At the center of the Queen of Air and Darkness's being is the Night Diamond, a ten faceted black diamond approximately 1 foot in diameter. If the Queen of Air and Darkness is reduced to 0 hit points, her invisible presence disappears into the diamond, regenerating with full hit points 1d6 days later. If the Night Diamond is not on the Onyx Throne at that time, then she becomes aware of her surroundings but cannot manifest outside of the Night Diamond or take any actions beyond casting message. A creature in contact with the diamond can communicate telepathically with the Queen of Air and Darkness. If the Queen of Air and Darkness is willing, she will permit you to attune to the diamond. While attuned to the diamond, you can communicate telepathically with the Queen of Air and Darkness as long as you and the diamond are on the same plane of existence, and the Queen of Air and Darkness can terminate the attunement at any time. Once per day, if the Queen of Air and Darkness is displeased with your actions, she may cast dominate monster (spell save DC 24) on you. Random Properties. The Night Diamond has the following randomly determined properties: 1 minor beneficial property 1 major beneficial property 2 minor detrimental properties Fey Magic. The night diamond is a +3 spellcasting focus. Any creature making a saving throw against a spell that you cast from the enchantment or illusion schools while holding the night diamond has disadvantage on the saving throw. Fey Touched. While attuned to the Night Diamond, you are immediately recognizable by all fey and fey related creatures as being a servant of the Queen of Air and Darkness, granting you advantage on all Charisma checks made against fey creatures. Sight Beyond Sight. The Night Diamond functions as a crystal ball. Each time you use this feature, you may choose to use it as a crystal ball of mind reading, crystal ball of telepathy, or a crystal ball of true seeing. Shadows of Death. When you kill a humanoid, you may use a reaction to bind its spirit to the night diamond. The target rises as either a shadow or a specter if it possessed 5 or fewer Hit Dice (your choice), a ghost if it possessed 6 to 9 Hit Dice, and a wraith if it possessed 10 or more Hit Dice. These undead spirits are bound to the Night Diamond and cannot move more than 60 feet away from it, are loyal to the Queen of Air and Darkness, can communicate telepathically with the Queen of Air and Darkness, and will obey your orders so long as she allows it. On your turn, the Queen of Air and Darkness can summon one of these spirits into a space within 30 feet of you or dismiss any number of spirits back to the night diamond. These spirits do not recover hit points and move on to the afterlife once they lose all their hit points. These spirits cannot physically interact with the night diamond. Returning the Night Diamond. If the Night Diamond is returned to the Onyx Throne in her palace of Eynhallow, the Queen of Air and Darkness will immediately regenerate with full hit points.