Professional Documents
Culture Documents
Theatrix Presents Ironwood
Theatrix Presents Ironwood
© 1995
BACKSTAGE PRESS
ISBN 0-9643630-1-1
()e§llln (A)nt.-Ibuten: Aaron Long, Shawn Klemick vaul "My God, these are the originals" £enna11() -
for his prophetic vision.
I:dltlnll: David Berkman, Travis Eneix, Anthony Gallela
Aa.-()n "But everybody else was slackin'." Cr"()§f.()n-
Art ()I.-ed()n Anthony Gallela for throwing the first stone.
Art: Bill Willingham 13111 "You guys make the rest up" Willinilham -
for his creative vision, understanding, and infinite
C()ve.- ()e§llln: David Berkman wisdom.
http://www.oneworld.org/amnesty/index.html
CHAPTER 6: WHAT ARE LITTLE GIRLS MADE OF? In the mean time, Bishop-Major Passover has flown
on his Gabriel's Ratchet to Gnaric's Tower, far ahead of
Stopping at the Black Hart Inn, Fantasia kills an our heroes, who are still hoofing it on the forest floor. As
amorous drunkard, and books passage on a north-bound Dave and crew camp for the night, Gyp reveals the origins
Giant Snail coach for both her and Pandora. Once of Dave Dragavon to a curious Pandora. Our hero Dave
aboard, Fantasia explains her remarkable abilities to (for what he's worth) is a Dragon Egg, the offspring of the
Pandora (she killed the drunkard with one finger, and then Dragon Grumgarten. Dragons are asexual creatures who
tossed him 'a good country mile'). Fantasia, it seems, was must change their shapes in order to breed with lesser
created several centuries ago by an Earth wizard named species. The resultant 'egg' matures as a member of that
Collum Col. He was plagued by some rather troublesome species, until it's capable of making its 1irst l"rans1orma-
Faeries, and decided to construct an Iron Golem to deal tion into True Dragon form. This process takes a century
with them. Unfortunately, the resultant creature was or two, during which time the 'egg' grows ever more
SOCIETY 35
FEUDAL SOCIETIES 35
THE WORLD 23 SOCIAL CLASS 36
THE NAME 23 PROTECT ME, PROTECT ME NOT 36
THE COIN 23 CASTLE WALLS 36
GEOGRAPHY 23 CITIES AND TOWNS 36
MAGIC RESISTANCE
INTRODUCTION you like, and then throwaway or alter the rest. It's your
game now.
Welcome to 'Ironwood', the Theatrix Setting Book
of adventure in Bill Willingham's lustful and humorous ORGANIZATION
version of swords and Sorcery. What you're now holding
in your hands is not a game in itself, but a supplement to The organization of this book is fairly straightfor-
the Theatrix 'Core Rules'. This is a Setting Book that ward. We're going to start with a talk about the history of
expands upon the 'Core Rules' to create a fully realized the World of Ironwood, which is the Setting for this work.
genre for Theatrix game play. In other words, you're going We'll cover everything from the time of legends through
to have a tough time making use of this book if you don't the modern era, and then we'll move on to a demographic
already own a copy of the 'Core Rules'. If we didn't make survey, an overview of the social structures of the world,
this clear enough on the package, we apologize, and a discussion of character creation, the physics and theory
suggest that you do yourself the favor of buying the bright behind the operation of magic, an exciting bit on the multi-
friendly book labeled with the words, Theatrix 'Core dimensional nature of reality, some hard hitting stuff on
Rules', on the front cover. You'll be glad you did. religious practice, a lecture on modern warfare, an expo-
If you're already the proud owner of the Theatrix sition on the various major races of the world, and lastly,
'Core Rules', then we would like to thank you for your a bestiary of things that eat other things. We hope you
continued patronage, and congratulate you on your ex- enjoy it as much as we have.
cellent taste in selecting another of our fine products.
Your continued support is very important to us, and we REFERENCE CARDS
would like to hear any comments, recommendations, or
suggestions you may care to offer on this, or any of our
A lot of useful reference material has been placed
other works. You will find our mailing address prominently
on cardboard cards and packaged at the back of this book.
displayed on the packaging of every game we produce.
Much of this material has been reprinted in the appropri-
ate spots throughout 'Ironwood', but in a much more
THE CORE RULES scattered form. Some of this information is available only
on these reference sheets. Keep these beside you as you
All the conventions, rules, and guidelines detailed read through the rules, and you'll have everything at your
within the Theatrix 'Core Rules' still apply. No new fingertips. With the reference cards in hand during a
guidelines given in this work will necessitate any changes game, you may never need to go rummaging through
to the structure of the 'Core Rules', however, we will be these pages for information.
making several expansions upon them. As with every
Theatrix product, you've bought it, you do what you want
with it. Keep as many, or as few of these suggestions as
Orm awoke and saw nothing, for the omniverse was but
'Ironwood', this book, is named after a no man's
a formless Void, and nothing yet existed. Orm was
land of fertile green wilderness, on the world which is the
unsatisfied, and resolved to destroy the nothingness, not
true world, just across the Void from this sphere we know
as Earth. The time is now. The place is a multi-dimen- yet recognizing his own reflection, and so the Claws of
sional space containing the Six Known Worlds. One of Absolute Destruction came into being and sundered the
these worlds is the small blue-green sphere which you're Void.
already so familiar with. Another is the world we're going
to describe in this book. It's known as 'Avalon', and what And the first things to exist were the Claws of the
makes this world so special is that Dragons still roam Primal Dragon.
here. True Dragons, the greatest gift the Earth has ever
lost (and with it, the magic which was our birthright). But Orm was pleased, and ordained that the omniverse
just across the Void, near as such things are measured, should never revert to nothingness, and so the Armor of
there's magic still, and for a time, we can venture there. Indestructibility came into being, ensuring that
Unlike the characters of Earth's fantasy novels, the Somethingness might never be undone.
people of Avalon live and breathe. Well, most of them
breathe, but they all very definitely live. Avalon is a place And the second things to exist were the Scales of the
of knights and battles, feudal lords and powerful Sorcer- Primal Dragon.
ers, Faeries and monsters, but this is no medieval fairytale.
It's the year of our Lord, Nineteen Hundred and Ninety Orm saw that the Armor and the Claws would forever be
Five, and Avalon has become a place of commerce and at war, and knew that separating them would be impos-
power, politics and intrigue, invention and progress. sible. Yet, because he willed it, the Legs of Infinite
Magic is the technology by which it's all run. But we're Strength came into being, and forced them apart.
getting a little ahead of ourselves, so I think it's best if we
just start at the beginning ... And the third things to exist were the Legs of the
Primal Dragon.
THE TIME OF LEGEND
Lifting himself up, Orm saw that the omniverse was
limited, having neither height, nor width, nor depth. To
In the dimmest reaches of time, back in the hour of
know freedom, Orm willed the Tail of Ultimate Dimen-
creation, the name of power surfaced upon the face of
sions into being, and unfurling it with a sweeping motion,
emptyness, and that name was Orm ...
he defined space in an infinite sphere about himself.
And the fourth thing to exist was the Tail of the Primal
Dragon.
Yet when eternity was but half-over, and infinity but half-
Answer: These facts, as you say, do nothing to contradict
explored, Orm grew weary and desired rest. His will
the truth that the Earth is molded after Avalon's shadow.
created the World beneath him, and this space of rock,
Are not the shadow of a disk and a sphere exactly the
air, smoke, and vapor, became the nest of Orm.
same? And as for which world is most favored, do not the
Sons of Orm, who are the source of all magic, nest solely
And the seventh thing to exist was the Nest of the
on the outer rim of Avalon? What further proof do you
Primal Dragon, which is Avalon, the First World.
need. Orm created the Earth rimless, that no True Dragon
would be tempted to make his home there.
Orm slept for five days, and with each rotation of the
world, the shadow which the disk of Avalon cast upon the
Void became a separate realm. Five ghost refractions of
THE ELEMENTS
the nest of Orm.
The venerated mystics have revealed all
And the eigth thing to exist was Avalon's five sister that is counted as true by the faithful about the
time before history. These truths, for all to see,
worlds, companions on her trip through the Void.
are inscribed upon the sacred Dragon scales,
On the morning of the sixth day, Orm awoke to see his mounted on the walls in the temple of Orm's
reflection in the oceans which had condensed from the
Fearful, at Pelacoral.
- Gligerial the Bad, White Lodge Father
steam of his breath, and from that reflection the Six Sons
of Orm sprang into being. They were named Strength,
Swiftness, Life, Idea, Imagination, and Beauty, and they It is written that while the Sons of Orm were yet
under his Wing, the first of the second generation of
were the first of the True Dragons. The Sons of Orm
roamed the world at their feet, and being like the Primal creatures was made. Strength created a god of stone
inspired by the nest of Orm, and gave it a throne beneath
Dragon, they were inspired to create. By turns, they made
all the things that ever were upon each of the Six Worlds, the world. Swiftness created a god of air, fashioned to
and Orm was pleased. flatter the breath of Orm, and gave it a throne above the
world. Life created a god of fire, made to flatter the voice
of Orm, and gave it a throne above the sky. Idea created
THE FAERY APOCRYPHA a god of water, fashioned to imitate the movement of
Orm, and gave it a throne beneath the ocean. Imagination
Question: Master, the Apocrypha claims that Earth is
gave a spirit to these forces, and Gaea was awoken.
one of the shadows of Avalon, created by Orm during the
Beauty instructed Gaea that her children should be pleas-
Primal Age. Yet, Avalon is disk-shaped, whereas the
ing to Orm.
Earth is spherical. Does this fact not contradict the claim
that the two worlds are indeed cut from the same pattern?
Moreover, if Avalon is the chosen world, as we are taught,
why did Orm give it the inferior shape?
In the England of the fifth century A.D., in the days Well, starvation being the mother of compromise,
following the collapse of Roman rule and law, mankind and with , honestly, no other choice, the entire group of
pushed away the old ways and pacts in favor of the knights, yeoman, and priests settled down to make the
religion of Christ, and defended themselves against the best of a bad situation. They did soon find the other
night, and the dark woods, and the un-Christian spirits that inhabitants of this strange new land , and to the Christian's
lived there. It was the time of Ambrosius Aurelianus, a surprise, rather than wanting to eat the heavily armored
Romanized Briton, and a Christian convert, who success- band of humans, it turned out that the Goblins were more
fully commanded a mobile unit of cavalry against the interested in trading for some of the supplies the humans
Saxon invaders that swept over Hadrians Wall after the had brought with them. Language was, at first, a barrier,
Roman retreat. He united the people in his growing but some of the strange Goblin people managed to pick
domain, and brought, for a time, an age of high honor, a up the rudiments of English, and the humans took posses-
sort of feudal utopia, protected by the knights who took sion of a small parcel of land, some grain, and a few cows,
service with him. This man's Christian name was Arthur in exchange for a couple of their horses, and an X-rated
Pendragon, who would become King of the Britons, the illumination one of the priests was working on. It took
magical blade he wielded was called Excalibur, secured some time, but eventually the Goblins learned enough
for him by Merlin Ambrose, and his castle was built at English to understand that the humans were looking for a
Camelot, where his knights joined in equality at the Round way home. Eventually, they even got the gist of where
Table. 'home' was, and so return trips through the Faery Trods
If Arthur had a failing , it was his pride, and so he took became possible.
it probably harder than he should have when a large group
of Faery took it upon themselves to openly raid his lands. Cowboys and Indians
Arthur retaliated by gathering a large force of his own
men, much larger than was necessary, and with them a Surprise again. Everybody wanted to go home to
number of Christian priests, and sent them chasing into visit, but many also wanted to return, with their wives and
the woods after the retreating Faery folk to teach them to children. The land wasn't cheap, but it was easy to farm,
respect the might of the Christian God . Arthur's story has and there was a lot of it. It was a rare opportunity, so the
been told elsewhere, and so we'll leave him now. Our Britons of Albion bought themselves a home in the
interest is with the hapless bunch of burly warriors who are country. Specifically, they bought land, lumber, iron are,
about to get themselves hopelessly lost in the woods. seed, water rights, farming rights, grazing rights, the right
to marry, the right to have children, hereditary rights, the
Toto, Toto, We're Not In Kansas Anymore right to mint their own coin, and in addition, paid protec-
tion money to the Elves. That last had hurt worst of all, but
The group of knights, yeoman, and priests that everyone had to admit that if this were Earth, they would
Arthur sent to punish the raiding Goblins did their very have had to pay taxes and tithes to the lord as well.
best. They nearly caught up to the swiftly retreating The humans prospered, and the Goblins chuckled
Faeries, chasing them even by night into the dark woods quietly to themselves in their strange way, and all was
from which they had emerged. But when morning finally happy, more or less, until the day the humans, who had
came to the eyes of the tired, thorn pricked, branch been tilling land nobody was using anyway, and building
whipped group of stout fighting men, and loyal priests, the themselves up by the sweat of their brow, offered a fair
Faeries had disappeared. Worse yet, it seems thatArthur's price for the Kender (see 'Goblins') to move over a bit.
entire group had gotten themselves lost. For the next The Kender evidently didn't see it that way, and got quite
- Private Testament
Stone Lodge Sister, LiI'Lorian M'Cloud
THE WORLD the other, is exposed to the fixed, trailing sun. Gravity
sucks everything downward in a relatively natural way,
but due to the spinning of the world, the west edge is
In the beginning there was only Void, infinitely vast.
Through this black, starless night swam the progenitor, always 'rising', and the east edge is always 'falling',
causing gravity to be slightly higher in the west, and
the single existence of Orm, the Great Dragon, the Demi-
slightly lower in the east. You'll learn to live with it.
Urge, the Universal Thrust. For an unimaginable eternity
Avalon is approximately 8,000 miles in diameter,
Orm soared silently through the darkness, but after a
timeless Aeon of flight, even the wings which robe the sun giving it a circumference of about 25,000 miles, like a 300
mile thick slice through the equator of the Earth . Along the
in shadow require rest. From this desire, fueled by primal
power, sprang forth the world that the Faery call Arcadia, edge, a few miles across the top of the rim, and about two
the Elves call Avalon, and men call Albion ... to three miles over the edge, facing into the Void, lie the
nesting caves of all True Dragons. Each one of these
solitary creatures needs a ranging ground of at least 300
THE NAME
miles just to feel comfortable. Thus, there's an evenly
spaced ring of 83 of these caves strung about the edge of
Although anyone name is probably as valid as
the world. It's these Dragons which give off the magical
another, we're going to use the Elfin title of 'Avalon' as our
aura that sustains Avalon in its supernatural functioning.
generic term for 'the world' in which this game is set. Most
Without their magical presence, the harsh fist of phYSical
of the major Elf Lodges have promised to call off the
reality would come crashing down upon Avalon, and
vendetta if we do this thing for them, despite all the shit
crack the world in half like a china plate in a shooting
we talk about Elves, and that's good enough for us.
gallery.
THE COIN GEOGRAPHY
The dimension in which Avalon resides is still charged
The center of the disk of Avalon is hot. Not quite
with potent magical energies, allowing the 'physics' of the
jungle hot, but hot, like the South of France, or the Costa
world to follow strange and arcane paths. Avalon itself is
del Sol in Spain, or maybe even as hot as Florida in the
flat, 300 miles thick, and shaped like a coin with raised
U.S. (I've never been there, but I've seen pictures) . In
mountainous edges (please see the provided map). These
general, the climate cools as you move towards the rim of
towering peaks circling the circumference of the world,
the world, ending as an arctic wasteland of snow and
known as the Rim Mountains, stand one to two miles tall,
frozen seas breaking against the unyielding Rim Moun-
and prevent the oceans and atmosphere from pouring
tains. The flora and fauna of Avalon follow the change in
over the side of the world, and into the Void. This is all the
climate, from the rare Ironwood giant orchid that grows
more miraculous since the world itself flips slowly through
only at the center of this world, to the emperor penguins
space, like the slow motion toss before a football game,
frolicking at its edges. Rainfall on Avalon is distributed by
causing the cycle of night and day, as first one side, then
Lorandra Dueling
Lorandra has a major cotton production industry, and the The states of the Valentinian Hegemony also share
city of Boleyn is well known for its water wheel run textile a rather unique 'industry' in common. The Hegemony is
manufacturing facilities. Almost every raw material imag- the home of the Valentinian Duellists Guild. This guild
inable is imported by the merchants of Boleyn , and used provides for the licensing, transport, and equipping of
in the making of a great variety of different textile prod- professional duelists. Valentinian duelists are valued
ucts, ranging from shoes, to Skyship sails, to flying throughout the Human Lands for both their skill, and their
carpets. willingness to put their lives on the line in someone else's
name. To be a member in good standing of the guild, one
must pay an entrance fee, serve as an apprentice to a
sponsoring member for three years (not unlike a knight's
and adventurers, the North Wardens make up the forward tIckets . Unfortunately, most of them find the realities
observers for the Human Kingdoms. This loose associa- much grimmer than their imaginations, and they retreat to
tion of extremely well equipped men and women roams Little Seattle, a sort of refugee's home away from home.
the Ironwood looking for signs of Goblin build up. As you . Because of the Goblin Market's embargo on import-
might expect, this is a very dangerous occupation, and Ing technology, the most modern of conveniences are not
despite what you might think, these people are all volun- to be found here. However, the merchants of this town-
teers. That's right, they wander one of the most danger- ship do manage to smuggle a few innocuous items past
ous territories on Avalon, alone or in small groups, the Market's customs. With the appropriate bribes, a few
removed from any support, depending upon only their of the comforts of home can be enjoyed, such as a bottle
wits to keep them alive, searching for large groups of of Coke, a pack of Marlboro's, or the occasional romance
Goblins intent on killing any humans they see. Conse- novel (yes, even dark roast coffee, but it's vel}' expen-
sive) . The people of Little Seattle try to make this city as
HIGH JUSTICE
¢ Usury - The right to charge interest on loans The possible charges brought to a low court in-
is banned to all except banks, moneylenders, clude ...
and money changers, all of which require
license from the church. Unlawful Usury is ¢ Arson - Punishable by death by burning.
punishable by the payment of fines to the
injured parties, usually equal to three times ¢ Bearing a Sword - This is supposed to be
the amount of the interest. illegal, and punishable by 10 lashes, but
waivers are so easy to come by these days,
Writs that if you look like you should be carrying the
weapon, nobody is going to question you.
The high courts exert their authority by issuing
Writs, or written orders in the king's name, requiring some ¢ Breach of Contract - Used for most com man
action to be taken by a defendant or local court. The high monetary disputes, it entitles the injured
courts are separated by function into the areas of Com- party to collect any losses, and the state to
mon Pleas (charges of theft, robbery, and misdemeanor), collect fines.
the King's Bench (charges of high crimes such as trea-
son), and the Exchequer (charges of Fraud, Usury, and
¢ Cannibalism - Punishable by being thrown
Torts). Every month, the justices of these courts issue
literally scores of new Writs to settle the cases before to wild dogs.
them.
