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Poisoned Corsage

This corsage appears to be made out of big, beautiful flowers.


When worn, the wearer becomes beautiful if it is currently
night time and hideous if it is currently daytime. While
beautiful, the target has advantage on Charisma (Persuasion)
checks and disadvantage on Charisma (Intimidation) checks.
While hideous, the target has advantage on Charisma
(Intimidation) checks and disadvantage on Charisma
(Persuasion) checks.
Curse. Once this corsage is put on, the wearer refuses to
part with it. A remove curse spell or similar magic removes
this effect from the wearer.
Roaring Mask
This mask is made of the skull of a ferocious beast, such as a
lion or a dragon. While wearing this mask, the hag gains the
following action, which it can use as a bonus action:
Frightful Presence. Each creature of the hag's choice that is
within 120 feet of the hag and aware of it must succeed on a
Wisdom saving throw equal to the hag's Innate Spellcasting
save DC or become frightened for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature’s saving throw is
successful or the effect ends for it, the creature is immune to
the hag's Frightful Presence for the next 24 hours.
Second Skin
In order to create a second skin, a hag must flay a humanoid
alive, leaving their skin intact. The skin is then treated in a
concoction brewed from various herbs and the bodily fluids
of the victim. Once complete, a second skin can be worn by
the hag. When worn, the hag puts on the second skin like a
suit, and her body magically transforms to fit into it, perfectly
emulating the appearance of the victim.
A second skin is delicate and time consuming to produce,
and as such a hag is loathe to see it come to harm. A second
skin possesses 10 hit points and has an AC of 5 when not
being worn. Any damage dealt to the hag wearing it is also
dealt to the second skin, save for poison and psychic damage.
If properly treated, it will last for several years, though if
improperly treated the skin will decay at a rate of 1d4
necrotic damage per day. The concoction used to treat the
skin is highly flammable. While wearing the second skin, fire
damage dealt to the hag is doubled.
Shriveled Shell
If a hag successfully severs a creature's ear, it can preserve
the ear using a special brew to create the shriveled shell.
When this severed, preserved ear is held up to a creature's
ear, it can hear whatever the creature that this ear was
severed from is hearing at that moment.

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