Experiential Learning Activities in Business Education For Developing 21st Century Competencies

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Experiential learning activities in business


education for developing 21st century
competencies

Bibiana Irukaku Noeleen Obi , Titus Iloduba Eze & Nkiruka Felicia Chibuzo

To cite this article: Bibiana Irukaku Noeleen Obi , Titus Iloduba Eze & Nkiruka Felicia Chibuzo
(2021): Experiential learning activities in business education for developing 21st century
competencies, Journal of Education for Business, DOI: 10.1080/08832323.2021.1884521

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JOURNAL OF EDUCATION FOR BUSINESS
https://doi.org/10.1080/08832323.2021.1884521

ORIGINAL AND APPLIED RESEARCH

Experiential learning activities in business education for developing 21st


century competencies
Bibiana Irukaku Noeleen Obi , Titus Iloduba Eze, and Nkiruka Felicia Chibuzo
Department of Technology and Vocational Education, Faculty of Education, Nnamdi Azikiwe University, Awka, Nigeria

ABSTRACT KEYWORDS
This study focused on determining the experiential learning activities required of business Business education;
education students for the development of various 21st century competencies and communication and
differences across levels of academic instruction. The study was a descriptive survey, and collaboration; critical
thinking; experiential
341 full-time business education students in a Public University in Anambra State, Nigeria learning; experiential
participated in the study. Questionnaires were used for data collection. Mean and standard learning activities; 21st
deviation were used to answer the research questions while the Kruskal–Wallis was used to century competencies
test the hypotheses. Findings revealed that the respondents engaged in experiential learn-
ing (EL) activities involving simulations, role plays, practice in business laboratories, study of
real life cases, peer assessments, creative competitions and self-directed projects; but not in
reflections.

Introduction organizational and professional operations in most parts


of the world toward becoming more knowledge-based
The primary goal of the educational system is to impart
and collaborative in nature. Furthermore, automation is
knowledge, skills and attributes that will enable learners
a more current technology, and as a result, employers
to recognize and reach their full potential in order to
are now hiring people for jobs that require more critical
become functional members of a society. Besides, glo-
thinking, digital skills and sophisticated communication
balization, which has brought complexities in the work-
skills (Dunning; Levy & Murname; as cited in Chu,
place, demand that students possess certain
Reynolds, Notari, Taveres & Lee, 2016). These rapid
competencies in order to keep up with the rapidly
changes taking place in the workplace today with the
changing business environment. Some organizations increasing complexities make it all the more important
and agencies, such as the Organization for Economic for educators to strive to equip their students with 21st
Co-operation and Development (OECD), are increas- century competencies.
ingly requesting education systems to prepare students A recent study by Rios, Ling, Pugh, Becker, and
with 21st century competencies in order to enable them Bacall (2020) revealed that the most prominent 21st
to sustain challenges that have now become multifa- century competencies found to be transferable in differ-
ceted. According to Ananiadou and Claro (2009), the ent contexts and in high demand by employers include
OECD called on international governments to make an critical thinking, communication and collaboration
effort to properly identify, conceptualize and integrate competencies. Meanwhile, Gomez (as cited in Obi, Ile,
the required set of skills and competencies into the edu- & Chibuzo, 2020) asserted that the most effective and
cational standards such that every student should be efficient methods of assessing and developing the skills
able to acquire them before graduation. and competencies for the 21st century are through
The requisite 21st century competencies according to hands-on and experiential learning exercises.
Scott (2015) are the knowledge, skills and attitudes Experiential learning takes place when a person
necessary to be competitive in the workforce, participate who is involved in an activity looks back and evalu-
appropriately in an increasingly diverse society, use a ates it, determines what was useful or important to
series of new technologies, and cope with the rapidly remember, and then uses the information to perform
changing workplace. Globalization has restructured another activity (Kolb, 1984). Experiential learning is

CONTACT Nkiruka Felicia Chibuzo fn.chibuzo@unizik.edu.ng Department of Technology and Vocational Education, Faculty of Education, Nnamdi
Azikiwe University, Awka, Nigeria.
ß 2021 Taylor & Francis Group, LLC
2 B. I. N. OBI ET AL.

