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Golden Sun & Golden Sun - The Lost Age Prima Official Strategy Guide Fixed
Golden Sun & Golden Sun - The Lost Age Prima Official Strategy Guide Fixed
Contents
Introduction to the Strategy Guide .. . . .... . .... .. . .. ... . .. . 2 @IAMMiiiiMi164i!li!ihMD@
Adventuring Basics .. .. .......... ....... ... . ... . ..... ....... ... 3 Prologue from Book One . . . ... ....... .... ..... .. . . ... .. ... . 98
Chapter One: A New Horizon . .... .. .. . ..... ..... .. ...... 100
Chapter One: Prologue .. ......... . . ... ..... .. . . ...... ..... ... 25 Chapter Two: The Pirates of Champa ....... .. . . .. ...... . 111
Chapter Two: The Adventure Begins! ..... .. ........ .... .. 31 Chapter Three: The Great Gabomba . ... . . ............. . . 125
Chapter Three: Problems in Kalima Forest .. . . ...... .. . . . 35 Chapter Four: The Trident of Ankohl ..... . . .. .. . . . . .. , .. 136
Chapter Four: Alpine Troubles .. .... . .. .... ....... ..... ... .. 49 Chapter Five: The Rebirth of Alchemy ... . .. .. .. . .. . ... . 166
Chapter Five: Clearing Up Loose Ends ... . .. .. . . ..... .. .. 62 Weapons, Armor, Equipment, and Items . .... .. . .. ... .. 200
Chapter Six: The Colosso! ... . ...... ... .. ....... .. .. .... . .. .. 69 Psynergy List ... .. ........ .. ..... .... . . . ... ..... .. .......... . 214
Chapter Seven: The, Battle for Venus Lighthouse . . ... ... 78 Secrets of Golden Sun: The Lost Age . .... ..... . . .. .. . .... . 223
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© 2003 by Prima Games. AU rights reserved. No part of this book may be reproduced or co the content of the gan,e itself and does NOT apply to the content of this book.
transmitted in any form or by any means, electronic or mechanical, including phococopy·
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permission from Prima Games. Prima Games is a division of Random House, Inc. Prima Games has made every effort to determine that the information contained in chis
book is accurate. H owever, the publisher makes no warrant)\ either expressed or implied,
Senior Product Manager: Sara Wilson as cp the accuracy, effectiveness, or completeness of the material in this book; nor does the
Senior Project Ec:licor: Brooke N. HaU publisher assume liability for damages, either incidental or consequential, that may result
Ec:licorial Assistam : T.·1mar D . Foster from using the information in this book. T he publisher cannot provide information
•. regarding game play, hints and strategies, or problems with hardware or software.
© 2001-2003 N intendo/CAMELOT. n.1, ® and the Game Boy Advance logo are Q uestions should be directed to the support numbers provided by the game and device
trademarks of Nintendo. manufacturers in their documentation. Some game tricks require precise timing and may
require repeated attempts before d1e desired result is achieved.
AU produces and characters mentioned in this book are trademarks of their
respective companies. ISBN: 0-7615-4180-2
Library of Congress Catalog Card Nwnber: 2003100185
Please be advised that the ESRB rating icons, "EC", "K·A", "E'>, c<T ", "M", '1\.0" and Printed in the United States of America
"RP" are copyrighted works and certification marks owned by the Interactive Digital
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used with their permission and authority. Under no circumstances may the rating icons be 03 04 05 GG 10 9 8 7 6 5 4 3 2 1
Welcome to the world of Golden Sun and Golden Sun: The Lost Psynergies and weapons, armor, equipment, and items in their
Age! This guide was developed to help you through both parts of respective sections. The '1\dventuring Basics" section contains
the Golden Sun legend. If you've never played the first Golden helpful information, including explanations of how to use Field
Sun, we recommend that you start there before continuing to the Psynergies, details of the game's Character Classes, and
second title. The story of Golden Sun is told over both games, information about the game's Djinn and summonings.
/. and if you haven't played the first one, the quick pace and
middle-of-the-action start of Golden Sun: The LostAge may leave If you've already played Golden Sun and are eagerly removing the
you feeling confused. In addition, Golden Sun: The Lost Age is set shrink-wrapping from Golden Sun: The Lost Age, check out that
up to use your character and item information from the first game's walkthrough. Look for items and the Psynergy list specific
Golden Sun, and it rewards you with secret areas, items, and skills to Golden Sun: The Lost Age in the "Weapons, Armor,
available only to those who take advantage of the connections Equipment, and Items" and "Psynergy" sections. For tips and
between the two games. For this reason, we've included walk- tricks about gameplay' in general, look to the '1\dventuring
throughs and other crucial information for both Golden Sun and Basics" section. Everything new and w1ique about Golden Sun:
Golden Sun: The Lost Age. The Lost Age is discussed there, including the new Field
Psynergies, Character Classes, and Djinn. While the bask
If you' re playing Golden Sun for the first time, head over to the gameplay is identical to the original Golden Sun, many new
"Golden Sw, Walkthrough" section. Find lists of Golden Sun's things have been added to surprise and delight you!
-
AdventuNng Bt1Sics
Golden Sun and
Golden Sun: The Lost Aoe Characters
Isaac Garet
Adept 1ype: Earth Adept 'Iype: Fire
Age: 17 Age: 17
Isaac comes from Vale, the town that Garcr is the grandson
has srood g uardian over the of the mayor of Vale.
elemental scars, which had been When the elemental
hidden deep within Sol Sanctum for stars arc stolen from Sol
many generations. These four jewels Sancn11n, Caret
contain the essence of the elemental ventures out of Vale on
energies that compose all matter: a g reat journey with his
earth, water, fire, and wind. If the friend Isaac.
jewels arc used to light the elemental
lighthouse, the power of Alchemy
will be unleashed upon the world
again. Isaac is intent on stopping
Saturos and Mcnardi, who have
stolen three of the elemental scars.
Isaac himself currently holds the
Mars Scar.
Ivan Mia
Adept 'lype: Wind Adept 'Iype: -miter
Age: 15 Age: 17
Raised by Master Hammet, a Mia joins forces witl1
powerful merchant in the Isaac's parry in order to
village of Kalay, Ivan possesses protect the Mercury
the power to read the hearts Lighthouse. She learns
and minds of o thers. Master that Alex, anotl1cr member
Hammet enrrusted Ivan with of her ancient tribe, has
the Shaman Rod, a staff of allied himself with Saruros
immense power. When the rod and Mcnardi. When they
is stolen from Ivan, Isaac and succeed in fi ring tl1e
Garct offer to help him beacon of Mercu ry
recover it. Iva11 joins Isaac and Lighthouse, Mia realizes
Garet and pursues Saruros and d1at her fate is now bound
Menardi with them. High to that of Isaac a nd his
arop Venus Lighthouse, Ivan friends.
surrenders tl1e Shaman Rod
to Felix in exchange for
Sheba's safety.
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PRIMA'S OFFICIAL STRATEGY GUIDE
FeliA, Jenna
Mept 1ype: Earth Adept 'lype: Fire
Age: Unknown Age: 1 7
Felix, a young man from Jenna is a young girl
Vale, is Jenna's older from Vale. She is a
brother. Three years ago, a childhood friend of
great storm flooded Vale, both Isaac and Garet.
and Felix was swept into Jenna watched as her
the rive,; along with his parents and her brod1er
parents. SaUiros and were carried away from
Menardi rescued him, and the flood- for years, she
he has traveled with chem had thought her whole
ever since. family was dead. Now,
she and Kraden are
being held hostage by
SaUiros and Menardi,
and her bro ther travels
with them.
Sheba Piers
Adept 1ype: Wind Adept 1ype: miter
Age: 15 Age: Unknuwn
Dubbed "child of the gods" by The citizens of Madra
the people in town, Sheba was imprison Piers on
held hostage by Babi to force suspicion of being a
the people of Lalivero to build pirate from Champa. The
him his own elemental pirates had recently
lighthouse. Saturos aJ1d ransacked the city and
Menardi abducted her from freed d1eir leader when
To lbi, but Felix has sworn that Piers was found
no harm would come to her unco nscious o n a boat at
while she was with him. a nearby beach. Only the
escaped pirate leader,
Briggs, can prove Piers's
innocence and see him
set free.
Psynergies Blaze Catch Douse
The heroes, and many villains, in
Golden Sun and Golden Sun: The
lost Age are considered Adepts.
An Adept is someone with the
gift of Alchemy, a magic force
that was once plentiful in the
world of men before its power
was thought to be sealed away Blaze shoots a stream of See an item, pick it up. Use Sometimes all you 11eed is a little
for cenruries. Though Alchemy flammable liquid that ignites if it Catch to grab small objects from rain. Use Douse to extinguish
may have nearly vanished from comes in contact wirh a flame. a distance, such as an apple in a tiny fires and fill small basins
the world, some still can harness I r's used to transfer fire from tree or a key on a high ledge. with water.
its power and use magic known one place ro another, such as
as Psynergy. using one candle t0 light
another.
Cloak Force
The power of Alchemy is
divided into four clements:
Venus (the power of earth),
Burst
Mars (the power of fire), Jupiter
(the power of wind), and
Mercury (the power of water).
Every Adept is gifted at using
Psynergy from one of these four
Some objects can be knocked
clements. Thus Psynergy users
Cloak allows you to hide over wid1 the good swift kick
arc known as Earth, Fire, Wind,
invisibly in the shadows (and that d1is Psynerg)' prnvides.
or Water Adepts. An Adept
Cracked objects can be only in the shadows!) so that Strike them from up close or
normally uses Psynergics
associated with his or her destroyed by the Burse Psynerg), you can better in filtrate well- far away.
clement, but not always. Djinn, This often reveals hidden items guarded areas. However, the
magical crcarures possessing the or passages to new areas. invisibility effect is cancelled
whenever the cloaked character
Frost
power of one of the four
steps our of the shadows and
clements, can be carried to Carry into the light.
enhance d1.e Adept's powers. If
the Adept carries many Djinn of
an clement other than his own,
his powers will be drastically
.M, s ¥, Cyclone
altered and new Psynergies will Q t
be learned.
When you need a bridge,
Psynergy is very important to
sometimes frost is d1e key. Use
Golden Sun. Use it not only co
This Psynergy allows you t0 lift it to freeze puddles of water,
heal and attack, but also to
Light objects and move them creating columns of ice.
navigate and solve puzzles that
arow1d. It's useful for stacking
stand in the way. The following
blocks and other objects when Cyclone can scarcer weeds inco
are some of d1e most in1portam
creating bridges co other areas. d1e air, sometimes revealing
Psynergies in the game.
hidden items and passages. It's
also used to pass through certain
transporters.
...
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Huge rocks sometimes block H over allows the caster to float People rarely tell you exactly Now and then a heavy hand is
passages and even waterways. for a limited time, but not what they're thinking, bur required. Use Po und's power to
Grind can tum even the largest without the aid of a purple hover there's no keeping a secret from nail stakes into the ground.
boulder co dust. pad. Use Hover co fly over gaps a Wind Adept. Use Mind Read
or to reach high ledges. o n N PCs tO learn w hat tl1ey
aren't telling you.
Reveal
Growth
Lash
Muve
C las~ Djinn
Classes Knight
Ga llant
Fire x.2
Fire x4
Every character has a base class
Lo rd Fire x6
Ornace circles o n the g ro und arc that determines the type of
cclcporr pads. Use Tclcpo n Psynergy the cha racter uses. Fo r Slayer Fire x8
while stand ing on o ne of these instance, Je nna is a Fire Adept.
- -- - ------1
circles co be cranspo rrcd co Witho ut any Djinn ro aid her,
Psyncrgy C h.1rt
ano ther. she draws on_ the po wer of Fire I I
C
- -- - -
I
I P syn e r gy C h a rt !'syn e r gy C h art
Lv 16 Hc.1li11g Aur:i'2 Lv47 Fume Dragon Lv 12 Heat Wave +-Liquifi1:r '2 Lv48 Pyroclasm
Ability C hart
Cl;w, l]J> pp J\crad. Dcti:mc Agility Luck Cla.~s IIP l'P Attack Dcti.:nsc Agility Luck
Flame User 100% 120% 100% 100% 120% 90% Guard 110% 80% 100% 110% 70% 100%
Witch 110% 130% 110% 110% 130% 90% Soldier 130% 90% 110% 120% 80% 100%
H ex 130% 140% 120% 120% 140% 90% Wanior 150% 100% 120% 130% 90% 100%
Flame Master 150% 150% 130% 130% 150% 90% Champion 170% 110% 130% 140% 100% 100%
Justice 170% 160% l40% 140% 160% 90% Hero 190% 120% 140% 150% ll0% 100%
Magician Swordmanl
Class: \Vi nd Djinn Class: fau·th D jio n and Water Djirrn
Characters: S he ba and I van C haracters: Felix and Isaac
Class TIP pp Arrack Dctcnsc Agiliry Luck Lv l3 Rcsrorc Lv46 Pure Wish '2
Wind Seer 80% 140% 80% 90% 130% 110% · I . C.1n gcr 3t Defender or more.
~ 2. Cm get :u C:w.ilicr or 1norc.
Ability C hart
Magisrer 130% 170% ll0% 120% 160% 110%
Cla., s I 11' Pl' Attack Ddi:nsc Ag1liry l.uck
Sorcerer 150% 180% 120% ] 30% 170% I 10'¼1
Swordsman 100% 90% 110% 11 0% 90% 120%
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Swordman2 Page
Class: Fire D jinn and Water Djinn Class: Earrh Djinn and Wind Djinn
Characters: Jenna and Garct Cha,:acters: Felix. and Isaac
I
'
i
I Ability Chart Ability Chart
pp
I
Class HP pp Arrack Defense Agility Luck Class HP Artac;k Defense Agiliry Luck
Swordsman 100% 90% 110% 110% 90% 120% P:igc 100% 120% 110% 100% 120% 90%
Defender 120% 100% 120% 120% 100% 120% fllusionisr 120% 130% 120% 110% 1.30% 90%
Cavalier 140% 110% 130% 130% 110% 120% Enchanter 140% 140% 130% 120% 140% 90%
Lun,inicr· 170% 130% 140% 140%" 130% 120% Conjurer 170% 160% 140% 130% 160% 90%
Radiant 190% 140% 150% 150% 140% 120% War Adept L90% 170% L50% 140% 170% 90%
r
Mercenary
Class: Fire Djinn and Earth Djinn
Characters: fcli..x and Isaac
I Class Change
I I
Cl,1ss Djinn
Apprentice Brute Fire x l
Class Change
I
Barbarian Fire x5
- - - - --
Psynergy Chart
Levels Psym:rgy Le,·els !'synergy
I ,c\'cls Psvncrgy Level\ Psyncrgy
Lv 01 G mwrh Lv 19 Revive I
Lv 01 Delude Lv 15 Protect*}
Lv 06 Blasr Lv 20 Clay Spire' 1
Lv 03 Guard' 1 Lv 21 Hig h Impact •]
Lv 07 Spire• I Lv 23 Dcbilitarc ' 1
LvOS lmpacr+J Lv 22 Eniptio n
Lv 09 Impair• I Lv 24 C w-sc
L v 06 Ward Lv 22 Resist
Lv 12 Mad Gro wth Lv 28 Wild G rowth
Lv 08 Volcano Lv 25 Enfeeble
Lv 13 Plance Diver Lv 29 Condemn
Lv 09 Weaken Lv 31 D rain
►Plam:cary*2 Lv 40 Supernova
Lv 11 Asa:al Blast Lv 39 I's)' Drain
Lv 16 Nova Lv 42 Sronc Spire · I
--...Timndcr Mi nc.:•2 Lv 48 P yrod asm
Lv 17 H aunr
Lv 14 Sleep
· I . Can gcr at Savage or more. · 2. !'synergy change at Rcrscrkc,· or more.
