Class Expansions Apothecary Plaguewright Archetype (PFRPG)

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Class Expansions

Apothecary Plaguewright Archetype

Interjection
Games

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

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Class Expansions ‐ Apothecary Plaguewright Archetype
Interjection Games

Apothecary (Archetype) New Mutations


Apothecaries are plaguewrights who bristle at their very Terminal Bravado (Benign)
moniker, delving instead into the healing arts in an effort Requires: Plaguewright 8
to distance themselves from their less­benevolent
colleagues. This microbe's apoptosis produces a spurt of adrenaline.

Apothecaries have the following class features: Effect: When a culture containing this mutation ends,
the subject may make a new saving throw at the original
Do No Harm: Apothecaries largely shun research into DC against each fear effect affecting it. If this new saving
malignant microbes and focus on curatives instead. As a throw is successful, the fear effect ends immediately.
result, all cultures present in an apothecary’s vials must
use a benign strain. Terminal Clarity (Benign)
Requires: Plaguewright 10
Dosage Pool (Su): At 1st level, an apothecary gains a
dosage pool, a measure of his ability to add medication to For just an instant, everything becomes clear.
his cultures. The number of points in the apothecary’s
dosage pool is equal to his apothecary level. Whenever the Effect: When a culture containing this mutation ends,
apothecary draws a syringe of culture from one of his the subject’s weapon attacks ignore up to 2 points of
vials, he may spend a dosage point. If he does, he selects damage reduction for 1 round. This mutation can be taken
any one terminal mutation that he knows and treats the multiple times. Each time, the subject ignores an
newly­drawn syringe as though that mutation were additional 2 points of damage reduction. This does not
present in its culture. He must add benign mutations to apply to damage reduction without a type (DR/­).
benign cultures and malignant mutations to malignant
cultures, as normal. Terminal Rehabilitation (Benign)
Requires: Apothecary 10
The dosage pool is replenished each morning after 8
hours of rest or meditation; these hours do not need to be Properly engineered microbes can bring an individual
consecutive. back from death’s door.

Terminal Euphoria (Su): At 1st level, all of the Effect: When a culture containing this mutation ends,
apothecary’s benign cultures gain the following mutation. choose an ability score. The subject is healed for 1 point of
It does not occupy a mutation slot when gained in this damage to the chosen ability score.
manner. At 4th level and every three apothecary levels
thereafter, all of his benign cultures gain the mutation an New Feats
additional time, to a maximum of seven times at 19th
level. Chaser Coating (Vial)

Terminal Euphoria (Benign, Terminal) You add a colony of microorganisms to the coating of a
vial.
When a strain with this mutation dies, its final act is to
release a number of chemicals that act as a potent Prerequisite: Containers class feature, plaguewright
healing factor. level 9th

Effect: When a culture containing this mutation ends, Benefit: When taking this feat, select both a vial, as well
the subject is healed for 1 point of damage. This mutation as a mutation you know that is both benign and
can be taken multiple times. Each time, the subject heals malignant. Cultures made in the chosen vial have the
for an additional point of damage. chosen mutation added to them without occupying a
mutation slot. You cannot choose mutations that take up
This ability replaces discerning eye. two or more mutation slots in this manner.

Medicine Man (Su): At 20th level, if one of the Special: This feat can be taken multiple times. Each
apothecary’s cultures has had a terminal mutation added time, select a different vial. If a vial to which one or more
to it one or more times, then he treats that terminal feats have been applied is lost, then its replacement
mutation as though it were taken an additional time. This automatically gets the benefits of whatever feats were
has no effect on terminal mutations that cannot be taken applied to the original.
multiple times.
Vein Searcher
This ability replaces forced evolution visionary.
You are adept at finding the weak point in any creature’s
hide, so long as they stand still for you.

Prerequisite: Containers class feature

Benefit: Your syringes ignore the damage reduction

1
of willing creatures.

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Class Expansions ‐ Apothecary Plaguewright Archetype
Interjection Games

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Class Expansions ­ Apothecary Plaguewright Archetype, Copyright 2016
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