¢ Debt - Punishable by seizure of equivalent
goods, or debtors prison if payment can't be
made. Lord's can seal debts with promissory
¢ Witchcraft - The practice of the black arts of The main purpose of Sorcerous Law is the mainte-
prophesy and magic in violation of the Will of nance of copyrights and patents. A copyright guarantees
God, or the Invocation of a Demon. the exclusive ownership of a Spell that involves original
creative effort. This legal device provides copyright own-
SORCEROUS LAW ers ('authors') with broad rights of control over the use of
their Spells ('authored works'), and the right to exact
It was a stunned jury that sat listening to Hannibal payment for their use. Authors may, in turn, grant these
Lecter, Dr. of Neuromancy, brilliantly defend himself at rights to publishers, marketing agencies, or other service
his own murder trail in 1952. Dr. Lecter had, by his own providers. Other legal forms of author protection include
admission, three months earlier brutally murdered his the patent, which guards inventors againstthe production
business partner, and then served him to a seating of of illicit copies of their innovations.
eight guests that night for dinner. Dr. Lecter presented the Both the copyright, and patent, grant their owners a
insanity plea, which the jury was forced to accept, and monopoly on the use and production of a Spell or magical
then to release Dr. Lecter on his own recognizance, as he Enchantment. In the case of the copyright, however, the
was clearly no longer insane. Dr. Lecter admitted to law recognizes that the social value of a Spell's author-
casting the Spell upon himself which caused the bout of ship lies in its use by the public. The monopoly protection
deranged taste obsessions, and the almost complete that a copyright confers to an author is intended to
psychopathic distancing from any feelings of remorse or stimulate the creation of work, by offering substantial
pity. In fact, he admitted to creating the very same Spell, reward, without curtailing public dissemination of the
and even to enjoying its use, although he was horrified at product.
his deeds in hindsight. However, he argued, he could not
be convicted on the basis of the absolute letter of the law. LOVE AT FIRST BITE
Therefore, for his own safety, he must be acquitted and
incarcerated until cured. Which, of course, he already
The Twilight Kingdom is a society of Vampires,
was, so if it was all the same to the jury, he had a
coexisting right along with their prey in the Argent Empire.
northbound snail to catch in one hour. Dr. Lecter pre-
This odd state of affairs has been made possible by the
sented the theory that any conviction would require the
Vampire Dietary Laws, instituted by the Vampire Emperor
bending of the letter of the law, which allowed for humane
Radu, which restrict the feeding habits of his subjects
treatment of the insane, in order to fit some expedient
(and he claims all Vampires as his subjects). The Dietary
one-time definition. If this was permitted in his case, it
Laws are simple enough ...
would be everyone's patent rights next. The jury could
treat him as a test case if they wished, as proof of the
necessity of Sorcerous Law reform if they must, but, for ¢ No Vampire may feed from an unwilling
their own safety, they needed to let him go. Dr. Lecter left victim.
Avalon soon after his acquittal. ¢ No Vampire may take more than one pint of
- The Ynnes Times Tribune, Tuesday, May 3()Ih, 1952 blood from any donor.
PINK IS FOR GIRLS, AND BLUE IS FOR BOYS The kiss of a Vampire is ecstatic. There are humans
who eagerly await their turn to donate blood to the cause,
and 'groupies' are common anywhere Vampires congre-
The V.D.C. does make room for new blood among
gate. Vampires themselves are highly sexual creatures,
the Twilight Kingdom's subjects, as the food supply and
and their libidos are almost as active as their thirst for
prevailing politics allow. There's no shortage of mortal
blood. Combining the two is definitely the best of both
humans willing to apply for immortality, despite the
dangers, but very few are ever accepted for the attempt. worlds, so Vampiric intra-familial trysts are a popular
Anyone wishing to go through the process must present pastime. They do say that incest is best.
a case to the V.D.C., who will then perform a preliminary
screening of the applicant. If all goes well, the applicant MACHIAVELLIAN CHESS
enters a probationary period, which may last from three to
five years. During this time, the V.D.C. will put the probate Politics in the Human Lands is a most dangerous
through a huge battery of tests, physical, intellectual, and game. The rewards of successful politics can be as
psychological. After this series of exams is complete, substantial as the accumulation of vast wealth, or as
should a probate be one of the lucky few chosen to subtle as having the right person know your name, but
undertake the transformation, then the probate's file enters playing this game in Albion will put yourself at odds with
the orphanage folder, where it awaits adoption by a some very serious people. Every distinct group in the
Vampire who has been cleared to create progeny. Human Kingdoms has a political agenda. Some pursue
All of this hassle is their goals with guile and cunning, while others are more
necessary, because the direct and forceful ('the boss says you won't be missed').
odds of surviving death There are as many lines of demarcation on the political
to become a Vampire are map of Albion as there are individuals willing to press their
only about one in ten, own ends, and today's fastfriend may be tomorrow's bitter
and that's after the care- enemy. What follows is a brief guide to a few of the major
ful screening. Vampires movers and shakers, and the machinations they currently
are creatures of pure will- have in play.
power. To become a
Vampire involves having
THE HOLY ARGENT EMPIRE create a large number of problems in the lower strata of
Imperial society, but those are always so much easier to
The Holy Argent Empire is the largest geographic deal with.
area ruled by a single human in Albion, currently His
August Holiness Palpatine the Eighth. It's also the only THE GRAND DUCHY OF DANAG
nation in Albion to recognize Roman Catholicism as the
state religion. The Roman Catholic Church is allowed to The Duchy of Danag is ruled by the slightly senile
own real property in its own name, and since manage- hand of Arch Duke Leopold. He has maintained his very
ment has always had an aggressive, expansionist atti- stable rule for the last eighty seven years, and many
tude, as it now stands, the second largest land holder in people feel he's now due for 'retirement'. Among the
the Argent Empire is the church, bowing only to the king ... many problems plaguing this tiny nation is one of the royal
pardon, emperor. The Roman Catholic Church is the succession. After being unable to produce an heir for the
largest creditor in the empire, mostly due to off-world last fifty one years, and having no surviving legitimate
capitalization, and some of the less fortunate noble sons, the Arch Duke prevailed upon the Church of Christ
families are in debt to the church. More than one has been Avenger to have his marriage to Grand Duchess Ireana
forced to cede it's holdings after being unable to pay the annulled. He now intends to marry Lady Brittany
interest on loans they've accrued over generations. This Hoffschteder, winner of the Ms. Nude Barmaid competi-
is a real and growing problem for the emperor. Several of tion down at the Dragin' Dragon Tavern. The servants
these newly impoverished families have made an open have leaked stories of screams, 'like those of wild ani-
secret of their preference for the Avenging Church. The mals' coming from the very irregular pre-nuptial bed
penalties for this declaration are quite severe, but that chamber. To make matters worse, shortly after the disso-
also makes the emperor nervous, as executing members lution of her marriage, the ex-Queen found herself in the
of the upper class is a time proven method for starting civil embarrassingly advanced state of carrying a nearly-royal
wars. bastard. Everyone from the Exchequer, to the ex-matri-
To deal with this problem in it's infancy, Emperor arch, to the royal cousins, wants the old geezer of a Duke
Palpatine has committed to expanding the silver mines dead. If only it were only that easy. Lately, Arch Duke
further into Orm's teeth . This should increase the earning Leopold has taken to just sitting and listening to his
power of the upper nobility, allowing them to take the ministers' complaints from behind glazed eyes, the royal
place of the church in the usury (loan sharking) business. mistress stroking him slowly behind the ears all the while.
The church will wish to retaliate with its usury laws, but
antagonizing Dukes and Barons isn't whatthey want to be
dOing atthis time. This plan does necessitate an increase
in lower class conscription as well, which will, in turn,
GOOO EVENING,
Your' GR'ACE. THANK
>OU FOR IN.VllING ME
OVER. EVEN ON SHORT
NOTICE, IT'S ANNONOA'
10 BE. ...
"SOPHI5TICATED
IUJ.JSIONS MADE
LOOK, FEEL, SMELL,
EVEN TASTE JUST
UKE ANATU/iUU.
HUMAN. 'I
The following is a list of Skills appropriate to charac- The use of subtlety, guile, planning, poison, quiet
ters native to Avalon . This list is meant to be thorough, but death blows, and strong arm scare tactics (bill collec-
we doubt it could be complete. If you don't see a Skill on tions), in the pursuit of underhanded murder. Being the
the list that you want, go ahead and take it anyway, just get tool of the weak and spineless has not dampened this art's
the approval of the Director first. It's also possible that popularity in the least. Proponents contend that assassi-
your chosen role will come from the Earth we know and nation it is still the best way to say 'I'm not sorry'.
love (or some close approximation of it), in which case, ¢ Specializations - Poisons, Clergy, Character
feel free to take such non-Avalon oddities as 'Race Car
Driving', 'Small Arms Marksmanship', or 'VCR Opera- Athletics
tions'.
General athletic prowess in areas such as running,
Acrobatics swimming, and team sports. It includes moving smoothly
and confidently, sweeping through crowds, and signing
Performing gymnastic feats beyond that of simple endorsement contracts.
coordination. These include vaults, somersaults, backflips, ¢ SpeCializations - Marathon Runs, Football ,
and mid air triple spin twists, with a half-pike. Acrobatics Bed Sports
might even be used as a substitute for dodging.
¢ Specializations - Tumbling, Entertaining, Blacksmithing
In Bed
The art of shaping, welding, and forging iron to
Acting produce horseshoes, to make or repair hardware, tools,
and utensils, or craft armor and weapons. This Skill often
Playing a role, maintaining a masquerade, or por- includes keeping the miller's wife warm on cold nights
traying an assumed identity. The role most commonly while the miller is away at market.
portrayed is that of a waiter/waitress in a restaurant, ¢ Specializations - Farm Tools, Weapons,
looking for that one big break. Flexing
¢ Specializations - Emotions, Specific Person,
French Cuisine Brawl
Animal Handling The art of killing your opponent without the benefit
of weapons, normally through repeated bludgeoning with-
Domesticating, breeding, an d training animals. out mercy. This Skill also includes the use of impromptu
Cyclopes use this skill to herd sentient creatures such as weapons like chairs, brass knuckles, and broken bottles
humans, Gnomes and Elves (the other white meat) . This (,stitch this Jimmy'). Some practitioners are said to im-
Skill also comes in handy if you're married to a Lycanthrope prove with higher levels of intoxication.
(down tiger). ¢ Specializations - Bars, When Outnumbered,
¢ Specializations - Specific Animal, Combat From Behind
Training, Huldra Marriage Counseling
Brewing
Archery
Analyzing and producing alcoholic compounds, in-
The use of a bow and arrows in the art of kill ing. cluding the devising of new 'recipes' for the craft. The use
Nobles tend to view this weapon as a cowards tool, used of this Skill may require equipment, texts, and other
only for the hunting of animals, peasants, and other sport. materials. Many brewers have the tendency to become
However, the lessons of Agincourt were learned long ago, fanatical about the product of their labors, and are con-
and in the absence of handguns, this is the next best thing. tinuously working towards another 'masterpiece'.
¢ Specializations - Long Range, Moving ¢ Specializations - Experimentation, Mass
Targets, Family Members Production, Recreational
Stories of tortures used by debauchers, A Skill possessed in equal numbers by both the wise
lurid, lascivious, and vile, make me smile. and the foolish, Lore covers knowledge of the arcane and
- Tom Leher esoteric facets of the past. Where History contemplates
¢ Specializations - Pain, Without a Mark, the objective sweep of time, Lore delves into the dark
Bondage mysteries of whispered myths and ancient legends.
¢ Specializations - Ancient Swords, Moslem
Intimidation Legends, Complete and Utter Crap
This unique Lore covers the evolution of dueling The art of the five fingered discount. This Skill
forms , knowledge of its best practitioners, specific tricks involves subtle legerdemain, subterfuge, and usually
and techniques, famous openings, etc. (see the chapter some teamwork. The best practitioners soon find a world
on 'Magic'). that's ripe for the picking.
¢ Specializations - the Argent Standard Sets, ¢ Specializations - Shoplifting, Cutpurse,
Famous Duels, Underhanded Tricks Undergarments
Experience in the various facets of carrying out a An awareness of the complexity of human needs
combat engagement, whether by stealth behind enemy and relationships, and the methodology of their manipu-
lines, or during Air Cavalry Platoon maneuvers. A Military lation. The actual science of politics has not advanced
Ops expert knows the rules of engagement, the hierarchy much since Machiavelli's seminal treatise, although the
of command, how to maintain a supply line, and how to packaging has improved. This is a Skill possessed by
engage in a war. political advisers, statesman, and members of the clergy,
¢ Specializations- MonkCommandos, Goblin and a necessity of life in the cut-throat powermongering
Raids, Bars and Brothels that takes place behind Avalon's closed doors.
¢ Specializations -Intrigues, Party Platforms,
Navigation Congressional Pages
This is the Skill of finding your way from one place Potioning
to another. Its techniques vary greatly depending on the
terrain, and the equipment on hand. A navigator is never A Potioner is the equivalent of a magical pharmacist
lost, although she may sometimes choose to take the (see the chapter on 'Magic'). Potioners don't make their
'scenic route'. Always remember that a short-cut is the wares, but they do specialize in mixing them to create
longest path between any two points. custom magical effects. This Skill covers the knowledge
¢ Specializations - At Sea, Underground, of formulas, the techniques of forming magical com-
While Intoxicated pounds from basic Potions, and the recognition and
analYSis of Alchemical products.
Occult Lore ¢ Specializations - Experimentation,
Pharmaceuticals, Recreational
The study of esoteric religions, pagan practices,
goddess mythology, the rites of forbidden deities, dead Research
languages, erotic poetry, simple divinations, and 'mun-
dane magic'. Occult Lore ranges from the arcane to the Research is the process of recovering the informa-
profane. Useful if you want to be a Witch, or if you're just tion you're interested in from the piles of information
interested in picking one up for the night. you're not interested in. It's the knack of finding the
¢ Specializations - Pagan R~tes, Astrology, proverbial needle in the haystack, although the haystack,
'I'm an Aries.' in this case, is likely to be a room full of dusty, cobweb
covered tomes, and you can stop wishing for the Dewey
Oratory Decimal System, because it isn't going to happen. No-
body with information of any importance on Avalon wants
The character has a talent for captivating the public you to actually find it.
through speech. This is a combination of locution, per- ¢ Specializations - Libraries, Laboratory
sonal magnetism, a flare for language and metaphor, and Notes, Pornography
an innovative staff of script writers. The hardest part may
be in learning to follow your cues without losing eye Riding
contact with the audience.
¢ Specializations - High Mass, Accusations This is the ability to ride a beast, over many miles,
of Treason, Filibusters in comfort, and without falling off. Anyone who has ever
thought of horses as 'tame', or 'docile', has never looked
up at one for the first time, preparing to get on its back, or
Storytelling Swordsmanship ..
The knack of telling fascinating yarns. This practice I'm a trenchcoat tyrant, packing a 9mm
is the product of timing, inflection, an ability to read the grudge and balancing myself on the thin line
audience, and a sense for suspense and humor. The best between incarceration and ecstasy.
Storytellers can go on for hours with the audience still - Transition
hooked on every word.
¢ Specializations - Epics, Stand Up, 'Where Swordsmanship is the deadliest art. From foil, to
was I last night?' sabre, to claymore, finesse with steel is highly regarded
on Avalon. A crossing of blades is still the preferred
method of settling disputes, and an absolute necessity in
Streetwise
war.
An intimacy with the ways of the street, generally on ¢ Specializations - Aggressive, Showy, Witty
the seedier side of town. Those who pander to these Repartee
vistas often know where to buy Black Market Romance
Novels and Earth Cigarettes. They tend to be colorful Tactics
people, with interesting tastes in dress, and even more
interesting personal hygiene. Logistics, odds, terrain, and unit type, all combine in
¢ Specializations - Tough Neighborhoods, a bloody space to determine the winner in war. Tactics is
Fencing, Drugs the art of knowing how to use your own strengths, and the
~ .. ~. .
The cost in plot Complexity has already been listed ¢ Grand Vizier's Chief Eunuch
for each Descriptor, and there's no limit to the number a ¢ White Elf
character may posses, as long as they're supported by the
¢ Doctor of Demonology
necessary history and backgrounds. Don't forget that the
Actors may choose one Descriptor as Primary for each of
their characters. Twisted
As the saying goes, you don't have 2 Kips to rub Middle Class: Average
together. You've got to beg for food in the streets, and its 400 - 800 Marks per year
not gourmand faire. If you're lucky, you can scrape -17 Marks in expendable income per month
together the cash to pay the Beggar's Guild for the right
to work a good corner. No matter how well you do, the hot The four room flat is all yours, as is the little piece of
breath of debtor's prison is always breathing down your land it sits on (or possibly the small shop downstairs).
neck. Debtor's prison is a grim joke, while the new serviceable
c> Also - Drunk Warrior, Professional Beggar, clothes, the sweet little bedroom set, and the occasional
Wandering Monk. (Publisher) trip to the pub, are the often enjoyable reality.
c> Also - House Knight, Village Priest, The
Impoverished : Simple Other Woman
60 - 160 Marks per year
-3 Marks in expendable income per month Well-Off: Complex
800 - 1,500 Marks per year
Hey, at least you've got a roof over your head, a -32 Marks in expendable income per month
small fireplace, and two scrummin' meals of potatoes,
every day, with ... mmmhmmm ... cabbage on Sundays. You own a charming and well furnished two story
Of course, sneaking firewood for the fire is a drag, townhouse, with a small courtyard, and a great country
because you haven't got a license to use the king's forest kitchen. There's a lot of work for the single servant, from
debris, and finding a dry spot on the floor during a currying your horse, to preparing the meals, but she does
rainstorm is no fun either, but if you're meager existence get paid time off on your frequent nights out.
should sputter out tomorrow, you've always got debtor's c> Also - Local Chanter, City Priest, Master
prison to look forward to. Guildsman
c> Also - Typical Serf, Low-life Rogue,
Dockworker Thriving : Complex
1,500 - 3,000 Marks per year
Poor: Simple -62 Marks in expendable income per month
160 - 260 Marks per year
-6 Marks in expendable income per month Your townhouse is a large affair, in the nicest part of
town, with a grand master bedroom, fine china, elegant
Well, the cottage is still in need of repairs, but it's silverware, a small library, and that most unusual collector's
basically water-tight, you've got a license to collect fire- piece out of Monsterholm. Your servants see to all the
wood, and you can afford cabbage and potatoes every vulgar manual labor, leaving you to attend to your busi-
day, three times a day, with some chicken or pork on ness, your hobbies, and your personal gratification. Their
Sundays. You don't need to worry about debtor's prison are 'social functions' on your agenda, political ties to
until winter, and you've been praying to the good Lord to encourage, and possibly even a small coach in the
see you through those cold months again. garage.
c> Also - Landed Peasant, Struggling Mercenary, c> Also - Successful Mercenary Captain,
Solitary Trapper Influential Potioner, Giant Snail Breeder
Your little rental house has two good rooms, a small You own a true manor house in the country, on a fair
vegetable garden, and a few prized pieces of furniture. sized plot of land, as well as an elegant townhouse in the
When times are lean, it may be down to pot noodles, but city. One can hardly be trapped in one place or the other,
you can afford three good meals most days, with meat,
Rich: Twisted
20,000 - 100,000 Marks per year
-1,666 Marks in expendable income per month
Character advancement in 'Ironwood' couldn't be Although the Director is always free to extract
easier. All the standard Theatrix rules apply, so any whatever fee in plot and story she requires, for any
character improvement simply needs to be discussed Advancement Subplot, the chart below, along with the
with the Director, paid for in available advancement examples provided earlier under 'Paying Your Way',
potential (the Director must agree that the role in question should act as an adequate bellwether as to what consti-
has enough of a Plot Point Total to sustain the advance- tutes reasonable demands, although, far be it from us to
ment), and a suitably Complex Advancement Subplot suggest using reason. In the absence of fair play, a light-
initiated. When the Subplot completes, the Actor gains hearted sadism usually works as well.
the alterations desired to her character. Below, we have
provided a number of examples of 'Ironwood' Advance-
ment Subplots, along with their appropriate costs, which Plot Complexity Vs. Advancement Costs
you may use as a guideline.
Simple 1 to 6 Plot Points in Advancement
Average 7 to 12 Plot Points in Advancement
IRONWOOD Advancement Guidelines
Advancement Plot Points Required Complex 13 to 18 Plot Points in Advancement
Earning your first braid 3 Convoluted 19 to 24 Plot Points in Advancement
Making the last payment on your Skyship 10 Twisted 25 plus Plot Points in Advancement
Becoming a Lich 30
Being promoted to Bishop-Colonel 10
Graduating from the Melthusian 5
University
Graduating from Fisherman Training 5
Camp
Buying the latest model Flying Carpet 4
Finding and drawing a useful 15
Sword-in-a-Stone®
Earning Knighthood 5
A POUND OF FLESH
THE POLITICS OF CASTING
The price of a single Bloodstone is always fixed at
As you know by now, the disk of Avalon was created one gold Dragon. The price of a gold Dragon, in silver
by the desire of Orm, and all True Dragons are Orm's Marks, is allowed to fluctuate depending upon the scarcity
children. Dragons are the reason there is magic in the of Dragon's blood, and can range anywhere from 20 silver
world, and without Dragons there is no magic. Dragons ~arks during a glut, up to 100 silver marks during harder
are ma~ic. Sorcery take~ energy in copious quantities, times, and even as high as 200 silver Marks during
and not Just any energy will do. Magic requires Flux, which
drought conditions, with a rough average of 60 silver SPELLS, INSIDE AND OUT
Marks during 'normal' markets. More than one unscrupu-
lous, entrepreneurial, or foolhardy Sorcerer has tried to Every Spell has a unique Form. That Form is
make a killing off of outguessing or manipulating the price produced by the intricate patterns of Flux from which the
of Dragon's blood, and therefore the value of a gold Spell is woven. Such a Form has both an inside and an
Dragon. That's the Wizard's equivalent of the Get-Rich- outside. It may be helpful to think of a Spell as a
Quick scheme. The Sorcerer's Commodities Exchange, multidimensional hollow tennis ball, made of a highly
on which the hottest trading is invariably in Bloodstone elastic substance, with five or six drunken and pissed off
Futures, is run by none other than The Goblin Market itself giant reticulated pit vipers attempting to live inside of it.
