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(BETA) Class Cards
(BETA) Class Cards
(BETA) Class Cards
, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM
FISTS
2 2 1 2 2 0
GOBLIN, W.A.R.G., HERO,
FEEBLE, LEADER, ON FOOT, SMALL 25
MM
FISTS
4 3 3 2 2 0
W.A.R.G., VEHICLE,
EXPLOSIVE, SLOW, STEADFAST
RAM
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 1”.
6 2 1 2 2 2
W.A.R.G., VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, GIANT, OPENTOP,
STEADFAST
RAM
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 2.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”.
PASSIVE - TRANSPORT
This Model has a capacity of 1.
8 2 2 2 4 2
GOBLIN, W.A.R.G., HERO,
MOUNTED, ON FOOT, BULKY 40
MM
FISTS
8 3 3 6 2 0
GOBLIN, W.A.R.G., TROOPS, MECH
BULKY, FEEBLE, ON FOOT 50
MM
FISTS
4 1 1 4 2 0
GOBLIN, W.A.R.G., TROOPS,
FEEBLE, ON FOOT, SMALL, SPEK-OPS 25
MM
FISTS
PASSIVE - INFILTRATIN’
This Model starts the game with the ‘Concealed’ state applied.
ABILITY - SNEAKIN'
This Model enters the ‘Concealed’ state, ending it’s turn.
4 2 1 2 2 0
ORC, SPEEDKULT, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
4 3 3 2 2 0
ORC, SPEEDKULT, TROOPS,
FRAGILE, ON FOOT 32
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
4 3 3 4 2 0
ORC, SPEEDKULT, HERO, 95x4
FAST, LEADER, MOUNTED, RASH 0
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even
if it its turn is concluded and/or it has exhausted all its actions
that turn.
ABILITY - JET-RAM
Draw a 6” long straight line. 1” wide. Move the Boss-Bika along
this line. If the line intersects terrain or a Model with the
‘Steadfast’ keyword, the line ends at the intersection, and the
Boss-Bika is stunned after their turn ends.
For any enemy Model intersecting this line, the player who
controls them must move them 2” perpendicular to the Boss-
Bika’s path.
Next, for every affected Model, the player controlling the Boss-
Bika must roll a D6. If the result is higher than the affected
Model’s Clobba score, that Model is hit and takes 2 HP damage -
otherwise it is unaffected.
10 3 3 6 2 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT 40
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
8 3 3 8 2 0
GOBLIN, SPEEDKULT, TROOPS, 60x3
FAST, FRAGILE, MOUNTED, RASH 5
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
2 2 1 1 2 0
GOBLIN, SPEEDKULT, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
2 2 1 2 2 0
ORC, HORDE, TROOPS,
ON FOOT 32
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
4 3 3 4 2 0
GOBLIN, HORDE, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
2 2 1 2 2 0
ORC, HORDE, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
8 3 3 8 2 0
HORDE, VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, GIANT, OPENTOP,
STEADFAST
RAM
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
PASSIVE - TRANSPORT
This Model has a capacity of 4.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”.
8 2 2 8 2 0
ORC, HORDE, TROOPS, 75x4
MOUNTED, STEADFAST 2
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
6 3 3 4 2 0
HORDE, VEHICLE, TRANSPORT
BATTLEBUS, EXPLOSIVE, FAST, FLY, GIANT,
120x9
OPENTOP 2
MM
RAM
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
PASSIVE - TRANSPORT
This Model has a capacity of 3.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”.
8 3 1 8 2 0
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST,
TRANSPORT
RAM
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
PASSIVE - TRANSPORT
This Model has a capacity of 1.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 1”.
4 2 2 4 2 0
MONSTA, WURMMYND,
FEEBLE, GIANT, ON FOOT, RARE,
STEADFAST, SLOW, XENOPHOBIC, 100
CHARACTER-AGGRESSIVE MM
MONSTA MAUL
ABILITY - ONE-MYND
This Model may forego its turn, and in exchange the controlling
player may activate an already activated friendly Model with
the Wurm-Mynd keyword to perform a single action. A model
can only be reactivated with the One-Mynd Ability once per
round.
