(BETA) Class Cards

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GOBLIN, W.A.R.G.

, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

2 2 1 2 2 0
GOBLIN, W.A.R.G., HERO,
FEEBLE, LEADER, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - DA REVOLUSHUN WILL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

PASSIVE - MORE EQUAL DEN OVERZ


For every 2 friendly Rebel Models within a 2” radius of this
Model, within a 2” radius of Zook, add +1 to any Aim and
Clobba rolls up to a maximum of 5. This effect is nullified if
there is another friendly Kommandant Model within a 4” radius
of this Model.

PASSIVE - GIV YER LIFE FER DA CAUZE


If this Model is hit by an Attack or Ability, and there is a
friendly Rebel Model within a 2” radius of this model, the
defending player can choose to have the Rebel Model take the
hit in place of the Kommandant.
.

4 3 3 2 2 0
W.A.R.G., VEHICLE,
EXPLOSIVE, SLOW, STEADFAST

RAM

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 1”.

6 2 1 2 2 2
W.A.R.G., VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, GIANT, OPENTOP,
STEADFAST

RAM

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 2.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”.

PASSIVE - TRANSPORT
This Model has a capacity of 1.

PASSIVE - PACK ‘EM IN


For every 2 points of Carry that go unused on this Model, it
gains an additional Transport capacity of 1.

8 2 2 2 4 2
GOBLIN, W.A.R.G., HERO,
MOUNTED, ON FOOT, BULKY 40
MM

FISTS

PASSIVE - MOUNTED (REBEL)


This Model uses the rules associated with the ‘Mounted’
Keyword.

PASSIVE - OUTTA KONTROL


This model will enter the ‘Furious’ state if the player rolls a
natural 1 when controlling this model. If the player rolls a
natural 1 whilst controlling this model when it is in the ‘Furious’
State, it will enter the ‘Bestial’ state.
When this model is in the ‘Furious’ or ‘Bestial’ states, it will
target both friendly and enemy models with equal priority.

8 3 3 6 2 0
GOBLIN, W.A.R.G., TROOPS, MECH
BULKY, FEEBLE, ON FOOT 50
MM

FISTS

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

PASSIVE - FIXED POZISHUN


When this model is in the ‘Pinned’ state, it gets a +3 bonus to
aim rolls. The controlling player can choose to have this model
start the game in the ‘Pinned’ state.

ABILITY - GIT READY


This ability immediately applies the ‘Pinned’ state to this model
and ends its turn.

4 1 1 4 2 0
GOBLIN, W.A.R.G., TROOPS,
FEEBLE, ON FOOT, SMALL, SPEK-OPS 25
MM

FISTS

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model
counts as activated this round, and can be equipped with any
loadout of your choice, as long as no points are spent on
Wargear.

PASSIVE - INFILTRATIN’
This Model starts the game with the ‘Concealed’ state applied.

ABILITY - SNEAKIN'
This Model enters the ‘Concealed’ state, ending it’s turn.

4 2 1 2 2 0
ORC, SPEEDKULT, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

PASSIVE - MOUNTED (SPEEDKULTISTZ)


This Model uses the rules associated with the ‘Mounted’
Keyword.

4 3 3 2 2 0
ORC, SPEEDKULT, TROOPS,
FRAGILE, ON FOOT 32
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

4 3 3 4 2 0
ORC, SPEEDKULT, HERO, 95x4
FAST, LEADER, MOUNTED, RASH 0
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even
if it its turn is concluded and/or it has exhausted all its actions
that turn.

PASSIVE - MOUNTED (SPEED-BOSS)


This Model uses the rules associated with the ‘Mounted’
Keyword.

ABILITY - JET-RAM
Draw a 6” long straight line. 1” wide. Move the Boss-Bika along
this line. If the line intersects terrain or a Model with the
‘Steadfast’ keyword, the line ends at the intersection, and the
Boss-Bika is stunned after their turn ends.
For any enemy Model intersecting this line, the player who
controls them must move them 2” perpendicular to the Boss-
Bika’s path.
Next, for every affected Model, the player controlling the Boss-
Bika must roll a D6. If the result is higher than the affected
Model’s Clobba score, that Model is hit and takes 2 HP damage -
otherwise it is unaffected.