(see 'Sorcerous Societies', in this chapter). The Goblin How much that tennis ball looks like multi-dimensional
Market Trading Commission takes a harsh stance on Escher art, depends on how the pit vipers are feeling at
price fixing, insider trading, and market manipulation, the time. Think of these irascible snakes as the threads of
which is enough to cool the fervor of most of those looking Flux which make up the 'Construct of a Spell, and the
for easy money. stretched and twisted rubber ball as the 'Shape' of that
magical effect.
THE SHAPE OF MAGIC
The Construct
Magic is both an art and a science. The analysis,
creation, and casting of Spells, and the construction of The inside of a Spell is made of a complex pattern
Enchanted objects, is an intricate field of study whose of Flux energy, known as a Spell's Construct, whose
rules and limitations form the science of magic. But the reality will be forced into the Void upon release, allowing
truth of the matter is that no Spell is ever really created. the liberated effect to override part of reality's current
Instead, they are merely found. Now, finding a Spell may Form. The proper Gordian knot of Flux, elaborately tied
be an extraordinary task, requiring depths of knowledge, from the primal energy of True Dragon's blood, is capable
and years of experience, but it can never be said to be a of Healing the sick, inducing the crops to grow, or Sum-
true act of creation. The creation has already been done, moning creatures from across the Void. Working with the
although no Sorcerer will ever admit that to anyone Byzantine internal structure of magic, the individual twists
outside of the art. and loops of primal power, is the incredibly dangerous
The problem is that every Spell is unique. Abso- and exacting task for which Sorcerers train.
lutely unique. There is a large but finite number of
magical effects, and only one unique function of Flux The Shape
which will produce any particular effect. The key to the
creation of a piece of Sorcery is in the act of discovering The outside of a magical effect, or skin' of a Spell,
the single Flux pattern which will achieve the outcomes is what Sorcerers normally refer to as a Spell's Shape.
you desire. And each Sorcerer is inherently capable of The more magical 'vision' a Sorcerer has, the more
discovering only a limited number of such Flux patterns. clearly she's capable of sensing the details of those n-
Actually, not just a limited number, but an absolutely dimensional labyrinthine objects d'art. By carefully mold-
unique set of effects. ing the outer Shape of a Flux pattern, a Sorcerer may
bring about a configuration capable of overriding part of
reality's current Form. The proper mathematician's night-
mare, swiftly and surely sculpted from primal power, is
capable of Divining the future, contrOlling storms, or
Transforming the flesh itself.
YOlJ'ltE
GOING TO
HAT6ME
/F'1 LEr
rH/~ .••
¢ Rushing Spells - A Sorcerer suffers 1 Risk Magic is not an all or nothing process. Spell effects
for every time interval by which the casting of can work like clockwork, or be only partially Successful,
a Spell is shortened (which may have the or produce partial Failures, or simply Fail to produce any
benefit of reducing the need for words and effect at all (fizz/e ... sputter... pop). Minorvariations within
gestures, and the Risk associated with not the Spell knot (and we are talking miniscule) can cause
using any). larger variations within the Spell effect. No two castings
of the same Spell are ever exactly the same, leading to
Spells that are not quite hot enough, or fast enough, or
¢ Sophistication Rank - A Sorcerer suffers 1 large enough. Even when cast dead on, many Spells take
Risk for every Rank by which a Spell's some Skill to use, so the aim on a targeted Spell may be
Sophistication exceeds her Competency. less than perfect (or may be very imperfect), or a Divina-
tion may produce ambiguous answers, or an Illusion may
¢ Taking Extra Time - A Sorcerer may reduce not to be totally convincing. All of these are normal
her Risk for the current Spell by taking extra Failures of one kind or another. When Spell knots are mis-
time in the casting (although this will not tied severely enough, or cast at the wrong thing (like
effect her Risk Total in any way, other than Dragons, or very powerful Wards), then what you get are
adding fewer Risks to it from the present Catastrophic Failures ...
casting). The Sorcerer earns a reduction of 1
Risk for every extra time interval taken. CATASTROPHIC FAILURES
¢ Under Construction - Any Spell in the Spells may Succeed, or they may Fail. Failure is not
process of being Field Tested (see the fun, but it's also not inherently dangerous . Catastrophic
sectioned titled 'My Creation Lives!', in this failures are dangerous. This is where the Spell itself does
chapter), suffers from a 1 Risk penalty, which something wrong, unexpected, incorrect, and naughty.
may not be reduced in any way. Incomplete Whenever, the Director decides to reset your character's
Spells always suffer from at least 1 Risk. running total of Risks taken to zero, then your Sorcerer
has just undergone a catastrophic Failure, and the Spell
being cast will go Uncontrolled. Just how bad that is
¢ Untying Another's Handiwork - A Sorcerer depends on the amount of Risk associated with the
suffers 2 Risk from the dangers of attempting Uncontrolled Spell (the running total gets reset to zero,
to untie another Wizard's Spell, in addition to and no longer matters). There are two ways in which this
the extended time it takes. Note that there is may happen.
no additional penalty, in Risk or time, for
untying your own creation. ¢ The Director decides that you're attempting
a maneuver worthy of not only a Failure, but
One of the dangers in pre-casting Spells is that if WHOA THERE! NICE SHOOTIN' TEX
you're still holding any when another Spell goes Uncon-
trolled, it can trigger a chain reaction, sending one or more There are three circumstances under which we
of those vulnerable pre-cast Spells Uncontrolled in turn. recommend that you ignore parts of the above sections
If this is the case, the Director should roll a d10 for each on Uncontrolled Spells ...
pre-cast Spell still being held by the Sorcerer in question,
adding the Risk Factor of each Spell to this die roll. If any ¢ If you've got a better idea, don't like a die roll,
of these totals is 10 or greater, then that Spell goes or have other plans, then ignore these
Uncontrolled as well, with a severity equal to its original procedures wholesale, please. We actually
Risk Factor. Make a single pass through each Spell in this included this methodology because we're
way, and if any new Spells go Uncontrolled due to this simulating what's a basically a roulette wheel
process, then make another pass, rolling another d1 0 for random process. But sticking to random rolls
any pre-cast Spells still held, adding their Risk Factors, over the actual enjoyment of your game, or
and an additional cumulative +1 to the die roll for each pass story, is just plain stupid. Dice are brainless.
past the first. Keep repeating this procedure, adding first + 1, What you've got in your head is worth far
then +2, then +3, etc., to the die roll, until you make a more to your game than any random roll.
complete pass without any new Spells going Uncontrolled. These are backup procedures, not rules .
9.0 Summoned storm lasts for days, with lightning that seeks out victims - Create an opening SCROLLS
for something evil out of the Void to burn through your mind and posses you - Unweave
the local pattern structure leaving only Void. Scrolls are written
10.0 Seal a whole lineage or bloodline to some horrible Fate - Create a small, accidental, Spell Shapes that are
atomic explosion - Summon hoards of nasty things that you can't stop. Chanted in order to bring
the effect into being. The
¢ When a Sorcerer casts a low Sophistication Chanting of a Scroll acts
Spell with a high associated Risk Factor, then as the physical effort required to Shape and release the
the suggested Results of the Uncontrolled Spell. This is a crude methodology which no proper
Spell must be treated with a grain of salt. Sorcerer would ever be caught employing, at least while
Destroying a whole city over some Cantrip anybody important was looking. Scrolls are mostly used
gone haywire was not the intention, unless by Chanters, minor Magicians with enough gift and sight
you want an interesting and unique story to use these items, but not enough to actually create one.
hook. In general, you'll probably want to limit A Chanter will have to repeat the phrases written on a
the effects of minor Uncontrolled Spells to Scroll over and over in order to cast the effect contained
the casting Mage. Yeah, if the Risk Factor within (the best Chanters may have the equivalent of a
was high, then sure, waste the son of a bitch, Rank '1.0' Competency with Scrolls).
but you might want to spare the surrounding Scrolls are written in ink which contains Dragon's
countryside unless the Spell was also blood, and are, therefore, self powered for as many uses
appropriately big. as the creator of a Scroll wishes to give it. Writing Scrolls
is a good basic business for minor Sorcerers, and a fair
income for the Chanters who use them. Most people who
¢ When a Sorcerer undergoes a particularly
have magic performed for them, which is most people at
violent chain reaction of Uncontrolled Spells,
one time or another, will have that magic performed by a
then producing weird effect, after weird effect,
Chanter. There are Scrolls for whitening and straighten-
may be overkill, depending on the situation.
ing teeth, guaranteeing good births, giving the crops full
Feel free, instead, to just have the multiple
green leaves, etc. Sometimes, even useful things are put
flailing chords of suddenly released Flux
on Scrolls.
shred the poor Sorcerer's pattern, annihilating it
from existence. That works for us anyway.
¢ Any Sorcerer who has mastered the Shape
of a Spell may create a Scroll for it as a
MY CREATION LIVES! laboratory activity (see below). However,
Enchantment is always the most applicable
If a man's home is his castle, then a Sorcerer's Theory to the creation of Scrolls, and must
laboratory is his fortress. Much of the accomplishments of always be considered as the Primary Skill for
magic are created in the lab. New Spells are developed such work.
there, and Scrolls, Potions, Devices, and Artifacts are
¢ Stolen Notes - O.K., so they don't have to be Disasters occur in the same manner as Catastro-
stolen. Theycould have been acquired (wink, phes, ie. whenever the Director feels that a Sorcerer is
wink) by any number of legitimate means. taking a few too many Hazards with a project, or when-
This, 'most excellent find', will reduce the ever the running total of Hazards equals or exceeds a
time it takes to create each effect of the Sorcerer's current Disaster Number. The number of Haz-
project described by 1 time interval, and will ards current with the project that causes the Disaster
reduce the number of Hazards by 1 as well. determines how damaging that Disaster will be, after
These benefits assume detailed and specific which the running total of Hazards is reset to zero, and a
laboratory journals. Notes and sketches will new Disaster Number is chosen. The chart on the follow-
still give you a break of 1 time interval for ing page should give some indications of the likely
creation, but won't reduce the Hazards Results of a Disaster, and is meant to merely engage the
involved any. Keeping your own journals for gears of the Director's darker half.
each project will also provide the same
benefits, of course. Now, where were those
blue prints ... ?
¢ Livable - The space is usable, with all the ¢ Livable - The space is usable, with all the
standard amenities, and one or two fancy standard tomes, and one or two fancy items,
items, like a Djinn Tank, or built-in Dampening like a Complete Talking Reference, or Glow
Wards. There are no bonuses or penalties for Globes - the Light that Follows You
such a lab. Anywhere®. There are no bonuses or penalties
for such a library.
¢ Upscale - This lab is a large, comfortable
space, with excellent ventilation, and good ¢ Upscale - This library is a large, airy space,
natural lighting. There are plenty of with many magical comforts, and good natural
specialized tools, and little luxuries abound. lighting. There are plenty of specialized books,
This kind of lab makes itself easy to use, and plus a complete set of mundane reference
all projects built here are completed 1/2 time works . This kind of library makes itself easy
interval early. to use, and all projects built here are
completed 1/2 time interval early.
¢ Luxurious - No expense was spared in the
creation of a truly unique space. This lab is ¢ Luxurious - No expense was spared in the
spacious, sunny, well ventilated, and covered creation of a truly unique space. This library
with time saving tools. You would be is wide, sunny, well ventilated, and covered
unsurprised to find a Flux Knot Dummy here, with magical comforts. You would be
constructed to mimic the magical Form of unsurprised to find an Automated Apprentice
the Sorcerer occupying this marvelous prize. here, for the coddling of whoever occupies
A lab like th is practically creates for you, and this marvelous prize. A library like this
all projects built here are completed 1 time practically creates for you, and all projects
interval early. built here are completed 1 time interval early.
All libraries aren't created equal either, and range Although it's the dream of any sane Sorcerer to be
from mere drafty study rooms, to complete, indexed able to kick back and live off royalties, most still have to
personal libraries, overflowing with books and Scrolls, work for a living. A steady stream of projects can be
with a Lifetime Pass into the reference section of the assumed to be sustaining any Main Cast Sorcerers,
Alexandrian Library, in the City of St. Peter, located right bringing in the monthly dole, unless otherwise stated by
off Martyr's Square. Better libraries also mean a safer, the Director. Only significant magical projects need to be
more productive working environment, but are extremely explicitly tracked (like those a Sorcerer actually wishes to
expensive to create and maintain. Great libraries bring a keep). This gives a Director the leeway to declare what's
few mechanical rewards as well, just a poorer ones bring been going on in a lab, how crowded it is, and how a
penalties. Libraries come in these general ranges ... Sorcerer will be effected by shifting project deadlines, in
an underhanded and improvisational way, whenever a
Sorcerer begins a new project of significance.
As always, Actors are permitted to improvise the All Actor initiated Advancement Subplots must be
existence of props as they will, as long as such improvi- pre-planned. The Director is free to present interesting
sations are appropriate to the Chronicle, probable in their items to fortunate characters, and dangle them at the end
existence, and non-dramatic in nature (no direct improvi- of a line of potential advancement, to see if the Actor
sation on dramatic props). In Avalon, some of these props jumps, but the Actors themselves don't have that lUxury.
are going to be magical. If a character has a fondness for There are three ways in which an Actor may plan for her
the repeated use of a particular prop, then what we have character's advancement in magic; tbrough slow study or
here is a separate Descriptor, with both Passive and invention in the lab, honest hard work, or dishonest
Active uses, which must be acquired and paid for through thievery and deceit. Personally, any way is fine with us.
allowable advancement. When allowed by the Activation
of a Descriptor, a character may have access to magical c? Slow Lab Work - This doesn't get you out of
props and effects which are dramatic. (that's all right, as playing through plotlines, but it does make
long as a Plot Point was spent with the Director's ap- that play more flexible. You can use bits and
proval). However, such wonders last only for a Scene at pieces from various plotlines in an
most, and mustfade away into Passive usage once again improvisational way to work towards
(which may still have an impact upon events). completion of a project, in more or less time,
depending on the breaks you get, and how far
PLOT DEVICES you stick your neck out, as discussed under
'My Creation Lives!', in the previous section.
Directors, on the other hand, get to break all the
rules. As a Director, if you want to get some character in c? Honest Hard Work - This means you're
trouble by handing them some big Enchanted Artifact, generally trading some service for the object
then go right ahead. Hand out new Spells, take away of your dreams. That's fine by us. Who
prized items, increase a Sorcerer's magical potential, knows, you may actually live long enough to
remove a Sorcerer's gift, and in general do anything you see the bargain fulfilled. We suggest a good
want, as long as it's temporary. Anything that turns out to lawyer, preferably a Demonologist, just in
be permanent, in the long run, should be acceptable to the case.
Actor involved, and properly paid for in advancement
potential...
c? Dishonesty and Deceit - This means that
your character comes up with a daring and
CHARACTER ADVANCEMENT clever plan by which the object of desire may
be won from those who have already done all
These are all the real changes made to a character. the hard work.
They're permanent in nature, and may include increases
in magical Skills, the learning or invention of new Spells,
Any of the above, but especially the latter two, are
and the location or production of new magical Enchant-
very possibly whole Episodes in the making, but then
ments. Such changes are created through Advancement
that's the point. You create a lot of headaches and
Subplots, which are paid for through advancement poten-
obstacles leading to an Advancement Subplot of great
tial, where the character's Plot Point Total indicates that
enough Complexity to let you actually have what you just
there is room to mature. Allowing such a gap to open up
created, bargained for, or stole. After that, you try and find
leaves room to use an ongoing Subplot as an opportunity a way to duck the consequences of whatever you've just
for character advancement, as well as the usual explicitly
done. We'll leave the bargains, and the daring and clever
planned Advancement Subplots. Either way, the Com-
plans, up to you, and we've already spent some time
plexity of the plot should always be great enough to discussing the slow lab work, if only because there are
warrant the advancement gained. There are no lucky some things which can't be gained in any other way.
finds. If you can't accept an advancement, or you don't
want to, then any cachet of treasure becomes a Plot
THE PRICE OF FAME
Device, usable for the moment, but ultimately ephemeral.
Advancement in the form of new magical learning,
new Spells, or new Enchantments, is generally costly in
up to three different ways. There is a cost in advancement
potential, rated in Plot Points, a cost in monetary ex-
------------~~~------------~~~------------- .....
Moortwellow Bridgetooth, it was intended to be used on
leftovers, in order to restore them to the tastiness they
possessed when first served. This effect is not capable of
making rotten food taste fresh, but it can make it taste like
relatively recent leftovers, and not a few unscrupulous
merchants have used such a deception to gain the upper
In the following hour, we're going to blow through a hand on their competition.
large number of known effects, providing you an overview
of the current state of magic. Each of the following Spells Determination of the Metal's Origin
carries either a copyright, or patent, except for the Cantrips Method: Evocation :: Collateral: Elemental Magic
(Sophistication '0.0' Spells). You may wonder that ranges,
and sometimes even targets, won't be discussed. As you This recipe creates a fine powder which, when
may, or may not know, most magic requires that you be sprinkled upon a metallic object, will reveal the nature of
able to see your intended objective. Not only see, but the item in question. The powder rouses the spirit of the
have a first hand sense of precisely where the target is in metal, and, by reading the swirls and changes in color
relation to you. Even then, distance is a factor, and not all caused by the powder's interaction with the object, the
Spells will make it across miles to your intended victim, learned can determine the target's composition, age, and
even if you can see that far. Some Scrying magics will general place of origin.
allow a Flux conduit, and these are particularly danger-
ous, allowing you to cast against any target within Scrying SOPHISTICATION 1.0
distance. Remember that some of the following incanta-
tions, such as Erwangle's Blazing Sphere, are not so Sweet Nectar
much 'targeted', as simply 'aimed'. In the case of the Method: Transformation :: Collateral: Physiomancy
sphere, the Spell sets a fiery ball hurtling in the direction
of your choosing. So, with this type of casting, it's possible This process creates a few drops of a ropey golden
to hit a target that you can't actually see, but such Spells liquid that, when added to another fluid, will not only
should be obvious from their descriptions. neutralize most pOisons and contaminants within it, but
The following Spells have been grouped together will also act as a flavor enhancer as well. This Potion is
under their appropriate Primary Theories, with the Meth- really just a precaution, as it won't do anything but
ods demanded, and any known Collateral Theories, listed dampen the effects of very strong poisons, allowing you
after the title of each effect. We'll begin with Alchemy ... a little extra time to realize what's happening to you.
The classic love Potion. Why number nine you ask? After slipping into a good coating of this greasy
Well, it the creator ot this Potion, one Dr. Nimbly substance, and rubbing it thoroughly into the skin , one's
Breezeman, hadn't been in hiding for the last three flesh becomes totally impervious to cutting or piercing by
centuries, I'm sure you could ask him. From what I mundane means. The effects of this Potion last about two
understand, the first eight attempts were less than per- hours, enough for a meeting with a Vampire, a parade
fect; some too powerful, some not powerful enough, and through the city, or a black leather bondage and submis-
some just plain wrong. In any event, there are several sion party.
books, published by the Coalition of Sisterhoods in Search
of Breezeman, that can explain in more detail. Note that Longevity Potion
this is a Conjuration and not a Transformation. This Method: Transformation :: Collateral: Physiomancy
Potion does not change someone's feelings towards you,
it only adds an intense physical desire to whatever notions This is not quite the fabled fountain of youth, but in
were already there. If you give this Potion to someone a pinch, it will more than suffice as a substitute. As you
who wants to kill you, chances are they'll still want to kill know by now, those who manipulate Flux are infused by
you, but they'll want to so something else first (ie. the it, which grants them a measure of longevity (see 'Magic'),
classic love/hate relationship). but a handful of extra centuries can hardly be sufficient.
