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Red Dead Redemption 2 Walkthrough Game GUIDE
Red Dead Redemption 2 Walkthrough Game GUIDE
Red Dead Redemption 2 Walkthrough Game GUIDE
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info@gamepressure.com
ISBN 978-83-8060-933-4
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for Gamepressure.com
This guide is licensed for your personal use only. It may not be sold,
re-sold or given away to other people. Thank you for respecting tens,
hundreds or even thousands of hours we spend on this game guide.
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Table of Contents
Introduction _____________________________________________________________ 6
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Introduction
This unofficial guide is devoted to the Red Dead Redemption 2 walkthrough, which describes all the main
story missions together with information about the choices appearing therein and the requirements for
winning gold medals. However, the guide does not skip the optional tasks, which can be dealt with between
the advancements to the main plot of the game, such as robberies or fishing. We have described all the main
missions in Red Dead Redemption 2 together with the important choices and the different ways. We also
described what needs to be done in order to get a gold medal for a quest. We've described also side quests
and bounty hunting missions.
Grzegorz Misztal, Natalia Fras and Jacek Halas (www.gamepressure.com)
List of all main story missions in Red Dead Redemption 2:
• Chapter 1. - Colter
• Chapter 2. - Horseshoe Overlook
• Chapter 3. - Clemens Point
• Chapter 4. - Shady Belle
• Chapter 5. - Guarma
• Chapter 6. - Beaver Hollow
• Epilogue Part 1. - Pronghorn Ranch
• Epilogue Part 2. - Beecher's Hope
Chapter 1. - Colter
1. Outlaws from the West
2. Enter, Pursued by a Memory
3. Old Friends
4. The Aftermath of Genesis
5. Who the Hell is Leviticus Cornwall?
6. Eastward Bound
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Chapter 5. - Guarma
1. Welcome to the New World
2. A Kind and Benevolent Despot
3. Savagery Unleashed
4. Hell Hath No Fury
5. Paradise Mercifully Departed
6. Dear Uncle Tacitus
7. Fleeting Joy
8. A Fork in The Road
9. That's Murfree Country
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Chapter 1 - Colter
Outlaws from the West | Mission Walkthrough of
RDR2
Outlaws from the West is the title of the first mission of Red Dead Redemption 2's main plot. As part of
this mission, members of the gang, which includes the main character Arthur Morgan, visit the Adlers' Ranch
in search of supplies. This is not a difficult mission, but still, our description of the passage thoroughly
discusses all its steps. In this mission, you will learn the basics of shooting and fist fighting.
How to trigger the mission: Automatically after the beginning of the game.
Walkthrough: Follow Dutch on horseback. This is a linear journey in which you should not stop or stray from
your route. The group will be joined by Micah. You can talk to him on the go (hold down the talk button and
select one of the dialog options), but this is optional.
After reaching the Adlers' ranch, descend from the horse and hide in the shed on the left side. Wait until
the Dutch greet the residents of the ranch. These are members of the hostile gang O'Driscoll Boys and you
should attack them before they turn against Dutch. During combat, it is best to stay behind cover and
shoot those enemies who lean out of cover or try to switch positions and become exposed.
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The last survivor will try to flee. You can try to chase him but Dutch will let him go. After chasing him down,
enter the main building on the ranch You must search the building - collect the items in sight and check
out all interactive cabinets, crates and other containers.
The game will propose regeneration of the hero's health core - open the bag and select a consumable
(example in the picture). You can carry on searching the building or go outside to meet Dutch. In the
bedside cabinet, you should be able to find a collectible card ((the card type is generated randomly) -
this is one of the categories of secrets in the game.
Go to the barn where Arthur is attacked by a concealed bandit. There is a simple tutorial on melee combat.
You don't have to block the attacks. Simply press the button responsible for hitting in hand-to-hand combat
until your opponent is knocked to the ground. Grab him and question the man. You can end the hearing in
one of several ways - strangle the bandit, release him or beat him up. This type of choices in the game
affect the coefficient of honor (reputation) of the hero, although in exceptional cases they may also have
some long-term consequences.
Lift the hat and approach the horse. You need to calm it down before you can lead it out. The tame horse will
become the main mount of the hero. The new cut-scene will end the mission.
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How to get the gold medal for Bandits from the West?
In every mission in Red Dead Redemption 2, you can complete some challenges. Depending on how many of
them you get, you will get a bronze, silver or gold medal. If you want to win a gold medal, you must
always pass all the challenges. Furthermore, this should be done in the course of a single mission. If you
haven't earned gold, you can repeat the mission from the pause menu. You can find out more about this on
the How to repeat missions? in our guide.
1. Finish the shooting without taking any damage - Try not to leave behind the initial cover. Also, quickly
remove your opponent from the building floor.
2. Slaughter 6 or more items from the Adler Ranch - It's very easy. Search the building thoroughly
before you go outside.
3. Complete the mission with at least 80% accuracy - try to shoot your opponents when they are not
moving. This will reduce the risk of missing with your shots.
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How to trigger the mission: Automatically after the Bandits from the West mission.
Walkthrough: Set off with Javier to perform a search. The route is pre-determined and you can optionally
chat with your companion along the way.
After reaching the place from which John's calls were heard, dismount the horse and interact with the
saddle bag. As the game suggests, you can exchange the revolver for a Sawed-Off Shotgun. This weapon is
more useful for this mission. Proceed further on foot. On the way, you should crouch and climb the higher
rock shelves. Reach with Javier to the place where the wounded John is.
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On the way back, the characters will be attacked for the first time by wolves. Leave Javier, who is
carrying the wounded John. Press the call button so that the wolves' attention should focus on the hero. The
sawed-off shotgun is perfect for killing wolves, but do your best not to miss or be bitten while reloading the
gun.
Mount the horse. As you travel further, you will be attacked by more wolves. A certain facilitation is
that the sight "sticks" to the nearest wolf. This should enable you to kill them without stopping or slowing
down your horse. After returning to the camp in the mountains, the mission will end.
How to get the gold medal for Entrance and Pursued by Memory?
1. Kill all wolves without taking damage - do not miss and kill the wolves before they close in.
2. Complete at least 80% accuracy - In your first fight, use the fact that the sawed-off shotgun is very
powerful and the wolf will die even if the aim wasn't exactly right. While escaping on horseback, shoot
when the crosshair "sticks" to the nearest wolf.
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How to trigger the mission: Talk to Bill in the camp in the mountains. You have to finish the Entrance and
Pursued by Memory mission.
Walkthrough: After watching the cut-scene start the journey, which will end once you get near the
O'Driscolls' camp. Get to the lookout point to perform a reconnaissance (you can look around as much as you
heartily wish). Go back to the hero's horse and take out the lever-action rifle (Longarm Shoulder Carbine
Repeater). It's going to be very useful in defeating all enemies.
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Set off with your comrades towards the enemy camp. After arriving at the place, you have to decide how to
proceed - you can either take the initiative or send your companions to the fight alone.
Taking the lead is a better idea - thanks to that you can plan a surprise attack and start the fight with stealth
killing at least one enemy. As the battle begins, watch the radar so as not to be surprised by any of the
bandits. You can eliminate them in any order. Try to always fire from behind cover Aim at opponents' heads.
Activating the Dead Eye mode, which allows you to mark several enemies in slow-motion mode and then
shoot a series of quick shots in their direction.
Soon after winning the battle reinforcements will arrive from the forest. Again, you can decide how your
allies should behave - a better idea is to maintain a defensive position in the camp. This will reduce
the likelihood of taking damage from open-air fights. Kill all new enemies. You can help yourself with
activating the Dead Eye mode which slows the time down - mark a few enemies to shoot them in quick
succession.
Go back to your team the last task is to search the camp. Go to the building indicated by Dutch. Learn a
large box from the above picture - you will find dynamite in it.
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Start making your way back. On the way, you came across a fugitive gang member. You must catch up
with Kieran; otherwise, the mission will fail. Start galloping and also select the lasso from the inventory.
Try to catch up with the escaping bandit so that the dot of the crosshair turns red (see the picture
above). You can throw a lasso so you can catch Kieran.
Dismount the horse and tie up the bandit. Place him on the hero's mount and return to the camp in the
mountains. Get off the horse and move the prisoner to one of the buildings to complete the mission.
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How to trigger the mission: talk to Mr. Pearson in the mountain camp. You have to finish the Entrance and
Pursued by Memory mission.
Walkthrough: Set out on horseback with Charles to the place, where you can hunt. Dismount the horse and
take out the Longarm Shoulder Bow.
Crouch and start following Charles. On your way, you can activate the Eagle Eye mode, which allows you to
trace wild game. Turn back towards the line mark and press the go Tracking button. From this point on,
you will see a flashing line indicating the way to the first deer (it is a little more difficult to notice in the
snow).
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Soon you will approach the first deer - the attached picture shows a good place to take the shot. Aim
the bow at the deer's head. You can also press the call button to make the deer raise its head for a
moment.
Go around the corpse of the first deer, jump across the river and use Eagle Eye to locate the other deer.
The attached picture shows a good place to take the shot. Remember not to get too close to the deer and to
aim at his head.
After a successful kill, return to the corpses of the first deer, pick it up and call your horse. Place the deer on
the back of the horse. Climb on a horse and follow Charles back to the mountain camp. You come across a
bear. Do as Charles says - let the bear move away. You should also press the right button to calm your
horse down.
When you go back to the camp, get off the horse and bring the dead deer to Pearson. Go to the animal and
hold down the right button to skin it. This will conclude the mission
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How to unlock: Automatically after you complete the Old Friends and The Aftermath of Genesis
missions.
Walkthrough: Follow the group to a spot near the railway tracks where the ambush is to be carried out.
Listen to Dutch's command and reach Bill. Pick up the spool and bring it to the detonator to prepare it
for use.
Return to the hill. You must wear a bandana to hide your identity. Open the drop-down menu and select
it from the Items tab.
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After the attempt to blow up the tracks ends in failure, start running and jump on the roof of the rushing
train. Lenny will have a little accident and will need help. It's worth coming up to the edge and saving
him. Fortunately, even if you miss this action, Lenny will not die and will climb the roof of the train on his
own.
Go towards the locomotive. As you approach your first opponent, you can take the initiative or let Lenny do
the job. The game allows you to attack and kill the first two enemies with a knife, but this is optional. Don't
be left behind in subsequent battles, because if Lenny is shot, the mission will end up in failure.
While crossing, climb onto the roof of the closed wagon. Ultimately, you have to reach the locomotive
where the hero will knock out the driver. Press the hand-to-hand combat button rhythmically to free
yourself and then defeat the driver in a fist-fight. Enter the locomotive cabin and bring the train to a stop.
Note - Lenny can get attacked by the engine driver if he was the first to reach the locomotive. You can either
help him or wait and see if he can deal with the attacker.
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You must get rid of all the remaining enemies. Reach the rocks near the now stopped train - they can provide
good cover. Locate and eliminate enemies around the train, as well as those inside the wagons and on the
roofs.
After securing the area, reach the armored wagon. Start by emptying several magazines into the wagon.
When that doesn't open it, pick up the dynamite, attach it to the wagon wall, set fire to the fuse and move
away to a safe distance. The side doors of the wagon will be destroyed.
Get into the private wagon and go to the very end of it. You will find the bonds you are looking for in
the place shown in the picture - open the cabinet and then the metal box. Inside the armored wagon
there are other valuable treasures worth stealing, such as the new collector's card ((the found card is
random).
Exit the wagon. You can drive the people who were in the wagon back inside or shoot them. If you
don't want to kill them, aim at the guards to intimidate them and persuade them to return to the wagon. Go
back to the locomotive to set the train in motion. The mission will end.
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How to get the golden medal in Who the Hell is Leviticus Cornwall?
1. Save Lenny, when he hangs from the train - Information about it is in our walkthrough. Lenny is
rescued as soon as he lands on the roof of the train.
2. Eliminate the guards after stopping the train in less than 1 minute and 30 seconds - Dead Eye can
help you eliminate groups of enemies.
3. Get through the shootout without taking any damage - Try to find a compromise between hiding
staying behind cover and attacking enemies more aggressively. If you are hit, let yourself be killed
and you will return to the last checkpoint and you will be able to try again.
4. Score 10 headshots - You can get a few "easy" headshots as you make your way through the
subsequent wagons.
5. Complete the mission without using healing items - This one is easy. Simply avoid choosing any
healing items from your inventory.
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How to unlock: Automatically after completing the mission Who the Hell is Leviticus Cornwall?
Walkthrough: You start the mission when driving a cart. Follow the road marked on the radar. One of
the wheels of the cart will soon be damaged. Jump off the wagon and approach the wheel to lift it. Roll it to
the damaged car and hit it several times to replace them.
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There's a rather long journey ahead of you now. Stop for a moment after you notice Javier. This will
allow him to jump on the cart and continue the crossing together. The mission will end when he reaches the
hill near Horseshoe Overlook. From this point on, the spot becomes the camp of the main hero's
gang. You will advance to the second chapter of the campaign.
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How to unlock: Speak with Uncle in the gang hideout in Horseshoe Overlook.
Walkthrough: Start riding towards Valentine town. Stay on the road displayed on the radar - thanks to that
you will come across a coachman who lost his horses. Try to help him by catching one of the escaped
animals. Slowly approach a scared horse, hold the lock-on button and press the button to calm the animal
down. After that you will be able to get closer to the horse. Bring the animal to the coachman. This will give
you positive honor points (reputation).
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Continue your journey to Valentine. Park the stagecoach near the stable. Follow the Uncle to the general
store. The mission requires you to purchase Ground Coffee. You can approach the shelve with coffee and
find it yourself (see the picture above) or you can open the trade window by speaking with the trader. You
can also make other purchases but this step is completely optional. Leave the shop.
Watch the cut-scene. Reach the place with arguing people. Speak with the man to chase him away. Next step
is to find Karen. Go to the hotel. You can ask the receptionist for Karen's room or you can go straight on the
upper floor. Karen is in the room 2B. You need to kick the door. After that you must fight with the man.
Use blocks and dodges or simply focus on using regular attacks. Leave the hotel.
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Chase the man who has recognized Arthur. Get on a random horse and start galloping. Be careful so you
won't hit any obstacles or other riders. The chase is scripted. It ends when the horse throws the man off
of its back. Approach the chasm. You can interrogate and then help the man or you can let him fall. If
you help him, you will learn that his name is Jimmy Brooks. The man gives you a feather (you can sell it
later).
Additional note - Go back on the horse you took in Valentine, and return the animal to its owner. This act will
give you a few extra honor points. The owner of the horse should stay in the same place where you stole the
animal - next to the Valentine hotel (see the picture above).
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The second part of the mission takes place outside the saloon - your objective is to defeat Tommy who is
a more challenging fighter. Don't rely only on regular attacks - the man can avoid them with ease or even
use (more powerful) counterattacks. Instead, you should rely on dodges and blocks - attack after each
successful block/dodge. Tommy can knock you down - quickly press the correct button to free Arthur. Start
hitting Tommy when he is the one on the ground. Defeat Tommy to end this rather short mission.
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How to unlock: Speak with Hosea Matthews in the gang hideout in Horseshoe Overlook.
Walkthrough: Approach the horse, hold the button to remove the saddle and then place it on the newly
received mount. Get on the horse and start moving to Valentine town. Reach the stable. You can sell your
horse or buy and name a new one (you probably have money only for the cheapest horse which costs
$15). From now on you can ride on your new horse or you can go back to the one to which you have
attached your saddle earlier during the mission (provided that you didn't sell the animal).
This is also a great opportunity to check what you can purchase at a stable (i.e. styles for your horse's mane,
hairdo or a new saddle) - these steps are completely optional.
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Get on the horse and continue your journey with Hosea. Reach the mountains to receive a new objective -
hunt a rabbit. Take out your bow from the satchel attached to your horse. Use the Eagle Eye and look for a
rabbit. Kill it with one shot. Try to do that from far away - thanks to that you will avoid scaring the
rabbit off. Approach the dead rabbit and take it back to your companion.
Open the wheel menu, go to the Items tab and select Crafting Camp. Arthur will set a camp.
Interact with the bonfire and select Plain Game option. Eat the meat. You can repeat this process (optional)
or end the activity. Press the correct button to go to sleep. In this mission your only option is to wake up
in the morning.
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Once you wake up, interact with the bonfire again. This time you have to go to the tab with hunting
items. Choose Potent Predator Bait (your only option in this mission). Leave the bonfire and get on your
horse.
Accompany Hosea to the lair of the legendary predator. Activate the Eagle Eye. Tracks that can be
examined are marked yellow - the picture above shows an example. The bear's footprints are your first
track. This mechanic is simple - find and examine tracks. After that you can follow the familiar line. It will
lead you to another track (remember to examine it).
Examine the tracks and follow the lines that lead to the bear's lair. Reach the end of the line to trigger a
short cut-scene. You now have to make a choice - split up or use bait.
1. If you chose the latter then you must place the bait in the place marked by the game - open the bag
and select the bait from your inventory. Move away from the bait and then go back to it.
2. If you chose to split up then you should go in Hosea's opposite direction. After a while you will hear
his calling. Go to the man and rescue him.
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The legendary bear appears. Activate the Dead Eye and shoot as many bullets towards the bear as
you can. You can also shoot a few times when the bear starts running away. Speak with Hosea. You can stay
near the bear's lair or go back to the hideout. You also get a map with locations of the legendary
animals.
Note - Even though the mission is over, Arthur can still hunt the legendary bear. Remember to save your
progress and use consumables that will replenish the Dead Eye. Activate the Eagle Eye to start tracking the
bear. Slow down the time when you encounter the animal. Also, remember to use your best weapon (i.e. a
carbine or a shotgun). If you die, you can always reload your previous save and try again or you can decide
to go back here again in the later part of the game (the bear won't appear in its lair immediately, you have to
wait a bit).
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How to unlock: Interrogate Kieran who is kept in the gang hideout in Horseshoe Overlook.
Walkthrough: Approach the tree with Kieran and threaten him - the man will give you information about the
gang's hideout. Get on your horse and go to the place pointed by the man.
Note - Throwing Knives are added to your inventory right at the start of this mission. These weapons can
be found in the slot with throwing weapons. You can use them in the upcoming fight, rely on your regular
knife or completely ignore the stealth approach.
You reach Six Point cabin. Get off your horse and start sneaking. You have to make a decision - take the
initiative or send Billy. The best solution is to volunteer. Take out your knife. You can approach enemies
from behind and kill them stealthy by pressing the right button. You should be able to eliminate at least four
bandits (one of the kills will be performed with your companion). Avoid killing enemies that are in field of
view of another bandit.
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When the firefight starts, you can hide behind, i.e. a larger tree or a rock. A carbine is the best weapon to
eliminate enemies, but your revolver should also suffice. Pay attention to the radar to avoid getting
flanked.
Kill all the bandits. After that you have to reach the cabin and open the door. This triggers a cut-scene. Go
inside. Examine the area near the fireplace (see the picture above). You can take a Double-Barreled
Shotgun and complete a short tutorial which teaches you about cleaning dirty weapons - open the weapons
menu and press the cleaning button twice. Also, you should examine the fireplace to find a hidden
stash with money. Arthur takes $100, the rest goes to the gang.
Additional note - Move away from the cabin as soon as you complete the mission. The police could get
informed by someone who has witnessed the firefight. They can start searching the area.
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How to unlock: Speak with Leopold Strauss in the gang hideout in Horseshoe Overlook.
