Professional Documents
Culture Documents
Reality Academy Entrepreneur
Reality Academy Entrepreneur
Reality Academy Entrepreneur
ACKNOWLEDGMENT
Thank you,
Project team
Contents
o Introduction:................................................................................................. 2
o Executive Summary:...................................................................................... 2
o Vision & Mission: .......................................................................................... 3
o Goals & Objectives and Values: ..................................................................... 4
The Reality Test .................................................................................................. 6
o Global economic overview (macro) (PESTEL): ................................................ 7
1- Political and legal Strengths: ............................................................................................................. 7
2- Demographic: .................................................................................................................................... 7
3- Economic forces: ............................................................................................................................... 8
4- Sociocultural: .................................................................................................................................. 10
5- Technological: ................................................................................................................................. 11
6- Environmental:................................................................................................................................ 12
7- Global: ............................................................................................................................................. 13
o Survey:........................................................................................................ 20
Competitive test ............................................................................................... 27
o SWOT Analysis: ........................................................................................... 28
o Competitor analysis: ................................................................................... 30
Direct competitors: ................................................................................................................................. 33
Indirect competitors: .............................................................................................................................. 33
Replacement Competitors: ..................................................................................................................... 33
How can we deal with that? ................................................................................................................... 34
Business Model Canvas ........................................................................................................................... 35
HR Model .......................................................................................................... 41
Legal Framework .............................................................................................. 46
Value Test ......................................................................................................... 49
CAPECS: ................................................................................................................................................... 50
OPECS: ..................................................................................................................................................... 51
Break Even Analysis: ............................................................................................................................... 55
Payback Period:....................................................................................................................................... 56
The Return on Investment (ROI): ............................................................................................................ 57
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o Introduction:
▪ Egypt has a new era of education process development as the ministry of education used new
curriculums and add the technology in the learning cycle such as tablets;
▪ Reality Academy will be the first Academy using Augmented Reality technology in teaching new
stages students in Cairo; Aiming on making the education process new experience.
▪ The student will not only memorize information but also, he will have the competency to
understand and acquire more professional skills.
o Executive Summary:
▪ Our academy using Bloom’s taxonomy to help educators plan a curriculum, syllabus or course by
offering a structure about how student learn;
▪ The lowest levels of learning – Remembering and Understanding our instructors must ensure that
students have a good grasp of the content at these levels then moving on to higher levels of
learning;
▪ The academy true purpose of existence is to reach this higher level of learning such as applying,
evaluating or creating to prepare the student for professional life and successful careers.
Vision
Mission
▪ Our mission is to deliver innovative, value-driven, and flexible training intelligent solutions
that are aligned to the specific needs of people seeking upgrading and improving
professional development and training within the education Sector. Throughout offering
learning content and visualize the academical curriculums’ creation at augmented reality
environment; our programs promoted a unique learning in which the training staff engage
with students. furthermore, evaluating of all courses by delegates ensuring prompt feedback
and improvement.
Goals:
- To provide facility that support educational programs and enable students to develop
profession specific skills.
- To provide stimulating environment to develop an inquisitive mind.
- To provide a curriculum that is rich and relevant and allows all students to succeed.
- To enhance the quality of teaching and learning by means of innovative practices and
leading-edge technology.
- To enable the discovery of true potential.
- To continually improve, and ensure the effectiveness of the training programs in helping
students to acquire creative and entrepreneurial skills suitable for successful careers
- To improve students’ creative and Critical Thinking competencies as well as technical skills
prior to graduation.
- Provide practical opportunity for teachers to apply their knowledge and skills in a
collaborative learning environment.
Objectives:
- By the end of current semester, the training institute will be 100% functioning.
- By the end of the first operating year the whole classes will be occupied by 85%.
- By the end of 2nd operating year, the classes’ capacity will be doubled.
- Increase year-to-year retention of all students to 95%.