· I. C:in gcr at Enchanter or more.
· 2. !'synergy change ar Conjurer or more. - - ~ ~
~~I
Abilitv Chart
Class: Water D jinn and Earth Djinn Class: Wind Djinn and farlh Djinn
Characters: Piers and Mia Characters: Sheba and h.m
Cl.lss Djinn Chss Djinn
- -
Cl= HP pp Arra,k Ddi:n.,c Agility Luck Clas\ JJP pp Attack Deti:mc Agility Luck
Seer 90% 130% 90% 90% 110% 100% Seer 90% 130% 90% 90% 110% 100%
Diviner 110% 140% 100% 100% 120% 100% Diviner 110% 140% 100% 100% 120% 100%
Sh:tman 120% 150% 110% 110% 130% 100% Shaman 120% 150% ll0% ll0% 130% · 100%
Druid 150% 170% 130% 130% 150% 100% Druid 150% 170% 130% 130% 150% 100%
Oracle 170% 180% 140% 140% 160% 100% Oracle 170% 180% 140% 140% 160% 100%
.,
Wise
Class: Water Djinn and Wind Oji.Im
Characters: Sheba and I van
Class Change '
Hermit
Djinn
Water xl
Class: Water Djinn ,rnd Pirc Djinn Elder Water x2
Characters: Jenna and Garct
Scholar Water x4
C lass C h a nge
Savant Water x5
C l,1ss Djinn
Sage Water x6
Ascetic Water x6 W izard Water x6
Water Monk Water x6, Fire xl
Class: Warer Djinn and Wind Djinn
Class: Water D jin n and Fire Djinn Characters: Piers and Mia
Characters: Pier~ and Mi,1
Cb\S Djinn
Class Djinn
Hermit Wind xl
Pilgrim Fire xl Elder Wind x2
Wanderer Fire x2 Wind x4
Scholar
Ascetic Fire x4 Wind x5
Savant
Water Mon k Water xl, Fire x6 Water x I , Wind x6
Sage
Guru Water x2, Fire x7
W izard Water x2, Wind x6
- -
Ability Chart
Ability C hart
Cl.1ss HP pp Arrack Defense Agilit) Luck.
Cla_~s IIP pp Arra,k Dctcnsc: t\gilin Luck
Hermit 80% 140% 80% 90% 130% 120%
Pilgrim 90% 120% 90% 100% 120% 120%
Elder 90% 150% 90% 100% 140% 120%
Wanderer 110% 130% 100% 110% 130% 120%
Scholar 110% 160% 100% 110% 150% 120%
Ascetic 120% 140% ll0% 120% 140% 120%
Savant 130% 170% ll0% 120% 160% 120%
Water Monk 150% 160% 130% 140% 160% 120%
Sage 150% 180% 120% 130% 170% 120%
Guru 170% 170% 140% 150% 170% 120%
\•Vizard 170% 190% 130% 140% 180% 120%
Monk (Wind) White Knight
Class: Wind Djinn and fire Djinn Class: Water Djinn and Fire Djinn
Characters: Jenna and Garcr Characters: Felix and Isaac
Ability Chart
- -
Ascetic [20% 140% LIO% 120% 140% 120% Templar 180% 140% 150% 150% 120% 130%
fire Monk 150% 160% 130% 140% 160% 120% Paladin 200% 150% 160% 160% 130% 130%
PRI.MAGAMBS.GOM
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Ninja Samurai
Class: Fire Djinn and Wind Djinn Class: fi re Djinn and Wind D jinn
Characters: Felix and Isa,\c Characters: Felix and Isaac
C lass C h a nge Class Change
Class Djinn Class Djinn
Ninja Fire x3, Wind x3 Samurai Fire x4, Wind x3
Disciple Fire x4, Wind x4 Ronin Fire x5, Wind x4
Master Fire x4, Wind x4 Class: Earrh Djinn and Wind Djinn
C lass: Earth Djinn and Wind Djinn Characters: Jenna and Garcr
C haracters: Jenna ,lilt! Garet Class Djinn
Cl,1:;s Djinn Samurai Earth x4, Wind x3
Ninj~ Earth x3, Wind x3 Ronin Earth xS, Wind x3
Disciple Earth x4, Wind x3
-
l
- Ability Cha1·t
r- Abiiity Chat~ Class !JP Pl' Att.1ck Defense Agility Luck
C:l:t\, HP pp Altack Deren!.<: Agility Lu~k Samurai 190% 130% 150% 140% 140% 90%
1inja 160% 140% 150% 120% 170% 80% Ronin 210% 140% 160% 150% 150% 90%
Disciple 180% 150% 160% 130% 180% 80%
Master 200% 160% 170% 140% 190% 80%
Ranger u90ler
Class: Water Djmn and Fire Djinn Class: Equip "My~tCf)' Card" with Water Djinn, fire Djinn,
Characters: I van and Wind Djinn
I
Characters: i-;chx am! I~aac
C lass Change I
I Class Change
Class Djinn
Class Djinn
Ranger Water x3, Fire x3
Pierrot N/A
Bard Water x4, Fire x4
Clown Water xi , Fire xi, Wind xl
Warlock Water x4, Fire x4
Juo-o-lcr
::,::, Water x2, Fire x2, Wind x2
Class: fire Djinn and Wind Dpnn
Characters: Mia Acrobat Water x3, fire x3, Wind x3
Class: E9uip ''Mystery Card" with Earth Djinn, Water Djinn,
Cl.ls~ Djinn
and 'Wind Djinn Characters: Jenna and Garct
Ranger Fire x3, Wind x3
Class Djinn
Ilard fin: x4, Wind x4
Pierrot /A
Warlock Fire x5, Wind x4
Clown Earth xi, Water xi, Wind xi
. - Juggler barth x2, Warer x2, Wind x2
Psynergy Chart l
I Acrobat Earth x3, Water x3, Wind x3
Lc1eb Ps\'nergy Levels P~}·nergy Class: Equip "Mr srery Card" with Earth Djinn, Wan.:r Djinn,
Lv0 l Slash Lv 24 Rc~isrmKc ,md Fire Djinn Characters: Sheba and Ivan
Lv02 Douse Lv 30 Sonic Slash Class Djinn
Lv06 Ward Lv 30 Drcnd1 Pierrot N/ A
Lv08 Volcano Lv 33 Dr.1i11 Clown Earth xl, Warer xi, Fire xl
Lv 10 Wind Slash Lv 34 Deluge Jucro-lcr Earth x2, Water x2, hrc x2
Lv 1.2 Br<.:ak Lv4 1 1\y Drain
""'
Acrobat Earrh x3, Warer x3, Fire x3
Lv 18 Bind Lv48 Pvn>ebsm Class: Equip "Mysrc,y Card'' with Earth Djinn, Fire Djinn, and
Lv22 Eruption Wind Djinn C haracters: Piers and Mi,1
Class Djinn
.. - -- -~ -
I
I
Ability Chart
- --- - - -· --
·-1 Pic1Tot /A
pp Clown Earrh xi, Fire xi , Wind xi
Clas\ HI' Arcack Dcfons.: Agiliry Luck
Ranger 130% 160% 120% 120% 160% 120%
Jugg ler E.1rth x2, Fire x2, Wind x2
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Ufftfler Continued Monster Trainer
Class: !:quip "1i'aint·r Whip" ,\;th Water Djinn, Fire Djinn, and Wind
Psyncrgy C hart
Djinn Characters: Peli.,; and Isaac
Levels Psynergy Levels Psynergy
Class Change 1
Class Djinn
Dark Magician N/ A
! A bility C h art
Corpse Charmer Earth xl, Water xl , Fire xl
Clas, Hl' pp Attack l)ctcnsc Agility Luck
Spiritualist Earth x2, Water x2, Fire x2
Tr.iim:r 100% 70% 110% 120% 90% 80%
Necromage Earth x3, Water x3, Fire x3
Wild Tamer 130% 90% 120% 130% 100% 80%
Class: Equip "Tomcgatbcricon" with Earth Djinn, Fire Djinn,
Beast T.1111c.r 160% 100% 140% 140% 110% 80% and Wind Djinn Characters: Piers and Mia
Monsrcr Tamer 190% 110% 150% 150% 120% 80%
Class Djinn
D ark M agician N/A
Corpse Charmer Earth xl , Fire xl , Wind xl
Spirinialist Earth x2, Fire x2, Wind x2
Necro mage Earth x3, Fire x3, Wind xl
Dark Magician Continued Prkst
Class: Warcr Djinn
Psynergy Chart Characters: Mia
Levels Psynergy Levels Psyncrgy I
Class Change
I
Lv 01 Call Zombie Lv26 Call Demon' I
Class Djinn
Lv 09 Raging Hear Lv 29 Condemn
Water Seer N/A
Lv 17 Haunr Lv 31 Drain
Scribe Water x2
Lv 19 Revive Lv 33 Poison Flow
Cleric Water x4
Lv 20 Fire Puppet Lv 39 Psy Drain
Paragon Water x6
Lv 22 Fiery Abyss Lv47 Call Dullahan'2
Angel Water x8
Lv 24 Curse Lv 53 Hades Bla7..e
Ability Chart
Class HP PP Arrack Defense Agility Luck
'Miter Seer 90% 130% 90% 100% 80% 130%
Scribe 100% 140% 100% 110% 90% 130%
Cleric 120% 150% 110% 120% 100% 130%
Paragon 140% 160% 120% 130% 110% 130%
Angel 160% 170% 130% 140% 120% 130%
Djinn Q~Q:4
Djinn are magical crearures that Please note that all ofthe
Class: Water Djinn
possess powers related to one of Djinn fiwn Golden Sun may
Characters: Piers
the four elements. They have appear in Golden Sun: The
I
Class Change several uses. When equipped on L ost Age. In the following
a character, they provide lists, «2nd pany randomiza-
Cl.iss Djinn bonuses ro some of the tion» is often listed in the
Mariner /A character's stars. Once equipped, /,ocation. These are Djinn fro·rn
they can be called upon in battle Golden Sun. Nonnally they
Sea Fighter Water x2
to launch a special attack. If on aren't found in Golden Sun:
Captain Water x4 standby, a Djinn can be The Lost Age, btit ifyou
Slm1moned into battle or didn't transfer data, you find
Commander w;1tcr x6
combined with otl1cr D jinn to fom· ofthesc Djinn, one from
Admiral Water x8 summon a very powerful each element, from Golden
creature. Also if a character is Sun as yozt play the seqitel. If
- --- - - equipped with different sets of you used transfer data from
I Djinn, the character's class Golden Sun, bHt 1nissed one
Psyncrgy Chart I
changes, and so docs his or her or more Djinn ,vhilc playin.g
Levels P\vncr1:,•y Levels Psyncrgv available Psyncrgics. the previousga~ue, you also
Lv0l Frost Lv 13 Restore
find Djinn in these locations.
When equipped, a Djinni Hoivei,cr, only ONE Golden
Lv02 Ply Lv 17 Ply Well provides small bonuses to one or Sun Djinni can be found iu
Lv04 Cool Lv21 Supcrcool several stars, including HP, PP, each ofthe fotlr locations listed.
Attack, Defense, Agility, and Tfyou missed more than one
Lv05 Cure Poison Lv24 Glacier Luck. The bonus is determined Djinni ofa particular
Lv06 Avoid' 1 Lv 30 Break by the Djinni type and which clement, it's impossible to find
character is equipping it. Also them both in Golden Sun:
Lv08 ll111dra Lv 35 Pure Plv The Lost Age.
equjpping multiple Djinn alters
Lv 12 Diamond Dust Lv48 Violent Cool the bonuses, so the exact
amounts vary. The following
-► Diamond Berg•2
stats arc based upon equipping a
· I. Can get at Sea Fighter or inorc. single Djinni with an Adept of
·2. !'synergy cl1angc at Commander or more.
the same elemental type, such as
equipping Char ro Jenna, or
Echo ro Felix.
Ability Chart
Oas, HP pp A.tt:Kk Ddcn,c Agilit) Luck Though the world holds many
Djinn, they aren't easy co find.
Mariner 110% 90% 100% 100% 90% 120% Mose arc hidden and must be
Sea Fighter 130% LOO% ll0% ll0% 100% 120% sniffed our during the advennire.
The following is a list of the
C1prain 150% 110% 120% 120% 110% 120% Djinn found in Golden Sun and
Commander 170% 120% 130% 130% 120% 120% Golden Sun: The Lost Age.
Admiral 190% 130% 140% 140% 130% 120%
Coal +11 +3 0 0 +3 0 Rally your allies to boost Agility lzumo ( Dancing Idol n1rn-in)
Spm·k +11 +6 0 0 0 0 Rc,~vc an ally wid1 cheers of support Mikasalla (need Scoop)
Fog +9 0 0 +2 +2 +l Blind an enemy wim fog Kandorcan Temple afi:cr Lash is teamed
Fog +9 0 0 +2 +2 +l Blind an enemy with fog Kandorean Temple after Lash is learned
Scrac +12 0 +3 0 0 0 Strike a chilling finishing blow Islet Cave (mrtlc cave, requires Tclcport)
Blitz + 10 +4 +3 0 0 0 Numb a foe wit:11 a lighming strike Yampi Dcse1t (post pounding pu7..7..le)
P.IUMA.GAMBS.COM
'23~f ·'··t'~Ci,
• • ,r. , •
Wheeze +9 +3 +5 0 0 0 Poison a foe as you strike Southwest ofTundaria Tower (dead end)
Whorl +9 0 +4 +2 0 0 T.'lke a deep breath, and strike Jupiter Lighrhousc (cast rower)
2nd party randomization; ma)' find in SW Atteka
2(:phyr Boost party Agility with swift wind Fuc:hin Temple Islet (need Lifr)
So·ikes a blow that can cleave sronc World MVa 2nd parry randomi7..ation; may find in Treasure
Flint +8 +4 +3 0 0 0 south of ale Island (just before the boss)
Flower + 12 +4 0 0 0 0 Refresh allies and restore I-IP 1aop<? Swam~can ger righr after
rece1vmg rhe at)
Geode + 12 0 +6 0 0 0 Strike with a clod of earth Atteka Inlet (need Lift)
Meld +9 0 0 0 +4 +l Launch a powerful rerun strike Isler Cave (turtle cave, end of a·ading sequence)
Mud + 10 +4 0 0 +3 0 Slow a foe wid1 sticky mud Gabomba Sr-anie (need Cyclone from Madra)
Quanz + 10 +3 0 0 +3 0 Revives a clowned ally MogaJI Foresr 2nd parry randomization; may find in Trc.1sure
Island (jtL~r before the boss)
Salr +5 0 0 0 +l Restore allies' sr-arus to nonnal Qmtigo (dig in middle of bushes ro righr of
+9
enmmce)
Sap + 10 0 +3 0 0 +l Arracks a foe :u1d steals its HP Vault 2nd patty random.ization; may find in Treasure
Island (jusr before d1c boss)
Srecl +9 0 +4 +2 0 +l Siphon a f'i:x:'s HP wirh a kiss Gabomba Stanic by che gears (afrcr gear
direction reversal)
World Map northeasr of 2nd party r:u1domi7..acion; may find in Treasure
Vine + 12 +4 0 +3 0 +l Tmglcs a foe to drop its agility L.1makin Desert exit Island (just before d1c boss)
J;blden, f?u,n,
Walkthrou h
Golden Sun tells the first part of the game's story, from the initial damage caused by Satnros
and Menardi on the peaceful town of Vale to the cataclysmic lighting of the second elemental
lighthouse. Along the way, your party meets new friends, conquers enemies, and solves puzzles.
