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Bretonnians NPC
Bretonnians NPC
50 40 30 40 40 40 30 30 30 30 14 Necromancer (silver 1)
Skills: Perception 50, Endurance 50 WS BS S T I Ag Dx Int WP Fel W
Traits: Strike to Stun, Spear +7, Sword +7, mail + shield
(AP5/9) 40 30 30 30 30 35 30 50 50 30 13
Hired by the wealthy and merchants to protect property Skills: Channelling (Dhar) 65, Language Magick 65, Cool
and important people, guards expect to be paid for 60, Dodge 50, Lore – Necromancy 65
staying on watch and obeying their master. Otherwise, Talents: Second Sight, Arcane Lore (Necromancy)
they’ll serve another or turn a blind eye. Spells: Raise Skeletons (CN8, summons SLs+1 # of
skeletons x extra SLs/2); Screaming Skull (CN8);
Lord Knight (knight errant, knight, magnate, lord) Vanhel’s Call (CN6); Blast (CN4); Aethyric Armour
WS BS S T I Ag Dx Int WP Fel W (CN2); Ward; Protection Missiles; Fly.
Trappings: staff, worn skull, vials of blood
80 30 40 30 55 40 50 50 30 50 13
Skills: Charm 65, Cool 50, Intuition 70, Leadership 70, - Skeletons
Lore Heraldry 65, Lore Politics 65, Ride 60, Perception WS BS S T I Ag Dx Int WP Fel W
70
Talents: Commanding Presence (lower status fail WP 25 25 30 30 20 20 25 - - - 12
tests to resist), Iron Will (no fear from intim.), SMB 2, Traits: Unstable (lose W = enemy’s excess Advantage
Noble blood, Warleader 2 (+2SLs to subordinates’ WP over it), Spear or Sword +7, Shield (AP2/5), Fear 2, Dark
tests), Trappings: platemail & shield (AP7/, Vision, Undead
impenetrable), lance +12 (impact, impale), sword +10,
*encumbered Mv 3, Ag. 30 on foot
Sailor
Noble Lady WS BS S T I Ag Dx Int WP Fel W
WS BS S T I Ag Dx Int WP Fel W
35 30 30 30 30 40 40 30 30 40 12
30 30 30 30 40 30 45 30 30 40 12 Skills: Sail 55, Brawl 50, Swim 40, Dodge 55, Melee 45
Skills: Consume Alcohol 45, Leadership 50, Charm 60, Trappings: gaffer, rope, tattoos
Lore Heraldry 50, Play (instrument) 55
Traits: Noble blood, Attractive, Etiquette, Lucky Scholar
Trappings: Entourage of ladies in waiting (1d5), nearby WS BS S T I Ag Dx Int WP Fel W
men-at-arms and a sworn household knight, fine jewelry
30 30 30 40 40 30 30 50 45 30 15
and gown worth 50 GC.
Skills: Language (Classical) 55, Lore – Any 65, Research
60, Art (Writing) 45, Language – any 60
Outlaws (brigands, outlaw)
Traits: Literate, robes, codex
WS BS S T I Ag Dx Int WP Fel W
40 35 35 35 30 30 30 30 30 30 Seneschal (gold 1)
Traits: Intimidate 40, Survival 40, Bow +6, Sword +7, WS BS S T I Ag Dx Int WP Fel W
leathers (AP1/4)
60 30 40 40 30 30 30 50 45 45 16
Skills: Bribery 60, Charm 60, Charm Animals 60,
Peasants (villager)
Consume Alcohol 60, Evaluate 70, Gossip 60, Ldrship
WS BS S T I Ag Dx Int WP Fel W
60, Animal Care 65, Ride Horse 60, Perception 70
30 30 35 35 30 35 30 30 30 30 12 Traits: Literate, Strike to Stun, Numismatics, chain of
Traits: Gossip 35, Haggle 35, Lore Local 35, Endurance office, breastplate, key-ring, sword +8
40, Pitchfork +4 (very long) A noble lord’s right-hand man and advisor. These
skilled individual generally advise the lord, settle matters
Pedlar () between his servants, and manage his estates.