Walkthrough: Leopold gives you the List of Debtors. The first three debt collecting missions can be
completed in any order.
The first debtor is called Mr. Wróbel. His house is on the hill behind the river, west from the gang hideout.
Wróbel is inside the building. Your option is to threaten or beat him. Start exploring Wróbel's house - look
for any interactive containers and chests. You can choose to collect only those items that are worth about the
same as the man's debt or you can decide to take everything.
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Another debtor is called Chick Matthews - the man is on one of the farms. Reach the place and start asking
for Matthews. The man will run away. Get on your horse and start chasing the debtor. The best solution
is to get close enough to him to be able to catch the man with a lasso (the picture 1). Matthews gives you
Chick's Treasure Map. Examine it in your inventory. Reach the place marked on the map. The treasure is
hidden right at the base of the large tree (see the picture 2).
Note - The chase section can't be skipped, even when you speak with Matthews (he is cleaning a horse).
When you do that, the man will send Morgan to speak with another person.
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Lilly Millet, from Emerald Ranch, is the next person on your list. Ask the locals about the woman. Reach the
place where Lilly and Cooper are. Defeat Cooper in a fistfight. He is a tough opponent so don't forget to
use blocks. Search Cooper's body to collect the debt.
Note - Collecting money from Cooper can be seen as a criminal act (theft). Chase the witnesses before they
inform the police or quickly leave the ranch.
Go back to the hideout and place the collected goods into the camp funds chest. This is the first
moment when you can check the Ledger and order hideout improvements. This step is optional,
however, we recommend getting new upgrades at regular intervals (the camp funds chest should hold
enough money for a project you want to order).
The two best projects are the upgrade for Dutch's lodging ($220) and the fast travel map ($325). Get them
both to unlock the option that allows you to fast travel to other locations from the gang hideout.
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Meet with Strauss again. He gives you the location of another debtor - Thomas Downes. Go to his farm.
Downes is working in the garden. Approach the man and allow him to attack the hero (Downes' attack will
fail). Decide whether you want to only threaten the man or you want to beat him up. Sadly, you
won't collect the debt. Downes is severely ill - he and his family live in poverty. Go back to Strauss and
inform him about everything.
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How to unlock: Speak with Dutch van der Linde in the gang hideout in Horseshoe Overlook.
Walkthrough: Dutch informs you that Micah has been arrested. Go with Lenny to the saloon in
Valentine. Get inside the building and sit at the bar. The conversation with Lenny gets interrupted - you can
tell the man politely that he should leave you both, threaten him or beat the man. The options get
unlocked over time. If you don't choose any, Arthur will "charm" the stranger (a peaceful solution).
After the first round of drinks, stay on the ground floor of the saloon and find Tommy, with whom
you've fisted a few missions before. Talk to him several times to try to reconcile with him.
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After the first set of drinks Arthur has to go on the upper floor. Reach the area above the bar. Lenny
stands there.
Drink more. After that you have to go down. Approach the bar - drunk Lenny is going wild on it. Hit one of
the men who stand next to the bar.
The next scene forces you to play in the first perspective mode. Enter the saloon. Go on the upper floor,
turn left and then right. Enter room 1A and watch a funny cut-scene featuring Lenny. Keep talking to the
saloon's visitors until Lenny finds Arthur.
You are now outside the building. You can drown the man you are holding or wait until he frees himself and
escapes.
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The last part of the mission starts when the police arrives:
1. Escape is possible but it is hard to do. Run down the alley between the buildings and be sure that
Arthur doesn't hit any of the poles or other obstacles (try to stay in the middle of the path). Turn right
and press the jump button when you reach the small fence (the option to jump over the fence is
blurred out intentionally). Arthur will wake up away from the town.
2. Arthur and Lenny can be stopped by the police - this can happen when you don't start running
away or when you hit a pole or a fence. The heroes end up in jail (the picture 2). Lenny will pay the
fine. After that both heroes will regain their freedom.
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How to unlock: Read the letter from Mary and meet her in the woman's house.
Walkthrough: You need to wait until Arthur receives the Letter from Mary. One of the gang members will
inform you about that. The letter lies on the chest located next to Arthur's bed in the camp - the
picture above shows the letter.
Go to Mary's farm - this place is next to Valentine town. Meet with the woman. Promise Mary that you
will convince her brother to come home.
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Head to the Chelonia cult camp - it is located on top of the hill (follow the narrow path to reach that place).
Approach the master and speak with him. This meeting can have two outcomes:
1. You have convinced the Chelonian master to let Jamie go - Choose the first dialog options:
Undecided and Purpose. The master will allow you to speak with the boy.
2. You haven't convinced the Chelonia members - Choose more aggressive dialog options. Also, you
can decide to strangle the master at the end of the conversation.
Regardless of your choice, Jamie will start running away. Get on your horse and follow him. The chase
ends in a scripted place so don't try to catch Jamie or to use your lasso. Instead, you should avoid hitting any
obstacles - Jamie can escape which will fail the mission.
The pursuit ends near the train rails. Jamie aims a revolver at his head - stop him from committing
suicide. Gently press the button that allows you to use your weapon (R2 or LT are the default buttons). With
Dead Eye active, aim at Jaime's revolver - see the picture above. The last thing you have to do is to take
the boy back to Valentine. Meet with Mary at the train station.
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How to unlock: Speak with Hosea Matthews in Emerald Ranch. You should learn about this mission from
one of the gang members.
Walkthrough: Listen to the plan of stealing the stagecoach. After that you have to go to the farm in
Carmody Dell. Take out binoculars to scout the area. You now have to make an important decision regarding
the time of a day - you can steal the stagecoach during day or night. The variants differ slightly from
each other.
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The first step is to rob the main living building on the farm. If you chose to act during night then you can
get inside immediately (remember to crouch!). If you chose the day option then you have to wait for Hosea
to distract the people living on the farm. You have to reach the back door marked in the picture.
Once inside, you must start looking for any containers (wardrobes, chests etc.) and items that are lying in
plain sight. Remember to sneak. If you chose the night then you should remember to stay away from
sleeping people. You absolutely have to remember to close all drawers and chests - don't leave any
traces!
The pictures above show the most troublesome finding - a Cigarette card that lies next to one of the
windows on the ground floor, and a hidden stash in the chimney (inside you can find $150). Try to steal all
items in the house.
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The second part is to steal the stagecoach. During a night, Hosea will steal the stagecoach and park it in
front of the house. As for the day option, what you have to do is to sneak behind the people who are still
being distracted by Hosea. Your goal is to reach the barn.
Go back to the ranch, the one on which you have started this mission. Drive the stagecoach into the barn. As
a reward, the game unlocks the access to Seamus the black marketer. You can sell him stolen
wagons and stagecoaches. Go back with Hosea to the gang hideout or stay on the ranch.
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Ask the men standing next to you if they haven't seen the Reverend. Go to the marked place. You have to
defeat a man in a blue shirt in a fist fight. Use blocks and dodges so that victory comes with ease.
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The fight has been seen by a witness and you need to get him before he informs the guards of the
law - it's a tutorial on how to deal with this type of situation in case of committing more serious crimes.
Chase the escaping man. You can shoot him, make a warning shot into the air or stop him using a lasso. If
the man is still alive, intimidate him not to tell anything to anybody. You can also steal some items from him.
Go to the railway bridge where the Reverend Swanson is staying. You have to save Swanson from a
collision with an oncoming train. Run up to him, swing the left knob in the right direction and press the
button to release the imprisoned Swanson.
At the very end of the mission, return with Reverend to the gang camp. Put him on a horse and complete a
short journey. On arrival, place Swanson on his bed in his tent.
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How to unlock mission: Meet with Javier and other gang members near Blackwater.
Mission walkthrough: Get to the lookout point next to Blackwater. Don't get into Blackwater and especially
do not get too close to the law enforcement officers patrolling the area (they are marked on the
radar), because you will be in great danger.
Climb on a horse and start travelling along the river that the boat is sailing. You don't have to do any
additional activities here. Just follow the same path as your allies. Take out binoculars when you are asked to
do so and look at the situation on the banks of the river.
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Reach the river and dismount your horse. The first two bounty hunters can be quietly killed. Wait until
they are distracted and sneak into them from behind (listen to Javier's orders when you are on the way!).
Carry out stealth kills with your companion using a knife.
You can now move on to open fights with bounty hunters. Help yourself with rocks that are good cover.
It's a good idea to use a rifle that can be used to easily eliminate distant targets (preferably by headshots).
Gradually move towards the main bounty hunter camp where Sean is imprisoned. At first, take care
of clearing the camp of enemies and then again hide behind any cover. Sean is hung on a line attached to a
tree. It's best to liberate him by shooting at the rope, but you can also approach it and cut it as an
alternative. As a reward for completing the mission, you will receive a tomahawk that you can throw.
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Note - Once you've completed your mission, try to leave the bounty hunters' camp quickly. Law enforcement
officers may appear here and start an investigation.
Additional note - Go back to the gang hideout after this mission. The gang can celebrate Sean's rescue
by making party. You can participate and, i.e. sing with others, dance or drink beer. To continue the game
you have to go to bed.
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You have to demolish the prison wall and you can do this in two ways. The first method is to use a
dynamite if you have one. Throw the dynamite at the wall and move to a safe distance.
The second method is to use a nearby steam machine. Catch the hook, reach the window with it and
attach it to the grilles. Then pull the lever.
Start by wearing a bandana (select it from the drop-down menu), so that you won't make any problems in
Strawberry. If you ignore this activity after completing the mission, the main hero will be wanted with a big
bounty reward for catching him.
A long journey through the city will begin, during which you have to follow Micah (he wants to reach
several places). Help him eliminate emerging enemies - Micah mustn't die, because you will fail the
mission. Also, remember not to set up yourself in an open space, because you can become an easy target
for your enemies. If several enemies suddenly appear in the area, consider using your Dead Eye ability.
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After Micah "fixes things" in one of the huts, march through the city again. Kill more enemies and reach
horses to start your escape from the city. During the escape you will be attacked by enemy riders.
Shooting them in a standard way can be problematic. A better solution is to use Dead Eye.
The mission will end when you move away from Strawberry. As a reward you will receive a second holster
(Off-Hand Holster) - from that moment you can use two handguns at the same time.
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The wagons are heavily guarded. Don't use a frontal attack - enemies will surround you. Get closer to the
guards overlooking one of the gates and wait for one of them to move away. Use, i.e. the knife to kill the
remaining guard. Quickly run towards one of the wagons.
Sadly - your theft was noticed. Arthur is chased by a few guards. They are difficult to lose - stop, shoot the
enemies and then get back on the wagon.
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The next step is to reach the camp - speak with John Marston about the stolen cargo. Go back to the place
where you left the oil wagon - this starts the final part of this mission. The two men are joined by a few other
gang members. Reach the train tracks and watch a cut-scene. After that, you can start robbing the
passengers.
Enter the passengers' car. Help John to rob the passengers. Some of them need to be forced to cooperate
(beat them). You can also get more money by robbing a few passengers yourself.
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Proceed forward - Sean gets stunned by a door. Shoot all the enemies. To get a gold medal, you can't let
your companion to shoot anyone.
You reach the baggage car. Spend some time on searching this car - thanks to that you will be able to steal
valuable items.
The last part involves fighting with law enforcers. First, you need to fight with a few waves of enemies - aim
accurately and quickly kill your targets. Get on your horse and start running. You need to escape the Law -
lose them to end this mission.
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Reach the fishing spot. The game will now show you the tutorial for fishing. The mechanic is rather simple -
select the right bait, cast your rod and wear down a fish by moving your rod in the opposite direction when it
tries to swim.
Your task is to catch a few fish. Watch a cut-scene during which Arthur encounters two law enforcers -
luckily, no blood will be shed. Take the boy back to the camp.
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Quickly eliminate the riders and then shoot the driver to stop the wagon. Board the wagon - Micah will be the
driver. Soon, Arthur and Micah are the ones who get ambushed. Defeat the bandits - hide behind the rocks
and use the Dead Eye.
Approach the wagon, aim at the lock and shoot it to open the chest. Arthur shares the loot with Micah.
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Arthur and John have to reach the top of the hill. Use your recently purchased weapon and shoot near the
sheep. This makes the animals run in different directions. The riders will get scared of. Go to the herd and
get all the sheep back.
Your new task is to lead the herd to the town. The animals react to your movement - stay behind them and
don't let any of them leave to herd. Speak with the "traders". Meet with Dutch and Leopold in the saloon.
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Watch a cut-scene. You now have to rescue your friends. Slowly take out your weapon and shoot the
enemies who are holding John and Leopold. Time for a shootout - there are a lot of enemies. Use covers, aim
accurately and follow your companions.
Reach the town's outskirts - approach wounded Strauss, pick him up and stow on John's horse. Your
companions leave the town - defeat a few enemies and then get on your horse. Time to escape from
Valentine - a few law enforcers will go after you. Regain anonymity to complete the mission.
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How to unlock: Speak with Dutch Van Der Linde in the camp.
Walkthrough: Speak with Dutch - your recent escape from the town has attracted too much attention. The
gang must look for a new hideout. Go with Charles to the spot marked on the map. You discover a corpse
and a deserted camp. Search the crates - you will find a family from Germany.
Charles convinces Arthur to help. Follow your friend - he discovers tracks that lead to another camp. Go to
the man lying on the ground - it's a trap.
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Defend yourself. This is a short shootout when compared to the one from the previous mission. Go back to
the German prisoner and cut him free. Get the man back to his family - be quick if you want to get a gold
medal. Watch a cut-scene. This was the last mission of the second chapter.
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Your task is to follow the train, and in the climax to get closer to it so that your character can jump on board.
Once you enter the train, you will be attacked by the first prisoner. Press the button indicated on the screen
to escape from the grasp.
Run after the next fugitive, and a duel awaits you at the top of one of the train wagons after a while. It's best
to catch the enemy and drop him off the train to deal with him quickly. After all, run ahead and you'll find the
last prisoner in the meat compartment.
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You have to overpower Anders Anderson - in order to win a gold medal in the mission, you can't be hit even
once. So it's best to focus on blocking/avoiding attacks and doing a counter attack at the right time in the
fight.
When you defeat Anders, take him with you and put him on a horseback. Now go to the sheriff and tell him
how heroically you've caught the criminals. After a while, Hosea will ask if you still want to go fishing with
him and Dutch - if you agree, you will extend the mission for fishing and you will be able to complete another
objective to get gold medal for this mission.
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If you agree, you will go to one of the boats left on the shore. Swim in the middle of the river and start
fishing - you've learned the basics of fishing while performing one of your previous tasks, so catching a fish
shouldn't be a problem for you. All you have to do is catch just one fish and you'll complete another of the
hidden mission goals.
Once you are tired of fishing, press L1/LB and go back to the camp by boat. The mission will be a success.
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Return to the cart and drive to the camp with Sadie. You'll be attacked by thugs - shoot your enemies. After
a while your companion will stop the car. Hide behind stones and kill all attackers calmly. Be accurate and
aim at their heads to gain gold in this mission. After all, return to the camp and the mission will be
successful.
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How to win a gold medal in the mission Further Questions of Female Suffrage?
1. Fight off the Lemoyne thugs in less than 1 minute - you have to bet on speed and precision.
Enemies aren't that many, but it's necessary to aim in their heads to meet up the requirements to get
the gold.
2. Kill enemies with 5 headshots - Use the time slowing ability to complete this objective.
3. Finish with accuracy at 85% level - Shoot only when you're 100% sure that the bullet will hit your
target.
4. Complete the mission without using health recovery items.
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Mission walkthrough: Head to the Sheriff's headquarters in Rhodes. After the scene, go with Archibald -
you will come across the corpse of a man. After the search, continue your journey to the swamps. You'll see
your enemies and be able to choose whether you want to follow the path on the left or on the right.
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Both choices gently change the course of action. If you choose the left side, hide behind tree branches and
sneak behind your opponent's back standing next to the crates. Stun him, cross the bridge and neutralize the
other man. If you choose the right side, go to the bushes and wait for the two guards to have a chat. When
they part, stun the guard and move on to the next one.
Regardless of your choice, bind the stunned enemies and take them to your allies. Then select the dynamite,
go to the distillery and push the rod to destroy the place. The explosion will alert the rest of the bandits. They
will start attacking you.
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You'll have to fight against a large number of enemies. It's best to go back to Bill and hide in a secluded
place. Shoot at upcoming enemies - in order to get gold, you have to get 10 headshots and you can't be hit
even once. Return to Dutch when you have defeated your enemies.
Dutch will propose a race - if you agree, you will race with him. The one who first gets to the camp wins.
Winning a bet is one of the requirements for scoring gold in this mission. The task is not that easy, because
at this stage of the game you have a fairly free horse. It's easy to press the accelerator button (X/A) to the
galloping rhythm of your mount, which will save a lot of stamina for your mount.
After the race, the mission will end.
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How to unlock mission: Finish "The Course of True Love II" mission or "American Distillation" mission.
Mission walkthrough: Talk with Molly in the camp and then move on with the rest of your companions for
the assault. When you get there, put on a bandana to cover your face and wait for the cart with a valuable
load to appear. After the cutscene, start the robbery, and soon a large number of convoy guards will appear.
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With such a dozen of enemies there is no point in shooting - jump on your horse and drive ahead. Follow
your companions and you will manage to escape. Decide to spend the night on the farm to confuse the chase
and wait until the incident is over. Note!: If you care about the gold medal in this mission, you can try to
shoot several lawmen with your Dead Eye - aim at their heads and maintain your accuracy. It will help you to
complete further secondary objectives in this mission.
A cutscene awaits you - the enemies will find you. Look through the crack in the board for the course of
action, but in the end you won't avoid hot shootout. Enemies will start to flood you from several sides - you
have to repel the attack. Try to aim at your enemies' heads and try to concentrate on your accuracy.
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After some time, the barn will stand on fire. Escape with your companions to the forest and after a while you
split. Together with the Uncle, you'll come across two enemies patrolling the area. Wait for them to pass you,
sneak into one of them and deafen him.
The Uncle, unfortunately, is unable to cope with the task and he will be crushed by the enemy. You have to
save the man - shoot the enemy, or throw a knife at him and help your companion. This way you will
complete of the hidden mission goals.
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After all, go to Charles and Bill. At the end of the mission you still have to kill few enemies, although they're
just the remnants of the lawmen. When you kill everyone, the mission will come to a happy end.
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You will receive a letter and your task is to reach the Braithwaite Property. Get on a horse and reach the
place as fast as possible. Your task is to sneak past the guards and reach the gazebo on which Penelope sits.
If you want to go unnoticed, stick to the southern part of the property, pass the guards from afar and try to
pass behind their backs.
After the letter is delivered, you have to escape from the property. You can go back along the same route
that you reached the gazebo, or steal a boat that you will find near the coast. The choice is up to you - when
you run away, the second phase of the mission will be over.
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Mission walkthrough: Not far from Caliga Hall you'll come across Beau Gray again. Give him a letter from
Penelope and you'll find out about her risky plans. Move with Gray to the suffragette meeting place and you'll
come across Penelope there. Your task is to take women through the city, allowing them to start a protest.
After the scene, Beau's cousins will appear. Go to the back of the building and choose what you want to do
with them - you can alleviate the conflict, or choose to fight. After your choice and potential fist fight, go with
the man to the desired location and you'll complete the mission.
How to get a gold medal in The Course of True Love III mission?