- By the end of 2nd operating year new branches will be open in another place
- By the end of the 2nd operating year introduction of new educational stage
Values:
- Priorities - students come first
- Responsibility and accountability – for each information we teach
- Excellence – We are an institute that strives to excellence
- Cooperation – We work well together with all of our friends and classmates
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a) The government of Egypt Is working aligned with the SDGs, Goal 4: Quality Education
along with Egypt’s vison 2030.
b) In order to address the shortage of teachers in Egypt, and keep up with the demand for
educational services owing to a large and rapidly growing population, The current
President has taken steps to state in Q122 that Egypt will appoint a total of 30,000 new
teachers annually up until 2027. This will assist in combating the rising pupil-teacher ratio,
which is inconducive for a quality teaching environment and promote the profession.
c) In November 2019, the Egyptian Cabinet approved the formation of the National Council
for Artificial Intelligence (NCAI) to include representatives from all relevant government
entities as well as independent experts in the field of Artificial Intelligence (AI). The
Council’s main objective is to formalize and govern the implementation of Egypt’s
National AI Strategy.
d) Conflicting decisions in the field of education issued by some ministers.
e) Impact of the war between Russia and Ukraine.
f) Number of infrastructure development projects related to education, digital
transformation and distance education technologies (increase)
2- Demographic:
Egypt has a population of 104 million people, with growing rate of 1.94%, which
represents a high promising and huge market and attractive to new enterprise.
3- Economic forces:
According to the latest World Bank annual ratings. The indicator of Egypt changes after
the war.
4- Sociocultural:
a. One of Egypt’s biggest socio-economic problems is the high unemployment rate which
has been growing over the years. The unemployment rate, 7.2% (2.151 million people)
during the second quarter (2Q) of the year, according to the Central Agency for Public
Mobilization and Statistics (CAPMAS). The high rates of unemployment and population
growth coupled with meagre wages in most of the public sector companies contribute to
the poverty levels, with close to 27.9% of Egypt’s population below the poverty line. The
education indicators of Egypt project a poor image of the education system. Only about
58% of the population is literate and there is a big difference in the literacy rates for males
and females.
b. deepen the European Bank’s engagement in support of gender and climate responsive
energy, transport and municipal infrastructure services, including to combat gender-
based violence and harassment
c. Support greater access to and greener modes of information and communication
technologies, including to underserved populations, by exploring options to develop fixed
and mobile broadband infrastructure.
d. Support the adoption of electronic platforms for public procurement in line with best
practices, and promote inclusive procurement (SMEs, women and youth) and learning
platforms.
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5- Technological:
a. Gen Z is currently the largest demographic group globally. They spend an average of 3
hours on social media per day. These digital natives (target audience) are driving where
social is headed next.
b. according to these facts in January 2022 according to Digital 2022 (Global overview
Report):
- 41.8% of the Egyptians uses online video as a source of learning.
- 86.3% of the Egyptians playing video games.
- 26.5% of internet users used use of virtual private networks.
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c. Egypt’s fourth most-populated tech sub-sector is ed-tech, with 42 startups making up:
- 7.5 % of the overall total. These startups are a mix of online learning platforms and
course providers, learning management systems for educational institutions, and
value-added education-focused solutions.
- Startups in the education space are spread more widely across the country than in
other sectors, though still clustered in Cairo. While 90.5 per cent of Egypt’s ed-tech
ventures are based in Egypt’s capital, startups are also active in Damietta, Assiut, Minya
and Fayoum.
6- Environmental:
- After the COVID-19 crisis, which coincided with the government's preparation for
digital transformation, which made the government resort to various educational
platforms. It has made the life environment fully prepared to receive all that is new in
the various educational tools and made way for the replacement of traditional tools
with advanced technology.
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7- Global:
- Despite the global COVID-19 crisis, the Egyptian economy has been stable due to recent
macroeconomic and structural reforms. According to global macroeconomic models and
forecasts of analysts in trade economics, the ease of doing business in Egypt was expected
to rank 124th out of 190 countries in 2022. But there is no doubt that has changed after
the war between Russia and Ukraine, which greatly affected the economy. The global rise
in the price of the dollar and energy, which has negatively affected Egypt and its economy.
