wear the crown of the land with an attack or a harmful spell must first make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, the creature must choose a new target or lose the attack or spell. If you attack a creature or target it with a harmful spell, that creature automatically succeeds on that saving throw for the next 24 hours. Voice of the Wild. You know Druidic, Primordial, and Sylvan. In addition, you can communicate with plants and animals as if you shared a common language (this includes all the effects of the speak with animals and speak with plants spells). Spells. The crown of the land has 7 charges. While wearing the crown, you can use an action to expend some of its charges to cast one of the following spells (save DC 18, +10 to hit with spell attacks) from it: burning hands (3rd level version, 1 charge), call lightning (1 charge), conjure elemental (2 charges), control weather (3 charges), earthquake (4 charges), investiture of flame (3 charges), investiture of ice (3 charges), investiture of stone (3 charges), investiture of wind (3 charges), primordial ward (2 charges), storm of vengeance (4 charges). While you are within the territory of the spirit of the land to which the crown is bound, the cost of these spells is reduced by 2 (minimum cost of 0). Additionally, while wearing the crown you can cast animal messenger, command, and suggestion at will so long as the verbal components are spoken in Druidic, Primordial, or Sylvan. Destroying the Crown of the Land. A crown of the land can only be destroyed if the animus loci to which it is bound is explicitly ordered to do so by a creature attuned to the crown.