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Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts

Colonel 12 7 7 5 5 3 8 3 Unerring, Unwavering Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1


121
Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Captain 11 7 6 4 4 2 7 3 Unerring Assault Rifle 6 10/+1 20/+0 30/-1 2 6 - -1
86
Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Master Sergeant 10 7 7 5 5 3 8 3 Unwavering Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 93

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Red Berets Sergeant 9 6 6 4 4 1 7 3 Inspiring Leadership SMG 6 8/+1 16/+0 24/-1 2 6 - -1
62
Chain Sword 5 Close Combat 1 7 -1 -3
Plasma Carbine 6 6/+1 12/+0 18/-1 2 6 -1 -2 +0

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Red Beret 9 6 6 4 4 1 6 3 Assault Rifle 6 10/+1 20/+0 30/-1 2 6 - -1 42
Heavy Machine Gun 8 12/+1 24/+0 36/-1 4 7 -1 -3 62
Light Machine Gun 7 10/+1 20/+0 30/-1 3 6 - -1 47
Deathlockdrum 7 12/+1 24/+0 36/-1 1 8 - -3 Damage 2 59

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Grey Ghost 9 6 5 4 4 1 6 3 Scanner Assault Rifle 6 10/+1 20/+0 30/-1 2 6 - -1 44

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Trencher Lieutenant 10 6 6 4 4 1 6 3 Inspiring Leadership Machine Pistol 5 5/+1 10/+0 15/-1 1 5 - -
51
Sword 4 Close Combat 1 +1 - -
Trencher Sergeant 9 6 6 4 4 1 6 3 Inspiring Leadership Assault Rifle 6 10/+1 20/+0 30/-1 2 6 - -1
52
Bayonet 3 Close Combat 1 +1 -1 -1 Only use during a charge
Trencher 8 5 5 4 4 1 5 3 Assault Rifle 6 10/+1 20/+0 30/-1 2 6 - -1
33
Bayonet 3 Close Combat 1 +1 -1 -1 Only use during a charge
Light Machine Gun 7 10/+1 20/+0 30/-1 3 6 - -1 37
Heavy Machine Gun 8 12/+1 24/+0 36/-1 4 7 -1 -3 52

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Sterling Captain 10 7 7 5 5 2 7 4 Great Leader Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 74
Sterling Sergeant 9 6 7 4 4 1 7 4 Inspiring Leadership Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 57
Sterling 8 6 6 4 4 1 6 4 Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 37
Grenade Launcher 6 10/+1 20/+0 30/-1 2" 6 - -1 Indirect, 2" Blast, Knock Prone 44
Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts
Air Cavalry Sergeant 10 6 6 5 5 2 7 4 Inspiring Leadership, Flying, Move & Baracuda LMG - 10/+1 20/+0 30/-1 2 6 - -1
Fire
93
Baracuda LMG - 10/+1 20/+0 30/-1 2 6 - -1

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Air Cavalry 10 6 5 5 5 2 6 4 Flying (1AC = 3"), Move & Fire Baracuda LMG - 10/+1 20/+0 30/-1 2 6 - -1
81
Baracuda LMG - 10/+1 20/+0 30/-1 2 6 - -1

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Crimson Tiger Sergeant 9 6 6 4 4 1 7 4 Inspiring Leadership, Resilience (+1) Plasma Carbine 6 6/+1 12/+0 18/-1 2 6 -1 -2
71
Chain Sword 5 Close Combat 1 7 -1 -3
Crimson Tiger 9 6 6 4 4 1 6 4 Resilience (+1) Plasma Carbine 6 6/+1 12/+0 18/-1 2 6 -1 -2 48
Plasma Blaster 7 10/+1 20/+0 30/-1 3" 7 - -2 3" Blast, Knock Prone 61

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Pathfinder Scout Serg 8 5 5 4 4 1 6 2 Inspiring Leadership, Infiltrate, Team Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC
Work 41
Sword 4 Close Combat 1 +1 - -

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Pathfinder Scout 8 5 5 4 4 1 5 2 Infiltrate, Team Work Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC
30
Sword 4 Close Combat 1 +1 - -
Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 37
Heavy Machine Gun 8 12/+1 24/+0 36/-1 4 7 -1 -3 61

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Pathfinder Sniper 8 5 5 4 4 1 5 2 Infiltrate, Sure Shot Sniper Rifle 6 20/+2 4-/+1 60/+0 1 7 -2 -4 Laser Sight 56