essentially an active learning process through which 2. What experiential learning activities are required
the learner develops knowledge, transferable skills and of business education students for the develop-
attitudes from direct experiences within or outside a ment of communication and collaboration
classroom setting. Andresen, Boud, and Cohen (2000) competencies?
asserted that experiential learning supports a more
participative, learner-centered approach to learning
Hypotheses
and places much emphasis on direct engagement, rich
learning activities and the construction of meaning by 1. There are no statistically significant differences in
learners. Gentry in Elam and Spotts (2004) high- the experiential learning activities required of
lighted some activities in experiential learning to business education students for the development
include case discussions, group cases, simulation of communication and collaboration competencies
games, descriptive/analytic field projects, computer- across different levels of academic instruction.
assisted instruction, internships, and live cases. 2. There are no statistically significant differences in
Experiential learning activities can therefore be an the experiential learning activities required of
observation activity, hands-on activity, assessment business education students for the development
activity, among others, which eventually assist learners of critical thinking competencies across different
in constructing knowledge that results in meaning- levels of academic instruction.
ful learning.
Experiential learning has become even more import-
Literature review
ant especially in business education due to changing
times and the increasing pressure to produce graduates 21st century competencies
with 21st century competencies. Clark and White (2010)
The organization for Economic Co-operation and
asserted that quality university business education pro-
Development (OECD) in its Definition and Selection
grams must include experiential learning components
of Competencies (DeSeCo) Project asserts that:
which can take many forms including internships of all
types such as simulated, on-campus, and distance; ser- “Competency is more than just knowledge and skills.
It involves the ability to meet complex demands, by
vice learning or classes that are involved with industries
drawing on and mobilizing psychosocial resources
such as the advertising class that designs advertisements (including skills and attitudes) in a particular context.
for clients, or the computer classes that take on projects For example, the ability to communicate effectively is
for small businesses. a competency that may draw on an individual’s
knowledge of language, practical information and
technology skills and attitudes towards those with
Purpose of the study whom he or she is communicating” (Organisation for
Economic Co-operation and Development (OECD),
The purpose of this study was to determine the 2003, p. 4).
experiential learning activities required of business
education students for the development of 21st cen- 21st century competencies according to Chalkiadaki
tury competencies. Specifically, the study was (2018) encompass a broad range of skill sets and profes-
focused on: sional attributes, including: creativity, divergent think-
ing, critical thinking, communication, team working,
1. Experiential learning activities for developing cognitive and interpersonal skills, social and civic com-
communication and collaboration competencies petences, responsible national and global citizenship,
required of business education students. consciousness of interdependence, acceptance and
2. Experiential learning activities for developing crit- understanding of diversity, recognition and develop-
ical thinking competencies required of business ment of personal attributes, interactive use of tools,
education students. digital competence, sense of initiative and entrepreneur-
ship, accountability, leadership, cultural awareness and
expression, physical well-being. Silva (2009) maintained
Research questions
that in broad terms, 21st century competencies are not
The following research questions guided the study: new, but they are just newly important.
The ‘Framework for 21st Century Learning’ pro-
1. What experiential learning activities are required posed by the US-based Partnership for 21st Century
of business education students for the develop- Learning (P21) highlights the ‘4Cs’ (critical thinking,
ment of critical thinking competencies? communication, collaboration and creativity) as a
JOURNAL OF EDUCATION FOR BUSINESS 3

