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Competing for Temporary Advantage in a Hypercompetitive Mobile App Market

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DOI: 10.25300/MISQ/2022/15079

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RESEARCH ARTICLE

COMPETING FOR TEMPORARY ADVANTAGE IN A


HYPERCOMPETITIVE MOBILE APP MARKET1
Tabitha L. James
Department of Business Information Technology, Pamplin College of Business,
Virginia Tech, Blacksburg, VA, U.S.A. {tajames@vt.edu}

Zhilei Qiao
Department of Management, Information Systems and Quantitative Methods, Collat School of Business,
University of Alabama at Birmingham, Birmingham, AL, U.S.A. {qiaozl@uab.edu}

Wenqi Shen and G. Alan Wang


Department of Business Information Technology, Pamplin College of Business,
Virginia Tech, Blacksburg, VA, U.S.A. {shenw@vt.edu} {alanwang@vt.edu}

Weiguo Fan
Department of Business Analytics, Tippie College of Business,
University of Iowa, Ames, IA, U.S.A. {weiguo-fan@uiowa.edu}

Hypercompetitive mobile app stores are characterized by rapid innovation and intense competition. App
firms must vie for temporary competitive advantage through competitive actions such as releasing
product improvements. We study how competitive indicators influence a particular competitive action—
app updates—in a mobile game app market. Our results reveal that app firms take action to improve or
sustain their temporary competitive advantage, updating their apps when there are opportunities to
capitalize on popularity (e.g., rank and rating volume are increasing) and when their apps’ advantages
are threatened (e.g., customer ratings are decreasing). We also find that app updates are released in
response to competitors’ actions—specifically, when competitors update their apps and new competitors
enter ranking lists. Moreover, our findings show that app firms release app updates when an app’s
customer rating volume is increasing or when an app firm’s portfolio of game apps is less diverse, relative
to its competitors. We conduct additional analyses that show that older app firms are responsive to more
competitive indicators than younger ones and major updates are primarily used to respond to serious
threats to apps’ competitive positions. Overall, our results indicate that app updates are competitive
actions used to improve or sustain temporary advantage when competitive indicators reveal opportunities
to improve or threats to apps’ competitive positions.
Keywords: Mobile applications (apps), mobile app updating, apple app store, mobile game apps,
competitive dynamics, competition, rivalry, temporary competitive advantage, hypercompetition

Introduction responses include product improvements and price and


service adjustments (Miller & Chen, 1996). Software updates
The study of competitive dynamics focuses on competitive are product improvements that can be used to compete by
moves (i.e., actions and responses) through which companies providing customers with better-quality apps that have
create temporary advantage (Chen & Miller, 2012; Chen & enhanced functionality. The software industry can be
Miller, 2015; Smith et al., 2006). Competitive actions and described as a hypercompetitive industry “characterized by

1
Bin Gu was the accepting senior editor for this paper. Xiao Fang served
as the associate editor.

DOI:10.25300/MISQ/2022/15079 MIS Quarterly Vol. 47 No. 3 pp. 1177-1212 / September 2023 1177
James et al. / Competing for Temporary Advantage in a Hypercompetitive Mobile App Market

intense and rapid competitive moves, in which competitors software markets” (Al-Subaihin et al., 2021, p. 2). In fact,
must move quickly to build advantage and erode the quality (e.g., ratings) and price information is available about all
advantage of their rivals” (D’Aveni & Gunther, 1994, p. 217- of a store’s apps in a standard form controlled by the platform.
218). In fact, from 1979 to 1991, the competitive response Standard descriptive information about each app and app
time in the software industry went from 34 days to 1 day update (e.g., release dates) is also curated by the platform. Such
(Grimm et al., 2006). store data is intended to help customers easily compare and
shop for apps, but it also provides app firms with easily
A mobile app (hereafter, app) is a software application accessible information from which to determine competitive
designed to run on a mobile device such as a smartphone or opportunities and threats. This data obviously has competitive
tablet. Today, customers download most apps from the Apple value because there are companies (e.g., SensorTower and
App Store or Google Play (formerly the Android Market) Apptopia2) that app firms can pay for sophisticated analytical
(Statista, 2021b), which are the app stores for the two major displays on and data dumps of data mined from app stores. App
platforms. A platform or ecosystem can be defined as “any stores also maintain ranking lists of top apps that can serve as
combination of hardware and software that provides leaderboards of the top competitors in an app market. These
standards, interfaces, and rules that enable and allow providers ranking lists provide de facto lists of competitors. Because
of complements to add value and interact with each other comparing competing apps is easier, there is more direct
and/or users” (Teece, 2018, p. 1375). The iOS (Apple) competition than in similar markets such as music (Lee &
ecosystem is an example of such a platform, where Apple Raghu, 2014). Firms competing in app markets thus have access
defines and controls the hardware, operating system, store, to more complete and reliable information about their
and rules for operating within the ecosystem for competitors and their competitive position than is typical in
complementors who add value by producing products (e.g., emerging growth industries.
apps) that power users’ experiences. In this study, we examine
competition in an app market, specifically game apps offered In hypercompetitive industries, companies make frequent and
on the Apple App Store. bold competitive moves to topple industry leaders (Ferrier et
al., 1999; Lee et al., 2010; Smith et al., 2001). Companies
High-technology industries, such as software, are emerging compete on price and quality (Matsubayashi, 2007). Prices for
growth industries that are dynamic and uncertain because of mobile apps are low; the average iOS game app price in March
high rates of innovation, and that are also characterized by of 2021 was $0.49 USD (Statista, 2021a). Many apps are
many new entrants and low entry barriers (Smith et al., 1989; offered for free and generate revenue through advertisements
Smith et al., 1992). Ecosystems such as Apple’s have low or in-app purchases. These microprices generate significant
entry barriers; the cost of app development is low and platform revenues through millions of downloads (Kimbler, 2010),
access to offer an app for download is equitable (Boudreau, which indicates that quality considerations to stimulate
2012; Lee & Raghu, 2014). Low entry barriers and the downloads are important to profitability. App firms can easily
perceived potential of a high-growth industry lead to many change their product (i.e., update an app) to improve its quality
new market entrants (Smith et al., 1992). In March of 2022 in an attempt to gain more customers (i.e., stimulate
alone, 580 new game apps were submitted to the Apple App downloads) (Lee & Raghu, 2014; Yi et al., 2019). App
Store (Statista, 2022b). Of the more than 4.7 million apps updating is part of the software development lifecycle; after
available on the Apple App Store, the games category is the its initial release, an app must be updated to improve its quality
largest, with more than one million game apps available in and keep users engaged (Abran et al., 2004; Al-Subaihin et al.,
2022 (Statista, 2022c). From 2007 to 2018, the mobile gaming 2021). In fact, Apple advises that “regular app updates can
market saw double-digit growth every year and it is forecasted help [an app] stay competitive on the App Store, as each new
to become a 139.5 billion USD market by 2026 (Global release is an opportunity to reengage existing users and attract
Industry Analysts, 2022; Wijman, 2018). new users” (Apple, 2020, p. 1). An app update can thus be
considered a competitive action that can be taken to improve
Traditionally, emerging growth industries have been the competitive position of an app, or as a response to threats
characterized by incomplete, uncertain, and unreliable such as other app firms’ competitive actions to sustain an
information about competitors and their actions (Smith et al., app’s competitive position.
1992). However, on app stores, information visibility is
controlled and curated by the platform provider as a condition Competitive dynamics is the study of how a firm’s moves or
of participating in the ecosystem (Grover & Kohli, 2012) and actions affect its competitors, competitive advantage, and
has resulted in “a considerably more transparent market for performance (Smith et al., 2006). The moves (actions) and
deployment of software systems compared to more traditional countermoves (reactions) create competitive dynamics within

2
https://sensortower.com/ and https://apptopia.com/

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an industry and reflect the pursuit of profit through innovation to act on opportunities or react to threats. The ability to leverage
(Smith et al., 2006). The foundation of competitive dynamics competitive actions quickly in this context is facilitated by the
is the concept of creative destruction proposed by Schumpeter visibility of competitive indicators (e.g., rank, rating,
(1950), which describes a process through which companies competitors’ updates) characteristic of platform environments.
take competitive actions in the pursuit of market opportunities
to overtake the market leader and reap greater profits. The We study a specific competitive action, an app update, in a
process continues as competitive actions are taken to dethrone specific context, an app store. Packaged software updates have
the next leader; thus, creative destruction describes the rarely been studied through the lens of competitive dynamics
eventual decline of firms as a result of competitive action and (Turner et al., 2010), and to the best of our knowledge, app
reaction (Chen & Miller, 2012; Smith et al., 2006). updates in a platform environment have not been studied at all.
Competitive dynamics research has three distinguishing There are key differences between packaged software and
characteristics: it (1) focuses on specific, real market actions, apps, most notably the enhanced competitive information
(2) emphasizes the competitive context in which the actions visibility characteristic of an ecosystem. We consider three
take place, and (3) explains both the drivers and consequences types of competitive information made available by the
of market actions (Smith et al., 2006). Grounding our study in platform provider reflecting opportunities or threats that may
competitive dynamics research, we examine the drivers of a drive competitive actions: (1) changes in the app’s competitive
specific, real market action (i.e., app update) in a novel position, (2) competitive actions taken by the app’s
competitive context (i.e., an app store). Our research question competitors, and (3) changes in the app’s competitive position
is: How do competitive indicators shape app update relative to its competitors. Although some of the general logic
competitive actions? of these drivers has been tested in other industries, we are
among the first to provide a comprehensive examination of the
Competitive actions are taken because a company observes an drivers of this specific competitive action in this context. We
opportunity to improve or perceives a threat to its competitive thereby contribute to the literature on competitive dynamics by
position. Competitive dynamics thus describes a longitudinal providing a robust examination of the drivers of a novel
process that is repeated over the lifetime of the product (Ferrier, competitive action in a unique hypercompetitive context
2001). This process can be summarized as: (1) an opportunity to characterized by high information visibility. Studies have
improve or a threat to competitive position is observed (i.e., considered how some changes in the app’s marketplace
cause), (2) a competitive action is taken to capitalize on the indicators (e.g., lagged downloads or initial review variance)
opportunity or counteract the threat, (3) which, if successful, influence app firms’ update management strategies (Allon et
results in the competitive position being improved or sustained al., 2022; Comino et al., 2019), but to the best of our
(i.e., consequence). Although competitive dynamics research knowledge, none have provided a holistic examination of how
aspires to explain both the causes and consequences of competitive indicators shape the app update competitive action
competitive actions, researchers often focus on the performance through a competitive dynamics lens. Therefore, we also
consequences of competitive actions (Smith et al., 2006). extend research on app update management (Allon et al., 2022;
Similarly, information systems (IS) and management Comino et al., 2019) by applying a competitive dynamics lens
to consider how three types of competitive information drive
researchers have studied factors that affect performance in app
app update competitive actions.
stores (Lee & Raghu, 2014; Yi et al., 2019) and have shown that
updating an app can result in performance benefits (Comino et
We found evidence of offensive competitive actions in the
al., 2019; Lee & Raghu, 2014). However, few studies have
game app market that follows the logic of competitive
focused on the drivers (i.e., causes) of competitive actions, and
dynamics such that apps are updated when they can capitalize
such studies are especially lacking in the software industry
on their upward momentum to improve their position (i.e.,
context (Turner et al., 2010; Young et al., 1996). To fill this gap,
dethrone competitors). Specifically, when past performance
our study focuses on the drivers of a specific competitive
indicators suggest that an app is experiencing popularity such
action—an app update—rather than on the performance
as increasing rank or buzz (i.e., customer ratings volume), app
consequences of this competitive action. We seek to understand
firms update their apps. We also found that defensive
how firms leverage competitive information (i.e., competitive
competitive actions are taken by app firms in response to
indicators) made visible by the platform provider to determine
competitive threats. Specifically, when apps’ competitors
when to execute a competitive move (i.e., app update), which is
update, new competitors emerge, customers become unhappy
key to understanding how firms can be more competitive and
with apps (i.e., customer ratings fall), or app firms compete
thus more successful in hypercompetitive markets characterized
across fewer game app subcategories than their competitors,
by high information visibility. We use competitive dynamics as
app firms update their apps as a defensive move to protect
our theoretical foundation to examine how competitive
their temporary advantage.
indicators prompt firms to leverage a specific competitive action

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James et al. / Competing for Temporary Advantage in a Hypercompetitive Mobile App Market

Theoretical Background A product market can be defined as “a set of goods and


services that serve similar functions, are created with the use
We use competitive dynamics as the theoretical foundation for of similar technology, and are used by similar users” (Abell,
our study. In the following sections, we first discuss temporary 1980, p. 17). Following this definition, game apps on
advantage in hypercompetitive industries. Then, we provide Apple’s App Store are created with similar technology, serve
background on competitive dynamics in the software industry similar functions, and are used by similar users. Hence, we
before introducing our model. refer to our context as a game app market. Game app markets
are the epitome of hypercompetitive markets because game
apps face fierce competition and have very short product
lifecycles; the product lifecycle of a game app was 54.84
Temporary Advantage in Hypercompetitive
days in 2012 (Yi et al., 2019). It is important for game apps
Markets to quickly attract a large user base and to sustain their initial
boom for as long as possible (Yi et al., 2019). Quality
Baum and Korn (1996, p. 256) state that “firms constantly take perceptions from customer ratings are crucial to attracting
offensive and defensive actions in their quests for competitive users and achieving higher rankings as the game builds a
advantages vis-à-vis competitors.” Hypercompetitive user base (Yi et al., 2019). Game apps that are able to hold
industries are characterized by rapid and intense competitive their rank can benefit from informational cascades as
actions taken to obtain temporary advantage over rivals customers seek out popular games (Yi et al., 2019). It is thus
(D’Aveni et al., 2010; D’Aveni & Gunther, 1994). It is argued important for a game app to have high customer satisfaction
that in disruptive environments characterized by fast-paced and capitalize on its initial popularity to achieve the highest
competitive actions among rivals, sustaining competitive rank possible. Moreover, it must sustain that rank for as long
advantage may not be possible (D'Aveni et al., 2010). The as possible to prolong its product lifecycle.
software industry is an example of a hypercompetitive
industry that is characterized by technological change, high- A firm’s competitive position is the power it has relative to its
velocity innovation, and market share turbulence (Lee et al.,
direct competitors, and it determines its performance (e.g.,
2010). Hypercompetition is explained by the notion of the
profits) (Simmonds, 1986). Creative destruction describes a
gale of creative destruction that proposes a constant state of
race where firms jockey for competitive position (Ferrier,
disequilibrium arising from innovation-based competition
2001), which in the game app market is formalized by rank on
(Lee et al., 2010; Schumpeter, 1950). The foundations of
competitive dynamics draw from the concept of creative the ranking lists maintained by the platform provider. Ranks
destruction which suggests that firms undertake competitive change as game apps vie for customers’ attention to generate
actions to capture market opportunities, eventually dethroning downloads, which is key to improving or sustaining their
the market leader, and continuing the cycle as new leaders ranks (Yi et al., 2019). Ferrier (2001, p. 858) states that
emerge (Ferrier et al., 1999; Smith et al., 2006). It explains the “especially in hypercompetitive markets, leading firms are
eventual decline of firms as they are dethroned by competitors relentlessly pursued by existing and unforeseen challengers
(Chen & Miller, 2012; Ferrier et al., 1999; Smith et al., 2006). that aggressively find new ways to satisfy customers.”
Releasing an app update is a competitive action that can be
It has been argued that high-tech, disruptive environments do not undertaken to vie for market position by finding new ways to
reach maturity but rather “self-reproduce, cannibalize, innovate, satisfy customers. App updates may fix problems identified in
and self-perpetuate by incessantly innovating, reviving, and the app (e.g., bugs) or may be functional improvements to
reinitiating the initial stages of different waves of industry and make the app more appealing. However, regardless of the
product lifecycles” (D’Aveni et al., 2010, p. 1372). Such quality improvements being made, app updates are intended
environments necessitate a dynamic maneuvering strategy of to satisfy customers. On app stores, gauging customer
acting and reacting to achieve temporary competitive advantage satisfaction is simplified because the platform provider
that lasts only until the firm is outmaneuvered by competitors curates and publicly provides customer feedback data. In fact,
(D’Aveni et al., 2010). The literature on software development this feature of the app store allows app firms to obtain
has similarly argued that “timely responsiveness and rapid and customer satisfaction data on their own apps and their
flexible product innovation are needed in circumstances with competitors’ apps. It is the app update competitive action that
critical time to market, rapid technology change, and difficult-to- is the focus of our study. In particular, we are interested in
determine future competition and markets” (Cao & Ramesh,
examining which observable competitive indicators prompt
2007, p. 42). To be competitive, software firms must therefore
this competitive action. For our analysis, we observed the app
continuously scan their environment for opportunities and threats
updates of 2,306 ranked game apps on the Apple App Store
and take innovative action based on these indicators in hopes of
over a 298-day period and collected the store data on those
improving or sustaining temporary competitive advantage.
apps prior to the updates.