18 3 4 10 0 1
ORC, GEARHEDZ, TROOPS,
ON FOOT, SLOW 32
MM
FISTS
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
4 3 3 4 2 0
ORC, GEARHEDZ, TROOPS, MECH,
BULKY, ON FOOT 40
MM
FISTS
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
6 3 3 5 2 0
GOBLIN, GEARHEDZ, TROOPS,
FRAGILE, ON FOOT, SLOW, SMALL 25
MM
FISTS
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
2 2 1 2 2 0
ORC, GEARHEDZ, HERO,
BULKY, LEADER, ON FOOT, SLOW 40
MM
FISTS
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
8 3 3 8 2 0
MECH, GEARHEDZ, TROOPS,
EXPLOSIVE, SLOW 60
MM
FISTS
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
6 2 2 2 2 2
GEARHEDZ, VEHICLE, TRANSPORT
BATTLEBUS, CAUTIOUS, EXPLOSIVE,
GIANT, OPENTOP, STEADFAST, SLOW
RAM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”..
PASSIVE - TRANSPORT
This Model has a capacity of 2.
21 3 1 8 4 2
GEARHEDZ, VEHICLE, 150x9
EXPLOSIVE, FAST, RASH 5
MM
RAM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”..
10 3 1 8 2 0
GEARHEDZ, VEHICLE,
STATIONARY, STEADFAST
RAM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
PASSIVE - SPOTTAZ
This Model can target a Model that is not in Line of Sight,
provided a friendly Model has Line of Sight with the target. In
such a case, the target Model is considered to be in Full Cover.
PASSIVE - LOADAZ
This model cannot attack or use abilities unless a friendly
Model with the ‘Engineer’ Keyword is in contact.
7 3 1 8 4 0
GOBLIN, ROKKAZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
2 2 1 2 2 0
ORC, ROKKAZ, TROOPS,
ON FOOT 32
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
4 3 3 4 2 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
8 3 3 8 2 0
ORC, ROKKAZ, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
6 3 3 4 2 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM
MONSTA MAUL
PASSIVE - BOOMBITE!
If this Model is in a ‘Bestial’ state, add the keyword ‘Explosive’.
This Model has an explosive radius of 2” and has a power of 4.
When Model is in a ‘Bestial’ state, and successfully hits an
enemy Model with a Clobba attack, it does not do Clobba
damage, and instead explodes.
This Model is then Out and removed from the table.
2 0 3 1 0 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM
MONSTA MAUL
2 0 3 1 0 0
ORC, HUNTERZ, TROOPS,
ON FOOT 32
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
4 2 4 4 2 0
GOBLIN, HUNTERZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
2 1 3 2 2 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
8 2 4 8 2 0
ORC, HUNTERZ, HERO, SHAMAN,
ON FOOT, RARE 32
MM
FISTS
ABILITY - LAZA-EYES
Remove 2 HP from this Model, then designate a target within
line of sight and 12” range, then perform an aim test. If
successful, this attack removes 4 HP from the target.
ABILITY - SOULSUCKA
If this Model successfully hits with a Clobba attack, add 2 HP to
this Model up to a maximum of 5.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
6 3 4 5 0 0
ORC, HUNTERZ, MONSTA, TROOPS, 75x4
FAST, MOUNTED, RASH 2
MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
6 2 4 4 2 0
GOBLIN, HUNTERZ, MONSTA, TROOPS,
FAST, FRAGILE, MOUNTED, RASH 32
MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
4 1 3 2 2 0
ORC, HUNTERZ, MONSTA, HERO,
FAST, GIANT, LEADER, MOUNTED, RASH,
90x5
RARE 2
MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
10 2 4 6 2 0
ORC, HUNTERZ, MONSTA, HERO,
GIANT, SLOW, STEADFAST, LEADER, 80
MOUNTED, RARE MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - MOUNTED (HUNTA BOSS)
This Model uses the rules associated with the ‘Mounted’ Keyword.
PASSIVE - SO MANY MASSIVE KLAWS
When attacking another Model with a Clobba attack using the
Monsta Maul Weapon, add 1 to the dice roll and attack twice - both
attacks must target the same target. This attacks ignore 2 armor.
ABILITY - BANSHEE SKREAM
Perform an Aim test against an any Model with the ‘On-Foot’
Keyword, within Range 8” and line of sight. If successful, apply the
‘Fleeing’ State to that Model. This Ability consumes 2 Actions.
PASSIVE - OFF DA LEASH
If the player rolls a natural 1 when playing this Model, it becomes
‘Furious’. If the player rolls a natural 1 when the model is ‘Furious’
it becomes permanently ‘Bestial’. In either state this model will
target both friendly and enemy models.