range of attributes that should be developed within the Partnership for 21st Century Skills (P21, 2007),
the context of teaching core subject areas in the 21st when teachers create meaningful learning activities
century (Joynes, Rossignoli & Fenyiwa Amonoo- that focus on the resources, strategies and contexts
Kuofi, 2019). This ‘4Cs’ model is based on the asser- that students will encounter in adult life, absenteeism
tion that 21st century challenges will demand a broad rates fall, cooperation and communication grow, and
set of skills emphasizing the individual’s capabilities in critical thinking skills and academic performance
core subject skills, social and cross-cultural skills, pro- improve. Similarly, Kumar and Bhandarker (2017)
ficiency in languages, and an understanding of the stressed that using experiential learning activities also
economic and political forces that affect societies increases the critical thinking skills among students so
(Joynes et al., 2019). that they can evaluate and appreciate oppos-
ing viewpoints.
Though a number of studies have been conducted
Experiential learning (EL)
on the worth and efficacy of EL, there are still gaps
Kolb (1984) laid the foundations of modern EL the- waiting to be filled. This study will contribute to the
ory. According to this author, the experiential learning existing literature in at least two ways. First, as a
theory is the process whereby knowledge is created research study in Nigeria, it examined the EL activities
through the transformation of experience. Knowledge required of business education students for the devel-
results from the combination of grasping and trans- opment of 21st century competencies. Secondly, this
forming experience. In the view of Passarelli and Kolb study highlights different EL activities that could be
(2011), EL theory is a dynamic view of learning based used specifically in developing critical thinking, com-
on a learning cycle driven by the resolution of the munication and collaboration competencies by busi-
dual dialectics of action/reflection and experience/ ness educators. There seems to be an overlap between
abstraction. It portrays two modes of grasping experi- collaboration and communication competencies spe-
ence- concrete experience and abstract conceptualiza- cifically in the area of experiential learning activities
tion; and two modes of transforming experience- that could be used to develop them. Hence, they were
reflective observation and active experimentation. analyzed together in this study.
Passarelli and Kolb (2012) continued to insist that
for a learner to engage fully in their learning, a space
Method
must be provided to engage in the four modes cycle
of feeling, reflection, thinking and action. In EL, the The full time business education students in the
experience of the learner, which may encompass ear- Technology and Vocational Education Department of
lier events in the life of the learner, current life events, a Public University in Anambra State, Nigeria, were
or those arising from the learner’s participation in used for the study. In Nigerian universities, students
activities implemented by teachers and facilitators, admitted through the Joint Admissions and
occupies a central place in teaching and learning. Matriculation Board (JAMB) are enrolled in full-time
Learners analyze their experience by reflecting, evalu- academic programs. The total number of registered
ating and reconstructing it in order to draw meaning full-time business education students was 341 in the
from it in the light of prior experience (Andresen, 2019/2020 academic year. All of them were used with-
Boud & Cohen, 2000). Lewis and Williams (1994) out sampling. There were 102, 55, 69, and 115 stu-
asserted that students can process real-life scenarios, dents in 100, 200, 300, and 400 levels of academic
experiment with new behaviors, and receive feedback instruction respectively. The study was a descriptive
in an EL situation. survey. A structured questionnaire was constructed
for data collection. The 26-item questionnaire
included questions about individual level of academic
Experiential learning activities
instruction and questions relating to the research
Some studies (Briers; Pugsley & Clayton; Reitmeier; as questions (see Appendix A). The instrument employed
cited in Chavan, 2011) supporting EL in higher educa- a five-point rating scale of: Strongly agree (SA ¼ 5
tion state that incorporating EL activities in the class points); agree (A ¼ 4 points); undecided (UN ¼ 3
have been shown to improve grades, assist in improv- points); disagree (D ¼ 2 points); strongly disagree (SD
ing attitudes toward challenging material and have ¼ 1 point).The instrument was validated by three
helped students’ motivation by showing them how the experts in business education and the internal consist-
knowledge can be applied to their lives. According to ency determined using Cronbach’s alpha reliability
4 B. I. N. OBI ET AL.