1. Complete the mission in less than 4 minutes and 15 seconds. You have to keep moving in front
of you and be really fast. In addition, at the end of the mission, when the cousins arrive, it is best to
ignore them completely and enter the horse right away - this will save you valuable time.
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How to unlock: After completing "American Distillation" and "The Course of True Love".
Walkthrough: Speak with Abigail in the camp. Go a bit to the north - you will find Hosea and John. Your
goal is to take them to the Braithwaite manor. The guards, located in front of the gate, will have a few
questions for you. However, they will let you in.
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Watch a cut-scene. There is a small change to the plan. Go to Rhodes. Park the wagon in front of the saloon.
Go inside - Arthur now has to pour alcohol.
This scene won't last long. Soon, the Lemoyne Raiders will appear. Time for a shootout - hide behind the bar
and use the Deadly Eye to score headshots. Watch your accuracy if you want to get a gold medal.
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Hosea is in trouble - go down and shoot the enemy who captured your friend. Kill two more bandits on the
balcony. Jump down to the wagon. The last part of the mission is a chase sequence. You aren't the one
driving the wagon - your task is to shoot the enemies. Watch out for your health and make sure that your
shots are accurate (one of the requirements for the gold medal). Defeat all the enemies to end this mission.
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How to unlock: After "An Honest Mistake", "The Course of True Love" and "American Distillation".
Walkthrough: Speak with Lenny in the camp. Time for a rather long ride. You spot a wagon on the road
near the ruins. Follow the wagon by keeping a safe distance - soon, you will reach the manor. Hide your
horse in the forest and get closer to the wall. Take out a sniper rifle and take a closer look at the guards.
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You now have to make a choice - shoot the enemies and, i.e. detonate the wagon with dynamites, or send
Lenny to make a small sabotage. Both choices are very similar - sending Lenny makes things a little bit
easier for you because the man will focus enemies' attention. This will allow you to eliminate enemies from a
distance.
Hold your position and use the sniper rifle to eliminate all enemies. At some point, Lenny will fall to the
ground - you can help him, but this isn't mandatory (Lenny will deal with the treat himself). One of the
guards will use the machine gun on the balcony - take him out with an accurate shot.
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Kill all enemies. After that, you have to enter the wagon. Examine its content and then leave the manor. You
come across three riders - you have to fight them, regardless of your choices. Try to kill them in one move -
use the Dead Eye. Reach the destination to end this mission.
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Walkthrough: Reach Braithwaite to start this mission. Get on the wagon. Head to the appointed place -
Arthur decides to hide in the wagon's back. Leave the wagon when it stops. Stealth kill one of the guards.
Night falls - follow Sean and let him eliminate the guard. Pour the moonshine on the tobacco field. The
plantation is patrolled by a few guards - sneak behind their back and enter the highlighted places. There, you
have to press R2/RT to pour the alcohol.
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The task isn't difficult - Arthur is almost undetectable in the tobacco. The only problem here is to avoid the
guards. Pay attention to the red dots on the mini-map and try to run behind their back. Your next goal is to
enter the marked barn and stealth kill the guard.
Time for some fun. Select Molotov cocktail and burn the barn. Then, go to the fields and burn them too. As
you can probably tell, this ruckus will alarm the guards. Prepare yourself for a firefight.
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You reach the wagon with horses - cut them free. Get on a horse and move away from the plantation. Speak
with Sean. This ends the mission.
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Walkthrough: Speak with Bill in the camp. The gang must ride all the way back to Valentine. There, you can
decide how Karen will detract the guards. Both options are identical, they only have different dialogs. Choose
the option that you like the most.
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Enter the bank. Wait for the employee to open the door to the vault. Then, you have to decide how you want
to open the safes. You can break in manually, or you can use a dynamite. Below, you can find the correct
combinations for the safes (by going from the left):
1. 34-69-22
2. 16-40-55
3. 37-1-69
4. 15-7-55
5. 68-12-38
Deal with the safes in less than 6 minutes, and you won't have to deal with enemies outside the bank.
Otherwise, you will have to prepare for a shootout.
The second variant requires Arthur to use a dynamite. Equip them and plant right next to every safe. Ignite
the fuse, go to the next room, and collect the money. Time for a firefight outside the bank. Go through the
enemies to your horse and then start running.
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The gang is chased by a few law enforcers. Follow the companions, and fight with the enemies. Soon, you
will reach railway tracks - lose the pursuers by passing the locomotive at the last moment.
The last part of the mission requires you to travel to the ranch. There, Arthur will collect the debt. The
mission is now over. You receive a lot of money.
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Walkthrough: Speak with Dutch and then with Charles. Reach Trelawny's Caravan. Search the building -
examine all the clues - food on the table, bed, and bloodstains on the towel lying on the bathtub.
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Get outside and activate the Eagle Eye. Follow the trail - you will reach a small camp. Speak with the people.
Soon, a fight breaks out. Knock the enemy down and interrogate the second man. You now have to make a
choice - kill or release the thug (this will affect your honor).
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Go with Charles to the building. Watch a cut-scene. Follow three bandits - they went into the cornfield. Track
them down - you can find their location by, i.e. looking for the birds or rustling in the field. The pictures
above will help you with this task.
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Defeat all the enemies and head to the barn. A few more enemies await you here. Go back to wounded
Trelawny. Note - One of the thugs in the barn carries a unique carbine - remember to pick it up.
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Walkthrough: Go to Caliga Hall and head to the stable. Trade with Mr. Gray - go with John and Javier to the
appointed place. You reach the ranch. Go to the stable. Approach the stable hand from behind - do it when
he is talking about the horses. Break his neck.
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Approach the white horse and calm it down. Get the animal outside - you have been spotted. Cover your
friends. One of the requirements for the gold medal is to score 5 headshots.
One of the horses starts to escape - take out your lasso and catch the animal before it gets away. Go to the
potential buyers of your horses - sadly, the business didn't pay out. This is the end of the mission.
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How to unlock: After "Sodom? Back to Gomorrah" and "Magicians for Sport".
Walkthrough: Speak with Micah, and you will learn about his idea of a duel. Go with Dutch to the place
marked by the game. Soon, the O'Driscoll gang will appear. Watch a cut-scene. Arthur got kidnapped. He
wakes up in a cabin, hogtied.
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Start swinging to the sides when you are left alone. Keep doing that until you are able to grab the file.
Arthur will now treat his wounds - press the buttons displayed on the screen. Be fast and press all the
buttons correctly if you want to get the gold medal.
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Soon, a guard will appear. Kill him without making any sound. Arthur gets three throwing knives. Head to the
exit. Wait for the two guards to move away. Kill the gang member standing near the tree.
Go to the next lone guard. Kill him when he is standing with his back turned towards you.
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Go to your horse. There, you will find two more guards and your equipment. Eliminate them when they are
standing with their backs towards you (remember, you have throwing knives). Approach the weapon icon to
retrieve your gear. Mount your horse and start running.
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Then, you have to go right and stay close to the shore. Here, you can avoid the rest of the guards unnoticed.
Keep riding the horse until you trigger a cut-scene - the mission is now over.
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How to unlock: After "Magicians for Sport" and "Further Questions of Female Suffrage".
Walkthrough: Trelawny waits for you in the camp - speak with the man and then follow him to Rhodes. You
stop at the post office - pay Alden and then go with Trelawny.
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Soon, you reach your destination - the wagon. Keep your distance and let Trelawny stop the vehicle. Wait a
bit when the woman leaves the wagon and starts singing.
Start sneaking when you notice that the guards have left. Open the chest located at the back of the wagon.
Quickly open it and then go back to your horse - wait for the wagon to move out. Go to Trelawny and share
the loot.
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How to unlock: After completing all the previous missions available in this chapter.
Walkthrough: Meet with Micah, Bill, and Sean in front of the bank in Rhodes. Watch the cut-scene. After
that, the town will turn into hell. You must face a large number of enemies. The gold medal requires you to
aim for headshots and only use sidearms.
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Your next step is to reach the gunsmith. Kill the enemies inside, hide behind the wall and kill the next few
enemies standing outside the building. Get out and look for Bill.
Bill is at the sheriff's office. The sheriff took him hostage. The game will activate the Dead Eye mode - try to
target at least three heads of the law enforcers, and kill them in one move.
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Hide behind the nearest cover and start shooting the enemies. There are many of them but remember that
Arthur is with the gang. The gold medal requires you to score at least 20 headshots and have at least 85%
accuracy.
Go inside the manor. Search the rooms on the ground floor, and kill a single enemy. Go up the stairs and
head to the balcony - time for another wave of enemies. Defeat the enemies. Then, approach John and help
him pry the door open.
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You are now inside - use the Dead Eye, aim at Gareth's and Gerald's heads and kill them. Watch another cut-
scene. Follow Dutch and leave the manor. The mission is now over. You also start another quest.
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The ground floor is clear. Go up the stairs - one of the enemies can be shot through a hole in the wall. Arthur
comes across an old man. The man commits suicide - go down to John, pick up the body and throw it into
the swamp.
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You have to repeat the process - go back to the manor, pick up the body on the upper floor, and throw it into
the swamp. This starts a cut-scene. Go with Dutch to Saint Denis. The third chapter of Red Dead Redemption
2 is now complete.
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How to unlock the mission: The task will be available from the beginning of a new chapter.
Walkthrough: Meet Dutch near Bastille Saloon. Go inside and order a whiskey from the bartender. After the
conversation, a suspicious man will come up to you - talk to him, and you will find out where to look for
information about Angelo Bronte.
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Go to the indicated place, talk to the children, and then follow them. You'll be robbed - run after the boy who
gets on the tram. When he finally gets out of it, he runs into an alley. Follow him, passing through a stone
arch.
Continue chasing and you'll reach the closed metal gate. Try to open it, and then kick to reveal the passage.
Run up the stairs and chase the boy on the roof.
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You'll eventually reach the market - if you haven't caught the young man before, you'll find him close to one
of the stalls. When you're still looking for him, you'll reach the headquarters of the juvenile sheikh - after the
conversation, you'll be able to get your money back. Go now to Dutch and talk to Dutch and you'll finish the
quest.
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Now go back to the main path and proceed forward. Turn left and go over the graves. Near the edge of the
cemetery, you will come across a drunkard. You have to meet the dog and the drunkard to win a gold medal.
Return to the main route and walk ahead. You will hear strange noises - go in their direction and then explore
the tomb. The shootout with the cemetery hyenas will start. Enemies are few and will hide in the fog,
temporarily disappearing from the minimap. You have to get 4 headshots to complete another secret
objective.
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After the shooting, follow John and take the loot from the tomb. Sheriff's men will appear and your task will
be to escape from the cemetery.
After the cut-scene, follow John and run left at the junction. Sprint all the time before the guards come close
enough to be able to see you.
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Continue down the path until a guard stands on your way. Turn left now, enter the grave and bypass the
guard.
When you pass the bluecoat, return to the path and stick with it all the time. You will reach two guards who
are standing at the entrance gate. Move closer to them to eavesdrop on the conversation.
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After the dialog, hide in the recess and wait until the guard passes you. You can now safely run towards the
exit, mount the horse and go to Angelo Bronte. After recovering Jack, return to your camp and the mission
will be finished successfully.
How to win a gold medal in the mission Angelo Bronte, a Man of Honor?
1. Meet the dog and the drunkard - This is described in the above walkthrough of the passage.
2. Don't let the police notice you - the description of the escape can be found above.
3. Completed mission in less than 10 minutes and 40 seconds - as in many missions in RDR2, you
will have to hurry up.
4. Get four headshots - enemies are scarce in the mission, so you have to use the Dead Eye and kill
enemies immediately.
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How to unlock: After you've finished the "Angelo Bronte, a Man of Honor" mission.
Walkthrough: Talk with Hosea in the camp and you'll watch the cut-scenes and end up at the ball. At the
beginning of the task, stick to your companions and greet the subsequent guests. Then go downstairs - now
your task will be to interact with the others invited to the party.
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To win the gold medal in this task, you must offer champagne to three women, compliment a woman with a
peacock hat, accept a ticket from two men who talk about the theater (near the fountain) and give a back
blow of one of the guests who is choking on food at the buffet. You have no time limit for the quest, so
interact with others in without rush.
When you've completed all the tasks, go to the fountain and stand in a circle next to the mayor. Then take
the drunken man out of the gate - after the scene, follow the servant. When you reach the stairs and the
arch with flowers, wait a moment.
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Follow the man and stand at the entrance to the mansion. Wait until the target speaks with the next servant
and go inside. Now hide behind the wall and wait until the man visits another room.
Hide behind the door now and eavesdrop on the man's conversation with the maid. After that, follow him and
take the stairs to the top. Wait until the man puts the documents in the drawer and leaves to the next room.
Go to your desk now, take your precious notes and go back to Dutch. After the scenes, the mission will be
successfully completed.
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Rush inside - two enemies are waiting for you. Kill them and free Tilly. Now the scene is waiting for you and
you'll start chasing the two fleeing guys of Foreman.
Your task is to chase and kill them. They are quite fast and you have to maneuver between tree branches, so
be careful. Also, try to kill enemies from a distance - if you're too close, Grimshaw will shoot at them,
preventing you from winning a gold medal.
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When you kill the two fleeing people, you will have to catch the last fugitive with a lasso. Catch him, tie him
up and take him back to Tilly. After the cut-scenes, you will be able to choose what to do with the man. You
can kill him or let him go. When you make your choice, the mission will end.
How to win a gold medal in the mission No, no and Thrice, No?
1. Personally kill both Forman's guys during the chase - When you get too close, your companion
will shoot enemies. So, try to kill them from a safe distance.
2. Complete at least 90% accuracy - in this RDR2 mission, you will encounter very few enemies, so
make sure that each of your targets is safe.
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Enter the car now and you will be taken to the coast. Enter the ship and sit down at the poker table after the
scenes. In order to win the game, follow the following guidelines:
1. In the first game fold and wait until you are alone with Mr. Blythe;
2. Continue to raise the stakes (call) in the following deals. Both games will end with your victory. Don't
use Strauss' help if you want to win a gold medal in the mission.
Go now with the ship's worker to the top. When you reach the safe, wait for the man to hand you a watch
and then force him to hand his weapons over. When you approach valuable items in the locker, the employee
will pull out a hidden weapon - use bullet time to kill the man with a headshot.
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Now follow Javier to the bar. After the scenes, you will be captured and a shooting will begin. You only have
35 seconds to escape and you have to get 4 more headshots. Try to be really fast and stick to Javier all the
time. As soon as the man signals that it's time to run away - run, go through the door and jump overboard
quickly. The task will end with a success.
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Arthur goes to the factory. Leve the wagon when it stops. Move forward and enter the building. Wait for the
first guard to leave the room, and for the second guard to turn around - move forward and jump over the
pipes.
Don't pay attention to the janitor - go up the stairs. Wait for the guard to look through the window, and
move forward. Enter the office.
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Interrogate Danbury and force him to give you the documents. Watch the cut-scene. Jump through the
window and prepare for a firefight.
There are plenty of enemies - use covers. One of the requirements for the gold medal is to complete the
mission with at least 80% accuracy - make sure that you don't miss. Go to the place where the explosion
took place, and defeat more enemies.
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Eagle Flies stands near the fuel tankers. Escape with him - you will be chased by more enemies. Kill all
raiders - this is another requirement for the gold medal. Kill all enemies to complete the mission.
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How to unlock: After "No, No and Thrice, No" and "The Gilded Cage".
Walkthrough: Speak with Sadie in the hideout. Watch the cut-scenes. After that, the hideout will be
attacked by O'Driscolls. Shoot the enemies. To get a gold medal in this mission you have to, i.e. score 15
headshots and complete the mission with at least 70% accuracy.
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Dutch orders Arthur to go on the ground floor. Go through the front door and joint your friends outside the
manor. Shortly after that, you are forced to go back into the building. Barricade the entrance with a
wardrobe.
Go to the windows pointed by the game and shoot the enemies. You can hear Sadie screaming - jump
through the window and run to the woman. Luckily, Sadie can handle herself in a fight.
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Go with Sadie and shoot a few more O'Driscolls. Two of the enemies will be in a boat - shoot them to
complete one of the hidden goals of this mission. Keep fighting until you reach the manor. Soon, the enemies
will leave Dutch's gang.
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Walkthrough: A new day, a new heist for Dutch's gang. Go to Saint Denis and meet with Dutch and Lenny.
Enter the station, approach the citizens marked by the game and rob them.
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Wait for the cashier to open the cash register, loot the safe and then jump into the moving trolley. Shoot the
law enforcers (Arthur can swap sides on the trolley).
Watch the cut-scene. Time for more shooting. Stay close to your friends. Keep moving forward and shoot
every enemy.
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Shoot the pursuers. Don't let them jump on the wagon (one of the requirements for the gold medal).
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On the bridge, rotate the camera to see the road in front of you. Lenny throws a dynamite - this starts an
automatic Dead Eye sequence. Aim at the dynamite and shoot it. The mission ends after the cut-scene.
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When you get separated, move towards the highlighted area. Approach the large tree, move a few steps back
and use the light to spot Jules hiding in the branches. The man tells you about a giant alligator.
Get in the skiff. Jump into the water and help Jules when he gets pulled under water. Pick him up. Get Jules
back in the skiff. Don't stop - Arthur is chased by an alligator.
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Get in the skiff and start shooting the large alligator. After that, you have to help Jules with his wounds. The
"monster" appears again - shoot it. Finish the mission by reaching the shore.
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Get inside the manor. Kill all enemies on the ground floor and then go up. Find Bronte - he is in the middle
room. Don't be in a hurry - there are enemies in rooms on both sides (one of the requirements for the gold
medal).
Knock Angelo down, pick him up, and reach the ground floor. Follow Dutch and the gang. Shoot enemies that
will attack you. Remember, you can't use covers. Luckily, the enemies will avoid shooting Arthur. Reach the
boat as fast as you can (one of the requirements for the gold medal).
Watch the last cut-scene in this mission.
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How to unlock the mission: After completing previous missions in the main thread in chapter 4.
Walkthrough: Meet with Dutch in the estate and start the assault with the rest of the gang. After the
scenes, you'll get inside - force the banker to open the vault. You must now open the safe, the combination
is:
• 19 - 72 - 54
In order to win a gold medal in the mission, you must open the safe without making any mistakes. In other
words, when you get closer to the target number, slowly turn the knob so as not to jump too far.
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After the cut-scene, it will turn out that the police have already been waiting for you. Hosea dies - fight a
huge wave of enemies. Unfortunately, you don't have the slightest chance to get out of this shooting. Go to
Dutch and take the dynamite from him. Place it on the indicated wall, walk away a little and shoot it.
Go up the ladders to the top of the building. Go to the railing and shoot enemies - you're in a pretty good
position to kill many enemies and get yourself a gold medal. When your companions join you, follow them.
Unfortunately, Lenny will also die in the exchange of fire.
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Follow Dutch and the rest of the team. Eventually, you will reach an abandoned house, where you will wait
until the evening.
In the evening, follow the gang and hide behind the tram. Then, follow Dutch and enter the vehicle. Go
through the compartments, and when you hear that the guard is coming, hide behind the seat.
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Exit the tram and follow Dutch. Your companion will come up with an idea of how to distract the guards.
Follow the illuminated chests and whistle to focus the attention of the law enforcement officers. When they
start approaching you, pass them on the other side of the load and return to the gang.