A non-Sorcerer consuming this concoction will add an-
other 30 years to her life, while a Sorcerer, in regular
contact with Flux, will add as much as another century.
However, repeated use of the Longevity Potion provides
ever diminishing returns, and, eventually, stronger meth-
ods must be found.
This pill was devised by one Moira Twolittle, Doctor Release of the Creeping Chaos
of Alchemy, three centuries ago. When the manufacture Method: Abjuration/Evocation
of this Potion is completed, two small pills are produced
(now in new Gelcaps®). When these are swallowed by two The inventor of this concoction, Dr. Mathias
different creatures, the minds of the two individuals are Moorscum, claims that his procedure calls up a bit of the
swapped into each other's bodies. The effect only lasts for very essence of the Void. Once some of this stuff has
a day, unless one of the bodies is killed, in which case the been brought into our world, it has to be contained
remaining person will be trapped in their new flesh. Moira immediately, because it's got a voracious appetite, and a
Twolittle was immune, it seems, to more traditional most destructive bite. This inky writhing pool of nothing
longevity treatments, and rumor has it that she devised invades reality, and starts corroding Form, leaving only
this pill as an alternative method. You could ask her Void wherever it touches. The more this chaos eats, the
yourself, of course, if you could find her. By now, she larger it gets, and the faster it grows. Fortunately, it does
could be anybody. seem to have a maximum size, which is roughly that of a
small mountain, after which it quivers for a few moments,
SOPHISTICATION 10.0 and then simply winks out of existence, followed by a
tremendous thunderclap as air fills the huge vacuum left
behind. Anyone even thinking about producing this Po-
Body of Jade, Mind of Steel
tion is under pain of death.
Method: Transformation
When cast upon a weapon, usually a sword, this This is the sister Spell to the following working. It
Spell will greatly decrease the likelihood of any strike grants a unit of men a threefold increase in Strength, and
deeper than a surface cut with it, while awakening within a rush of adrenaline, until the heat of battle has worn off.
the blade a hunger for blood that guide's the wielder's arm Both of these Spells were invented by an Earth expatriate
towards openings in the opponent's defenses. This incan- and martial arts aficionado, now working as a successful
tation probably won't allow a poor swordsman to prevail assassin, somewhere on Avalon.
against an experienced opponent, but the man facing this
blade won't walk away without scars. This Spell lasts until Ninja Quick
the blade upon which it has been cast tastes blood for the Method: Abjuration :: Collateral: Thaumaturgy
100th time.
This spell disguises a unit of men so that they'll be
Lion's Roar camouflaged within the terrain. The Spell is reactive, and
Method: Transformation :: Collateral: Neuromancy will change to match the movements of the men, and the
environment through which they're travelling. While cross-
Ever wish your battle rally speeches were a little ing a river, they'll appear as ripples upon the water, upon
more inspiring? This spell does it for you. It turns scared, emerging, they'll take on the appearance of slight move-
untrained, week-end warriors into wide eyed killers, and ments within the gravel shoreline, and across the fields,
seasoned soldiers into frothing battle crazed death mon- they'll be no more than tall waving blades of grass. The
gers. This doesn't improve their Skills any, and you may effect is not perfect, but it's damn close, and entire
well be sending them all to their collective deaths, but at companies have been known to close with 10 paces of
least they'll die fighting the good fight, happily rushing their objective before being spotted. This incantation
towards a tactical suicide. This spell affects as many men lasts until the unit makes an effort to be seen, such as
as your voice can reach. drawing blades and charging.
This massive working is as close to a predictable A common utility Spell for the banishment of minor
random Shape as anybody has ever come. Once cast, the Infernal presences. Very useful for making sure that
battlefield will become engulfed in a veritable apoca- nothing has been overlooked by a Demonologist once
lypse. Hail stones the size of small children will fall from business has been concluded.
This unpleasant Spell causes the howling of the This most simplistic of Demonic Summonings brings
dammed souls in Hell to become loudly audible for a short the most simplistic of Demons. Imps are only marginally
time. Very few people find this horrid cacophony pleas- below humans in the lowerarchy of Hades, and are
ant. In fact, most find that it grates on their souls, and treated almost as well. Not even worthy of title, these poor
remindsthem of private, shameful, and cowardly thoughts, unfortunates are notoriously free with their True Names
feelings, and actions. This sounds has been known to (anything to get free of Hell, even for a moment). Mostly
cause incontinence in the heartiest of warriors. useful for the performance of small manual tasks, these
creatures can occasionally be employed as spies, and will
undoubtedly be able to furnish the common names of a
few of their superiors. Mind you, they'd rather you not let
the Demon in question know. The Test of Wills with an
Imp is usually far from enjoyable, but not very creative,
depending more on physical pain than anything else.
After having gone to a Necromancer, and finding Invented by one Thadeus Goldswetter, Doctor of
Elemental Magic and amateur gardener, this little ditty
out that they're going to die all too soon, most people
makes your flowers bloom in pure flame. If cast before the
inevitably want to change things. This Spell will do the
trick. With it, a Diviner reaches directly into the future and blooms actually appear, they'll burn for the entire season.
alters the date of her client's demise. This Spell has all the If cast on a plant which has already flowered, the petals
subtlety of a sledgehammer, or rather a crowbar. The will. be t.ransformed, but for only one day. At sunset they
extinguish themselves, after which the effected plant will
Spell pries the strands of Fate loose and alters that date.
Most of the time it will push the time of death forward as most likely die, its flowers gone, and its stems charred.
far as it will go, and damn the consequences (when the
client does die, it's now almost sure to be gruesome). David's Slingshot
Sometimes, however, things just break. Clients who drop Method: Evocation/Transformation
over dead in your office from sudden stroke, or heart
failure, may fail to pay their bills, so it's a good idea to get An improvised offence, this incantation awakens
payment for this service in advance. the spirit of a small stone, arising in it the will to move.
However fast you can hurtle this little sucker, it will move
twice as fast. A thrown rock becomes a weapon capable
Of. delivering a serious concussion. Pack this baby into a
sling, and you've got a small missile capable of killing a
Giant (well, on a good shot, and maybe not a 30 foot
Giant, but a 12 foot Giant better look out) . Note that the
stone remains in this condition until the Elemental is
released.
Cebrum's Healing Foot Wear The Blade of Destruction is one of several good
Method: Transformation :: Collateral: Geomancy examples of 'more damage' types of enchanted weap-
ons. This is, by far, one of the most common Enchanted
These are a godsend to anyone who has to stand swords to be found. The Blade of Destruction is capable
often, and are a must for any well outfitted foot messen- cleaving chain mail, hacking easily through bones, and
ger. The leather in these shoes has been partially restored delivering a blow with twice the force you would expect
to life, and they'll massage your feet while you wear them, from such a sword.
helping you to remain limber and vitalized. These shoes
can also be custom made to aid people with foot condi- Djinn Bottle
tions. Method: Evocation :: Collateral: Demonology
SOPHISTICATION 3.0 This is the Spell used to Bind the various varieties
of Djinn-light you've doubtlessly seen for sale. The caster
Construction of the Athanor will Bind the creature to the bottle, and seal it with a task
Method: Conjuration :: Collateral: Elemental Magic and a Geas. The Efreete must preform the task, and then
fulfill the Geas, which is always a compulsion to return to
This oven is for the mixture and amalgamation of the bottling plant.
metallurgic and Alchemical compounds. Functioning much
like the Workmen's Forge, the user can control not only Gibbous' Doorman
the specific temperature in the main chamber, but the air Method: Evocation .. Collateral: Elemental Magic/
pressure and humidity as well. This device is an irreplace- Thaumaturgy
able aid to any Enchanter or Alchemist.
This is an Enchanted door knocker with an attitude.
The knocker will act as a doorman of sorts, announcing
Reading Orb
Method: Conjuration :: Collateral: Thaumaturgy
SOPHISTICATION 3.0
Flight
Method: Abjuration/Conjuration :: Collateral: Geomancy
SOPHISTICATION 9.0 This little effect creates a very nice bunch of flowers.
If cast into the air, the flowers will be a suitable combina-
Forgotten But Not Gone tion of freshly cut favorites, making a nice impromptu gift.
Method: Abjuration :: Collateral: Hexing If cast onto an appropriate surface, the flowers will be
rooted, alive, and in full bloom.
The ultimate in disappearing acts, the notes for this
Spell were found lying in an empty upper classman's SOPHISTICATION 1.0
dormitory, two centuries ago. The rooms appeared as
though they had been occupied, but no records of the Nature's Call
occupant were found, and no one remembers who lived Method: Transformation :: Collateral: Thaumaturgy
there. This isn't surprising considering what was found
within the remaining notes. This Spell removes all traces Using this simple working, invented by the infamous
of its target from the recollection of the world. The effects Dr. Doolittle, you can talk to the animals; squeak, and
are extraordinarily pervasive, altering documents, and squawk, and bark with the animals. Your voice will be that
removing memories. All that will be left is a very faint of the type of beast you're talking to, and their growls and
remembrance in the minds of those who were intimate grunts will be understandable to you. Most animals are not
with the victim of this Spell. The effects are permanent, terribly interesting conversationalists, so don't expect too
and while a reversal is theoretically possible, none has yet much, at least not without the traditional parrot guide. This
been invented. Spell lasts for about 4 hours.
This little Spell provides for hours of fun and enter- This Spell is used to quicken the spirits of the trees ,
tainment. When cast, every vine, creeper, shrub, and arousing the Ents within. Tree Ents are intelligent, mobile
bush within a designated 7 pace diameter circle, becomes trees, able to walk, talk, and defend themselves. Ents
a vicious grasping creature. For the next few hours, these drive most humans spare though, because although
overactive plants will entangle the arms, trip the feet, and they're able to think and move quickly enough, their
pin the bodies of any animal life which crosses their path. preference is for slow deliberation on every facet of
existence. They can take days to decide on the best place
Keeping the Beasts at Bay to root themselves for the next hour. Why anyone would
Method: Abjuration want to awaken these creatures, we don't know, but the
Spell is effective on any small stand of trees (a bunch of
This Spell creates a 7 pace ring into which no wild pines, a couple of oaks, or one redwood), so got to it and
animal will be inclined to step or stay. The effects last as have fun. Exactly when the Ents return to their slumber,
long as the caster of the spell stays within the area defined depends on what occurs once they've been awoken.
by it.
Feathers and Fire
SOPHISTICATION 3.0 Method: Transformation
This incantation frees the populace of an area, as Bajel's Assumption of the Spiked Form
large as a great city, of the thin disguise of 'civilization'. Method: Transformation
This Spell fires the more primitive drives and instincts of
the people afflicted, allowing them to 'go wild'. Clothing This shifting of shape causes a variety of spikes to
will become restrictive, language will lose its meaning, spring from the target's body. The result is a veritable suit
and the experience of time will dilate to the passing of of dangerous protrusions, providing the target with porcu·
individual moments. The result is an instant chaotic pine like protection. Needless to say, mobility is some-
breakdown of every institution larger than the family unit, what hampered, but not as greatly as in a full suit of armor.
and all of those will be in need of good psychological
counseling as soon as this ordeal is over, if it's ever over. Recaptured Vigor
The changes made by this Spell are permanent. Method: Conjuration
An invention of Sports Medicine, this wicked little Originally designed as a painless way to take a small
incantation adds another 3 pairs of legs to its reCipient, vial of blood, this Spell removes the victim's juices from
providing the coordination, musculature, and nervous the target body, and fills a pre-prepared receptacle with
system to use them all, simultaneously. This allows the fluid Evoked from a sympathetic connection, such as a
target to run faster than a raCing horse in full gallop, her lock of hair, or a bit of fingernail, which has been used in
lower torso a blur of synchronized running shoes. The the preparation of the blood tank. Did I say tank? If the
Spell is often bottled in an Alchemical version, for use by container to be used is made quite large, as in, large
athletes, messengers, and secretaries. enough to hold 8 or more pints, then the victim may be
drained dry, and left as flat as the champagne at a
Inagio Pek's Bloated Death Shiner's convention. The blood receptacle may be kept
Method: Transformation some distance from the target (up to a mile away), but the
Spell must be cast at no more than arm's reach from the
The process of this Transformation takes about four target.
seconds, while the victim of this Spell blows up, and turns
inside out, all at the same glorious time. The result is a SOPHISTICATION 6.0
distended balloon of skin, hanging with bloated entrails,
just before the big explosion. The Homunculus
Method: Conjuration :: Collateral: Alchemy
Rodwell'S Assumption of the Aspect Most
Horrific This Alchemical creation uses the flesh and blood of
Method: Transformation a Sorcerer to produce a 'child'. The Homunculus is a
miniature version of its creator, 2 to 3 feet high, but
The perfect ice breaker for those pesky midnight otherwise fully functional, with the sinews of a full grown
muggings, this Spell transforms the target into a terrible man. The Homunculus will have much of the knowledge
killing machine. She'll gain about three feet of height, of its creator as well, and is an excellent assistant in the
huge claws, mighty tusks, a hide thick enough to turn all lab, without the bothers and danger of an apprentice. The
but the sharpest pole-axes, and muscles the size of large Homunculus will also be fully capable of casting Spells,
children. The result is absolute tuck you for anybody who and weaving Flux, and will have a Form very similar to
pisses her off. This Transformation lasts for about 15 that of its creator. Some flawed Homunculi have been
minutes, reoccurring in sporadic bursts for the next 24 known to go 'nuts', attempting to take the place of their
hours. 'parent', after doing in the original in some deranged
fashion. Creating a Homunculus is equivalent to creating
SOPHISTICATION 5.0 an Artifact, and any lesser expenditure of Bloodstones will
leave the tiny creature with a limited life span (99 charges
J. W. Bobbit's Reuniting will provide enough Flux to hold the thing together for a
year and a day) .
Method: Transformation
There are actually several versions of this Spell This is the big healer. If you've been burnt, beaten,
about, each of which produces a different strain of and broken, yet you still live, this Spell will restore you.
Lycanthropy. The target of this incantation will make their Magic this powerful is even efficacious against damage
first change upon the night of the next full moon, and will wrought by disease, but the effect is not curative, acting
be capable of transmitting the infection by bite from that only upon the symptoms.
moment on. Newly made Lycanthropes are holy terrors,
always almost entirely out of control with 'lunacy', and SOPHISTICATION 8.0
completely submerged in the beast. It takes years to learn
to handle the change, to control it, and to maintain Abolishment of the Plague
personality integration afterwards (a good Neuromancer Method: Abjuration
can help). Lycanthropy often runs within families, and the
strain will mellow out with the generations, allowing the All but the most powerful of curses, the disfavor of
offspring of long standing Lycanthropic lines to begin with gods, or the transformation of Vampires, may be cured by
much finer control of their affliction. this working. This Spell will even eliminate Lycanthropy
from a bloodline. Carefully crafted versions of this Spell
SOPHISTICATION 7.0 have even been known to counteract pattern viruses.
Ruggy's Swelling Feet This Spell allows another Flux knot, of almost any
Method: Conjuration :: Collateral: Physiomancy Sophistication, to lie in wait for a victim. The Privacy Seal
is embedded within a magical pattern placed upon a
This bitter little ditty was named for the first person closed container, door, book, or window, and holds a
it's known to have been used on. If you're the victim of this secondary Spell from release. The complexity of the
magic, you'll tind your 1eet swelling a full size in shoes magical design used as the seal increases with the
I
bede rogerson (Order #32779637)
IRONWOOD Setting Book 141
------------~~~------------~~~------------- .....
Sophistication of the Spell it holds. When the seal is the target only drink things that match the color of his shirt.
broken, the delayed effect is unchained. The university This curse is not usually lethal, although there have been
management would like me to remind you of the inescap- a few recorded fatalities directly attributable to it. These
able nature of Karma. Indiscriminantly cursing unsus- have mostly occurred among the easily embarrassed,
pecting library goers, just to prove you're an asshole, will and those who work in Alchemical labs.
come back to haunt you. Yes Raymond, I'm looking at
you. SOPHISTICATION 4.0
Your toast always lands butter side up, your math When it absolutely, positively, has to be there on
test gets canceled at the last moment, and the big guy time, use this Spell. This incantation warps the very fabric
down the barfrom you thinks your cute. This can be a risky of reality to get thing X, from point A, to point S, in the
blessing. To much luck can get you killed, especially absolute minimum amount of time. This working can't do
when your Dingo comes in for the third time in a row down everything, but it will try. From the point of view of thing
at the racetrack. Remember that you're not 'manufactur- X, life will be unusually smooth. The winds will be favor-
ing' luck, your redistributing it. This Spell can only go on able, the skies clear, the portmasters helpful, etc. From
for so long before things start getting weird. You'll be the outside perspective, the entire path of the journey will
protected all right, because you're lucky, until the balance be surrounded by the most unlikely events, which are
of Fate outstrips the Sophistication of this Spell, and bound to have effects well beyond the intended scope of
then ... this Spell.
Any vessel the target of this Spell picks up will Very handy for loosing your enemies. Under the
disgorge its contents in an unlikely way. The victim of this influence of this Spell, it's possible to loose your way tying
incantation just can't be careful enough. When he picks your shoes. Measuring implements will never read the
up a glass, he'll be wearing the contents home nine times same way twice, maps are simply wrong, and your keys
out of ten. We suggest, in absence of actual removal, that
SOPHISTICATION 3.0
Zombie
Method: Evocation
This working calls upon the owner(s) of specific Bang Your Dead
object, Summoning the deceased who are strongly at- Method: Abjuration
tached to it. The object must be present during the
casting, and this Spell does not guarantee any form of This potent working causes the very life essence of
cooperation on the part of the recently awoken. Some of the target to separate from the body. The result is sooner
those called may still have strong attachments to the than instant death. Wham! Say hello to your maker.
Summoning device, and may even wish to try and take it
with them. Lesser Revivification
Method: Evocation
Skeletal Servitor
Method: Evocation This process creates a Zombie that is almost com-
pletely alive. It can think (after a fashion), remember,
This Spell Binds a spirit of the deceased to its execute complex commands ('make the bed with hospital
skeleton, producing an animated collection of bones. The corners this time'), may be taught sign language with
Skeletal Servitor is more intelligent than a Zombie, but which to express itself, can learn to cook gourmet meals,
still no scholar, although it can perform tasks requiring and will even be capable of mixing drinks. Once again,
more complex conceptualization ('walk down this road steps must be taken to insure the creations continued
and kill the man in this photograph'). Once again, steps freshness, but these are minor effects. The revivified
must be taken to insure the preservation of the Skeleton, form is a bit slow and deliberate in its movements (rigor
otherwise, within a few years, the bones of your trusty and all that), but, much like the Zombie, it possess might
guardsman will become brittle and easily broken . Like in great measure. This is a definite must for the Necro-
Zombies, Skeletons are much stronger than the body mancer with discriminating tastes, as these revived dead
which used to house them (and a lot stronger than any make the best servants and personal guards.
sinewless piece of calcium has any right being).
Summon the Vengeful Soul
SOPHISTICATION 5.0 Method: Evocation/Conjuration
Detached Necromantic Geas This Spell creates a Wright (an undead specter of
Method: Evocation{Transformation malignant power) to guard a location to which it's Bound,
like your home. The incantation Evokes the spirit of some
This Spell allows you to select a living candidate for dead shmuck, reaching out and grabbing whoever hap-
immediate entry into the ranks of the undead. This pens to be convenient, Conjures a spectral body created
incantation will seek its victim with a kind of primitive out of pure Nether, and then forcibly Binds the two
intelligence, even over great distances (a sympathetic together. The result is a creature that can't be touched by
connection to the victim is required), and once found, the mundane instruments, but whose touch carries with it the
Spell attempts to take hold. If Successful, the victim's skin bone-chilling cold of the Void. A minute in the arms of a
sloughs away from her skeleton, which instantly animates Wright will turn a hardy man into a chilled, blue lipped,
in one hell of a bad mood . The whole process is frightfully corpse.
quick, with barely time for an 'I don't feel so hot', to herald
the victim's imminent demise.