• .J •
Chapter One: Prologue
Checklist ~fEvents VALE (Past)
the mo untain and block your
path! If the road you're taking is
You and Garer musr fi nd
someone whose powers arc
Mark off each event and Golden Sun opens with the town blocked , look for another one. fresh! Head cast across the
o bjective as you complete it! of Vale in the m idst of an bridge, then south to the plaza
emergern:y. The volcano New Dangers to find peo ple recharging their
0 At d,c prologue's start, grab overlooking town has come to powers at t he Psynergy Stone.
Garet bcfo11.: heading soud1 to d1c
life and is showering Vale with
town's plaz.1 and safct)(
giant boulders. As you wake, Tragedy Strikes
0 Help Jenna's fumily rescue your mother te lls you to run to
Felix by getting someone from the safety of the town's plaza
the town's plaza to assist you.
wh_iJc she and your father help
0 Me..:t and battle Saniros :rnd the other townspeople hold back
Menardi. a dangero us bo ulder.
l.D]INN OBTAINED
Non e
As you backtrack to the plaza,
you encounter a strange-looking
man and woman. When they
Before reaching the town plaza, find o ut you've been eavesdrop-
a new emergency occurs. O ne of ping, t hey make sure you can't
Widi a g iant boulder threatening
d1e .child ren has fallen into the tell tales. You do not have the
to smash the town of Vale, time
town's river and is in danger of strength to defeat them, so diey
is of the essence! Follow your
drowning. Usually, the might wipe you out in the
mother's command and head to
rown spcople would use their first round!
the main square in the southern
part of town. Yo ur path there is Psynergy powers to rescue die
dcterniined by die smaller lad, but everyone is d rained
boulders that crash down from from holding back die boulder.
/
A i
~
~
Cljapter. One:
P1rologue
The next part of the story finds Sneaking into Mt. Aleph
Isaac helping his mom fix their
roof. Jenna and Garet, who arc
anxious to head to their meeting
wid1 d1e scholar Krade11, join
them. Relax as you learn what
happened after the eruption
d1rec years ago.
PRIMAGAMBS.C OM
-~~
SOL SANCTUM
The Sol Sanctum resides in the
heart of Mt. Aleph and is
protected by many puzzles. 171.is
dungeon inrroduccs you ro d1e
basics of exploring in Golden Sun.
'
To Outside
- --1
~IAP U ·:<a•,:-.:D
1. Small Jewel
2. Small Jewel
3. Herb ...
4. Psynergy Stone
1o fo1d the real exit from the
second statue room, look to the
minotaur in the chamber's far
left corner. Find the Small Jewel;
it's in a chest in the hallway
leading to the room. ·
_,
continuing on your quest! Lunpa. Later in the game, you
rescue the hasty merchant from
this bad decision! •
_,., ..
......
• <f"".
.-
d iscover that the ladder to the
Inn's roof is no lo nger blocked.
-
This battle shouldn't prove too
difficult if you use your
• Ivan's Troubles Suspeas in the Inn The boy w ho is supposed to be Psynergy talents well. Attack all
But unless we find who
fixing the hole is missing ! Climb three thieves at once with spells
stole the rod, Ivan can't inside rhe hole and move the such as Quake, Flare, Zap and
l:irgc crate co get into d1e attic. Whirlwind. Bring the Djinni,
There you find the missing Flim, imo play. Flint's special
worker and the srolen goods! attack is strong and, after he's on
srnndby, you can use him to
Boss Battle: summon d1e power of Venus.
The Three Thieves!
The Aftermath
lvlaster H ammer's assisrnm,
Ivan, has been left behind in
Vault to recover the stolen
Shaman's R od. The cownspeople
are sympathetic to his pl ight but
un;iblc to help him. Look for
h im in the Mayor's house in the
northwest. Go there aml talk to
him to learn abom his If you try to talk to rhe rwo freeing the worker prompts the
unusual powers! suspicious characters on the After you defeat the thieves and
thieves to storm the attic to try
Inn's second floor with Ivan in co protect their scolen booty. recover the srolen goods, it's
The Hunt for the vour party, lx prepared to meet Regardless of their cxrnscs and rime ro continue vour journey.
Shaman's Rod ~virh resistance. If you withdraw informatio n abour rhe probable Unfortunately, Master Hammer's
from the room, Garct and Ivan status of Master Hammet in fare causes Iva n to leave your
conspire ,.vith vou to c,n ch them. Lunpa, don't let them get away! party and head to Lunpa. Don't
Garer blocks rhc cxir, while you 'Toke o n Thief 1 and 2 and the worry about Ivan. You will sec
and Ivan trv ro catch one head Bandit, and subdue them him shortly. Visit the Mayor for
between vot1. After you rrap one until backup arrives. ,1 special reward.
of the thieves, Ivan uses his
Mind Read power ro determine
the truth behi11d the thefts!
Finding the
@JllM@
The Bell Tower's Secret
Thieves' Stash
JF-Pa11:0ne
[~l
. Lucl.y=Medal=====::!i]
Tu Outside I B2[ 1
lF-Ptwt Two ]
l ~. , ~
1, - -
Why Goma Cave? Creating Stepping Stones The Final Step
.....
/ -
-✓ ChaJ!ter Three:
Proble,ns in Kolima Forest
Checklist ofEvents
Mark off each event and objective as you complete it!
0 Check out the curse when you 0 Get your reward from Lord
enter Ka lima Forest or the village McCoy in Bilibin, then head
ofKolima. soud1east ro d1c Ka lima Bridge.
PRIMAGAMES.COM
Talk to the viUagers in each
town to learn the recent
whereabouts of Santros and his
band. In Bilibin, you learn that
they crossed the mountain to the
snowy village of Imil. ! mil is
near the Mercury Lighthouse,
one of your next u-avel objectives!
The problem wim being
Tbe S011-rce of the Cttrse teenaged adventurers is chat no
one rakes your abilities seriousl)1 !
Such is d1e case when you and
your team ask to be allowed to
undertake the quest to end the
curse. While Lord McCoy is
tempted, his concern about your
The Ct1-rse of age ourweighs his desperation.
Kolima Forest He won't prevent you from
ARMORSHOP undertaking the task on your
Leather Am1o r ...... 24-0 coins own ... and what's more, if you
Travel Vest . . ...... . . 50 coins succeed you' ll get the rreJSure
Travel Robe .. . . . . .. 200 coins promised as a reward!
Bmm,c Shield ....... 500 coins
Leather Glo, ·cs ...... 220 coins
Leather Annice ...... 180 co ins
Hints About
Open Helmer .. . . . . . 180 coins the Barricade
Wooden Cap ...... . 400 coins
Circler ..... .. ..... 120 coins
Speak to d1e citi1..cns of Bili bin
WEAPON SHOP to learn about the curse
Long Swmd .. . . ... . 200 coins afflicting the region. Lady
Broad Sword . ..... 1,000 coins
Hunter's Swo rd ..... 520 coins
McCoy's desire for a mansion is
Battle Axe ......... 280 co ins at d1e heart of the conflict.
Heavy Mace . .. ..... 500 coins H owever, while Lord McCoy is
Bandit's Swocct . . .... 700 co ins worried about the ramifications
Magic Rod .. . . . .... 380 co ins of the curse, his wife is
Witch's Wand . . . .... 860 co ins
concerned about d1e effect d1is is
If you d1ink Lord McCoy's
As you enter Bilibin for the first refusal to give you the key to the
POTION SHOP time, examine the strange tree having on the house she so
barricade is a big wrinkle in
Herb ... . .. . . .... . . 10 coins desires! Talk co d1e guards and
outside the town's entrance. Its your plan to reverse d1e curse,
Antidote ..... . .. . .. 20 coins convince d1em to let you have
Elixir .............. 10 co ins
human form should make your but you're wrong! Talk to the
reach for Ivan's Mind Read skill. an audience wid1 Lord McCoy
Sacred Feather ....... 20 coins guards and the builders around
to see what you can do to help
Use it to confirm the tree's past Lord McCoy's home to learn
htm1aniry. end d1e curse.
d1ar d1e barricade was l1astily
constructed and isn't that secure.
Maybe your Psynergy powers
will help you pass?
BILIBIN
BARRICADE
Lord McCoy of Bilibin ordered
the barricade built to prevent the
spread of the Kolima Forest
curse. Fornmately for you, the
barricade was hastily constructed
of crates.
P.RIMAGAMBS.GOM
-~~
PRlMA;S OFFICIAL STRATEGY GUIDE
WEAPON SHOP
Broad Sword ...... 1,000 coins When the curse doesn't work,
Hunter's Sword .. .. . 520 coins the spirits of the forest speak to
Broad Axe ....... . 1,400 coins
you. Tret threatens destruction
Heavy Mace . ....... 500 coins
Bandit's Sword ..... . 700 coins because of the lumberjacks'
Magic Rod . .. ...... 380 coins trespasses, while his friend,
Witcl1;s Wand ... .... 860 coins Laurel, begs you to cry to
awaken Tret's gender side. The
POTION SHOP
two g reat trees live in the dcpd1s
Herb ...... , .... ... 10 coins
Antidote ..... . .. . .. 20 coins of Kolima Forest, so go there!
Elixir .. . .. ... ... . .. 30 coins
Sacred Feather .... .. . 70 coins Djinni Alert:
Gmuitc tbc Venus l>jimzi
The Curse of Tret!
jP,:- ~p,"lr-i.,im,:/
0,,✓ld 1hh- b~~ wh.,,t- •·,.1rnrd
tho!"r r,~"'oplr fn• .,,. ..
KOLIMA
FOREST
Kolima Forest is where this
curse started. You see evidence
of the lumberjacks' deforestation
as you walk tl1rough me forest
-......
. -r.'-
PRIMAGAMBS.COM
--s--
Inside the Gt-eat Tree Tret Maps Log Removal
!2F I To JF
To O utside
BILIBIN CAVE
Bilibin Cave provides passage
thro ugh the mountains to d1e
snowy lands where you find the
village of lrnil and the Mercury
Lighd1ouse. The cave is short
(especially compared to Goma
Cave) and has few puzzles to
distract you. Unforn111arcly, the
cave's best treasures arc out of
your reach for the time being.
Return ro this cave to get them
when your characters know the
Psynergy spells Reveal
and Douse.
Use Reveal to
Uncover a Secret Passage
An Alternate Entrance
the doorway. To get co the stepping sto ne. Head ro the first Mia the Healer
treasure room, you must have floor and use Reveal to uncover SHOP LIST
the skill Douse to create a the secret passage leading to the
ARMORSHOP
stepping stone. second floor ledges. Use the
Leather Armor ... . .. 240 coins
newly frozen ice pillar to reach Adcpt's Clothes .. . . . 850 coins
Fire and Ice Pillars d1e treasure room in d1e north Bmnze Shield .. . .. . . 500 coins
part of the floor. Leather Gloves . ... .. 220 coins
Leather Armlet . ... .. 180 coins
Open Helmet . . . . . . . 180 coins
IMIL Wooden Cap .... ... 400 coins
-·
PRIMAGAMES.COM
--5'-
PlUMA:'S OFFICIAL STRATEGY GUIDE
,\1;\I' t,h(;ENI>
I. S leep Bomb
2, Psynergy Armor
3. Mimic
4. Psy Crystal
5. Nut
To Outside
,. ------ _.._
....
PRIMAGA.lWES.COM
-S>-
The Entrance to Folluw the Leader
the Lighthouse
Ch,e/,ter ?.I'hree:
Problems in Kolima Forest
The -Pipe Maze After the pipe maze, push the The Main Chambet- Pipe Puzzle # 3
stante in the next room on cop
of the button to open the scaled
door. In the next chamber, slide
down the slide through the hole
in the floor. Yuu emerge un the
tile in from of rhe large statue of
the Goddess. Hop over to the
statue and ca.~t Ply to endow
your parry with an amazing
power. When you step o n one of
the blinking tiles in the water,
you can walk up ro three spaces
Wondering how to get around
on the water's surface before
the main chamber? Us1.: the
sinking. Us1.: this new ability ro
solution above to reach rhc exit
travel aro und t he main d1ambcr
in the southwest corner.
on the first floor!
Pipe Puzzle # 2
The next big chamber you
encounter is filled with segmems
of a water p ipe. To solve this
puzzle, move the pipes into
position. Connecting the pipes
'ffiitch Ottt for the Miniic!
causes the water spilling into the 1,Vhcn LI' a treasure chest not a
grates to flmv normally. The jets treasure chest? When it is a
of water now coursing our of Jviimic! Mimics are monsters
the pipes push you out of the that loo/, lillc 1rcn.f1,re chests. You need ro use the force of the
way when you walk in from of When _yott disturb one, it water jets to push the statue o n
them. This can work to your attacks n,ith tremendous force. rh1.: fourth lloor through the
advantage at t imes; if you want These c,,·catt~res /;ave 500+ Hl~ hok in the floor, and onto th1.:
to get the Psy Crystal from the so approach them Jl}ith care. button that 01xns the door.
rreasure chest in rhe room and
Connect the pip1.:s in this order:
reach the room's exit, you need
left, right, and midd le.
ro push the pipe segment out of
alignment.
.-
., 4 • -
··.~ .
I ,• .
.;
. ~ ~ 14.+i
PRIMAGAMES.COM
. -s:--
right side, the waterfall in the Boost your resistance to magic
Djinni Alert: center flows backward. Ride the and increase your party's defense
Steel the Me1"cu1,, Djinni waterfall to the top of the whenever you can. Divide your
lighthouse and prepare for battle! party into.healers and fighters. It
is easy to lose one of your party
Boss Battle: Saturos members when Saturos casts a
powerful spell.
A Dead End?
D Head south from the Kalima D Master Hama teaches I van tl1e
Bridge to Fuchin Temple. Talk to Psynergy Reveal. Use it to help
Nytmpa at the temple to learn the Master and Feizhi free Hsu
about Ki. from tl1e boulders in Alpir1e
Crossir1g.
D Undertake the test of the
Fuchin Falls Cave. Recruit the D Use Reveal in tl1e Lamakin
Jupiter Djinni, Zephyr and get Desert to find coofu1g oases,
the Orb of Force. hidden treasure and doorways,
and the Jupiter Djinni, Smog.