10 3 3 6 2 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT 40
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

8 3 3 8 2 0
GOBLIN, SPEEDKULT, TROOPS, 60x3
FAST, FRAGILE, MOUNTED, RASH 5
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

PASSIVE - MOUNTED (SPEED-GOBZ)


This Model uses the rules associated with the ‘Mounted’
Keyword. Due to the Fragile Keyword, when this model reaches
0 HP it must take a Fragile test - on failure this model is
automatically out and no dismounted model should be placed.

2 2 1 1 2 0
GOBLIN, SPEEDKULT, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

2 2 1 2 2 0
ORC, HORDE, TROOPS,
ON FOOT 32
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

4 3 3 4 2 0
GOBLIN, HORDE, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

2 2 1 2 2 0
ORC, HORDE, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

8 3 3 8 2 0
HORDE, VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, GIANT, OPENTOP,
STEADFAST

RAM

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - TRANSPORT
This Model has a capacity of 4.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”.

PASSIVE - PACK ‘EM IN


For every 2 points of Carry that go unused on this Model, it
gains an additional Transport capacity of 1.

8 2 2 8 2 0
ORC, HORDE, TROOPS, 75x4
MOUNTED, STEADFAST 2
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - MOUNTED (LADZ)


This Model uses the rules associated with the ‘Mounted’
Keyword.

6 3 3 4 2 0
HORDE, VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, FAST, FLY, GIANT,
120x9
OPENTOP 2
MM

RAM

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - TRANSPORT
This Model has a capacity of 3.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”.

PASSIVE - PACK ‘EM IN


For every 2 points of Carry that go unused on this Model, it
gains an additional Transport capacity of 1.

8 3 1 8 2 0
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST,
TRANSPORT

RAM

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - TRANSPORT
This Model has a capacity of 1.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 1”.

PASSIVE - PACK ‘EM IN


For every 2 points of Carry that go unused on this Model, it
gains an additional Transport capacity of 1.

4 2 2 4 2 0
MONSTA, WURMMYND,
FEEBLE, GIANT, ON FOOT, RARE,
STEADFAST, SLOW, XENOPHOBIC, 100
CHARACTER-AGGRESSIVE MM

MONSTA MAUL

ABILITY - ONE-MYND
This Model may forego its turn, and in exchange the controlling
player may activate an already activated friendly Model with
the Wurm-Mynd keyword to perform a single action. A model
can only be reactivated with the One-Mynd Ability once per
round.

PASSIVE - SO MANY MASSIVE KLAWZ


When attacking another Model with a Clobba attack using the
Monsta Maul Weapon, add 1 to the dice roll and attack twice -
both attacks must target the same target. This attacks ignore 2
armor.

ABILITY - BANSHEE SKREAM


Perform an Aim test against an any Model with the ‘On-Foot’
Keyword, within Range 8” and line of sight. If successful, apply
the ‘Fleeing’ State to that Model. This Ability consumes 2
Actions.

18 3 4 10 0 1
ORC, GEARHEDZ, TROOPS,
ON FOOT, SLOW 32
MM

FISTS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

4 3 3 4 2 0
ORC, GEARHEDZ, TROOPS, MECH,
BULKY, ON FOOT 40
MM

FISTS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

6 3 3 5 2 0
GOBLIN, GEARHEDZ, TROOPS,
FRAGILE, ON FOOT, SLOW, SMALL 25
MM

FISTS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

2 2 1 2 2 0
ORC, GEARHEDZ, HERO,
BULKY, LEADER, ON FOOT, SLOW 40
MM

FISTS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

8 3 3 8 2 0
MECH, GEARHEDZ, TROOPS,
EXPLOSIVE, SLOW 60
MM

FISTS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

6 2 2 2 2 2
GEARHEDZ, VEHICLE, TRANSPORT
BATTLEBUS, CAUTIOUS, EXPLOSIVE,
GIANT, OPENTOP, STEADFAST, SLOW

RAM

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”..

PASSIVE - TRANSPORT
This Model has a capacity of 2.

PASSIVE - PACK ’EM IN


For every 2 points of Carry that go unused on this Model, it
gains an additional Transport capacity of 1.

