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Algorithmic aspects of game theory.

Homework 3
Sub-word game
Grading: 1.5 points.

Let α be a non-empty finite word over a finite alphabet C. We consider a game over a finite colored arena

G = hP os∃ , P os∀ , Move, C, C∃ , C∀ i,

with Move ⊆ P os × C × P os, where the winning objectives of Eve and Adam are, respectively,

C∃ = {v α u : v ∈ C ∗ , u ∈ C ω }
C∀ = C ω − C∃ .

In words: Eve wins if the word α occurs in the game.

Tasks

1. Is it true that, whenever Eve has a winning strategy, she can use a positional winning strategy ?
2. Is it true that, whenever Adam has a winning strategy, he can use a positional winning strategy ?

3. Design an algorithm that, for a finite arena, decides the winner of each position. Estimate com-
plexity of your algorithm with respect to the size of an arena and the length of the word α.

Please note that the answer two questions 1 and 2 may also depend on (the length of) α.

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