D Use the Orb of Force on the
stumps in the Magali Forest and D Defeat the Manticore at the
follow the animals that pop out desert's exit in order to leave the
tlu·ough the maze. desert behir1d.
' -·:··.::.:
_.,
~ ...
PRIMA!S OFFICIAL STRATEGT GUIDE
..
The Fuchin Falls Cave
[JJ
[I]
MAP U·.GEND
1. Mimic
2. Arctic Blade
3. Dragon's Eye T he path ro cnlighre1u11ent -..
4. Orb of Fo rce begins in the main cham ber off
To O utside
the entrance. U_i;e the stepping
,. I • '
ChJipte14 Four:
/ ' t
Alpine Troubles
•
'Th World Map
scones embedded in the water to The Invisible Road Back to the Master
reach the door on the chamber's
west side. From there, continue
walking through the cave, riding
logs from one side of ponds to
another, until you find the
chamber with the Djinni called
Zephyr. Position the logs at the
bottom of the chamber so you
can ride across co the far bank,
then ride the log at the bottom
of tht: room ro the exit at the
top. Position tht: logs in the
center of the next chamber so
you can reach the middle door
o n the room's left side. Grab the
Dragon's Eye from its
resting place.
When you place the Dragon's After you have the Orb of
Djinni Alert: Eye in its proper njche in the Force, head to Master Nyunpa
,-·~•
Zcp!Jy,. tbc fttpitcl' Djimzi dragon statue, it comes to life to learn how to use it in your
and illuminates tl1e room with travels ahead. T his power will
its flame. In the process, the help you find the true path
light casts a strange shadow on through the forest and keep you
the floor. There is an invisible from getting lost!
;' • BIii!!! bridge from the ledge on the left
side to the ledge on the north
face o f the chamber. H ead there Mogall Forest
to cross into th e chamber Mogall Forest is one of the most
beyond. challenging dungeon areas yet!
Do not attempt to cross it unless
The Orb ofForce you have the Orb of Force. The
,..,. \
reason is simple: T he forest is a
maze full of areas that repeat
themselves over and over again.
To find the true path through
: . t he woods, you need the
f . . ' unwitting help of the forest's
\i Th, u o · d of Ki ::hali ►
..... b(: r ,:;•1, 1c.ai.t:.d to the denizens. Use Force to spook
"'-------~
Getting to Zephyr is the easy disciples of truth , f the creatures rurung in the giant
p:m! Defeating him in battle is tree smmps into runrung to
more difficult. Zephyr is quick The last tl1ing to do in the safety, tl1en follow the animals'
and uses his wind-based attacks Fuchin Falls Cave is to grab the trail. These snunps are in
tO devastating effect. However, Orh of Force. T his item auto- segments of the forest where
when you defeat him, he joins matically endows the user with you have more than one exit.
your parry and adds his ability the Psynergy Force. This Most of the monsters you scare
books to yottr party's agility Psynergy goes b y many other from tl1ese sn1mps are harmless
during a battle. This makes your names in this part of the world. creamres, but watch our for the
party faster and more likely to To tl1e disciples of the Fuchin occasional Ape. These beasts are
arrack first each round of a battle. Temple it is the power of Ki, brutal, especially when tl1ey go
while to other martial artists it is on a rampage!
similar tO their power of Chi .
.•
/
.May the Force....
PRIMAGAMES.COM
-s-
.. Master Feh's daughter, fcizhi ,
Meeting Master Fel,
recently developed the ability to
Alpine Crossing
predict the future and it is The Alpine Crossing is basically
driving her scientifically-minded a three-way intersection ar rhe
father insane. Although her base of the mountains. Through
predictions have all proven true, the crossing you can go to the
Master Fch is having a hard time mining rown of AJtin in the
believing her mosr recent vision north or Lama Temple and
about his son, Hsu . Fcizhi is Lamakin Desert to the west.
afraid that something bad has Unfortunately rhe road tO the
happened to him and wants west is blocked by boulders
someone to check it out. Talk ro thanks to Saruros and Mcnardi! If
her at the town's entrance before only you could lift them away....
you leave.
@~PA
Djinni Alert:
Head up tu the duju in the Corona the Man Djinni
town's northeast corner and seek
an audience with Master Fch.
He is talking to his daughter
when you enter, but his assistant
promises he'll get you in if you
can prove your strength. Stand
on the white line and use Force
to knock down the tree trunk.
[~l.Power=Bttad~ ]
,\1AP LEGI-.:-.D
l. Nut 3. Sleep Bomb
2. 9 coin s
PRIMA."S OFFICIAL STRATEGT GI.TIDE
Mine
Shaft 1
To Altin
t Mine Shaft 2 J
,\lAJ> Llo(;J·,ND
LMimic
2, Dragon Shield
3. Cookie
4. Vial
5. Lucky Medal
6. Lifting Gem
i
~ ~
C.pte1'4 t]our:
Alpine Troubles
rMine Shaft 3 I
Map
To Altin
.•
chase down, and its rome gives
you a couple hint~ about getting . ...
• ,'4 ~ .
. ,,r,:
through the rest of the mines .
✓
-:-'
'
PRIMAGAMES.COM
-~
two ledges and use it to ho p
over to the m ine cart. Ride di e
mine cart to its end, the n walk
Mine Shaft 2: ,\ro und rhe pool to the L iving
Two Levels, Statue.
1wo Livine Stati1,es
T he second mine shaft ho lds the
remaining two L iving Stam es.
When you defeat the first o ne,
Ride the m ine ra rt to the
the water 1-c<.:ed cs fa r eno ugh for termi nal in rhe room 's northeast
you ro reach the borrom level of corner. Follow the walls of the
the shaft where the second one Use the Psvnc
., rcrv
ti. Li ft to act
0 the
no rthe rn ledge and freeze bo rh
dwells. Min<.: Shaft 2 abo treasure in the room b<.:yond.
pud d les before cli mbing rhc
introduces a new type of puzzle Return here after you defeat the
ladder to the rop.
to the m ix: mine carts. 1o get to H ydros Statue in t he third When the battle is over, use the
the Living Statues vou must mine shaft. indentatio n in the rocks to s lide
learn ho w to read ~he track to the main fl oor.
switches (h int: the arrow above
the actual switch po ints in the Mine Shaft 3:
d irection the track w ill take you) The Hydros Statue at
and figure o ut which d irecti~ n the Heart ofit .All
rakes ~•o u w here you want to go. Simply defeating rhe three
H o ld on rig ht when you ride in Living Srarucs won't free Altin.
the carts- then; arc breaks in the You have co go after the source
tracks and vou' II Ix: thrown o f the Living Statues. T he
Defeating the Living Stanic o n
a round. the top level drains the water so chamber con taining rhe H ydros
you can e nte r the lower level Starue is hiddc11 a11d requires
throug h d1is room. much explornrio n tO find .
Ch)ipte14 J]our:
~ I
\
•
Alpine Troubles
..
protected by a large, bur Lift-
Djinni Alert: able, boulder. Use Lift to open
Spritz t/Jc Mcrcm:v Dji1mi the leti: side of the tbird shaft.
This section contains a tunnel
tl1at takes you out of the
mountains to the other side of
the Alpine Crossing and
Lama Temple.
.• ,.,.
.. ·,.-
_.t;;~✓-
.- '.
~ · Lama Temple
. -~-~~ -- To the west of the Alpine
Crossing lies another idyllic
temple. The master here knows
more about Ivan's past and your
journey than she lets on.
However, she teaches Ivan one
Hidden beneath Mine Shaft 3 is When you claim the Lifting of the most helpful ski lls in the
a secret chamber where the Gem after defeating the Hydros game, Reveal, and gives you
r , •. , ,r • : I ! t 1• · l ~ " •• - it- j ·,,, ,
H ydros Statue waits for you. Statue, you can explore the areas hints o n how to cross the evil
r ·1.-., ., -, [ 111,.,, .1, ... • 1, .-. t i , -., .• ,.-., .-.
The Hydros Stame is a larger, that were blocked before. Head Lamakin Desert!
Spritz hides out of sight in chc meaner Living Sramc. Attack it up to the second mine shaft to
southwestern corner of the main witl1 fire-based attacks and use grab a Cookie hidden in a chest
chamber in the third mine shaft. your Djinn to your advantage,
To get co him, ride che mine cart calling them o ut to use their
to the west, jumping over to chc unique abilities to protect your
ledge where the Djinni waits. team, then combining their
Odear Spritz in battle ro get powers to summon stronger
him co join your party. forces such as Tia mat. lf you
had no problem defeating the
Living Statues, you should feel
Boss Battle: confident using those strategics
The Hydros Statue on the H ydros Statue. At the
end of the battle, the H ydros
E11-e11iy Data
Statue dissolves, leaving behind
Hydros Statue a chest with the all-important
Ill' Pl' \TR nn \\')' ·\KN! ,.; Lifting Gem inside.
1,300 80 156 53 f-irc
,
.·.;.-..
~
....
~ Restore your Soul
t
i b
fi
• ii t
k -t
It
\Ii
Reveal is the reason we're at the
Lama Temple. Reveal allows you
Similar to Fuchin Temple, the t0 uncover hid den secrets within
amenities at the Lama Temple arc
a limited scope. Ridden items
limited to a healer and a Psynergy include secret doors, irems
Scone. lf you need healing, chis is
contained in vases, boxes, etc.,
the only way to go. and other illusionary objects. In
the Lamakin D esert, Reveal
Afastey Hama's Riddle shows vou the truth behind the
mirages and allows you to find
cool oases. To test the power of
Reveal, check our rhe circle of
stones to the temple's right.
Lamakin Deserl
The Lamak.in Desert is a vast
expanse fu ll of hot sand, •
.. .. ..
dangerous creatures, and • 1,
mirages. It is difficult to survive .. ..
rhe trip through the desert unless
you know where the cooling
~
.... .. .. .. ....
waters of the oases arc. Unless
.. 41. Oasis
.. ~
~ .. ..
ing Ivan's arrival wirh your ,,
group. Ir is11't immediately clear, Hama in the Lama Temple!
+(, .. .. .. ., .. 1;
bm it seems co have something ~ . Oasis •~ ~
., tJ
to do with Ivan's true ancestry
and his fumre as a Jupiter Adept.
r;..<;
ii
u "~
1. Psynergy Stone 5. Lucky Pepper
i
2. Vulcan A."Ce 6. 777 coins
[!]
Reveal 3. Psyncrgy Stone 7. Mint
4 . .Potion
.,
. .
..
~ /
~. I ,
ChJipte~-,Jour:
Alpine Troubles
Desert Survival Basics If you are feel ing lost when you
come to the last couple of areas
in the desert, remember this:
You can walk on sand. ] b cross
these rushing rivers of sand, run
across. In many c,1ses, you find
boulders in the midst of the
stream to keep you from going
too far downstream.
Find oases in the center of the
rings of rocks decorating d1e
The desert is a hot place. So hot, desert. When you come across
that all of your party members one, cast Reveal to see what's in
remind you ,of it every couple of Lhc center of the ring. If the ring
steps. The secret to surviving contains a pool of water, your
your journey here is co find and party automatically jumps in and
douse yourself in oases before cools off. Thest: rock rings may
your heat meter (shown on the also contain Ant Lions, treasure The exit to the desert is guarded
game screen's left side) fills up. chests, or a Djinni. Use the
Go straight from oasis to by a giant Manticorc. Use
maps provided to make sure that water-based Psynergies and
oasis without stopping co trea- you don't get caught in a trap!
sure hw1t! vour Mercury Djinni to rake
0~1t this fiery beast. To prevent
\Nhen you take a swim, your him from decimating your
heat meter resets to zero and parry with his high-powered
you are good to go. lf you fail fire spells, use Bind to seal
his Psyncrgy and boost
to fmd an oasis before your heat
meter peaks, then your whole your party's magic
party takes damage from Resistance!
heatstroke.
0 Go to Hammet's mansion at
d1e north end of Kala}( T.-tlk co
Lady Layana about Hammet's Kalay is a thriving metropolis
whereabouts.
thanks to the business genius of
0 Recruit the Mars Djinni, die merchant Hammet. On his
Scorch, from d1e Kalay TLUmcls. journeys he learned how to
maximize his profits by dabbling
0 Return co d1e town of Vault in the silk trade benveen Xian
and read the mind of the dog by ,\ L\I' Ll•(;l,i\;I)
d1e circle of gravestones to learn and Tolbi. Unfommately,
l. Nut
about a secret cave. Hammet has run into a bit of ARMORSHOP
2. Sleep Bomb
bad luck. He's been taken Chain Mail , , . . . .. 2,000 coins
0 lravcl d1rough Vault Cave to 3. Vial
prisoner by the d1ieves in Lunpa Jerkin . . . . ... .. . . 2,400 coins
reacl1 the Venus Djinni, Sap. 4. Smoke Bomb
and is being held for ransom. Iron Shield ... . ... 1,200 coins
5. 11 coins Gaunrlcts . . ... . .. 1,600 coins
D Return co Va.le and use Lift to What is his poor wife supposed 6. Elixir Heavy Armlet ... . . 2,000 coins
reach a small cave behind to do!?
Kradcn's house. Iron Helm . .. ..... 1,600 coins
Mail Cap ..... . ... 2,000 coins
0 Get the Halt Gem from Silver Circlet , .. . .. 1,300 coins
Vale Cave. China Drc.\S .. . ... 1,600 coins
few items before you can safely of the waterfall. This causes the When you fin ish your errands to
.,
infiltrate Lunpa and rescue the water to drain away, giving you Vault, Vale, and the .13ilibin
famous merchant! the access you need. Solving the Cave, chat with the impatient
puzzle convinces Scorch to join tourists waiting at the Kala~'
The Kalay Tunnels your parry. Inn. Thev. arc on rheir wav. to
To lbi for the Colosso, a yearly
athletic cvem that draws visitors
Colossal Tours and contestants from around the
continent. Talk to the group in
the Inn, then follow the tour as
they prepare to leave for
the doeb.
Between the Lamakin Desert
cxir and rhe town of Kalay lies
There arc three entrances to the Vault Cave
an opportunity to add another
underground tunnel/sewer Think back to your ti me in
Djinni to your colkcrion. When
system beneath K,1lay. The Vault. Remember the Bcll 1owcr
you exit the desert, head north
c:.isiesr to reach is in the rown's in the town's northeast corner
along the riverbank and look for
northc:.ist corner. Jump to the and the Djinni hiding behind
a bridge that leads to an island.
ledge from the second-story the trees? Well, 110w its ti111e to
Wander around the island until go ro Vault and get rhar Ojinni!
landing of the building nearby,
you run into Vine, a Venus
and use Move tO shift the statue
Djinni. Defeat him in battle and
away from the entrance. Until
he joins your parr.:
you rescue Lord Hammet, the
o nly thing you c,111 reach is rhe
Mars Djinni, Scorch. After you
A Visit with Latly L~ana h·cc Hammer, return here to To Vault
gain access to the treasure room
and the mountainside exit tO the E1
tunnels.
