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Lectures in Dynamics Chapters 15 Part A
Lectures in Dynamics Chapters 15 Part A
(PART A)
GBB
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Solution:
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Solution:
𝑣𝑦 = 60sin30° = 30 (kph)
560 (kph)
θ
𝑣𝑦 = 30 (kph)
𝑣𝑥 = 51.96 (kph)
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𝑣𝐵 = 24 (kph)
𝑣𝑤 = 10 (kph)
𝜃
𝑣𝐵𝑥 = 21.82 (kph)
Solution:
a. Compute angle 𝜃:
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C
60°
𝑣𝐵𝑦
30°
B
𝑣𝐵𝑥
3 (m/s)
𝜃
A
(a) (b)
Solution:
a. Compute relative velocity between A and B :
𝐯𝐴 = 0𝐢 + 3𝐣 (m/s)
𝑣𝐵𝑥 = 2cos30° (m/s)
𝑣𝐵𝑦 = 2sin30°(m/s)
[𝐯𝐴/𝐵 = 𝐯𝐴 − 𝐯𝐵 ]
b. Finding angle θ
Using cosine law and with reference to figure (b) above:
: [𝑎2 = 𝑏 2 + 𝑐 2 − 2𝑏𝑐cos𝜃]
22 = 32 + 2.642 − 2(3)(2.64)cos𝜃
𝜃 = 40.89° 𝑨𝒏𝒔𝒘𝒆𝒓
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Solution:
𝐶
Note: Triangle BCD shows the parameters
when the car is stationary, while triangle
ABC is when the car is driven into the wind. 60°
15°
𝑣3
a. Calculate 𝑣2 ,first, considering triangle ABC 𝑣2 𝑣1
Sine law:
𝑣2 30 15° 105°
= 𝐴 𝐷
sin15° sin60° 30 kph 𝐵 wind
Sine law:
𝑣3 30
=
sin105° sin60°
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𝐵
60cos60° (kph)
60sin60° (kph)
3.46 (km)
𝐴 60°
40 (kph)
Solution:
a. Compute relative velocity between A and B:
𝐯𝐴 = 40𝐢 + 0𝐣 (kph)
[𝐯𝐴/𝐵 = 𝐯𝐴 − 𝐯𝐵 ]
−3.46𝐣 = 0𝐢 + 0𝐣 + 𝐫0 𝐫0 = −3.46𝐣
: = 10𝑡𝐢 + 51.96𝑡𝐣 − 3.46𝐣
𝐫𝐴/𝐵
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c. Minimum distance between the two cars and the time that it occurs
Note: Apply maxima and minima in position vector, 𝐫𝐴/𝐵
Take
: the first derivative with respect to time, then equate to zero.
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(a)
Solution: 𝐶
𝑥𝐵 = 480 (m)
𝑦𝐴
b. Calculate 𝑦𝐴 and 𝑥𝐴 shown in figure (c).
𝑦𝐴 = 𝑦𝐵 = 517.46 (m)
𝑥𝐴 = 800 + 𝑥𝐵 = 800 + 480 𝑥𝐵
𝑥𝐴 = 1,280 (m) 𝑥𝐴
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d. Calculate components of velocities at point of collision (C). 𝑣𝐵𝐶𝑥 𝐶
For projectile B and with reference to figure (d):
𝑣𝐵𝐶𝑦
[𝑣𝐵𝐶𝑦 = 𝑣𝐵 sin𝜃𝐵 − 𝑔𝑡] 𝑦𝐵
𝑣𝐵𝐶𝑦 = 120sin60° − (9.81)(8)
(e)
e. Relative velocity at collision (C).
[𝐯𝐴/𝐵 = 𝐯𝐴 − 𝐯𝐵 ]
𝐯𝐴 = 160𝐢 + 25.43𝐣
𝐯𝐵 = 60𝐢 + 25.44𝐣
𝐯𝐴/𝐵 = (160𝐢 + 25.43𝐣) − (60𝐢 + 25.44𝐣)
𝐯𝐴/𝐵 = 100𝐢 + 0𝐣
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Solution:
a. For car A:
𝐯𝐵𝑥 = 0𝐢 (m/s)
𝐚𝐵/𝐴 = −1.8𝐣 (m/s2 ) 𝑨𝒏𝒔𝒘𝒆𝒓
𝐯𝐵𝑦 = (25 − 1.8𝑡)𝐣 (m/s)
[𝐯𝐵 = 𝐯𝐵𝑥 + 𝐯𝐵𝑦 ]
[𝐯𝐵/𝐴 = 𝐯𝐵 − 𝐯𝐴 ]
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