WS BS S T I Ag Dx Int WP Fel W
Servant
30 30 30 35 30 30 40 30 40 30 13
WS BS S T I Ag Dx Int WP Fel W
Traits: Haggle 40, Trade Tinker 50, donkey, cart,
trinkets 30 30 35 35 30 35 30 30 30 30 12
A traveling pedlar is one of the few common folk Skills: Perception 40, Endurance 45, Stealth 45
generally permitted to travel between villages. They are Traits: Beneath Notice, Etiquette
often set upon by bandits, tax collectors, and unhappy
locals seeking scapegoats. Sellswords (soldiers/guards)
WS BS S T I Ag Dx Int WP Fel W
Prophetess of the Lady (effectively, gold 10)
55 35 35 40 35 30 30 30 45 30 14
WS BS S T I Ag Dx Int WP Fel W
Skills: Haggle 40, Evaluate 40
35 30 30 30 70 50 50 50 70 50 15 Traits: chainmail + shields (AP5/9), sword +7, bow +6
Skills: Channeling 90, Charm Animal 70, Cool 90, (50 y, impale)
Entertain Prophecy 70, Intimidate 90, Intuition 90,
Lang. Magick 75, Lore (Astrology) 70, Lore (Prophecy) Sworn Knights (guard, knight, knight errant)
75, Perception 90 WS BS S T I Ag Dx Int WP Fel W
Traits: Attractive, Luck, Second Sight, Detect Artefact, 65 30 45 40 40 30 30 30 35 30 13
Holy Visions, Sixth Sense, Petty Magic (all), Arcane Skills: Riding 50, Perception 50, Lore Heraldry 40, Cool
Magic (Celestial), Magical Sense (Intuition +20 test to 40, Endurance 50
detect spellcasters), Menacing 2 (+2SLs to Intim.), Traits: Shieldsman (+1 adv. if lose test with shield),
sword +7 and staff +, effectively 7 Fate Points Noble-blood; platemail & shield (AP7/11, impenetrable),
Spells: Ignore metal APs, Drop (CN1, enemy drops object poleaxe +8 (defensive, hack, impale), sword +8,
if fail Dex test at -10%/SL), Cerulean Shield (CN7: +SL encumbered Mv 3, Ag 20
Aps to all, damage +WB attackers), Fate’s Fickle Fingers
(CN6: pool Fortune), Starcrossed (CN7: for IB rds, can Tournament Champion (champion, duelist, knight,
force others to reroll tests by spending Fortune), Flight knight errant)
(CN8, Flight 50, lasts WB rounds), Lightning Arc (CN7, WS BS S T I Ag Dx Int WP Fel W
+10 lightning to WB targets), Mundane Aura (CN4, WP
minutes appear mundane), Teleport (CN5, WB yards 70 35 40 30 60 50 30 30 30 30 13
+WB yards/2SLs), Portents of Amul (CN3, +1 Fortune, Skills: Riding 65, Dodge 65
+1 Fortune/2SLs), Push (CN6, back WP yards, become Traits: Beat Blade (test, unopposed, to reduce -1 Adv. of
prone), Ward (CN5, 9+ ward). enemy per SL), Distract (test, if win, opponent cannot
gain Adv.), Step Aside (move away for free with Dodge),
Combat Reflexes (I70), Reversal (steal opponent’s Adv.
with win); platemail & shield (AP7/10, impenetrable),
lance +12, sword +8, encumbered Mv 3, Ag 40/Dodge 55
Torturer (guard, interrogator)
WS BS S T I Ag Dx Int WP Fel W
50 30 40 40 40 40 30 30 40 30 16
Skills: Intimidate 50, Intuition 50, Lore Torture 40,
Perception 60
Traits: Menacing (+1SL with Intim.), chain shirt
(AP3/7), knuckledusters, mace +8, ‘instruments’
Questing Knight
WS BS S T I Ag Dx Int WP Fel W
75 30 50 40 45 45 30 30 50 30 18
Skills: Athletics 65, Heal 45, Ride 60, Cool 65
Traits: Fearless (Beastmen or Undead), Unshakeable,
Virtue of Chivalry 2 (Confidence: +1 d. v challenged foes,
Noble Disdain: +10 v ranged attackers); platemail
(AP5/9), greatsword +12 (damaging, hack), sword +11,
dagger +7
Bretonnian Encounters
On the Road