Djinni Alert:
Scorc/1 the Man Djinni
MAI' LEGEND
Flushing out Your Prey
[ 2. Vamb race J T he next big puzzle is easy to
figure out. Use frost ro turn the
puddles into handy ice pillars,
rhcn jump across them ro die
room's ocher side.
Vale Cave
Return to V:tlc ro explore the
The second Fire Switch puzzle :treas that were off-limits before.
increases the stakes with the In addirion to treasure hunting,
introduction of a leaky roof. As calch up with your old friends
you push the torch ,1round the and vi~it your p.1rcnrs. Be
floor, you must dodge the The next stop i., the cave's exit. mindful of the promise~ )'Ou
raindrops that threaten to put Getting here prnves vour made upon setting our, thought
out the flame. first, get to know worthiness ro Sap, .rnd he joins lest ~•ou inadvertently upset
the pattern of falling droplet!>, your p.1rrr when you meet him! some of them!
then push the unlit torch our of
your way. Loop the lit one
around the column ro the left,
and push it onto the r:1in-slicked
riles as the droplet foils or
immediately afterw:ml. If the
flame gets extinguished, leave
the room to reset the puzzle.
.\tAI' Ll,GJ·N D
I. N ut
2. Halt Gem
PRIMA.GA.MES.COM
-~""-,_
PRIMA;S OFFICIAL STRATEGY GUIDE
KalayDocks
Back in KaJay, after you witness
the tour group event, head for
the Kalay D ocks. Business is
stalled by the rash of sea
monster anacks o n ships sailing
co and from Tolbi.
PR.l.MAGAMES.COM
_.~
A Sailor's Life Boss Battle: The ICraken attack with them in the first If you choose to crew the boat
round. The Kraken is susceptible with the four men above in the
Enem.y Data to starus ailinent attacks, so order shown, in place of d1e
snm, delude, and put the beast fallen oarsmen, the ship veers off
Kraken
•
to sleep as often a.s you dare. course and ends up on the shore
Keep up your party's resistance of a strange island. Explore the
to die monster's powerful water isle to find die entrance to a
Ise1ac! Te.K€ cure of
fhesc- beasts and £-Uve
L
~
attacks, and heal them as secret dungeon. This is
my mat€'£! necessar), Crossbone Isle, and the cave
isn't for die faint of heart. It's
Strange Crew, not for any team of characters
Stranger Location under level 28! lfyour party
isn't at that level, continue your
trip to Tolbi and leave the cave
unexplored. You'll find another
way to it later!
--.
Chapter S~: The Colosso!~
Checklist o.fEvents TolbiDocks
Mark off each event and At the end of your danger-filled
objective as you complete it! journey across the Karagol Sea,
you reach the Tolbi Docks. Like
0 Head wcsr co Tolbi from the the docks in Kalay, there's little
Tolbi Docks, leaving behind the here other than the ticket office
whining rour group.
and angry passengers. The tour
0 Ger rhc Ma rs Djinni, Ember, group from Kalay, while glad to
outside rhc inn. be alive, is ang ry that it's missed
Colosso's Starr. T his is rough for
0 Meet the Palace Guards
outside Babi's Palace's entrance. the member.~ who wanted to
Learn about the disappearance of join the action.
the rown's leader, Babi.
I ~ J:~} T
r_fJ.#J
PRIMAGAMES.COM
--s..,,_
Tolbi SHOP LIST
leader here knows that beds arc
in short supply during the g reat
Tolbi is one of d1e largest cities sports festival, and always opens
ARMOR SHOP
in Golden Sim. Not only is it his doors to those in need.
Armored Shell .... . 3,600 coins
home co the greatest fighting Silver Vest .. .. . ... 3,200 coins
spectacular in the land, d1e Jerkin ... . .. . .. . . 2,400 coins Babi Is Missing
Colosso, but it also offers many Knight's Shield . . . . 3,000 coins
oppormnities to gamble away Gauntlets ... ... . . 1,600 coins
your money, Game Tickers, and Heavy Armlcr ... .. 2,000 coins
Steel H elm . . . . ... 3, 100 coins
Lucky Medals. Visit the town's Mail Cap . . . ..... . 2,000 coins
leader, Babi. He is a big fan of Guardian Circlet . .. 3,400 coins
Alchemy and can shed some
light o n your quest. WEAPON SHOP
Great Sword ... • .. 7,000 coins
Master Rapier ... .. 6,800 coins
Great Axe . . . .. • .. 5,200 coins
W.1r Mace . .. . . •. . 6,200 coins
Babi 's Palace Arctic Blade ... ... . 2,600 co ins
Bandit's Sword ...... 700 coins
Witch's Wand . . . .... 860 coins
Blessed Ankh , , . .. . 1,600 coins
Angelic Ankh .. . .. 6,400 coins
POTION SHOP
Herb .. ............ 10 coins
Nut .. .. ... . . . , ... 200 coins
.\JAi' Ll·.Gl,:\'I> Antidote . . . ... . .... 20 coins When you approach the
I. Hard Nut Elixir ... .... . ...... 30 coins walkway leading to Babi's
2. Lucky M edal Sacred Fcachcr ... .. .. 70 coins Palace, watch out for tl1e Palace
3. 9 coins Water of Life . ... .. 3,000 coins Guards. They seek a missing
4. Vial man: the ruler ofTolbi. H ead co
5. Corn (after Colosso) No Room at the Inn the Palace and talk tO l odem ro
6. Power Bread find our what you ca.n do ro
help in tl1e search.
Colosso
qf,apt'et: Six:
The Colosso!
You are so late tO arrive that Lucky Wheels Boots, Running Shirr, Silk Shirt,
tickets to the great show are Sleep lling, and the War Ring.
hard to come by. To sneak a
peak at the trials, look in the 0 Adept's Helm
Lucky Dice
Altmiller Cave
o rrh ofTolbi lies Alrmillcr
Cave's cnrr:111cc. T hc ruler of
·1hlbi, Babi, comes h<.:re often on
his own. vVhen vou learn that
ht.:'s missing, it seems like the
most likely pl:ice to start your
s<.:arrh. However, Altmillcr Cav<.:
holds mon: secrets than the
location of the missing ruler. To
srarr with, this cave is Dark!
H ow will vou overcome that
MAP LEGEND
On your\\ ,ly to Altmiller C.w<.:, problem without a torch?
he;1d norrhwesr li"Oln Tolbi over 2. D ragon Shield
rwo bridges unril ~'Oll re.1rh .111 3. Cookie
5. Lucky Medal
qf,ap~S~:
The eolosso!
Floor B4F contains a couple of BabiFound! When you ren1rn to Tolbi from
difticult boulder mazes. Under Alanillcr Cave, head to rhe
normal lighting, these mazes Colosso grounds entrance and
would be irritating, bur in the look for a troop of P:tlace
darkness d1ey a rc treacherous! Guards. They're looking for
To figure out how to pass your g roup as well, so get near
through these mazes to reach them and they whisk you off to
the floor's exit, use Reveal to the competitors' wait ing room
illuminate the answer. behind the scenes.
<¥,apt•~ Sm:
The Colosso!
Most of the enemies you face in The fi rst stage is rhe easiest to
the Colosso arc easy ro defeat. get through. It is made up of
Before you enter the Colosso, four stages, tl1rce of which offer
E,e:,~ 1f,~ wt-t-l-r p1pf-$".? attach the Venus D jinni to Isaac. you the opportunity to use
Thet,t ilc.tu<S11y 1~rm ~ This way he can use Ragnarok Psynergy. Use Move in the first
~.Jnd of £<.,£t]e.
and the Cure spells during section to make sure the log is in
battle. As you enter tl1c battle place for Isaac to skip over the
arena, pick up any items on your gap without exerting energy.
way, but don' t go after the 01iCS Have another character cast
You have an advantage the o ther
tl1ar require detours. The goal is Douse ahead of time- to till the
competitors don't: your friends to get to the end first so you left balance with water so that
and their Psynergy powers! Ar have your choice of equipment. Isaac can use the right one tO
the start of each round, you arc
However, expect your hop to section three without
given special permission to place competiror to grab all tl1ree delay. Have your remaining
your friends ac advantageous hidden irems in each stage and parry member cast Growth on
points along the sidelines. Talk use them in battle. He doesn' t the vine so Isaac can skip the
to the attendants guarding each You can solve most puzzles have your Psyncrgy powers, so bridge test. To get to the battle
section of rhe stage to find out in the Colosso using the afte1· he's used his rwo Nuts and arena and the Padded Gloves,
whether or not Psyncrgetic help basic Psynergies supplied by whatever attack item was placed ride the log co the other side of
is necessary, then choose the items such as the Douse in tl1c stage, his a·icks are over. the pool in the fourth and final
parry member wirh rhe Drop or the Orb of Force. You, however, can pound him section.
appropriate power to "d1ecr" This means you can move with Ragnarok each round and
there. T he powers necessary for these skills to different heal yourself at will (or until you
characters as you need. The run out of PP). If you win the
best arrangement I found stage, your HP and PP are
for this competition is as restored before you start the
follows: next stage.
~ ..,
'
-
."' .. .
.. ·~. ..,
Stage 1wo splintered log. This provides having anyone positioned in the Winning the Colosso
Isaac with an alternate route second section. Place anotl1er
through tl,e Boardwalk. When companion in the third section
you get co tl1c: battle arena, try to cast H alt on the person
to grab tl1c Cbain Ma.ii. Ir is working the wall wedges.
stronger tl1an tl1e Cotton Shirt! Configure Isaac's Djinni so he
can use the Growtl1 Psynergy on
Stage Three tl,c vine seedling in the fourth
section (your companions arc
not allowed close enough to it
to do the casting). Use the vine
as a shortcut to the top of tl,c
wall. In tl,e fifth section, have a
friend cast Force on tl1e log to
push it into tl,e conveyor belt,
stopping it in its tracks. Isaac
has to ford the final section on
his own. Use the time you saved
in tl,e other sections of the stage
lf you bear the final competitor
to push the logs to tl,e field's
in tl1e Colosso, you win the
top and out of the log's way.
Lure Cap. After the ceremony is
Grab tl,c Claymore in the battle
over, follow Babi to his room
arena and prepare for the fig ht.
and examine the Cloak Ball by
his bed. After he notes your
interest in the item, he'll loan it
to you for tl1e next section of
your quest to tl,e Babi
Stage 'Rvo ups the ante. You
Lighthouse. The Cloak Ball is
have five sections m nm through
the final piece of equipment you
before you hit the battle arena.
need to infila·arc tl,c town of
Psynergy comes in handy in four
Lunpa and rescue Ivan's boss,
of the sections. Fornmatcly for
the merch nr Hammet!
you, your three companions can
use their powers successfully in
only three sections. Set one
friend in the second section
where be or she can cast Halt on
the person working the shifting
steps. Halt freezes both the
worker and the machinery so the
stepping scones end up frozen in
the center position. In the third
section, leave another parry The final stage of the Colosso is
member m cast Frost on the
the trickiest. You muse cross six
pool on th<.: left side of the
sections to reach tl1e battle
section. The resulting ice pillar
arena. Have one of your
aLlows Isaac to bypass the
partners cast Prose on tl,c puddle
second part of the log-rolling. beneath tl,e balance in tl,e first
Skip co the fifth section (you section. This way Isaac doesn't
can't gee close enough co cast
have to waste ·time pushing the
Growth on the vine in the
log into place so he can cross.
fourth section) and place your
Isaac can hop over stepping
last companion there where he
stones, so don't worry about
or she can cast Force on the half-
i
"'
ql,apte~ Six:
The Colosso!
MAP LEGEND
l. Apple
2. Lucky Medal
.•
Chlij,ier·· SWen:
The Battle Fov Venu, Liohthmue
Checklist o.fEvents
Mark off each event and objectiv:e as you complete it!
.,
..,
The Side Entrance in the northern gate to the city
SHOP LIST to fi nd a pool of water waiting
ro be frozen into a pillar of ice.
ARMORSHOP
Plate Mail ....... . 4,400 coins
Cast Frost on it fro m its
Silver Armlet ...... 4,000 coins northern side, then climb the
Silver Helm ....... 3,900 coins ladder to the left and cross to
Platinwn Circlet .. . 3,000 coins the northeast ledge. Follow the
Blessed Robe . ..... 7,000 coins ledge to the town's southwest
War Gloves . . . . ... 4,000 coins
T he people of Lunpa are corner and cast Reveal on the
WEAPON SHOP un happy with the way D odonpa wall to uncover a glowing orb.
Great Sword ...... 7,000 coins is running things, especially now Exan1ine the orb and a door
Master Rapier . ... . 6,800 coins slides open, revealing a secret
Great Ax.e ........ 5,200 coins
that he has Hammet in his
clutches . The barricaded gates cache of treasure.
War Mace .... . ... 6,200 coins
Shamshir . . ...... 10,000 coins are destroying the town's
Ninja Blade . . ..... 8,800 coins businesses and the townsfolk are Depression Lifted
D ragon Axe ...... 10,300 coins chafing at the lack of freedom.
D emonic Staff .... 10,000 coins
Perhaps if you depose Dodonpa,
POTION SH OP the town will come back to life.
Herb . .. .. . .. . . . .. . 10 coins T he gates to Lunpa have been If you don't, the Inn will remain
Antidote . . .. ... . . . . 20 coins locked and guarded since closed and the Armor and
Elixir ...... . ....... 30 coins Hamn1et's caravan came to Weapon Shops will stay
Sacred Feather . .. .... 70 coins town. To enter town, try the
Potion ... . ... . .. . 1,000 coins
unstocked.
Water of Life . . . .. . 3,000 coins secret entrance in the West
Lunpa Cave. The gate inside is The Secret Cache
broken. When you hit the After you defeat Dodonpa and
switch, the gate closes and there free H ammet, head to Lunpa to
is no way to open it. However, see how this has affected the
if you cast Frost on the pool of townspeople. You find Donpa
water beneath the gate, the starting to reassert his authorit)~
growing ice pillar forces the gate and the town returning to its
open far enough for you to cross normal state. Now you can sleep
beneath it. at the Inn and shop at its well-
stocked stores!
MAP LEGEND
l. Elix ir
2 . Lucky Medal
3. 100 coins
4. Mythril Circlet
5. Vial
6. Cell Key
7. Power Bread
1/ ~
Cb'l'Pter~ even:
Battle For ~nus Lighthouse
.,
comes into comact with light. the left guard and r:-icc to the
T he trick ro making it into and doors. l f"vou arc coo far to the
through Lunpa Fortress is co right, the g uards will spot vou
stay in rhe shadows, and tc> and wonder how you got so far.
reuse C loak when ir wears off. If
one of the green-clothed guards The Order ofthe Guards
catches you, you will be cjcctnl
from thr fortrrss.
Cloaking 101
Ch,.ter~even:
Battle For ~nus Lighthouse
Suhalla Village Visiting the Wounded know about these storms and
Suhalla Village lies at Suhalla the current whereabouts of the
frn,/ e a little som~thing
for- yo1.J, for your teaching
Desert's edge. This small town is captive Sheba. Use Mind Read
Dodonptt his lt?sson. lacking in amenities (it doesn't on them when their injuries srart
have a Weapon or Armor Shop), to overcome d1eir senses.
bur the people are friendly and
helpful when it comes to
information ,1bout crossing d1e
desert. "falk ro everyone
you meet!
