Lynchpins: Additional ten minutes casting time each. Magic of Shadow, Name of Destination, Type of Special Effect (Color, flame, Light, Mist, Cloud, Swirl, etc.), Transition Style (fade up, fade down, fade clockwise, dissipate, fold up, diminish, “pop” out, etc.), Sound Effect (Optional-boom, roar, whistle, whoosh, etc.), and After- Effect (OptionaLscent, temperature, electrical affect, or a physical token like leaves, confetti, etc.)
Mists of Ayalos [ hung on sword]:
A deep mist that enables the person to invisibly escape a scene to be able to regroup.
Casting time: One hour
Lynchpin: Magic of Shadow, Special Effects, Transitions
Paralysis [ hung on sword]
A variant on the Basic Spell “Quell,” this spell locks the target’s voluntary muscles into spasm, preventing them from moving, casting spells, etc. (Since the spell doesn’t affect the involuntary muscles, the target continues to breathe, pump blood, or whatever life-sustaining activities are normal for it.) Spell Type: Invasive. Casting Time: One Hour Lynchpins: Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery),
Alter Object Aspect[ Hung on sword]
One of those beginner “practice” spells that master sorcerers tend to forget about. All it does is slightly modify some small detail of Shadow. It’s usually easier to change objects by manipulating Shadow directly. Spell Type: Summoning. Base Casting Time: Fifteen Minutes. Lynchpins: Additional five minutes of casting time each. Magic of Shadow, Aspect Affected (Color, Texture, Scent, etc.), and Type of Alteration. Note that this is a pretty quick spell, so usually Fire Fountain [hung] The caster can point, and a literal fountain of burning liquid spurts from the pointing finger. This is rather like a magical flame thrower, The burning liquid continues to jet forth for a maximum of thirty seconds. It will stick to skin, scales, clothing, etc., and continue burning for several minutes. Spell Type: Summoning. Base Casting Time: One Hour. Lynchpins: Additional ten minutes of casting time each. Magic of Shadow, Duration (Optional), Dispel Word (Optional). Variations: The caster points at the ground, anywhere within sight range, and the fountain will spring up from that point. This version requires an additional lynchpin-Location of Target Area. Strength Drain [ Hung] Invisibility [Hung] Magic Drain [hung] Lightning Bolt [Hung] Defensive Shield [Hung] Infestation [Hung] Coat Poison (Not hung)