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DDND Final
DDND Final
How to Use It
- As a GM or group of collaborating players, ask about the food
that can be found in the setting and how it can be explored.
Use references such as TV shows like No Reservations, Bizarre
Foods, and of course, Diners, Drive-Ins, and Dives (Guy Fieri
analogue optional.)
- Use scene framing tools that reflect what you see in reality TV
shows, including the prep that goes
into setting up the shots you see on
TV. Imagine how many takes have
to happen to get the final shot and
the hilarity and drama that would
ensue because of that.
- Have lots of in-character
conversations about the food
you’re eating in-game, and reflect
on the experiences you’ve had
together. A key component is
the characters’ relationships, so express those relationships
conversationally.
- Get creative with the types of foods. Think about what
fantasy races, alien species, far-future cultures, or people in
an alternate universe wild west may eat. Give the foods vivid
descriptions. If you’re not hungry (or grossed out) by the end
of the session of play, you’re not being descriptive enough.
- Decentralize violence and combat. If you’re in a system
that prioritizes those things, apply those rules to the social
situations and challenges you face rather than to the killing of
an enemy. Give hit points to social challenges or crowds you
need to win over. Talk in terms of emotions and agendas, not
physical or mental damage.
Final Notes
Credit for this idea goes to Jeff Kinter, who came up with it on
Twitter. The scenic pause comes from Kira Magrann’s Powered
by the Apocalypse game, Sync. The confessional comes from a
framework my group used for a playtest of Kira Magrann’s Fate
World and Adventure ‘Til Dawn. I don’t think it’s an actual rule in
that setting, but it was too fun to not use.
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