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1- Power of Suppliers:
AR glasses and material suppliers: With the remarkable technological progress in the field of using
augmented reality technology and its entry into many fields in Egypt, many suppliers turned to
specialize in providing this technology and competing in providing services at different prices and
offers, from providing glasses to designing the necessary scientific materials, and this made the field
for bargaining wide. And the possibility of changing between companies is available.
Teachers: To encourage students and parents to join the academy it will be useful to cooperate with
their favorite teachers as their trainers too to combine the best providers of the scientific material
and the excellent explanation, this also has a wide range for choosing between more than one
distinguished teacher who presents the same scientific subject.
Analysis:
Moderate
10 Importance of volume to supplier Medium 3
Attractiveness
Total industry cost contributed by
11 High High Attractiveness 5
suppliers
Importance of the industry to
12 High High Attractiveness 5
supplier’s profit
Average of Points 2.9
2- Power of Buyers:
Given the great importance that parents and students give to the high school study, the difficulty of
the scientific subjects, and the great need to facilitate and clarify them for students as much as
possible, we expect that the number of clients will be relatively large and their bargaining power will
be limited. And the courses will be with specific prices and affordable as possible, especially at the
beginning of providing the center's services.
Analysis:
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The economies of scale on our services will be low at the beginning, the capital required to begin
this work is moderate and comply with governmental regulation's is important for new entrants
which decrease the threats of new entrants. on the other side the customer loyalty to the existing
enterprises may be low with the new techniques we serve and the limited niche we deal with so it
gives a good chance to have a good market share.
Analysis:
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By conducting a market survey, it was found that the number of competitors who provide the same
services provided by Reality Academy is relatively small especially in the target area (Heliopolis) and
the target niche (High school students)
Analysis:
- Through the research, we found that there is no alternative to the same educational service
that we will provide, but there are similar services, such as those provided by PL kids
https://plkids.net/
- a company that provides software solutions using augmented reality technology for nurseries,
schools and individuals only and does not provide this knowledge through educational classes.
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- The site https://praxilabs.com/ar also provides educational services using augmented reality
and also https://www.facebook.com/Rmagine provides the same service through the
Rmagine application. There is no company that provides educational classes using augmented
reality technology, while the rest of the educational centers and platforms provide traditional
educational services
Analysis:
Threat To Weighted
Force Importance
Industry Score
1 Power Of Suppliers 5 2.92 14.6
2 Power Of Buyers 5 3.11 15.6
3 The Threats of New Entrance 5 3 15
4 Rivalry Among other Enterprises 5 2.2 11
5 The Threats of Substitutes 5 3.67 18.4
Total 74.6
✓ Threat of new entrants: Reality Academy is moderate attractive with moderate capital
requirements and the absence of economies of scale.
✓ Rivalry among other enterprises Reality Academy is more attractive we have the
opportunity to offer a differentiated service.
✓ Threat of substitutes: Reality Academy is less attractive with lower prices of substitutes
services.
Final score of Porter 5 Forces Matrix is 74.6 From 125, but We believe that the idea of the project is
high-medium due to the fact that it depends on the use of new technology in the field of education,
and we believe that we can increase this percentage through good marketing of the project idea,
carefully choosing the target group and providing a distinguished educational service that has no
alternatives at the present time.
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o Survey:
20
21
22
38% 17%
62% 83%
المدرسة
64% تجريبى
23
24
25
26
Competitive test
27
o SWOT Analysis:
Strength weaknesses
• Many suppliers have turned to specialize • The participation rate may not be
in providing this technology large at first, because most
• The competition in providing services at parents aren’t familiar with
different prices and offers, which made modern technology
the field of bargaining wide. The • The lack of a sufficient number of
possibility of change between companies qualified teachers who are looking
is available. forward to this modern
• Providing students with preferred technology
teachers as their trainers to combine the • Training is limited to some limited
best scientific material providers and subjects due to the small number
excellent explanations of teachers
• AR glasses are easy to use, rich content of
scientific material, attractive way to
explain, easy to carry.
