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Failed Actor/klutz who had to get a real job.

Sean Mgumbe knew he wanted to be an actor from a very young age. How else was
someone supposed to be a Hero in this modern world? His parents were less sure of
his destiny and insisted he get a more rounded education. He discovered he had
some academic skills in the sciences but stuck to his plan and focused his studies
on areas he though would help him in his acting career. It wasnt long before he
was playing bit parts and small time villains both in offical projects and his own
form of street theatre. His larger than average frame and musculature made him a
natural for those roles. Sadly he did not have the coordination to match his
acting skills or phisique. Physical flubs like fumbling a prop or tripping were
more often the cause of multiple takes than any forgotten or misdelivered lines.
Sean even went so far as to learn the basics of standard action movie hero skills
like shooting and hand to hand so his performances would be all the more real.
This was all before the INCIDENT of course. After that no amount of explanations
or protests could get him acting work. Soon Sean realized he would just have to
wait out the memory of the entertainment industry. Much to his chagrin it turned
out his parent were right. Sean went back to some of the subjects that had
interested him when he was younger and furthered his training as an engineer and
mechanic. "It is very manly and action hero-y to be good with your hands and deep
in the guts of machines." he thought to himself during his retraining for his
'real' job. It is here we find Sean. Approaching his engineer position as
training for a future action feature. Thinking of himself as the everyman hero of
the movie in the minutes before the villain arrives and he has to save the day.
Waiting for that glorious future day when the INCIDENT is forgotten by the casting
agencies and he can return to his calling.

Home World: 6 = Down, normal gravity


Defect: None
Age:29

Strength:13
Mass: 12
Constitution: 11
Intelligence: 15
Power: 15
Dexterity: 8
Appearance: 18
Education: 10+5+3 = 18

Damage Modifier: 1d3


General Hit Points: 24
Health Roll: 33
Reasoning Roll: 45
Luck Roll: 45
Dodge: 24
Action Rank: 6

Occupation Points:
education - 160
pursuits - 6*20= 120
special interests - 150 games/non hyperdrive skill only

Entertainer: Athletics, Bargain, Language,


Musicianship, Observe, Orate, Perform, Psychology,
Search, Sneak. Includes public performers
of every sort, though famous performers
are unlikely to go to Ringworld.
These people are by definition reasonably successful.
Entertainers who depend in part on
agility must have a DEX greater than 13.

agilty = 21
communication = 33
perception = 26
Knowledge = int+edu = 33
Techincal = Dex+Int = 23

6 years as "entertainer" = 120 point


160/160
edu points spent
150/150
Special Interest edu points

Skills Total
Anthropology[R] Know(20)
Aquatic Vhcl[R]
Archaic Melee Wpn[R] Agi(15)
Astronomy[R]
Athletics[R] Agi(21)
Astmospheric Craft(R)
Bargain (S) Com(20)
Biology (R) Know(5)
Botany (R)
Chemistry (R) Know(10)
Computers (R) Know(20)
Debate (S) Com(15)
Emergency Treatment (R) Know(6)
Engineering (S) Know(30)
Farming (R)
Fast Talk (S) Com(32)
Fine Arts (S) Com(30)
Ground Vehicle (R) Tech(13)
Handgun (energy) (R) Percep(15)
Handgun (projectile) (R) Percep(13)
Heavy Weapon (energy) (R) Percep(15)
Heavy Weapon (projectile) (R) Percep(13)
Hide (S)
History (R) Know(10)
Hyperdrive (R)
Law (R) Know(10)
Listen (S)
Mathematics (R) Know(5)
Musicianship (R) Agi(21)
Observe (S) 26
Orate (S) 33
Own Language (S)
Perform (S) 33
Personal Flyer (R) 20
Physics (S) 20
Planetology (R) 5
Psychology (R) 15
Reaction Drive (R)
Reactionless Drive (R)
Repair (S) 23
Ringworld (S)
Scent (S)
Search (S) 25
Second Languages (R)
Sneak (S) 21
Strategy (S)
Theology (R)
Track (S)
Unarmed Combat (S) 10
Variable Sword/Flashlight Laser (R)
Weapons System (R)
Zoology (R) 10

Gear and wealth:

Wealth:
Pursuit wealth : 2*6 = 12
luck roll yes : 12*2=24
final part 1: 24*100 = 2400
Part2: 3*1000 = 3000
part3: 3000+2400 = 5400 total wealth

Beginning equipment :

Two suits of clothing and footwear in


the style of the explorer's home planet; one
is semi-formal wear, the other all-weather gear.