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Infantry Sergeant 8 6 6 4 4 1 6 2 Inspiring Leadership Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC 38
Sword 4 Close Combat 1 +1 - - +2
Regular Infantry 8 4 4 4 4 1 5 2 Rifle 4 10/+1 20/+0 30/-1 1 5 - -
25
Bayonet 3 Close Combat 1 +1 -1 -1 Only use during a charge
Heavy Machine Gun 8 12/+1 24/+0 36/-1 4 7 -1 -3 51
Light Flamer 6 Medium Teardrop TTL 6 - -1 26
Heavy Flamer 6 Large Teardrop TTL 6 - -1 35
Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts
Spitfire 9 6 6 7 7 5 8 6 Resilience (+2), Large Model Heavy Machine Gun - 12/+1 24/+0 36/-1 4 7 -1 -3
167
AP Cannonette - 15/+1 30/+0 45/-1 1 8 -2 -5 Damage 2
Damage 1 2 Mv WP 5

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Skimmer 8 6 5 6 7 4 6 4 Flying (1AC = 3") Light Machine Gun - 10/+1 20/+0 30/-1 3 6 - -1
Light Machine Gun - 10/+1 20/+0 30/-1 3 6 - -1 117
Light Machine Gun - 10/+1 20/+0 30/-1 3 6 - -1

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Leviathon 8 7 5 7 7 12 8 6 Rapid Move (1 AC = 2"), Resilience Battle Cannon - 15/+1 30/+0 45/-1 3" 7 - -2 3" Blast, Knock Prone
(+2)
Frag Missile Launcher - 20/+1 40/+0 60/-1 3" 6 - -1 3" Blast, Knock Prone
321
Damage 1 2 3 Mv Wp Frag Missile Launcher - 20/+1 40/+0 60/-1 3" 6 - -1 3" Blast, Knock Prone
6 7 Mv 9 Wp Heavy Machine Gun - 12/+1 24/+0 36/-1 4 7 -1 -3
11 12

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


M38E LIPPC Hunter 9 6 4 6 6 4 7 5 Rapid Move (1 AC = 2") AP Tank Hunter - 15/+1 30/+0 45/-1 1 8 -2 -5 Damage 2
136
Light Machine Gun - 10/+1 20/+0 30/-1 3 6 - -1

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


M38E LIPPC Light APC 9 6 4 6 6 4 7 5 Rapid Move (1 AC = 2") Light Machine Gun - 10/+1 20/+0 30/-1 3 6 - -1 101
Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts
Iron Man Mark I 10 6 6 6 6 4 7 6 Resilience (+1), May add 1 Pacifier 2 x Pacifier MG - 8/+1 16/+0 24/-1 2 7 -1 -3
Machine Gun for +9 Points 121
2 x Iron Fist 4 Close Combat 1 7 - -2

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Iron Man Mark II 10 6 6 6 6 4 7 6 Resilience (+1), May add 1 Pacifier 1 x Pacifier MG - 8/+1 16/+0 24/-1 2 7 -1 -3
Machine Gun for +9 Points Close Combat
1 x Iron Fist 4 1 7 - -2
Missile Launcher Indirect, Knock Prone 141
High Explosive - 15/+1 30/+0 45/-1 2" 7 -1 -3
Frag 3" 6 - -1

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Iron Man Mark III 10 6 6 6 6 4 7 6 Resilience (+1), May add 1 Pacifier 1 x Pacifier MG - 8/+1 16/+0 24/-1 2 7 -1 -3
Machine Gun for +9 Points Close Combat 126
1 x Iron Fist 4 1 7 - -2
Laser Cannon - 15/+1 30/+0 45/-1 1 8 -2 -5 Damage 2

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Iron Man Mark IV 10 6 6 6 6 4 7 6 Resilience (+1), May add 1 Pacifier 1 x Pacifier MG - 8/+1 16/+0 24/-1 2 7 -1 -3
Machine Gun for +9 Points Close Combat 127
1 x Iron Fist 4 1 7 - -2
Plasma Blaster - 10/+1 20/+0 30/-1 3" 7 - -2 3" Blast, Knock Prone

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Iron Man Mark V 10 6 6 6 6 4 7 6 Resilience (+1) Laser Cannon - 15/+1 30/+0 45/-1 1 8 -2 -5 Damage 2
Missile Launcher Indirect, Knock Prone
146
High Explosive - 15/+1 30/+0 45/-1 2" 7 -1 -3
Frag 3" 6 - -1

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