When Charles distracts the guards, run towards the boat. Phew! After this intense mission, chapter 4 of RDR2
is coming to an end. It's time to change location and visit the picturesque island of Guarma!
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Chapter 5 - Guarma
Welcome to the New World - Red Dead
Redemption 2 Walkthrough
Welcome to the tropical island of Guarma! This section of the Red Dead Redemption 2 walkthrough contains a
description of the mission Welcome to the New World. The survivor of the shipwreck, Arthur, is thrown
ashore and embarks on a search for a gang.
How to unlock this mission: The mission will start automatically when chapter 5 begins.
Walkthrough: At the beginning of your mission, just go straight ahead. The screen will be blurred and a
short walk in search of the survivors awaits you. After some time, you will reach Dutch and the rest -
unfortunately, you will be captured by the guards.
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You'll be handcuffed - continue going straight ahead to complete the optional Gold Medal task. After some
time, you will be attacked and Arthur will get a weapon.
Assault and kill the guards. Try to aim at the heads as you have to try to get 10 headshots to get gold in this
mission.
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As it turns out, you will be saved by the local plantation workers. You get to a small vantage point - defend it
from an attack by enemy forces. Again, try to get headshots. Once you've eliminated the threat, you'll
complete the task and unlock a new "camp", which will be the starting point in this chapter of adventure.
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Follow the Dutch until you reach the two isolated guards. Get closer to the enemy on the right and kill him.
Pick up the corpses and throw them away in the bushes so that nobody trips on them (and find them by
accident).
Follow Dutch once again. When you reach the factory, hide behind the wall and patiently wait until the two
guards finish talking to each other. When they move, follow the man on the left and quietly kill him.
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Get closer to your companion and share your idea of how to blow up the building. Interact with the three
highlighted points on the minimap and then go outside. Hide behind the well and wait for the refinery to
explode.
Time for a little shootout - stay close to Dutch and fight off waves of enemies. At some point, Dutch will go
get Javier - cover him and wait for your companion to be rescued.
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At this point, you will have 2 minutes to get out of the enemy base with Javier - a gold medal requirement in
this mission. To achieve the goal, stay close to Dutch for him to move forward and shoot at the enemies.
Finally, you'll reach sugarcane fields - run down towards the river.
The enemies are going to chase you, and from time to time you'll have to turn around to kill them.
Eventually, you'll reach the river - Dutch with Javier will escape and you'll have to fight off the remaining
enemies. Hide behind the rock and shoot. Focus especially on enemies who will be attacking you from a
nearby peak. After killing a certain number of attackers, the mission will be successful.
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Keep following Leon and don't make any detours. Your companion will always instruct you were to stand,
etc., so reaching the prisoners is pretty straightforward and quite easy. Don't charge, follow the instructions
calmly and you'll reach the prisoners.
When you reach the hanged men, quickly toggle bullet time, aim at the three ropes and shoot them to save
the men. Then, kill the guard and prepare to fight the rest of your opponents.
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The end of the mission is a classic shootout. You must kill the remaining enemies in the ruins. When you
complete this task, the mission is over.
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How to unlock: Finish "Savagery Unleashed" and i "A Kind and Benevolent Despot".
Mission walkthrough: It is an exciting and spectacular mission. Go to the top of the tower and shoot at
enemies who attack the beach. After a short time, approach Hercule and help him set the cannon.
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Run down and pick up the rifle you will find on the chest. Go outside and shoot enemies who will be now in
very close range. After some time, you will reach the bridge and you will have to decide how to dispatch up
your allies. It's a good idea to send your comrades to the right side, as that's where the enemy attack will
begin.
Your task is to attack the boats that want to land on the shore. Try to aim at enemies' heads - to win a gold
medal, you can't let the four boats reach the shore. Maneuver between both sides of the bridge and eliminate
subsequent enemies.
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After the shootout, run with Herucle to the top of the tower. You must aim your cannon to destroy an enemy
ship. The task is not too complicated, although it is worth aiming a little bit higher, as the shells will drop a
bit. After sinking the ship, the mission will be successful.
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From now on, you will have to fight with the guards who have been alerted by the explosion. Shoot the
enemies and try to score as many headshots as possible. Wait for Micah to destroy more cannons and run
towards the huts.
Kill all enemies outside and run to the building. Now an interactive scene awaits you - wait patiently until the
dialogue is over, then look at the captain and kick the rifle in his direction at the right moment.
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After the cut-scenes, run after your companions and kill more enemies. Hurry up as you have little time to
escape and get aboard the ship with the captain. When you reach the ruins, watch out for Fussar's attacks,
then approach the cannon and target the enemy with it. When you shoot, you'll kill the despot and the
mission will be a success. This is the end of your adventure on Guarma.
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Kill the survivors and run after Sadie. Kill the enemies together - but you'll soon have to return to the Gatling
gun. Take control of it and deal with a huge wave of enemies. You have a giant firepower advantage over
your enemies now, so you'll quickly repel the attack and complete the mission.
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How to unlock: When you reach Saint-Denis after completing "Fleeting Joy".
Mission walkthrough: This is a very important story mission. During your visit to Saint-Denis, your
character will lose consciousness. When you are rescued by a passer-by, follow him until you reach the
doctor's office.
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Go into the office and sit on a chair. Arthur will be shocked by the news that he suffers from tuberculosis. The
doctor will apply a temporary remedy, which will in fact only postpone the inevitable. Exit the office and walk
through the street, and when you reach the end of the street, the task will be over.
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Eventually, you will come across two Murfree's in the forest. Approach one of them and kill him with a knife.
Get closer to the hill now, you'll have a choice, this time a more important one - whether you want to enter
the cave quietly, or use dynamite to smoke out your enemies.
Personally, I recommend using dynamite, because it will be easier for you to score more headshots, and even
the "quiet path" will end with a shootout. Select dynamite and throw it into the cave entrance. Then kill the
enemies who start to flee from the cave.
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Now you have to go inside and take care of the rest of the bandits. It's best to use a rifle for this job and just
take them out as they come. You have to score 15 headshots in order to get the gold medal in this mission.
When you clear the cave of enemies, approach the cage and free Meredith. You must take the woman to her
home village. If you're aiming for gold, try to find a shortcut through the woods. But be careful not to get
caught on the tree, because a fall will make you lose a few precious seconds.
When you reach the mission, a cut-scene will await you. The mission and the next chapter of RDR2 will end.
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Soon, you will reach the place marked by the game. Take out your binoculars and look for John. Find three
groups of prisoners and take a closer look at them. After that, the guards will raise the alarm. Increase your
altitude. Watch the cut-scene.
Sadie is being chased by O'Driscolls. Cover her - kill the bandits. Soon, Arthur will be left alone in the balloon
- avoid the bridge by increasing the altitude.
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Then, you must decrease the altitude - you have to allow Sadie to catch the rope and board the balloon. The
last part of the mission requires you to defend yourself from the bandits. After that, the mission will be over.
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Run towards the bodies. Watch the cut-scene. Move forward with the captured guard. This starts the final
part of the mission - you have to escape from the island. The default way of doing this part is to fall back
gradually, defeat incoming enemies, and cover your friends.
However, there is another and faster way of completing this section (it will also make you closer to getting
the gold medal). This moment happens when you free the guard - after that, you have to turn around and
start running across the bridge. Don't worry about your friends - they will soon join you.
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Run through the fields. Go past the incoming guards on the left and keep sprinting.
You finally reach the river and your boat. If you want to, you can keep moving backward and hide behind
covers. However, there are plenty of enemies which means that this will take you a lot of time. It is possible
that Arthur can get shot while you are waiting for Sadie to tell you that you should fall back. Death during
this part means that you will have to reload the last checkpoint. Instead, you should start running towards
the boat.
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You now have to kill a few enemies that have stayed on the shore. Watch a few cut-scenes and then go with
John back to the camp.
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The mission is rather linear - the majority of it consists of firefights. Arthur tries to escape from the town by
entering various buildings etc. It all boils down to killing enemies while you are moving towards your horse.
Reaching the animal starts the last part of this mission. Arthur and his friends have to escape. Follow Micah
and Dutch - remember that you are being chased by enemies. Try to kill them fast - your friends are rather
vulnerable to fire and can die pretty fast. Lose the law enforcers, and you will complete this mission.
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Get behind the enemy in front of you and use a stealth knockout. Go left. Wait for another guard to leave the
room with horses, and use a stealth knockout.
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The three guards playing cards can be killed with any of your firearms. Activate the Dead Eye to kill them
fast. Approach the anchor and plant dynamite to blow it up.
Swim towards one of the horses and mount the animal. Swim towards the land. Wait for Dutch and the rest
to join you.
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The final part is important. You have to decide whether you want to help Rains Fall or not. This choice is
really important - if you agree, you will unlock a new main mission called Archeology for Beginners.
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Once all enemies are dead, run towards Bill and get inside the wagon. As always, you will be chased by
enemies. Shoot them all - remember that you are in a wagon full of dynamites. Don't let the enemies shoot
it.
Reach the point marked by the game - this will end the mission.
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How to unlock: At the end of "A Rage Unleashed" - you have to agree to help Rains Fall.
Walkthrough: Go to the Natives' village, and speak with their chief. Follow the man - Monroe will ask for
your help. This is an important choice - it allows you to unlock "Honor, Amongst Thieves" mission. Agree to
help him - you will unlock this mission and receive a lot of honor points.
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Follow the chief, and look for herbs. You can ask the man about various topics. Soon, you reach the
desecrated land. Examine the clues and bottles in the area.
Speak with the chief. Use binoculars to find the enemy camp. Your objective is to find the sacred items - go
down and stop near the rocks. Start sneaking. Wait for the patrolling guard to go right.
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Move behind the backs of the enemies sitting near the campfire.
The sacred items are a few steps away from you - don't open the chest! This will alarm the enemies.
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Go up the mountain and leave the camp. Go back to the chief - if you recover the relics without bloodshed,
you will receive an item that reduces the time of emptying the Cores by 15%.
This completes the mission.
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How to unlock: During "Archeology for Beginners" - you must agree to help Monroe.
Walkthrough: Meet with Monroe and then go with him. You reach a wagon with vaccines. Get on your horse
and follow the wagon. Approach the wagon from a side. Press the jump button to get inside the vehicle.
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Approach the black chest. Open it to recover the medicine. Jump out, get on your horse, and ride to Monroe.
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Do the same with the second box. Join your friend. Pick up the dynamite and approach the beams marked on
the mini-map. Plant 3 dynamites. After that, you can go back to John.
Get on the handcar. Press X/A to flee the oncoming train. Use the detonator to destroy the bridge.
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Watch a few cut-scenes. Follow the guard to the horses. You now have to escape from the camp - shoot the
hostile soldiers. Try to kill at least one horse - this is one of the requirements for the gold medal.
Dismount your horse when captain Monroe falls - use covers and fight with enemies. Kill all of them. Go back
to your horse. Continue your escape. You have to defeat a few more enemies.
Take the captain to the train - watch the final cut-scene.
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Go through the open door. Turn right, and walk on the rooftop.
Soon, you will reach the building with the bag. Approach it - Arthur gets attacked by a member of O'Driscoll
gang. Defeat the enemy. Pick up the scoped rifle and watch the execution.
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Cover Sadie and Dutch. Kill the enemy gang members. If you have problems with determining where to
shoot, pay attention to the direction your friends are shooting. Shoot all enemies to complete this mission.
Go back to the camp - Arthur will read a farewell letter from Mary.
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If you agreed, then it is best to go with Sadie immediately. Follow the woman. A firefight starts. The ranch is
full of enemies.
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Be aggressive and push onward. Kill the enemy sniper when he opens the upper door of the barn. Eliminate
the rest of the bandits. Enter the barn.
A few enemies will attack you inside. If you want to get the gold medal, don't let anyone shoot you inside the
barn. Pay extra attention to the bandit who tries to shoot you from above.
Go to the house pointed by the game. Look for Sadie. Watch a few cut-scenes.
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After the cut-scene, you will have to engage the enemies in a shootout. Kill the opposition, then go down and
start searching their bodies. The army will attack again, this time using... artillery! Kill the enemies quickly
and try to reach the cannon crew as quickly as possible. To complete an additional mission goal, you'll have
to reach the cannon within 45 seconds.
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After the cut-scenes, run with Dutch. Get on the horse, reach the ravine and continue your escape on foot.
Kill the enemies who are chasing you and after some time you will reach the cliff. During the cut-scene, don't
stop retreating and finally jump into the water.
Once you land in the river, swim forward and hold on to Dutch. Your companion will drag you to the shore
and you will finish the mission.
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How to unlock: Complete "Favored Sons" and "The Fine Art of Conversation".
Walkthrough: After the cut-scene, go with Charles to the fort. Your first task is to kill the guards at the
entrance. Activate Dead Eye and kill both guards so that Charles doesn't kill anyone - it's a requirement for
the gold medal in this mission.
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Walk along the palisade and don't let yourself be spotted. After a while you will reach two guards - one at the
top of the tower and the other at its base. Slow down time once again and kill both enemies.
When you reach the palisade, find Charles and choose the option that you want to kill the enemies yourself.
Kill the enemy in front of you with a bow and proceed. Kill another enemy who stands alone on the pier.
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Proceed. After a while, you'll come across two more enemies - take advantage of Dead Eye again and kill
them before Charles can "help" you with it.
Go into the tower, through it and kill another guard. Continue along this path and go down the stairs. When
you stop next to the crates, go left, climb up the ladder and kill the enemy that you will find on the palisade.
Go past the corpse, aim at the lamp next to the tent and shoot it.
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Return to Charles and enter the hut with Eagle Flies. When you release him, you will face a shootout with
alarmed enemies. Stick to your companions and kill the soldiers - when the way is blocked, man the cannon
and shoot the front gate to create an escape route.
Now you and your companions must escape the pursuing enemies. Make your way to the boat while
dispatching opposition. Fight off the enemy assault and get into the canoe. You must now take out enemies
who will try to shoot you from the shore. Eventually, you will manage to escape and the mission will be
successful.
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How to unlock: Complete "The King's Son" and "The Bridge to Nowhere".
Walkthrough: After the cut-scenes, you and the whole gang will depart to assist Eagle Flies. Upon arrival,
you'll face a merciless battle with a large number of enemies. It all depends on you and your shooting skills.
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After a fierce battle, you will break through to the train. Enemies will start using a heavy machine gun, so
find and kill the gunner.
At one point, Paytah will be caught by an enemy soldier. Find and help him free himself, to complete a
hidden gold medal requirement for this mission.
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Once you kill all the soldiers outside, follow Dutch inside the factory. Open the cabinet in the study and go
downstairs. Take out several enemies and follow your companion.
After the cut-scenes, you will be faced with an automatic Dead Eye sequence. Place the sights on your
opponent and kill him, saving yourself and Eagle Flies in the process.
The last part of the mission is to return with the dying Native to the tribe chief. Bring Eagle Flies to his father,
and the mission will end.
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Move towards the front of the train and kill subsequent enemies. Proceed until one of your enemies causes a
fire. Walk up to the railing and jump on Dutch's horse. With the help of your companion, reach the next car.
After the cut-scenes, dispatch the enemy with a headshot.
You will now become the operator of a Gatling gun. Shoot all enemies who approach you - don't worry about
accuracy, as this sequence is not taken into account when calculating the gold medal requirement for this
mission.
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Run after your companions to the front of the train. Select dynamite and use it to blow up the door leading to
the soldiers' wages. After the cut-scenes, the mission will end and you will automatically start the game's
final quest - Red Dead Redemption.
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How to unlock: Begins automatically after you complete "Our Best Selves".
Walkthrough: Ride with Sadie to the lighthouse. After the cut-scene, take your rifle and run to the top of
the building. Your task is to target and shoot incoming enemies, providing covering fire to your companion.
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When she's captured, proceed to Van Horn on your own. Pave your way through the city as you kill the
lawmen standing in your way. Finally, you'll reach the captured Abigail. Use the automatic Dead Eye
sequence to kill the two guards.
After the cut-scene, press Circle/B until Arthur is saved by Abigail. Now, you'll have to escape the town -
dispatch your pursuers from the horseback.
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After yet another cut-scene, you'll be in for a solitary ride across the forest, which will herald the finale of
Arthur's adventure. You'll be accompanied by Daniel Lanois' That's The Way It Is.
After some time you will reach Dutch's camp. Defeat the lawmen and run away with John through the cave.
You will be able to reach your horses - run ahead, trying to escape from your enemies. Unfortunately, your
horse will soon be shot dead and you'll face a heart-gripping farewell with the faithful companion of many
adventures.
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Now, you'll be facing the choice that will determine the finale of Arthur Morgan's story. You can help John
escape or return for the money.
You'll be searching for Dutch and Micah. Kill subsequent lawmen and head to the marker. Eventually, you'll
reach the cave where the cash is hidden. Reach the wagon, pull out the gold bag and return to the exit.
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Outside, you will be attacked by Micah. A knife fight is how you'll face the traitor who contributed to the
disintegration of Dutch's gang. The battle follows standard riles - use your dodges and attack the enemy
when he shows an opening. Unfortunately, regardless of your efforts, Micah will eventually kill Arthur.
This ending can be seen as the "bad" ending. Arthur chose greed in the last moments of his life, did not help
John and died without fulfilling the eponymous redemption.
Run together with John and shoot your pursuers. Eventually, Micah will catch up to you, and you'll engage in
a fist fight with the traitor.
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The fight follows standard rules. You have to avoid attacks, grab the enemy and free yourself from his grabs.
At the very end of the fight, crawl towards the revolver, and you'll be faced with a cut-scene involving Dutch.
Unfortunately, Arthur dies as a result of injuries and the progressing development of his disease.
This options leads to the "good" ending. In the last moments of his life Arthur helps John and, ultimately,
atones for at least some of his sins.
Whatever your choice, the story of Arthur Morgan ends here, and you'll start an epilogue that will
tell you about the fate of young John Marston!
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How to unlock: Begins automatically after you complete "Red Dead Redemption".
Walkthrough: It is time to slow down the pace and start the epilogues, which form a bridge between the
events of RDR and RDR2. Drive a wagon to Strawberry, enter the store and ask for a job. Then inform Abigail
of the good news. Return to the wagon and head to the farm - try to drive calmly enough not to fall into any
obstacles and lose none of the valuable cargo crates.
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When you arrive at the farm, you'll see a cut-scene starring the local thugs. Get on your horse and follow
your cart. Get closer to the cart so that you can jump on it - John will take care of the rest. Once you've dealt
with the thugs, return to the farm and the mission will be completed.
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After that, you have to go to the stable - this time, you have to collect manure. Pick up the pitchfork and
start doing your job. You can now go back to Abigail.
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You now have to catch a bull. Get close to the animal and catch it with a lasso. Don't let the animal hit you -
this will cost you the chance to get the gold medal. Keep your distance. Run somewhere safe when you
notice that the bull is about to charge. Catch it with your lasso and take to the place marked on the mini-
map.
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Go back to the farmstead. Observe Duncan riding on Jeremiah. Follow Mrs. Geddes to the barn. Help her with
the horse labor. Go back to Jack and Abigail.
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Take Jack for a ride - you can control your son's speed. Let him ride with an average speed. Don't let him
gallop - Jack will fall off the horse.
The mission ends with a race. To win, you have to ride as fast as you can and stay on the road. At some
point, John will go past a forest - turn left. You will make a shortcut, and win the race.