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Competitive Dynamics in the Software Industry empirically demonstrated that app updates on the Apple App
Store could result in a threefold increase in survival in the
According to Chen and Miller (2012, p. 137), “competitive top-300 chart. App updates are critical to an app’s
dynamics is the study of interfirm rivalry based on specific performance because they increase visibility and user
competitive actions and reactions, their strategic and engagement and stimulate downloads (Apple, 2020; Comino
organizational contexts, and their drivers and et al., 2016, 2019).
consequences.” A competitive action is a move such as a
price cut, product improvement, advertising campaign, new Competitive dynamics suggests a longitudinal process in
product introduction, or entry into a new market that a firm which (1) observed competitive information (e.g., past
takes to improve or defend its competitive position (Chen & performance, competitors’ actions) indicates an opportunity
Miller, 2012; Miller & Chen, 1996; Smith et al., 1992). A or threat at time t-1, (2) which stimulates a competitive
competitive response is a counteraction that a firm takes in action (e.g., app update) at time t, (3) and which, if
response to the actions of one or more of its competitors, also successful, results in improved future performance at time
to defend or improve its competitive position (Chen & t+1. In other words, competitive dynamics aspires to study
Miller, 2012; Smith et al., 1992). Competitive actions both the drivers (i.e., indicators of opportunities or threats at
“position firms in their competitive environment” (Li et al., time t-1) and performance consequences (i.e., performance
2010, p. 639). Therefore, an app update, which is a product effects at time t+1) of competitive actions (Chen & Miller,
improvement, may be a competitive action or response that 2012; Smith et al., 2006). As previously described, research
positions the app in its competitive environment. has found that an update at time t can increase future
performance (e.g., survival on the top charts) at time t+1;
Competitive dynamics research has shown that firms that carry therefore, the impact of software updates on performance
out more competitive actions and execute them at greater has been addressed (e.g., Comino et al., 2019; Lee & Raghu,
speeds experience increased profitability and market share 2014; Zahra & Bogner, 2000). However, less attention has
(Ferrier et al., 1999; Smith et al., 1992; Young et al., 1996). In been paid to the drivers of software updates, and studies that
a study of the software industry, Young et al. (1996) found that have emphasized this part of the longitudinal process have
as firms’ competitive actions increase, firm performance rarely done so through a competitive dynamics lens which
increases, which supports the argument that in has limited the types of drivers examined (Allon et al., 2022;
Comino et al., 2019; Turner et al., 2010). The focus of this
hypercompetitive environments, the advantage from a move
study is on steps (1) and (2)3; that is, determining the
quickly erodes. Moreover, they also found that the negative
competitive indicators a time t-1 that drive the competitive
consequences of competitor rivalry do not outweigh the benefits
action (i.e., app update) at time t. Our study can thus help
of competitive moves, which suggests that competitive actions firms understand how to better leverage the information
are critical to performance when faced with intense competitive visibility characteristic of the app stores to inform their
rivalry (i.e., high levels of competitive activity) (Young et al., competitive action decisions in pursuit of improving or
1996). These findings indicate that in the face of intense rivalry sustaining the temporary competitive advantage that is
in the hypercompetitive game app market, app firms should ultimately key to maximizing performance.
frequently execute competitive actions to increase performance.
There are established differences in competitive actions in
For new software ventures, introducing product refinements stable versus hypercompetitive markets where gaining
and extensions at a greater intensity than one’s rivals is temporary advantage is key (Chen et al., 2010). However,
associated with increased performance (Zahra & Bogner, the preponderance of competitive dynamics studies have
2000). Frequent product upgrades are a key element of a been conducted in mature markets such are airlines (Chen et
company’s strategy in dynamic environments such as the al., 2010). Only a few studies have explored competitive
software industry because they can be used to gain market
strategy in the packaged software industry, and these studies
share, increase profitability, maintain consumer loyalty, and
have often focused more generally on the competitive
improve competitive position (Zahra & Bogner, 2000). In
environment (e.g., market concentration) (Turner et al.,
the software industry, updating is an important part of firm
strategy (Allon et al., 2022; Bala & Carr, 2009; Li et al., 2010; Young et al., 1996; Zahra & Bogner, 2000). These
2017; Mehra et al., 2012; Zhang & Seidmann, 2010). Studies studies do provide necessary insight into how game app
on app stores have alluded to the criticality of app updates to markets may function. Game app markets are highly
performance. For example, Lee and Raghu (2014) concentrated and Turner et al. (2010, p. 854) showed that in

3
For completeness, we confirm the previous results that updates can
increase future performance, Steps 2 and 3 in the Appendix.

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the packaged software industry, “increasing industry Although competitive dynamics researchers have studied
concentration raises the stakes surrounding market positions factors influencing competitive actions in traditional
and leads to greater interdependence of innovation strategies industries (Smith et al., 2006), few competitive dynamics
in an industry.” In the 1990s packaged software industry, studies have focused on the software industry (Turner et al.,
firms were more responsive to competitors’ innovations (i.e., 2010; Young et al., 1996). Turner et al. (2010) studied how
software releases) as industry concentration increased market concentration moderates the relationship between
(Turner et al., 2010), despite not benefitting from the competitors’ innovations and the likelihood of a new
internet-enabled platform delivery systems for product software release, whereas Young et al. (1996) examined how
improvements available today. Such findings suggest that in cooperation influences competitive activity. Our study
hypercompetitive app markets, app firms may use app extends these studies by examining how competitive
indicators observable by app firms due to the high
updates as a response to competitive threats.
information visibility of the ecosystem shape app updating
competitive actions. We study a larger set of indicators than
Competitive dynamics theory posits that it is necessary for
these prior studies because the information visibility
firms to be aware, motivated, and capable of competitive characteristic of the ecosystem context enables the
actions to respond (Chen & Miller, 2015). Platforms provide examination of competitive indicators that are not as readily
a unique level of visibility about competitive position on the available in packaged software contexts.
app store that can aid awareness (Al-Subaihin et al., 2021;
Grover & Kohli, 2012; Lee & Raghu, 2014). Product Research on update management practices has provided
improvements are key to performance, which can provide some insight into how indicators of an app’s past
motivation (Comino et al., 2019; Lee & Raghu, 2014). The performance can affect update timing. Comino et al. (2019)
internet-based delivery mechanism for app updates is found that on iTunes, app updates are more likely when
efficient, which can assist capability. These characteristics downloads of apps decline. Examining operational agility in
empower game app firms to compete for temporary versioning-based app development, Allon et al. (2022)
advantage through app update competitive actions. showed that app firms update their apps when facing quality
Specifically, they enable an environment in which app firms threats from poor initial review variance and that app firms
can observe competitive indicators in real time to inform with small product portfolios update more frequently. These
their app update competitive actions. When competitive studies did not focus on competition indicators, although
indicators suggest an opportunity to improve or a threat to Allon et al. (2022) did examine the effect of the number of
an app’s competitive position, an app can be updated to active competitors in a genre at the time an app was launched
capitalize on the opportunity or ward off the threat. In this on the quality decay rate. Rather, these studies emphasized
hypercompetitive platform environment, we thus study the how firms manage their updating decisions based on
drivers of app update competitive actions. information about their own app or firm characteristics. Our
study extends this research by examining app updating as a
competitive action, and thus through the lens of competitive
dynamics. Rather than considering only one or two
Research Model and Hypotheses
indicators of the app’s past performance, we examine three
types of competitive indicators that can be observed from
Porter (1980, p. 17) states that “rivalry occurs because one
or more competitors either feels the pressure or sees the data made visible by the platform. Specifically, we provide
opportunities to improve position.” Our interest in this study a robust examination of the influence of an app’s own
is examining how competitive indicators shape app update competitive position (i.e., past performance) on app update
competitive actions.4 Our dependent variable is thus app competitive actions. Notably, we also consider the influence
update competitive actions. As shown in Figure 1, we test of a robust set of competitive indicators (i.e., apps’
the influence of three types of competitive indicators on the competitors’ actions and indicators of an app’s relative
release of app updates in the game app market. competitive position) on app update competitive actions.

4
Platform changes (e.g., an iOS update or new device) may also influence to competition between complementors, rather they are uniform changes to
app updates, although these are not competitive indicators because the the ecosystem. Our interest is in how competition influences app updates,
influence is consistent for all app firms (i.e., all app firms experience the and therefore, we control for the platform changes (i.e., iOS updates and
iOS updates and new devices) as a condition of participating in the supported devices), but we do not hypothesize these effects.
ecosystem. Such changes by the platform provider are not made in response

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(1) Observable indicators of app s competitive position


H1a (-): Rank
H1b (-): Average star rating
H1c (+): Rating volume Competitive action
App update release
(2) Observable indicators of app s competitors actions
H2a (+): Competitors updates Controls:
• iOS update
H2b (+): New competitors
• Number of supported devices
• App age
(3) Observable indicators of app s relative competitive • App subcategory
position • Number of app firm s app categories
• Number of competitors
H3a (-): Relative average star rating • Number of competitors apps
H3b (+): Relative rating volume • Weekend
• Holiday
H3c (-): Relative portfolio diversity
• Free app

Figure 1. The Influence of Competitive Indicators on App Update Competitive Actions

We draw our independent variables from the two literature Although outside the scope of update management research
bases described above: competitive dynamics and software (e.g., Allon et al., 2022; Comino et al., 2019), competitive
update management. First, past performance as a driver of dynamics research provides general guidance regarding
competitive action has been theorized and tested in the predictors of competitive actions beyond past performance
competitive dynamics literature (Ferrier, 2001; Smith et al., (e.g., Chen & Miller, 2012; Smith et al., 2006; Turner et al.,
2006; Young et al., 1996). Ferrier (2001, p., 862) states that 2010; Zucchini et al., 2019). First, that competitors’ actions
“despite the common use of performance as an outcome will elicit competitive responses is a central tenet of
variable, the important issue for organizations is how past competitive dynamics theory (Smith et al., 2006). In the
performance impacts preparedness and motivation for future packaged software industry, Turner et al. (2010) found that
action.” Performance metrics prior to the app update provide software firms are increasingly responsive to their
the app firm with a real-time gauge of the app’s competitive competitors’ updates when market concentration increases.
position that can be used to inform decisions regarding app Moreover, studies have shown that a build-up of rivals’
update competitive actions. Indicators of past performance actions creates competitive pressure that prompts firms to take
curated by the platform that may drive an app update action (Hsieh & Hyun, 2016; Zucchini et al., 2019). The
competitive action include rank, average star rating, and star number of an app’s competitors’ app updates provides an
rating volume. Although the general logic of the influence of aggregate of the competitive actions taken by the app’s
past performance on competitive actions has been tested competitors. Although to the best of our knowledge it has not
(Ferrier, 2001; Smith et al., 2006; Young et al., 1996), to the been studied in our context, it is logical to propose that an
best of our knowledge, our exact measures of past accumulation of competing apps’ updates may stimulate app
performance in the game app market have not been studied in update competitive actions.
the competitive dynamics literature. Second, although not
theorized as past performance using a competitive dynamics Second, competitive dynamics researchers have argued that
lens, the update management literature has shown that high entry barriers decrease intense competition (Smith et al.,
indicators of past performance such as lagged downloads and 2006). However, entry barriers are low on app stores
initial review variance are drivers of app updates (Allon et al., (Boudreau, 2012; Lee & Raghu, 2014), which means that app
2022; Comino et al., 2019). Together, the two literature firms will experience competitive pressure from new entrants
streams suggest that indicators of an app’s past performance (Smith et al., 2006). On app stores, new competitors are most
(i.e., competitive position) may influence app update visible as new entrants on ranking lists. Although to our
competitive actions. Therefore, one type of competitive knowledge, it has not been studied in our context, it is logical
indicator we examine in this study is past performance— to suggest that competitive pressure will build as new
specifically, indicators of an app’s competitive position: rank, competitors enter the ranking lists, increasing the likelihood
average star rating, and rating volume.

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of an app update to ward off the competitive threat. We thus observable indicators of an app’s relative competitive position
propose that two observable indicators of an app’s may stimulate app update competitive actions: relative star
competitors’ actions may stimulate app update competitive rating, relative rating volume, and relative portfolio diversity.
actions: competitors’ updates and new competitors.

