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Animus Loci (Ice)

Gargantuan fey (animus, primordial), neutral


Armor Class. 18 (natural armor)
Hit Points. 585 (30d20 + 270)
Speed. 50 ft., burrow 50 ft.
STR DEX CON INT WIS CHA
25 (+7) 8 (-1) 28 (+9) 13 (+1) 20 (+5) 14 (+2)
Saving Throws: Str +15, Con +17, Wis +13
Skills. Nature +9, Perception +13
Damage Immunities. cold, poison; bludgeoning,
piercing, and slashing damage from non-magical
weapons
Condition Immunities. exhaustion, paralyzed, petrified,
poisoned, prone, unconscious
Senses. darkvision 120 ft. tremorsense 60 ft., passive
Perception 23
Languages. Druidic, Primordial, Sylvan
Challenge. 27 (105,000 XP)
Animus Loci. A beast, fey, or plant that targets the
animus loci with an attack or a harmful spell must first
make a DC 18 Wisdom saving throw. On a failed save,
the creature must choose a new target or lose the
attack or spell. The creature is aware of this effect
before it makes its attack.
Frigid Aura. A creature that touches the animus loci or
hits it with a melee attack while within 5 feet of it takes
5(1d10) cold damage.
Ice Glide. The animus loci can burrow through
nonmagical ice and snow. While doing so, the animus
loci doesn't disturb the material it is moving through.
Additionally, difficult terrain created by ice or snow
does not impede the animus loci's movement.
Innate Spellcasting. The animus loci's innate spellcasting
ability is Constitution (spell save DC 25, +17 to hit
with spell attacks). It can innately cast the following
spells, requiring no components:
At will: call lightning, cone of cold, control water, fog
cloud, gust of wind, heat metal, ice storm, move earth,
lightning bolt, sleet storm, wall of stone
1/day each: chain lightning, earthquake, firestorm,
incendiary cloud, storm of vengeance, tsunami,
whirlwind
One With the Land. As long as it remains in its region, it
cannot be surprised, can pinpoint the precise location
of any creatures within 120 feet of it as a bonus action,
and is immune to sneak attack damage
Actions
Multiattack. The animus loci makes two slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 10 ft.,
one creature. Hit: 29 (4d10 + 7) bludgeoning damage
plus 14 (4d6) cold damage.
Icicle. Ranged Weapon Attack: +15 to hit, range
60/240 ft., one creature. Hit: 23 (3d10 + 7)
bludgeoning damage plus 14 (4d6) cold damage.
Legendary Actions
The animus loci can take 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The animus loci regains spent
legendary actions at the start of its turn.
Attack. The animus loci makes one Slam or Icicle attack
Flurry (Costs 2 Actions). The animus loci transforms into
a Gargantuan whirling cloud of wind and snow and
moves up to 90 ft. in a straight line, passing through
the spaces of any creatures in this line. It does not
provoke opportunity attacks while doing this. Any
creatures that it passes through must succeed on a DC
25 Constitution saving throw, taking 22 (4d10) cold
damage on a failed save or half as much on a
successful one. Additionally, the spaces that the
animus loci passes through become covered with a
thick layer of snow, becoming difficult terrain. The
snow persists until the beginning of the animus loci's
next turn.
Deep Freeze (Costs 3 Actions). All creatures within 60
feet of the animus loci must make a DC 25
Constitution saving throw, taking 27 (5d10) cold
damage on a failure or half as much on a successful
one. Additionally, on a failed saving throw, the target is
restrained by ice encrusting their body (escape DC 18).
Furthermore, the ground in a 60 foot radius of the
animus loci becomes slippery ice (Dungeon Master's
Guide pg. 110)
Manifestation (Costs 3 Actions). The animus loci
assumes another one of its elemental manifestations,
provided the manifestation is appropriate to its terrain
and there is an adequate amount of material present to
compose its new form. It can teleport up to 30 feet
while doing this, and retains its hit points and
expended spells while doing so.

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