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How to unlock: After "Fatherhood, for Beginners" and "Farming, for Beginners".
Walkthrough: A very short mission. Follow the screams. You now have to beat one of the members of
Laramie gang. Block and counterattack the enemy to defeat him fast.
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Ride to the bandits' ranch. Dismount your horse, dual wield sidearms and start shooting. The enemies are
plenty, but you should be able to deal with them.
After that, go to the barn. You get attacked by one of the Laramie. Free yourself and then defeat the enemy.
You can now go back on the farm.
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Go back to the ranch - do that within 1 minute and 30 seconds (one of the requirements for the gold medal).
Ride as fast as you can and make shortcuts. Avoid riding through the forest - your wagon can get stuck
there.
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How to unlock: After "Fatherhood, for Idiots" and "Jim Milton Rides, Again?".
Walkthrough: Another short mission. Read the telegram from Abigail - she and Jack have left you. Open the
map and find the dots. Follow the one where you can milk a cow.
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Go there and milk the cow. Watch the cut-scene. Follow Mr. Geddes and talk with him about a credit from the
bank.
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Regardless of your choice, you will meet... Uncle! Go back to the ranch.
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The wanted jumps from the balcony. Do the same. Pay attention to the icon on the map - instead of following
him, you should cut him off to reduce the distance between John and the criminal. Use your lasso to catch
the man. Stow him on the horse.
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How to unlock mission: After finishing the "Home of the Gentry?" and "Gainful Employment" missions.
Mission walkthrough: Meet Uncle at the ranch. After the cutscenes, you get back to Saint Denis. First
follow your companion, then quickly rush on the horse and go to the saloon (you can also go to the fence,
although the output mentioned by us is faster). Talk to the bartender and you'll find out where to find
Charles. Go to a street and you'll meet a man there.
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Bet money on Charles and support him in battle. When it's all over, follow the man to the docks. After the
cutscene, turn on Deadly Eye and quickly eliminate all enemies.
Then get into the cart and relax - Charles will take you to the ranch and the mission will come to an end.
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How to unlock mission: After finishing the "Bar Knuckle Friendships" mission.
Mission walkthrough: This is a very quick and easy task. After the scene, your task is to press X/A and pull
the rope to demolish the old hut. When you succeed, you'll complete the shortest mission in RDR2.
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Personally, I recommend direct confrontation, because it will be easier for you to complete the hidden goals
that lead to a gold medal in this mission. Fight, shoot your enemies and go downhill until you reach Shane
Finley.
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Lift the man, place him on a horse and follow Sadie. Along the way you'll come across many enemies - if you
want to win a gold medal, drive slowly and focus on exterminating all your enemies. You have no time limits,
so don't hurry up - just watch out for Sadie's state of health.
After escaping, you'll reach Blackwater. Take the man to the cell and win a reward for his capture. Mission
completed!
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How to unlock mission: After finishing the "An Honest Day's Labors" and "Home Improvement for
Beginners" missions.
Mission walkthrough: At the beginning of your mission, you'll have a slowly ride with a car full of boards.
After some time you will stop at the blacksmith's. He will sell you a toolbox. Continue your journey and after
some time you will fall to an ambush. Shoot at Skinners - pay special attention to the fact that some enemies
are sitting on trees.
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At some point, you're going to help Mr. Wayne. The way to the man is not easy, because many enemies will
throw themselves at you. Be equipped with double revolvers and move forward to eliminate enemies fast.
Eventually, you'll find a dead Wayne - pick up the stolen toolbox and put it oo the truck. Then go to the ranch
and the mission will be successful.
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How to unlock mission: After finishing the "The Tool Box" mission.
Mission walkthrough: This is another type of short and friendly tasks. This time there is another objective
ahead of you - you have to build a house. The mission is simple and requires you to press the right buttons
and move the correct beams.
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How to unlock mission: After finishing the "A New Jerusalem" mission.
Mission walkthrough: Drive with Uncle to the sawmill and chat with the seller. When you meet Sadie in
town, take her on another mission consisting in tracking down criminals. Reach the ranch and enter the barn,
where you will be attacked by a convicted person. Beat him, bind him, lay him on a horse and return to
Rhodes.
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Bring the fugitive to the sheriff and after the cutscene go outside the arrest and kill the members of the
Cortez gang. Kill enemies and push them on and on until they run away from Rhodes. Try to shoot from your
hips to complete one of the hidden objectives in this mission.
After another cutscenes, go with Sadie in search of the fugitive - Cortez. After some time you will find him,
along with a bunch of thugs. You will be equipped with a scoped rifle - aim at enemies and shield Sadie. Try
to get five headshots to fight for the gold medal in the mission.
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After some time, you will be forced to run downstairs and help Sadie. At this point it's worth hurrying,
because Cortez can run away. Go ahead and bet on quick shots and elimination of enemies. Finally, you'll
reach your target - he begins to run away by boat - shoot the boat several times and Cortez will turn back to
land.
The last part of the mission is to repel the final attack of enemies. Hide behind stones and shoot all enemies.
After all, set Cortez back to Rhodes and you'll complete the task.
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How to unlock this mission: After completing "A Quick Favor for an Old Friend" mission.
Walkthrough: Once the cut-scenes end, join Charles in search of Uncle. As soon as you reach the Skinner's
hideout, take out your bow and kill one of the enemies. Afterwards, continue travelling - you will stumble
upon an enemy patrol. Even though Charles recommends waiting for them to pass, it is worth to take out the
bow and kill several of them with an arrow to the head.
Follow your companion and you will come across a cart that drags one of the gang's victims. Follow the
vehicle, and when it stops kill the driver with a headshot. Get on top of the boulder and use the binoculars to
look at the enemy camp. You will be attacked by two enemies - save Charles during the Dead Eye sequence.
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An encounter with a large group of enemies await you now. Once you kill some of them, approach Uncle and
remove him from the fire. You now need to escort your companions - the escape route is simple, but you will
encounter numerous enemies on your way. If you care about getting a gold medal, you need to focus on
speed and quick elimination of enemies.
Once you reach the horses, wait for your companions to communicate that it is time to escape. Once that
happens, mount your horse and follow Charles. You will run into a group of enemies, but they should not
pose a threat. Once you leave the forest, you will reach the ranch and the mission will be completed.
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How to unlock the mission: After completing "Uncle's Bad Day" mission.
Walkthrough: Once the cut-scenes are over, speak with Sadie and go with her to search for the bandit.
When the woman notes that she lost the track, activate your special vision mode and track the runaway.
Once the cut-scenes are over, you will be attacked by a bear. Shoot at the enemy - try to hit the beast at
least 4 times. Unfortunately, the bear will knock John down - press the button shown on the screen to free
yourself from the deadly grip.
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Afterwards, load the runaway on your horse and follow Sadie. At some point your path will be crossed by two
mercenaries. Use Dead Eye again and kill them with a headshot. Now you just need to travel a short distance
towards the city and the mission will be completed.
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When Jack moves away a little, follow him and you will find Rufus, who was bitten by a snake. Press the
button shown on the screen to suck out the poison. Carry the dog back home and the mission will be
completed.
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How to unlock the mission: Completing the "A Really Big Bastard" and "Trying Again" missions.
Walkthrough: This is another highly narrative mission in the game. Go with Abigail to Blackwater. Once
there, enter the photo studio and start choosing the background for your photograph. If you want to get a
gold medal, immediately select the default setting - it is worth to save some time here.
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Another point on the trip is the cinema. Go there with Abigail and watch a short movie. Afterwards, head
towards the coast, get on the boat and swim to the designated location. Wait for John to propose to Abigail
and watch a very romantic scene. Once the cut-scene is over, the mission will be completed.
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How to unlock the mission: Completing "A New Future Imagined" mission.
Walkthrough: This is the final mission of RDR2. It is time to avenge Arthur! Go with Sadie and Charles to
Strawberry. You will catch Cleet there - drag him to the gallows. Once the cut-scenes are over, you can
decide whether you want to kill or spare him. The choice will affect your honor - although Sadie will
eventually kill him either way.
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Go to the place indicated by Cleet. On your way there, Charles will be shot by a sniper. You have to hide
behind rocks and move upwards. Eventually, you will have a good firing position, from where you will be able
to take out the hidden shooter.
Continue along the trail, until you stumble upon a large group of enemies. A classic shooting sequence awaits
you here - use cover and break through the enemies. Afterwards, a cut-scene will initiate, during which Sadie
will be stabbed with a knife. Continue without her - kill three enemies using Dead Eye.
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Keep going - you will stumble upon multiple enemies. You go through an exposed area, which is why you
should be moving slowly (time is not counted during this mission), killing enemies along the way.
Additionally, use items regenerating Dead Eye. Watch the mini-map as well, as the enemies will be leaning
out of the mountain tops and attacking from behind.
After some time you will break into the enemy camp. You need to search through it (clearing it off enemies)
to check whether Micah is hiding in it. Quite obviously, another group of enemies await you here.
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Sooner or later, you will reach a building at the end of the mountain. After a cut-scene, you will face the
traitor in a duel. Fighting the enemy is pointless - you cannot defeat him in a conventional way. Instead,
shoot at the lamp, close to the fort, to force him out of his hideout.
Wait patiently - once Micah runs behind the hut, the scene will initiate. Dutch will appear during the scene -
you now need to press the button responsible for switching between Dutch and Micah. John will initiate a
conversation with them.
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Ultimately, Dutch will decide to do the right thing for once and will shoot Micah. During the automatic Dead
Eye sequence, finish the work, firing intensively at the enemy.
A final cut-scene awaits you here - it is worth to see it through the ending credits to witness, above all else,
Jack and Abigail's wedding. You have now completed the main storyline of Red Dead Redemption 2! Note
that RDR2 is a prequel and the continuation on John Marston's story was told in the previous installment of
the franchise.
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Side quests
The Noblest of Man, and a Woman | Side Quests in
RDR2
The Noblest of Man, and a Woman is one of the more complex side quests in Red Dead Redemption 2.
Your goal is to track down a few ex-gunslingers, ask them a few questions and take a picture of them.
This mission requires you to travel a lot. You will also participate in fights, including a few duels.
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Reach Valentine town - there, you will be able to start this mission. Arthur can reach this place shortly after
starting the second chapter. A Stranger's question mark will appear in one of the saloons. Speak with the
people sitting at the bar.
You get 4 photos of ex-gunslingers. Open your satchel and examine all pictures. Remember to flip every
single one of them (by pressing the right button). This gives you locations of all the gunslingers. You can
reach them in any order.
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Flaco Hernandez
Flaco Hernandez is found in Del Lobo hideout located in Cairn Lake. This is the north-west part of the map
- don't forget to take warm clothes with you.
Members of Del Lobo will attack you after a short "introduction". You can surprise them by shooting the gang
members from afar.
Flaco is in the main building. Put your weapon down - this is the only way to make Hernandez leave the
building. You will now have to duel Flasco. Press the right trigger only about halfway and shoot once
the bar is full. Kill Flaco before he shoots first. You can hit any of his body parts.
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Approach the gunslinger's corpse. Take out the camera from your inventory - this item is in the same
slot as binoculars. Take a picture of dead Flaco Hernandez.
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Search Flaco's corpse - you will find Flaco's Revolver, a unique weapon. You can also check the cabin.
Inside, you can find, i.e. a Cigarette card and a stash with a treasure map (under the bed).
Emmet Granger
Emmet Granger runs a farm located south from the gang's hideout. Reach that place and speak with the
man.
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You now have to help Emmet on his farm. Get into the pig pen. Pick up manure with the pitchfork and
move it into the wheelbarrow. After collecting all the manure you have to take the Wheelbarrow to the
place where manure is stored.
The next step is to blow the manure up. Use a dynamite - set it on fire and throw at the manure.
This incident makes Emmet Granger angry. He challenges Arthur to a duel. Press the right trigger only
about halfway and shoot once the bar is full. Kill Emmet before he shoots first. You can hit any of his
body parts.
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Approach the gunslinger's corpse. Take out the camera from your inventory - this item is in the same
slot as binoculars. Take a picture of dead Emmet Granger.
Search Emmet's corpse - you will find Granger's Revolver, a unique weapon.
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Billy Midnight
Go to Rhodes town to look for Billy Midnight. Reach the train station. Speak with the station clerk. Ask
him about Billy (the yellow dialog option).
Get into the train that has just stopped on the station. Keep moving through the carts until you reach
the bar cart. There, you will find Billy Midnight (the picture above).
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Billy starts to escape - follow him. Keep moving through the carts. After a while you will have to climb
on a cart. This is where you will catch Billy. The man challenges you to a duel. Press the right trigger
only about halfway and shoot once the bar is full. Kill Billy before he shoots first. You can hit any of his
body parts.
Approach the gunslinger's corpse. Take out the camera from your inventory - this item is in the same
slot as binoculars. Take a picture of dead Billy Midnight.
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Search Emmet's corpse - you will find Midnight's Revolver, a unique weapon.
Black Belle
Black Belle is in Canebreak Manor located west from Saint Denis. Get closer to the manor to speak with the
woman.
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Help Black Belle in eliminating the bounty hunters who will arrive near the manor. Attack those who are
the closest and don't waste too much time - new enemies will keep coming.
Some bounty hunters will try to use a Gatling gun. Kill them before they reach the wagon with the Gatling
gun or right after they start shooting. You can use your carbine and aim at heads without leaving your cover.
Speak with Black Belle once every bounty hunter is dead. The woman agrees to take a picture. Take out
the camera from your inventory - this item is in the same slot as binoculars.
Don't forget to search corpses of every bounty hunter. You should also check the empty building. Inside, you
can find, i.e. a Cigarette card (in one of the drawers).
Additional note - Be prepared that after defeating the bounty hunters who wanted to capture Black Belle,
Arthur will be attacked by them from time to time. Bounty hunters will want to avenge their dead friends.
Every time they attack you, Arthur can start fighting them (don't let the enemies surround you!) or start
running away.
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The quest doesn't end after taking four pictures of the ex-gunslingers. You can continue this side mission in
chapter 4. Wait for the quest marker to appear in Valentine, in the same (eastern) saloon in which you have
started the quest. Go there and ask the bartender about Calloway's and Levin's whereabouts.
The bartender tells you that the men are on the ship in Saint Denis. Go there and meet with Levin. You
receive a new mission - find another gunslinger, Slim Grant.
Slim Grant
You can examine the photo of Slim Grant that you received from Levin. Go to Annesburg. Find the local
jailhouse and get some info from one of the deputies.
Begin your journey to the bandit camp west of the city. When you get there, you have to deal with all the
bandits - it's best to take them out by surprise. Untie Slim Grant, who is bound to a tree. Stow him on the
hero's horse and head for Brandywine Drop.
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Brandywine Drop is a small clearing adjacent to the waterfall. Remove Slim Grant from your horse. A longer
cut-scene will be triggered.
At the very end of the mission you have to defeat Calloway in a one-on-one duel. The rules of the mini-
game are the same as always. You must prepare to draw the revolver and quickly hit Calloway before he
shoots.
When you have finished your mission, be sure to search Calloway's body. You can get a unique weapon -
Calloway's Revolver.
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First Meeting
Second Meeting
Third Meeting
Fourth meeting
Fifth meeting
First Meeting
You can meet Mason for the first time in the forest south-east of Strawberry and south-west of Riggs
Station (train station).
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Talk to Mason, who takes pictures of the animals. His bag will soon get stolen by a coyote. Embark on a
chase and, if necessary, help yourself with the Eagle's sight. You don't have to kill the coyote, as the animal
will drop the bag after some time. Lift the bag and return it to the owner.
Second Meeting
The opportunity for the next meeting also appears in the forest, far north of Strawberry and north-west of
Wallace Station railway station.
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This time your task is to protect Mason while he is busy taking pictures of the wolves. Do not attack the
wolves who surrounded the heroes until you receive a mission objective to do so. To kill the wolves,
you'll need at least a shotgun. You can also help yourself with a Dead Eye. Be careful not to shoot Mason.
After completing the second part of the mission, it's a good idea to take advantage of the opportunity and
easily get a few wolf skins.
Third Meeting
The next meeting with Mason may take place near the Emerald Ranch. You will learn from the man that he
has problems with photographing a group of wild horses.
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Jump on the hero's mount and set off to a marked place. You must drive wild horses near the marshes
where Mason is staying. If you have already completed a mission to steal sheep, you should know all the
basics - follow the wild animals to "direct" them to Mason. If necessary, press the shout button and stop
when a single horse disconnects from the rest of the group. You must drive it back into the group.
After Mason has successfully photographed the horses, meet him. You will receive a gift - a Wolves
Photograph, from which you protected the photographer in the second part of the mission.
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Fourth meeting
You can meet Mason in Bluewater Marsh, north from Saint Denis. You learn that the man wants to
photograph a few alligators. Help him. Board the boat with Mason.
There are three places on the map where you can take pictures of alligators. You can reach them in any
order. The two places require you to only move the boat towards the animals. This will allow Mason to
photograph them. The third spot, presented in the picture above, is the most problematic. Arthur needs to
get on the land. Approach the alligator and start running as soon as it notices you. Get back on the boat.
Photograph all the alligators. Finally, you can get Mason back on the shore.
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Fifth meeting
This mission marker appears a little bit to the south from Valentine. Mason is standing on the edge of the
cliff - he wants to take pictures of eagles. This is the shortest part. Watch the cut-scene during which Arthur
will safe Mason from falling down.
This was the last meeting with Mason. You don't have to look for more quest markers related to this
character.
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The quest giver is called Margaret. The circus caravan is located north-west from Saint Denis and west from
Bluewater Marsh. The picture above shows the exact location where you can start this quest. Your first
objective is to find the zebra.
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The zebra is a little bit to the west from Emerald Ranch. It turns out that the zebra is really a mule. Get
off your horse and start moving slowly towards the "zebra". Remember to keep pressing the button to calm
the animal down. After that, you can mount your horse and run towards the circus caravan. The mule will
follow Arthur.
Go to Caliga Way near Rhodes. There, you have to meet with Sally. Activate the Eagle Eye and start
following the tracks left by the lion-dog. You reach the half-eaten corpse of the animal.
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Lure the cougar to the wagon. Carry the dog's corpse and place it inside the cage. Hide behind the fallen
tree. Wait for the cougar - the animal will get inside the cage. Sneak near the wagon and close the cage's
door. Arthur and Sally can go back to the circus caravan.
Go to Emerald Ranch. The escaped lion is supposed to be here. Go to the barn - two men are holding the
door. Go inside the building and move to its back. The lion escapes from the barn.
Go outside and examine the farmer's corpse. Arthur determines that he is about to face a real lion. The
short investigation (you can follow the blood trails) takes you to the stable presented in the picture above.
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Enter the stable - the game will play a short cut-scene. Kill the lion before it gets Arthur. Use the Dead
Eye to shoot a few bullets at the animal's head. You can get a trophy from the lion.
Go back to the circus caravan and speak with Margaret. You receive an Emerald - you can sell it to, i.e. a
fencer for $50.
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The quest marker for this mission should appear in Saint Denis sometime after starting the fourth chapter.
Meet Charles in the saloon. Buy him a drink. After that the artist will give you Charles Chatenay's Sketch.
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Wait for another quest marker to appear in Saint Denis. Reach the alley where you can find a man with a
weapon, and Charles. Intervene to save Charles. The man with a weapon can be forced to flee without
bloodshed.
Wait for another quest marker to appear in Saint Denis. Visit the art gallery in Saint Denis. Go up the stairs
and reach the opposite end of the room with paintings - you will meet the artist.