Third, Chen and Miller (2012, p. 138) state that “relativity is Observable Indicators of an App’s
an essential premise—the notion that a firm’s strategy and Competitive Position
market position must be examined within the context of and
vis-à-vis its competitors’ strategies and positions.” Perceived Competitive dynamics describes a process by which firms
relative quality involves assessing external perspectives on jockey to improve their competitive positions (Ferrier, 2001);
quality relative to competitors (Gale & Buzzell, 1989). It has thus, competitive actions are often taken when conditions are
been shown that relative market quality positively affects opportune to overtake competitors (Ferrier et al., 1999; Smith et
business performance through its effects on market position al., 2006). Firms attempt to improve their competitive positions
(Phillips et al., 1983). It is thus logical to suggest that relative because there are advantages to being a market share leader
consumer ratings prior to the release of an update (i.e., relative (Ferrier et al., 1999). On app stores, the advantages of market
past performance) may be a driver of app update competitive leadership, designated by a high position on ranking lists, have
actions. Rating volume can represent consumer interest in a been quantified by research showing that the performance
product (i.e., buzz). Luo and Zhang (2013) found that both a benefit is greater the higher the app’s ranking (Garg & Telang,
firm’s own and its rivals’ buzz can influence firm value; 2012; Ifrach & Johari, 2014). Specifically, research has shown
specifically, rivals’ buzz volumes decrease a firm’s returns. that an app that moves from the 20th position to the first position
Therefore, relative consumer rating volume prior to the on a ranking list can experience a doubling of demand (Ifrach
release of an update may also be a driver of app update & Johari, 2014) and top-ranked apps are downloaded up to 150
competitive actions. To our knowledge, these relative times more than an app with a rank of 200 (Garg & Telang,
competitive indicators have not been studied in our context. 2012). It has also been demonstrated that top apps have better
However, the general logic of examining relative competitive utilities than apps that rank lower on the ranking lists (Carare,
position is supported by the competitive dynamics literature 2012). Lee and Raghu (2014) found that higher initial rank
(Chen & Miller, 2012). influences sales and therefore the survival of apps on the top
charts of the Apple App Store. It has been argued that the
Management scholars have classified common competitive temporary advantage of rank for game apps stems from
strategies on a continuum from prospectors to defenders informational cascades that result in a steady stream of new
(Miles & Snow, 1986; Slater & Narver, 1993). Prospectors users who help prolong the app’s product lifecycle (Yi et al.,
seek new product and market opportunities and defenders 2019). Firms are thus incentivized to take competitive actions
attempt to aggressively protect their product and market to improve an app’s position on the platform’s ranking lists. An
(Slater & Narver, 1993). Each game app can list up to two app firm that observes that its app’s rank is increasing (i.e.,
game subcategories (e.g., Puzzle), and an app firm may positive past performance) may capitalize on this opportunity to
produce multiple games in different subcategories. App firms move ahead of competing apps on the ranking lists by
with games in more subcategories than their competitors are leveraging an offensive competitive action to boost the app’s
more likely to be prospectors, and prospectors are less likely upward momentum. Specifically, this suggests that when the
to aggressively defend their product, which suggests they may app’s past performance indicator of rank increases, so does the
update less. Conversely, app firms with games in fewer likelihood of an app update competitive action.
subcategories are more likely to be defenders, and defenders
aggressively protect their app’s competitive position, which The competitive dynamics literature has argued that good past
suggests they may update more. Some support for this premise performance can make a firm complacent and decrease
is provided by Allon et al. (2022), who found that app firms competitive actions (Ferrier, 2001; Smith et al., 2006).
with small product portfolios are more likely to update. Contradictorily, in the software industry, results show that good
Moreover, app firms that have apps in multiple subcategories past performance increases competitive actions (Smith et al.,
are more likely to compete with the same competitors in 2006; Young et al., 1996). This suggests that indicators that an
multiple subcategories, and multi-market contact decreases app is doing well (e.g., moving up on ranking lists) will likely
competitive actions because competitors have increased increase competitive actions in the app game market. The logic
opportunities to retaliate (Gimeno & Woo, 1996). To the best for this association stems from research in competitive
of our knowledge, the influence of relative portfolio diversity dynamics that describes a battle to dethrone the current market
on app update competitive actions has not been studied, but leader through competitive actions that improve challengers’
the general logic is supported in the competitive dynamics and competitive positions (Ferrier et al., 1999). Researchers have
update management literature. We thus propose that three also found that firms that compete aggressively and quickly to

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carry out competitive actions are less likely to experience Another key indicator of past performance is the star rating of
dethronement (Ferrier et al., 1999), which suggests that an app, which reflects how the app is performing with its
aggressive competitive actions when past performance is good customer base. Customer feedback on the app store is a real-
could help an app sustain its current rank, if not improve its rank time gauge of customer satisfaction (Liu et al., 2014), and
further. There are thus incentives to quickly and rapidly update customer satisfaction is a key source of competitive advantage
when an app is doing well to achieve a better competitive (Müller, 1991). A firm’s success depends on satisfying it
position and ward off competitors seeking to dethrone the app. customers, and firms that cannot do so “are likely to lose market
share to rivals who offer better products and service at lower
Updating when experiencing success is also a strategy used in prices” (Simon & Gómez, 2014, p. 371). Negative word of
traditional software development, where researchers explain mouth (WOM) also increases the difficulty of obtaining new
that once a software product becomes accepted by the market, customers (Samson, 2006) and negative ratings have been
firms attempt to capitalize on this advantage by improving the shown to have a stronger impact on market share than positive
software’s quality and integrating enhancements (Grady, 1987). ones (Chevalier & Mayzlin, 2006). App firms that experience
Zahra and Bogner (2000, p. 142) state that “in a dynamic customer satisfaction issues therefore risk losing market share
environment, frequent product upgrades and extensions are and can be more easily dethroned by their competitors. Frequent
necessary to capitalize on the changes in a firm’s industry and incremental product upgrades can help firms compete in
achieve profitability.” There are large numbers of competitors hypercompetitive environments by quickly addressing
customers’ needs (Zahra & Bogner, 2000). In fact, Allon et al.
on app stores, and app firms must fight for placement on the
(2022) found that when faced with intense competition, apps
ranking lists (Datta & Kajanan, 2013; Garg & Telang, 2012). It
that do not frequently update face a greater quality decay rate,
has been empirically demonstrated that updating an app in the
which suggests that in hypercompetitive markets, updating is
Apple iTunes Store will not only increase the chances of an app critical to sustaining quality perceptions (e.g., ratings and
entering the ranking lists but also prolong an app’s success on reviews). In a hypercompetitive environment, it is thus crucial
them by approximately 1.3 weeks per update (Kajanan et al., to observe an app’s ratings and reviews (i.e., past performance)
2012). Therefore, the software development literature also and quickly take defensive action by releasing an app update
alludes to the use of app updates when apps are experiencing when customer satisfaction falters.
success as offensive competitive actions to further improve or
sustain their competitive positions. Online WOM is widely used by customers to inform purchase
decisions (Gu et al., 2012), and it is therefore critical to
The advantages of market leadership in terms of rank on the manage it well. Customer feedback, in the form of ratings and
ranking lists are clear. This suggests that rank is a key reviews, has been found to be an important driver of the
competitive indicator, and it would thus behoove app firms to success of games (Cox, 2014; Liu et al., 2014; Yi et al., 2019).
observe and react to rank changes. Specifically, the logic of For digital games, maintaining positive customer feedback is
competitive dynamics suggests that leveraging an app update crucial because potential customers can use WOM to form an
competitive action when an app’s rank is increasing (i.e., past initial perception regarding a game’s fit with their preferences
performance is good) may ultimately provide a boost that could (Chellappa & Shivendu, 2005; Liu et al., 2014). Yi et al.
help the app dethrone its competitors from their market (2019, p. 9) state that “the high satisfaction level of other
positions. It is useful to repeat that the logic of competitive consumers may reduce the uncertainty related to the game’s
dynamics suggests a longitudinal process in which an indicator quality, which encourages a continuous flow of new users and
of past performance (e.g., increasing rank) at time t-1 prompts higher rankings.” Digital games are considered experience
a competitive action (e.g., an app update) at time t, which goods (Chellappa & Shivendu, 2005; Mudambi & Schuff,
hopefully improves future performance (e.g., rank increases 2010), and WOM is a critical determinant of the long-term
success of experience goods (De Vany & Walls, 1999;
further) at time t+1. That prior studies have illustrated the
Dellarocas et al., 2007). Positive user feedback can lead to an
performance benefits of being a market leader (i.e., high rank)
increased demand for apps (e.g., downloads) (Ghose & Han,
(Carare, 2012; Ifrach & Johari, 2014) showcases the importance
2014), and therefore, can help the app survive on the ranking
of observing this indicator of past performance and basing app lists (Lee & Raghu, 2014). Conversely, negative customer
updating decisions on changes to it. Following the logic of feedback can have a deleterious impact on the ability of an app
competitive dynamics, we propose that when an app’s position to break into the ranking lists and, notably, can reduce the
on the ranking lists improves (i.e., its past performance is good), presence of an app on the ranking lists by approximately four
the app firm will release an app update. days (Kajanan et al., 2012). For game apps, it may thus be
advisable to monitor customer feedback for signs of trouble
H1a: As the rank of an app increases, the likelihood of an app and take defensive competitive action to avoid being
update competitive action increases. overtaken by competitors.

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It is important to guard against negative customer feedback performance is the buzz generated by the app (i.e., rating
because it is easily spread and can lead to customer loss volume). Increased rating volume has been associated with
(Blodgett et al., 1993). It is possible to respond to negative better future performance of apps. For example, higher
WOM; however, failing to adequately respond to it can have a volumes of user comments increase survival on the ranking
negative impact on a firm (e.g., decrease repatronage intentions lists (Lee & Raghu, 2014) and positively influence the
or increase negative WOM) (Blodgett et al., 1993). Quickly demand for mobile apps (Ghose & Han, 2014). Moreover,
addressing customer complaints in ways that customers regard studies in other contexts demonstrate that the volume of user
as fair is key to reducing damage to the firm (Blodgett et al., feedback can be more important to performance (e.g., sales)
1993; Mattila & Mount, 2003). Research has demonstrated that than the product evaluation (e.g., star rating) (Duan et al.,
customer agility can lead to better sales, but there are limits 2008; Gu et al., 2012; Liu, 2006). One explanation offered
because overresponding to customer demands can lead to
for the importance of customer feedback volume is that the
decreased performance (Zhou et al., 2018). Additionally, there
more users comment on a product, the more awareness of
is a benefit to highly positive consumer sentiment (i.e.,
that product is generated (Berger et al., 2010; Duan et al.,
customers that love rather than like the firm), which indicates
that carefully attending to WOM can have advantages 2008; Liu, 2006). The product is being talked about, so even
(Clemons et al., 2006). It is therefore critical to quickly and if the customer feedback is negative, the buzz surrounding
adequately respond to negative customer feedback to ensure the product can lead to better performance (Han et al., 2020).
future performance, and one possible response in our context is The volume of customer feedback can thus be an important
to release an app update. goal for app firms that wish to stand out in an overcrowded
market. These findings suggest that monitoring buzz (i.e.,
Zahra and Bogner (2000, p. 146) recommend that a new past performance) and capitalizing on improvement
software venture should “upgrade its products by quickly opportunities through app updates when customers are
modifying or extending its existing offerings … [because] interested in the app may improve future performance.
upgrades can enable the venture to maintain customer loyalty.”
App firms can easily respond to customer feedback by releasing It is important for companies to obtain buzz because it
product updates (Lee & Raghu, 2014; Lee & Raghu, 2016), and signals awareness of and affection for the company or brand
developers are willing to incorporate customer feedback into to others (Chevalier & Mayzlin, 2006; Li & Hitt, 2008; Luo
their software update decisions (Di Sorbo et al., 2016; Ko et al., & Zhang, 2013). It has been empirically demonstrated that
2011; Nayebi et al., 2016). In one study, 51% of respondents buzz can affect firm value and performance (Li & Hitt, 2008;
stated they pay attention to user reviews on the app stores and Luo & Zhang, 2013). Notably, research has illustrated that
incorporate user feedback into their update decisions (Al- “a positive shock in a firm’s own buzz rating and volume …
Subaihin et al., 2021). The proposition that app firms will help attract more customer interest in the firm” (Luo &
strategically update in response to customer feedback is also Zhang, 2013, p. 232). Therefore, competitive actions, such
supported in Lee and Raghu (2016). More agile versioning (i.e., as app updates, that can be strategically deployed to increase
updating) is associated with higher market risk, which is defined an app’s buzz can be beneficial. Researchers have found that
as the variance of the initial reviews of the app (Allon et al., companies do deploy tactics to help generate buzz (i.e.,
2022). This finding suggests that firms will update when their encourage WOM). For example, a firm’s information release
customer ratings or reviews indicate a risky market position. or advertising strategies can be manipulated to increase buzz
Correspondingly, we propose that when an app’s average star (Campbell et al., 2017). Online WOM can also be influenced
rating5 declines (i.e., its past performance is poor), the app firm by press releases and personalized responses to individual
will release an app update. customers (Hewett et al., 2016). Other suggested tactics
include firms engaging in product redesign to reduce the
H1b: As an app’s average star rating decreases, the likelihood influence of negative reviews or offering price discounts to
of an app update competitive action increases. generate more reviews to minimize the impact of negative
bias (Li & Hitt, 2008). Product redesign, which can be
People who download an app are not required to assign it a accomplished through app updates, can thus be used to
star rating or leave a comment. Consequently, the count of manipulate buzz. By adding new features or fixing defects,
customers who do leave feedback serves as a gauge of app firms can leverage app updates to keep customers
interest (i.e., buzz). Therefore, another key indicator of past engaged with and talking about the app.

5
We use the average star rating here as our measure of consumer sentiment. consistent measures. However, we used the sentiment of the written
When an individual decides to leave feedback about an app, they are feedback and the count of the written feedback to test the robustness of the
required to assign a star rating, but leaving written feedback is optional. model in the Appendix, which serves as a companion to this article.
Therefore, the average star rating and volume of star ratings are more

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The volume and speed of managerial responses to customer competitive responses (Chen & Hambrick, 1995; Chen &
reviews increase the future volume of customer reviews Miller, 1994). Visibility has been described as “the amount of
(Sheng, 2019). In her study of online reviews, Sheng (2019) information available about a competitive move,” where
found that firms that are more responsive to customers’ “highly visible moves tend to elicit competitive responses”
reviews generate a larger review volume than less responsive (Chen & Hambrick, 1995, p. 458). Chen and Miller (1994)
firms. Moreover, it was revealed that the speed of response found that high-visibility and low-difficulty competitive
is important to generating larger review volumes (i.e., more moves were likely to induce rival responses. Releasing an app
buzz). Chen et al. (2019) also found that managerial update is not an excessively difficult competitive move.
responses increase the volume of subsequent customer Consequently, app firms may respond to competitors’ app
reviews. The managerial response considered in these updates by releasing their own. Similarly, the appearance of a
studies is a written reply to a customer comment, but an app new competitor on the ranking lists is highly visible, and it is
update can also be deployed as a response to customer not excessively difficult to respond to this threat by releasing
feedback. An app update can provide fixes that respond to an app update to defend the app’s competitive position.
customer requests or complaints and may also provide new
functionality that can drive user engagement (Fleischmann An app update falls under what Gnyawali et al. (2010, p. 605)
et al., 2016). Quick and plentiful firm responses can thus term “product innovation,” which includes “moves or actions
help generate higher volumes of future reviews (Sheng, by the focal firm focused on innovation and improvement on
2019). Consequently, updating apps when they are a particular product or service, including inventions,
generating buzz can help app firms capitalize on market development, improvements.” Such competitive actions are
opportunities to generate future buzz, which may improve perceived as threats and can trigger competitive responses
their competitive positions (Duan et al., 2008; Gu et al., (Aboulnasr et al., 2008; Chen & MacMillan, 1992; Smith &
2012; Liu, 2006). Star rating volume is thus a variable that Grimm, 1991). Firm innovativeness has been shown to have a
should be continuously monitored and increases to it should positive effect on firm performance most dramatically under
prompt offensive competitive action. Correspondingly, we conditions of high competitive intensity and market
propose that when the volume of an app’s feedback increases turbulence (Tsai & Yang, 2013), which suggests that there is
(i.e., its past performance is good), the app firm will release a benefit to innovating when competition and customer
an app update. preferences change rapidly. Moreover, there is evidence that
innovation-related competitive actions are key to the survival
H1c: As an app’s volume of ratings increases, the likelihood of software firms (Li et al., 2010). In the desktop software
of an app update competitive action increases. market, the timing of the release of generational software
versions has been shown to be responsive to competitor
innovation in concentrated markets (Turner et al., 2010).
Observable Indicators of an App’s Competitors’ Specifically, at high levels of market concentration, software
Actions companies are more likely to respond to a major software
version release by releasing their own (Turner et al., 2010).
Li et al. (2010, p. 639) state that “in their pursuit of
competitive advantage, firms make offensive and defensive Much of the competitive dynamics research has focused on
competitive moves” and that these actions “position firms in action and response dyads; that is, a firm taking a competitive
action and the response of a competitor to that action (Chen &
their competitive environment.” Hypercompetitive
Miller, 2012; Hsieh & Hyun, 2016; Zucchini et al., 2019).
environments are characterized by aggressive competition in
Hsieh and Hyun (2016, p. 2189) posit that “it is more
which firms exploit new market opportunities and preempt
reasonable to view that a firm responds to the aggregate
competitors’ efforts to improve their competitive position impact of multiple competitors’ actions.” Similarly, Zucchini
(Smith et al., 2006). In fact, firms that carry out more et al. (2019, p. 659) propose that “as firms observe rival
competitive actions experience market share gains and actions accumulating they perceive increased ‘competitive
improved performance (Young et al., 1996) and are better able pressure’ to respond to protect their competitive position.” As
to fend off challengers (Ferrier et al., 1999). App firms in the the number of competitors’ actions increase, firms are more
game app market are thus likely to aggressively fend off likely to take their own competitive action in response (Hsieh
competitors to defend their competitive position. & Hyun, 2016). Moreover, the more competitive actions taken
by rivals since a firm’s last competitive action can also
Some competitors’ actions are highly visible on the app store, increase the magnitude of its next action (Zucchini et al.,
such as when competitors update their apps or new 2019). Correspondingly, we propose that as the number of an
competitors enter ranking lists. The literature has suggested app’s competitors that have released an app update increases,
that visibility regarding competitors’ actions is crucial to the likelihood of an app update competitive action increases.