21 3 1 8 4 2
GEARHEDZ, VEHICLE, 150x9
EXPLOSIVE, FAST, RASH 5
MM

RAM

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”..

PASSIVE - GUN BUKKIT


Ranged Weapons with 2 Carry equipped on this Model count as
only having 1 Carry.

10 3 1 8 2 0
GEARHEDZ, VEHICLE,
STATIONARY, STEADFAST

RAM

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

PASSIVE - FIELD GUN


This Model may only equip Ranged Weapons. It may only equip
a single Weapon, which must have a Carry Score of 4.

PASSIVE - SPOTTAZ
This Model can target a Model that is not in Line of Sight,
provided a friendly Model has Line of Sight with the target. In
such a case, the target Model is considered to be in Full Cover.

PASSIVE - LOADAZ
This model cannot attack or use abilities unless a friendly
Model with the ‘Engineer’ Keyword is in contact.

7 3 1 8 4 0
GOBLIN, ROKKAZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

2 2 1 2 2 0
ORC, ROKKAZ, TROOPS,
ON FOOT 32
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

4 3 3 4 2 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

8 3 3 8 2 0
ORC, ROKKAZ, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

PASSIVE - MOUNTED (ROKKABOYZ)


This Model uses the rules associated with the ‘Mounted’
Keyword.

6 3 3 4 2 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM

MONSTA MAUL

PASSIVE - BOOMBITE!
If this Model is in a ‘Bestial’ state, add the keyword ‘Explosive’.
This Model has an explosive radius of 2” and has a power of 4.
When Model is in a ‘Bestial’ state, and successfully hits an
enemy Model with a Clobba attack, it does not do Clobba
damage, and instead explodes.
This Model is then Out and removed from the table.

ABILITY - LIGHT DA FUSE!


On use of this ability, remove the ‘Pet’ Keyword from this
Model and add the ‘Explosive’ keyword. Apply the ‘Bestial’
state to this Model. This ability does not take an action, and
does not end this Model’s turn.

2 0 3 1 0 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM

MONSTA MAUL

PASSIVE - GUARD DOG


When this Model has the ‘Pet’ keyword it’s Master cannot be
targeted with Clobba attacks, unless this Model is Stunned or
Downed.

2 0 3 1 0 0
ORC, HUNTERZ, TROOPS,
ON FOOT 32
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

4 2 4 4 2 0
GOBLIN, HUNTERZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

2 1 3 2 2 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

8 2 4 8 2 0
ORC, HUNTERZ, HERO, SHAMAN,
ON FOOT, RARE 32
MM

FISTS

ABILITY - LAZA-EYES
Remove 2 HP from this Model, then designate a target within
line of sight and 12” range, then perform an aim test. If
successful, this attack removes 4 HP from the target.

ABILITY - SOULSUCKA
If this Model successfully hits with a Clobba attack, add 2 HP to
this Model up to a maximum of 5.

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

6 3 4 5 0 0
ORC, HUNTERZ, MONSTA, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

PASSIVE - MOUNTED (HUNTA BRAWLA)


This Model uses the rules associated with the ‘Mounted’
Keyword.

6 2 4 4 2 0
GOBLIN, HUNTERZ, MONSTA, TROOPS,
FAST, FRAGILE, MOUNTED, RASH 32
MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

PASSIVE - MOUNTED (HUNTA GOB)


This Model uses the rules associated with the ‘Mounted’
Keyword. Due to the Fragile Keyword, when this model reaches
0 HP it must take a Fragile test - on failure this model is
automatically out and no dismounted model should be placed.

4 1 3 2 2 0
ORC, HUNTERZ, MONSTA, HERO,
FAST, GIANT, LEADER, MOUNTED, RASH,
90x5
RARE 2
MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

ABILITY - BEAST RAM


Draw an 6” long straight line. 1” wide. Move the Rammonsta
along this line. If the line intersects terrain or a Model with the
‘Steadfast’ keyword, the line ends at the intersection, and the
Rammonsta is stunned after their turn ends.
For any enemy Model intersecting this line, the player who
controls them must move them 2” perpendicular to the
Rammonsta’s path.
Next, for every affected Model, the player controlling the
Rammonsta must roll a D6. If the result is higher than the
affected Model’s Clobba score, that Model is hit and takes 2 HP
damage - otherwise it is unaffected.

