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import pygame

import sys
import random

# Initialize Pygame
pygame.init()

# Set up the game window


WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Free Fire Clone")

# Define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# Define player class


class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT // 2)
self.speed = 5

def update(self):
# Basic movement controls
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed

# Define enemy class


class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (random.randint(0, WIDTH), random.randint(0, HEIGHT))
self.speed = random.randint(1, 3)

def update(self):
# Move the enemy
self.rect.x += self.speed
if self.rect.left > WIDTH:
self.rect.right = 0

# Define bullet class


class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((10, 5))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 10

def update(self):
# Move the bullet
self.rect.x += self.speed
if self.rect.right > WIDTH:
self.kill() # Remove bullet if it goes off-screen

# Define main function


def main():
# Create player object
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)

# Create enemy sprites


enemies = pygame.sprite.Group()
for _ in range(5):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)

# Create bullets group


bullets = pygame.sprite.Group()

# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
# Shoot a bullet when spacebar is pressed
bullet = Bullet(player.rect.right, player.rect.centery)
all_sprites.add(bullet)
bullets.add(bullet)

# Update
all_sprites.update()

# Check for collisions between bullets and enemies


hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
# Spawn a new enemy after one is destroyed
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)

# Draw
screen.fill(BLACK)
all_sprites.draw(screen)

# Refresh display
pygame.display.flip()
# Quit Pygame
pygame.quit()
sys.exit()

if __name__ == "__main__":
main()

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