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Wishing Imp

This object appears to be an intricately carved statue of an


imp sitting in a contemplative pose on a small pedestal. In
fact, this object is an actual imp bound to this pedestal, kept
in suspended animation until the power of the idol is invoked.
If a creature places the wishing imp within its home and
wishes for luck at a certain venture, such as fighting a
monster or researching a spell, the creature can gain
advantage on one attack roll, skill check, or saving throw
related to that venture once per minute for the next 24 hours.
While inactive, the Wishing Imp appears to be made of
stone and cannot be damaged, though it retains awareness of
its surroundings. However, each time the creature that made
a wish on it invokes its power to gain advantage on a roll, the
imp animates for 1 hour. While animated, the imp can move
freely up to 300 feet from its pedestal. The imp remains
animated up to an hour from the last time its power was
invoked, at which time the imp teleports back to the pedestal
and returns to its state of suspended animation, recovering
any hit points lost during that time. When the imp returns to
its pedestal, it can choose what pose to assume. If the imp is
killed while animated, it teleports back to the pedestal and
cannot animate again for 24 hours, during which time the
idol's pose looks pained.
Yackti Figurine
A yackti figurine is a nasty piece of work, and hags often
construct these for those seeking revenge. In order to
construct a yackti figurine, a hag must be provided with at
least one ounce of a creature's hair, blood, fingernails, or
other similar material. This material is ground up and mixed
with clay, which is then shaped into a crude, hollow
approximation of the target creature. The figurine is then and
baked in a process taking a full week of dedicated labor.
Once the yackti figurine is created, it can be used to
torment a creature. Depending on what is done to the
figurine, the victim will experience a different torture and
have disadvantage on skill checks and saving throws for a
specific ability score.
Strength - Placed in Fire. The victim experiences
constant muscular pain.
Dexterity - Buried in Earth. The victim feels as it its
movements are restrained.
Constitution - Submerged in Water. The target feels
short of breath.
Intelligence - Submerged in Honey, Molasses, or
Slime. The target's mind feels slowed and they have a
hard time remembering.
Wisdom - Placed within a Bag The target experiences
painful headaches and their judgment is clouded.
If remove curse is cast on a creature affected by a yackti
figurine, the effects of the figurine are suppressed for 24
hours.
Weird Magic
Hags are known for strange magical objects. They can create
traditional magical items or foul magical creations such as
those shown above. However, they can even wrest magical
effects from apparently mundane objects, creating bizarre
magical creations known as weird magic.
Typically, only hags understand how to use these magic
items, often times only the hags that created them. However,
they may share the secret of how to use these items with
their servants if they need to give them a little extra power.
All the items listed here can only be used once each unless
otherwise stated. These spells are cast without a need for
concentration, use the hag's Innate Spellcasting DC or spell
attack modifier, and use the same casting time as the normal
spell.

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