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How Games Move Us CH 4
How Games Move Us CH 4
For example, social media such as Facebook and Google are platforms
where we can connect with the world and interact with society.
● Digital games are one of the most well-known and widely used
methods of allowing individuals to connect and engage in social
interactions.
● For example, Words with Friends (WWF) allow users to compete for
points with one another.According to a study, Amy Brickman's
Facebook helped her reconnect with one of her old high school pals
by pairing her up for a game.
Foldit (2008)
online puzzle game from Univ.
of Washington
“the pros outweigh the cons”
CONS PROS
● Imbalance between worlds ● Increased teamwork skills
● Dissolution of community ● Teams —> more rewards
● Communities can reunite
Discussion Questions
● How can game designers employ different multiplayer communication
styles to create intimacy and connection between players?
● Which is your greatest motivation when you play in a team setting:
gaining expertise, rewards/achievements, or socialization?
● Does anyone have an experience where they were observing a game and
then felt more immersed once they started playing it with other
people?
● Do you think the video game industry was successful by being the
social glue that holds everyone together?