Watch the cut-scene. After that, a fight will break out. Beat a few visitors - they shouldn't be a problem to
you. Leave the gallery with Charles. Keep following him until you reach the place where the quest will end.
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Once again, wait for the mission marker to appear in Saint Denis. You must find Charles disguised as a
prostitute. The plan is to escort him on his way to the ship. Follow Charles from a short distance away. Run
past the tram tracks to avoid detection. Then enter the train station building.
After the danger has passed, resume your journey towards the marina. The heroes will be caught there by a
group of three people. You can defeat enemies in hand-to-hand combat (watch out for an enemy with a
knife!) or shoot them with a gun. If you choose the second variant, you will unfortunately get into trouble in
Saint Denis and immediately after the mission is over you will have to additionally escape from the lawmen.
Arthur will receive no reward from Charles when you complete the mission, but you can sell the sketch that
you received from him at the very beginning of the mission.
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The quest marker for this mission should appear in Saint Denis sometime after starting the fourth chapter.
Meet Brother Dorkins near the marketplace. You can give him a bit of money and promise that you will help a
few kidnapped people.
Go to the marketplace and then head to the building owned by the local fencer. Check the small side room
presented in the picture. Examine the bookshelf. Notice the marks on the ground - they imply that the
bookshelf has been moved.
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Approach the fencer and interrogate him (you can do that without bloodshed). You learn that one of the
books is a switch. Open the passage to the basement and go to the prisoners. Approach every person and
press the displayed button to set them free.
Lead the prisoners out of the building - no one will stop you. Meet with Brother Dorkins - you can accept the
money or refuse to take it.
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The quest marker for this mission should appear in Saint Denis sometime after starting the fourth chapter.
Bell's workshop is in the northern part of the city. The man asks you to get a lot of alcohol.
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Stealing alcohol
Arthur can rob a wagon with alcohol. Go to Alden in Rhodes. Go to the trains station and ask Alden about
Bluewater Marsh Coach Tip (press X / A - the yellow dialog line).
The wagon will appear on the swamp north from Saint Denis. You don't have to be in a hurry - the wagon will
start moving when Arthur is nearby. Don't forget to wear bandana before you attack the wagon. Kill the
driver and the raiders. Get on the wagon and drive it to Bell.
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Reach the police station in Saint Denis, and ask the police chief for permission to test the electric chair. The
chief wants $100, but you can haggle a bit and lower the price to $50.
Go back to Professor Bell. You receive a bounty letter for a "candidate" that will serve as a test subject for
the chair.
This part is a typical Bounty Hunting mission. Remember to capture McDaniels alive. Head to the place
marked by the game - the railway tracks north from Emerald Ranch. Your destination is the camp presented
in the picture above. Eliminate the bandits but remember that you can't kill McDaniels. He is marked
with a different icon on the mini-map.
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Leave McDaniels for last. The best way to catch him is to shoot the man in the leg when he starts escaping
(call your horse when your target gets too far away from you). Use lasso to hogtie the man. Stow him on
your horse, and head to Saint Denis. On his way, Arthur can be attacked by hostile bounty hunters. Try to
shoot them as fast as you can (use the Dead Eye).
Wait a bit for the new quest marker to appear in Saint Denis. Reach the place and watch the cut-scene that
will end this quest.
You can loot the Professor's body, but you will only find Electric Chair Blueprint which is a useless item.
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Head to the quest marker presented on the map - it appears in the saloon in Van Horn Trading Post. This
place is located in the eastern part of the map. Van Horn is located north from Saint Denis and south from
Annesburg.
Speak with Marjorie in the saloon. This initiates a fistfight with Bertram. He is a more challenging enemy so
use dodges and blocks.
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The second part of the missions requires you to find Magnifico. His camp has been marked on the map - it is
located south-west from Van Horn.
Speak with the man. After that Magnifico will start to run away. Don't use your lasso - the chase sequence is
scripted. Follow the colorful clouds (check the mini-map if you get lost). The chase sequence has a few
unique moments:
The chase ends when you avoid the train. This mission is over, BUT you can complete an optional step by
visiting Saint Denis and watching the troupe's performance. After that, you can collect your share from the
sold tickets.
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Meet with Jeremiah Compson in Rhodes. Promise him that you will recover the items from his family house.
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Head to Compson's Stead. Get inside the building. Arthur has to find three items. One of them, the Antique
Pocket Watch, lies on the green chimney (presented in the picture above).
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Examine the photography standing on the larger chimney. Two bandits should appear in the building - defeat
them. You don't have to fight with them using your knife. You can shoot them. One of the enemies drops
Compson's Pistol.
The last item is in the basement. Go back to the place with the large chimney. Take a look at the trapdoor
presented in the picture above. Use any of your weapons to destroy the lock. Go down into the basement.
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Find the Ledger presented in the picture above. Leave the building or keep exploring it (you can find, i.e. a
Cigarette Card).
Go to Compson's camp and give him all the items.
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The quest marker for this mission should appear in Rhodes sometime after starting the fourth chapter. Find
two convicts hiding near the town - they are called Mr. Black and Mr. White.
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You can promise the prisoners to remove their bounty posters hanging around the entire Rhodes. The
picture above shows locations of the posters.
1. The poster no. 1 is on the notice board inside the train station.
2. The poster no. 2 is on the pole near the main street.
3. The poster no. 3 is on another pole, BUT it will be removed by a bounty hunter. Don't attack this
person when you are in the town. Follow him and attack after you move away from Rhodes. You can
either kill the bounty hunter or hogtie him. Collect the poster by looting this person.
4. The poster no. 4 is on the notice board on one of the buildings.
5. The poster no. 5 is on a pole, BUT it is guarded by a hostile man. Defeat him in a fistfight and then
remove the poster.
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Meet Mr. Black and Mr. White in the camp in the forest. You can act in two ways. The first solution is to
capture the convicts alive and bring them to the prison in Rhodes. The best way to do that is to knock
out the first convict by using a surprise attack and catch the second prisoner with the lasso.
Stow the first convict and take him to the sheriff's office in Rhodes. Place him in the prison cell. Repeat the
process with the second convict (he is marked on the map). Arthur will receive $80.
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The second option is to burn the wanted posters - Mr. Black and Mr. White will be able to escape. Burning
the posters is simple - approach the campfire and press the interaction button.
You can take care of finding Mr. Black and Mr. White again if you have already decided to help them (i.e. you
have burned down the letters) and if some time has passed since the last meeting.
Explore now the Dewberry Creek north of Rhodes. Only when you get closer to the place will the new
marker appear.
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When you reach the fugitives, you will find out that they are seriously ill. You can heal them. If you have
the Health Cure then you can give it to them right away. Otherwise you can create them by the fire or buy
them in the city.
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The first meeting with the professor can happen after making enough progress in chapter 4. The quest
marker should appear near the small pond in Saint Denis.
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In the first part, Arthur has to control a remote submarine twice. The controls are displayed in the bottom
right corner of the screen - you can steer left or right, accelerate, slow down and use reverse.
Avoid the mines - they work like a magnet and can start to move slowly towards your boat. The goal is to
sink the ship models - do that with torpedoes. Remember to keep a safe distance from explosions. Sink
all the ships and go back to the port.
The second submarine challenge is a little bit more difficult - you need to sink the marked ships before
they reach the opposite part of the pond. Remember - your targets are moving. Watch out for the mines
and stay away from explosions. Destroy the targets, and go back to the "port".
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The next meeting with the professor is in Doverhill - go to the large building near the railway tracks in the
northern part of the map. Arrive here during the night.
Speak with Marko Dragic - the man gives you a Detector and 3 Lightning Conductors.
Arthur must place lightning conductors in the right places. Every procedure must start with him using the
detector (hold the aim button). Spin Arthur until the detector's lamp starts pulsing with the highest
frequency - this informs you that you are moving in the right direction. Head in that direction. Keep moving
until the detector's lamp lights up completely (see the picture above). Thanks to that you know that
Arthur is in the right spot - press the button displayed on the screen to place a lightning conductor.
Repeat this process with two other conductors. After that, you can go back to the scientist.
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Arthur must now climb the tower. Use the ladder. Take a look at the console with three switches located on
the upper balcony. Pull them by following the order presented in the picture above - the left switch, the
right switch, the middle switch.
Go down. Watch the cut-scene during which the scientist "revives" his automaton (robot).
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Epilogue
In order to complete Marko Dragica's story definitively, return to his laboratory after two days in the game
world (you can speed up the passage of time using the beds). Check all entrance doors to the building to be
sure.
You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. Take a
look around the lab. The most precious item is the Electric Lantern. You can also find two notes from
Dragic, a collector's card and walerian (rare alchemical component).
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During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has
disappeared. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. To do
so, you must return to the mining village of Colter, where the game prologue took place. Then start climbing
to the top of a neighboring mountain.
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You will find the automaton you are looking for next to Colter, in the place shown in the pictures above. This
is the north-western corner of the world map.
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This quest starts in Valentine. Wait for the marker to appear on the map. The quest givers are near one of
the buildings.
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Your task is to shoot objects placed on the quest givers' heads. Use the Dead Eye to be sure that your shots
are accurate.
Wait a bit for the next quest marker to appear - this one will also be in Valentine. Here, Arthur has to hit both
men a few times. Do that by pressing the melee button. Keep doing that until they have enough.
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The third and the last meeting with Acrius and Proteus happens in the location of Cumberland Falls from the
above picture. It is a large waterfall located west of Valentine. The mission marker will appear only after you
approach Cumberland Falls and only if at least one day has passed since your last meeting with the brothers.
After the cut-scene, push one of the barrels. Then, go with Helen down the river and reach the place, where
the barrels stop. Approach the men lying on the ground (screen above). The last cut-scene of this mission
will commence.
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As a reminder, the first meeting with Mary took place in the second chapter of the game as part of the task
of completing the mission We Loved Once and True. As in the previous mission, you must wait until Arthur
receives a letter from Mary. You will be informed that the letter has been delivered and it will be visible on
the camp map. The letter should reach Arthur in the fourth chapter of the game.
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Go to the wetland camp and enter the main building. The letter should lie on a world map in a room on the
first floor, next to Arthur's bed.
On the map of Saint Denis, you will see a marker indicating Mary. Go there - you have to reach Hotel
Grand, then, a cut-scene will commence. Confirm that you want to help her.
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Together with Mary, set off to the stable near the Saint Denis railway tracks. After reaching the stable, let
Mary go inside alone and watch another cut-scene.
Once you regain control of Arthur, you must follow Mary's father. Keep a safe distance from him. A
drunken man will fortunately walk slowly. You don't have to speed up when he disappears for a moment
around the corner. Ultimately, you need to reach the place where he sells the brooch to the trader.
Arthur must set out to chase the merchant in order to recover the brooch, which is a family souvenir. Start
to run after the man, and after a while you have to steal the horse, because the man will jump into the
stagecoach. Follow him and do nothing else until you leave Saint Denis. Only then approach the stagecoach
close enough to be able to jump on it from the horse.
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Swing the analog knob towards the coachman and let Arthur get closer to him in order to throw him off the
carriage. Once you've taken control of the stagecoach, set off to a marked, isolated place.
Stop the stagecoach in the wetlands and throw the merchant out. You can scare the man and pay him $100
(positive honor points) or beat him (negative honor points). In both cases you will get beck Mary's Brooch.
Return to Saint Denis to give Mary her brooch. The woman will propose a joint trip to the theatre and it is
worth agreeing to it. When you arrive at the theatre, you can watch all the planned performances or leave
the building earlier. In both cases Arthur will say goodbye to Mary and the mission will be completed.
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You can perform missions for mayor Henri Lemieux in chapter 4 of the game, but unblocking the task is quite
troublesome. These are the requirements for unlocking this mission:
1. First and foremost, you need to complete the Gilded Cage main mission in chapter 4 - that is, to
meet the mayor for the first time in his mansion.
2. You must then wait until the mayor sends Arthur a letter inviting him to a private meeting.
This letter will not appear in the gang camp. You must visit the post office at any railway
station. During a conversation with a person from the window, select the option to collect the letter in
person.
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Then, read the Invitation from Mayor Lemieux from your inventory. Wait till the night falls. Only then
on the map of Saint Denis will a marker of the place where the mission starts appear (the picture above).
The mission starts at the back of the property. Tap on the glass door. Talk to Jean Marc, who will lead
Arthur to the mayor. Listen to the details of the first job you can do for him.
Get in the car and start your journey to the art gallery. Once you've arrived, you'll need to follow Professor
Shiftacre. Keep a safe distance from him in order not to be detected. Do not approach the professor until he
is in an isolated place (the game will update the mission goal). You can only intimidate him by strangling him
several times (do not hold the button for too long not to strangle him!) or beating him (negative points of
honor). Return to Jean-March to complete this part of the mission.
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In order to advance to the second part of the mission, Arthur must again receive an invitation from the
mayor by post. The invitation should arrive about 24 hours after the completion of the first part of the task.
As before, reach the back entrance of the mayor's property during the night hours. Listen to the details of the
next task.
Head towards the road leading to the swamps. You have to approach the stagecoach on horseback, jump on
it and move Arthur along its wall to get into its cabin. Arthur's task is to intimidate Hector Fellows travelling
by stagecoach. Press L2+R2 / LT+RT at the same time to catch him and pull him out of the stagecoach.
This time you don't have to wait for a letter from the mayor. Return to his property at night and meet him
directly. You will receive a book (Farm, Field and Falconry) as a gift. Lemieux wants to kidnap Jean Marc, to
whom he has lost confidence and bring him secretly to the property.
Reach Jean-Marc's home. After being stunned, go back to the property. Don't use your horse and avoid
being discovered by police officers patrolling the streets of the city. It's a good idea to zoom in on the
mini-map so you can see them from a greater distance. Go through the park shown in the picture.
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Reach the opposite end of the park and wait until the policeman patrolling the street along the park turns
right. This will allow you to sneak behind his back and turn left.
Continue your journey towards the mayor's property. On the way, watch out for the passing stagecoach -
stop for a moment as soon as it appears. When you reach the property, go to the back of the property as the
mayor wishes.
After watching the cut-scenes this mission can be completed in two ways:
1. The murder of Jean Marc - Shoot him. You will get negative points of honor, but the mayor will
guarantee a bit lower prices in shops in Saint Denis.
2. Spare Jean-Marc - Store your weapon in the holster or just leave it. You will receive positive points
of honor. Later, Arthur will receive a letter from which he learns that Jean Marc was appointed a new
mayor.
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You can find the veteran while playing chapter 6 of the story campaign. Explore the area around
O'Creagh's Run west of the town of Annesburg. You'll find Hamish leaning against a huge boulder and he'll
need help.
The prosthesis is carried by the veteran's horse, Buell. Look for the horse in the direction of a nearby lake.
The place where the horse is found is depicted in the screenshot. Get closer to the animal and calm it down
enough to be able to lead it. Return with the horse to Hamish.
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Hamish will invite the hero to fish, but you can't take care of it right away. Wait about one full day. A new
mission marker will appear at the lake - it's the Veteran's Homestead.
When you reach the hut, knock on the door. Hamish will propose you join him on a fishing trip. Its aim will be
to catch a legendary specimen of The Great Tyrant. Climb into the boat and take it to a marked spot on the
lake.
Hamish will give you a special type of lure for catching legendary fish from the lakes - Special Lake Lure. Set
it as active. During the first attempt to catch the fish, Hamish will have a small accident and fall into the
water. Stop fishing and drag him back on board.
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Reach a new area on the lake. Only now will you start THE fishing. Catching the legendary Great Tyrant is
unfortunately much more difficult than hooking an "ordinary" fish. It's a much stronger specimen and if you
rely on standard activities connected with catching fish with a lure, you'll have to wrestle with the fish for a
very long time.
Fortunately, there is also an alternative method to catch the legendary fish much easier. After you
cast the rod and the lure lands in the water, start retrieving the line much faster while waiting for the fish to
be caught with the lure. If you are lucky, The Great Tyrant catch the lure after most of the line has been
rolled up (see example in picture 1). This will allow you to shorten the time of wrestling with the or even
trigger the cut-scene right away.
Return to shore with Hamish to complete the second part of the mission. It is worth mentioning that catching
the legendary great tyrant is one of the ways to get the achievement It was THIS big! awarded for catching
a sufficiently big fish.
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Again, you must wait at least one full day for the new mission marker to appear next to the veteran's hut.
This time Hamish will tell you about a she-wolf that appears around his farm. He will decide to hunt her
down.
Get on the horse and follow Hamish. After some time you will leave the horses. You can take the initiative
and use Eagle Eye to find the wolf's footprints, or let Hamish track down the animal and simply follow him.
Soon after reaching the edge of the cliff you will get an opportunity to shoot the wolf. It turns out that it was
a trap and the heroes will be attacked by several other wolves. Be ready to eliminate them quickly and
efficiently, which can, of course, be achieved by Dead Eye.
The biggest wolf will attack last. He will knock Arthur down on the ground. Throw him off the hero and shoot
him quickly before he jumps again. As a gift from Hamish, you will receive a good quality wolf skin. Of
course, you can also skin other wolves that have taken part in the attack.
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Likewise, wait for about 24 hours. When you reach the veteran's hut and watch the new cut-scene, you have
to go hunting for the huge wild boar that has appeared in the area. Pursue the boar on foot. After it escapes
Arthur, use the Eagle Eye to locate its trail. At the same time, Hamish will come with the horses and you will
be able to continue the search on horseback.
Follow the boar's trail. Hamish will soon suggest splitting up. Choose the path leading to the top of the
mountain. You must reach the corpse of a wolf and investigate it closely.
After hearing shots, go to the area that the veteran was investigating. On arrival, you will find the dying
Hamish. Expect a huge wild boar to attack you. Empty the magazine to make sure the boar dies before it
comes close to Arthur.
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Interact with the defeated boar to get the trophy. You can also take care of your veteran's horse. When you
place a saddle on it, it will become Arthur's horse - his statistics are shown in the picture above.
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You can start this mission in chapter 5. The quest marker will appear west of Van Horn Trading Post
(picture 1). Examine the area below the train bridge. Arthur finds a man called Lemuel - the man asks for
help (picture 2).
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Pick up the man, stow him on your horse, and take to Butcher Creek. Place the man on the ground, near one
of the cabins. Lemuel will attack Arthur. Defeat him. The man is ill which means that he won't be a
challenging opponent. Speak with Obediah Hinton to end the first part of this mission.
Wait about 24 hours - after that, the game should add a new quest marker. Go to Butcher Creek. Arthur
must defeat "demons", ill dogs that have appeared in the village. Follow their barking (you can also use the
mini-map). Dogs are easy to kill. Use the Dead Eye when one of them charges at Arthur.
Go back to Obediah. Watch the cut-scene. You will meet a suspicious Native American.
You can now start the third part of the mission. Arthur must find and destroy 13 cursed talismans. Use
the Eagle Eye to find these objects - they are marked yellow (see the picture above). Destroy them with any
weapon. Examine the area marked white - the forest and both shores. Go back to Obediah once you are
done.
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You now have to go to the mine west of Annesburg. Remove the planks - this will reveal the entrance.
Take out your lantern to cast some light. Reach the area marked yellow - Arthur will discover poisoned water.
The main entrance gets blocked. However, you can follow a different corridor. Pay attention to small streams
- they will help you find the exit. Move in the opposite direction to the water. After that, you have to go
through the waterfall (the picture above).