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H2a: As the number of an app’s competitors that have is intense. Consequently, we propose that as the number of
released an app update increases, the likelihood of an app new competitors the app faces increases, it becomes more
update competitive action increases. likely that the app firm will release an app update.

One of Porter’s (1979) five competitive forces is the threat of H2b: As the number of new competitors increases, the
new entrants. High entry barriers and retaliation from likelihood of an app update competitive action increases.
incumbents lessen the threat of new entrants (Porter, 1979).
Market entry can provide an approximation of rivalry
intensity; that is, “the higher the entry rate, the more intense Observable Indicators of an App’s Relative
the rivalry” (Baum & Korn, 1996, p. 257). App firms in the Competitive Position
game app markets face intense competition from new market
entrants. For example, 580 new game apps were submitted to One of the key determinants of competitive strategy according
the Apple App Store in March of 2022 (Statista, 2022b). The to Porter (1985) is the relative competitive position of a firm in
app stores have been described as overcrowded, such that new an industry. Relative competitive position can be characterized
apps can get lost before being given a chance to prove their in many ways, including relative market share, relative
worth (Siegfried et al., 2015; Yi et al., 2019). Consequently, perceived quality, or relative technological leadership (Oliva et
new apps that achieve rank are visible, looming threats. New al., 1988; Varadarajan & Jayachandran, 1999). It has been
competitors that encroach upon an app’s position on the argued that assessing relative competitive position is critical to
ranking lists visibly threaten the app’s competitive position improving a firm’s position (Oliva et al., 1988). Not
and may stimulate a competitive response. understanding the firm’s relative competitive position can lead
to underresponding, which can result in the firm losing market
Economic growth is characterized by existing firms position, or overresponding, which can result in wasted
innovating to improve existing products while new firms resources (Oliva et al., 1988). Luo and Zhang (2013) argue that
offer original innovations to the market in attempts to although firms may exercise more control over their own
displace the incumbents (Acemoglu & Cao, 2015). metrics, it is critical to consider competitors’ metrics to
Incumbents that do not respond to new competitors risk understand their influence on firm value. An app firm may thus
falling into a “death spiral” in which they lose customers and benefit from comparing its app against competing apps to
market share (Clemons et al., 1996, p. 66). Firms that do not determine if there is an opportunity to improve the app’s market
continuously innovate and respond slowly to competitive position, or conversely, to correct course if the comparison
threats may find it difficult to defend their market positions suggests the app’s competitive position is threatened.
(Gatignon et al., 1997). In highly competitive markets, firms
innovate to escape the competition, and competition drives In arguing hypothesis H1b,6 we illustrated the importance of
innovation because technological advancement is necessary maintaining positive consumer sentiment, and quickly
to stay in contention (Qian & Wang, 2017). A first-mover or responding to customer complaints. Similar logic would
market pioneer advantage can stem from, for example, suggest that if an app’s ratings relative to its competitors fall,
shaping customer preferences early, gaining a reputation as the app’s market position will be threatened and defensive
a market leader, or technological leadership (Kuester et al., action should be taken. Gale and Buzzell (1989) introduced
2000). However, later market entrants can benefit from the concept of relative perceived quality, which describes
incumbents educating customers about the product category external quality perceptions (i.e., customers’ views of the
and from observing customers’ responses to incumbents’ quality) of a product, relative to its competitors. Relative
products (Soberman & Gatignon, 2005). Although later product quality has been found to affect firm performance
entrants must steal market share from incumbents (Ketchen indirectly through its positive effect on relative market
et al., 2004), innovative late-market entrants may pose more position (Phillips et al., 1983). This suggests that it is
significant problems to incumbent firms because they may important to correct negative external quality perceptions
have higher market potential (Kuester et al., 2000; Shankar before they can damage the product’s competitive position.
et al., 1998). Therefore, app firms must innovate and Peteraf and Bergen (2003, p. 1031) state that “what drives
retaliate to escape new competitors in the hypercompetitive consumer choice is not simply whether or not a product can
app stores because barriers to entry are low and competition satisfy a given need, but how well it can do so.” Customers

6
We examine relative rating and rating volume, which are variables that competitor definition uses the ranking information, it is not statistically
compare the focal apps to their competition on characteristics corresponding valid to test relative ranking.
to the focal app-only variables tested for H1b and H1c. Because our

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make product comparisons based on quality; consequently, it H3b: As an app’s relative rating volume increases, the
is critical for an app to receive customer ratings on par with or likelihood of an app update competitive action increases.
better than its competitors to maintain and grow its user base
and stay competitive. Relative star rating is thus a variable that In an environment of imperfect competition, there are two
should be continuously monitored and decreases in it should primary marketing strategies: product differentiation and
prompt defensive action. Correspondingly, we propose that market segmentation (Smith, 1956). Product differentiation is
when an app is experiencing decreasing ratings relative to its an attempt to create or highlight the distinctiveness of the
competitors (i.e., poor past performance relative to its firm’s product vis-à-vis its competitors, whereas market
competitors), an app update will be released. segmentation involves playing to the specific needs of subsets
of customers in a market. Smith (1956, p. 5) describes the
H3a: As an app’s relative average star rating decreases, the difference as “the differentiator seeks to secure a layer of the
likelihood of an app update competitive action increases. market cake, whereas one who employs market segmentation
strives to secure one or more wedge-shaped pieces.”
Competing based on differentiation means that customers
A large number of reviews is an important social cue that
perceive a firm’s product to be unique or believe that it offers
indicates that a product is popular with others (Powell et al.,
additional benefits that competitors’ products do not, and
2017). Customers sometimes demonstrate a preference for
differentiation strategies are closely linked to innovation
products that have a large volume of reviews even when the (Santos-Vijande et al., 2012). There were 18 game
ratings indicate those products are of poor quality (Powell et subcategories on the Apple App Store at the time of our data
al., 2017). Studies have consistently found that review volume collection. The game subcategories represent types of games
is important to sales (Babić Rosario et al., 2016; Chevalier & (e.g., Puzzle), and can be considered app game market
Mayzlin, 2006; Ho-Dac et al., 2013; Sahoo et al., 2018). segments. A maximum of two subcategories can be assigned
Consumer buzz refers to user-generated comments or reviews to an app. App firms that compete in multiple game
and is an important predictor of firm value (Luo & Zhang, subcategories with one or more apps can be considered to have
2013). In fact, even negative buzz can increase both awareness more diverse portfolios than firms that compete in fewer
and purchase intent for some types of products (Han et al., subcategories.
2020). Therefore, to be competitive, it is important for app
firms to increase or sustain the buzz surrounding their apps. An app firm that competes in fewer subcategories than its
competitors will be more reliant on customers in fewer market
Both the firm’s own buzz and its rivals’ buzz can affect firm segments. When firms compete in multiple markets, basic
value, with the former having a positive effect and the latter a concerns include how to leverage position in one market to
negative one (Luo & Zhang, 2013). Luo and Zhang (2013, p. improve position in another and how to use one investment to
232) noted that “a positive shock in a firm’s own buzz rating account for another one being attacked or collapsing (Aaker
and volume (as well as a negative shock in rival buzz) will & Mascarenhas, 1984; McGrath et al., 1998). Moreover, app
help attract more customer interest in the firm and its firms that compete in many subcategories are more likely to
products.” Customers have limited cognitive resources, and engage in multiple-point or multimarket competition
thus, when attention is paid to one product (e.g., app), fewer (Chellappa et al., 2010; Gimeno & Woo, 1996; McGrath et
resources are available for others (Luo & Zhang, 2013; Yoo al., 1998) in which they competitively vie for position in
multiple subcategories against the same competitors. Notably,
et al., 2019). Research has indicated that responding quickly
multimarket competition decreases rivalry intensity (Gimeno
and frequently to customer feedback can increase buzz (Chen
& Woo, 1996; Young et al., 1997). Although we do not
et al., 2019; Sheng, 2019), which is desirable because
measure multimarket competition directly, there are only 18
increased consumer interest can improve an app’s downloads subcategories; thus, the more subcategories app firms
and position on the ranking lists. The findings of Luo and compete in, the more likely it is that they will have
Zhang (2013) indicate that this effect may be even more overlapping subcategories. Therefore, app firms that compete
prominent when the app’s buzz is increasing and its in fewer game subcategories than their competitors will be
competitors’ buzz is decreasing because it may be easier to both more dependent on the focal app and less likely to engage
attract customers’ attention to the buzzworthy app. Relative in multimarket competition.
rating volume is thus a variable that should be continuously
monitored and opportunities to capitalize on the popularity of Competitive strategies have been classified on a continuum
an app should prompt offensive competitive action. from prospectors to defenders (Miles & Snow, 1986; Slater &
Correspondingly, we propose that an app will update when its Narver, 1993). Although their performance is similar, the way
relative rating volume increases (i.e., its past performance is that prospectors and defenders operate in their competitive
good relative to its competitors). environments differs. Prospectors seek out new product and

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James et al. / Competing for Temporary Advantage in a Hypercompetitive Mobile App Market

market opportunities, whereas defenders aggressively protect literature focusing on a single store or app category or on ranked
their product market (Slater & Narver, 1993). App firms with apps (e.g., Garg & Telang, 2012; Lee & Raghu, 2014; Liu et al.,
games in fewer subcategories are more likely to be defenders 2014; Yin et al., 2014).
that aggressively protect their apps. Moreover, app firms that
lack portfolio diversity relative to their competition need to To examine the effect of the app’s competitors’ actions and the
focus their efforts on product differentiation (e.g., adding app’s relative competitive position, it is necessary to define a set
features to their apps) to remain competitive. Research has of competitors of an app. We define an app’s competitors as
demonstrated that “firms favor product innovations when the those apps that appear within 10 positions (i.e., +/-10) of the
degree of competition is intense and the innovation costs are app’s rank on any of the subcategory ranking lists on which the
low” and argued that “the rationale behind this result is firms’ app appears that day.9 Therefore, the competitors of an app are
desire to escape competition by introducing a distinct product” those apps that share at least one subcategory in common and
(Weiss, 2003, p. 311). Allon et al. (2022) showed that app are ranked close (i.e., +/- 10) to the app.
firms with smaller product portfolios update more frequently,
which they attribute to the scale economies that can be
attained by firms with larger portfolios coordinating Data
development. App firms that compete in fewer subcategories
than their competitors may thus release app updates more To collect our data, we crawled the top free, top paid, top game,
frequently to differentiate their apps from competitors’ apps, and each of 18 the subcategory ranking lists for the period of
thereby intensely and nimbly defending the competitive February 4, 2015, to November 29, 2015. There were 100
positions of their smaller portfolio of apps. Correspondingly, ranking positions in both the top free and top paid charts, but
we propose that as the relative portfolio diversity of an app these 200 positions could be filled by mobile apps in any
firm decreases, the likelihood of an app update being released category. We excluded any non-game apps obtained from the
will increase. top free and top paid charts to ensure we had apps that were
similar in nature. The top game chart had 240 positions, and each
H3c: As an app’s relative portfolio diversity decreases, the subcategory ranking chart also had 240 positions, for a total of
likelihood of an app update competitive action increases. 4,560 positions per day available only to apps that listed “game”
as one of their two category choices. Game is a category on the
Apple App Store and the 18 subcategories are the types of games
(e.g., Action, Puzzle, Card). A game app can list up to two
Method subcategories. A single game can thus appear on multiple charts
(e.g., the top game chart and a subcategory ranking chart).
Research Setting
On each day of the 298-day observation period, we collected the
Our sample consists of apps from the games category7 of the data required to calculate the variables used in our analyses for
Apple App Store. The games category is the largest on the each app appearing at least once during our observation period
Apple App Store, with more than 1 million game apps available on any of the 21 charts. We retrieved additional data from
2022 (Statista, 2022c). Game app offerings made up more than SensorTower to calculate firm age and obtain the number of
13% of the Apple App Store in 2022, with the next closest categories in which the 1,155 app firms in our sample had apps.
category capturing only 10% (business) and all other categories Our data collection resulted in data for 4,885 game apps. Of
capturing 9% or less of the market share (Statista, 2022a). The these, 2,293 did not have any updates during our observation
games category thus provides the largest sample of apps in the period and were thus excluded from our analysis. We also
same market. We focus on the game apps that appeared on one excluded 286 apps that had extensive missing values or had both
of the 18 subcategory8 ranking lists during our data collection. free and paid versions to control for potential correlation
Our interest is in examining how observable competitive between the two versions of the same app. The final number of
indicators shape app update competitive actions, and rank can apps included in our dataset was 2,306. The 2,306 apps updated
be used to define competitors. Therefore, using apps that have an average of 3.5 times during our observation period, and these
achieved rank at least once during our observation period 2,306 apps represented 80% of the downloads during this period.
provides the desired sample. Our approach is similar to prior

7
https://developer.apple.com/app-store/categories/ robustness of the model, we define competitors as those apps whose median
8
Apps can be assigned to a maximum of two categories (e.g., “game”) on rank within a subcategory over the data collection period is within five
the Apple App Store and up to two subcategories (e.g., “arcade,” “puzzle”). positions (+/- 5 on the ranking list) of the focal app’s median rank within
Source: https://developer.apple.com/app-store/categories/ that subcategory over the data collection period. These results are provided
9
We also report results using a different competitor definition as a in the Appendix, which serves as a companion to this article.
robustness check. As an alternative competitor definition to test the

