Hướng Dẫn Công Nghệ Pha Lê - f2p - nạp Ít (Rok f2p)

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Hướng Dẫn Công Nghệ Pha Lê -

F2P/LOW SPENDER (NẠP ÍT)


by 2134 Kingdom of Denia

DISCLAIMER: THIS IS A GUIDE FOR F2P & LOW SPENDERS

ĐIỀU NÀY CÓ NGHĨA LÀ BẠN CÓ THỂ KHÔNG MUA HOẶC MUA 1 TRONG CÁC GÓI SAU
ĐÂY ($0 to >$129 USD + tax):
MUA MỘT LẦN:
- PHA LÊ THÁNG ($5 USD)
- THẺ NHIỆM VỤ PHA LÊ ($15 USD)
- TẤT CẢ CÁC GÓI PHA LÊ POP-UP ($109 USD)
MUA NHIỀU LẦN:
- GÓI XUYÊN SƠN ($185 USD/gói)

*NẾU BẠN MUA TẤT CẢ CÁC GÓI MUA 1 LẦN + 1 XUYÊN SƠN BẠN CÓ THỂ MAX TECH
Ở CUỐI KVK > HÃY DÙNG HƯỚNG DẪN MAX TECH

**NẾU BẠN CHỈ MUA CÁC GÓI 1 LẦN BẠN CÓ THỂ MAX TECH Ở NHỮNG NGÀY CUỐI
KVK BẰNG CÁCH KÉO MAN HÀNG NGÀY + WIN KVK

THÔNG TIN CHUNG:


- Mỏ Pha Lê Cấp 25 Sớm Nhất Có Thể > Lvl 25 Trung Tâm Nghiên Cứu Pha Lê Sớm
Nhất Có Thể
- Ưu tiên Nhiệm Vụ Thành Lũy Cho Nhiều Pha Lê/Tín Dụng NHất (Luôn Làm Nhiệm
Vụ Thành Lũy Huấn Luyện Lính/Cho Cốt Tiêu Kahar/Cho Hơn 200 Tín Dụng)
- Luôn Giữ 1 Cốt Tiêu Kahar Để Làm Nhiệm Vụ Pha Lê Mỗi Ngày
- Hoàn Thành Cấp Sớm Nhất Thử Thách Kau Karuak

MAKE A COPY OF THIS DOCUMENT IF YOU WISH TO FOLLOW ALONG WITH


THE CHECKBOX FUNCTION
● 1) [Econ Tech] Reduced Crystal Cost

● a) Skillful Operation I - 2/5

*Requires*

● All Tier 1 War Tech - 1/5


● Swift Marching I - 1/5
● Larger Camps - 1/5
● Crystal Research Center - Lvl 4
● Skillful Operation I - 2/5
● b) Skillful Operation I - 5/5 maxed

*Requires*

● Swift marching - 3/5


● Larger camps - 3/5
● Skillful Operations I - 4/5
● Crystal Research Center - Lvl 12
● Skillful Operations I - 5/5 maxed
● 2) [Econ Tech] Bastion Tech

● a) Bastion Tech I - 4/5

*Requires*

● Treaties I - 4/5
● Cultural Exchange I - 4/5

● b) Barb & Karaku Tech I (backbone of your crystal operation)

*Requires*

● Barbarian Reports I - 1/5


● Plunder I - 2/5
● Karaku Reports I - 1/5
● Karaku’s Gift I - 2/5
● 3) [Prerequisites] All Tier 1 War Tech - 5/5 maxed (prioritize
main troop types)

*Requires*

● Quenched Blades I - 5/5 maxed


● Improved Bows I - 5/5 maxed
● Mounted Combat Techniques I - 5/5 maxed
● Improved Projectiles I - 5/5 maxed
● 4) [Econ Tech] Bastion Tech/Reduced Crystal Cost

● a) Pre-requisites

*Requires*

● Attack Formation - 1/10


● Crystal Research Center - Lvl 16
● Quenched Blades II - 1/10
● Improved Bows II - 1/10
● Mounted Combat Techniques II - 1/10
● Improved Projectiles II - 1/10
● Swift Marching II - 3/10
● b) [Low Spender Route] Reduced Crystal Cost first - Skillful
Operations II - 6/10

*Requires*

● (Optional) Marching Orders I - 1/10


● (Optional) Skillful Operations II - 6/10
● c1) [F2P/Low Spender Route] Bastion Tech - Bastion Tech II - 6/10

*Requires*

● Treaties II - 4/10
● Cultural Exchange II - 4/10
● Crystal Research Center - Lvl 20
● Treaties II - 6/10
● Cultural Exchange II - 6/10
● c2) [F2P/Low Spender Route] Bastion Tech I & II (not worth the early
crystal cost to go beyond Lvl 7 before Z5)

*Requires*

● Swift Marching I - 5/5 maxed


● Treaties I - 5/5 maxed
● Cultural Exchange I - 5/5 maxed
● Treaties II - 7/10
● Cultural Exchange II - 7/10
● c3) [F2P/Low Spender Route] (Highly recommended for F2P and
Low-Spenders to chain lots of barbs) Barb & Karaku Tech I - 5/5
maxed

*Requires*

● (Optional) Barbarian Reports I - 5/5 maxed


● (Optional) Plunder I - 4/5
● (Optional) Karaku Reports I - 5/5 maxed
● (Optional) Karaku’s Gift I - 4/5
● c4) [F2P Route] Reduced Crystal Cost now - Skillful Operations II -
6/10