\1 .\ 1' I Ha '-ll
1. Hard nut 3. 5 coins
2. Lucky Medal 4, Smoke Bomb
Return to Donpa's chamber in
the Ltmpa Fortress after you
hand over Hammet to the Kalay
merchant Bunza. You still have up when thily w11re c.a.ught
1'n the s.;md:s.tor-m.
ro sneak past all of the guards, POTION SHOP
but rhe hassle is worth it. When Herb .............. 10 coins
Nur .............. 200 coins In die home in the town's
you arrive, Donpa gives you
Antidote .. • ..... , .. 20 coins southeast corner, you find two
permission co enter the chamber Elixir , ....• . .... , .. 30 coins wotmded soldiers who were a
behind his where a Mercury Sacred Feather ....... 70 coins part of die detail escorting
Djinni named Tonic awaits. Vial . . ... . ........ 500 coins Sheba back to Lalivero. They
Tonic can bcal your parry of Potion .......... . 1,000 coins
Psy Crystal ....... J,500 coins were ambushed bv some of the
status ailments such as Curse,
Water of Life . . .... 3,000 coins monstrous windsrorms
Sleep, and Delusion.
rampaging over the desert. T.1lk .. ,,... ~.
co diem to learn what d1ey -· ......,..
PRIMAGAMES.COM
-'l.~
Suballa Desert Beware the Windstorms!
To reach Babi Lighthouse, vou
must first pass through the
Suhalla Desert. It's not the
oppressive desert heat chat's
dangerous co your part)~ but the
winds. The desert has been
overrun with tornado-spawning
monsters. Because you can't
escape their traps, enter the
desert prepared with plenty of
Nuts and other healing supplies!
Ch'l'Pter~even: f
The Battle For ~nus Lighthouse
The Path to
Crossbone Isle
Tempest Lizard
HP l'P S'I R DEi I\ l!.\K.\;f_',S
3,000 45 2\15 94 f.1rtl1
,,...
GAMES. C OM
-S-
Should you decide to let the
hellstorm take you where it
wills, you end up on Crossbone
Isle, ho me ro the game's most
challenging and difficult
dungeon. You must have the
following Psynergies to make it
through to d1e end of the
dungeon: Carry, Catch, Cloak,
Frost, H alt, Move, and Reveal.
In addition, your characters
should be at level 25 or higher.
The hellstorm that waits on the
isle deposits you out~ide of
Suhalla Village.
,\1.\P LI (;f , i\'))
l. Mint
Suhalla Gate 2. Psynergy Stone
The search for Sheba heats up
when you enter Suhalla Gate
and find that Saruros and
Menardi have left their mark on
anod1er group of soldiers. Here
you learn that your foes have
taken Sheba and are o n the way
co the Venus Lighthouse on d1e
other side of d1c pass!
Upon the ledges along the
mountain pass is the last
Mercury Djinni. Dew requires
proof that you arc worthy of
following, so you must defeat
him in battle. After he joins
your parry, you'll find his ability
co raise a fallen foe handv in a
tough battle.
To World Map
71 ;..
/ ' ,
Ch,,pter-iS,even:
Battle For Venus Lighthouse
An Alternate Exit
MAP LEGEND
There arc two exits from rhe r 1. Lucky Cap
Suhalb Gate. If vou follow rhe
mounrain parh ro its end, you
I 2. Carry Stone
~nus Ughthouse
Entrance
The emrance co the Venus
Lighthouse i.~ deceiving. Because
Sarnros and Mcnardi have
alre,idy opened the door to the
lighrhousc, you can enter with
case, bur the way tO the upper
floors is blocked by an
impass,1blc electric harrier. The
key ro rhe Venus Lighthouse-
Babi Lighrbouse connection lies
within for you ro d iscover. Find
it before you try co find the true
entrance ro the lighthouse in the
Tunnel Ruins!
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PRIMAGAMES.COM
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The Carry Stone Hulden Doors you speak to the stntue, a series
Lalivero
of lights emanating from the
statue and leading to a small Lalivero is the final town vou
model o f the light house appears visir in Go/dc11 S1m. T he
on the floor. Reading the mind rownfolk hcre used to be
of the scholar on the left ledge unhappy with Babi and the
informs you that Kraden extortive kidnapping: of their
thought the statue indicated the beloved Shcba. Howcver, now
"true path." Speaking to the tlut she's been kidnapped from
st.imc in thi1, room opcns a path Rabi's soldiers and t.,ken
In addition to the door hidden through the Tunnel Ruins somewhere unknown, rhe
within the frieze, lind .1 second beneath Babi's halt: built people of Lalivcro .ire livid!
one behind a plaque. Ca,t lighthouse. There arc rwo simil.1r T here's norhing you can do to
Reveal on the plaque in the paths (speak to the statue again soorhc their woes, except keep
electric.ii barrier room to find to change the light pattern), .111d searching for Saturos .111d
the ~taruc room\ entrance. which one you chome is up 10 Menardi .ind their b.md of
~•ou. The import:mt thing i),, ro hostages.
TJ,e Stattt~ Locll open a p,1th before le.wing the
lighthOU),,e!
I ~
Ch9ter~even:
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Battle For ~nus Lighthouse
POTCON SHOP
Herb ...... . ........ IO coins
Babi U9hthouse
Nut ..............200 coins When you reach Babi
Anridotc . ...... . .... 20 coins Lighthouse, you learn rh,1t vour
Elixir .............. 30 coins foes have passed through on
Sacred Feather .. ......70 coins their way to the Venus
Potion .... . ...... 1,000 coins
Lighthouse. Join lodcm and
Psy Crysra I ........ l,500 coins
W;ter ~f Life .3,000 coins i-:er.111 in their qucsr co find the
secret lighthouse entrance
hidden in the caves beneath the
Wiilkino on the Walls Babi Lighthouse construc-
tion site.
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The Cavern Beneath
the LitJhthouse
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Battle For Venus Lighthouse
The Slide ofFaith To get past the locked doo r at entering the lig hthouse. Jf you
the cavern's bon om , climb to turned on the "switch" at the
the top of the cave, then slide to entrance co the Venus Light-
a spot behind the door. Use the ho use as suggested earlier, then
screenshot above to pinpoint the lights on the floor
your optimal sliding locatio n. correspond to those you saw
After you reach the door into earlier. If no t, the floo r will be
the Tunnel Ruins, a plaque next dark and the entrance into the
to the scaled door gives you a runnels locked . The panern of
clue as to how tO o pen the door. lights o n the floor indicates the
path you must take through the
Tunnel Ruins to the light house's
Tunnel Ruins second entrance. If you want to
The stanie room in the Venus follow the other path , you must
Lighthouse correspo nds co the make the change at the first
o ne as you enter the ruins. It statue room in the lig ht house's
acts as an electrical lock, either entrance.
aUowing or barring you from
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The Left Pat!,
There is no benefit to taking one
route over the other; they both
lead to the same place. If you
take the path to the Ide, you'll
deal with puzzles that rel~, on
'lb Venus
Lighthouse the Psynergy Carry and you can
(2nd Half) grab an Oracle's Robe.
The Right
(or Middle) Path
If you like puzzles involving
Douse and Frost, then this
route's for you! In addition, you
find a t reasure chest containing
Asura's Armor.
T his puzzle is more tricky. Move The si;:cret to solving this puzzle
the pillar into the alcove on the is ro let rhc five statues "speak ro
right. Use Douse ro fill the basin your soul." Use 1\1ind Read to
with water, then Frost to turn find out clues about their
the water into an ice pillar. Use positions on the square in the
the extra-tall pillar as a stepping room's middle. If you get
stone to cross to the ledge with confused, use d1c solution above
Use Reveal ro uncover a hidden the exit. to speed things. The yellow
chest with the O racle's Robe.
statue goes in d1e middle while
the ocher four go into the spots
opposite their currem positions.
For example, the violet statue
goes from its starting position in
the northwest corner into its
final position in the southeast
corner.
The switches on the floor
require you to push a water-
fi lled pillar on top of them to
activate. T he basin in the top of
the first pillar is already fuU, so
push it inro pb.cc. H op to t he
next platform and use Douse to
fill the second pillar before you
push it onto the switch.
Cast Reveal on the starue to
uncover the chest containing the
A.sum's Armor.
~nus Lighthouse
The Tunnel Ruins lead you into
the first floor of che Venus
Lighthouse, at the room
co ntaining the electricaJ barrier
that separates the entrance from
the main part of the lighthouse.
As with the Mercury Lightho use
from the first part of the game,
your job here is to scale the
lighthouse and stop Sarnros and
Mcnardi from lighting the
beacon. No w you can save your
friends and bring this q uest to
an end!
,\IAP LEGE:\'D
l. Psynergy Stoue
2. Thund,er Cl'own
3. Dragon Scales
4. Gafa Blade
't =- ~ '\ I . ~
.,..., t 1 • t Ch11Pter :.S,even:
· The Battle For ~nus Lighthouse
..
Storniing the Lighthouse!
The trip ro the top of the
lighthouse will not hold many
surprises for an <:xperienced
advenrur<:r st1ch :1s vot1. Most of
the puzzle~ inside a.re similar to Save your g.une at this point
Step on this button (and similar
ones already bested, while others ones further on) ro open rhe and heal your parry members
drall' upon oft-used Psynergies. channels, allowing sand to flow before sliding down the slide in
Her<:'s a rurori.11 on what ro 'vVhen running across sand rivers
into th<.: main chamber 011 the the room's middle. T he next
expect after you emcr the Venus such as this on<.:, give voursclf
rhird floor. swp is rhc roof of the lighthouse
Lighrhous<: prop<:r. room to cross ( like from the top
and rhe game's final battles!
of rhe river). Use ® to run!
Saturos What happens when Menardi If you followed the advice g iven
Ill' Pl' \IR !)Fl \HAKN~S.\
and Saturos com b ine into a he re, you sho uld s ta rt this battle
3,00CI 260 4011 140 vll;ucr single monster? The Fusio n in decent shape and be able co
Drago n! This beast is the largest call upo n the more powerful
and most fearsome creature in Djinni summo nings in the first
the game. I r attacks rwice per ro und. l f ~'o u defeated Mena rdi
round and has irs own and Saturos before your party
"Summo n" type a ttack, called members could pur four Djinn
Outer Space. [n additio n to o n standby, send o ut whatever
Outer Space, it can cast Evil fourth-level summo n attacks yo u
Blessing (which inflicts bo th can while th1: oth1:r parry ·
damage and the C urse status), members continue ro call o n
D eadly G as (which can po ison rhcir Djinni's individual attacks.
your parry members), Dragon When a characte r has four D jinn
Diver, Drain Fang, Break, :111d a o n standby, have him o r her call
host of o ther deadly attacks. our a fourth-level summo n
Procect your parry by boosting attack in the next ro und . As
their Defense and Resistance with the first part of the battle,
whenever possible. balancing healing, pro tection,
a nd attacks is the kev ro success .
In addition to using your Djinn, The Fusio n Dragon;s g reater
U nfornmatcly you canno t rely stre ngth ensures, however, that
o n the Ve nus Lig hthouse's have Ivan and Mia cast suppo rr
and healing spells co ntinuously this battle w ill be longer and
innate power ro drain your
so your party stays in good fraug ht w ith m o re danger than
enemies of theirs, as h,~ppened the last.
shape, while Garcr and Isaac
during yom last encounter. You
work on attacking Saruros a11tl
must face a nd defeat Saturos and
Menardi. Defeating these rwo is Now What?
Me nardi ac the peak o f the ir
o nly the start of the final bmlc! After you dcfr:u the Fusio n
po wer and a rrogance! Before
r ight co nserv::uivcly. D ragon, Golde11 Sun draws co a
engaging them in battle, prepare
close with the disa ppearance of
your ch:irac tcrs with a healing
and PP restoration, then set four The Final Boss Battle: Felix, Sheba, Krade n , and Jenna.
T he Fusion Dragon N o matte r how hard you and
Djinn per c haracte r o n standby
your allies loo k, the g ro up
so you can summo n the most
Bnen1-;1 Data canno t be found. The only thing
powerful creatures at tl1e start of
the battle. The ones you choose your parry can do is rake Babi's
Fusion Dragon a ncient ship and srarr sailing in
to use in tl1is way should be Ill' 111' \'rR tlU \\1'..\K:-.r,s
st:arch o f tl1em. H owever, that is
Djinn whom you arc nor likclv · I · I - 1·1\itcr
a nothe r adventure ... o ne best left
co miss in the first four ro und;
co Golden S1111 2!
of battle! When rhe battle starts,
hit Saturos and Mcnardi with
Judgement, T hor, Me teor, and
Boreas. As the battle continues,
set each cha racter's remaining
Djinn co standby by calling
them inco battle o ne bv o ne.
.. ,- ... ~.
:rhis way, when the fir~t part of
the battle is over, your parry is .. -~
'.
Prololf,ffC to GOiden Sun:
beLostAae
Prologue from named 13abi. Babi entered Isaac
in Colosso as a rest of his
Checklist efE_v_en_t._s _ _ __
Mark off each event and o bjective as you com plete it!
Book One powers. Isaac's Psynergy won
Colosso and carm:d him Rabi's
The town of Vale guarded the trust. Babi revealed a great secret 0 Escape from the Venus PSYNERGIBS LEARNED
secret for manv vears, unti l Isaac ro kuc. ... Tlunks to a mystic Lighthouse. None
a nd Jenna, whose parents died draught from rhe lost land of
in a storm th ree years before, O Trnvd west to Suhalla Gare
Lemuria, Babi had lived for J 50 and battle the Ruffians guarding
disturbed the sancrum. Saturos DJINN OBTAINED
rears! He offered ro help Isaac, the cave entrance.
a nd Menard i, of the Mars Clan, who then headed deep in ro None
rollowed them imo the sanctum. Gondowan.
D Meet Alex near Menardi's boar
in Idejima.
With thcm traveled knna's
brother, Pclix, thought lost in In the town ofLalivero, Isaac
that s:1mc tr~1gic storm. Saruros
,111d Menardi stoic the Elemental
lc;trned that Saturos and
Menardi had kidnapped a young
~nus Lighthouse
Surs, rhe kc~·s to breaking the
seal on the power ol Alchemy,
girl named Sheba, whom they and Suballa Gate
ne1:ded withi n the lighthouse.
,111d kidnapped Je nna and the Isaac fought ,md dcfe:ned them
scholar Kraden. If these lour atop the lighthouse, but he was
jewels were used to fi re the too late- the beacon had been lit.
elemental lig hthouses, the seal A g reat cataclys m followed.
on Alchemy would be broken. Sheba tell into the sea. Felix
Isaac and G:m;t set our to srop jumped in to save her, bur both
S,uuros, rescue their friends, and wen: lost in the roi ling waves.
return the Elc.:mental Stars to Jenna left the lighthouse to find
their home in Sol Sancrum. them, burro no avail .... lsaac m
went to Lalivero, where Babi
They banded together with ,1 asked him to find Lemuria and
young Wind Adept named !wan the remaining lig hthouses. He
and pursued Samms :111d gave Isaac a Lemurian ship to
Menardi ro ]mil, a winter-locked make the journey for the lost
cown near 1Vlcrcury Lighthoust:. land. T his chapter of our smry
There the)' met the g uardian of begins with Jen na, just before
the lighthouse, a Water Adept the beacon on Venus Lig hthouse
named Mia. With her, they is lit ....
pursued Satu ros to the ,1erie
high atop Mercury Lighthouse.
