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Valdes Project Reflection
Valdes Project Reflection
Dawson Valdés
My final project is based off research I did last semester that indicated that there is a need
for instruction that promotes game literacy for educators. This semester I have been working on
what a course like that should be like. I decided to be my own subject matter expert because I am
a graduate of the Vancouver Film School game design program and have experience making
mini games.
While I have a design background, the focus of the course is game literacy. Game literacy
refers to the ability to understand, interpret, and create meaning within the context of games.
This concept encompasses a range of skills, including the comprehension of game mechanics,
the ability to navigate game environments, and the interpretation of narrative and visual
elements. It also involves recognizing and applying strategies, understanding the cultural and
social contexts of games, and communicating effectively about game experiences. As games
increasingly become a significant part of contemporary culture, possessing game literacy enables
individuals to engage more deeply with interactive media, fostering critical thinking, creativity,
and collaboration.
The course itself has a limited scope and there is a large amount of subject matter that
could be covered. I decided to focus on explicit knowledge to give learners a sound foundation
that could build upon with their own interest. I picked topics that I felt were the most important
to developing a holists understanding of games. The first unit is on Ludology itself, followed by
game history, game systems, game mechanics, game play, and concluding with the game design
process.
I built the course in Storyline using videos that I made on the unit topics I had decided
on. First, I wrote short scripts. I wanted there to be an on-screen presences to humanize the
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instruction and decided to use an animated character. I used Adobe Character Animator to record
the narrations and create the animated narrator. I took the animations and edited them in
Premiere, where the captions were also generated. The text, graphics, and game play videos were
added in After Effects after the narration videos were edited. After I had all the instructional
videos completed, I took them into Storyline adding multiple choice and key term matching
quizzes. After the course was assembled, I exported it for the web and posted it on GitHub. From
there it was tested and revised before submission to the final project discussion forum. After a
learner completes the course, I think that they will feel confident in pursuing improved game
literacy independently.