Miss Millie offers many services, though she always
expects payment of some sort. The least of these services is
fortune telling, which she will usually provide in exchange for food or gossip. Her more powerful magical services, though, come with a greater cost to those that can pay. She has already stolen the soul of one of the high ranking members of the cult and used it to create a scarecrow that she calls Old Johnny Legbones. Since the death of one of their number, the remaining Six-Fingered Gentlemen have realized that some sinister force has targeted them and have begun to take precautionary measures. Mother Othar. This portly, chaotic good green hag has taken up the role of caretaker of a rural shrine to Eldath. Though she does not worship the goddes, Mother Othar cares deeply for the people that come visiting the shrine in search of peace and healing, and she dutifully keeps the shrine in pristine condition, ensuring that the magical healing properties of the pond remain unsullied. Mother Othar is well known as a green hag, and this reputation attracts the attention of other hags, who occassionally attempt to pollute the waters of the shrine. However, Mother Othar is incredibly sharp, and she has a myriad of traps and alerts set up to prevent just this. So far, no hag has managed to get past her, a fact which she is incredibly proud of. Silly Sally Saltdrink. Sally is an eccentric old biddy to say the least. This chaotic neutral sea hag spends most of her time trawling the beaches, searching for good company. She is a bit of a local legend, and the fisherman know not to be frightened when the scrawny old thing drags herself out of the water to have a little chat, especially when indulding her always leads to a fantastic haul for the day. However, the bay was recently invaded by a tribe of merrow, who have made a nuisance of themselves by attacking and killing the fishermen that Sally so enjoys talking to. Being that the merrow are poor conversationalists themselves, Sally has decided to rid the coast of these bothersome pests so that she can go back to enjoying her morning chats with her friends. Sister Loman. Northeast of Silverymoon, the roads are plagued by orcs, goblins, and other bandits. These thieves take advantage of vulnerable merchants traveling through the mountains, setting up ambushes and traps around every turn. However, these thieves fear to travel during the winter. Stories tell of a withered old crone who lives high up in the mountains and stalks the winter skies, searching for dinner. They say that if you hear screams in the night, that you should close your eyes. You won't like what you see if you don't. This terror of the north is in fact none other than Sister Loman. This foul-tempered, chaotic good bheur hag possesses a highly developed, though very idiosyncratic, sense of morals. She refuses to kill any honest mortals, but bandits are immediately on her menu.