Game Design

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Scene Level1, Level2,…:

 BG Music (Audio source)


 MainCamera (Camera, Camera controller.cs)
 Player (Sprite Renderer, Rigidbody 2D, Box Collider 2D, Player
Movement.cs, Animator, Item Collector.cs, Player Life.cs, Audio Source)
 Grid
o Terrain (Tilemap collider 2D, Rigidbody 2D, Composite Collider
2D, Sprite Renderer)
o Background (Tilemap, Tilemap Renderer)
 Canvas:
o Cherries Text
o Button
 Collectables
o Cherry (Sprite Renderer, Box collider 2D, Animator)
 Traps
o Spikes (Sprite Renderer, Box collider 2D)
o Saws
 Saw1 (Sprite Renderer, Box collider 2D, Rotate.cs,
Waypoint Follower.cs)
 Waypoint 1
 Waypoint 2
 Moving platform
o Platform (Sprite Renderer, Box collider 2D, Rigidbody 2D, Sticky
Platform.cs, Waypoint Follower.cs)
o Waypoint 1
o Waypoint 2
 Finish (Sprite Renderer, Box collider 2D, Finish.cs, Audio Source)
 EventSystem
Scene StartMenu:
 MainCamera
 EventSystem
 Canvas:
o Text
o Image
o Button (StartGame.cs)
 Text
Scene EndScreen:
 MainCamera
 EventSystem
 Canvas:
o Text
o Image
o Button (EndMenu.cs)
 Text

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