Although not everybody wants foreknowledge of the This Neuromantic incantation was developed by
moment of their death, such knowledge is within the reach Brunhild Selburry, doctor of Neuromancy, in order to
of talented Necromancers. With the use of this Spell, the overcome her chronic melancholy, which was beginning
caster gains insight into the moment the Fates have to interfere with her work. The Spell momentarily re-
decreed to be the target's last. The circumstances in- moves any sad thoughts or negative feelings from the
volved are not revealed, nor is the place, but these will conscious mind.
make themselves known in time. Not a few Necroman-
cers have become incredibly paranoid after the use of this Say Yes
incantation for their own benefit.
Method: Conjuration
SOPHISTICATION 9.0 This simplistic Spell has only a surface effect. When
cast upon someone who is about to speak, it will cause
The Lazarus Effect them to say 'Yes', instead of whatever they were about to
Method: Abjuration/Conjuration/Evocation say. This will probably be confusing to the target, because
the Spell doesn't actually change their mind about any-
The ultimate fake out. The Lazarus Effect, so called thing. However, a clever Sorcerer can combine this with
by it's inventor, Ezekial Wormwort, kills it's target in- some innovative fast-talk.
stantly. But wait, there's more, the target remains dead for
a specified time, anywhere from a few minutes, to the
traditional three days, and then the second half of the
Spell kicks in. The spirit is Evoked back into the body, a
spark of life is conjured into the husk, and the recipient of
This Spell is a relatively simple universal translator, By casting this Spell, a Sorcerer may gain entrance
really a mild form of telepathy, allowing the caster to into the world of dreams, and can then travel from one
understand any language spoken while this magic is in dreaming mind to the next, spying on their innermost
effect. The caster will hear any foreign tongue spoken to thoughts and desires, expressed as sleeping phantasms.
her as her native language. The effects of this Spell last Interpretation of what the caster witnesses may be a
as long as some concentration is being given to them. matter for psychological debate, but the information to be
gained in this way can be truly fascinating. The caster of
Forewarning of III Will this Spell can lie just outside another's sleeping mind, as
Method: Evocation a voyeur, or may intrude more actively upon the dreamer.
Caution must be taken in that case. Although the caster
This effect constantly feels out the space arou nd the can't come to any physical harm, the sensations she feels
caster, seeking out stray thoughts of malice, or intentions will seem very real at the time. The caster will be able to
of harm. The result is that the caster will be aware of when sense the minds of any nearby dreamers, and may leap
someone near at hand is having unpleasant thoughts in to another at will, and, from there, onto yet others.
her direction, and the general intenSity of such emotions, Distance is not a problem, although time will be. For the
but the diffuse nature of this magic is such that the source duration of this Spell, the caster will be in a deep state of
of those cognitions will be unclear. This Spell can be kept sleep herself, and may not awaken until she find her way
active as long as some small amount of attention is given back to her body. It's possible, as people awaken, and the
to it. links drop out of the chain of dreamers, to lose the
pathway back. As long as the caster remains with a
SOPHISTICATION 5.0 dreamer, there's no immediate danger, but if the caster
should lose her last ephemeral island of support, her body
Pulling the Strings of The Unwilling Puppet will lapse into a coma, and her mind will be lost to the land
Method: Conjuration of dreams. With no link to reality, anything which occurs
there will now be quite real, including death. The caster
While under the effects of this Spell, the victim will may end this Spell at will, at any time her mind resides
be compelled to do whatever the caster wishes, for as within her own body.
long as the caster maintains concentration upon this
incantation. The target of this Spell has free will, except
Sorcerer's Detached Form The area affected by this Spell can be up to the size
Method: Conjuration of a small forest, and within it, for a day and a night, reality
will take a temporary vacation. For that duration, paths
Everwantto be in two places at once? Well, with this will lead to the wrong places, plants will seem to come to
Spell, you can be ... sort of. This working creates an exact life, water will run uphill, shadows will be brighter than the
duplicate image of the caster, inside as well as out. The light, north will be east, strange sounds will be heard from
quasi-real image can be seen, felt, heard, and interacted every direction, up will be down, and time will appear to
with. The image will have the same opinions, drives, and run in unfamiliar ways. The effects are enough to cause
desires as the model from which it has been taken, but will even large and persistent trespassers, like entire armies,
be just a bit 'duller'. Not less intelligent, but less 'alive'. to reconsider the importance of their journey.
The Illusionary construct will lack the spark of life and
creativity which are the soul of the original. This
doppelganger will last until the next sunrise, at which time
The wearer of this headgear will have an awe Wouldn't you love the flexibility of trying your un-
inspiring presence bestowed upon her. Everyone who tested Constructs on somebody else? Sure you would.
looks upon hew will feel compelled to trust and obey her. But you're having trouble finding a suicidal lab assistant
They probably won't commit suicide at the drop of a hat with a pattern just like yours? Well, now that's no longer
(no pun intended), but they'll definitely fetch you a drink, a problem with the Flux Knot Dummy, hand crafted and
even the ones with those little umbrellas in them. custom fitted to your unique Form.
Sword arm tired after a frustrated night? In too much This ingratiating device will not only take your coat
of a rush to deal with an impromptu duel? Not up to snuff and hat, and hang them nicely upon itself, but will also
in the technique department? This is the cure for all your enquire as to your well being, ask how your day went, and
worries. For an exorbitantly high price, you can have a even strike up a conversation if you seem bored.
magical spirit permanently Bound into your favorite blade.
These enchanted swords come in a variety of sizes, Flying Carpet
shapes, and dance styles. There's the ever popular Cha-
cha-cha, specializing in combination attacks; the Tango, A popular means of transport amongst the well-to-
a measured dueling pace; the infamous Watusi, known do, and the sons and daughters of the well-to-do, this is
for it's eclectic trickery; and the modern Mosh version, the classic Flying Carpet straight out of legend. They
come in a variety of models, from the slow five person
Very few of these things exist, because only an The ultimate resource for the up and coming Wiz-
incredibly Skilled Mage is capable of creating such de- ard. By presenting the Magical Thesaurus with a knot of
vices. Inevitably a one use item, the typical shape is that Flux, the device will list all known similar knots, and the
of a large rectangular crystal. Made in pairs, when one of Spells in which they're used, as well as alternate methods
them is shattered, the other breaks automatically, open- for producing similar effects. An indispensable laboratory
ing a temporary Ghost Door between them. The door lasts resource.
for only a few moments before collapsing.
Siege Perilous
Jusepie's Jimmy
This idea was stolen from the master mage himself,
Jusepie Longbworttle was an accomplished En- Merlin Ambrose. It's for those people who are really
chanter who had a notorious thief for a brother. Jusepie sensitive about seating arrangements. Once a chair is
created this device for his brother one Christmas as a gift. Enchanted in this way, it will accept only one butt, and
anyone else will be immediately subjected to a liberal fire
A helpful item for merchants, tax collectors, and We know you're peeking anyhow, so we'll warn you
Sorcerers alike. Simply place an item upon the scale, and again ...
it tells you the weight.
Reading this section as an Actor will only spoil part
of your enjoyment of the game. You're about to discover
Thief's Temptation
how insignificant you really are, and it's a lot more fun to
maintain your illusions for as long as possible (a famous
Just say the activation phrase, leave this expensive
Thaumaturgical motto). So this is it, your last chance to
looking bauble lying around, and wait for the fun to start.
skip this section and keep your youthful ideals ...
These items are Enchanted to explode into dozens of
whirling razor sharp blades whenever they're picked up.
No ... all right, you want it, you got it.
Some quick Ginsu action, and all you have to do is pick
up the pieces in the morning. Best to leave this one over
There is a third School of Magic on Avalon, known
a cheap rug.
as The Shadow Pact, or Dona School (for its location on
the Eastern side of Ironwood, where the Weeping River
Urchill's Moving Seat enters the sea, at the town of Dona). Very few people are
even aware of this School's existence, and with good
Urchill Stumpwithle was a brilliant Enchanter, but, reason. They spend a great deal of time and effort to keep
due to over-eating, and chronic knee problems, he wasn't it that way. You don't find The Shadow Pact, they find you,
very mobile. So Urchill created this chair, with jOinted, and they don't take Goblins. They may track an individual
mobile legs, capable of carrying the user about, and
for years, testing and slowly initiating, until they are sure
obeying simple commands. enough to step forward and make an offer.
So, why all the secrecy? Well, imagine that the best
Viewing Stones Sorcerers in the Multiverse would rate the firepower and
destructive capabilities of a maChine-gun, for the pur-
Everyone has seen one of these devices at least poses of a comparison. Shadow Pact Sorcerers are
once. They can be found in the homes of nobles and capable of full nuclear explosions, Mushroom Cloud
upper class merchants, and occasionally for public use in Laying, SuperflyT.N .T. Motherfuckers. On parwith Drag-
higher class restaurants and inns. Activated by placing a ons. They will take the best the rest has to offer, grind
hand upon the stone, and reciting the name of the person them into a fine paste, and serve them on Ritz crackers
you wish to speak to, your stone will send a signal to the (everything tastes better on a Ritz) . These guys are the
intended party's stone, which will then begin to ring. When real McCoy.
the other party answers, the stones will transfer images How do they do it? It's easy, really. Shadow Pact
and sounds, allowing for two way conversations. All such instruction consists of 5 or 6 years of the toughest training
communication is registered by Avalon Telepathy & you'll find anywhere. During this time, these Sorcerers-to-
Touchstones, which has an exclusive monopoly on such be learn no magic. Not a drop. Nor will they ever be
items. In a process similar to the Accounts Receivable taught any. Instead, they learn to become the bad est ass,
Enchantments, AT&T will be aware of any use of their kill-all freaks, you've ever laid eyes on. They become
stones, which they charge a substantial fee for. Money assassins extraordinare, capable of using almost any-
must be paid to AT&T in advance, from which they deduct thing as a lethal weapon. They spend several months in
your bill. Once your account runs dry, they immediately preparation for the training, during which time they may
shut down your service. leave at any point. After this initiation period, they take
vows never to reveal any information about the School,
are given the entire story, and shown through the Ghost
Door to the Pact's actual Training Center, which exists in
EARTH
Look carefully around you.
There it is (mostly harmless).
PANDORA
Pandora is a large city in
the Void circled by its own little
Sun. Actually, the city is not just
large, but mega-huge. If you've
seen Purgatory, this is bigger.
Larger than Disneyland, twice
as much fun, and all of it a
sprawling cityscape broken only
by the green grass of a few
parks. Not that you can step on
any of that grass without get-
ting a ticket. In fact, you can't
do much of anything without
getting a ticket, unless you've
already gotten all the appropri-
ate forms, filled out in triplicate,
and filed, with the appropriate
filing fees, at the five separate
locations which need them.
Pandora is a complex web of
regulations, red tape, bureau-
cracy, and lots of magic. There's
Vampire Police, a Department of Lycanthropy (all shape
ties, but the technology ranges from the flint spears of
shifters are required to wear their dog tags at all times),
primitive tribes, to underground computer controled com-
Magical Oversight Committees on the Activities of Sor-
munes.
cerers, and a Hero for Hire Registration Board for the
liscensing of 'Ranger Companies' ('Do you guys have a
COVENTRY permit to rescue these people?'). The other five worlds
(including the Earth) each keeps an embasy on Pandora,
Coventry is a rough world of both magic and tech- as does each of the supernatural planes which impinge
nology. There are Sorcerer's Guilds here, Elves carrying upon them, including Heaven and Hell (it's a status thing).
maChine-guns, and humans struggling for existence at
RELIGION who's standing on your foot ('Uh, excuse ... uh, pardon
me.'). Given the fact that one can share tea with the
Religion according to the Webster's Dictionary ... agents of Yahweh (the Man himself vel}' rarely appears
in public), faith is particularly strong. At a word from
Religion - (Ri-lig'en) n; 1a- Belief in a divine or anyone above them in God's hierarchy, the flock of a
superhuman power or powers to be obeyed and Christ Avenger Church would ninja in, Uzi down a
worshipped as the creator(s) and ruler(s) of the Pentecostalist revival meeting, and walk way wondering
universe. 1b- Expression of such a belief in conduct or why it was so easy. It's really not a matter of whether you
ritual. 2a- Any specific system of belief and worship believe in a particular deity, so much as whether you
often involving a code of ethics and a philosophy. 2b-
choose to follow one.
Any system of beliefs, practices, ethical values, etc.
The rest of this chapter is devoted to the various
resembling, suggestive of, or likened to such a system.
3- The state or way of life of a person in a monastery, religion's of Avalon, but it's far from exhaustive. Just as
convent, etc. 4- Any object of conscientious regard in medieval Europe, when it was said that 'you couldn't
and pursuit. drop a pin without hitting the head of a devil', on Avalon
you probably couldn't shut your eyes, spin around three
Religion on Earth is generally considered to be an times, and spit, without hitting some minor demi-god. So
act of Faith. On Avalon it's an act of necessity. On Earth don't be bashful. Go ahead and create some of your own.
it's a common practice to appease the Pagan deities with
propitiations of food and wine. On Avalon they complain THE ROMAN CATHOLIC CHURCH
about the menu. On Earth people make fanciful films
about Guardian Angels. On Avalon they can be hired for The Roman Catholicism practiced by a minority of
specific occasions (St. Michael is in charge of the Guard- humans on Avalon is identical to that practiced by the
ian Angels, a very tough band of Loyalist Troubleshoot- large masses on Earth. The Pope is the first and final
ers) . On Earth believers pray for signs. On Avalon the authority on all matters religious, moral and spiritual.
deity might drop by for a chat, and Death provides 5 Papal authority extends to an individual's behavior in
Dragon pony rides on the Pale Horse at Necromancer's marriage, the point at which life begins, and the establish-
Conventions. It gives the term 'personal savior' a whole ment of lines of credit for mercantile fleets. This situation
new meaning. presents some interesting, and often profitable situations,
The result is that the empowerment and authority as Papal decrease issued on Earth are put into practice on
possessed by religions on Avalon is like nothing seen on Avalon. Possibly the most noteworthy instance is the
Earth, not even in those churches where they come off the finding by Pope Urban II, in the mid-twelth century, on
cornfields to scream in ancient aramatheic while having Earth, that the Goblin races were 'soulless creatures who
epileptic seizures. It's one thing to argue against the had not the protection or grace of God' (including Giants,
existence of some entity no one has ever seen, but it's as no Pope has ever been stepped on by one, the Papacy
quite another to dispute the reality of a Duidian Death God has yet to learn the proper respect such an actuality
Commandos
~J
; .~~ ~. n
Syphon: No, we function more as messengers, hence Deacon-Lieutenant #3: So, when we die, we arrive in
the word Angel, which comes from the Greek 'angelos', Heaven and become farmers?
meaning messenger. My use of the word 'General' was for
your benefit. However, in times of need we are ready to Syphon: No. As it is written in the Book of Books, when
take up arms to defend our perfect faith. you die you go to 'Sheol', the grave, and there you rest
Syphon: I'm sorry, my time here is up for now. Meditate Unless specifically in disguise, Angels always ap-
upon what I have said. pear with a sword either in their hands, floating next to
them, or carried upon them, so they may deal out God's
- Recorded at the College of st. Peter justice whenever required .
In the year of our Lord, 1993
AT THE CROSSROADS
There are nine Charnel Pits, descending in Zakriel: We", the night life can be quite balmy,
order of importance. Those most eager to join us will sit hahahahaha. Yes, but really, what other temperature
closest to Him, that they may be served by the lowest, should it be? Everyone loves hot weather, and it's not like
while those too weak to do what needs to be done will stay you're going to be farmers or anything. And don't worry,
at the back, up in the 9th Charnel Pit, and will walk through we switch to a more wintery, almost arctic climate upon
the Gates of Pearl last, after the first have stormed occasion, to allow the Boss to practice ice-skating to work,
through triumphantly. hahahahahaha. You people are too much. Next.
Each of these pits is administered by a group of
Demons with rankings not unlike those of your church, Demonologist #6: How many of you are there?
with Deacon-Fiends, Father-Demons, Arch-Bishop-
Nightgaunts, and Cardinal-Sins. Each pit is further broken Zakriel : I'm one of a kind, I promise you.
down into Cohorts, which are military groupings of De-
mons, with an Arch-Bishop usually in the lead. Each Demonologist #6: I meant Demons, in general.
Cohort has a structure with ranks not unlike a human
military. There are stations and titles, such as Scribe, Zakriel: Yes, yes, I know. I'm sorry but that's classified
Thane, Weapons Master, Butcher, Inquisitor, information. Suffice it to say that the task of
and so on. And on the bottom of it all is the entertaining all the souls who have been
Devil, Satan, Lucifer, Mister Scratch, the Light damned is a job we can easily handle. In fact,
Bringer, the Great Opposer, Mr. Big Bad and we have to take turns, hahahahaha. Will the
Hung himself. Above him, as often as pos- fun never stop? Next.
sible, are the Black Seraph and Charon. Above
them, when they can get it, are the Barons, Demonologist #2: About that, 'entertain-
Influences, Sieges, and Supremacies. And at ing', as you put it, don't the dead sleep in Sheol
the start of the line are the Arch-Demons and until the time of the Resurrection?
Demons, like myself. We are the rank and file
of damnation, and we have to take it wherever Zakriel: Those are the rules, yes, but wouldn't
we can get it Ms. Deep Brown Eyes, Beautiful you rather get out a little, even after your
Chestnut Hair, and Tight Body with the Green dead? So we cheat, for your sake. Remember
Dress Over It, in the Second Row. Yes, your that 'evil' spelled backwards is 'live', and we
name is ... ? all want to live now, don't we?
Demonologist #4: Ecstasy, and I have a price. Tell me [Demon glances casually at the wall clock]
where I would fit in the lowerarchy of Hell?
Well, look at that. I'm afraid that's all I really
Zakriel: I must say that I am constantly impressed by the have time for right now, duty beckons. I look forward to
caliber of student that attends the Melthusian College. seeing each of you in the future. If there's one virtue I
Perhaps you and I could do business some time? I have, it's that I never forget a face.
promise that I can make the Contest of Wills pleasurable,
after a fashion ... But, I digress, so to answer your ques- - Recorded at the Melthusian University of Magic
tion, there are mortals who have gained no small measure In the year 1993
of influence in Hell, mostly through intrigue, backstabbing,
MAGIC
I'm the boy wonder, god of thunder, look at This sound does not subscribe to the
me wrong and /'1/ put you under. international plan, in the psycho shadow of the
- N.WH. white right hand, them that see gheto-ology as an
urban Viet Nam, giving deadly exhibitions of
The gods of this unforgiving pantheon live in a land murder by napalm.
known as Asgard. Connected to the mortal world of - The Clash
Midgard (of which both Avalon and Earth seem to be part)
by the Bifrost bridge, it's a land even more unforgiving At the end of time awaits a battle of epic proportions,
than the Nordic wastes the faithful inhabit. Asgard is unequaled in all of human history. When the day of this
occupied by two races of divinities, the Aesir and the final battle comes, the mortal enemies of the Aesir, the
Vanir. The Aesir are the greater gods of Asgard, and the Giants, will gather under the leadership of the renegade
Vanir the lesser. The Vanir seem to be relegated to the Demon Loge (also called LOki). This betrayer will lead the
role of heavenly victims, constantly subjected to the host of Giants, along with sundry monsters, to the walls of
whims of the Aesir. Valhalla itself. During this cataclysmic battle, all the
The origins of the Norse gods are something less Aesir, Vanir, Giants, monsters, and men will be slain. The
than ecclesiastical. It seems that when man was still ferocity of this battle will spark a fire which will engulf
experimenting with pointed sticks, the Aesir had already Midgard, killing everyone and everything there as well.
set about the task of slaughtering the Giants, exploiting After the final embers of this fire have cooled, the only
the Dwarves, and plundering the Vanir. At some early thing to remain will be a handful of Dragons, and Midgard
epoch in the history of Asgard, one of the Aesir crept his itself. From Midgard's soil, soaked in the blood of god and
way into the Vanir camp, and stole a supply of the golden Giant alike, will spring forth a new race of gods, who will
apples which gave the Vanir their youthful longevity . With obediently begin the whole cycle all over again.
these apples, the Aesir attained a measure of immortality,
and rapidly became the most troublesome lot in all MOUSKETEER ROLECALL
creation. Enter into this epic the mighty hero-sorcerer
Wotan (also known as Odin), the father of the modern And now a little who's who of the Norse pantheon ...
pantheon. Under his auspices, the Aesir established a
mighty stronghold called Valhalla. It's to this hall that the Odin
souls of worthy warriors, slain in battle, go to practice and Son of Bar and Bestla, oldest and greatest of the
await the day of the Ragnarok. gods, All Father and ruler of Valhalla, father of mortals,
Bragi
Idun
Frey
Freyja, meaning 'Lady', is the sister of Frey, and The Valkyries are Odin's handmaids, warrior women
also of the Vanir. She's exceedingly beautiful, and many who attend the sites of battles to decide the victor, and to
of the Giants and gods wish her as a wife. She's fond of select those who will enter Valhalla. The Valkyrie appear
gems and jewelry, and once consented to sleep with each to the doomed who are chosen just before the time of their
one of a band of Dwraves in exchange for the golden deaths, to notify them of their coming Fate.
necklace they were making . She is the advisor of the gods
in matters of love, and she's no pushover. Freyja has a Note: We've just left out a whole bunch of gods, a few
temper which few of the gods wish to challenge. importimt monsters (like the Fenris Wolf and the Midgard
Serpent), and a lot of history. Most of this stuff is widely
Heimdall available, and if you wish to run a campaign centered in
Donnersgard, then you can either goto the library, start
Heimdall is the watchman of the gods, and keeper listening to a lot of Wagner recordings, orwait forthat next
of Bifrost the Bridge, which is the only entrance into supplement. ..