PASSIVE - MOUNTED (HUNTA BOSS)


This Model uses the rules associated with the ‘Mounted’
Keyword.

10 2 4 6 2 0
ORC, HUNTERZ, MONSTA, HERO,
GIANT, SLOW, STEADFAST, LEADER, 80
MOUNTED, RARE MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - MOUNTED (HUNTA BOSS)
This Model uses the rules associated with the ‘Mounted’ Keyword.
PASSIVE - SO MANY MASSIVE KLAWS
When attacking another Model with a Clobba attack using the
Monsta Maul Weapon, add 1 to the dice roll and attack twice - both
attacks must target the same target. This attacks ignore 2 armor.
ABILITY - BANSHEE SKREAM
Perform an Aim test against an any Model with the ‘On-Foot’
Keyword, within Range 8” and line of sight. If successful, apply the
‘Fleeing’ State to that Model. This Ability consumes 2 Actions.
PASSIVE - OFF DA LEASH
If the player rolls a natural 1 when playing this Model, it becomes
‘Furious’. If the player rolls a natural 1 when the model is ‘Furious’
it becomes permanently ‘Bestial’. In either state this model will
target both friendly and enemy models.

20 2 3 8 2 1
ORC, HUNTERZ, HERO, GOB-WRANGLA,
ON FOOT 32
MM

FISTS

PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’, ‘On Foot’ and ‘Fragile’
keyword, who are within 2” of this Model, can ignore the
special rules associated with the ‘Fragile’ keyword.

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

5 2 3 4 2 0
HUNTERZ, MECH, TROOPS,
ON FOOT 60
MM

MONSTA MAUL, GUN ARM

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

10 3 3 10 2 0
ORC, HUNTERZ, HUNZ, TROOPS,
ON FOOT 40
MM

FISTS

PASSIVE - WRATH OV KHANZ


This Model will always Counter a Clobba Attack, even if this
Model is Downed, Out, or already Activated this turn.

6 2 4 6 2 0
ORC, HUNTERZ, HUNZ, TROOPS,
ON FOOT 25
MM

FISTS

PASSIVE - WRATH OV KHANZ


This Model will always Counter a Clobba Attack, even if this
Model is Downed, Out, or already Activated this turn.

2 1 3 2 2 0
ORC, HORDE, HERO,
ON FOOT, RARE 32
CHARACTER-GLORY SEEKER MM

FISTS, MACHINE GUN

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - HE’LL BE BAK


If this Model is Out, roll a D6. On a 3+, this Model returns to play
and it’s HP is restored to 2.

PASSIVE - METAL ENDOSKELINTON


When defending from a Clobba attack, add 1 to the dice roll.

PASSIVE - TERMINATED
As per the ‘Glory Seeker’ AI Archetype, identify this Model’s
target at the beginning of the game and have this Model single-
mindedly pursue them. When that Model is ‘Out’, whether
through the actions of this Model or any other, this Model will
then move to the closest edge of the battlefield, and on reaching
it they are taken out of play

8 3 3 8 0 0
ORC, HORDE, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
CHARACTER-INFILTRATOR MM

FISTS, MEKA-FIST, SKOPED PISTOL,


GRENADE, SPEK-OPZ GEAR

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, add 1 to the dice
roll when performing Aim and Clobba attacks.

ABILITY - SPOTTA
Select an enemy Model in this Model’s line of sight and remove
any ‘Concealed’ and/or ‘Overwatch’ states.

9 3 3 4 0 0
ORC, HORDE, HERO,
BULKY, LEADER, RARE, ON FOOT 40
CHARACTER-AGGRESSIVE MM

MEGABLUDGA, GRENADE

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - DATZ GOTTA BE A DWORF


If Kragnard is within 6” and line of sight of any Model with the
‘Small’ Keyword, he becomes obsessed with defeating that
Model even if that model is part of the same wargang. When
obsessed, Kragnard must:
1. Perform a Clobba attack on any ‘Small’ Models if in range.
2. If a ‘Small’ Model is not in range of a Clobba attack, Kragnard
must move towards the closest ‘Small’ Model using the most
direct path possible.
3. If Kragnard cannot move because of State effects, it will take
any actions required to clear those State effects
Kragnard repeats this until he runs out of actions, or there are
no ‘Small’ models within 6” and line of sight.