Table 1. Demography of the students. from different levels of academic instruction partici-
N ¼ 210 Frequency Percentage (%) pated in the survey.
Levels of academic instruction This result supported the notion that the use of
100 72 34
200 36 17 cases has grown to be a prevalent and venerable
300 42 20 method of teaching (Elam & Spotts, 2004). The results
400 60 29
Total 210 100 also show that the students were not required to
engage in activities such as practice in companies,
which could promote their critical thinking competen-
technique which yielded a coefficient of 0.88 for the cies. Business education students however undergo six
questionnaire. The questionnaire was administered months supervised industrial work experience in their
online with the help of four research assistants. A third year; in line with Eze (1985) findings that learn-
total number of 210 business education students (cor- ing experiences acquired from supervised industrial
responding to 61.5% rate of return) responded to all work experience have a significant effect in enhancing
the questions and were therefore used for students’ knowledge, skills and work attitude.
data analysis. However, judging from the high standard deviation of
Mean and standard deviation were used to answer the item, it appears that students in other levels of
the research questions while the Kruskal–Wallis Test academic instruction apart from the 300 level stu-
of significant difference at 0.05 level of significance dents, do not get to practice in companies (Table 2).
was used to test the hypotheses. The data was ana- From the analysis in Table 3 it is evident that out
lyzed using Statistical Package for the Social Sciences of the 14 groups of EL activities mentioned, the stu-
(SPSS). The decision rule for the research questions dents agreed to have engaged in 10 which includes:
was that any item with a mean rating of above 3.0 group works, group discussions, role plays, peer tutor-
would be regarded as agreed while any mean score ing, peer assessments, debates, practicums, presenta-
below 3.0 would be regarded as disagreed. The tions, computer simulations and volunteerisms. These
hypotheses tested at 0.05 level of significance were EL activities have mean scores ranging from 3.00 to
accepted where p > 0.05 and rejected where p < 0.05. 3.43. Activities such as socio-drama, report writing,
reflections and video-based activities have low mean
scores and were therefore rated as disagreed (ranging
Results and discussion
from 2.84 to 2.91). The relatively high standard devia-
The survey involved 210 respondents from different tions in most of the aforementioned activities show
levels of academic instruction as can be seen in that there were large amount of variation in the
Table 1. responses. This suggests that students from different
Table 1 shows greater population of business edu- levels of academic instruction are likely to be required
cation students in first year (34%), followed by fourth to engage in different set of EL activities.
year (29%), and then third and second year (20 and To evaluate the differences across levels of aca-
17% respectively). demic instruction, the Kruskal–Wallis Test was con-
The result of the analysis presented in Table 2 ducted at 0.05 level of significance.
shows that majority of the respondents acknowledged The results of the Kruskal–Wallis Test of signifi-
that they were required to engage in EL activities such cance in Table 4 below show that there were no statis-
as simulations, role plays, practice in business labora- tically significant differences between levels of
tories, study and solving of real life cases, peer assess- academic instruction in seven out of the fifteen EL
ments, participation in creative competitions as well activities mentioned in the study for the development
as participation in self-directed projects. The mean of communication and collaboration competencies
ratings of these activities ranged between 3.04 and (since the P-value ranged from p ¼ 0.069 to 0.348,
3.49. However, EL activities such as business games, that is p > 0.05). The results also reveal statistically
debates, reflections and practicing in companies were significant differences between levels of academic
rated as disagreed by the respondents. This was evi- instruction and the eight EL activities with P-value
dent in the mean scores which were less than 3.00 ranging from p ¼ 0.00 to p ¼ 0.027, that is p < 0.05.
(ranging between 2.69 and 2.93). The standard devia- Pairwise comparisons indicated that first year EL
tions, which were relatively high in most of the EL activities were significantly different when compared
activities listed, show that the responses were relatively to third and final year EL activities. However, 100 and
heterogeneous. This is to be expected because students 200 levels do not significantly differ in most of the EL
JOURNAL OF EDUCATION FOR BUSINESS 5

Table 2. Mean and standard deviation of the responses on the experiential learning activities
required of business education students for the development of critical thinking competencies.
N ¼ 210
S/N Experiential learning activities Mean SD Decision
1. Play business games 2.93 1.40 Disagreed
2. Use simulations relating to learning content 3.16 1.16 Agreed
3. Learn through role plays 3.49 1.36 Agreed
4. Practice in business laboratories 3.17 1.58 Agreed
5. Study and solve real life cases 3.20 1.50 Agreed
6. Debates 2.90 1.48 Disagreed
7. Reflections 2.89 1.24 Disagreed
8. Practice in companies 2.69 1.58 Disagreed
9. Peer assess results of team and individual work 3.17 1.37 Agreed
10. Creative competitions 3.29 1.32 Agreed
11. Self-directed projects 3.04 1.48 Agreed