Valhalla. He wears a magic trumpet which will alert the
gods to the coming of Ragnarok. Heimdall's teeth are of THIS IS JUST TOO WYRD
pure gold, he rides a charger with a main of light, and he
requires less sleep than a bird. Heimdall can see at night The practice of the Wotanic religion is one of
as easily as day, and can hearthe blades of grass, and the resignation. The gods are held to be far more powerful
wool on the backs of sheep, growing in far off Midgard. than mortal men, but generally disinterested in him.
When the gods do directly interact with man, it's usually
Loki not for his benefit, although the deities have always had
their favorites. The followers of Wotan try not to angerthe
Loki is the son of fire and wood, and a mischief gods, they don't ask them for too much, and they attempt
maker of cosmic proportions. He and Odin exchanged to appease the divinities with feasts in their honor, with
vows offriendship at the beginning oftime, which, conse- deeds of courage in their names, and the occasional
crated by Germanic ritual practices, makes them 'blood animal or human sacrifice. For the most part, followers
brothers'. Loki is handsome, suave, and very attentive of simply praise the gods when things go well, and try not to
the goddesses, who rarely resist his advances. He's also curse them too loudly when things go poorly. All try to
willing to sell out the gods, to the last of them, in order to distinguish themselves in battle, so as to win a seat in
gain some small advantage for himself, and is fond of Valhalla when they die.
playing cruel tricks and practical jokes. The Norsemen
say that the crackling of the hearthfire is the sound of Loki RUNES
beating his children. It was a nasty bet of Loki's which
caused the Dwarven brothers Brokk and Sindri to fashion In Donnersgard, the role of priest and Sorcerer are
Frey's golden boar, Thor's hammer, and Draupnir, the the same (priest are known as 'Godi', which is a mostly
ring which would make its wearer ever richer. Loki himself hereditery title), and Norse legends owe the origins of
possesses a pair of shoes which will carry him beyond the magic to Odin himself. The Norsemen of old had no
earth and the sea. At the end of time, it will be Loki who written language, and so the legends of the gods were
causes the start of the Ragnarok. passed down by word of mouth, and carried from place to
place by the Skalds. Runes were used only for magic.
Hel Eventually, the Runes turned into the basis for a legiti-
mate form of writing, and they compose the written
Monstrous daughter of Loki, and ruler of the realm system in use in Donnersgard today. However, Runes are
of the dead, which is the dark land known as Niflheim. still the vital component in Norse magical workings, their
Hel's realm is the Fate ofthose unvalorous dead who can't sound and shapes forming the written and verbal compo-
make the entrance requirements for Valhalla, and of the nents of Spells, when required. Enchantments in the
gods themselves should they die (Balder resides there Norse system are based upon these Runes, which are
still). Hel is not particularly cruel, nor is Niflheim a place derivative of the Shapes of the magical effects they
of torture, it's simply not the bright land of Asgard. Odin represent. Therefore, the Theory of 'Runes' is a Subtrac-
chose Hel for her office, and she's respected in that tive Collateral Skill in all Norse magic, both personal and
position, despite her lineage. Hel is a slightly unnatural Enchanted.
woman, beautiful with the exception of one half of her
face , which is devoid of any features.
GLASTIGS
GERYONS
GNOMES
Gnomes
are relatives of
Dwarves, created from the soil,
but given the gift of a soul. As
such, there's a Gnomish after-
life, for what it's worth . Most
He was not at all afraid to be killed in nasty ways. brave. brave. brave. brave. Sir Robin. He was not in
the least bit scared to be mashed into a pulp. or to have his eyes gOU8ed out and his elbows broken. to
have his knee c:aps slpi~ and his body burned away. and his limbs all hacked and rrtangled. brave Sir Robin. His
head smashed tn. and his heart cut out. and liver romved. and bowls unplll88ed. and his nostrils raped. and his
bottom burned of[ and his penis... Thal, tizal:S un... tizal:S enozt5h mugic fOr now lad
- Monty Python's Flying Circus
A state of war between the human and Goblin For the last one hundred and twenty years, the
populations on Avalon has existed for over 900 years. As Warlord of Pelacoral has been a Dracon named Sith'Kah
little as just a century ago, it was common to have five or (a green Echida who has taken the warrior's path). She
six really epic and bloody battles in one year, and a fulfills a role similar to that of the Bell Warden in the
buttload of minor skirmishes, engagements, and police Human Lands, and the Goblin King's troops are answer-
actions. Then something happened to change all that; the able to her while in the king's service. The position of
completion of the Bell Wall. When the wall was finally Warlord is held by right of arms, and as evidence of
finished, it cooled things right the fuck down. In point of Sith'Kah's personal lethality, her position has been un-
fact, there hasn't been a major battle between humans challenged for the last thirty years. She is second only to
and Goblins since. The period of non-stop warfare prior to the Goblin King himself in matters of war. SUb-Com-
the construction of the wall is referred to as the 'Anti manders are chosen on merit, and their appropriateness
Kobolds
SKYSHIPS
Air Armada
GOBLINS
Goblin is generic for any sentient humanoid that
isn't actually a human or Giant. That's a fairly broad
definition, but it was originally created by humans to
describe the squidgy thing stuck on the end of their
swords, so scientific accuracy wasn't necessary ('I don't
know Bob, it's brown, ugly, got a big nose, and webbed
feet... must be a Goblin'). Giant is a term used to describe
any Goblin big enough to do you in one bite. People like
to make the distinctions they believe are important. We're
going to dice our terminology just a little bit finer here, but
not much. The following pages contain descriptions of
each of the Goblin races, with a special breakdown of
Faeries, followed by a survey of the Giants, looking at
both the lesser variety (those under 12 feet tall), and the
True Giants (which tend to be over 12 in height).
FANS
[STR-3 STA-4 COO-3 INTEL-4 INTUI-3 PRE-3]
GLAUCANS
[STR-4 STA-3 COO-3 INTEL-3 INTUI-3 PRE-3]
GNOMES
[STR-3 STA-3 COO-3 INTEL-4INTUI-3 PRE-2]
Among the smaller of the Goblins, Kobolds are 2 to Muryans are little people, very little people. Tiny in
3 feet tall, impish creatures covered in hair of various dull fact. They stand only 6 inches tall, no bigger than your
colors. They have pointed ears, mischievous black beady hand, but a lot better. Muryans
eyes, and tiny painted tusks. They dress in animal hides are often mistaken for Faery
and furs, decorated with bones and trinkets. They have people, which is a welcome
very a primitive Tribal society, based on hunting and error, because Faeries are pow-
gathering, making use of only simple tools of bone and erful and dangerous, whereas
stone, having no advanced metalcraft oftheirown. Kobolds Muryans are just small.
live in the deep forests, where they've become preter- Muryans are otherwise entirely
natural trackers, or among the tall grasses of the plains, human looking, and entirely
where their affinity with the night and the grasses make mundane. They're Roman
them deadly hunters. Kobolds will trade exotic pelts and Catholic, and Feudal, like a
rare plants for metal weapons, gold and silver trinkets, miniature version of the Argent
and magical potions. Empire, with cities, towns, and
inns scattered throughout
MERROWS Avalon (especially in the Iron-
[STR-3 STA-3 COO-3 INTEL-4 INTUI-3 PRE-3] wood) in hollowed out trees, under mushroom caps, and
on top of large rocks.
Merrows are almost completely human looking, but More than anything else, the Muryans would like to
pale, and sometimes blue in color. The Merrow race is a be noticed. The Goblins ignore them because they're
very magical one, and, as if just to prove that point, they Christian, and too small to fight. The humans ignore them
make their habitats under the waves, in dry, air breathing because they're Goblins, and too small to bother with. The
communities, magically sealed from the element they've Pope in Rome ignores them because they don't have
chosen to call home. The Merrows are thought to be the souls, and most of their complaints are too small to read.
descendants of fabled Atlantis, whose beautiful city-state Some people get no respect.
sank under the sea sometime before the fall of Troy,
exterminating the most advanced civilization on Earth at
the time. Well, not entirely ...
SATYRS
[STR-3 STA-4 COO-3 INTEL-3 INTUI-3 PRE-3]
WILD FAERIES
The legends of mankind have given the origins of
the Fey to the first products of the flesh of the earth, or as
semi-fallen Angels (not evil enough for Hell, but not good
enough for Heaven), or as Eve's children, whom she hid
from God, and are now, likewise, hidden from human
eyes. But Goblin legend tells that the Faery are the
product of Orm's dreams, as he lay for five days in sleep
after the creation of Avalon. This would make the Faeries
the only creatures created by Orm himself, other than the
True Dragons. Although the truth may never be known,
it's certain that the Fey are potent with the blood of Orm,
and many of them are natural shape shifters.
FAERY SEX
Fir Darrig
[STR-1 STA-3 COO-4 INTEL-3 INTUI-3 PRE-2]
Falin
[STR-5 STA-5 COO-4 INTEL-4 INTUI-3 PRE-4]
Grendels
[STR-6 ST A-6 COO-3 INTEL-3 INTUI-2 PRE-4]
Jack-in-Irons
[STR-7 STA-6 COO-2 INTEL-2 INTUI-1 PRE-6]
Kelpie
[STR-5 STA-5 COO-3 INTEL-3 INTUI-3 PRE-3]
Rusalki
[STR-3 STA-4 COO-4 INTEL-3 INTUI-3 PRE-5]
behind, you can force one to marry you by holding the hide
Redcaps
hostage. Selkies make adoring husbands and wives, but
[STR-8* STA-8* COO-3 INTEL-4 INTUI-3 PRE-5]
if they ever find their skins, they'll slip away and leap back
into the water, leaving their human families behind for-
Redcaps are the most evil fucks you are ever, and
ever. Male Selkies can call ocean storms, and overturn
I mean ever, going to meet. They're mass murdering
boats to avenge the death of seals.
psychotic bastards who live on other creatures pain. They
stand 4 to 5 feet tall, and look like tough old men with sharp
protruding teeth. On top of their heads they wear bright Spriggans
red hats, kept fresh and moistly colored by dipping in their [STR-6 STA-6 COO-3 INTEL-3 INTUI-3 PRE-4/5]
victim's blood. Redcaps prefer to roost in old abandoned
keeps and towers, preferably ones left vacant by some Spriggans are small creatures, no more than 3 feet
horrific tragedy. These Faeries absorb the might of every high, misshapen, and ugly, but capable of growing to a
creature they kill. After a couple of hundred years, they height of 10 feet or more, although that doesn't improve
amass the kind of sinews that let you wear red and blue their appearance any. All Spriggans are skilled thieves
without a fashion risk. At that point, a Redcap will be and infamous brigands, capable of a lot of mischievous
nearly invulnerable, and the only way to kill one is to trick destruction, like robbing households, stealing human
it into a vat of boiling oil, in which it'll melt. Since few stray babies (leaving a Spriggan in the crib in exchange),
travellers carry the equipment necessary for this opera- blighting crops, and even the occasional cow tipping.
tion, it's a good thing to know that if you show a Recap a Spriggans are often used as the guardians of Faery
cross, or quote scripture to it, it'll be forced to flee, actually mounds, because they seem to enjoy the role of natural
teleporting away, but always leaving one of its teeth born killer. Spriggans can shift easily from annoying
behind. The creature that wears that tooth will never be prankster to berserk mutilator, using tooth and claw to
touched by another Redcap. rend stout warriors into piles of entrails without batting an
eye. Best to smile at their jokes and stay on their good
side.
Selkies
[STR-3 STA-3 COO-4 INTEL-3 INTUI-3 PRE-4]
GIANTS AMONG MEN
These Faery have the appearance of seals, but may
leave the water by relinquishing their animal skins, and Giants live in remote locations all over Avalon, from
walking on dry land as humans. They're invariably beau- the central plains of the Goblin Lands, to the remote crags
tiful creatures, and if you can find the pelts they've left of Orm's Teeth. They come in two basic varieties, being
STORM GIANTS
[STR-9 STA-9 COO-1 INTEL-4 INTUI-3 PRE-9]
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THE DUMB ANIMALS stone. Fortunately, Basilisks are rare due to their indis-
criminate eating habits, and their abject stupidity. They've
When I was a young man, I played the silver been known to eat poisonous plants, walk off cliffs, and
ball, from Soho down to Brighton, I must have fail to swim in open water.
played them all, but I've never seen anything like
him, in any amusement hall, that deaf, dumb, and BEHEMOTHS
blind kid, sure plays a mean pinball... [STR-9 STA-8 COO-1.5 INTEL-N/A INTUI-O PRE-8]
- The Who
A Behemoth. looking like a giant cross between a
Dumb is definitely the right word, as it originally tree sloth and a hippo, is a massive creature about the
meant 'mute', and not 'stupid'. The following creatures do
not speak the languages of man, however, many of them
do think, and some have developed an intuitive cunning
that suggests an intelligence much higher than their
guttural roars and charging cries would indicate. Beware.
ARES
[Attributes of a pudgy Koala Bear]
BASILISKS
[STR-3.5 ST A-3 COO-3 INTEL-N/A INTUI-4 PRE-4]
CETUS
[STR-10 STA-8 COO-1 INTEL-N/A INTUI-O PRE-8]
CHEVROTAIN
[A small mouse-like thing]
ERICTHONIUN MARES
[STR-S STA-S.S COO-S INTEL-N/A INTUI-3.S PRE-4]
HAUNTED HANDS
[STR-3 STA-5 COO-3 INTEL-N/A INTUI-3 PRE-5]
MUNDANE ANIMALS
[Attributes vary with the species]
MUSTICUSES
[STR-2 STA-3 COO-4INTEL-N/A INTUI-2.S PRE-3.S]
POLARGRYPHS
[STR-5.5 STA-6 COO-3 INTEL-N/A INTUI-3 PRE-4]
PUK
[STR-3 STA-5 COO-4 INTEL-N/A INTUI-2 PRE-3]
PELUDAS
[STR-7 STA-8 COO-2.5 INTEL-N/A INTUI-2 PRE-6]
PEGASI
[STR-5 STA-5.5 COO-4INTEL-N/A INTUI-4 PRE-4.5]
\\,
~ ' -;/F ---; - /-.-
'\/~ '",.",,~-·r. · · ·''''I!!i!ls';:rr
Almost every mundane creature from the Six Worlds WYVERNS (THE HILLS HAVE FANGS)
can be found on Avalon, where many of them come in [STR-7 STA-7 COO-4 INTEL-N/A INTUI-3 PRE-5.5]
winged varieties as well. There are Winged Serpents,
Winged Muskrats, Winged Bulls, and the infamous Winged And, as in uffish thought he
Dingos (They flew off with my baby .. .'). These flying stood, the Jabberwock, with eyes
beasts act pretty much like their ground bound brethren of flame, came whiffling through
do, with the exception of their greater aerial mobility (hey, the tulgey wood, and burbled as it
we didn't say this was going to be rocket science). came! One, two! One, two! And
through and through the vorpal
WINGED ELEPHANT blade went snicker-snack! He left
[STR-8 STA-7 COO-2 INTEL-N/A INTUI-2 PRE-5] it dead and with its head he went
galumphing back.
Notable for their role as pack animals and trans- "Hast thou killed the
ports, and prized for their strength and incredible aerial Jabberwock? Gome to my arms,
endurance, Winged Elephants are the preferred personal my beamish boy! 0 frabjous day!
heavy cargo vehicles of Avalon, the equivalent of the Gallooh! Gallay!" He chortled in his
flying all-terrain 18 wheeler. They breed well in captivity, joy.
- Lewis Garroll
YECHI
[STR-7 STA-6 COO-2 INTEL-N/A INTUI-3 PRE-4]
ARIONS
[STR-S STA-6 COO-4.S INTEL-3 INTUI-3 PRE-3.S]
GHUL GHILANS
[STR-3 STA-3 COO-3 INTEL-3 INTUI-3 PRE-3]
MOUSMECHS
[STR-O.S STA-4 COO-4 INTEL-3 INTUI-3 PRE-1.S]
Ghosts are the disembodied spirits of the dead, Krowan are still very magical, using the life energy
bound to the earth, unable to pass on to the Afterlife. The of their victims to power the Flux knots of their Spells, but
creation of a Ghost is usually the result of some agenda it takes loads of souls to power most magic, so if a Krowan
unfinished in life, or a desire for vengeance against acts finds himself running low, he may be forced back to the
never brought to justice. These poor souls remain trapped use of common Bloodstones. Strange orders occasion-
on the fringes of the mortal world, attempting to slake their ally filter their way into the commodities market for large
unfulfilled desires. Ghosts are manifestations of numbers of Bloodstones, to be bought at any price, and
psychokinetic energy, existing within the etheric plane, delivered to the middle of nowhere, with orders to leave
and can't generally touch anything, or be touched. They're them there in the dead of night.
the echoes of the thoughts and emotions of the deceased,
and derive their existences from that final act of tortured
will which has bound them to the person or location of their
haunting. If that last act of will was strong enough, or the
emotional impact of death extreme enough, then the
REVENANTS
[STR-5.5 STA-10 COO-9 INTEL-3.5 INTUI-5 PRE-5]
HI~TORIG\1 DATA
The Breedlswights are Valentinian, hailing from Martel. Pandora is the
only daughter of the late Robern Breedlswight, an upstanding member of the
merchant class. Robern managed to buy a minor nobility on the open market
after he became rich building up the family textiles trading business, making
him Lord Breedlswight. Robern was a sharp businessman, importing fine cloth
from as far away as Earth, and as close as Madragore. Robern met his wife,
Mary Mordian, Pandora's mother, on a jaunt across the Void to the realm of
Pandora, after which they named their daughter. Mary was a waitress working
in a diner there, and it was love at first bite for Robern. Unfortunately, Mary didn't have the business sense that came
so naturally to Robern, and, after his untimely death, the business floundered under her stewardship. Rather than
see the family fortune completely lost, Pandora sued for the right to inherit at the age of 15, and won. Pandora
converted the last of the family money into a first rate merchant's Skyship, the ill-fated Lady Jane. Her mother never
forgave her for this maneuver before she died, when Pandora was 20 years old.
Four generations previously, Pandora's great-grandfather had been cursed by a powerful enemy in
Madragore over a business deal gone bad. Arabian curses can be particularly nasty, extending unto your son's
sons, and all that. Very biblical. And so it was with the Demon that infested the Breedlswight family, moving from
father to first-born son. When Pandora was 13, her father choked on a chicken leg, leaving no male heirs, and
forcing Hugo, the family curse, to take Pandora instead. Beggars can't be choosers.
DE~CRIPTION
Pandora was a women driven to rid herself of the Demon possessing her, which, in the end, she managed,
in a way. Driven is a word that described all the interests she had, from furthering her shipping business, to pure
passion, to finding someone capable of loving her as an independent, powerful, and Demon possessed woman.
Unfortunately, she settled her heart on a cold lump of animated iron.