Isaac was too late to stop
.liaturos from lighting the beacon
and esc3ping.
The Lost.Age
Escaping the
Venus Lighthouse
Ideji1naand
Menardi's Boat
Upon exiting the lightho use, the
trio encounters a large group of
guards. Alex drives off the
guards and instructs Jenna and
Kraden to follow t he road west
thro ugh the canyon to rhe cave.
Beyond the cave lies ldejima,
where they'll regroup.
Suhalla Gate
PRIMA.GAMES.COM
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·.•~"'•-- '
Chapter One:
A New HONzon
Checklist o Events
Mark off each event and objective as you complete it!
0 Vi.sir the Shrine of the Sea T he island d rifts out to sea with
God ca.~rofDaila Village. Jenna, Kraden , and Alex as its
prisoners. Fcli.x and Sheba are
0 Rescue rhe boys using Lash ro
washed onco t he beach and arc ,\1.\1' LEG I·,:\"!)
Arriving a t Daila
secure the rope.
revived with news of the battle 1, Smoke Bomb
0 Rerum ro Daila Village and at Venus Lightho use. The 2. 3 coins
speak with Alex ar the chief's reunion is sho re-lived as a giant 3. 12 coins
house.
tidal wave pus hes the island into 4, Herb
D r,1ss d1rough d1e Dehkan a new continen t. 5. Sleep Bomb
Plateau soud1cast of Oaila ViUagc
and acquire d1e Pmmd Cube.
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Cfiaptl!Jlr. One:
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A New Horizon
.,.
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Preparing f or Adventt1,re
-i
Visit the weapon and armor
shop on the cown's south side co
upgrade your party's equipment.
You won't have enough coins ro
purchase everything you need.
Leave town to the south and
fight until you can afford to
upgrade your party before ,\l:\P LE<;E;\;D
contim1ing. 1, Mimic (Game Ticket)
,. L 2. Mysterious Card
3. Fog Djinni
4. Lash Pebble
Finding the Temple The Trial
Getting Inside
Going .Against the Flow in fronr of the geyser. Ignore the Master Poi and the
ladder beyond the rope and use Lash Pebble
the ledge on the right to reach
the next area. To exit the temple, return to
the area where Master Poi is.
Boss Battle: Chestbeaters Use the bottom lefr exit, tben
slide do11•n the cut-01tt section
Enemy Data
in the wall. Tbrot1,g/Jout the
Chestbeaters world yott 'll find similar cu.t-
111' l'I' srR Ill~ WhAKNrss out sections that ca11 be used to
155 O II dt·op from ledges.
Master Poi reluctantly reveals the
secrets of Lash Psynergy. With it
you can extend ropes across Shrine of the
chasms to form a temporary
bridge. To use Lash, someone in
Sea God
your party must be equipped
with rhe Lash Pebble, which
Run against the riwr's curn:nr in Master Poi gives ro you.
the next room ro reach the
stairs. 1',vo geysers arc in rhc Djinni Alert:
room beyond, Push the brown F,w tbc McrCltl'')' Dji1111i
srone onto the left plate, then
ride the right plate co find .1
chest containing a Mysterious
Card. Push the ston<.: onto the
right plate and ride the left plate
ro continue.
Before rhe trial's end, you find a
The Gushing Geyser large boiling pot blocking the
w:iy. Use Movt: ro push the pot
to the side, but don't be h:isry. You pass a blue Djinni sirring on
Beyond the por :ire three J.n out-of-reach plateau. l gnorc 1o the cast ofDaila is the Shrine
Chestbcaters waiting to pound ir for now. After Master Poi of the Sea God. I nsidc vou tind
you. Make sure your parry is gives the parry the Lash Pebble, the missing boys, 'favi and R.iki.
healthy ,111d prepared for a head into the dungeon and Help them by using Lash to
tough battle. rerurn to the Mercury Djinni. extend the rope across du:
Use Lash o n the coiled rope to water, The boys leave, but
reai:h the D jinni and defeat it in nor before mentioning an
battle co add it ro your elusive crcarnre within
collection.
PRIMA.GAMES.COM
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party and the flame. Fight until
the Djinni falls. Dehkan Plateau
CIJapte¥. One:
A New Horizon
,\IAI' LEGEND
1. Full Metal Vest
2. Elixir
3.Mint
4. T h emis' Axe
5. Nut
6. Pound C ube
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Cracked Earth and
Crutnbling Pillars
Traveling to the
Dehluin Plateau
POTION SHOP
Herb .. .. .... . . . . . . 10 coins
Antidote ........ . . . 20 coins
--------
The Tremor Bit
Enter the catacombs rhrot1gh the
entrance in the graveyard east of
the gate. Head throug h the cave,
turning north at the split. This
leads to an area with
crumbling walls.
DJINN OBTAINED
B litz, Eth er, Sour, Spark
Osenia Cliffs
.. -...
so you need ro rake an alternate
rome through the Yampi Desert ~
,r'
south of the bridge.
,
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PRIMAGAMES.COM
' AP LEGE!
1. Guardian Ri
2. Antidote ng
3· Blitz o··
Jmni
:· Psynergy Stone
:>. Scoop Gem
6. 3ll5 coins
7. Hard N ut
8.BlowMace
9· Trainer's \Vhip
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Cljapte,r Two:
The Pirates of Champa
-...
Notice the brown stakes sticking After passing the travelers from
out of the sand. Use Pound to Madra you encounter your fi rst
drive the stakes into the ground. large puzzle in Yampi Desert.
This sometimes clears paths ro The Pound Psyne rgy comes in
other areas or solves a puzzle. handy here. Pound the first stake
But most stakes arc decoration. to the righr, then pass through
T he first time you need to knock and go cast. A Djinni sit~ 011 a
one down is in the southeast plateau in the middle of rhe
cOniC1' of the first arc,,. Ir's area-you' ll get to that in a
blocking a chest containing a moment. Pound the suke north
valuable Guardian Ring. of rhe Djinni, then the stake
north of rhat one.
M.adra Travelers
Finding a Road
lI toAJhafra
Pounding Stakes
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The last puzzle is trickier. There H ead north ,111d find three sofr
.ire two stakes. The one you spots o n the ground. Scoop the
want to Pound is o n the rig ht. When you ddcat the King cast spot to find .i huge ~t.1sh of
You discover .1 scorpion hiddrn Hit the stake afre r the scorpion c.:oins, then emt:r th<: caw to
Scorpio n, you get the Scoop
in the: sand. The scorpion travd s passes from the right. This the no rth.
Gem, which allows one
in a straight line until ir run~ forces the scorpion into rh1: area character to use the Scoop
inro a stake in the g round. Then.: s urrounded by stones. Appro,1ch The Sand Cave Puzzle
arc four stakes in the ground Psynerg~'· Equip the Scoop Gem
the trapped scorpion and you 're and use Scoop on the circle in
and one that's not. Pound the f<J1u:d into a challenging barrk:. the sand between rhe rocks to
bst stake ,111d the scorpio n k::1vcs
the area. Follow it. uncover a geyser you rnn use m
Boss Battle: exit the c:ive. Backtrack to where
l(i11ff Scorpimi you left the village cide r and his
E11-e111:.v Datn c.: omp;111io ns.
, Cf>aptcr. Tivo:
The Pirates oj",C hampa
.\lAP LEGEND
"waterfalls" of sand. As you l. Sleep Bomb
enter the area, slide down the 2. Apple
sand to the lowest area. Head as 3. Elixir
far to the northeast as possible 4. Smoke Bomb
and find steps up. Cross the 5. Large Bread
sand to the west and find the 6. Lucky Medal
rope around the corner. Use ( after water
~ a
POTION SHOP
Herb ... .... .... . .. 10 coins
Antidote ........... 20 coins
Elixir . . . . . . . . 30 coins
Sacred feather .... .. . 70 coins
I
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.r ,'ii ........-.....
PRIMA'S <JFFICI.AL STRATEGY GUIDE
Use attacks that strike all three halfway. Go to the fronr of the
enemies, with Briggs being the boat and use Lash on the rope.
primary focus. Summon C limb the rope to reach the
creature., and make liberal use of opposite side of the crate and ·1...,,,..
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your Psynergies. Don' t worry move it into water. Inspect the
about how many of t he Sea large rock on the ship's mast.
Fighters you eliminate, because You cannot do anything about
they'll just be replaced. Even if it yet.
Head ro the rown's east side to vou run our of PP, keep st riking
Inside the boat there's a crate
find a sailing ship that the ridal at Briggs. After he's down, The Mayor's Treasure you can Move to the side.
wave has damaged. Explore the el iminate any Sea Fighters char
Behind ir you fi nd a Large
boar to encounter Briggs remam.
Bread sitting on an uJ1balanced
b<.:low Jeck. crate. Use Tremor tO knock
R.estori.119 the Boat down the Large Bread. As you
Boss Battle: Briggs go into town, look for a crying
boy near the stairs. Give him rhe
Enemy Data
Large Bread, and he tells you of
Briggs a cave under the mayor's home.
HI' STR OH \\ Ji \K:-.ll'S',
I'm cntv l<ttlng v<>u p ~ss
984 () 129 29 Everything bC'c. m,1.s.~ IJC/u did ,:,ood
by my 1.¢r, _,
Sea Fighter
111'
197
l'I'
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SIR
11\1
nt 1
2S
\11 \KNESS
Evcmhi11g - After Briggs goes to jail and the
boar is given to Madra, visit
Briggs at the jail. Eolio rries ro
help Briggs with Psynergy, bur
your pn.:sence foils the escape
Go ro the mayor's mansion. On
:mempt.
the home's west side is the boy's
father. He allows you to explore
the cave for being so kind ro
his boy. Some great items
arc inside.
Movi119 On
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To Albafra
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T~ J j lJ , ~
,\lAI' LEGE:\:D
l. 123 coins
2. Ixion Mail
3. Lucky Medal
To AJha&a
Getting In
On the west side of the mayor's
house is ,u1 en trance to a secret
cave where the mayor keeps his
treasures. A m an guards the
entrance. Get the Large Bread
from the boar in town and give
it co the crying boy near the
stairs. He tells you about the
cave and his father, the man
guarding the cave, will let ,\IA!' LEGEND
you pass. I . Smoke Bomb 4. Sleep Bomb
2. Nut 5. Hypnos' .POTION SHOP
3. Sleep Bomb Sword Herb .... . . . . . ..... 10 cui,H
Antidote ...... . . . .. 20 coins
Elixir . . . . . . . . . . . . .. 30 cnins
Sacred Feather .. . . •. . 70 co ins
✓
,,
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~ ·'
PRIMA.GAMES.COM
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• • I J rrirrrrn-;
~ ' ♦ f I f
......,,~ --
j • J
Nightti-me in Garoh
\j;
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MAP LEGEND
l. Mimic (Lucky Medal)
2. Smoke Bomb
3. Cookie
4. Stonn Brand
5. Sleep Bomb
6. Fujin Shield
7. Psynergy Stone
8. E lixir
9. Vial
10. Clarity C irclet
11. 666 coins
12. Vial
13. Psy Crystal
14, Flora
15. Reveal
'\ --:..·.
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"'-;;;..a~~J rfJ.+.1➔
P.RlMAGAArnS.COM
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' Two:
tt!f"
The Pirat Champa
'
Riding the Wind push the second stone to the left
using Move. Leap the gap, drop
to the ledge below, and ride the
wind back up. Head left and
climb until you reach a
foggy area.
,, PRIMA.GAMES.COM
-~~
P.RLWA.'S OFFICIAL STRATEGY GUIDE
Inside Air's Rock The Geysers The Shifting Wall The Stone Tablet
Air's Rock is a big, confusing As you cnter the room with With the moai activated, head
pbce. Head through the..: cave, three blue dots nnder the door, into the area you previously
and b~'pass cvcrything you sec )'Oll find a maze of ledges and cleared to the room with three
unril you pas) through a door ropes. Use the Wind Stone to red dots under the door. Just
wirh a single dot below ir. adjust the wall in the center so it north of the..: door there's a
Beyond rhar arc two doors. acts as a bridge. Hit it once brown stone that Sl:cms to have
Emcr rhe one with rwo red dors from the right, t hen cross and no purpose. Move..: the stone
under it. strike it from the top. Do this in once to the right so it's in lint:
As vou enter the room with the ncxt room, but from the with the hall above. Check the
bottom, then the right. room's north side to find a now-
three red dors bclow the door,
you find several geyser puzzles. activated moai. Ride the wind to
Use Move..: ro slide the brown Activating Air's Rock t he nearby Wind Stone and
stones around and change the shoot :1 Whirlwind blast south.
geysers' paths. In the northeast The hlast carries the brown
corncr, Move the brown stone srone to the room's south side.
right ro slide past the geyser, Push the brown stone rig ht, :rnd
then Move the stone back to irs use it to reach the stone tablet,
original position and use it as a Flora, in the corner. Backtrack
to the ,1rea with the giant moai
bridge. Follow the p:uh to the
brown sronc on the southwcsr Statue.
side. Move..: it in front of the..:
gc~rscr, then backtrack to the Back to the Beginning
geyser on the right that's
deactivated.
, Cf,apter. Two:
The Pirates of· Champa
.. .,
the left, then ride the air blasts Reveal village chieftain. H e invites you
left. Push the moai head above
Secrets of Garoh to spend the nig ht at the l nn
ro the to p of the room, and ride free o f charge. l n the morning,
the air left to claim the chest. the rownsfolk are friendlier. ln
Push the mo ai head back to the fact, the weapo n and armo r
WEAPON SHOP
south and ride the air again to Broad Sword . .. . .. 1,000 coins shops are now open to you .
reach the next door. Hunter's Swo rd ..... 520 coins Remrn to Maha and speak wid1
Battle Axe . .. . ... . . 280 coins him. H e sheds some light on d1e
Foi,r Blue D ots Heavy Mace . . . . . . . . 500 coins o rigin o f d1e werewo lves and
Witch's Wand . . . . . .. 860 .:oins
g ives the parry d1e Ether Djinni.