A pocket-or wrist-instrument showing


both the explorer's home world time and
UNS 24 hour universal time. Has a calculator
mode, four-hour audio recorder, a color tridee
receiver, and an auxiliary library of tridee
stories and electronic games. Optional
inscription on the back.

Cash: 13 Stars

1 good luck charm

One combination pocket tool with an


8 cm microsteel blade, microscopic enhancer
for study of small items, a sonic deseamer for
opening plastic cases, and a semi-permeable
sonic rain umbrella.

Current ID card from home world (as


well as nation, if from Earth), containing
retina-print, blood group, tridee photo,
birthplace, credit history, and so on.

Passport ID from home world, showing


all off-world travel (and international travel,
if from Earth). Depending on the origin, this
and the current ID card described above may
be the same thing.

four-octave music syntheziser


IntraStar debit card dischargeable
through the Interstellar Bank of Jinx; your
explorer may or may not have deposited his
entire fortune in this card

the skills work:

Skills Base Education Points(160) Pursuit Points(120)


Special Interest(150) Total
Anthropology[R] Know(00) 20
Know(20)
Aquatic Vhcl[R] Tech(00)

Archaic Melee Wpn[R] Agi(10) X 5


Agi(15)
Astronomy[R]
Athletics[R] Agil(15) X 6
Agi(21)
Astmospheric Craft(R) X
Bargain (S) Com(10) X 10
Com(20)
Biology (R) 5
Know(5)
Botany (R)
Chemistry (R) 10
Know(10)
Computers (R) Know(00) 20
Know(20)
Debate (S) Com(05) 10
Com(15)
Emergency Treatment (R) Know(01) 5
Know(6)
Engineering (S) Know(00) 0 30
Know(30)
Farming (R)
Fast Talk (S) Com(10) X 22
Com(32)
Fine Arts (S) Com(05) 20 5
Com(30)
Ground Vehicle (R) Tech(03) X 10
Tech(13)
Handgun (energy) (R) Percep(05) X 10
Percep(15)
Handgun (projectile) (R)Percep(03) X 10
Percep(13)
Heavy Weapon (energy) (R)Percep(05) X 10
Percep(15)
Heavy Weapon (projectile) (R)Percep(03) X 10
Percep(13)
Hide (S) X
History (R) Know(00) 10
Know(10)
Hyperdrive (R) X
Law (R) 5
Know(5)
Listen (S) X
Mathematics (R) Know(00) 5
Know(5)
Musicianship (R) Agi(05) 10 6
Agi(21)
Observe (S) Percep(15) X 11
26
Orate (S) Com(05) 28
33
Own Language (S) Com(75) X

Perform (S) Com(05) 5 23


33
Personal Flyer (R) Tech(15) X 5
20
Physics (S) Know(00) 20
20
Planetology (R) 5
5
Psychology (R) Com(05) X 10
15
Reaction Drive (R) X

Reactionless Drive (R) X

Repair (S) Tech(00) X 23


23
Ringworld (S) X

Scent (S) X
Search (S) Percep(15) X 10
25
Second Languages (R)

Sneak (S) Agi(05) X 16


21
Strategy (S)
Theology (R) X

Track (S) X
Unarmed Combat (S) Agi(00) X 10
10
Variable Sword/Flashlight Laser (R) X

Weapons System (R) Tech(00) X

Zoology (R) Know(00) 10


10

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