10 3 3 8 0 0
ORC, HORDE, HERO,
BULKY, RARE, ON FOOT 32
CHARACTER-AGGRESSIVE MM

FISTS

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - I PITY DA FOOL


If Mistah Z fails a Clobba attack he may reroll once per turn. A
successful Clobba attack applies the ‘Dazed’ State to the
targeted Model.

PASSIVE - LOOKIN AFTA DA LITTLE ONEZ


If any friendly Models with the ‘Goblin’ Keyword within a 2”
radius of this model are hit by an Attack or Ability, this hit is
displaced onto Mistah Z instead.

PASSIVE - I AIN’T GETTIN ON NO PLANE


Mistah Z cannot Embark any transports with the Fly or Hover
keyword.

8 3 4 8 0 0
ORC, HORDE, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
CHARACTER-INFILTRATOR MM

SKOPED PISTOL, BLUDGA, GRENADE,


SPEK-OPZ GEAR, SNEAKIN-GOGGULZ

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, add 1 to the dice
roll when performing Aim and Clobba attacks.

ABILITY - SHADOW
If this Model downs an Enemy model, it automatically enters
the ‘Concealed’ State.

12 3 3 8 0 0
GOBLIN, W.A.R.G., HERO,
FEEBLE, LEADER, ON FOOT, SMALL, RARE 32
CHARACTER-KUNNIN MM

FISTS, BLUDGA, SKOPED PISTOL

PASSIVE - DA REVOLUSHUN WILL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone. This model counts
as activate this round, and can be equipped with any loadout of
your choice, as long as no points are spent on Wargear.

PASSIVE - EVEN MORE EQUAL DEN OVERZ


For every 2 friendly Rebel Models or Kommandants within a 2”
radius of Zook, add +1 to any Aim and Clobba rolls up to a
maximum of 5.

PASSIVE - GIV YER LIFE FER DA CAUZE


If Zook is hit by an Attack or Ability, and there is a friendly Rebel
Model within a 2” radius of this model, the defending player can
choose to have the Rebel Model take the hit in place of Zook.

PASSIVE - PASS DA BUCK


If Zook has a friendly Kommandant model within within a 2”
radius, and Zook fails any dice roll, the controlling player may
reroll provided they remove the friendly Kommandant from play -
the Kommandant is treated as if they were Downed and Out by the
enemy player.
.

10 3 3 6 0 0
ORC, ROKKAZ, HERO,
BULKY, ON FOOT, RARE 32
CHARACTER-ENTHUSIASTIC MM

FISTS, AXEBLASTA, SUPA-SPEAKAZ,


BOOMBOX

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

PASSIVE - GOTTA KEEP ROKKIN’


If this Model does not attack or use an ability in its turn, it loses
1 HP on conclusion of the turn.

ABILITY - ‘EADBANG
Perform an aim test against an enemy target, within Range 8”
If successful, and if there is another Model in melee range of
the target, the target will attack the closest enemy Model with
a Clobba attack, using any equipped weapon of the attacking
player’s choice.
The target does not count as being activated, even if the attack
is successful.

8 3 2 6 0 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT, RARE 40
CHARACTER-CAUTIOUS MM

BLUDGA, SKOPED PISTOL, BOOM-MIC,


SUPA-SPEAKAZ

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

PASSIVE - JUST WALK AWAY


When using the Boom-Mic, the Ability Bloodkurdlin’ Skream
affects all models within 1” of the target.

10 3 2 6 0 0
GOBLIN, ROKKAZ, HERO,
FRAGILE, ON FOOT, RARE, SMALL 25
CHARACTER-ENTHUSIASTIC MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.

PASSIVE - ANNOYING
If an enemy Model has Rudonk within attack range and line of
sight, they must prioritise him above all other targets when
performing any Shootin’ or Clobberin’ actions.