• Augmented reality is an independent way
of learning.
• Learning improvements based on
students' need for science subjects
• Provides the student with quick access to
and understanding of information
• The number of clients is relatively large
due to the great importance that parents
and students attach to secondary studies,
the difficulty of scientific subjects, and the
great need to facilitate and explain them
to students as much as possible.
• Training at specific and reasonable prices
• Access to latest technology
• AR glasses can be connected to any smart
phone without being restricted to certain
mobile capabilities
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Opportunities Threats
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o Competitor analysis:
- Competition analysis or competitive research is a field of strategic research that specializes in the collection and review of
information about rival firms. It's an essential tactic for finding out what our competitors are doing and what kind of threat
they present to our financial well-being.
Competitor C
Competitor B
Competitor A Rmagine
Praxilabs Importanc
Reality Plkids https://www.facebook
Factor Strength Weakness https://arblog.praxilab e to
Academy https://plkids.net/ .com/Rmagine
s.com/ Customer
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Competitor C
Competitor B
Competitor A Rmagine
Praxilabs Importanc
Reality Plkids https://www.facebook
Factor Strength Weakness https://arblog.praxilab e to
Academy https://plkids.net/ .com/Rmagine
s.com/ Customer
Compan
y
Low High High unclear 4
Reputati
on
Location New Cairo Online Website Online Website Online App 3
Paying for subscription Payment for
Sales Pay for Buying educational
to the educational educational service for 3
Method classes toys
platform schools
Credit
Available Available Available unclear 4
Policies
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Competitor C
Competitor B
Competitor A Rmagine
Praxilabs Importanc
Reality Plkids https://www.facebook
Factor Strength Weakness https://arblog.praxilab e to
Academy https://plkids.net/ .com/Rmagine
s.com/ Customer
Facebook
Advertisi Facebook Ads &
Ads & Facebook Ads unclear 3
ng campaigns
campaigns
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Direct competitors:
A direct competitor can be defined as someone who delivers the same products or services as our business. They are the first and
most ‘visible’ competitors that we consider for a competitive analysis due to their business’ similarity to ours.
Through the analysis of the competition (as shown in the table above), it is clear that there are no competitors that provide the
same service of teaching scientific subjects for the secondary stage using augmented reality technology through specially prepared
classrooms.
Indirect competitors:
Indirect competitors refer to those that deliver different products or services than we offer but share the same target consumers.
Therefore, we consider each of the three competitors shown in the above table as indirect competitors who provide a similar
service to the same customers, but are not provided through educational classes and specialized teachers who follow up the
progress of the educational process for students, but their services were limited to dealing with schools and nurseries, preparing
educational programs and selling them to customers as self-education Like https://plkids.net/ &
https://www.facebook.com/Rmagine or even learn by entering the educational platform such as https://praxilabs.com/ar .
Replacement Competitors:
We considered the replacement competitor anyone who can replace our products or services altogether by providing a new
solution. These competitors provide obstacles in market analysis because of their inherent unpredictability. They can create and
provide a newer, faster and more productive solution or product.
• That include potential and future competitors (Ordinary educational centers for high school) for example.
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• Also, online educational platforms that can update their services using augmented reality technology.
The Quality of product: Preparing distinguished educational programs through specialists in these subjects and presenting them to
students in an enjoyable way that does not depend on memorization, but rather living scientific experiments.
The Quality of service: Providing this educational service through comfortable educational classes for students and facilitating the
use of tools for the educational process.
The Quality of process: Facilitate students' access to all information about their educational journey from the beginning, as well as
parents to ensure that students' progress is monitored.
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1. Deliver a real value, Part of achieving a growth mindset is knowing how to imagine, rather than assuming that we should
Low 1 2 3 4 5 6 7 8 9 10 High
have all the information ourselves.