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Operationalization of Variables firm j’s app I calculated at time t. For H1c, we defined
VersionRatingVolumeijt, which is the natural log of the count
Dependent Variable of the number of customer star ratings since the last version
of app firm j’s app i calculated at time t. Competitive positions
The objective of our analysis was to examine how observable of the current version of the focal app (i.e., past performance)
competitive indicators influence app update competitive actions. informed the next app update decision. Therefore, we used only
Therefore, we defined the dependent variable, Update, as a ratings that customers left for the focal app between the last app
binary variable that, for each day, is 1 if the app was updated update and the current app update to calculate VersionRatingijt
(Updatet = 1) on day t and 0 otherwise (Updatet = 0). and VersionRatingVolumeijt.
Specifically, for each app every day of our data collection period,
we scraped the field “CurrentVersionReleaseDate.” We developed two independent variables to test H2a and H2b.
If CurrentVersionReleaseDatet was not equal to For H2a, we defined UpdatesOfCompetitorsijt as the average
CurrentVersionReleaseDatet-1, we set Updatet = 1. We number of updates over all competitors of app firm j’s app i at
examined this binary decision variable, which considers whether time t. For H2b, we defined NewCompetitorsijt as the number of
the app firm updated given the set of independent variables. new apps to which the competitor definition applies at time t
that were not previously labeled as a competitor of app firm j’s
app i prior to time t. We developed three independent variables
Independent Variables to test H3a-H3c. To calculate the relative variables, we first
averaged the star ratings and the count of the ratings for the
We defined three observable competitive indicators of an app’s current releases of all competitors of the focal app at time t. We
competitive position (i.e., past performance) as independent also averaged the count of the game subcategories of all
variables in our model: rank (Rank), rating (VersionRating), and competitors of the focal app at time t. For H3a, we defined the
rating volume (VersionRatingVolume). Competitors were variable RelativeRatingijt as the difference between app firm j’s
defined as any app that appeared 10 spots above or below the app i’s current version rating and the overall average current
focal app that day on any of the subcategory lists on which the version rating of all its competitors at time t. We defined the
focal app appeared. As a robustness check, we provide model variable RelativeRatingVolumeijt, for H3b as the difference
results with a second competitor definition in the Appendix. We between app firm j’s app i’s current version rating count and the
defined two observable competitive indicators of the app’s overall average current version rating count of all its
competitors’ actions as independent variables in our model: competitors at time t. For H3c, we defined the variable
number of new competitors (NewCompetitor) and number of RelativePortfolioDiversityijt as the difference between app firm
updates by competitors (UpdatesOfCompetitors). We also j’s subcategory count and the overall average subcategory count
defined three observable competitive indicators of the app’s of all its competitors at time t.
relative competitive position as independent variables in our
model: relative rating (RelativeRating), relative rating volume Control Variables
(RelativeRatingVolume), and relative portfolio diversity
(RelativePortfolioDiversity). The relative measures were We included a set of variables to control for other exogenous
calculated by taking the difference between the app’s variable effects that may impact an app firm’s app updates. We
(e.g., number of ratings) and the average of its competitors’ included two possible platform changes. First, we considered
variables (e.g., the average of the competitors’ numbers of updates to the operating system (iOS), which may force an
ratings). The relative portfolio diversity variable considered the update to an app. iOSUpdatet is a dummy variable that equals
difference between the number of game app subcategories the 1 if the iOS is updated at time t and 0 otherwise. An app may
app firm competed in and the average number of its also need to be updated to be compatible with new hardware
competitors’ game app subcategories. devices (Arora et al., 2010; Choudhary & Zhang, 2015;
Temizkan et al., 2012). Therefore, we included
We formally define each of the independent variables used to NumberOfSupportedDevicesijt, which counts the number of
test our hypotheses in Table 1. Table 2 reports the summary supported hardware devices for each app i at time t to capture
statistics for all variables. We provide the correlation matrix for the release of new hardware devices. We controlled for the
the variables in the Appendix. The correlations between the age of the app, ProductAgeijt, which we computed as the
variables are reasonably low. We developed three independent natural log of the number of days since app firm j’s app i’s
variables to test H1a-H1c. For H1a, we used Rankijt, which is initial release date at time t. We also included the natural log
the natural log of app firm j’s app i’s average subcategory rank of the square of the product age as a control for a potential
at time t. For H1b, we computed VersionRatingijt as the nonlinear relationship between product age and app update
average customer star rating since the last version of app release, ProductAge2ijt (Wang et al., 2018).

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Table 1. Variable Definitions


Variable Definition
Updateijt Dummy variable that is 1 if app firm j’s app i has an update at time t and 0 otherwise.
Rankijt The natural log of app firm j’s app i’s average subcategory rank at time t.
VersionRatingijt The average rating of app firm j’s app i at time t since its last version.
VersionRatingVolumeijt The natural log of the number of ratings of app firm j’s app i at time t since its last version.
UpdatesOfCompetitorsijt Average number of updates over all competitors of app firm j’s app i at time t.
NewCompetitorijt The number of new competitors of app firm j’s app i at time t.
RelativeRatingijt Difference between app firm j’s app i’s average rating and the overall average customer
rating of all its competitors at time t.
RelativeRatingVolumeijt Difference between app firm j’s app i’s number of ratings and the overall average number
of ratings of all its competitors at time t.
RelativePortfolioDiversityijt Difference between app i’s app firm j’s number of subcategories and the average number
of subcategories of all its competitors at time t.
iOSUpdatet Dummy variable that is 1 if the iOS has an update at time t and 0 otherwise.
NumberOfSupportedDevicesijt Number of supported hardware devices for app firm j’s app i at time t.
ProductAgeijt The natural log of the number of days since app firm j’s app i’s initial release date at time t.
FocalFirmAppCategoriesjt Number of app categories of app i’s app firm j at time t.
NumberOfCompetitorsijt The natural log of the number of competitors of app firm j’s app i at time t.
NumberOfCompetitorAppsijt Average number of game apps offered by app i’s competitors’ app firms at time t.
Weekendt Dummy variable that is 1 if it is a weekend at time t and 0 otherwise.
Holidayt Dummy variable that is 1 if it is a U.S. holiday at time t and 0 otherwise.
FreeAppij Dummy variable that is 1 if app firm j’s app i is a free app and 0 otherwise.

Table 2. Summary Statistics


Variable N Average SD Min Max
Update 345,715 0.016 0.126 0 1
Rank 345,715 4.542 0.883 0.693 5.485
VersionRating 345,715 4.171 0.585 1 5
VersionRatingVolume 345,715 4.475 2.140 0 12.206
UpdatesOfCompetitors 345,715 0.011 0.022 0 0.300
NewCompetitor 345,715 1.490 1.352 0 4.127
RelativeRating 345,715 -0.050 0.494 -3.250 2.500
RelativeRatingVolume 345,715 -0.695 1.175 -8.579 3.346
RelativePortfolioDiversity 345,715 0.254 2.565 -5.944 11.316
iOSUpdate 345,715 0.036 0.187 0 1
NumberOfSupportedDevices 345,715 19.140 2.071 3 26
FocalFirmAppCategories 345,715 3.802 2.742 1 18
NumberOfCompetitors 345,715 28.170 8.595 1 47
NumberOfCompetitorApps 345,715 4.592 2.713 0.050 31.500
ProductAge 345,715 6.505 0.911 0 7.882
Weekend 345,715 0.263 0.440 0 1
Holiday 345,715 0.008 0.090 0 1
FreeApp 345,715 0.952 0.213 0 1

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We developed a dummy variable FreeAppijt to indicate odds of apps from the same app firm, as well as correlation
whether an app i was paid or free at time t. We controlled among the update release odds for the same app over time.
for the number of app categories in which the focal app In addition, we considered a mixed-effect model at different
firm has apps through FocalFirmAppCategoriesjt, levels to best accommodate time-invariant unobserved
controlled for the number of competitors of each app i at effects from apps and app firms. Such unobserved effects
time t through NumberOfCompetitorsijt, and controlled for may include the quality of the apps, market tastes, and/or app
the average number of game apps offered by the focal app’s firms’ development experience or capabilities, which could
competitors at time t through NumberOfCompetitorApps ijt. affect app update release decisions and are unobserved to the
Finally, we used the dummy variables Weekendt and researchers. In Equation (1), ξi and ζj are the app and app
Holidayt to control for the timing effect of app updates on firm-level random effects, while δi is the app-level fixed
weekends or U.S. holidays. effect that allows for correlation with the independent
variables (Jabr et al., 2014).10 All independent variables and
control variables were time-lagged to control for potential
Model Development endogeneity among independent variables and the outcome
variable. Our model specification provides more flexibility
We estimated app firms’ app update competitive actions than a traditional logit model because it accounts for
using a discrete choice model to examine the influence of the correlation among alternatives and accommodates latent
independent variables on the app update release. Variations multilevel effects for apps and app firms. To assess the
of discrete choice models have been widely used in fields importance of adopting a nested logit model over a
such as IS and marketing to study user or consumer decision- traditional logit model, we conducted likelihood ratio (LR)
making processes (e.g., Berry, 1994; Ghose & Han, 2011; tests to compare the models (Gu et al., 2012). Our result
Murthi & Sarkar, 2003). In our setting, an app firm decided suggests that a nested logit model significantly improves the
whether to release an update for app i in each time period t. model over a traditional logit model with a p-value smaller
We considered app update release competitive actions from than 0.0001 in all the LR tests. To test for potential
a binary choice set (i.e., whether or not to release an update). multicollinearity among independent variables, we
Therefore, we utilized a utility-based multilevel mixed- computed the tolerance and variance inflation factors (VIFs)
effect logit model with binary choices. For app firm j’s app for all the models. The VIF values for all variables in our
i, we specified the latent utility it received at time t as a models are below two, which suggests no multicollinearity
function of the above-defined variables as follows: problems in our results (O’Brien, 2007).

Uijt = β0 + β1Rankijt-1 + β2VersionRatingijt-1 +


β3VersionRatingVolumeijt-1 + Model Results
β4NewCompetitorsijt-1 + β5UpdatesOfCompetitorsijt-1 +
β6RelativeRatingijt-1 + Table 3 presents the results for the main model. We
examined the influence of three types of observable
β7RelativeRatingVolumeijt-1 + β8RelativePortfolioDiversity competitive indicators on app update competitive actions.
+ αXijt + ξi + ζj + δi + εijt, (1) First, we examined three observable indicators of an app’s
competitive position: ranking (H1a), rating (H1b), and rating
where Xijt is a vector of the control variables and the error volume (H1c). We found support for all three hypotheses,
term 𝜀𝑖𝑗𝑡 is from the extreme value distribution. The indirect confirming that app update competitive actions are taken in
utility from not releasing an update at time t is 𝑈𝑖𝑗0𝑡 = 𝜀𝑖𝑗0𝑡 . response to changes in an app’s competitive position (i.e.,
Because an app firm may have multiple apps that require the app’s past performance). Specifically, app update
updates, the odds of one of its apps releasing an update could competitive actions are taken when an app’s ranking
be correlated with the odds of another of its apps releasing increases, which supports H1a. Research has found that
an update. Therefore, we used a two-level nested logit model obtaining a higher position on the ranking lists can increase
to accommodate the nature of the dataset. A two-level nested the financial benefits reaped from the app (Carare, 2012; Garg
logit model allows for correlation among the update release & Telang, 2012; Ifrach & Johari, 2014).

10
We estimate the multilevel mixed effect logit model by maximizing approximating the log-likelihood for a panel dataset (Grilli & Rampichini,
likelihood with adaptive Gaussian quadrature, which works well for 2007; Rabe-Hesketh et al., 2005).

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Table 3. Estimation Results for the App Update Release


Variable Logit† Nested logit
Rank -0.172*** (0.028) -0.143*** (0.028)
VersionRating -0.200*** (0.035) -0.198*** (0.034)
VersionRatingVolume 0.117*** (0.015) 0.123*** (0.010)
NewCompetitor 0.074*** (0.016) 0.078*** (0.014)
UpdatesOfCompetitors 1.090* (0.595) 1.001* (0.579)
RelativeRating -0.036 (0.056) -0.063 (0.053)
RelativeRatingVolume 0.107*** (0.024) 0.072*** (0.024)
RelativePortfolioDiversity -0.027*** (0.009) -0.040*** (0.015)
iOSUpdate 0.201*** (0.061) 0.201*** (0.060)
NumberOfSupportedDevices -0.012 (0.009) -0.009 (0.009)
FocalFirmAppCategories -0.025** (0.010) -0.043*** (0.012)
NumberOfCompetitors 0.005* (0.003) 0.004 (0.003)
NumberOfCompetitorApps -0.022*** (0.008) -0.018** (0.008)
ProductAge 0.189 (0.115) 0.168 (0.120)
ProductAge2 -0.048*** (0.011) -0.044*** (0.011)
Weekend -1.377*** (0.058) -1.377*** (0.049)
Holiday -0.193 (0.153) -0.193 (0.149)
FreeApp 0.123 (0.131) 0.080 (0.118)
Subcategory effect Yes Yes
App-level fixed effect No Yes
App-level random effect Yes Yes
App firm-level random effect No Yes
Two-level nested No Yes
N 345,715 345,715
Log-likelihood -26912.280 -26830.085
Note: Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01. †Standard deviations are robust.

Our results indicate that app firms may be capitalizing on the novel opportunity to monitor real-time customer feedback and
opportunity to maximize position on the ranking lists by quickly release app updates in response to customer concerns
releasing an app update to boost downloads when an app’s rank (Al-Subaihin et al., 2021; Lee & Raghu, 2014; Lee & Raghu,
increases (i.e., good past performance) to improve future 2016). Negative WOM is a threat to the success and longevity
performance (e.g., more downloads or higher rankings). This of an app because it can spread quickly on the internet (Pfeffer
result is not strictly intuitive because research has linked app et al., 2014; Ravichandran et al., 2015) and lead to the loss of
updating to a decrease in past performance—specifically, a customers and market share (Blodgett et al., 1993; Chevalier &
decline in the number of downloads, using a sample from a Mayzlin, 2006). It is thus critical for app firms to quickly
European app store (Comino et al., 2016, 2019). We posited that respond to falling customer ratings to reverse the trend and
app firms would be more likely to release updates as rank improve future performance. Our results indicate that app firms
increases because it is known that higher-rank positions carry
are indeed responsive to this competitive threat. Finally, we
financial advantage (Carare, 2012; Garg & Telang, 2012; Ifrach
found support for H3, which reveals that app firms take app
& Johari, 2014), which combined with the short product
update competitive actions in response to increasing volumes of
lifecycles characteristic of game apps (Lui et al., 2014; Yi et al.,
2019), may make it opportune to jockey for competitive customer feedback. This can be interpreted as an attempt by app
position while the app is doing well instead of waiting until it is firms to boost the buzz surrounding their apps. It is important to
experiencing signs of trouble. Indeed, our results indicate that keep people talking about an app to increase awareness of it
when app firms see an opportunity to improve their app’s future (Berger et al., 2010; Duan et al., 2008; Liu, 2006; Luo & Zhang,
performance, they take it. 2013). Providing enhancements through app updates is one way
to stimulate buzz and increase user engagement (Apple, 2020;
We also found support for H2, which indicates that as customer Comino et al., 2019). Our results indicate that app firms
ratings decline (i.e., past performance is poor), an app update capitalize on the opportunity to boost buzz by releasing app
competitive action becomes more likely. App firms have the updates when the volume of customer feedback increases.