2 2 1 2 0 0
ORC, HUNTERZ, HERO
GOB-WRANGLA, ON FOOT, RARE 40
CHARACTER-KUNNIN MM

FISTS, GOB-TAZA, GOB-WHIP, SKOPED


PISTOL

PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who
are within 2” of this Model, can ignore the special rules
associated with the ‘Fragile’ keyword.

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

PASSIVE - GOB-MASTA
Snozwot starts the game with an entourage of two Gob-Ladz,
each armed with Pistols and Bludgas. These start with the ‘Pet’
state, with Snozwot as their Master, and cost no additional
points.
Snozwot may have up to two of these Gob Pets at any one time.
Should any lose the ‘Pet’ state, be Downed or Out, or be
otherwise separated from Snozwot, he can recruit any other
friendly Gobs within 2” into his entourage, who immediately
acquire the ‘Pet’ state.

12 2 3 4 0 0
ORC, HUNTERZ, HERO,
ON FOOT, RARE 32
CHARACTER-BODYGUARD MM

FISTS, BOOMARAXE

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.

PASSIVE - MARKED TARGET


If Kratorc performs a successful melee attack on a model which
Boi has successfully attacked in the same round, that attack has
double power.

PASSIVE - GRIEF-RAGE
If Boi is Out at any point in the game, Kratorc immediately
enters the Bestial State.

PASSIVE - BODYGUARD
This Model acts according to the ‘Bodyguard’ AI Archetype, and
will escort and protect Boi.

8 2 4 6 0 0
GOBLIN, HUNTERZ,HERO,
FRAGILE, ON FOOT, SMALL, RARE, 25
CHARACTER-ENTHUSIASTIC MM

FISTS, HUNTA-BOW

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.

2 2 3 2 0 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT, RARE 40
CHARACTER-ENTHUSIASTIC MM

FISTS, MEGABLUDGA

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.

ABILITY - SEE DEM DRIVEN BEFORE YOU


Identify any enemy Models which overlap a 2” radius of the
center of Ronak’s base and have not been activated:
● If the Model has the Orc keyword, Immediately it Activates
and moves into Clobba combat range to perform a Clobba
attack targeting Ronak.
● If the Model has the Goblin keyword, assign the "Fleeing"
state to that model.
● If the Model has neither keyword, nothing happens.
Ronak can only use this Ability once per game.

14 2 4 10 0 0
ORC, HUNTERZ, HERO
DOC, GOB-WRANGLA, ON FOOT, RARE 50
CHARACTER-HELPER MM

FISTS, MEDIBAG, MEDI-STAFF, PISTOL

PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who
are within 2” of this Model, can ignore the special rules
associated with the ‘Fragile’ keyword.

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

PASSIVE - MEKA-DOC
The ‘Heal’ Ability may be used on any Models with the ‘Mech’
Keyword, even if that Model does not have the ‘Orc’ or ‘Goblin’
Keywords.
This Model may Rally any Downed Models with the ‘Mech’
Keyword.

11 2 3 8 0 0
ORC, HUNTERZ, HUNZ, HERO,
BULKY, LEADER, ON FOOT, RARE,
STEADFAST 50
CHARACTER-ENTHUSIASTIC MM

FISTS, ELEKTRO-BLUDGA,
GUN-ARM, MACHEEN GUN

PASSIVE - WRATH OV KHANZ


This Model will always Counter a Clobba Attack, even if this
Model is Downed, Out, or already Activated this turn.

PASSIVE - HUN-KING
Any Models with ‘Troops’ keyword and the ‘Hunz’ Keyword,
which start their turn within 2” of this Model may move an
additional 2” in every movement action this turn.

16 2 4 12 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, RARE, 40
CHARACTER-ENTHUSIASTIC MM

FISTS, BLOWTORCH, BAZOOKA-RIFLE

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

ABILITY - JET BOOTZ


Choose an empty point on the battlefield that is not vertically
obstructed, and roll a D6. On a roll of 2-5, Gronik instantly
moves to this position. On a roll of 1, Gronik undershoots by 4”.
On a roll of 6, Gronik overshoots by 4”.
When Gronik lands, any Models within a 2” radius are pushed
away 2”.
Gronik may use this Ability only once per game. Use of this
Ability does not end Gronik’s Turn.