EPILOGUE
Tragically, Pandora dies at the end of the Ironwood series, and goes straight to Hell, do not pass go, do not
collect wings or a harp. Making the best of a bad situation, Pandora has become the mistress of one important
Demon after another, and has been sinking quickly through the lowerarchy (with Hugo's help). If you're visiting Hell,
and want to look Pandora up, just hang about at Sixth and Perdition, where she's often seen cooling a park benCh,
right next to the inanimate form of Fantasia Faust. We think she has a few plans in mind for that statue ...
VITAL ~TATI~TIC~
30 years old
5'7", 130 Ibs., brown hair, brown eyes
ATI'RIBUTE PROfILE
Strength Pandora began hoisting sails and battening down rigging when she was 16 years old. Active,
capable, toned, and able to last through the sort of sex that only a ship full of robust lesbians
can manage.
Stamina Pandora is a woman who is not accustomed to giving up. She has a lot of forward
momentum. Certainly, Demon possession, the loss of her family riches, the estrangement
of her mother, and the difficulty of building her own business as a teenager have not slowed
her down. Death hasn't even dulled that edge much.
Coordination Pandora's father saw to her education in dance and the graces of a young lady, and she
managed well enough in the high rigging of a Skyship, but, this having been said, her
Coordination is about average.
SKILL PROfILE
[3.0] Acting (Manipulation) - "Please help me! I have twenty Dragons in gold. It's all yours if... if... I need you!"
[4.0] Bartering (Sexual) - "I absolutely needed you to take this job, and you were reluctant. Like any other man, you
seemed willing to let your dick make the important decisions in your life."
[2.0] Fencing (Playing for Time) - "I can take care of myself."
[3.0] Finance (Staying in Business) - "I deducted eight Marks for the clothes, food, drink, and first-class cabin you
commandeered."
[2.0] Geography and People (Ironwood) - "I've been looking for you - you fit the description I was given."
[5.0] Skyship Operations (Captain) - "Christ! Tif still has the sails up in this storm? What could she be thinking?
She's a better Mate than this!"
[2.0] Theology (Demons) - "Hugof
PERSONALITY PROfILE
Bitter Moderate
Caring Moderate
Driven Extreme
Emotional Strong
Lonely Strong
Perfectionist Moderate
DESCRIPTORS
Connections
Demon Possessed (see the profile for 'Hugo Wormfire') - In addition to her other worries, Pandora is host to Sir
Hugo Wormfire, a Demon of some renown . The result is that she may call upon him in times of trouble . The down
sides are that Hugo requires sexual satisfaction before he will return to Hell, and Pandora will be doomed to Perdition
when she dies due to the sin attached to such an arrangement.
The Lazarus Knife
Impetuous (Flaw)
Ship's Captain (Primary)
Sky Ship - Pandora owns a Skyship, or at least she's making payments on one. This allows her to get around in style,
but also incurs a great deal of expenses (and headaches). She is mainly engaged in the shipping of foodstuffs (boring
we know, but a girls gotta' make a living) .
HI~TORICAL DATA
Dragavon is the son of the True Dragon Grumgarten. Grumgarten,
whose cave is 8 degrees clockwise of due north, is peculiar in that he takes a
mild interest in non-Dragon politics, having interacted in the past with Merlin,
King Arthur, and the Goblin King . Some 88 years ago, Grumgarten took the
form of a Valentinian fighting man, in order to lie with a serving wench that had
caught his eye, namely Elspeth Sweet, the only daughter of Captain Nicholas
Sweet (a Valentinian fighting man himself), who had died at war and left
Elspeth penniless. Elspeth must have guessed the nature of Dragavon's father,
for Dragavon means 'Dragon's son'. Elspeth died when Dragavon was only 12,
leaving Davey to spend his next year in an orphanage, before being adopted by the Smiths, a merchant couple.
The Smiths were taken by Dragavon's strength, and thought they would get some work out of him. However,
Dragavon couldn't stand them, and ran off to join the Valentinian Air Navy instead. Davey spent one month as a
cabin boy before jumping ship, in order to save himself from a life of sodomy, after learning about the long standing
naval tradition of ships' wives. Naval deserters have few options, so Dragavon headed into the Ironwood to find
freedom and income. Dragavon managed to bum around the Ironwood until a combination of gambling debts and
elder Dragons made living on Avalon too hot, so he bought a ticket to Earth at the age of 30, and skipped town one
jump ahead of the bounty hunters. Davey got to Earth just in time for the build up to WWII, and served as a U.S.
Army private in the 4 th Infantry Division. After the war, he spent the next 28 years in the Seattle area, working fishing
boats, drinking too much, and placing the odd bet. The odd bet ran up enough of a debt that Dragavon thought
it prudent to return home once again. At the age of 60, Dragavon returned to the Ironwood as a 'hero for hire',
although he mostly acted as a kind of backwood's guide to the most dangerous copse of old growth in the Six
Worlds. Over the next 20 years, Dragavon gained a reputation (the result of good self-promotion) as a cad , lady's
man, and one of the most knowledgeable guides in the Ironwood. Unfortunately, such good publicity found its way
back to his own people, and, at the age of 80, Dragavon was forced back into retirement, on Earth again, due to
the intense interest of a True Dragon who was hunting for him. Davey went back into the U.S. Army, as a Military
Policeman this time (even a putz like Dragavon can learn), stationed in Germany, where he met Mike Sin, his future
business partner, and formed one of his few real friendships. Five years later, at the age of 85, Dragavon was able
to travel back to Avalon, and took up residence in the Ironwood once again, as a professional tour guide, until he
stumbled across a little filly named Ursula ...
DE~CRIPTION
David Dragavon is a putz. An egocentric, lazy, bum, with a heritage of power, and an assured future, who
can afford to let his dick do most of his thinking for him. Dragavon is, nevertheless, a good natured, and usually
well-intentioned putz, and getting brighter and more capable with each passing decade.
EPILOGUE
After the Ironwood mini-series, Gnaric buys Dragavon his inn. Dave knows that Gnaric is right about his lack
of business sense, so he brings his friend , Mike Sin, overfrom Earth, to run the inn for him. Mike manages the place,
and Dragavon gets free food and drink, plus his own room and table ... so no one can kick him out.
VITAL ~TATI~TIC~
87 years old
6", 180 Ibs., dirty blonde hair, blue eyes
ATTRIBUTE PROfILE
Strength Dragavon is strong enough to heft a boulder the size of a VW Bug and make threatening
gestures with it. He does so only in pressing circumstances, however.
SKILL PROfILE
[3.0] Brawling (Bar Room) - "Suffice it to say that when the need for action arose, I was ready. Just part of being
a hero."
[4.0] Carousing (Showing Off) - "What can I say? I have amazing bladder control."
[3.0] Earth Lore (Vices) - "Money! And some black market smokes, smuggled from Earth. Nasty habit, babe. They're
mine now!"
[3.0] Firearms (Military Sidearms) - "There must be something around here I can use as a weapon."
[5.0] Ironwood Lore (Dives) - "I've seen downtown Detroit on Earth, and by comparison, Ironwood isn't that bad.
For most of my life, it's the place I've called home."
[0.5] Seduction (Floozies) - "I'm sorry, did I enter the wrong cabin?"
[0.5] Swordsmanship (Use the Pointy End) - "I'm not very good with swords. The one time I ever used one, I stuck
it through the entirely wrong person."
PERSONALITY PROfILE
Good Natured Strong
Impulsive Moderate
Satyriasis Extreme
Trustworthy Strong
Unreliable Strong
DESCRIPTORS
Dragon Egg (Primary) - At this point, Dragavon is 30% immune to magic (Magic Resistance '3.0'), immune to most
diseases and poisons, and completely immune to fire.
Hero for Rent - Davey, during his long life of playing ditch the Dragon, has acquired quite an eclectic variety of
knowledge and connections. He uses these assets as an excuse to earn a living, and so far it's been working
surprisingly well .
Mentor - Grumgarten is prepared to intercede on his son's behalf where necessary.
HISTORICAL DATA
Gnaric is interested in only one thing, and that's Enchanting. Gnaric is
an Enchanter. Everything else is either an unnecessary, or necessary diversion
from the study of magic. At the ripe age of 600, Gnaric can only dimly remember
a time when he was not an Enchanter. He had Gnomish parents, and lived
among other Gnomes when he was small (or smaller), and then entered the
Melthusian University, graduating with honors, in Enchantment. He spent
another century at that same institution, as an instructor, before earning
himself a place as a Junior Member of the Goblin Market. Gnaric is now one
of Avalon's top Enchanters, has sat as a voting member in the Goblin Market's
councils at various times, and helped write many of that body's rules governing
the profession of Enchantment. Gnaric removed himself from the political scene some one hundred years ago, in
favor of study and research, although he's been careful to keep his place on the Goblin Market's Ghost Door Transit
Authority Subcommittee.
DESCRIPTION
Gnaric is a crabby little fart who has few friends and cou ld care less. He's typically Gnomish in build, in that
he would be 'cute' as a stuffed doll. Gnaric genuinely wishes to simply be left alone to his studies, although he has
a certain fondness for Drag avon , which he would never ad mit. He probably looks forward to the day when the trouble
he's taken for Dragavon might payoff in one pint bags of Davey's precious bodily fluids.
EPILOGUE
After the Ironwood mini-series, Gnaric buys Dragavon his inn, and then goes to work on the Lazarus Knife,
which should keep him busy for the next decade or two. He maintains his friendship with Dragavon, even visiting
Dave's inn. It's not long before Gnaric invents a magical 'air conditioner' for his tower, as a side project, and makes
a fortune off the wildly successful patent. He becomes fabulously rich and doesn't share a penny of the money with
anyone ... crabby little fart!
VITAL STATISTICS
618 years old
4', 90 Ibs., black hair, brown eyes
ATTRIBUTE PROfILE
Strength Gnaric is a 4' tall, stubby, 600 year old man. Let's get serious.
Stamina Physically, Gnaric's an old, short, stubby guy on a riding dog. Mentally, he's a tough as nails
veteran of a 600 year long struggle with impossibly complex forces.
Coordination That low center of gravity can sometimes have its advantages, but that's about the only one.
However, Gnaric does have the fingers of a finely trained craftsman, which he is.
Intellect Gnaric may not always remember to tie his own shoes, but that's because he's at work on
much more important things.
Intuition Somewhere underneath that very rough exterior, Gnaric is well aware of what people want
and expect, and how they intend to get it. He's played several hundred years of politics in
the Goblin Market. It's just that he no longer pays much attention to that sort of thing, most
of the time.
Presence When he's in the mood he can put on an impressive show. Without that rare effort, he's just
a small funny looking guy.
SKILL PROfILE
[3.0] Deduction (Logical) - "Oh, that shouldn't be too hard to deduce given the nature of those attacks."
[5.0] Minstrel (History) - "I wouldn't be much of a credit to my profession if I didn't know the real poop on one of the
important people in the world."
[2.0] Riding (Dogs) - "Shlurp! Shlurp!"
PERSONALITY PROfILE
Crabby Fart Extreme
Dedicated Extreme
Bitter Moderate
Suspicious Strong
DESCRIPTORS
Ancient Artifacts
Doctor of Enchantment (Primary)
Major Connections
Member of the Goblin Market
Seat on the Ghost Door Council
Tower (Servants, Fully Equipped, Research Library, Guards)
m~TORICA1 DATA
Simon was born and raised in Prince of Tides, the bright, handsome, and
capable son of a wealthy noble family, which basically guaranteed him the fast-
track within the church hierarchy. Simon has risen all the faster for being
extraordinarily thorough, devious, and deadly. His current Diocese is within
Prince of Tides, where Simon is under the direct supervision of Cardinal-
General Fast, and on special assignment to spy on Sulimon Canto. Unfortu-
nately for the Church, Simon and Sulimon quickly found that they were soul
mates in many ways, and an odd friendship, no less true for its deviancy, has
formed between them. Sulimon Canto provides small bits of information for
Simon to feed to his supervisors, so that Simon can continue to act as Canto's personal henchmen. There's a rumor
that the two men are sexually involved, which neither has discouraged, both of them preferring a harmless and
convenient lie to any more truthful explanations. Simon is also in command of an Air Cavalry Unit in the forces of
the First Church of Christ Avenger, and finds himself inconvenienced by official duties from time to time.
DE~CRIPTION
Simon is an ecclesiastical scholar, a brilliant military man, and an evil little fuck. He's quite handsome, and
as smooth as silk.
EPILOGUE
After the Ironwood mini-series, Simon is promoted to the rank of Bishop-Colonel, re-assigned to Pandora, and
placed in charge of Fishermen operations there. The Church of Christ Avenger normally does not allow Fisherman
to rise to high rank, nor do they allow those who oversee them to become Fishermen, but Simon manages to obtain
permission to take the training, so he adds Assassination to his many Skills.
VITAL ~TATI~TIC~
35 years old
6', 190 Ibs., blond hair, blue eye:.;
ATTRIBUTE PROfILE
Strength Too much muscle would provide for a rougher look than Simon finds optimal, so he keeps
himself to the kind of toned perfection you expect to find on Greek statues.
Stamina The trick is not to over-exert. There's no need for wasted energy, that way there's always some
available when you need it.
Coordination Shing, clang, ding ding ding ... we can start when ever you're ready ... oh, you appear to be dead.
Intellect Just plain devious.
Intuition Simon might have been merely dangerous if he weren't such a good judge of character.
Presence Simon has Aryan poster child good looks, with just a hint of something far more sinister
showing through.
~KILL PROfILE
[4.0] Bureaucracy (Personal Gain) - "Vicar Loren was right; life is farce."
[5.0] Etiquette (Eating Well) - "Munch."
[4.5] Politics (Personal Gain) - "Woman, the church doesn't hand out frivolous annulments, in order to meet the
educational whims of its subjects. Still - your daughter is not without her pedestrian charms."
[4.0] Riding (Gabriel's Ratchet) - "Church business. Our annual wargames. My air-cav. unit is on maneuvers."
[6.0] Subterfuge (Overt Manipulation) - "By the time we had actually crossed swords, D'Lacy was so rattled with
anger, I was simply able to walk up and shove my point through him."
PERSONALITY PROFILE
Hedonist Strong
Pragmatic Extreme
Subtle Moderate
DESCRIPTORS
Bishop-Major (Primary)
Master Swordsman
Powerful Friends
Servant of the Church (Flaw)
Wealthy Family
HISTORICAL DATA
Sulimon Canto was the poor son of peasant farmers, who had a quick
enough wit, and sharp enough mind, to win a full Scholarship to the Melthusian
University of Sorcery. However, his quick wit and easygoing bumpkin attitudes
did not overly impress his teachers, and the only reputation he won was as
class clown. It wasn't until Sulimon fell head over heels (literally) for Angela
Morphella, a graduate student in Combat Sorcery, nearly got tossed out of
school for her, and was placed on double-secret probation, that he had some
reason to put his clockwork mind to more practical uses. Angela's death during
her graduation duel changed Sulimon forever, and his obsession with her
consumed the next 450 years of his life. That story has already been told in the
Ironwood comic books, by Bill Willingham (bless his little pervert's heart), published by Eros Comix (an upstanding
alter of pornography in the otherwise sleepy little community of Seattle). At the time of the Ironwood mini-series,
Canto has become one of the three major powers ruling over Prince of Tides, a triumvirate made up of himself, the
First Church of Christ Avenger, and the local nobility. He has tremendous wealth, is one of the world's foremost
Combat Sorcerers, has turned dabbling in Necromancy into a high art, maintains a ring of spies in all parts of Avalon,
and he might even be a happy man if not for the fact that he can no longer get it up for any other woman than Angela,
who has been long dead.
DESCRIPTION
Sulimon is tall, dark, and very scary. He is neither handsome nor ugly, but simply very powerful. He is a proud
statue with a sullen gaze.
EPILOGUE
After the Ironwood mini-series, Sulimon comes to terms with the loss of his love. Eventually, he regains his
sexual prowess, takes several lovers, and finally comes to really enjoy his constant political maneuvering and
intrigue.
VITAL STATISTICS
456 years old
6'2", 230 Ibs., black hair, brown eyes
ATTRIBUTE PROfILE
Strength Canto is a well built man with no athletic ambition.
Stamina Sulimon's physical endurance has been dulled through years of good living, but there's no
mental pressure which will break him, and no emotional torture worse than what he's chosen
to inflict on himself.
Coordination Eh, you rarely need to dodge when it's so much easier to make things disappear.
Intellect It's either plans within plans within plans, or cut-throat simplicity, and there's rarely an error
over which to apply.
Intuition If Canto pays any attention to you, it's because you're an obstacle, or will be. See Intellect.
Presence The man's name carries more weight than most people's threats.
SKILL PROFILE
[5.5] Magical Duels (Preparation) - "You're in a hurry to get back to your fucking? Fine. Fuck you."
[6.0] Politics (Intrigue) - "You intrigue too much Simon. You're looking for a complex answer, where the actual reason
is very simple. Mrs. D'Lacy explained it to you. Viscount D'Lacy was active in the government and a rabid anti-
Sorcerist. He was beginning to bother me."
[4.0] Research (Where Did I Put That?) - "Hmmn, I suppose I could find something, while I'm rummaging through
all of this."
PERSONALITY PROFILE
Callous Strong
Driven Extreme
Obsessive Extreme
Power Hungry Strong
Sullen Strong
DESCRIPTORS
Can't Get It Up (Flaw)
Doctor Of Combat Sorcery (Primary)
Lost Love (Flaw)
Member of the Goblin Market
Political Power
Research Library
Seat on the Goblin Market Council
Spy Network
Unmitigated Power
m~TORIO\L DATA
As portrayed in the Ironwood mini-series, Fantasia Faust is an Iron
Golem, a living hunk of metal, created by the Earth wizard Col Collum in order
to rid his lands of invading Faeries. Once the Faeries were gone, Col found
'other uses' for his beautiful and dangerous creation, first as a lover, and then
as an assassin. When Col lost a duel to another Sorcerer, Fantasia found
herself under her own direction. It was only natural that she continue in the path
she seemed most apt at, so she has made herself a career as an interdimensional
assassin for hire. She is aided in her work by the matrix of powerful Spells
woven into her Form by Col Collum. These include Levitations to reduce her
weight to a mere 110 Ibs., Illusions so complete that you could be ravaged by Fantasia without ever realizing she
wasn't entirely made of soft, warm, forgiving flesh, and subtle but effective Neuromancies to entice anything with
a steady pulse to want her. Talk about beauty and the beast. She's both. Fantasia has failed only twice, and both
times were due to gaps in the information provided for her by her employers. Should she ever become mobile again,
she will be sure not to repeat this mistake.
DMCRIPTION
Fantasia is a very handsome and well built woman, capable of going from sweet, naive, and demure, to
concentrated, deadly, and unforgiving, inside the blink of an eye. Despite her well deserved reputation as a stone
cold killer, for Fantasia, it's just a job. She can also be warm, generous, and genuinely loyal to those she accepts
as friends. Fantasia has never been asked to kill somebody she's close to, however.
fPILOGUE
Fantasia went to Hell after Hugo swallowed her. Unfortunately, Hell is a place for damned souls. Although
Fantasia has thoughts and emotions, she has no soul. After some bickering, it was decided that Fantasia be put
into stasis, and her Enchantments removed, until the lowerarchy can decide what to do with her. She now stands
as a motionless statue at the corner of Sixth and Perdition.
VITAL ~TATI~TIC~
Hundreds of years old
5'7",110 Ibs. (with Spells), black hair, brown eyes
A'fTRIBUTr; PROfILE
Strength We've never seen the full extent of Fantasia's physical prowess, because she tends to be a
finesse sort of killer, but I wouldn't put odds against her on anything less than a Frost Giant.
Stamina She's a machine.
Coordination A well oiled machine, capable of snapping the necks of Pixies and tearing the little wings off
of Sprites.
Intellect Cold, calculating, good when she can figure all the angles. Quick, but not piercing or terribly
creative.
Intuition Fantasia doesn't run on Intuition. She plays the odds, and plays them well, but that's not the
same thing in a pinch.
Presence Anywhere from pretty and petite, to conversation stopping coldness, like an iron baseball bat
in the teeth.
~KILL PROfILE
[4.0] Acting (Human) - "Since I could always switch to force after friendship, but not vice versa, I decided to start
with the gentler approach."
