DND 9

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Miss Millie offers many services, though she always

expects payment of some sort. The least of these services is


fortune telling, which she will usually provide in exchange for
food or gossip. Her more powerful magical services, though,
come with a greater cost to those that can pay.
She has already stolen the soul of one of the high ranking
members of the cult and used it to create a scarecrow that
she calls Old Johnny Legbones. Since the death of one of
their number, the remaining Six-Fingered Gentlemen have
realized that some sinister force has targeted them and have
begun to take precautionary measures.
Mother Othar. This portly, chaotic good green hag has
taken up the role of caretaker of a rural shrine to Eldath.
Though she does not worship the goddes, Mother Othar
cares deeply for the people that come visiting the shrine in
search of peace and healing, and she dutifully keeps the
shrine in pristine condition, ensuring that the magical healing
properties of the pond remain unsullied.
Mother Othar is well known as a green hag, and this
reputation attracts the attention of other hags, who
occassionally attempt to pollute the waters of the shrine.
However, Mother Othar is incredibly sharp, and she has a
myriad of traps and alerts set up to prevent just this. So far,
no hag has managed to get past her, a fact which she is
incredibly proud of.
Silly Sally Saltdrink. Sally is an eccentric old biddy to say
the least. This chaotic neutral sea hag spends most of her
time trawling the beaches, searching for good company. She
is a bit of a local legend, and the fisherman know not to be
frightened when the scrawny old thing drags herself out of
the water to have a little chat, especially when indulding her
always leads to a fantastic haul for the day.
However, the bay was recently invaded by a tribe of
merrow, who have made a nuisance of themselves by
attacking and killing the fishermen that Sally so enjoys
talking to. Being that the merrow are poor conversationalists
themselves, Sally has decided to rid the coast of these
bothersome pests so that she can go back to enjoying her
morning chats with her friends.
Sister Loman. Northeast of Silverymoon, the roads are
plagued by orcs, goblins, and other bandits. These thieves
take advantage of vulnerable merchants traveling through the
mountains, setting up ambushes and traps around every turn.
However, these thieves fear to travel during the winter.
Stories tell of a withered old crone who lives high up in the
mountains and stalks the winter skies, searching for dinner.
They say that if you hear screams in the night, that you
should close your eyes. You won't like what you see if you
don't.
This terror of the north is in fact none other than Sister
Loman. This foul-tempered, chaotic good bheur hag
possesses a highly developed, though very idiosyncratic,
sense of morals. She refuses to kill any honest mortals, but
bandits are immediately on her menu.

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