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Bard 3 / Barbarian 3 Liverboi123

CLASS & LEVEL PLAYER NAME


Van'lur
Goliath Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 15 86 --
+5 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
20
• +5 Charisma
Total
3d8 + 3d12 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
+3 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Shields
CONSTITUTION E +9 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P

H
+3

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 E +11 Athletics STR Disguise Kit, Dulcimer, Hand Drum,
ABILITY SAVE DC Longhorn, Wargong
H +3 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic
30 ft. (Walking)
+1 P +5 Intimidation CHA
P +4 Investigation INT
12 H +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +3 Perception WIS


P +5 Performance CHA === ACTIONS === Rage • 3 / Long Rest
+0 H +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action enter a rage for up to 1 minute
(10 rounds).
Help, Hide, Ready, Search, Use an Object,
H +2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, You gain advantage on STR checks and saving
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
H +4 Stealth DEX === BONUS ACTIONS === slashing damage. You can't cast or concentrate on
CHARISMA Bardic Inspiration • 2 / Long Rest spells while raging.
H +1 Survival WIS
As a bonus action, a creature (other than yourself)
Your rage ends early if you are knocked unconscious
+2 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
added after seeing the roll, but before knowing the then. You can also end your rage as a bonus action.
14 outcome.
=== REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +9 7 Bludgeoning

Fighting Style: Unarmed Fighting +9 1d8+6 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

Fighting Style: Unarmed Fighting (armed) +9 1d6+6 Bludgeoning

14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 3 / Barbarian 3 Liverboi123
CLASS & LEVEL PLAYER NAME
Van'lur
Goliath Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Reckless Attack • PHB 48


* Bonus Proficiencies • PHB 54 When you make your first attack on your turn, you can
* Hit Points • PHB 52 You gain proficiency with three more skills of your decide to attack recklessly, giving you advantage on
choice. melee weapon attack rolls using STR during this turn,
* Proficiencies • PHB 52 but attack rolls against you have advantage until your
* Cutting Words • PHB 54 next turn.
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an * Danger Sense • PHB 48
spellcasting modifier (Spell DC 13, Spell Attack +5) attack roll, ability check, or damage roll, you can You have advantage on DEX saving throws against
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and effects that you can see while not blinded, deafened,
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can or incapacitated.
spellcasting focus. do so after the roll but before knowing the result.
* Primal Path • PHB 48
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within | Path of the Totem Warrior
60 ft. that can hear you gains an inspiration die (1d6). === BARBARIAN FEATURES ===
For 10 minutes, the creature can add it to one ability * Spirit Seeker • PHB
check, attack roll, or saving throw. This can be added * Hit Points • PHB 47 You can cast beast sense and speak with animals as
after seeing the roll, but before knowing the outcome. rituals.
* Proficiencies • PHB 47
| 2 / Long Rest • 1 Bonus Action * Totem Spirit • PHB
* Rage • PHB 48 You have adopted a totem spirit.
* Jack of All Trades • PHB 54 As a bonus action enter a rage for up to 1 minute (10
You can add half your proficiency bonus, rounded rounds). | Bear • PHB
down ( +1 ), to any ability check you make that doesn’t While raging, you have resistance to all damage
already include it. You gain advantage on STR checks and saving throws except psychic damage.
(not attacks), +2 melee damage with STR weapons,
* Song of Rest • PHB 54 resistance to bludgeoning, piercing, slashing damage.
If you or any friendly creatures who can hear your You can't cast or concentrate on spells while raging. === GOLIATH RACIAL TRAITS ===
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those Your rage ends early if you are knocked unconscious * Ability Score Increases • MotM 5
creatures regains an extra 1d6 hit points. or if your turn ends and you haven’t attacked a hostile When determining your character’s ability scores,
creature since your last turn or taken damage since increase one score by 2 and increase a different score
* Bard College • PHB 54 then. You can also end your rage as a bonus action. by 1, or increase three different scores by 1.

| College of Lore | 3 / Long Rest • 1 Bonus Action | Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different
* Expertise • PHB 54 * Unarmored Defense • PHB 48 score by 1.
Your proficiency bonus is doubled for any ability check While not wearing armor, your AC equals 10 + DEX
you make with chosen proficiencies (2 at 3rd and 10th modifier + CON modifier + any shield bonus. * Languages • MotM 5
level). Your character can speak, read, and write Common

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Eldritch Claw Tattoo 1 --

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

600 lb. Eldritch Claw Tattoo 1 --

PUSH/DRAG/LIFT

1200 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 3 / Barbarian 3 Liverboi123
CLASS & LEVEL PLAYER NAME
Van'lur
Goliath Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

and one other language that you and your DM agree is


appropriate for the character. * Fighting Initiate • TCoE 80
You learn one Fighting Style option of your choice from
* Creature Type • MotM 21 the fighter class.
You are a Humanoid.
| Unarmed Fighting • TCoE 42
* Size • MotM 21 Your unarmed strikes can deal bludgeoning damage
You are Medium. equal to <strong>1d6</strong>+5 on a hit. If you aren’t
wielding any weapons or a shield when you make the
* Speed • MotM 21 attack roll, the <strong>d6</strong> becomes a
Your walking speed is 30 ft. <strong>d8</strong>.
At the start of each of your turns, you can deal
* Little Giant • MotM 21 <strong>1d4</strong> bludgeoning damage to one
You’re proficient with Athletics and you count as one creature grappled by you.
size larger when determining your carrying capacity
and the weight you can push, drag, or lift. | Fighting Style: Unarmed Fighting: 1 Action

* Mountain Born • MotM 21 | Fighting Style: Unarmed Fighting (grapple): Special


You have resistance to cold damage and naturally
acclimate to high altitudes even if you’ve never been to | Fighting Style: Unarmed Fighting (armed): 1 Action
one. This includes elevations above 20,000 ft.

* Stone’s Endurance • MotM 21


When you take damage, you can use your reaction to
reduce the damage taken by
<strong>1d12</strong>+2. You can use this trait 3
times per long rest.

| 3 / Long Rest • 1 Reaction

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Van'lur
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Mending Bard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Dissonant Whispers Bard WIS 13 1A 60 ft. V Instantaneous PHB 234 V

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL === 2 Slots OO

O Heat Metal <C> Bard -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Bard WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Silence [R]<C> Bard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

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