20 2 3 8 2 1
ORC, HUNTERZ, HERO, GOB-WRANGLA,
ON FOOT 32
MM
FISTS
PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’, ‘On Foot’ and ‘Fragile’
keyword, who are within 2” of this Model, can ignore the
special rules associated with the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
5 2 3 4 2 0
HUNTERZ, MECH, TROOPS,
ON FOOT 60
MM
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
10 3 3 10 2 0
ORC, HUNTERZ, HUNZ, TROOPS,
ON FOOT 40
MM
FISTS
6 2 4 6 2 0
ORC, HUNTERZ, HUNZ, TROOPS,
ON FOOT 25
MM
FISTS
2 1 3 2 2 0
ORC, HORDE, HERO,
ON FOOT, RARE 32
CHARACTER-GLORY SEEKER MM
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
PASSIVE - TERMINATED
As per the ‘Glory Seeker’ AI Archetype, identify this Model’s
target at the beginning of the game and have this Model single-
mindedly pursue them. When that Model is ‘Out’, whether
through the actions of this Model or any other, this Model will
then move to the closest edge of the battlefield, and on reaching
it they are taken out of play
8 3 3 8 0 0
ORC, HORDE, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
CHARACTER-INFILTRATOR MM
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, add 1 to the dice
roll when performing Aim and Clobba attacks.
ABILITY - SPOTTA
Select an enemy Model in this Model’s line of sight and remove
any ‘Concealed’ and/or ‘Overwatch’ states.
9 3 3 4 0 0
ORC, HORDE, HERO,
BULKY, LEADER, RARE, ON FOOT 40
CHARACTER-AGGRESSIVE MM
MEGABLUDGA, GRENADE
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
10 3 3 8 0 0
ORC, HORDE, HERO,
BULKY, RARE, ON FOOT 32
CHARACTER-AGGRESSIVE MM
FISTS
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
8 3 4 8 0 0
ORC, HORDE, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
CHARACTER-INFILTRATOR MM
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, add 1 to the dice
roll when performing Aim and Clobba attacks.
ABILITY - SHADOW
If this Model downs an Enemy model, it automatically enters
the ‘Concealed’ State.
12 3 3 8 0 0
GOBLIN, W.A.R.G., HERO,
FEEBLE, LEADER, ON FOOT, SMALL, RARE 32
CHARACTER-KUNNIN MM
10 3 3 6 0 0
ORC, ROKKAZ, HERO,
BULKY, ON FOOT, RARE 32
CHARACTER-ENTHUSIASTIC MM
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
ABILITY - ‘EADBANG
Perform an aim test against an enemy target, within Range 8”
If successful, and if there is another Model in melee range of
the target, the target will attack the closest enemy Model with
a Clobba attack, using any equipped weapon of the attacking
player’s choice.
The target does not count as being activated, even if the attack
is successful.
8 3 2 6 0 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT, RARE 40
CHARACTER-CAUTIOUS MM
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
10 3 2 6 0 0
GOBLIN, ROKKAZ, HERO,
FRAGILE, ON FOOT, RARE, SMALL 25
CHARACTER-ENTHUSIASTIC MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn.
This Model is immune to the ‘Fleeing’ state.
PASSIVE - ANNOYING
If an enemy Model has Rudonk within attack range and line of
sight, they must prioritise him above all other targets when
performing any Shootin’ or Clobberin’ actions.
2 2 1 2 0 0
ORC, HUNTERZ, HERO
GOB-WRANGLA, ON FOOT, RARE 40
CHARACTER-KUNNIN MM
PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who
are within 2” of this Model, can ignore the special rules
associated with the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - GOB-MASTA
Snozwot starts the game with an entourage of two Gob-Ladz,
each armed with Pistols and Bludgas. These start with the ‘Pet’
state, with Snozwot as their Master, and cost no additional
points.
Snozwot may have up to two of these Gob Pets at any one time.
Should any lose the ‘Pet’ state, be Downed or Out, or be
otherwise separated from Snozwot, he can recruit any other
friendly Gobs within 2” into his entourage, who immediately
acquire the ‘Pet’ state.
12 2 3 4 0 0
ORC, HUNTERZ, HERO,
ON FOOT, RARE 32
CHARACTER-BODYGUARD MM
FISTS, BOOMARAXE
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
PASSIVE - GRIEF-RAGE
If Boi is Out at any point in the game, Kratorc immediately
enters the Bestial State.
