This corsage appears to be made out of big, beautiful flowers.
When worn, the wearer becomes beautiful if it is currently night time and hideous if it is currently daytime. While beautiful, the target has advantage on Charisma (Persuasion) checks and disadvantage on Charisma (Intimidation) checks. While hideous, the target has advantage on Charisma (Intimidation) checks and disadvantage on Charisma (Persuasion) checks. Curse. Once this corsage is put on, the wearer refuses to part with it. A remove curse spell or similar magic removes this effect from the wearer. Roaring Mask This mask is made of the skull of a ferocious beast, such as a lion or a dragon. While wearing this mask, the hag gains the following action, which it can use as a bonus action: Frightful Presence. Each creature of the hag's choice that is within 120 feet of the hag and aware of it must succeed on a Wisdom saving throw equal to the hag's Innate Spellcasting save DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag's Frightful Presence for the next 24 hours. Second Skin In order to create a second skin, a hag must flay a humanoid alive, leaving their skin intact. The skin is then treated in a concoction brewed from various herbs and the bodily fluids of the victim. Once complete, a second skin can be worn by the hag. When worn, the hag puts on the second skin like a suit, and her body magically transforms to fit into it, perfectly emulating the appearance of the victim. A second skin is delicate and time consuming to produce, and as such a hag is loathe to see it come to harm. A second skin possesses 10 hit points and has an AC of 5 when not being worn. Any damage dealt to the hag wearing it is also dealt to the second skin, save for poison and psychic damage. If properly treated, it will last for several years, though if improperly treated the skin will decay at a rate of 1d4 necrotic damage per day. The concoction used to treat the skin is highly flammable. While wearing the second skin, fire damage dealt to the hag is doubled. Shriveled Shell If a hag successfully severs a creature's ear, it can preserve the ear using a special brew to create the shriveled shell. When this severed, preserved ear is held up to a creature's ear, it can hear whatever the creature that this ear was severed from is hearing at that moment.