This object appears to be an intricately carved statue of an
imp sitting in a contemplative pose on a small pedestal. In fact, this object is an actual imp bound to this pedestal, kept in suspended animation until the power of the idol is invoked. If a creature places the wishing imp within its home and wishes for luck at a certain venture, such as fighting a monster or researching a spell, the creature can gain advantage on one attack roll, skill check, or saving throw related to that venture once per minute for the next 24 hours. While inactive, the Wishing Imp appears to be made of stone and cannot be damaged, though it retains awareness of its surroundings. However, each time the creature that made a wish on it invokes its power to gain advantage on a roll, the imp animates for 1 hour. While animated, the imp can move freely up to 300 feet from its pedestal. The imp remains animated up to an hour from the last time its power was invoked, at which time the imp teleports back to the pedestal and returns to its state of suspended animation, recovering any hit points lost during that time. When the imp returns to its pedestal, it can choose what pose to assume. If the imp is killed while animated, it teleports back to the pedestal and cannot animate again for 24 hours, during which time the idol's pose looks pained. Yackti Figurine A yackti figurine is a nasty piece of work, and hags often construct these for those seeking revenge. In order to construct a yackti figurine, a hag must be provided with at least one ounce of a creature's hair, blood, fingernails, or other similar material. This material is ground up and mixed with clay, which is then shaped into a crude, hollow approximation of the target creature. The figurine is then and baked in a process taking a full week of dedicated labor. Once the yackti figurine is created, it can be used to torment a creature. Depending on what is done to the figurine, the victim will experience a different torture and have disadvantage on skill checks and saving throws for a specific ability score. Strength - Placed in Fire. The victim experiences constant muscular pain. Dexterity - Buried in Earth. The victim feels as it its movements are restrained. Constitution - Submerged in Water. The target feels short of breath. Intelligence - Submerged in Honey, Molasses, or Slime. The target's mind feels slowed and they have a hard time remembering. Wisdom - Placed within a Bag The target experiences painful headaches and their judgment is clouded. If remove curse is cast on a creature affected by a yackti figurine, the effects of the figurine are suppressed for 24 hours. Weird Magic Hags are known for strange magical objects. They can create traditional magical items or foul magical creations such as those shown above. However, they can even wrest magical effects from apparently mundane objects, creating bizarre magical creations known as weird magic. Typically, only hags understand how to use these magic items, often times only the hags that created them. However, they may share the secret of how to use these items with their servants if they need to give them a little extra power. All the items listed here can only be used once each unless otherwise stated. These spells are cast without a need for concentration, use the hag's Innate Spellcasting DC or spell attack modifier, and use the same casting time as the normal spell.