Table 3. Mean and standard deviation of the responses on communication and collaboration competencies com-
the experiential learning activities required of business educa- pared to those in lower levels. This shows that there
tion students for the development of communication and col- are changes in EL learning activities required of busi-
laboration competencies. ness education students as they progress through
N ¼ 210
S/N Experiential learning activities Mean SD Decision
more complex instructional classes (Table 4).
12. Group work 3.10 0.98 Agreed The Kruskal–Wallis Test of significant difference in
13. Group discussions 3.43 1.04 Agreed Table 5 show that there was no significant difference
14. Role playing 3.01 1.27 Agreed
15. Peer tutoring 3.34 1.08 Agreed
between levels of academic instruction and the seven
16. Peer assessment 3.19 1.27 Agreed EL activities required for the development of critical
17. Socio-drama 2.84 1.28 Disagreed thinking competencies. These activities have p-value
18. Report writing 2.90 1.09 Disagreed
19. Debates 3.00 1.28 Agreed ranging from p ¼ 0.082 to 0.431 (that is p > 0.05),
20. Reflections 2.91 1.18 Disagreed hence the acceptance of their null hypotheses. The
21. Practicum 3.01 1.22 Agreed
22. Presentation (oral and written) 3.24 1.17 Agreed result also shows that five out of twelve mentioned EL
23. Computer simulation 3.16 1.13 Agreed activities have p-value ranging from 0.000 to 0.012
24. Video based activities 2.90 1.36 Disagreed (that is p < 0.05). The null hypotheses were therefore
25. Volunteerism 3.00 1.19 Agreed
rejected since there was a statistically significant dif-
ference between levels of academic instruction and the
EL activities required for the development of critical
Table 4. Summary of the Kruskal–Wallis Test analysis of sig-
nificant differences on the experiential learning activities
thinking competencies. The pairwise comparison
required of business education students for the development reveals that there was a significant difference between
of communication and collaboration competencies across dif- most of the EL activities and first year business educa-
ferent levels of academic instruction. tion students compared to third and final year stu-
Experiential learning activities Chi-square df p-Value Decision dents. The descriptive analysis shows that students in
Group work 20.17 3 .000 Significant higher levels of academic instruction (300 and 400
Group discussions 17.72 3 .001 Significant
Role playing 9.22 3 .027 Significant
level students) acknowledged their engagement in
Peer tutoring 3.30 3 .348 Not significant most of the activities; whereas, the lower levels (100
Peer assessment 14.16 3 .003 Significant and 200 level students) disagreed. There was no sig-
Socio-drama 15.32 3 .002 Significant
Report writing 4.10 3 .172 Not significant nificant difference between 100 level and 200 level stu-
Debates 4.80 3 .187 Not significant dents in all of the EL activities.
Reflective writing 5.44 3 .142 Not significant
Practicum 24.17 3 .000 Significant This finding is consistent with the business educa-
Presentation (oral and written) 24.77 3 .000 Significant tion curriculum at Nigerian Universities where stu-
Computer simulation 10.46 3 .015 Significant
Video based activities 5.56 3 .135 Not significant dents are required to undergo teaching practice
Volunteerism 7.10 3 .069 Not significant exercise as well as industrial training during their
third year of study. Hence, 100 and 200 level students
have not had the opportunity to practice in companies
and engage in other activities that could help in the
activities. Furthermore, descriptive analysis shows that development of critical thinking competencies in a
students in higher levels of academic instruction par- formal setting. This result corroborates the findings of
ticipated in more EL activities (excluding role play Hien and Oanh (2018) who discovered that the older
and socio-drama) for the development of the students, the more EL activities they involved in.
6 B. I. N. OBI ET AL.

Table 5. Summary of the Kruskal–Wallis Test analysis of significant differences on the experiential learn-
ing activities required of business education students for the development of critical thinking competen-
cies across different levels of academic instruction.
Experiential learning activities Chi-Square df p-Value Decision
Play business games 12.25 3 .007 Significant
Use simulations relating to learning content 10.96 3 .012 Significant
Learn through role play 6.66 3 .083 Not significant
Practice at laboratories 5.72 3 .126 Not significant
Study and solve real life cases 17.30 3 .001 Significant
Debates 12.89 3 .005 Significant
Reflections 4.65 3 .200 Not significant
Practice in companies 19.80 3 .000 Significant
Peer assess results of team and individual work 4.12 3 .249 Not significant
Creative competition 6.70 3 .082 Not significant
Self-directed projects 2.75 3 .431 Not significant

Conclusion and recommendations 21st century competencies of the students as well as


their overall professional capability.
Based on the foregoing analysis, it is hereby concluded
that business education students are required to
engage in EL activities involving simulations, role ORCID
plays, practice in business laboratories, study and solv- Bibiana Irukaku Noeleen Obi http://orcid.org/0000-0003-
ing of real life cases, peer assessments, participation in 2720-8533
creative competitions as well as self-directed projects
for the development of critical thinking competencies.
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https://weatherhead.case.edu/departments/organizational- S/N Experiential learning activities SD D UN A SA
behavior/workingPapers/WP-11-03.pdf. 13. Group work
Rios, J. A., Ling, G., Pugh, R., Becker, D. M., & Bacall, A.N. 14. Group discussions
15. Role playing
(2020). Identifying critical 21st century for workplace 16. Peer tutoring
success: A content analysis of job advertisements. 17. Peer assessment
Educational Researcher, 49(2), 80–89. doi:10.3102/ 18. Socio-drama
0013189X19890600 19. Report writing
20. Debates
Scott, C. L. S. (2015). The futures of learning 2: What kind
21. Reflections
of learning for the 21st century? (ERF Working Paper No. 22. Practicum
14). Paris: UNESCO Education Research and Foresight. 23. Presentation (oral and written)
Silva, E. (2009). Measuring skills for 21st-century learning. 24. Computer simulation
Phi Delta Kappan, 90(9), 630–634. doi:10.1177/ 25. Video based activities
26. Volunteerism
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