PASSIVE - BODYGUARD
This Model acts according to the ‘Bodyguard’ AI Archetype, and
will escort and protect Boi.
8 2 4 6 0 0
GOBLIN, HUNTERZ,HERO,
FRAGILE, ON FOOT, SMALL, RARE, 25
CHARACTER-ENTHUSIASTIC MM
FISTS, HUNTA-BOW
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
2 2 3 2 0 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT, RARE 40
CHARACTER-ENTHUSIASTIC MM
FISTS, MEGABLUDGA
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a
Clobba attack. Apply a -1 penalty to their Clobba score for this
attack.
14 2 4 10 0 0
ORC, HUNTERZ, HERO
DOC, GOB-WRANGLA, ON FOOT, RARE 50
CHARACTER-HELPER MM
PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who
are within 2” of this Model, can ignore the special rules
associated with the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - MEKA-DOC
The ‘Heal’ Ability may be used on any Models with the ‘Mech’
Keyword, even if that Model does not have the ‘Orc’ or ‘Goblin’
Keywords.
This Model may Rally any Downed Models with the ‘Mech’
Keyword.
11 2 3 8 0 0
ORC, HUNTERZ, HUNZ, HERO,
BULKY, LEADER, ON FOOT, RARE,
STEADFAST 50
CHARACTER-ENTHUSIASTIC MM
FISTS, ELEKTRO-BLUDGA,
GUN-ARM, MACHEEN GUN
PASSIVE - HUN-KING
Any Models with ‘Troops’ keyword and the ‘Hunz’ Keyword,
which start their turn within 2” of this Model may move an
additional 2” in every movement action this turn.
16 2 4 12 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, RARE, 40
CHARACTER-ENTHUSIASTIC MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
10 3 4 5 0 1
ORC, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, RARE, 40
CHARACTER-ENTHUSIASTIC MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
13 3 3 8 0 0
ORC, MECH, GEARHEDZ, HERO,
BULKY, FAST, OFFBALANCE, ON FOOT, 40
RASH, RARE, CHARACTER-ENTHUSIASTIC MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to this
Model. This action does not end the Model’s Turn.
12 3 3 5 0 1
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, STEADFAST,
RARE, 40
CHARACTER MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.
10 1 4 6 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, ON FOOT, SLOW, STEADFAST,
RARE, 40
CHARACTER MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.
PASSIVE - HO-HO-HARDWARE
This Model has two modes:
NAUGHTY MODE
Santorc Klawz uses the Aggressive AI Behaviour and has the
‘Rash’ Keyword applied whilst in this mode.
NICE MODE
Santorc Klawz uses the Enthusiastic AI Behaviour and has
the ‘Leader’ Keyword applied whilst in this mode.
Only one mode can be active at one time, and this model starts
the game in ‘Naughty Mode’. If this Model Downs another
model its mode is set to ‘Nice Mode’ and if it Rallies another
model its mode is set to ‘Naughty Mode’.
10 1 4 6 0 0
ORC, MECH, GEARHEDZ, HERO
BULKY, LEADER, ON FOOT, SLOW, 50
STEADFAST, RARE, CHARACTER-KUNNIN MM
ABILITY - OVERCHARGE
Double the Power for this Model’s next Shootin’ Attack. After
the Shootin’ Attack is resolved, apply the Disarmed state to
this Model. This action does not end the Model’s Turn.
PASSIVE - MEDI-CHAIR
When this Model activates, restore 2 HP of lost health to the
target. This ability cannot increase a Model’s HP beyond its
value at the start of the game.
14 3 3 10 0 0
ORC, MECH, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT,
RASH, STEADFAST, RARE, CHARACTER- 40
ENTHUSIASTIC MM
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
ABILITY - DIVEBOMA
Remove Da Vultur from the board for the remainder of the
round.
After Activating Da Vultur in the next Round, choose an enemy
model anywhere on the battlefield which is not vertically
obstructed. Da Vultur instantly moves into base to base contact
with the targeted enemy model and performs a clobba attack.
This attack gets a +1 boost to Da Vultur’s Clobba score. Da
Vultur is Stunned after this attack is resolved and its turn is
then concluded.
10 3 3 6 0 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, RARE, CHARACTER-ENTHUSIASTIC MM
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability,
even if it its turn is concluded and/or it has exhausted all its
actions that turn.
PASSIVE - FIREPROOF
Charbog is immune to the Burning State.
11 3 3 8 0 0