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Second, we examined two observable indicators of app (Luo & Zhang, 2013). Our results indicate that app firms
competitor actions: competitors’ updates (H2a) and new capitalize on the opportunity to further boost their own app’s
competitors (H2b). We found support for H2a, which buzz by releasing an app update when their rivals are
indicates that app update competitive actions are taken when experiencing weakening rating volumes compared to their
competitive pressures from an app’s competitors’ app own. We also found that app firms that compete in fewer
updates build. Firms innovate to improve products, and such subcategories than their competitors are more likely to update
competitive actions are common among technology firms, their apps. One interpretation of this result is that some app
are perceived to be competitive threats, and can trigger firms have purposefully decided to compete by developing
competitive responses (Aboulnasr et al., 2008; Chen & deeper expertise in fewer types of games in order to target
MacMillan, 1992; Gnyawali et al., 2010; Smith & Grimm, particular market segments, whereas their competitors’
1991; Turner et al., 2010). Our results indicate that app firms resources may be stretched because of their need to manage
take app update competitive actions in response to greater product diversity. An alternative explanation is that
competitors’ app update releases in an active attempt to app firms that compete in fewer subcategories may feel
defend against the threat of their competitors’ product increased competitive pressure to defend their less diverse
innovations. We also found that app updates are released portfolio, whereas app firms with greater portfolio diversity
when the number of new competitors increases, which may feel less pressure because a failure in one subcategory
supports H2b. New competitors encroaching on an app’s might be counteracted by a success in another. In other
ranking is highly visible, and highly visible competitor words, app firms that concentrate on fewer game app
actions are more likely to elicit competitive responses (Chen subcategories may be defenders that take competitive actions
& Hambrick, 1995). In hypercompetitive environments, to aggressively protect their product (Slater & Narver, 1993).
firms need to continuously innovate and quickly respond to Our findings are summarized in Table 4.
competitive threats in order to defend their market positions
(Gatignon et al., 1997; Qian & Wang, 2017). Our results Multiple robustness checks are provided in the Appendix,
suggest that app firms do respond to the threat of new including using alternative measures for Rank to account for
competitors by releasing app updates. the days on which an app may not be listed on any of the
ranking lists, using review sentiment and the review volume
Third, we examine three observable indicators of an app’s as alternative measures for ratings and rating volume, using
relative competitive position: relative rating (H3a), relative an alternative competitor definition, incorporating
rating volume (H3b), and relative portfolio diversity (H3c). instrumental variables for Rank to account for potential
We did not find support for H3a, which may indicate that endogeneity, and using lagged dependent variables to
although a decline in an app’s own customer ratings will account for possible delayed decision-making regarding app
prompt an app update, a declining relative rating is not a update releases by app firms. Our major findings hold with
large enough threat to prompt a competitive action. Studies these robustness checks.
have found that negative WOM decreases future sales
(Chevalier & Mayzlin, 2006; Sun, 2012), but results have
been inconsistent (Babić Rosario et al., 2016). In fact, WOM Additional Analyses: Extensiveness of Update
volume has a greater influence on sales than WOM valence and App Firm Age
(Babić Rosario et al., 2016), leading researchers to suggest
that even negative buzz may be beneficial (Han et al., 2020). To further examine competition in the hypercompetitive
Therefore, one explanation for our findings may be that for game app market, we provide results of two additional
app firms, any WOM is preferable to no WOM—even if the analyses in Tables 5 and 6. First, in Table 5, we show which
buzz is negative. observable competitive indicators prompt the release of
either major or minor app updates. Second, in Table 6, we
We find that app update competitive actions are taken when examine how app update competitive actions in response to
the buzz surrounding an app increases, relative to its observable competitive indicators differ among app firms
competitors, supporting H3b. Increased buzz may signal with varying lengths of time in business (i.e., age). These
awareness of and affection for an app (Chevalier & Mayzlin, additional analyses provide insight into the competitive
2006; Han et al., 2020; Li & Hitt, 2008; Luo & Zhang, 2013). dynamics of the game app market and enhance our findings
Moreover, an app experiencing increasing buzz when its regarding how app update competitive actions are influenced
rivals’ buzz is decreasing can attract more interest in the app by observable competitive indicators.

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Table 4. Summary of Results


Hypothesis Supported
H1a: As the rank of an app increases, the likelihood of an app update competitive action increases. (-)‡
Yes
H1b: As an app’s average star rating decreases, the likelihood of an app update competitive action (-)
increases. Yes
H1c: As an app’s volume of ratings increases, the likelihood of an app update competitive action (+)
increases. Yes
H2a: As the number of an app’s competitors that have released an app update increases, the likelihood (+)
of an app update competitive action increases. Yes
H2b: As the number of new competitors increases, the likelihood of an app update competitive action (+)
increases. Yes
H3a: As an app’s relative average star rating decreases, the likelihood of an app update competitive
action increases. No
H3b: As an app’s relative rating volume increases, the likelihood of an app update competitive action (+)
increases. Yes
H3c: As an app’s relative portfolio diversity decreases, the likelihood of an app update competitive action (-)
increases. Yes
Note: ‡A smaller number for rank means that the app is more competitive (e.g., an app that is second on the ranking list is more competitive
than one that is 140th). Therefore, the result for H1 is interpreted as when the rank gets smaller (i.e., better), the app is more likely to update.

Software developers typically follow a semantic versioning firms quickly respond with everything in their arsenal to
strategy,11 where each release is identified by a dotted decimal reduce negative WOM. Similarly, both major and minor
version number (e.g., 1.3.6). The first value in the dotted updates are used to contend with the appearance of new
decimal format represents a major update and denotes major competitors. These results indicate that app firms respond to
structural changes to the software or significant functionality serious competitive threats with major updates.
changes (Comino et al., 2019; Jansen & Brinkkemper, 2006).
Changes in the latter values of the version number represent Minor updates are also used to thwart serious competitive
minor updates and denote minor feature additions and bug threats (i.e., when customer ratings are declining or when
fixes that are intended to improve the quality of the app or faced with new competitors), but to a lesser extent because
provide small enhancements (Comino et al., 2019). The they are not employed when apps’ ranks are threatened.
version number assigned to the app update provides an However, minor updates are used as a response to app updates
indication of its extensiveness. To obtain the results in released by the app’s rivals. This result could indicate that app
Table 5, we definef an alternative dependent variable, firms feel the need to respond to competitors’ updates but that
UpdateExtensiveness, which took 1 if there was a major the act of responding (i.e., being seen to respond) may be more
update, 2 if there is a minor update and 0 otherwise. important than the content of the response. App firms that are
competing across fewer game subcategories than their rivals
The results in Table 5 show that there are differences in the
are also more likely to release minor updates. One
observable competitive indicators that prompt a major versus
interpretation of the extensiveness results may be that app
minor app update release. Notably, the results reveal that app
firms differentiate between situations in which an action
firms respond to decreasing rank with a major update. This
indicates that app firms take serious action (i.e., release a simply requires a response for the sake of appearance and
major update) when their apps’ positions on the ranking lists those where serious modifications are necessary to defend the
are threatened. The response to flagging customer ratings is to app’s competitive position.
release both major and minor updates, which suggests that app

11
https://semver.org/ and https://praxent.com/blog/what-do-software-
version-numbers-mean-a-guide-to-understanding-software-version-
conventions

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Table 5. Estimation Results for the Extensiveness of the App Update


Variable Logit‡ Multinomial nested logit
Major update Minor update Major update Minor update
Rank 0.154** (0.812) -0.051* (0.029) 0.163 ** (0.075) -0.044 (0.028)
VersionRating -0.415*** (0.103) -0.300*** (0.034) -0.418*** (0.108) -0.296*** (0.033)
VersionRatingVolume 0.236*** (0.044) 0.225*** (0.015) 0.281*** (0.038) 0.232*** (0.011)
NewCompetitor 0.225*** (0.047) 0.047*** (0.016) 0.239*** (0.044) 0.052*** (0.014)
UpdatesOfCompetitors 2.335 (2.327) 1.302** (0.549) 1.918 (2.087) 1.255** (0.547)
RelativeRating -0.148 (0.144) -0.033 (0.058) -0.205 (0.141) -0.050 (0.052)
RelativeRatingVolume 0.048 (0.061) 0.059*** (0.025) 0.004 (0.063) 0.036 (0.022)
RelativePortfolioDiversity 0.010 (0.026) -0.037*** (0.009) 0.003 (0.030) -0.044*** (0.015)
Controls included Yes Yes Yes
Subcategory effect Yes Yes Yes
App-level fixed effect No No Yes
App-level random effect Yes Yes Yes
App firm-level random effect No No Yes
Two-level nested No No Yes
N 343,911 345,715 345,715
Log-likelihood -3145.635 -29517.881 -32550.938
Note: The Logit column reports two logit model estimations using MajorUpdate and MinorUpdate as the dependent variables. MajorUpdate is
1 when there is a major update released for app i at time t and 0 otherwise. MinorUpdate is 1 when there is a minor update released for app i
at time t and 0 otherwise. The Multinomial Nested Logit column reports the estimation results using a two-level nested multinomial logit model
which accounts for app- and app developer-level nests. ‡Standard deviations are robust. Standard deviations are in parentheses. * p < 0.1; **
p < 0.05; *** p < 0.01.

Table 6. Estimation Results with Subsamples by App Firm Age


Variable (1) (2) (3)
Rank -0.154*** (0.035) -0.130*** (0.042) -0.110* (0.063)
VersionRating -0.207*** (0.035) -0.185*** (0.048) -0.211*** (0.070)
VersionRatingVolume 0.117*** (0.048) 0.121*** (0.014) 0.131*** (0.021)
NewCompetitor 0.077*** (0.020) 0.069*** (0.020) 0.057** (0.028)
UpdatesOfCompetitors 1.691** (0.812) 0.195 (0.826) 1.115 (1.177)
RelativeRating -0.105 (0.072) -0.051 (0.078) -0.001 (0.106)
RelativeRatingVolume 0.097*** (0.035) 0.058* (0.032) 0.039 (0.043)
RelativePortfolioDiversity -0.035** (0.018) -0.083*** (0.025) -0.077** (0.034)
Controls included Yes Yes Yes
Subcategory effect Yes Yes Yes
App-level fixed effect Yes Yes Yes
App-level random effect Yes Yes Yes
App firm-level random effect Yes Yes Yes
Two-level nested Yes Yes Yes
N 175,857 169,713 77,555
Log-likelihood -12993.226 -13821.946 -6726.3903
Note: All estimations are based on the nested logit models as in the main analysis. Column (1) reports the estimation results using a subsample
with app firms that are older than the median age of the whole sample, i.e., app firms older than 1,537 days or 4.2 years. Column (2) reports
the estimation results using a subsample with app firms that are younger than the median age, i.e., app firms younger than 1,537 days. Column
(3) reports the estimation results using a subsample with app firms’ ages that are in the first quartile of the whole sample, i.e., app firms younger
than 1,019 days or 2.8 years. Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

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The results in Table 6 show the differences in app update provider curates store data in a central and easily accessible
competitive action deployments between older vs. younger location (Grover & Kohli, 2012), which increases the visibility
app firms. In the first column are the oldest app firms (> 4.2 of data that can be used to determine competitive position and
years in business; 4.2 years is the median app firm age in the to inform competitive action decisions. We found that app firms
dataset), in the second column are firms that have been in use app update competitive actions to vie for temporary
business for less than 4.2 years of age, and in the third column advantage and that they respond not only to indicators of their
are those that have been in business for less than 2.8 years (i.e., own competitive positions but also to their competitors’ actions
the youngest quartile). The results show the evolution of the and their relative competitive positions. Our results suggest that
app firms’ app update competitive actions. The oldest app ecosystem data transparency is leveraged to inform decisions
firms respond to the greatest number of observable about competitive actions. Specifically, curated data on past
competitive indicators. The younger half of the app firms performance, relative past performance, and competitors’
respond to observable competitive indicators of an app’s actions is used to inform app firms’ strategic app update
competitive position but are not as sensitive to competitors’ decisions in hopes of improving the future performance of their
actions or an app’s relative competitive position. This pattern apps. Our study thus adds insights to the body of competitive
is even more pronounced among the youngest app firms. One dynamics research by illustrating how data drives competition
interpretation of these results is that older app firms may be in a hypercompetitive market.
defending the competitive positions of more mature apps to a
greater extent than younger app firms, which may be more Few studies have considered software updating to be a
focused on offensive actions to gain position. competitive move (Turner et al., 2010; Zahra & Bogner, 2000),
but as release cycles have become shorter and app stores have
made the delivery of app updates easier (Adams & McIntosh,
2016), it has become increasingly possible to use app updating
Discussion as a competitive action to improve or sustain temporary
competitive advantage. Studies have shown that innovation-
Implications for Theory and Research related competitive actions increase software firm survival (Li
et al., 2010). However, few studies in the competitive dynamics
App stores feature unique competitive environments. The literature have studied the software industry context (Turner et
barriers to entry are low—i.e., extensive resources are not al., 2010; Young et al., 1996) and even fewer have studied the
required to create apps and app stores are easily and equally drivers of the update competitive action (Turner et al., 2010).
accessible to any app firm (Boudreau, 2012; Lee & Raghu, Competitive dynamics research has “broadly attempted to
2014). These characteristics enable app firms to quickly explain both the causes and consequences of action and reaction
respond to competitive opportunities and threats by releasing with particular emphasis on performance consequences” (Smith
app updates (Lee & Raghu, 2014). However, the same et al., 2006, p. 315). We focus on the drivers of the app update
characteristics also enable an intensely competitive competitive action rather than the performance consequences,
environment characterized by rapid innovation and many which have been more widely studied. We thus contribute to the
firms vying for temporary advantages (e.g., more downloads competitive dynamics literature by showing what observable
and users). Our study draws from competitive dynamics competitive indicators drive app update competitive actions;
research to examine competition in the hypercompetitive that is, we look at a robust set of antecedents of a novel
game app market. Specifically, we focus on one specific competitive action.
competitive action—the app update—that app firms use to vie
for competitive position. We show how observable indicators Moreover, we provide insight into competition in a novel
that signal the app’s competitive position (i.e., past context, an app store, which differs in key ways from the
performance), the app’s competitors’ actions, and the app’s packaged software contexts that have been the focus of prior
relative competitive position influence app update competition studies (Turner et al., 2010; Young et al., 1996).
competitive actions. We use an archival dataset of app store We show that app firms are responsive to observable
data that provides market conditions prior to each app update indicators of competitive position and capitalize on the data
competitive action to study our model. visibility provided by the platform to help inform their
strategic decisions to best position their apps in an intensely
We make several contributions to the literature on competitive competitive environment. Moreover, we show that there is
dynamics. Prior studies using a competitive dynamics lens have variation in the type of app update that is used as a competitive
focused on the packaged software industry (e.g., Turner et al., action to counter different competitive indicators. We show
2010; Young et al., 1996). Although it is considered a that app firms respond with major updates to serious threats to
hypercompetitive market, it differs in important ways from the the app’s competitive position. Our results suggest that minor
app markets in ecosystems. A key difference is that the platform updates are used in situations where the act of responding to

