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BLKOUT Cards Printable
BLKOUT Cards Printable
6 6 6
4 4 6
1/6 1/6 2/6
CONTROL TEAM
ASSAULT TEAM
2 1 2
SPRINGBOK AI
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BATTLE DRILLS SPECIAL RULES
Stims: Models in this Unit gain +2 Movement for their Activation. Cyclic: This Model may make one Shoot or Ready
Action after Shooting.
Assaulters: Models in this Unit cannot be Targeted by Overwatch
when making a Full Move. Heavy: +1 Shot if this Model did not Move
Chaff: Place a Smoke Token (Chaff) within 6” of a Model in this Unit Sustained (X): Target must roll X Armor D10
before Activating. Chaff Smoke Tokens Dissipate on a 10+ after marking Damage. Each Failed D10 applies
the Weapons Damage to the Target.
CQB: This Weapon ignores Cover when Targeting
Models in half of its Range.
FORCE RULE
Harlow First Reaction Force Units gain +2 Movement
when Sprinting.
ARMORY
HEAD | 16”/4
Blast (1)
MICRO LAUNCHER | 4-16”/2
Blast (1), Heavy
FRAG LAUNCHER | 24”/1
Sustained (2), CQB
BOOST JUMP
Model gains Jump (4)
SCAN TO CHECK
FOR UNIT UPDATES
HFR-6773 DH93745
064567
HFR-6771 DH93745
064567
HFR-6772 DH93745
064567
HARLOW SPRINGBOK AI HARLOW CONTROL TEAM HARLOW ASSAULT TEAM
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MBG-120
6 6 6
4 4 4
1/4 2/4 1/4
INSERTION TEAM
2 1 2
BRATVA TEAM
SYY-1 | 24”/1
AKMZ-2 | 24”/1 Cyclic, Heavy AKMZ-2 | 24”/1
Medium GRENADE LAUNCHER | 24”/2 Medium
Blast (1)
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BATTLE DRILLS SPECIAL RULES
Thorax Shields: Models in this Unit gain +1D10 for Armor Checks Cyclic: This Model may make one Shoot or Ready
during this Activation. Action after Shooting.
Targeting Smoke: Place a Target Smoke Token within 6” of any Heavy: +1 Shot if this Model did not Move.
Model in this Unit. Models from the Unit ignore Cover when Targeting Sustained (X): Target must roll X Armor D10
Models that are within 3" of the Target Smoke Token. after marking Damage. Each Failed D10 applies
Linked: Models in this Unit gaining a Ready Token may instead give it the Weapons Damage to the Target.
to another Model in the Unit. Deployed: This Weapon may not be used in
Shooting if the Model Moved.
Shield: This Model and one Model in Base-to-Base
with it gain Cover.
Medium: +1 Shot when Shooting.
FORCE RULE
Manticor Borz Group Units ignore 1 Damage from Blasts.
ARMORY
RPG33 | 16”/4
Blast (1)
AIR BURST RIFLE | 16”/1
Ignores Cover
THERMITE LAUNCHER | 8”/1
1 Shot only, Sustained (6)
STRIP GRENADES | 6”/2
Blast (2)
SCAN TO CHECK
FOR UNIT UPDATES
MBG-121 DH93745
064567
MBG-123 DH93745
064567
MBG-122 DH93745
064567
MANTICOR INSERTION TEAM MANTICOR CYKA TEAM MANTICOR BRATVA TEAM
Powered
SPECIALIST 1: Machine Gunner SPECIALIST 1: Data Spike
Cyclic, Heavy
SPECIALIST 2: Sidewinder
This Model may make an Action and SPECIALIST 2: HMG
pass a Skill Check to apply a Pinned HMG | 4-24”/2
Token to an Enemy Unit within 12". Sustained (2), Deployed, Shield
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RFA-4390
5 5 5
6 4 6
1/5 3/5 1/5
UTG ASSAULTERS
UTG SPECIALISTS
1 184562993-122
1 184562993-122
1 184562993-122
GOLEM UNIT
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BATTLE DRILLS SPECIAL RULES
Close Assault: Models in this Unit may Move 2” after their Activation AP (X): Models suffering Damage from this
ends, only if it would bring them into CQC with an Enemy Model. Weapon roll -X Armor D10.
Cross Fire: For each Model from this Unit Targeting the same Deployed: This Weapon may not be used in
Enemy Model with Shooting, their Weapon gains +1 Damage. Shooting if the Model Moved.
Switchback: Place a Smoke Token within 4” of a Model in this Unit Elite (X): This Model rolls +X D10 in all Skill Checks.
before Activating. All Models may be Moved up to 2” before Activating. Seeking: If the Shooting Model did not Move this
Weapon ignores Cover.
Sustained (X): Target must roll X Armor D10
after marking Damage. Each Failed D10 applies
the Weapons Damage to the Target.
CQB: This Weapon ignores Cover when Targeting
FORCE RULE Models in half of its Range.
All Raid Force Alpha Units have the Elite(1) Special Rule.
Heavy: +1 Shot if this Model did not Move.
Medium: +1 Shot when Shooting.
ARMORY EMP: This Weapon can only apply Damage to
SURGE | 16”/2 Units with the AI Special Rule and cannot be
EMP Only stopped by Armor Checks.
LANCE | 12”/1
AP (3)
MICRO LAUNCHER | 4-16”/2
Blast (1), Heavy
BOOST JUMP
Model gains Jump (6)
SCAN TO CHECK
FOR UNIT UPDATES
RFA-4392 DH93745
064567
RFA-4393 DH93745
064567
RFA-4391 DH93745
064567
UN UTG SPECIALISTS GOLEM UNIT UN UTG ASSAULTERS
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MIDAS PERUN
6 6
8 4
3/2 3/2
184562993-122 184562993-122
AOIFME-4332 AOIFME-4332
240L| 32”/1
Sustained (3), Cyclic
SHSK55| 32”/3
DUSTER
DUSTER
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PERUN MIDAS
CHASSIS CHASSIS
MOBILITY MOBILITY
SHIELD
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BURN
BURN
BURN
AMPED BLADE RUNNER EXTRAS!
Play this before a Unit Activates. The Play this card when a Unit Moves. Play this card when a Unit completes
Units Weapons gain +1 Damage for Models in the Unit can extend its Activation. Unmark all of its
the Activation. their Movement by 2” and can Combat Loads.
bypass Obstacles.
BURN
BURN
BURN
JUICED PERIMETER DEFENSE PHASE OUT
Play this when a Model suffers Play this card when an Enemy Unit is Play this before a Unit Activates.
Damage. It will ignore all Damage taken. Activated. The Unit becomes Pinned. Models in this Unit can be placed
anywhere within 2” before their
Activation begins.
BURN BURN
Play this after Activating a Unit. The
for free.
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183422356-426 183422356-426
AJFNE-4384 AJFNE-4384
AJFNE-4384
183422356-426
183422356-426 183422356-426
AJFNE-4384 AJFNE-4384
183422356-426 183422356-426
AJFNE-4384 AJFNE-4384
AJFNE-4384
183422356-426
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