PERSONALITY PROfILE
Congenial Strong
Content Moderate
Dedicated Extreme
Practical Strong
Trustworthy Extreme
DESCRIPTORS
Iron Golem
Professional Assassin (Primary)
Cool
Enchanted
Been There
Killing Strike
m~TORICAL DATA
Hugo is thousands of years old. He has slowly, over the centuries,
climbed down the ladder of Hell's lowerarchy, to reach the depths he currently
holds. He's certainly downwardly mobile, and continues to gain power with
every passing century. A few years ago, Hugo was caught in the right place,
at the right time, and bound to the possession of the Breedlswight bloodline.
DE~CRIPTION
Hugo is a nice guy as Demons go, and holds no malice towards Pandora. He's just doing his job. Hugo, being
fashion conscious, will never appear in the same form twice, although every avatar he chooses will be DemoniC,
huge, and erect.
EPILOGUE
I dreamt last night I was on a boat to Heaven. By some chance I had brought my dice along, and there I stood,
and I hollered someone fade me, but the passengers they knew right from wrong. And the people all said sit down,
sit down you're rocking the boat, 'cause the Devil will drag you under by the sharp lapels of your checkered coat.
Sit down you're rocking the boat...
VITAL ~TATI~TIC~
Demon
ATTRIBUTE PROfILE
Strength Hugo has the musculature of large Troll.
Stamina Hugo can always take physical punishment like a Frost Giant.
Coordination Although he may appear ungainly, Hugo is able to shift his bulk around with the ease of an ape.
Intellect Hugo has the mind of an administrator, and an excellent memory for people, places, and dates.
Intuition Demons understand parts of the human soul with an exacting precision, and are blinded to
other whole territories of the conscience.
Presence For Hob's sake, this is a Thane of Perdition.
~KILL PROfiLE
[4.0] Bureaucracy (Lowerarchy) - "It can't be done. Wouldn't be proper at all. Why, I'd be pilloried by my colleagues."
[7.0] History (Sins and Sinners) - "A very troubled young woman. She hasn't adjusted very well to being Demon
possessed. The male members of her ancestry didn't take it as badly."
[5.0] Religion (Loopholes) - "Leave her? Voluntarily?"
PER~ONALITY PROfiLE
Lecherous Extreme
Polite Moderate
Power Hungry Moderate
DE~CRIPTOR~
Junior Bishop of the Second Charnel Pit (Primary)
Thane of Perdition
Bound to the Breedlswight Family (Flaw)
IDJ)TORICAL DATA
Ursula is the only daughter of the powerful Woodking, a very protective
and overbearing father. The Woodking has swadled Ursula in smothering
protection, both magical and physical (she's normally given a guard of 5 or 6
other Centaurs). Ursula's entire life has been like this, and she's grown into
something of a wild girl in her rebellion. But when Ursula takes up with humans,
and less savory creatures, that's the straw that breaks the Centaur's back. Even
a father can only stand so much .
DEJ)CRIPTION
Ursula is a typical sheltered rich girl, with lots of charm and innocence, and not much common sense (and
no real education in Latin until she meets Dragavon).
EPILOGUE
Ursula is actually not disintegrated by Sulimon Canto at the end of the Ironwood mini-series, although she
would have been fried toad in an instant if it weren't for her father's protective Wards. So instead of feeling the effects
of Canto's Spell, she's transported back to Daddy. Unfortunately, Ursula had relations with the Demon Hugo
Wormfire during the course of her exploits, and ends up carrying his child. Some months later, she gives birth to
a Demon child, and her father has her stoned to death. Spare the rod, spoil the child.
VITAL J)TATIJ)TICJ)
20 years old
7", lots-o-Ibs., brown hair, brown eyes
ATTRIBUTE PROfILE
Strength The girl has healthy lungs, flanks, and bodacious mams. She's as strong as horse.
Stamina Well, for a Centaur she's a spoiled brat who hasn't worked an honest day in her life, but that
still leaves her as a natural at equestrian sports, hunting, and hiking.
Coordination Not a Centaur strong suite. Ursula is agile enough, given the maneuvering room, and she's
a trained warrior, but all that extra mass has its disadvantages for lithe maneuvering .
Intellect Isn't he cute.
Intuition Isn't he cute.
Presence Pushy in an adorable sort of way.
J)KlLL PROfILE
[4.0] Combat (Lance) - "Bitch!"
[2.0] Leadership (Getting Her Way) - "You guys can head back. Tell Peter I'll be along later. So Davey honey,
however did you find me."
[1.0] Linguistics (Latin) - "Squid pro crow, Davey."
[3.0] Seduction (Being Seduced) - "Dive right in, tiger. Just remember to come up for air."
[1.0] Tactics (Charge!) - "Bastard ."
Mentus will be eager to accompany the Main Cast The Main Cast is forced to cross a rapid running
towards the White Elf Lodge. He'll say he saw which river, flanked by steep and slippery slopes. The shallow-
direction the main body of Elves flew off in after ransack- est part of the river still runs waist deep, the current is fast,
ing the ship, and that should point straight towards where and the weather is miserable. You can allow the entire
the Main Cast wants to go. He prefers to be taken with the group to make it across, or you can have someone lose
group when they leave, for a chance at revenge, to his/her footing, and get swept away in the current. Shame.
recover some rare family heirloom (a sword, a brooch, a Off they go, dragged under and into the rapids. See ya
mirror, but not a box) , to help rescue the few wounded later.
survivors taken as slaves (did he not mention that be-
fore?), to recover stolen money, you name it. If forced, Cut Scene
Mentus will stay behind, and then follow the Main Cast at
a discreet distance (that rain just keeps abating, then Let the Main Cast search for anyone swept away by
coming back, abating, then coming back ...). the river to no avail. After they've given up, and moved
on, you can use this Cut Scene, wherein the half-drowned
Pinch I victim is found lying unconscious on the river bank by a
band of Elves. Later in the scenario, the Main Cast will be
Time to piSS off the Main Cast a bit more. Now, just reunited, but this provides a solid reason for the Elves to
to prove that what they don't know will hurt them, we'll tell be quite prepared for the group when they arrive. You may
you what's going on, but let them find out the hard way. wish to take the river victim aside, and play through the
The crew is about to encounter a small encampment of Scene of waking up a prisoner inside the Elf Lodge, the
Ironwood vagabonds, composed of one Minotaur subsequent questioning, and possible light torture.
(Stanislav), a Hill Ogre (Oliver) , 3 Orcs (Scar, Hook, and
Lefty), and 2 Kobolds (Mew, and Titus). They are all hurt
and nursing wounds, and likelihood is that the Main Cast
will have no great difficulty getting the drop on them . In the
la Marian Arbel
I
[n Mark Arbel
"My fondest memories as a child were of being left in the forest."
•
[3.0] Woodsperson (Primary) Outspoken
[4.S] Stamina [3 .0] Stealth Keen Nose Loner
[3.S] Coordination [S.O] Climbing Thigh Master (Like a Vice) Romantic
[3.S] Intellect [4.0] Tracking Wierd (Flaw)
[S.O] Intuition [3.0] Hunting
[3.S] Presence [3.0] Ironwood Lore
[3.0] Axe
la Alexandria Tallman
In Alexander Tallman
"Yeah, yeah, very funny. One more short joke and I'll chop you down to my size."
I
IQONWOOD Setting Book 283
bede rogerson (Order #32779637)
.0 Patricia Smallberries
n Patrick Small berries
"Do you see the bird in that tree, no the other tree, no the one farther than that.. .."
II Brenda Hulchsinjin
I
n Brendan Hulchsinjin
"Well, most of my training, up until now, has been theoretical."
I
[5.0] Transformation
Bajel's Assumption of the Spiked Form D.O.A.
Setting the Limb to Rights
II Angela Groundsplow
D Arthur Groundsplow
"Well, I believe it's from the ... hold on a minute, that's a real sword."
"Now, finally, vengeance is mine. You all shall die at my hand, as soon as I get out of this sailor costume .....
•
Bastard (Primary) Arrogant
[4.5] Stamina [3.0] Poetry Doctor of Geomancy Powerhungry ~DD
[3 .0] Coordination [4.0] Etiquette Wealthy and Powerful Deceptive ~~D
[6.0] Intellect [6.0] Lore Gaea's Chew Toy (Flaw)
[3.0] Intuition [6.0] Geomancy
[4.0] Presence [4 .0] Elemental Magic
SPELLS
[2.0] Demonology
[2.0] Divination
Lots of Big Effects
[2.0] Abjuration
[5 .0] Conjuration
[6.0] Evocation
[3.0] Transformation
10 Elvish Warriors
In Elvish Warriors
"Wait, wait, wait, we need a witness, otherwise you're not worth a braid."
•
[3.0] Strength [4.0] Blade Work Black Hearted (Primary) Dangerous
[3 .5] Stamina [5.0] Elvish Elf Earth Muffin ~DD
[4.0] Coordination [5.0] Double-Dealing Braids Proud ~~D
[3.0] Intellect [5.0] Lovecraft Elf (Flaw)
[4.0] Intuition
[4.0] Presence
In Mr. T. Rex
I
"I love you ... you love me ... we're a... Munch! Munchl Stomp!"
•
[8.0] Strength [5 .0] Mage Eating T-Rex (Primary) Hungry
[8.0] Stamina [5.0] General Mayhem Bad Motherfucker Playful
[2.0] Coordination [6.0] Specific Damage Extra-Large Determined
[2.0] Intellect No Frontal Lobes (Flaw)
[2.0] Intuition
[5.5] Presence
I
IRONWOOD Setting Book 285
bede rogerson (Order #32779637)
You may not know that books are bound in 'signatures', which are sets of pages 8, 16, or 3'2 pages long (usually). We use 16
pB8e s{5nal:nres. That meant a book '288 pages long, which is the closest multiple of 16 to what we actually had written. Now,
normally, we would have carefu1\y planned our 'filler' so that this book would come to a nice even '288 pages, like that's exactly
what we had planned from the start (see our last book). But this project was scheduled for 6 months and has taken a year
to produce, mostly because we sat on our lazy fat asses after GenCon and didn't get 'round to finishing the book for two
months. We drank beer instead. Now we're later than late, it's '2:35 in the a.m., on a Thursday, I've got to be at work at 8 in
the morning (and Trav's got to see a matinee today, he wanted me to mention that), and I've still got to get the last '20 pages
from IBM to MAC Syquest. and because the software we normally use to do that doesn't work under our bright new shiny Wm95 ,
we've got to move hardware. Joy. So, although I think the rest of the book is just brilliant, we don't have the energy to be
creative just now. Drugs. Maybe drugs would help, but I'm unstoned sober at the moment. and I never really think strai@t like
this. I suppose we'll look back on this and think, what the fuck were we dOing. I mean, this is hardly professional. But right now,
at this moment. now '2:40 in the a.m., I'm all for screwing professional and getting some sleep. So, welcome to your official
Ironwood Wasted Space. Use it with our love (maybe you could do your taxes or something).
[ aNY1N3~
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«0 Casting Against Wards 1 Risk penalty for every Rank of Sophistication of the Ward
~UiI~UiIfr
~,® o ~ ~@©@UiI@] Interruptions and Awkward Circumstances
02il,® 0 ~ ~@©@UiI@]® Annoyed 0 Risk penalty
o~,® 0 ~ @ ~®@@UiI@]® Distracted 1 Risk penalty
Threatened 2 Risk penalty
®,® 0 ~ Iilj]OUill\ll~@ Endangered 3 Risk penalty
,:,:. Forcefully Interrupted 4 Risk penalty
«?~ ,® 0 ~ Iilj] O Uill\ll~@®
r:::
III
0::: «?2il,®0 + ~ ® Iilj]OUill\llil@®
r::: «?:ll,® 0 • :ll® Iilj]OUill\llfr@® No Words and Gestures 1/2 Risk penalty per every time interval greater than one minute
0
:.;:;
III ~,®o ~ [)i]@l\ll[i' Rushing Spells 1 Risk penalty for every time interval the Spell is shortened by
CJ
:.;:; «?@,® 0 ~ [)i]@11Il1i'®
.!!! Sophistication Rank 1 Risk penalty for every Rank which exceeds Competency
.r::: «?@,® 0 ~ [)i]@11Il1i'®
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0 «?U',® 0 Hll@W Taking Extra Time Reduction of 1 Risk for every extra time interval taken
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«?~:ll,® 0 :ll '\f@@1i'®
Sympathy & Correspondence Exceptional productions eam a reduction of 1 Hazard and 1 time interval
«?~~,® 0 ~ @'\f@@1i'®
«?~@,® 0 :ll® '\f@@1i'® Field Testing 1 Insight is gained, 1 Hazard (or 1 Risk) added to the running total,
and the current Hazards (or Risks) are increased by 1
~o ~ ~@UiI~[I,[, 1l]'
Multiple Laboratory Projects Projects within two time intervals of each other will conflict, adding
1 Hazard to the running total, and the project takes a number of
Hazards equal to the number of other projects it conflicts with
Sophistication Rank 1 Hazard for every Rank by which Sophistication exceeds Competency
Time Interval Penalties
Shaping a Spell - +0 Stolen Notes Reduce creation time by 1 interval, and reduce the number of
Constructing a Spell - +3 Hazards by 1 as well
Storing Flux - + 1
Learning a New Shape - +9
Taking Extra Time A reduction of 1 Hazard for every extra time interval taken
Inventing a New Construct - +10 Lab and Library Space See 'Quality Lab Space' and 'Quality Libraries'
Enchanting a Device - +11
Perfecting an Enchantment - +3
Distilling a Potion - + 7
Uncontrolled Results Guide
Writing a Scroll - +5
x2 Doses of a Potion - +1/2 1.0 Forget why you cast the Spell and hesitate - Blazing Sphere sputters out - Summon a
slightly more powerful creature than intended.
The Cost of Sorcery 2.0 Invisibility drifts - Ward has a hole in it - Physical Transformation begins to affect the mind
as well.
Sophistication # of Bloodstones
Used 3.0 Hex effects the caster as well as the victim - Elemental Summoned without proper control,
and a Contest of Wills ensues - Blazing Sphere takes an erratic and unpredictable path.
0.0 .0005
4.0 Awaken an angry and unBound Undead creature - Temporary personality alterations -
1.0 .02 Healing damages the target's pattern, causing a magical infection.
2.0 .05 5.0 Spell goes into uncontrolled repetitions and must be untied - Illusion takes on a malign
intelligence of its own - Your Divination seals the recipient to an ugly Fate.
3.0 .1
6.0 Physical Transformation causes complete alterations in personality and outlook - Blazing
4.0 .15 Sphere ignites early - Wrong Demon , wrong rituals, wrong Binding.
5.0 .35 7.0 Loss of memory and/or personality - Healing unravels the subject's pattern, and he
dissolves into random Flux bits - Necromancy awakens a Revenant.
6.0 .75
8.0 Spreading pattern infections - I summoned that! - Illusionary creature with power, mind ,
7.0 1.5 and purpose all its own .
8.0 3.0 9.0 Summoned storm lasts for days, with lightning that seeks out victims - Create an opening
for something evil out of the Void to bu rn th rough your mind and posses you - Unweave
9.0 5.0 the local pattern structure leaving only Void.
10.0 10.0 10.0 Seal a whole lineage or bloodline to some horrible Fate - Create a small, accidental,
atomic explosion - Summon hoards of nasty things that you ca~'_ t_st_o-,-p_. _ _ _ __ _ _-'
bede Copyright © 1995
rogerson (Order Backstage
#32779637) Press. Permission Granted to Copy for Personal Use
bede rogerson (Order #32779637)
Ir-()nw()()d Ma!!ic ~es()luti()n t=1()Wchart
Mastery - The level of expertise, finesse, and willpower involved in the Sorcerous effect.
Situation - The quality and availability of tools and components , as well as other environmental factors.
Tactics - The interplay of strategy and counter-strategy, and the underlying agendas involved in the conflict.
It's hard to keep your imagination under control. The illusion of the Cardinal is
Not Capable
wearing Mona's face, and the swagger in his hips is anything but ecclesiastical.
The Transformation seems to have ... sharp tang in the air.. . been successful. ..
what's that movemenfl? <pounce> Now, what was ... ah, the taste of a fresh kill ...
Try to limit the Dam n! These veins are small, the bones don't fit well, and the brain may already be
damaged, but digging you r own is a lot cheaper than ordering catalogue parts.
Damage
to suit the Brilliant fucking idea! Bring down the roof with a massive boomi ng squeal. W orked
Lesson. great. Too great. Now you're caught in a cave-in , and your right leg looks bad.
It's hard to manipu late the raw power of Flux with a small ugly Goblin biting into your
Very Capable
leg, your guard's shield in your face , and the wi nd entirely knocked out of you .
The Test of Wills was on the harsh side of cruel , so it's no surprise, as you look up,
Mastery that this isn't Deacon-Fiend Zwegmort. Still, he has a pleasant sneer.
Let them know You expected the painful Spell to set to the man 's arm, but it seems to be reworking
they w e re About Capable Situation his whole skeletal structu re .. . Hold it, that 's no man, and boy is it angry l
Lucky. Lit every nerve on fire, and he only smiled. Sick twist. How were you supposed to
Then give them Tactics know he was into that sort of thing. At least he slowed down a bit to savor it.
nother chance
Interesting, you haven't released that Spell yet, it's still Shrouded in Secrecy, and
Very Capable there's no way that she should be casting it. At least you know those Flux knots too.
Not Capable
a
Not a problem. Just few 'minor' adjustments. Now, won't the ki ng be pleased.
Maybe you'll even get that position on his personal Divinination staf f.
The formula is complex but there's no time to slow down now, You have to keep up
Mastery with the reaction. Quickly now, what's next ... Ah yes , the vesserwith the pestle ...
Tying the last knot, and focusing your will, you desperately try calling forth a storm to
Not Capable slow the progress of your enemies, and .. . it goes preternaturally calm ...
You've been working the will of the executioner since you were taken from your cell ,
but now the axe is over your head, and the Bishop is gloating in the box seats ...
Give them You've got the trap balanced on only a few strands of Flux before they suddenly
reason to !About Capable begin to decay. What kind of cruel bastard would put a count down timer on aWard?
Doubt.
35 Elves, 1 Bloodstone. 32 Elves, 9 tenths of a Bloodstone, 27 Elves, 8 tenths of a
Let Victory Bloodstone ...
be Uncertain.
The bastard fl ashes you a knowing smile. You know better. You raise your index
Very Capable finger, as your opponent repeats after you , "Bang, you're dead!" Was that an echo?
One last push across the black gate, and the dead Duke will be forced to reveal his
Not Capable secrets. But wait, what's that sound from the storage closet? "Revengeeeee ... "
A 300% return on your employer's investment in under 72 hours. Not bad . Must be
Mastery some kind of record . Speaking of records, the Goblin Market wants to investigate.
Keep the p a ce. You finally got that Personality Simulacrum to work, but now your Flux Dummy is
About Capable Situation demanding a cut of the royalties. If only you knew where the thing hid your lab notes.
Prese nt a new
Dilemma. Oh , sure. Great idea. Summon a Beast from the Void to devour your enemies. Well,
Tactics it did that, but a half hour later, and it's still hungry ...
(plot twist)
Very Capable Looks like you fi nally get to fi nd out what color Fate 's underwear is ... Oh my.
As your Spell takes Shape, you know that your oppone nt was faster, then ... he
Not Capable explodes!'?
Erwang le's Blazi ng Sphere? Twattle. Ain't got shit on Bugwort's Rai ning Lightning of
Mastery Doom. Nothing's ever so fast as the Spell you designed yourself.
T he Demon laughs at th e Summoning Circle , reaching out to torture your so ul, and
L e t them k now About Capable Situation dominate your wi ll, and then you speak its True Name. There's no laug hter now...
t hey've Done
Well. Tactics Oh , yooo hoool I'm over here.
Very Capable "You want to get back to you r fucki ng? Fine. Fuck you!"
Copyright
bede rogerson © 1993
(Order #32779637) Backstage Press. Permission Granted to Copy for Personal Use
/
Theatrix is a Trademark of Backstage Press. Copyright © 1995 Backstage Press. All rights reserved. Printed in the U.S. of A. STOCK #2 $26.95 U.S.
bede rogerson (Order #32779637)