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rivals’ competitive actions may be more important than the our results suggest app firms should use. Our results also show
content of the response. We also show that older firms are that app firms capitalize on buzz by releasing app updates to
responsive to more observable competitive indicators than boost user interest. Additionally, we show that app firms are
younger firms which suggests that mature app firms may be responsive to competitive threats such as negative WOM, the
defending profitable market positions. We thus examine app emergence of new competitors, and competitors’ app updates.
update competitive actions at a granular level to tease out Using an app update as a response to competitive
differences in how app firms deploy them to improve their opportunities or threats leverages an ordinary process to
app’s competitive position and ward off competitors. improve or sustain temporary competitive advantage in a
hypercompetitive market in which small advantages matter.
Chen et al. (2010) showed that in markets focused on
temporary advantage, strong past performance motivates We find that younger app firms respond when the competitive
competitive moves, which differs from findings in the positions of their apps are threatened, but older app firms are
competitive dynamics literature in mature industries that have more likely to respond to competitors’ actions or changes in
shown that poor performance motivates moves (Smith et al., relative competitive position. Researchers have suggested that
2006). Notably, a study in the software industry also found managers of less competitive firms are less aware of the
that good past performance increased competitive action competitive actions of their rivals (Chen et al., 2010). Our
(Young et al., 1996). One explanation provided by Chen et al. findings suggest that app firms with more experience are more
(2010, p. 1542) for the conflicting findings is that “while high responsive to what is happening in the competitive
performers avoid competitive confrontation in the established environment. It may behoove younger app firms to invest in
market (where entrenched rivals have somewhat sustainable processes that collect and analyze market data on the
advantages and clear visibility of rivalrous moves), the competition to improve and better defend their apps’
ambiguity of new markets provides a shield to engage in competitive positions. For example, Apptopia offers an
moves.” Our results demonstrate that app firms take analytics product that tracks competitors’ moves. Investing in
competitive actions when their past performance is strong such products or developing such competencies internally may
(e.g., their rank or buzz increases). These findings also show help app firms better compete in hypercompetitive app markets.
that in a market focused on temporary advantage, strong past
performance can stimulate competitive action. However, we
provide a broader picture and show that app makers are also Limitations and Directions for Future
responsive to threats such as declining star ratings, new Research
competitors encroaching on their rankings, and competitors’
updates. Our findings provide an extensive view of We examined how observable competitive indicators shape
competition in a novel hypercompetitive market. Although app update competitive actions on one popular app store. By
our results largely conform to the theory of competitive focusing on apps of a similar nature offered by a single store,
dynamics, we provide nuanced results that paint a more we were able to isolate the granular effects of the competitive
holistic picture of competition on app stores than is often indicators. However, this choice does limit the
possible in studies of traditional industries. Our study thus generalizability of our results. Research has shown that
enriches the understanding of how firms in hypercompetitive hedonic and utilitarian apps experience similar survival
environments vie for temporary advantage in the face of patterns (Lee & Raghu, 2014) but the type of app moderates
intense competition and rapid innovation. the relationship between the ratings and downloads of paid
versions of apps when a free version is offered (Liu et al.,
2014). Similarly, it is possible that there are unique
Implications for Society and Practice competitive dynamics in different categories of apps offered
by the same app store. That is, there may be very granular,
Research has indicated that software firms may adjust context-specific market (i.e., category) effects that future
internally driven software updating schedules in response to research could tease out.
external conditions, particularly in highly dynamic
environments (Al-Subaihin et al., 2021; Cao & Ramesh, 2007; Distinctive differences have been found between the two
Nayebi et al., 2016; Turner et al., 2010). Our results lend major app stores (Comino et al., 2016, 2019; Ghose & Han,
credence to this notion, and we suggest that app firms should 2014; Roma et al., 2016), which suggests that care should be
monitor the competitive environment to inform their app taken in generalizing results across them. The app stores are
updating decisions. Obtaining a high position on ranking lists run by different platform leaders that have different
is critical to the future success of an app (Carare, 2012; Garg preferences and policies for managing them, which may affect
& Telang, 2012), and using app updates to capitalize on strong app firms’ decision-making processes. For example, platform
performance (e.g., good rankings) is an offensive tactic that leaders can change store policy or the design of the store,

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which could impact the ability of app firms to respond quickly Acknowledgements
or could change the amount of store data that is visible or
easily accessible. Research reported in this publication was supported by the National
Center for Advancing Translational Sciences of the National Institutes
Our study examines real-world behavior using archival data of Health under award number UL1TR003096 and the University of
across a large sample of apps. Our approach allowed us to see Alabama at Birmingham. The content is solely the responsibility of the
how observable competitive indicators prompt app updating authors and does not necessarily represent the official views of the
competitive actions and to observe which type of app update National Institutes of Health.
app firms employ for specific competitive opportunities or
threats. Competitive dynamics studies are often quantitative
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Venturing, 15(2), 135-173. https://doi.org/10.1016/S0883-9026 Wenqi Shen Wenqi Shen is an assistant professor in the Pamplin
(98)00009-3 College of Business at Virginia Tech. She received her Ph.D. in
Zhang, J., & Seidmann, A. (2010). Perpetual versus subscription management information systems from Purdue University. Her
licensing under quality uncertainty and network externality effects. research interests include online virtual community, social media
Journal of Management Information Systems, 27(1), 39-68. https:// and social dynamics, user generated content, the economics of
doi.org/10.2753/MIS0742-1222270103 information technologies, and firm information security. Her
Zhou, S., Qiao, Z., Du, Q., Wang, G. A., Fan, W., & Yan, X. (2018). research has been published in leading information systems
Measuring customer agility from online reviews using big data text journals such as MIS Quarterly, Information Systems Journal,
Journal of the Association for Information Systems, Expert Systems
analytics. Journal of Management Information Systems, 35(2),
with Applications, etc. She previously had an appointment at Miami
510-539. https://doi.org/10.1080/07421222.2018.1451956
University and worked in the area of payment data security. She
Zucchini, L., Böhmer-Horländer, S., & Kretschmer, T. (2019).
serves as an associate editor for Information Technology and
Competitive pressure: Competitive reactions at the group-level. Management and is on the editorial review board for Decision
Industry and Innovation, 26(6), 643-666. https://doi.org/10.1080/ Sciences. She has served as an associate editor for ICIS and PACIS
13662716.2018.1526666 and has been on the program committee for CIST and CSWIM.

Alan Wang is the Arthur Andersen & Co. Alumni Professor of


About the Authors Information for Management in the Pamplin College of Business at
Virginia Tech. He received his Ph.D. in management information
Tabitha L. James is the R. B. Pamplin Professor in the Pamplin systems from the University of Arizona. His research interests
College of Business at Virginia Tech. She holds a Ph.D. from the include social media analytics, business intelligence, knowledge
University of Mississippi in management information systems. Her discovery, security informatics, and quality management. He has
research interests include behavioral information privacy and published more than 30 refereed articles in various prestigious
security, psychological impacts of technology use, and analytics journals including Production and Operations Management,
focused on the development of metaheuristics for combinatorial Journal of the Association for Information Systems, Decision
optimization problems. Her research has been published in leading Support Systems, Information Systems Frontiers, Journal of
information systems and operations research outlets such as MIS Business Ethics, Communications of the ACM, IEEE Transactions
Quarterly, Information Systems Research, Journal of Management of Systems, Man and Cybernetics (Part A), IEEE Computer,
Information Systems, Journal of the Association for Information Journal of the American Society for Information Science and
Systems, Information Systems Journal, European Journal of Technology, and Expert Systems with Applications. He serves on
Information Systems, Information & Management, European the board of editors of Electronic Commerce Research and
Journal of Operational Research, IEEE Transactions on Applications and Security Informatics.
Evolutionary Computation, and IEEE Intelligent Systems. She is a
visiting professor at IESEG School of Management, France. She Weiguo Fan is the Henry B. Tippie Endowed Chair Professor in
has served as an AE for ICIS and ECIS, as well as a mini-track chair Business Analytics at the University of Iowa. He received his Ph.D.
and junior faculty consortium co-chair for AMCIS. She serves as in business administration from the Ross School of Business,
an associate editor at the European Journal of Information Systems University of Michigan, Ann Arbor. His research interests focus on
and Decision Sciences Journal and is also on the editorial review the design and development of novel information technologies—
board of the Journal of the Association for Information Systems. AI, information retrieval, data mining, text/web mining, business
intelligence, and analytics techniques—to support better business
Zhilei Qiao is an assistant professor in the Collat School of information management and decision-making. He has published
Business at the University of Alabama at Birmingham. He received more than 300 refereed journal and conference papers. His research
his Ph.D. in business information technology from Virginia Tech. has appeared in journals such as MIS Quarterly, Information
His research interests include social media analytics, product Systems Research, Journal of Management Information Systems,
innovation and text mining. He has published and presented papers Production and Operations Management, Tourism Management,
in refereed information systems conferences such as the Hawaii IEEE Transactions on Knowledge and Data Engineering,
International Conference on System Sciences (HICSS), the Information Systems, Communications of the ACM, Information
Academy of Management (AOM) Annual Meeting, Americas and Management, Journal of the American Society on Information
Conference on Information Systems (AMCIS), the China Summer Science and Technology, Information Processing and
Workshop on Information Management (CSWIM), and the Management, Decision Support Systems, ACM Transactions on
Business Analytics Congress (ICIS Workshop / SIGDSA). He was Internet Technology, Pattern Recognition, IEEE Intelligent
a runner-up for the Best Research Paper award of the 4th Business Systems, Information Sciences, Journal of Informetrics, etc. He is
Analytics Congress in 2015. His research has been published in the serving as a guest associate editor for MIS Quarterly and as an
Journal of Management Information Systems and Journal of associate editor for Journal of the Association for Information
Computational and Graphical Statistics. He is also a member of Systems, Information & Management, INFORMS Journal on Data
the Association for Information Systems (AIS), Decision Sciences Science, and Information Technology & Management.
Institute (DSI) and Institute for Operations Research and the
Management Sciences (INFORMS).

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James et al. / Competing for Temporary Advantage in a Hypercompetitive Mobile App Market

Appendix A
Correlation Matrix

Table A1. Correlation Matrix


Variables (1) (2) (3) (4) (5) (6) (7) (8) (9) (10)
Rank 1.00
VersionRating -0.02 1.00
VersionRatingVolume -0.29 0.34 1.00
NewCompetitor 0.13 -0.02 -0.05 1.00
UpdatesOfCompetitors -0.16 0.02 0.08 -0.06 1.00
RelativeRating 0.10 0.49 0.24 -0.04 -0.04 1.00
RelativeRatingVolume -0.06 0.26 0.29 -0.02 0.03 0.32 1.00
RelativePortfolioDiversity 0.00 -0.03 0.09 -0.04 0.00 0.02 0.06 1.00
iOSUpdate 0.00 0.00 0.02 -0.03 0.07 0.00 0.00 0.00 1.00
NumberOfSupportedDevices 0.00 -0.06 -0.09 0.21 -0.01 -0.04 0.00 -0.09 0.01 1.00
FocalFirmAppCategories -0.01 -0.04 0.01 0.03 -0.01 -0.06 -0.02 0.31 0.00 -0.09
NumberOfCompetitors -0.24 0.03 0.21 0.05 0.06 -0.03 -0.01 0.01 0.00 0.00
NumberOfCompetitorApps 0.10 -0.02 0.03 0.09 -0.08 -0.01 -0.05 -0.01 -0.01 0.05
ProductAge -0.15 -0.12 -0.18 0.23 0.03 -0.18 0.29 -0.08 0.00 0.22
ProductAge2 -0.16 -0.13 -0.19 0.23 0.04 -0.21 0.28 -0.09 0.00 0.22
Weekend 0.00 0.00 -0.01 0.01 -0.02 0.00 0.00 0.00 -0.12 0.00
Holiday 0.00 0.00 -0.02 0.03 -0.02 0.00 0.00 0.00 -0.02 0.00
FreeApp -0.05 -0.01 -0.06 -0.02 0.01 -0.03 -0.23 -0.07 0.00 0.01

Variables (11) (12) (13) (14) (15) (16) (17) (18)


FocalFirmAppCategories 1.00
NumberOfCompetitors 0.02 1.00
NumberOfCompetitorApps 0.01 0.10 1.00
ProductAge 0.05 0.10 -0.04 1.00
ProductAge2 0.05 0.11 -0.04 0.99 1.00
Weekend 0.00 0.00 0.00 0.00 0.00 1.00
Holiday 0.00 0.01 0.00 0.00 0.00 -0.05 1.00
FreeApp -0.08 0.02 -0.02 -0.15 -0.16 0.00 0.00 1.00

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Appendix B
Additional Analysis

Extensiveness of the Competitors’ Updates

In our main model, we analyzed the influence of app updates released by an app’s competitors on its decision to release an app update. We
found that as more of an app’s competitors released app updates, the likelihood that an app would release an app update increased. To examine
this result more robustly, we separated the app update releases of an app’s competitors into two categories: major update and minor update.
Specifically, we derive two variables, CompetitorMajorUpdate and CompetitorMinorUpdate, to measure the extensiveness of competitors’
app update releases. Software developers assign a numeric code to their software releases that indicates the extensiveness of the update. An
app’s version number follows a dotted decimal format (e.g., 1.2.15), where a change in the first value of the version number indicates a major
update.12 Therefore, we defined an update as major when there is a change in the first section of a version number (e.g., 1.x.x to 2.x.x), and
we consider all other changes to be minor updates (Comino et al., 2019). To construct the two update variables, we first determined if an
update was major or not and set a dummy variable MajorUpdate if the first value in its version number changed with the app update release.
We then computed CompetitorMajorUpdateijt as the average number of major update releases among app i’s competitors at time t, and
CompetitorMinorUpdateijt to be the average number of minor update releases among app i’s competitors at time t. We show the estimation
results for the model in Table B1.

Table B1. Estimation Results with Extensiveness of Competitors’ Update


Variable Nested logit
Rank -0.143*** (0.278)
VersionRating -0.198*** (0.034)
VersionRatingVolume 0.123*** (0.010)
NewCompetitor 0.078*** (0.014)
CompetitorMajorUpdate 0.839 (2.447)
CompetitorMinorUpdate 1.125* (0.600)
RelativeRating -0.063 (0.053)
RelativeRatingVolume 0.072*** (0.024)
RelativePortfolioDiversity -0.040*** (0.015)
Controls included Yes
Subcategory effect Yes
App-level fixed effect Yes
App-level random effect Yes
App firm-level random effect Yes
Two-level nested Yes
N 345,715
Log-likelihood -26829.82
Note: Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

The findings indicate that it is the count of the minor update releases made by competitors that is significantly associated with the app’s
update release response. This logically corresponds to the findings in Table 5 of the main manuscript where the extensiveness of the app’s
update release competitive action was used as the dependent variable. The results in Table 5 indicate that app firms were responding to apps’
competitors’ actions and relative competitive position by releasing minor updates, whereas major updates were used to stimulate the app’s
own popularity, rectify its own negatively trending customer feedback, or fuel the buzz surrounding the app. Table B1 illustrates that as the
number of competitors’ minor updates increases, the likelihood that the app updates increases. However, the relationship between
competitors’ major updates and the app’s app update competitive action is not significant. One interpretation of these results is that major
updates are used to respond to customer feedback, whereas app firms appear to use minor updates as a way to respond to competitive threats.

