Nlsu Grymn

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Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts

Torsten 9 7 7 6 6 2 8 5 Unerring, Powered Armour (2D10), Cobra Pistol 6 6/+1 12/+0 18/-1 2 6 - -1
Resilience (+2), Stout 99
Power Axe 6 Close Combat 1 7 -1 -3

Kristian 10 7 8 6 6 3 8 4 Unerring, Resilience (+2), Stout Cobra Pistol 6 6/+1 12/+0 18/-1 2 6 - -1
117
Runesword 6 Close Combat 2 +2 -2 -5

Sniper 8 7 6 5 5 1 6 3 Sure Shot, Resilience (+2), Stout Sniper Rifle 6 20/+2 4-/+1 60/+0 1 7 -2 -4
62
Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC

Infantry Sergeant 8 6 6 5 5 1 7 3 Inspiring Leadership, Shotgun 6 4/+1 8/+0 12/-1 2 6 - -1 49


Resilience (+2), Stout
Infantry Sergeant w/Axe 8 6 6 5 5 1 7 3 Equaliser Light Rifle 5 8/+1 16/+0 24/-1 1 6 - -1
59
Power Axe 6 Close Combat 1 7 -1 -3

Close Assault Sergeant 8 6 6 5 5 1 7 3 Inspiring Leadership (Serg), Resilience Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC 46
Close Assault Trooper 8 6 6 5 5 1 6 3 (+2), Stout, Jump Packs Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC 34

Light Infantry Sergeant 8 6 6 5 5 1 7 3 Inspiring Leadership (Serg), Resilience Equaliser Light Rifle 5 8/+1 16/+0 24/-1 1 6 - -1 47
Light Infantry Trooper 8 6 6 5 5 1 6 3 (+2), Stout 35

Heavy Infantry Sergeant 8 6 6 5 5 1 7 3 Inspiring Leadership (Serg), Resilience Pulse Rifle 6 8/+1 16/+0 24/-1 2 6 - -1 52
Heavy Infantry Trooper 8 6 6 5 5 1 6 3 (+2), Stout 40

Infantry Specialist 8 6 6 5 5 1 6 3 Resilience (+2), Stout Pistol 4 6/+1 12/+0 18/-1 1 5 - - CC 28


Chaingun 7 10/+1 20/+0 30/-1 3 7 -1 -3 +25
Heavy Pulse Gun 7 12/+1 24/+0 36/-1 3 7 -1 -3 +27
HMG 8 12/+1 24/+0 36/-1 4 7 -1 -3 +33
Railgun 7 15/+1 30/+0 45/-1 1 8 -3 -6 Damage 2 +38
Grenade Launcher 2" 6 - -1 Knock Prone
6 10/+1 20/+0 30/-1 +18
Frag & Smoke 3" 0 - - Smoke

HMG Tripod Team 8 6 6 5 5 2 6 4 Resilience (+2), Stout HMG 8 12/+1 24/+0 36/-1 4 7 -1 -3 73

Vanquisher Sergeant 9 6 7 5 6 2 7 5 Inspiring Leadership (Serg), Powered Cobra Pistol 6 6/+1 12/+0 18/-1 2 6 - -1 87
Vanquisher Trooper 9 6 7 5 6 2 7 5 Armour, Resilience (+2), Stout Power Axe 6 Close Combat 1 7 -1 -3 78

O-Grymn 9 5 6 6 6 2 7 4 Brute (Free push attack) Shredder Gun 6 6/+1 12/+0 18/-1 2 6 - -1 Knock Prone 84
Ultra Chaingun 8 10/+1 20/+0 30/-1 4 7 -1 -3 Knock Prone 104

Unit Name AC RA CC ST T W CO AR Ability Weapon UC CR MR LR RoA ST PM TAM Note Pts


Ferret Light Hover Tank 9 7 5 6 6 6 7 6 Rapid move (1AC = 2") Turret Cannon - 15/+1 30/+0 45/-1 2" 7 -1 -3 Indirect, Knock Prone
164
HMG - 12/+1 24/+0 36/-1 4 7 -1 -3
Wounds 1 2 Mv 4 Wp 6

Lancer Assault Carrier 8 7 5 6 6 9 7 6 Rapid move (1AC = 2") Twin Autocannon - 10/+1 20/+0 30/-1 4 6 - -1 173

Wounds 1 2 Mv 4 Wp
6 Mv 8 9

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