3.Reviewing for those inevitable end-of-unit tests doesn't have to be tedious for instructor and boring for students. Liven
up the review lessons -- or reinforce previously taught skills --with one of the games below! A fun -- and educational -- time Low 1 2 3 4 5 6 7 8 9 10 High
will be had by all!
4. Classes incorporate AR help students become more involved. An interactive learning environment provides opportunities
to implement hands-on learning approaches that can increase engagement, enhance the learning experience, and get Low 1 2 3 4 5 6 7 8 9 10 High
students to learn and practice new skills.
5. Ease of access to services via different methods i.e. website, mobile application, and hotline. Low 1 2 3 4 5 6 7 8 9 10 High
6. Ease of use of the website and mobile application i.e. a mobile friendly version for the website and a simple user
Low 1 2 3 4 5 6 7 8 9 10 High
interface and possibly a simple clients’ dashboard for the website and mobile application.
7. Comprehensive and updated databases of instructors', details of every course, and small sample to explain the course. Low 1 2 3 4 5 6 7 8 9 10 High
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8. Discounts and deals on the different courses and loyalty program. Low 1 2 3 4 5 6 7 8 9 10 High
9. Regular and periodic evaluation and rating of courses and instructors. Low 1 2 3 4 5 6 7 8 9 10 High
10. Variety of payment methods i.e. using credit/debit cards, Fawry and similar services, electronic wallets, and/or cash
Low 1 2 3 4 5 6 7 8 9 10 High
payments.
Conclusion:
“Reality Academy” should be able to achieve relatively high success in the market, effectively meet the expectations of the students, and meet
the expectations and business objectives.
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o Marketing Plan:
Segmentation:
1. Product
Our main aim is to present a different educational training, that will fulfill the need which the customers seek. Depending on the new
educational techniques the customer (trainees) will try, they will have the most recent and highly rated content chosen by content
expert by providing, edutainment materials especially in the scientific subjects.
We would still follow up with our customers by their feedbacks to make sure that they are satisfied and happy with their experience
and to add any suggestions from them.
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The location of the academy is a critical determinant perceived by parents; indeed, sometimes location and surroundings are more
important than service efficiency for some customers, because parents care much about the safety and location proximity.
Therefore, it is important for us to stress the benefits of our academy’s location, such as calm surroundings, its convenient location,
the safe neighborhood.
place strategy is especially essential to attract students from outside their traditional area, because parents might have serious
concerns about the additional distance between the home and the academy.
Therefore, in choosing our site, we have taken into account all of the above by choosing Heliopolis to distinguish it near several
transportation options that suit the target group of customers.
In addition to choosing a place that is characterized by a stable and fast Internet service commensurate with the activity of the
Academy.
3. Promotion
We need to position ourselves in mind of customer as a unique educational training programs that is different from the other
competitors, we need to keep retain our customers’ loyalty and keep engaging them through communication and new training
techniques.
• Public relations and personal selling: to be part of events like school demos, educational fairs, libraries and clubs. This will be an
excellent chance to stimulate positive interest in the academy training programs and our new educational techniques by meeting
both students and their parents in a very relevant atmosphere.
• Direct Marketing: this will come through a later stage when we have a sufficient customers’ database, through emails and SMS.
• Advertising: we will advertise ourselves in social media ads, beside our academy’s website we will make ads in several schools’
websites and clubs’ websites, we will present brochures in the favorite spots for students’ groups, also using the smart cards and
QR codes to identify our services for the targeted customers.
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• sales promotions: we will present discount vouchers for first applicants, the first 3 sessions free, we will also offer a special
discount for brothers and groups in order to attract the largest number of customers.
4. Price:
When we set our pricing strategy, we considered the customer-oriented prices that involves understanding how much value
consumers place on the benefits they receive from getting our premium educational services and we set the price that captures
that value.
