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Vectors Slides
Vectors Slides
Vectors Slides
Vectors - are numbers (or pairs of numbers) that have both Magnitude and
Direction
Better Definition of Scalars vs. Vectors
Scalars - are quantities that can be completely summarized with one number
(whether it be positive or negative)
Vectors - are quantities that in limited cases can be completely summarized with
(whether it be positive or negative) one number but are more generally
described with 2-3 numbers as a directed arrow in space
Chart Summary
Scalars Vectors
Length displacement
mass (also density) velocity
speed acceleration
energy
temperature
Vector Terminology
!
A
!
B Parallel vectors have same direction
!
A
!
B Anti-Parallel vectors have opposite direction
!
B
!
A
Equal vectors have same direction and magnitude
Adding Vectors Graphically (1)
!
B ! =A
C !+B
! !
B
!
A !
A
Adding Vectors Graphically (2)
!
A
!
B !
B
! =B
C ! +A
!
!
A
Adding Vectors Graphically (3)
!
A
!
B !
B
! =A
C !+B
!
! =B
C ! +A
!
!
A
!+B
Adding vectors is commutative: A ! =B
! +A
!=C
!
Multiplying a vector by a scalar
!
A !
2A !
−A
Subtracting Vectors Graphically
!
B
!
A !
A !
A
!−B
A ! = ?
! =A
D !−B
!
!
−B !
−B
! "
!−B
A ! =A
! + −B
!
Vector Components (1)
y − axis
!
V ! = 〈Vx , Vy 〉 = Vx iˆ + Vy jˆ
V
# # $
# # #!#
#!#
V y = #V #V # = V = Vx2 + Vy2
# sin θ
θ ! "
Vy
# # x − axis θ = tan−1 Vx
#!#
V x = #V # cos θ
Vector Components (2)....Beware of Quadrant Number
y − axis
θ θ
x − axis
θ θ
! = 〈Vx , Vy , Vz 〉 = Vx iˆ + Vy jˆ + Vz k̂
V
k̂
jˆ
y
iˆ
x
Adding Components Vector Wise (1)
y-axis
4. 5
#
# # !# # = By = 4.5 sin 37
#B
! = 〈−3, 0〉
A θ = 37
x-axis
Bx = 4.5 cos 37
Computation
! =A
C !+B
! = 〈Ax , Ay 〉 + 〈Bx , By 〉 = 〈Ax + Bx , Ay + By 〉
!+B
A ! = 〈0.5938, 2.708〉
# # √
#! !#
#A + B # . = 0.59382 + 2.7082 = 2.761
! " % 2.708 &
C
θc = tan−1 Cy = tan−1 0.5938 ≈ 77.6
x
Adding Components Vector Wise (2)
y-axis
! =A
C !+B
! ! = 〈Bx , By 〉 = 〈4.5 cos 37, 4.5 sin 3
B
4. 5
#
# # !# # = By = 4.5 sin 37
#B
! = 〈−3, 0〉
A θ = 37
x-axis
Bx = 4.5 cos 37
”Same Result Graphically”
! =A
C !+B
! !
A
!
B
! =B
C ! +A
!
!
A !
B
”Scalar Product” or ”Dot Product” (1)
!·B
A ! = Ax Bx + Ay By + Az Bz (Dot Product or Scalar Product)
! !2 ! ! ! !
!·A
Notice A ! = A2 + A2 + A2 = !!A!!! = !!A
!!! !!A
!!! cos (0)
x y z
more generally
! !
!·B
A ! = |!a| !!!b !! cos θab
!
B
θ
! ! !
A
! Â = !!B
projA! B ! !! cos θ
”Scalar” or ”Dot Product” (2) Quick note about Unit Vectors
Â
”Scalar” or ”Dot Product” geometric property proof via Law of Cosines
! ! ! ! ! ! ! !! !
! ! ! !2 ! ! !2 ! ! !2 ! !! ! ! !
from law of cosines !A − B ! = !A ! + !B ! − 2 !A ! !B ! cos θ
! !2 " # " #
!! !! !−B ! · A !−B! =A !·A! − 2A!·B ! +B ! ·B !
but !A − B! = A
comparing like terms
! !
!·B
A ! = |!a| !!!b !! cos θab
!
B !−B
A !
θ
!
A
Determinant of a 2x2 matrix
! !
!a b !!
! = ad − bc (Determinant of 2 x 2 matrix)
!c d!
Definition of Cross Product
! !
! iˆ jˆ k̂ !!
!
C! = A×
! B ! = !Ax Ay Az ! = 〈Ay Bz −Az By , Az Bx −Ax Bz , Ax By −Ay Bx 〉
! !
!B x B y B z !
! !
!A A z !
Cx = !! y ! = Ay Bz − Az By
By Bz !
! !
!A A z !
Cy = − !! x ! = − (Ax Bz − Az Bx ) = Az Bx − Ax Bz
Bx Bz !
! !
!A A y !
Cz = !! x ! = Ax By − Ay Bx
Bx By !
Cross Product visualized (1)
!×B
A ! (thumb)
θ
! (middle finger)
B
! (index finger)
A
Cross Product visualized (2)
θ
B! (index finger )
! (middle finger)
A
! "
! ×A
B !=− A!×B
! (thumb)
Cross Product Area Interpretation
!
B
# # # ## #
# ! ! # # !# # ! #
Area = #A × B # = #A# #B # sin θ
θ
!
A