*Requires*

● (if missing) Marching Orders I - 1/10


● (if missing) Skillful Operations II - 6/10

● c5) [F2P/Low Spender Route] Barb & Karaku Tech I & II

*Requires*

● Barbarian Reports II - 1/10


● Plunder II - 2/10
● Karaku Reports II - 1/10
● Karaku’s Gift II - 2/10
● (if missing) Barbarian Reports I - 5/5 maxed
● (if missing) Plunder I - 4/5
● (if missing) Karaku Reports I - 5/5 maxed
● (if missing) Karaku’s Gift I - 4/5
● Plunder I - 5/5 maxed
● Karaku’s Gift I - 5/5 maxed
● Plunder II - 4/10
● Karaku’s Gift II - 4/10
● 5) [Zone 5 Prep] War Tech & Troop Capacity & Healing Cost
Reduction

● a) Call to Arms I & II, Tier 3 War Tech, Special Medicines I & II

*Requires*

● Call to Arms I - 6/10


● Crystal Research Center - Lvl 23
● Quenched Blades III - 3/10
● Improved Bows III - 3/10
● Mounted Combat Techniques III - 3/10
● Improved Projectiles III - 3/10
● Swift Marching III - 1/10
● Marching Orders II - 3/10
● Call to Arms II - 2/10
● Special Medicines II - 2/10
● Special Medicines I - 4/10
● b) Additional Tier 2 War Tech (prioritize main troop types)

*Requires*

● Attack Formations - 3/10


● Quenched Blades II - 9/10
● Improved Bows II - 9/10
● Mounted Combat Techniques II - 9/10
● 6) [Post Zone 5] Back to Econ Tech & Prerequisites

● a) [Econ Tech] Barb & Karaku Tech I & II

*Requires*

● Marching Orders I - 5/10


● Barbarian Reports II - 5/10
● Plunder II - 6/10
● Karaku Reports II - 5/10
● Karaku’s Gift II - 6/10

● b) [Prerequisites] Maxed Tier 2 War Tech

*Requires*

● Larger Camps - 5/5 maxed


● Attack Formations - 7/10
● Quenched Blades II - 10/10 maxed
● Improved Bows II - 10/10 maxed
● Mounted Combat Techniques II - 10/10 maxed
● c) [Econ Tech] Reduced Crystal Cost

*Requires*

● Swift Marching II - 6/10


● Marching Orders I - 6/10
● Improved Projectiles II - 10/10 maxed
● Swift Marching II - 7/10
● Marching Orders I - 7/10
● Skillful Operation II - 9/10
● d) [Econ Tech] Barb & Karaku Tech, Reduced Crystal Cost

*Requires*

● Barbarian Reports II - 8/10


● Karaku Reports II - 8/10
● Skillful Operation II - 10/10 maxed
● Plunder II - 8/10
● Karaku’s Gift II - 8/10
● e) [Optional] IF FIGHTING IS OVER PRIORITIZE ECON & TECH
THAT MAXIMIZED SEASON COINS

*Requires*

● Treaties II - 9/10
● Cultural Exchange II - 9/10
● Swift Marching II - 10/10 maxed
● Treaties II - 10/10 maxed
● Cultural Exchange II - 10/10 maxed
● Plunder II - 10/10 maxed
● Karaku’s Gift II - 10/10 maxed
● Barbarian Reports II - 10/10 maxed
● Karaku Reports II - 10/10 maxed
● ADDITIONAL TECH THAT MAXIMIZES SEASON COINS
● 7) [War Tech] Troop Capacity, 6th March, Remaining War
Tech

● a) Troop Capacity

*Requires*

● Call to Arms I - 10/10 maxed

● b) [Optional] 6th March

*Requires*

● (optional) Crystal Research Center - Lvl 25


● (optional) Swift Marching III - 5/10
● (optional) Expanded Formations I - 1/1 maxed (costs 3M crystals)
● c) [War Tech] Attack & All Damage

*Requires*

● Attack Formation - 10/10 maxed


● Marching Orders II - 7/10
● Improved Morale - 6/10
● d) [War Tech] Tier 3 War Tech & Troop Capacity & Healing Cost
Reduction

*Requires*

● Crystal Research Center - Lvl 24


● Call to Arms II - 6/10
● Quenched Blades III - 7/10
● Improved Bows III - 7/10
● Mounted Combat Techniques III - 7/10
● Improved Projectiles III - 7/10
● Swift Marching III - 7/10
● Special Medicines I - 5/10
● Call to Arms II - 9/10
● e) [War Tech] Max any remaining war tech

*Requires*

● Quenched Blades III - 10/10 maxed


● Improved Bows III - 10/10 maxed
● Mounted Combat Techniques III - 10/10 maxed
● Improved Projectiles III - 10/10 maxed
● Swift Marching III - 10/10 maxed
● Marching Orders II - 10/10 maxed
● Improved Morale - 9/10
● Call to Arms II - 10/10 maxed
● Improved Morale - 10/10 maxed
● Anything else you have crystal for (can refer to MAX TECH SPENDER writeup for
further guidance)

---------------------------------------------------

Congratulations! It's finally over! Keep in mind that you have 2-3 days before lost kingdom
closes after kvk ends to continue doing bastion quests and generate crystals from your crystal
mine to progress crystal tech. The Crystal Tycoon crusader achievements will reward you with
up to 3.8M crystals in the form of crystal chests that can be used in the next kvk. Any
remaining crystals not stored as crystal chests in your inventory will be converted to
season coins up to 60k season coins at a [800 crystals:1 season coin] rate.

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