12
https://semver.org/

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Appendix C
Robustness Checks

Alternative Measures for Rank

We conducted additional analyses to check the robustness of our main findings. First, to accommodate the occurrences of when an app drops
out of the subcategory ranking charts, we developed two variables to account for the time an app was not ranked on any chart.
DaysInTopChart is the natural log of the number of days the current version of an app appears on any subcategory ranking charts. Downloads
is the natural log of the weekly number of downloads of the app, which we obtained from Apptopia (https://apptopia.com/). 13 Whereas
DaysInTopChart measures how long the current version of an app stays in one of the ranking charts, Downloads provides a direct measure
of the performance of an app on the market. We estimate the main model by replacing Rank with one of these two variables and the results
are reported in Table C1. The results are consistent with the findings in our main model. The signs for both of the coefficients (i.e.,
DaysInTopChart and Downloads) are positive and significant. This indicates that when an app is performing well (i.e., is listed on a ranking
chart or gaining more downloads), app makers are more likely to update it, which supports our finding in H1a.

Table C1. Estimation Results with Alternative Measures for Rank


Variable Nested logit Nested logit
DaysInTopChart 0.131*** (0.024)
Downloads 0.083*** (0.018)
VersionRating -0.185*** (0.034) -0.195*** (0.034)
VersionRatingVolume 0.094*** (0.013) 0.122*** (0.011)
NewCompetitor 0.065*** (0.014) 0.080*** (0.014)
UpdatesOfCompetitors 1.304*** (0.571) 1.124** (0.571)
RelativeRating -0.084 (0.055) -0.094* (0.052)
RelativeRatingVolume 0.097*** (0.025) 0.080*** (0.024)
RelativePortfolioDiversity -0.059*** (0.016) -0.040*** (0.015)
Controls included Yes Yes
Subcategory effect Yes Yes
App-level fixed effect Yes Yes
App-level random effect Yes Yes
App firm-level random effect Yes Yes
Two-level nested Yes Yes
N‡ 361,483 360,247
Log-likelihood -27665.727 -27607.314
Note: ‡ The number of observations is slightly higher than the number in the main model since we are able to capture more observations than the main
model accounting for the time the app is falling off from all the top lists. Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

Review Sentiment and Review Volume

Another concern in interpreting our main results is that the ratings of the apps are generally positive, i.e., the mean of VersionRating is 4.171 out of 5,
which is commonly observed in many online contexts (e.g., Chevalier & Mayzlin, 2006). To check the robustness of our results, we developed
alternative measures to examine customer feedback. In our main model, the star rating and the star rating volume are used. We use these two variables
in our main model because, if a customer leaves feedback, they must assign a star rating, whereas leaving written feedback is optional. However, the
content of the written feedback and the amount of written feedback are also possible forms of customer feedback. Therefore, as a robustness check, we
replaced the VersionRating and VersionRatingVolume variables in the model with review sentiment and review volume (i.e., VersionReviewSentiment
and VersionReviewVolume). To construct these two alternative variables, we collected all the written reviews for each app during the data collection
period. The VersionReviewSentiment score measures the cumulative sentiment of the reviews received for the current version of the app. We used the
SentiStrength algorithm (Thelwall et al., 2012) to estimate the strength of positive and negative sentiment of each review, and then generate a score
between -4 and +4 with -4 being the most negative and +4 the most positive. VersionReviewSentimentijt is the sum of the scores for all the reviews of
the current version of app i up to time t. VersionReviewVolumeijt is the natural log of the number of reviews of app i at time t. We reestimated all the
models using these two variables and our main findings are consistent using these alternative measures (see results in Table C2).

13
We also tested the model using biweekly and monthly numbers of downloads and the results are consistent.

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Table C2. Estimation Results with Review Sentiment and Review Volume
Variable (1)‡ (2)
Rank -0.173*** (0.028) -0.158*** (0.028)
VersionReviewSentiment -0.107*** (0.024) 0.106*** (0.023)
VersionReviewVolume 0.170*** (0.015) 0.164*** (0.012)
NewCompetitor 0.077*** (0.016) 0.082*** (0.014)
UpdatesOfCompetitors 1.035* (0.594) 0.965* (0.579)
RelativeRating -0.091* (0.055) -0.112** (0.051)
RelativeRatingVolume 0.077*** (0.025) 0.053** (0.024)
RelativePortfolioDiversity -0.026*** (0.009) -0.036** (0.015)
Controls included Yes Yes
Subcategory effect Yes Yes
App-level fixed effect No Yes
App-level random effect Yes Yes
App firm-level random effect No Yes
Two-level nested No Yes
N 345,715 345,715
Log-likelihood -26873.236 -26803.507
Note: ‡ Standard deviations are robust. Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

Competitor Definition

In our main model, we defined a competitor of an app to be those apps that appear within 10 positions (i.e., +/-10) of the app’s rank on any
of the subcategory ranking lists on which the app appears that day. Although our competitor definition can reasonably identify the set of
competitors whose performance is comparable to the focal app and are in the same subcategory at time t, our results could be subject to the
selection of competitor apps resulting from the applied criteria. Therefore, we tested an alternative definition for app competitors to verify
that the main findings still hold. Rather than selecting competitors dynamically, as was done with our original competitor definition, we used
a relatively static approach to select competitors in our alternative definition. We first identified each app’s median rank in each subcategory
it belonged to over the data collection period. Then, we defined an app’s competitors as those apps in the same subcategories whose median
rank over the data collection was within five positions (+/- 5) of the focal app’s median rank. In this definition, we identified those apps
whose overall performance was comparable to the focal app’s overall performance, which provided a relatively static set of competitors
compared to our previous definition. We report the estimation results in Table C3. Our major findings are consistent using this alternative
competitor definition.

Table C3. Estimation Results with Alternative Competitor Definition


Variable Nested logit
Rank -0.143*** (0.027)
VersionRating -0.197*** (0.034)
VersionRatingVolume 0.120*** (0.011)
UpdatesOfCompetitors 0.665 (0.526)
NewCompetitor 0.067*** (0.015)
RelativeRating -0.072 (0.053)
RelativeRatingVolume 0.088*** (0.024)
RelativePortfolioDiversity -0.038** (0.015)
Controls included Yes
Subcategory effect Yes
App-level fixed effect Yes
App-level random effect Yes
App firm-level random effect Yes
Two-level nested Yes
N 345,318
Log-likelihood -26801.539
Note: Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

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Instrumental Variables

One potential concern about our main analysis is that an app’s Rank could be endogenous to the update decision. Although app firms cannot
determine the rank of an app, it could be potentially correlated with unobserved app and/or app firm characteristics that together drive an app
firm’s update decision. Our main model controlled for app and app firm heterogeneity and unobserved time-invariant effects at different
levels. However, such endogeneity may still affect the estimated results. To handle the potential endogeneity issues, we constructed a set of
instrumental variables (IVs) for Rank. We utilized the lagged terms of an app’s rank as a set of IVs for the current period rank. The intuition
is that the lagged period rank should be correlated with the current period rank but should not be correlated with the current period’s
unobserved shocks, which may affect the update release decision (Wang et al., 2018). Specifically, the more distant the lagged rank is, the
more likely it is to be uncorrelated with the current period’s unobserved shock of an app such as promotional activities. However, it is less
likely to be correlated with the current period’s rank at the same time. Since our model is a binary choice model, we adopted a control
function-based estimation approach to incorporate IVs (Papke & Wooldridge, 2008). We tested three consecutive periods as IVs and the
results are consistent with the majority of our findings. We report the results with these consecutive periods’ ranks as IVs in Table C4.

Lagged Dependent Variable

One may argue that the app update competitive action may not be made daily and there could be a time lag between the observable market
variables and an app firm’s app update. To test this potential delay in responding to the observed store data, we constructed a set of lagged
dependent variables on the app update. Specifically, we developed a set of day-lagged dependent variables on Update up to a week after the
observable market data became available. That is, we separately test the impact of our key variables on app update releases made two days, three
days, four days, and so on, up to a week from the current time period. We report the results in Table C5. Our main findings are consistent with
the majority of these lagged update models. Interestingly, many of the effects of the observable market variables disappear beyond a seven-day
time interval,14 especially the observable market variables of an app’s competitiors’ actions, which suggests that app update release decisions
were made in a timely manner. App firms must respond quickly to market movements to be able to compete in this fast-paced market.

Table C4. Estimation Results with IVs for Rank


Variable With 1-day With 2-day lagged With 3-day With all 3 lagged
lagged IV IV lagged IV IVs
Rank -0.079*** -0.079*** -0.082*** -0.082***
(0.009) (0.010) (0.010) (0.010)
VersionRating -0.037*** -0.037*** -0.042*** -0.043***
(0.014) (0.015) (0.014) (0.015)
VersionRatingVolume 0.007*** 0.007*** 0.007*** 0.007***
(0.004) (0.004) (0.004) (0.004)
NewCompetitor -0.037*** -0.038*** -0.037*** -0.038***
(0.005) (0.006) (0.014) (0.006)
UpdatesOfCompetitors 1.065*** 0.739*** 0.649*** 0.709***
(0.246) (0.251) (0.251) (0.255)
RelativeRating -0.004 -0.007 -0.001 -0.002
(0.020) (0.021) (0.021) (0.021)
RelativeRatingVolume 0.053*** 0.053*** 0.053*** 0.053***
(0.008) (0.008) (0.009) (0.009)
RelativePortfolioDiversity -0.013*** -0.012*** -0.013*** -0.013***
(0.003) (0.003) (0.003) (0.003)
Controls included Yes Yes Yes Yes
Subcategory effect Yes Yes Yes Yes
N‡ 344,124 330,038 328,047 317,235
Log-likelihood -385614.74 -333330.42 -299813.21 -405770.06
Note: ‡ The number of observations drops due to the longer lagged period the dependent variable used. Standard deviations are robust and
are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

14
We also tested lagged models using 14-day and 30-day time intervals and most of the effects were no longer significant in these longer lagged models, which
consistent with our main findings suggests that app firms typically respond to short-term market feedback.

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Table C5. Estimation Results with Lagged Dependent Variable


Variable 2-day 3-day 4-day 5-day 6-day 7-day
lagged lagged lagged lagged lagged lagged
Rank -0.116*** -0.139*** -0.161*** -0.179*** -0.187*** -0.200***
(0.027) (0.026) (0.026) (0.025) (0.024) (0.023)
VersionRating -0.214*** -0.175*** -0.143*** -0.133*** -0.119*** -0.120***
(0.033) (0.034) (0.033) (0.033) (0.032) (0.032)
VersionRatingVolume 0.152*** 0.123*** 0.088*** 0.067*** 0.044*** 0.035***
(0.013) (0.012) (0.011) (0.010) (0.010) (0.010)
NewCompetitor 0.056*** 0.046*** 0.055*** 0.042*** 0.013 0.003
(0.016) (0.015) (0.014) (0.014) (0.014) (0.014)
UpdatesOfCompetitors -1.955*** -0.512 1.707*** 2.765*** 1.966*** -0.512
(0.625) (0.657) (0.607) (0.568) (0.554) (0.623)
RelativeRating -0.084 -0.086 -0.049 -0.020 0.014 0.009
(0.053) (0.053) (0.051) (0.050) (0.049) (0.049)
RelativeRatingVolume 0.073*** 0.083*** 0.093*** 0.100*** 0.106*** 0.110***
(0.024) (0.022) (0.021) (0.021) (0.020) (0.020)
RelativePortfolioDiversity -0.027*** -0.029*** -0.026*** -0.026*** -0.031*** -0.030***
(0.009) (0.008) (0.008) (0.008) (0.008) (0.008)
Controls included Yes Yes Yes Yes Yes Yes
Subcategory effect Yes Yes Yes Yes Yes Yes
N‡ 342,563 341,009 339,437 337,878 336,548 335,154
Log-likelihood -27995.295 -27744.046 -27885.941 -27739.217 -27482.16 -27369.162
Note: ‡ The number of observations drops due to the longer lagged period the dependent variable used. Standard deviations are robust and
are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01.

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Appendix D
Influence of Updates on Future Performance
Although our study focuses on the drivers of app update competitive actions, competitive dynamics describes a process in which the (1)
observed market variables of past performance indicate threat or opportunity at time t-1, (2) which stimulates a competitive action (e.g.,
update) at time t, (3) which, if successful, results in improved future performance at time t+1. An update at time t can increase future
performance (e.g., downloads or survival in the top charts) at time t+1 (Comino et al., 2019; Lee & Raghu, 2014). To show that this holds
true in our data, we follow Comino et al. (2019) and demonstrated that an update at time t will improve future performance at time t+1.
Specifically, we show that updates increase the number of active users in the second column of Table D1, which illustrates that updates can
drive user engagement. We also show that updates increase app revenue in the third column of Table D1, which illustrates that updates can
increase the financial performance of the app. We included our other variables (e.g., rating, rating volume) as controls for similarity to prior
studies of app performance (Lee & Raghu, 2014; Yi et al., 2019). All the independent variables were lagged so that the results indicate that
the more updates in the previous week (i.e., at time t) an app has, the better performance it will achieve in the following week (i.e., at time
t+1).

Table D1. Estimation Results for the Impact of Update on Weekly Performance (Active Users and App Revenue)
Variable Weekly Active Users† Weekly App Revenue†
Update 0.042*** (0.005) 0.126*** (0.018)
VersionRating 0.027* (0.014) 0.065** (0.027)
VersionRatingVolume 0.067*** (0.008) 0.034*** (0.011)
NewCompetitor -0.023*** (0.006) 0.007 (0.010)
UpdatesOfCompetitors 0.187*** (0.043) 0.074 (0.096)
RelativeRating -0.086 (0.056) 0.012 (0.092)
RelativeRatingVolume -0.223*** (0.035) -0.266*** (0.059)
RelativePortfolioDiversity -0.022 (0.014) -0.046** (0.022)
iOSUpdate -0.005* (0.003) 0.017* (0.010)
NumberOfSupportedDevices -0.009 (0.006) -0.017* (0.010)
FocalFirmAppCategories 0.008 (0.025) -0.091 (0.064)
NumberOfCompetitors 0.023*** (0.002) 0.031*** (0.004)
NumberOfCompetitorApps 0.005 (0.005) 0.014* (0.008)
ProductAge 0.709*** (0.102) 0.894*** (0.199)
ProductAge2 -0.130*** (0.013) -0.171*** (0.022)
Holiday 0.013*** (0.004) 0.046*** (0.017)
FreeApp 1.483*** (0.340) -0.174 (0.543)
Subcategory effect Yes Yes
App-level fixed effect Yes Yes
App-level random effect Yes Yes
App firm-level random effect Yes Yes
Two-level nested Yes Yes
N 63,314 63,314
Log-likelihood -36568.311 -107483.300
Note: Standard deviations are in parentheses. * p < 0.1; ** p < 0.05; *** p < 0.01. †The dependent variables have been log-transformed.
Standard deviations are robust.

1212 MIS Quarterly Vol. 47 No. 3 / September 2023

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