Go back to Butcher Creek. The villagers won't give you any reward. However, you can take the money and
the document from the table.
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The first chance to unlock this side mission appears in chapter 5 (you can also start it in chapter 6). To
trigger it, Arthur must visit the doctor in Saint Denis, and have a high reputation (honor). After that, the
game will add a quest marker in Annesburg. Find Edith Downes - the woman is earning money by working
as a prostitute.
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Watch the cut-scene. Go to the mine located west of Annesburg. A few miners are harassing Mrs. Downes's
son. Intervene - beat the foreman. As always, remember to use blocks and counterattacks.
Wait for the second quest marker to appear in Annesburg. Find Archie (he is standing between the buildings).
Start looking for his mother. Follow the path that leads north-east. You have to reach the path that goes
under the bridge. Activate the Eagle Eye - notice the blue track. Start following it.
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The tracks start on the main road, but soon they will direct you into the wilderness. Keep using the Eagle Eye
to be sure that you are following them. Reach Mrs. Downes and a man that is accompanying her. Defeat that
man. Speak with Mrs. Downes - we recommend choosing the Ask option (Square / X). Go back with the
widow to Annesburg. Arthur will give Mrs. Downes and her son a bit of money.
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In order to unlock new fencing missions, you must meet Leopold Strauss again in the gang camp (the third
chapter of the game). You'll be given two more people who have an unpaid debt.
Winton Holmes is near the town of Strawberry. Reach the camp and, after talking to Holmes, follow him in
the direction of the cave. When you arrive at the site, take the lantern out of the inventory (it is in the
weapons tab) and only then start exploring the area.
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You have to separate, so set off in the opposite direction from Holmes. After hearing the screams, reach his
corpse. You must now kill the white hellcat from the cave. This is a challenging moment in the game,
because the animal is looking for an opportunity to attack by surprise. Listen to the sounds of the
surroundings. It's best to turn on your Dead Eye as soon as you hear the sounds of an approaching predator.
This should give you enough time to aim at cougar (preferably from a rifle or shotgun) and kill it. Try to aim
at the head in order not to damage the skin.
Skin the killed animal and reach the butcher in Strawberry to sell the pelt (for about 40 dollars). This way
you will relieve the debt of the (deceased) Winton.
Guyn Hughes can be found in the town of Rhodes. He is an employee of a funeral company and will come
up with an unusual idea of settling the debt. You must accompany him on an expedition to the cemetery.
When you arrive at the cemetery, start by getting rid of the people who are staying at the cemetery.
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You now have to keep an eye on the entrance to the cemetery while Hughes digs out the grave. Turn the first
woman back. She will be followed by two men. In this case, the conversation alone will not help. You have
to defeat them in hand-to-hand combat and try to attack them one by one. After winning the battle,
return to Hughes and pick up a valuable diamond brooch from him.
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Meet Leopold Strauss in the gang hideout in the swamps - this hideout is available in chapter 4. This time,
Strauss asks you to visit only one debtor.
Algie Davison is your target. Go to Catfish Jackson. This place is west of the gang hideout and south of
Braithwaite Manor. Avoid entering the manor's terrains - you don't want additional problems. Algie is leaning
on a fallen tree (the picture above).
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Follow the drunk man to the main building of the homestead. Reach the stash. Algie will attack Arthur while
he is trying to collect the money (the other man escapes and hides under a bed - you can ignore him).
Defeat Algie in melee combat or take out a firearm and shoot him.
Your new objective is to search the house and look for the stash. Algie's Debt Money is in the bedroom -
the money is in the chest next to the bed (see the picture above). You can leave this location or stay and
search the entire house. One of the things that you can find is, i.e. a Cigarette Card.
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Wait for this quest marker to appear in the gang hideout in Butcher Creek (this happens in chapter 6). Speak
with Strauss about two new debt-collecting missions. The first person you have to find is called J. John
Weathers.
Head to Three Sisters - this place is west of the gang hideout. The man is lying under the wagon parked near
the road.
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Speak with Weathers. A group of soldiers chasing John for desertion will appear. Shoot them. One of the
bullets will damage the man's wagon. Defeat all enemies and then go back to Weathers. You can accept a
Silver Locket as a payment for the debt (negative honor points) or refuse to take it (positive honor points).
The second person on the list is called Arthur Londonderry. Go to the mine west of Annesburg. Speak with
the guard in front of the entrance to the mine. Then, go to the first large cavern and speak with the foreman.
You learn that Londonderry is dead. The man also tells you where the debtor's family lives.
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Londonderry's homestead is north-east of Butcher Creek. Speak with the widow. You can choose to absolve
the debt, or to absolve the debt and give money.
The last part is linear. Arthur decides to confront Strauss in the camp.
Note - Completing this mission means that you won't be able to purchase upgrades for the camp. You also
learn that the money box in the hideout was destroyed.
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The opportunity to continue the ploy of young lovers appears in chapter 6. You must wait until you receive a
new letter addressed to Arthur. This is a letter from Penelope asking for help and you will find her in Dutch's
gang camp in Butcher Creek. The letter will lie on the chest next to the hero's bed.
The meeting point with Penelope is a small building adjacent to the western border of the Braithwaite Manor.
On arrival, talk to Penelope. You have to take her on horseback to the train station in Rhodes where she
plans to meet Beau and start a train journey together.
When she arrives at the station, she will buy two tickets. Arthur will hear a brawl on the platform. It turns out
that the first hostile relatives have appeared. You have to defeat the men in a fist fight. If you deal with them
quickly enough, you will be able to jump on the departing train right away. Otherwise, get on your horse to
catch up with the train.
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Reach the compartment where Beau and Penelope are sitting. Traveling by train will make it harder for more
enemies to appear in the area. Those what do appear will have to die. Get out of the car and put Arthur
behind a cover. Eliminate enemies with a rifle or a pistol.
The train will soon stop unexpectedly. Go towards the locomotive. After arriving at the place, it turns out that
the driver escaped and Arthur has to replace him. Interact with the central console. Controlling a train is very
easy - X / A button is responsible for acceleration. You don't have to perform any other actions along the
way. You also don't have to brake, because there is no risk of derailment.
The train must reach Riggs Station. Beau and Penelope will get off the train. Arthur will receive a valuable
bracelet as a gift. You can keep it for yourself and sell it e.g. at a fence or return it to the couple (positive
honor).
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The mission marker can appear in the gang camp in the second chapter of the game, but you can also deal
with it in the third chapter. Talk to Javier at the gang headquarters.
Go with Javier to a farm located north of Valentine. After approaching your destination, take your binoculars
out of your inventory to carry out a reconnaissance. Head towards the buildings and hide behind the shed to
overhear the conversation. Then hide behind a large rock and wait for Javier to set fire to the shed. Attack
the inhabitants of the farm with surprise and start fighting. Observe the radar indications during the
battle, as it is more difficult to see the people inside the buildings.
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After winning the battle, go to the barn to find a hiding place. It is hidden in the place shown in the
picture and contains a lot of cash. Arthur will get enriched by 175 dollars.
Do not leave the farm right away. It is a good idea to search it thoroughly and examine the
corpses of all the shot inhabitants. On the farm you can find, among other things, two collector's
cards.
The mission marker can appear in the gang camp in the third chapter of the game. Talk to Sean. Complete
this theft before you start the third chapter's final mission. Otherwise, you won't be able to do it.
After listening to the plan, go with Sean to a marked place - it's a small hut west of the Bluewater Marsh.
Hide away and wait until Sean kills his first opponent. Join the battle and eliminate more enemies. But
don't kill the last bandit, because you need to listen to him. You'll find out where the cache is located.
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You can already enter the building. The most valuable finding is shown in the picture - the box is behind
the boards. This is the corner to the left of the entrance to the building. You will find some cash. Once
you've completed your mission, continue your search to find even more treasures (including money lying on
the view, collector's card and Double-Action Revolver in a metal chest under the bed).
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The mission marker may appear in the gang camp in the fourth chapter of the game. Talk to Lenny and
set off with the group to the place where you'll ambush the stagecoach. Put on a bandana along the way, of
course.
Having reached the place, hide behind the rocks and wait for the stagecoach to arrive. Killing the coachman
will be very easy, but soon it will turn out to be a trap. Attack the lawmen who will leave the armored
stagecoach and those who will reach the ambush area on horses - observe the indications of the mini-map
and use Dead Eye to take out larger groups of enemies. Search the wagon only after dealing with all the
enemies. Unfortunately, this will net Arthur only $25.
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The mission marker may appear in the gang camp in the fourth chapter of the game. Talk to Micah and
set off with the group to the place where you plan to attack the stagecoach. Put on a bandana along the way,
of course.
Your destination is the bridge. Hide behind a tree in a place marked by the game. You have to shoot the
planted dynamite as soon as the stagecoach arrives. All horses should die in a dynamite explosion.
You can already start attacking your opponents who have travelled by the stagecoach and their escort, who
will soon arrive on horses. In both cases, continue to use cover, plus Dead Eye when needed. After killing all
enemies, approach the stagecoach and interact with it to rob it. Arthur will earn 50 dollars.
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A Test of Faith
Smoking and Other Hobbies
Treasure Hunter
Arcadia for Amateurs
Geology for Beginners
A Fisher of Fish
Hunting - Charles
Fundraiser
No Good Deed
The Widow of Willard's Rest
Of Men and Angels
A Test of Faith
You can start this mission south-east from the gang hideout in Horseshoe Overlook - an excavating site.
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Speak with Deborah McGuiness, a paleontologist. She gives you a mission during which you can look for
Dinosaur Bones. There are 30 of them. Visit a post office to send Deborah an information about a
discovered bone (post offices are next to a trains station). More information about the bones' locations can
be found in "Collectibles and secrets" chapter in our guide for RDR 2.
This mission can be started in Flatneck station, south from the gang hideout in Horseshoe Overlook (the
same location where you can find Reverend Swanson during one of the main missions).
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Meet with Phineas T. Ramsbottom. The man is interested in collecting Cigarette cards. You can sell him
cards whenever you collect a full set. You can send him your collection by visiting a post office. More
information about the Cigarette cards can be found in "Collectibles and secrets" chapter in our guide for RDR
2.
Note - Don't sell single cards to traders!
Treasure Hunter
You can start this mission near the cliff located south-west from the gang hideout in Horseshoe Overlook.
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Find Maximo Cristobal Valdespino and speak with him. He can sell you a treasure map for $10 (Jackie Hall
Gang Map 1). After that you can start treasure hunting. More information about the treasure maps can be
found in "Collectibles and secrets" chapter in our guide for RDR 2.
This mission can be started in the forest located south-east from Strawberry town and south-west from Riggs
Station.
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Speak with Mason who is busy with taking pictures of animals. Soon, his bag will be stolen by a coyote.
Chase the animal and remember to use the Eagle Eye when you have problems with tracking the animal. You
don't have to kill the animal - it will drop the bag after some time. Pick it up and bring to the owner.
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Reach the hut in the forest and talk to Francis Sinclair. He wants the main character to find sculptures carved
in stone (Rock Carvings) for him. There are 10 of them to find. You can send information to Francis by
post about the sculptures that you have already found. Sculptures are one of the secrets in RDR2 and you
can find information about their location in a separate chapter of the guide.
After sending the information to the hero, you have to wait two days. You can take care of other missions
during this time, or just sleep out the time. After two days you will receive an answer from Francis. Get the
invitation from him and read it. The invitation is in your bag. Then wait a few hours again and return to his
hut. There you will find out interesting things about the character and his family.
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A Fisher of Fish
The quest marker for this mission is located near the water body north from where the gang hideout is in the
chapter 3.
Speak with Jeremy Gill. You can bring him legendary fish. You receive Jeremy's Business Card and
Legendary Fish Map. You can catch fish in any order and then send them to Jeremy (go to any train
station). More information can be found in chapters dedicated to fishing and secrets.
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Hunting - Charles
A marker may appear at the gang's headquarters informing you of the possibility of going hunting with
Charles. Talk to him and you'll find out that he wants to hunt a bison.
After reaching the place where the buffaloes are staying, use any weapon (e.g. rifle) to kill one of them. It's
worth helping yourself with your Dead Eye to score a few hits and be sure that the buffalo will be killed. Get
off the horse and skin the bison.
The heroes will soon find a dead buffalo and the new task will be to find people who kill buffaloes for fun.
Follow Charles as you find more dead animals along the way. Explore the abandoned camp along the way.
The destination is a small poachers' camp. Charles will shoot one of them. The second one has to brutally
interviewed. Then, you can choke him to death or release him.
Search the camp after all. The most valuable finding is the Poison Throwing Knife Pamphlet. From now
on you can craft them.
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Fundraiser
During your stay in Saint Denis you may come across a woman marked with a question mark.
Chat with the woman and you'll find out that she's running a fund to expand the Memorial Hall. You can
contribute to the renovation and donate $20. Woman promises that the name of the hero will be on the list of
people who have supported this project.
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No Good Deed
Start this mission by meeting with Alphonse Renaud in Rhodes. The traveling doctor tells you that someone
has stolen his medical wagon.
Reach the place where the wagon thieves are - Macob's End. Eliminate them all. Find the medical wagon
presented in the picture above. Take it back to Rhodes. Arthur receives Special Health Cure Pamphlet.
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Arthur can meet the widow called Charlotte a few times and help her deal with her husband's death. These
encounters aren't treated as a mission although they are still marked with a question mark. You can meet the
widow in chapter 5 or 6. However, Arthur must visit the doctor in Saint Denis first to be able to meet the
widow.
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Picture 1 shows the place where you can meet the widow - Willard's Rest is in the north-east corner of
the map. Wait for the question mark icon to appear in that place.
1. The first meeting happens near the grave. You have to show the widow how to hunt - kill a rabbit. You
will also have to kill two wolves (when you are going back into the woman's house).
2. The second meeting is in the main building of the farmstead. You can practice shooting bottles. Then,
go back into the house to taste the soup. After that, Arthur will lose consciousness. When he wakes
up, read the widow's letter. The woman also left a bit of money for Arthur - check the jewelry box. It
is on the nightstand next to the bed.
3. The last, third meeting also takes place on the farm. Charlotte will thank you for your help and kiss
Arthur on the cheek. You can use the opportunity to search the farm without fear of being accused of
theft. In the main building, you can find as many as three collector's cards.
Additional note: Helping the widow is one of the ways to increase your honor and to reach the maximum
reputation level.
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This mission appears in Saint Denis (chapters 5-6). You also have to complete Brothers and Sisters, One
and All before you start this mini-mission. Meet with Sister Calderon in Saint Denis. You learn that Arthur
can help in charity. You can do that in two ways:
Additional note: Charity is one of the ways to increase your honor and to reach the maximum level.
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This location is a house under construction. The construction site is located a short distance south of the
town of Valentine.
1. During your first meeting with the man building a house together with his sons, you will not receive
any additional tasks. You can only watch a short cut-scene and learn about the construction of the
house. More important is the second visit, during which the family members will exchange fire with
bandits. You can help them to eliminate all thugs, which will improve Arthur's reputation.
2. During the next visit, a large part of the wooden structure of the house will already have been
erected. However, Arthur will learn from the head of the family that there is not enough money to
complete the construction of the house. You can show a good heart and donate $100 to the man (you
will also earn some positive honor points).
3. During one of your next visits, you will find out that your family decided to sell the house to farmers.
The man will reimburse Arthur a hundred dollars and will also add another 50 dollars from himself.
New residents will appear on this farm after you have progressed to the first part of the game
epilogue.
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This location refers to a fragment of the forest where the felling of trees is carried out. Lumberjack camp is
located north-east of the town of Strawberry, next to Monto's Rest.
1. During your first visit to the lumberjack camp, you can talk to the foreman who will be interested in
buying supplies from Arthur. You can sell your food and medications at better prices than those
offered by town vendors.
2. During one of your next visits to the logging site, you will witness an accident involving a tree falling
on one of the lumberjacks. You can help free the lumberjack and earn positive honor points at the
same time. The injured person will thank you for your help and will also reward Arthur with a few
dollars.
3. The next visit to the lumberjack camp should lead to a cut-scene of a quarrel between the foreman
and his subordinates. It turns out that they are afraid of wolves roaming the area. You can offer help
in getting rid of the wolves, which Arthur can easily track down by using the Eagle Eye (finding and
tracking animals). The wolves will attack Arthur after he finds the corpses of mauled lumberjacks. Kill
them and report back to the foreman. Logging will be completed in the sixth chapter of the game.
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Central Union Railroad (near Van Horn Trading Post and Emerald Ranch)
This location is a railroad construction site. You should find the camp site west of Van Horn Trading Post
and east of Emerald Ranch in New Hanover.
1. The foreman will tell you that he suspects one of his subordinates is stealing money. You have to
follow the designated character and remember not to get too close to him. Let the younger foreman
reach the hiding place in a large tree and only then approach him. You can let the man go or catch
him and tie him up. Take the stolen money out of the tree. Return to the foreman (alone or with the
thief) and return the stolen 100 dollars (if you don't want to help railway workers any further, you
can, of course, keep the money for yourself).
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2. During one of your next visits to the camp (it will be located a little north of the original location), you
will learn about the problems with Cornwall, who bought one of the surrounding pieces of land. Reach
the place where his people are staying. You must kill their leader in a revolver duel, the other two
bandits will give up. Search the body of the shot person and get a property deed with which you can
return to the foreman.
3. For the remainder of the game, the camp will move north-west. This time Arthur does not have to
carry out any missions, but he can get valuable supplies from the foreman. The construction of the
track will finally end when the first part of the game epilogue begins.
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You can rob the gunsmith in Saint Denis. This store is in the town's center.
Remember to cover your face with bandana before you enter the store.
Inside, approach the security door. Interact with them - you won't be able to go through the door.
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Approach the gunsmith and threaten him with your weapon. When he raises his hands, tell him to open the
back door.
Go inside. Hit the other man 3 times - he will tell you where are the money.
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The man tells you to reach the 3rd floor. Go upstairs. Everyone here is afraid of you. Take the money from
the table.
If you want more money, you can threaten the man in a blue coat. He will tell you about the safe.
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To reach that safe you have to threaten the man presented in the picture above. He will open the safe. Take
the money out. After that, you can either leave the shop or kill every single witness.
Rhodes - Gunsmith
You can rob the gunsmith in Rhodes. This store is in the town's center.
Remember to cover your face with bandana before you enter the store.
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Approach the gunsmith building from the right side. Speak with the man locked in the gunsmith's basement.
Go inside the store and threaten the man with your weapon. Tell him to open the basement.
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The basement has a locker with a weapon and a box with money.
Besides the aforementioned items, you will also find a man. If you want to free him, you have to speak with
the man. Then, ask the gunsmith and threaten him. After that, you can shoot the chain.
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Valentine - Doctor
You can rob the doctor in Valentine. Remember, the law will chase Arthur for this robbery. You can't prevent
it.
Remember to cover your face with bandana before you enter the store.
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Arthur can't get through the security door. Threaten the doctor to open them.
Inside, you will be attacked by 3 people. Kill them. The woman can be spared - you can knock her out.
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Check the table - collect the money and open the weapon box. Take the loot and run away - soon, a few
lawmen will appear inside the store.
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Look through the window marked in the picture before you enter the store.
To go inside the basement, you have to threaten the store owner. The man will take you downstairs.