So, we go for the price skimming (premium) strategy because with our niche and targeted segment we can set a high price that
matching our unique services specially in absence of direct competitors, but also with considering lowering the price as the market
evolves to stay competitive.
5. People:
We have a trained and distinguished team to help all our student clients enjoy a distinct, useful and enjoyable educational journey,
help parents follow up on the progress of their children with complete transparency, respond immediately when any customer
complaint occurs and solve the problem immediately.
6. Process:
An interactive process between customers and employees, whether inside the academy or through the website or via e-mail and
in the future through the customer database in order to obtain customer comments and work to constantly improve and develop
the service.
7. Physical evidence:
Availability of comments and suggestions cards for customers within the academy and through the website to improve and
develop the service and suspend the work permit in a visible place for reliability
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HR Model
41
- The organization structure and the number of the working team should be simple,
reasonable, and allow effectiveness and efficiency.
- It might be subject to conditional expansion according to the changing circumstances and
relative success and expansion of the activity of the Academy.
- the potential expansion of the Reality Academy organization structure could be through
outsourced or handled through freelancers.
- The recruitment targets young talents, who are capable of providing innovation and
motivation.
- specialization is a key element in building the Reality Academy team of workers.
- The recruitment is based on concrete job description and job specifications.
42
Marketing Specialist:
43
superintendent:
45
Legal Framework
46
The company capital will be 630,000 L.E each share will 105,000 L.E
The choice of this type of company due to:
• Easy to organize
• Easy to establish
• No personal liability
• Flexibility in business ownership
• Able to convert other business form
• Less formal than corporation
• No double taxation
2- Academy Location
Academy physical place Located in Heliopolis, the place is rental place consists of 7 rooms in
ground floor with green waiting area around the building.
The rent is 15000 L.E per month with 45000 L.E as 3 Month in advance as insurance to the
owner. The term of the lease is 10 Years
47
48
Value Test
49
▪ The value test analysis of “Reality Academy” project, which based on revenue stream from
number of students courses through “Reality Academy”. It is forecasted that “Reality
Academy” will process 600 students for first year then expected to be 700 students by
2nd year of operation reaching 1600 students by 4th year.
CAPECS:
“Reality Academy” is limited liability company. The total needed CAPECS to startup “Reality
Academy” project is 632,000 (EGP), which will be financed as 100% equity share of the “Reality
Academy” project team members and have amount of percent for profits & dividends equally.
This amount can cover the costs of the project during almost 1 st year years. The CAPECS
breakdown as follows:
Expenses
Expense
Year Item Amount
Type
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OPECS:
Expenses
Expense
Year Item Amount
Type
Year 1
Fixed R&D Officer (6000 /month * 12 ) EGP 72,000.00
(1/1/2023-
31/12/2023)
Fixed Hire Maintenance& IT (5000 /month * 12) EGP 60,000.00
51
General Assumptions
Phase 1
Phase 2
Target school 10 15 20 30
students/school 50 50 50 50
Phase 3
Year 1 (1/1/2023-31/12/2023)
52
Years of Operation
Revenue Type
Phase 3: Direct sale for program on website ______ 75,000 150,000 225,000
53
54
To calculate the breakeven point at which the total costs equal the total revenues then the following
table shows the annual operating expenses versus the annual forecasted revenues:
55
Payback Period:
56
To get an indicative ROI, the CAPECS used to calculate the ROI was the CAPECS needed to
launch the “Reality Academy” in addition to the addition finance needed to cover the loss in
the 1st year of operation (-57,000EGP), therefore the CAPECS used to calculate ROI is (689,000
EGP) as follows:
Annual Return on
-8% 15% 50% 120%
Investment (ROI)
57
Web Site
58
59
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Sources:
1- Fitch Egypt Education & Labor Key View - 05 Jul 2022
2- Egypt National Artificial Intelligence Strategy
3- Digital 2022 global overview report.
4- the economist intelligence unit.
5- Central Bank of Egypt monthly report (Sep).
6- World Bank.
7- The Egyptian Startup Ecosystem Report
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