10 3 4 5 0 1
ORC, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, RARE, 40
CHARACTER-ENTHUSIASTIC MM

FISTS, SHOKK-GLOVE, LIGHTNIN’ ROD

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

PASSIVE - LIVE WIRE


Models who successfully hit Volt with a Clobba attack have the
‘Dazed’ State applied.

13 3 3 8 0 0
ORC, MECH, GEARHEDZ, HERO,
BULKY, FAST, OFFBALANCE, ON FOOT, 40
RASH, RARE, CHARACTER-ENTHUSIASTIC MM

MEKA-SAW, LAUNCHA-RIFLE, MONOWHEEL

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.

ABILITY - SEKRIT IDENTITI


This model should not be deployed with regular units and must
be kept in reserve. The controlling player gains one additional
Gearhed at no additional points cost (though special weapons
must be purchased at cost), which is deployed normally.
For the duration of the game, whenever the controlling player
has activated ANY friendly Gearhed Model which has Actions
remaining, they may transform that Gearhed into GitzmoOrc.
The transformed Model is removed from play and replaced by
GitzmoOrc.
Any Wargear from the transformed Gearhed is discarded. Any
Mission items carried by the transformed Gearhed are
transferred to GitzmoOrc, and any States are carried over. This
ability ends GitzmoOrc’s Turn.

12 3 3 5 0 1
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, STEADFAST,
RARE, 40
CHARACTER MM

MEKA-SAW, MEKA-KLAW, SUPA-LEGS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.

PASSIVE - BRAIN SCRAMLIN’


When this Model is activated each round, roll a D6.
On a 1, this Model behaves according to the ‘Jaded’ AI Archetype.
On a 2-3, this Model behaves according to the ‘Cautious’ AI
Archetype.
On a 4-5, this Model behaves according to the ‘Aggressive’ AI
Archetype.
On a 6, this Model behaves according to the ‘Aggressive’ AI
Archetype, and attacks twice (once with each weapon) when
Clobberin’.
If a friendly Model with the ‘Engineer’ keyword is within 1” of
this Model, you may skip this roll and control this Model
directly as if it were a non-Mercenary Model.

10 1 4 6 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, STEADFAST,
RARE, 40
CHARACTER MM

MEKA-KLAW X2, SUPA-LEGS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.

PASSIVE - HO-HO-HARDWARE
This Model has two modes:
NAUGHTY MODE
Santorc Klawz uses the Aggressive AI Behaviour and has the
‘Rash’ Keyword applied whilst in this mode.
NICE MODE
Santorc Klawz uses the Enthusiastic AI Behaviour and has
the ‘Leader’ Keyword applied whilst in this mode.
Only one mode can be active at one time, and this model starts
the game in ‘Naughty Mode’. If this Model Downs another
model its mode is set to ‘Nice Mode’ and if it Rallies another
model its mode is set to ‘Naughty Mode’.

10 1 4 6 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, LEADER, ON FOOT, SLOW, 50
STEADFAST, RARE, CHARACTER-KUNNIN MM

PLAZMA-BLASTA, MEGA-SPANNA, SUPA-


LEGS

ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.

PASSIVE - MEDI-CHAIR
When this Model activates, restore 2 HP of lost health to the
target. This ability cannot increase a Model’s HP beyond its
value at the start of the game.

14 3 3 10 0 0
ORC, MECH, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT,
RASH, STEADFAST, RARE, CHARACTER- 40
ENTHUSIASTIC MM

FISTS, SKOPED PISTOL, BLUDGA, ROKKIT-


PAK
SUPA-LEGZ

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

ABILITY - DIVEBOMA
Remove Da Vultur from the board for the remainder of the
round.
After Activating Da Vultur in the next Round, choose an enemy
model anywhere on the battlefield which is not vertically
obstructed. Da Vultur instantly moves into base to base contact
with the targeted enemy model and performs a clobba attack.
This attack gets a +1 boost to Da Vultur’s Clobba score. Da
Vultur is Stunned after this attack is resolved and its turn is
then concluded.

10 3 3 6 0 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, RARE, CHARACTER-ENTHUSIASTIC MM

FISTS, FIRE-AXE, FLAMA-TANK

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.

PASSIVE - FIREPROOF
Charbog is immune to the Burning State.

11 3 3 8 0 0

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