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Threaten the store owner once again - he will tell you where are the money. Approach the stash and examine
it. Arthur will find a lot of money. Leave the store.
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To start a Hunting Request, you have to approach a poster and read it. You can focus on the request or leave
it after you are done with the main storyline.
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This mission consists of five requests. Each one of them requires you to hunt different animals.
Hunting Request 1:
Objective: One adult rabbit, one average squirrel (both carcasses must be in perfect condition).
Reward: $50.
Hunting Request 2:
Objective: One cardinal, one rat, one woodpecker (all carcasses must be in perfect condition).
Reward: $70.
Hunting Request 3:
Objective: One chipmunk, one opossum, one oriole, one robin (all carcasses must be in perfect condition).
Reward: $100.
Hunting Request 4:
Objective: One songbird, one sparrow, one toad, one bullfrog, one skunk (all carcasses must be in perfect
condition).
Reward: $120.
Hunting Request 5:
Objective: One cedar waxwing, one bat, one blue jay, one crow, one beaver (all carcasses must be in perfect
condition).
Reward: $150 + a letter from Mrs. Hobbs.
Remember, all carcasses must be in perfect condition. More information can be found on one of the pages in
this guide.
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To collect money for completing Hunting Requests you have to send carcasses to Mrs. Hobbs via mail. After
that, she will send you money.
Complete all requests to receive a letter. Mrs. Hobbs invites you to her house. She will give you a squirrel
figurine. Besides that, you will also unlock It's Art trophy.
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Unlocking mission
Visiting Evelyn Miller in his house
Bring Miller some food supplies
Mission finale
Unlocking mission
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You can unlock this mission as soon as you get to the campaign's epilogue, but you can only take care of
it when the main story is fully completed. You need to find Evelyn Miller and his location is shown in the
pictures above. This is the state of West Elizabeth, an area north-west of Beecher's Hope and south of
Strawberry. You will find the writer sitting on the rocks and on your way to him you have to climb a bit. Talk
to Miller, who will invite Marston to his home.
Evelyn Miller's house is to the south of the place where you first met him. It is shown in the picture above -
this is the Tall Trees area next to the Aurora Basin reservoir. The mission marker will not appear there
immediately, as the writer must first reach the place. Try to go there about one day after the first meeting.
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Embark on a journey with Evelyn. On the way you'll come across an animal that has fallen into traps. Go to
the trap and disarm it by rhythmically pressing the action button.
Reach the poachers' camp together with the writer. Expect a hostile reaction from them. You can defeat them
in hand-to-hand combat or shoot them. After hearing them, listen to the conversation with Miller, which will
complete this part of the task.
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Again you have to wait for the mission marker to appear next to the Miller's hut. Upon arrival, Evelyn will not
let the hero in and will not meet him, because he is busy working on a new book. You have to bring some
food supplies to Evelyn. Each time you stand at the entrance door, hold down the interaction button and
select an item from the hero's inventory. If you don't have any food, you can quickly hunt for animals and
cook meat or visit any shop in the game world.
You have to bring food to Evelyn Miller three times. Each time you have to wait one or two days for the
marker to reappear.
Mission finale
The last part of the task should be available 24 hours after you bring food to Evelyn for the third time. Go to
his hut. After knocking out the door you will find a dead writer. You can take his latest work (America) and
read the book in the inventory. There is also a valuable platinum watch on the writer's desk.
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John must fulfill the writer's last wish and set the cottage on fire with him inside. Go to the curtains and hold
down the action button to set them on fire. All you have to do is to get out of the burning hut. After that, the
mission is complete.
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The first crime scene is next to the estate of Braithwaite Manor, south of the town of Rhodes. It is a huge
tree growing at a crossroads.
Walk around the tree and you'll find the head cut and pierced with a piece of riddle left by the killer (Killer
Clue Piece).
Note - You can also use Eagle's Eyesight to locate the head - follow a stranger's footsteps. This also applies
to the other two fragments of the puzzle.
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The second crime scene is located under the railway tracks, a short distance south of the town of
Valentine.
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Find a head nailed to one of the bridge supports (as before, help yourself with your eyesight if necessary)
and get a new piece of the riddle (Killer Clue Piece).
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The third crime scene is located a short distance south of Wallace Station railway station. It is located west
of Valentine.
The cut off head with the last fragment of the riddle (Killer Clue Piece) lies on the neighboring smaller scale.
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After completing all three fragments of the puzzle, you will automatically get a Pieced Together Map. You
can view it from the inventory level.
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The killer's hideout is the destroyed Lucky's Cabin cottage shown in the picture above, which is located a
short distance west of Valentine. Go to the manhole leading to the basement. The hero will automatically
interact with the lock and use the combination needed to open the manhole.
Help yourself with a lantern while exploring the basement. On the way you will find 2 notes and a
collector's card. The most important is the last room of the basement. Analyze the knife shown in the
picture.
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The main character will be attacked and stunned by the murderer. After regaining consciousness, press the
throw button on him with the head cut off next to him, and then beat him in a fist to fist fight. After that cuff
him.
Bring the murderer out of the cellar, place him on the horse of the hero and go to the detention centre in
Valentine. Move the murderer to the detention building and place him on the floor. The murderer will soon
attack the sheriff - try to shoot the man quickly. If you acted quickly, the sheriff will thank you and give you
20 dollars. Otherwise, the Sheriff will help himself and you won't receive any prize.
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This quest isn't easy to unlock - it doesn't appear automatically on the world map. First, the main hero
must come across the Night Folk during one of the random encounters.
Visit the part of Lagras (swamps north of Saint Denis) marked on the map - do it during the night. One of the
encounters with the Night Folk may involve, i.e. weird sounds, encountering people throwing corpses into the
swamps or finding a dead horse.
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Look for the quest marker in Bluewater Marsh, north-west of Lagras - see the picture above. You need to
have at least one encounter with the Night Folk to get this quest marker to appear on the map. The quest
marker will appear only during the night. Speak with Cajun.
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Cajun asks you to help him deal with the Night Folk - these people are near his cabin on the swamps. Follow
him to the destination marker.
Take out your weapon and start attacking the Night Folk. The majority of them uses melee weapons - try to
kill them before they get close enough to you. Some of them may use bows - these enemies should die first.
Enter the cabin. Cajun tells you that more Night Folk are coming. Go outside and deal with them. Keep them
at a safe distance, and focus on killing those using bows.
The man is thankful for your help - he gives you a gold tooth (you can sell it to one of the fencers) and a
Perfect Muskrat Pelt. Loot the corpses of the Night Folk. You can find various loot, i.e. a machete.
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This is probably the first Bounty Hunting mission that you will do in the game. Meet with Malloy, the
Valentine sheriff. Go to the Valentine jail. The man gives you task to catch Benedict Allbright. The man
must be brought here alive.
Head north, towards the valley that goes along the Dakota river. Choose the narrow path - it will lead you to
Allbright's camp (presented in the picture above).
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You now have to pull Benedict so he won't fall into water. Move the left analog stick up and keep
pressing the lift button to help the man. Repeat this sequence.
Even after successful rescue, Allbright will still jump into water. Chase him down the river - you will cross
the river on the horse at least once. Use your lasso to catch Allbright. Pull him towards Arthur, hogtie
Benedict and stow him on the horse. If you want to, you can also search him - Arthur finds a valuable trinket
and a Miracle Tonic (regenerates all the cores).
Cross the river where the ground is more shallow - you don't want to drown the bounty. Go back to
the jail in Valentine. Carry Allbright into one of the cells, and collect your reward - sadly, you only get $50.
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You can collect this Bounty Hunting contract by visiting the jail in Valentine. Check the poster on one of the
walls inside the building. Sheriff Malloy will give you extra information regarding this contract. You need to
reach area near Cumberland Falls located west from the town.
The picture above shows Ellie Anne Swans' hideout - she is inside a small cave right next to the river and
the fall.
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Don't attack your bounty by surprise - the man who accompanies Ellie will shoot at you. The more probable
scenario is that Ellie will kill her lover. The woman will also charge at Arthur with a knife in her hand.
Remember, you need to capture her alive so don't use any firearms. The best way is to quickly use your
lasso and tie the woman before she gets closer to Arthur. It is also possible that the woman will start
running. Chase her either on foot or on your horse and catch her with your lasso.
Hogtie the woman and place her on the horse. Go back to the jail in Valentine and carry her into the cell. The
reward for catching Ellie Anne Swan is $25.
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Strawberry
Joshua Brown - Bounty Hunting Missions in RDR2
On this page you will find a walkthrough for bounty hunting mission that consists in finding Joshua Brown.
You have to locate this person and bring him to the custody in Strawberry. Our solution tells you where
Joshua Brown is hiding, how to grasp him alive and how to survive the confrontation with enemy bounty
hunters.
You can collect the bounty hunter's contract by visiting the prison in Strawberry and checking the poster
hanging on one of the walls. The Sheriff will provide you with additional information about the wanted letter.
You must go to an old mine located north-west of Strawberry. When you arrive at the site, enter the mine
and the cutscene from the meeting with Joshua will activate.
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You must defeat Joshua in a revolver duel, but you cannot kill him. When you turn on your Dead Eye ability
aim, for example, at one of Joshua's legs. This will allow you to get him alive. Catch Joshua with a
lasso, tie him up and place him on the horse of the hero. You can also steal from him.
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On the way back, you'll have to keep an eye on the enemy bounty hunters who want to take over the prize
for delivering Joshua. Attack them as soon as they appear and help yourself with Dead Eye skill. You must kill
4 bounty hunters.
After returning to Strawberry, take Joshua off the horse, enter the building and go to the prison in the
basement of the building. Return to the sheriff for a prize - it's $40.
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Saint Denis
Lindsey Wofford - Bounty Hunting Missions in
RDR2
On this page you will find a description of the pursuit mission in which you have to chase Lindsey Wofford.
This person can be captured alive or murdered (after that, you just deliver his body to the law officers). Our
walkthrough explains where the bandits' fort is located and what tactics you should choose.
You can collect the bounty hunter's contract by visiting the police station in Saint Denis and checking the
wanted poster hanging on one of the walls. A law officer will give you more information about the wanted
letter.
You must reach the fort in Mossy Flats occupied by bandits. It is located far north of the city.
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This mission doesn't force you to bring Lindsey to Saint Denis and it's a big convenience, because you can kill
him easily. After you've entered the fort and called the fugitive, you can wait until he stands by the cannon
adjacent to the red barrel (the picture above). Hitting the barrel will lead to an explosion.
If you still want to capture the bandit alive, first deal with other enemies and only at the very end get closer
to the target. Use your lasso. Whatever technique you choose, watch out for other bandits from the fort,
including a few enemies who can reach this location once you have started fighting.
Note - There is a collector's card hidden in the fort.
Place unconscious Lindsey or his corpse on the horse and head back towards Saint Denis. Along the way,
Arthur will fall into a group of hostile bounty hunters who want to pick up Wofford and win the prize
themselves. Attack them as soon as they appear and use the Dead Eye skill.
When you return to the town, place Wofford in the cell or leave his corpse in the cart at the back of the
building. For completing the mission you will receive $100.
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Rhodes
Mark Johnson - Bounty Hunting Missions in RDR2
This page contains the description of a Bounty Hunting mission during which you have to capture Mark
Johnson. You need to find this person and bring him to the sheriff's office in Rhodes. Our walkthrough will
help you find Mark Johnson, capture him alive and bring to Rhodes.
This Bounty is hanging on one of the walls inside Rhodes train station. The mission is available in chapter 4.
The train station employee can give Arthur more information.
Mark Johnson must be captured alive. Go to Siltwater Strand, north-east of Strand. The picture above
shows the place where you can find Johnson - he is in a small camp.
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Mark Johnson won't attack Arthur. He asks the protagonist if he can say goodbye to his family (see the
picture above). You can accept his request (additional honor points), but this will make the mission more
difficult. Regardless of your choice, hogtie the man and stow him on your horse.
Expect two problems while you are riding to Rhodes. Johnson will fall off the horse intentionally. You need to
stow him again.
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Arthur can be attacked by a few hostiles - this will happen if you allowed the man to say goodbye to his
family. This should happen after you stow Johnson for the second time. Use the Dead Eye to eliminate the
enemies faster.
Once in Rhodes, carry Johnson to the sheriff's office and place him in the prison cell. Sadly, your reward is
very small - you only get $25.
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1. Capture Mark Johnson (the description of that Bounty Hunting mission can be found on the previous
page).
2. Visit the cabin presented in picture 1 - the cabin is located south of Braithwaite Manor. Look for the
newspaper clip and for the stash presented in picture 2. Inside, you will find a Family Photo.
This should unlock the Bounty Hunting mission in Rhodes. Remove the poster and speak with the station
employee to get more information.
Go back to the same cabin. Try to get inside - Arthur will be attacked by a man. Stun the first enemy - hit
him with your weapon.
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You can now go after Laidlaw. The man must be captured alive. Follow him on foot or call your horse. Use
the lasso to catch the man. Hogtie him and stow on your horse.
Take Laidlaw to the jail in Rhodes. No one should attack Arthur on the way to the town. Place Robbie in the
prison cell and collect your reward - $35.
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Saint Denis
Anthony Foreman - Bounty Hunting Missions in
RDR2
On this page you will find a description of the bounty hunting mission that consists in finding Anthony
Foreman. You should locate and catch Anthony to bring him alive to the Saint Denis jail. Our walkthrough
explains how to unlock the bounty hunting mission, where Anthony Foreman is hiding, how to catch him and
how to safely return with him to custody.
This task becomes available only after you have completed the campaign's epilogue, namely after
completing the main task of the epilogue entitled Gainful Employment (the main character helps Sadie to
catch one of the fugitives). Finishing the main mission unlocks the next, this time optional, bounty hunting
contracts.
The starting point of this contract is the arrest in Saint Denis. Pull off the poster from the bulletin board
and listen to the comments of a police officer who will take a look at the saloon in the Saint Denis slums.
Go to this location.
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After entering the saloon, ask the bartender about the Foreman. The man sits in the adjacent room and
immediately rushes to escape. Run out of the building to get him.
Once on the street, quickly summon your mount or "borrow" another one. Chase Anthony Foreman. It's very
simple, but be careful not to collide with any of the inhabitants of Saint Denis.
After you get close enough to the Foreman, grab him with a lasso. Bind him, place him on a horse and return
with him to custody. Place him in the cell and receive a reward of $85.
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Blackwater
Elias Green - Bounty Hunting Missions in RDR2
On this page of our guide we have prepared a detailed description of bounty hunting mission in which you
have to find Elias Green - a fugitive. You should locate this person and bring him alive or take his body to
Blackwater detention. Our walkthrough explains how to unlock the bounty hunting mission, where Elias
Green is hiding, and how to behave during a meeting with a fugitive.
This task becomes available only after you have completed the campaign's epilogue, namely after
completing the main task of the epilogue entitled Gainful Employment (the main character helps Sadie to
catch one of the fugitives). Finishing the main mission unlocks the next, this time optional, bounty hunting
contracts.
The starting point of this contract is a detention in the town of Blackwater. Pull off the poster from the
bulletin board and listen to the sheriff's comment, who will tell you more about the task and the approximate
hiding place of Elias Green and his band.
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Go to the Tall Trees location west of Blackwater. You must investigate the marked area in the forest that
is present on the map. Your task is to find the destroyed camp site. Use Eagle Eye to find traces. You have to
follow them.
Traces will lead you to the bandit camp. You'll recognize Elias Green by his bearskin hat. If you don't
mind killing him, attack him right away. Otherwise, ignore him and only eliminate other bandits who
accompany him.
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If you want to capture Elias Green alive, you have to get close to him and avoid his attacks with the use of
your bow (use your horse or reach other trees). It is best to shoot him in his leg and then quickly use a lasso
to catch him and tie him up.
Return to the Blackwater arrest with the captured Elias Green or his corpse. The award for the task is $90.
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This Bounty Hunting mission is available only during the epilogue after you complete Gainful
Employment main mission (you have to help Sadie catch a bounty). Complete that mission to unlock new
Bounty Hunting missions (these ones aren't mandatory). Otis Skinner's wanted poster is in the jail in
Blackwater. Take the poster (it hangs on the notice board) and listen to the sheriff's comment - the man
tells you more about this bounty and gives you the approximate location of Skinner Brothers gang.
Examine Manzanita Post west of Blackwater. Your goal is to reach Skinner Brothers camp in the forest.
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If you want to kill Otis, just eliminate every single bandit in the camp. Otherwise, pay attention to the mini-
map - Otis is marked with a different icon. Thanks to that you won't kill him by mistake.
Watch out for a single dog - it will charge at you. Try to kill the animal before it gets close to you.
You can recognize Otis Skinner by his top-hat. The best way to capture Otis alive is to shoot him in the
leg and then catch him with a lasso. Remember to hogtie him.
Stow (dead or alive) Skinner on your horse and go back to the jail in Blackwater. Put the man into the prison
cell. Collect your reward - $75.
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Tumbleweed
Joaquin Arroyo - Bounty Hunting Missions in
RDR2
This page contains information about the Bounty Hunting mission in which you have to catch Joaquin
Arroyo. Find and bring the man alive to the jail in Tumbleweed. Our description contains information on
where to find Joaquin Arroyo and how to deal with the bandits.
This Bounty Hunting mission becomes available during the epilogue. However, you can also do it after you
complete the main storyline. Go to Tumbleweed town in New Austin. Check the picture above - this town
is in the south-west corner of the map.
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Go to the Tumbleweed jail. Watch a scene during which the local sheriff will bring a bandit to justice.
Then, go inside the jail. Listen to the conversation with the sheriff and take Joaquin Arroyo's poster from the
notice board. The sheriff will give you the approximate location of the bounty.
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Go to Solomon's Folly (south of the town). Attack the gang members - Joaquin isn't among them. One of the
bandits gives up - he will exit the building. Approach him and interrogate. Ask the man about Arroyo. After
that, you can decide whether you want to kill him or spare.
Go to the place where Del Lobo gang wants to rob a train. Attack the bandits near the railway tracks - watch
out, you don't want to kill Arroyo. The best way to catch the man is to shoot his horse and then quickly get
him with your lasso. Hogtie Joaquin Arroyo, stow on your horse, and take to the Tumbleweed jail. Receive
your reward - $60.
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This is the second bounty hunting contract unlocked in Tumbleweed. It will appear on the bulletin board
sometime after catching Joaquin Arroyo. Take a look at the previous page of our guide if you need
information on where Tumbleweed is located (as a reminder, it is the western edge of New Austin).
After taking off the poster, listen to a sheriff who will share information about the gang's hiding place. Go to
Gaptooth Breach, located south-west of the city. Find the entrance to the mine. You can freely shoot all the
bandits in the area, because Cortez is not among them.
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After clearing the area, enter the mine. Move slowly, as more enemies will be jumping out of hiding. It is best
to kill them with a rifle. Cortez is hiding at the very end of the mine's main corridor. The easiest way to
complete the bounty is simply to kill him. If you want to capture him alive at any cost, try to get a little
closer, shoot him in his leg and then quickly get to him before he resumes his attacks.
Return to the surface with Cortez. Even before you depart from the bandit hideout, some hostile riders will
unexpectedly appear on the rocks above the mine. Drop Cortez and get some cover. It's best to use a rifle in
combination with Dead Eye to kill the bandits. Strap Cortez (dead or still alive) to your mount. Bring Cortez
to Tumbleweed jailhouse and collect the prize from the Sheriff - $65.
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