At the end you find a stone ARMORSHOP
tablet. Touching it gives Sheba Leather Armor , .. . . . 240 coins
the Reveal Psynergy. When used, Adept's Clothes .... . 850 coins
Reveal shows any hidden objects Travel Robe .. . . . ... 200 coins
such as doors o r steps within a Bronze Shield .... . . . 500 coin;
Leather Gloves . ..... 220 coins
small area. When you leave that
Lcatl1cr Armlet .... .. 180 coins
area, the o bjects vanish and can't Open H elm . ...... . 180 coins
be used again unless Reveal Wooden Cap . ... . .. 400 coins
is recast. Circler .... . ... . . . . 120 coins
Safety Boors . . . .. . .. 700 coins Before leaving town, claim
Hypnos' Sword. Check the caves
POTION SHOP
behind the ho mes and sho ps to
H erb . . ... . ..... . . . JO coins
Antidote . . ... ... ... 20 coins find a circle of stones in the
Eli.xir . . . ...... . ... . 30 coins southwest corner. Use Reveal to
Sacred Feather .. . . . .. 70 ,oins discover a path across the.: chasm
and fo llow the pad1 to Hypnos'
On the west side of the room Tracking the 'Werewolf Sword.
with four blue dots beneath the
doo r is a Wind Stone. Blase it Use Reveal by follo wing the
wit h Whirlwind twice, once co path on the left. When the path
the left and o nce down. The lcfr stops, use Reveal to discover a
blast clears the path, but the hidden block that allows you to
blast down pushes a moai statue reach the chest in the distance.
o nro a southern cliff. Use the Then use the sa1m: trick to cross
moai's new position to reach a the right path and leave Air's
chest on the cliff across the gap. Rock to return ro Garo h.
Now that you have the Reveal It's rime to leave Garo h. H ead
The Long Hall Psynergy, go to the nord1east south, then west from the
part of rown where you saw the village. Stay near the sho re to
--"'Ii'~- werewolf run in and our
o f the large stone
encounter d1e town of Mikasalla.
.{fb~
leads to a valley o n t he town's
north side, wh ich you can also
m see if you use rhc watchto wer ar
,! ~
,,, rhe town's t:ntrance to leap onto
the cliff to the right. At the
valley's end sits tht: Spark Djinni.
11
.... m
m
,\lAP LEGEND
l. Elix ir
2.Nut
3. Herb
4. Lucky Pepper
5. 82 coins
6. Spark Djinni
-......
.., ,,
"
\ l
l
Chapter Three:- .
The Great Gabomba
Checklist o.fEvents Gondowan Cliffs
Mark off each event and
objective as you complete it!
.. ..
0 Find Piers mid convince him to
join your party .. ·~
,. To O u tside,.
. .. .. ..,f,.,. .
0 Reverse die gears inside of die
,. ,. .. • .. ..
Grear Gabomba and repair the
damaged circuits.
Returning ro M adra, you learn
MAP LEGE:'\Q
1. S leep Bo mb ... .. I,
.. ....• .... ..•...... •
2. Kindle Djinni
••
,!;, ,. • : .e. ..
0 that the tow n was attac ke d
Rcrurn ro Madra widi news of
your success ,Uld acquire rhc
Cyclone Chip.
again. The g ro up behi nd the
arrack is a Go ndowan tribe
3. Laughing Fungus
4. Healing Fungus
~
....... ....
0 Travel co East Indra Shore, known as die K ibo mbo. The
clear the ship of mo nm:rs, and purpose o f their attack seems Crossing into Gondowan
resto re t he power. clear, as the B lack Orb stored in
die mayor's ho me was take n. ....
T he orb belonged to Piers and
PSYNERGIBS LEARNED he's left the village ro purSllc the
Cyclo ne thieves. Rest up and head west
to find the Go ndowan Cliffs and
DJINN OBTAINED
Kindle, Cl1iU, W.1 ft, Steel,
Char,Mud T he cliffs arc rreachcrous and
there's no clear-cur pa th ~r first.
T he dog near die entrance is
interested in a spot 0 11 the
g round. Use Scoop on the spot
to reveal a hidden geyser.
. .- ....
- ,'4' ~-,...
••
~
•' :- --:,.~
'.
Djinni Ale1"t:
Kindle t/Je Mars Djinni
Chill tin Me1·cmy Djinni
,. .. "' ~i]
.. ,.,~ • ,. :•-, ~
• (!
WEAPON SHOP
Broad Sword . .... . 1,000 coin.<
After leaving the Gondowan Battle Rapier . .. . .. 2,900 coins
Cliffs, cross the bridge to the Broad Axe . . . .... . J,400 coins
no rthwest before the town o f Battle Mac.: ..... . . 2,600 coins
Witch's Wand . .. _ ... 860 coins
aribwe, then head south. As Psyncrgy Rod ..... 3,800 coins
you explore the woods, you
encounter the C hill Djinni. Ir is ARMOR SHOP
handy as you fight your way to Adcpt's Cloches . _ .. . 850 coins
Kibombo. Silk Robe .. . ..... l ,400 coins
iron Shield . . ... . . 1,200 coins
Armlet . . . ...... ... 900 coins
Bronze Helm .. . .. . . 600 coins
Wooden Cap .. .. . .. 400 coins
Silver Circlet ...... 1,300 coins
POTION SHOP
Herb . . ....... . .. . . IO co ins
Antidote . . ... .. ... . 20 coins
Eli;,.;r ........ . •. . .. 30 coins No rth of the Gondowan Cliffs
Sacred Feather . .. .... 70 coins lies the small village o f Naribwe.
This village offers an
;,
\ /' - 111
\ )
Ch"fi,ter «J,ree:
The Great Gabomba
. .
oppommiry·_to rest and purchase Kibombo Mountains
wme equipment. The villagers
also know about the Kibombo
and the disturbances of late.
There's a fortuneteller here who
can shed some light on your
adventure. Find him when you
can't figure our what co do next.
P.RllKAGAMBS.COM
-s.,,_
On "ITTitch The Second and The Guard Dog
Third Guards
ChtfPter 'l:hree:
The Great Gabomba
,\ lAI' I.Hi E:\'D
l. Lurky Pepper 6 ..Mimic
Great Gabomba
Kibombo 2. Nut
3. L ucky Medal
(Hard Nut)
7. Bone Armlet
4. Piers 8. Steel Ojinni
5. Psynergy Stone 9. Elixir
Tu Gobomba
Ca,•en,s
To lnner
Sanctum
gears. lo make it work, Pound
the two stakes next ro the gear
into the ground. Om: is on the
WEAPON SHOP
left ,rnd one is 0 11 the right.
Cla\'mon: •. .. .. .. 4 ,000 coins
13at~lc Rapier ... . . . 2,900 coins Travel down the lefr and right
Broad Axe . .. ..... 1,400 coins sides of rhe Great Gabomba to
Rarrlc ,\lb cc . ...... 2,600 coins reach them. When both st:1kcs
Ps\'ncro-v Rod ..... 3.800 coins arc pounded, you can pass the
1-'r;>st Wand ....... 5,400 coins
You arrive in Kibombo to tind gears at the rop of rh<: stanie and
ARMOR SHOP rhat an initiation ceremony is reach the head.
Chain Mail .... . . . 2,000 coins undcrwav and Piers is nowhere
Adcpt's Clothes ..... 850 coins
to be fot;nd. All of the buildings
Silk Rohe .... .. .. 1,400 coins
Tron Shield . . . . . . . 1,200 coins arc dosed and the villagers arc
Gaunclcrs . . . . . . .. 1,600 coins choking the road ro rhe
Armlet . ... .. .. . . . . 900 coins ceremony, all hoping to glimpse
lmn Helm ..... . . . 1,600 coin~ their new witchdoctor. Look in
Silver Circle{ . .. . . . 1,300 coins
rhc vi lh,,>c's southwest c:onicr
Tht: Grear Gabomba is a huge
POTION SH OP :rnd sec: path onto the poles
machine with lots of spinning
Herb .. .... ... ... .. 10 coins running :ilong the southcrn
Nm . . .. . .. . ...... 200 coins gears in its bclly. Tht: gears can
cnrrancc. f'ollow rhcm .1round
Amidore ..... . . . . . . 20 coins block vour path if tht:y'rt: plact:d
and p:ist the crowd, then use thc
Elixir . ......... ... . 30 coins dose c~gethcr and spinning in
Sarn.:d Feather .. . . ... 70 coins
rooftops to rcach the kdge on
rhe direction opposite of the
tht: west. This kads you to Picrs,
way you wish ro go. Thus is the
who joins your parry afrer you
G re:u Gabo mba's d1allcnge. You
Fi.,,uling Piers move the stom: to the norrh.
cncounrer gears char block your
path in sevcrnl arc:1s, bur near
The Great Gabomba the top, rwo large orange gears Not ,111 gears srand in your way.
block the parh to t he staruc's You can us<: some as moving
head. While orher gears can be bridges. If a gear is moving in
tied up o r bypasse<.I, you musr the direction you wish tu go ,ind
tind a w:iy ro switc h the rornrion ir's standing on end, you can
of che final rwo. jump onro the gear and ride it.
This also allows for jumping
onto gears on their sides, which
vou can walk across.
To enter the sta rue of the Grt:at
Gabomba, go a round rhe back
and look for :1 sofr spot in the
ground. Use Scoop to reveal a
staircase.
Chtfllter !J;hree:
The Great Gabomba
.. ,
T~rl-0:r.r'i-r-rt-;.,i-'
PRIMA.'S OFFICJ.AL STRATEGY GUIDE
-\f 1:>e Lose ,;z\<.-;€
llll."-QO·..,~
Madra Catacombs
..,
Orb's retrieval was a success. He 4. Ruin Key
~~
gives the parry a Cyclone Chip as 5. Stone Tablet (Moloch)
a reward. The Cvclone Chip
allows you to use Cvclone
Psynergy, which ren;ovcs small
plants and can be used on twisted
platforms as a transporter.
ChtfPter ·7;hree:
The Great Gabomba
I
r ,\IAl' LEGEND
l. Cookie
2.EIL-tlr
3. Potion
4. Antidote
5. Oil Drop
-.
PRIMA'S OFFICIAL STRATEGY GUIDE
1 I
a;
't
ChtfPter ~';i:hree:
The Great Gabomba
Keep Cyclone
ready and usc ir
on chc weeds
below co uncover a
puddle of water, which
Find a good place to drop you can freeze to create a bridge.
anchor somh of Kibombo, and Use Reveal on the circle of
head to the statue of the Grear weeds co the north co find a
Gabomba. Use the stairs in the hidden door.
inner sancrum to reach
Gabon1ba's challenge. Use the
power of C yclone to find the
·'
~~ -rrrrr TM ) •l•,•1•1,lfflf
·rrrr-rr
PR.IMA!S OFFI CIAL STRATEGY GUIDE
DJINN OBTAINED
Haze, Steam, \.Vheeze, Reflux,
Coal, Rime, Meld, Flower
f
t;
1 . I ;
C. pte~ ]?our:
The Trident ofAnkohl
PRIMAGAMES.COM
. -s--
Apojii Islands
While traveling the sea, p1·ess
<i> to search fo1· items in the
white sba!loJ1Js found near a
la11dmass and in the ocean's
middle. Most seat·chcs come up
empty, but you may get luclry.
~IAP LEGEND
The Long Ride to Apojii
1. 32 coins 4. 182 coins
2. Mint 5. Bramble Seed
3. H erb 6. Haze Djinni
ONE-STOP SHOP
G reat Sword . ... . . 7,000 coin,
Armored Shell ... . . 3,600 o.:oi11s Your next srop is Apojii Island, or much is going on in this
Knight'~ Shield . .. . 3,000 min~ which is to the easr near the edge
Steel Helm .. .... . 3, I 00 coins town, bur the huge stone in rhe
of the world. Ir isn't di lfo.:u lr to center is worth invesrigating.
Guardian Circler . .. 3,400 coins
Herb . . ............ IO coins
find, bur it's a long ride. l 'i1lk to the people around town
Nu r . . . . . . . .. . . ... 200 coi ns ro learn th;1t ir's called rhe Aqua
Anridurc .. . .. . ..... 20 coins Stone. A little mind reading
Elixir ........ . ..... 30 coin,
Sacred Feather . .. .... 70 coins reveals that the stone m ust be
Dragon Axe .... . . I 0,300 coins wet to reveal its seen:r. Use
Angelic Ankh .... . 8,400 coins Douse on the stone and its
\½rcr of Life . . . .. . 3,000 coins magic is unleashed. The
resulting magical stream clears
the passage ro Aqua Rock.
! .T t;
• • '»
ChJ,pteA !]our:
The Trulent ofAnkohl
.AJJ.uaRock
--~~
PRLMAGAMES.COM
,\IAI' Ll·.GE;\; I)
l. Nut
2. Elixir
3. OU Drop
4. M.ist Sabre
5. Psynergy Stone
6. Vial
7. Crystal Powder
8. Tear Stone
I
9. Water of Life
10. Mimic (Potion)
, 11. t>synergy Stone
12. Aquarius Stone
I
13. Lucky Pepper ~-_J
14. Parch Psynergy
15. Rusty Sword
16. Mercury Djinni Steam
-.
i
/
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Ch/ipteP. Jlour:
.
"
. ...
- , 4,
. • ...
•
-
,r
PRIMAGAMES.COM
...5_
PR.IMNS OFFICIAL STRATEGY GUIDE
ChJipte~ Four:
The Trident ofAnkohl
Use rhe blue srones ro cross rhe Raise or lower the warcr levels bv T he next room is a circuit
rushing water and grab the Dousing or blocking moai. In · puzzle. Push the top righr pillar
dwsr, rhcni use Piers's Frost to the next room, use the sronc to one space righr :ind one space
cross the gap .1bove and grab the block the moai so you can cross. down. Use Douse o n the moai,
Misr Sabre. then o n the Aqlia Stone to
create a bridge over rhe water. T here arc two puzzles in the
room ahead. ·nl
ger the Water of
Pa.st the Second Lik, move the blue stone left
Aijua Sttme o nce, Frost the puddle, then
Douse the 1\lloai. To rc:ich the
door, move the blue stone
left twice.
The path wraps aro und coward
The road ends ar anorher Aqua the cmrane<: and places you at
Srone. Us-c Douse o n rhe srone an Aqua Srom;. Use Do use 011
and a porral opens in the warer the stone to create a magical
below. Climb down and use the bridge to the northwest doo r.
~
porral to cnrcr Aqrnt Rock.
Past the First 9 / 1>0
Inside A.qua Rock A.qua Stone
. , .... ...,
--~ r
t tr R J1·rr-1 iTi
PRIMAGAMES.COM
-~
Past the Third
Aqua Stone
Tundaria Tower
Djinni Alert:
Steam t!Je Me1·cuiy Djinni
f ChJ,ipte'P Four:
The Trident ofAnkohl
..
; .:
j
;
...·
PRIMA.GAMES.COM
-s
l
...~""....~~™-rr:r--
' 1 ~ • ~ ....................-.
PRIMA'S OFFICIAL STRATEGY. GUIDE
The Ice Puzzle Use Move to push the brown The Left Side of
stone above them down, lefr, the Tower
and up. Climb onto rhe brown
stone )'OU just moved and use
Move ro s hifr the right stone in
the center to the right. Go down
and use Move again to push the
stone column on the rig ht to the
left, then up, then righr. Jump
onto the center p latform and
Through rhc righr door lies an shove the left stone to rhe righr
icy puzzle. "fo reach the door at ro clear the door. Now that you have the Burst
the r<x>m\ mp, you need ro Brooch, check out t he tower\
Starr from t he room's left side, Going through rhe middle door
place.~ you next ro a long bed of The Ice Wall and the left side. Use Burst to blast :i
so cross the room to the north . hole in the ice wall, then search
ice. Slide o n the ice to land next Burst Brooch
As you move onto the ice, keep the four chests bcvond. T here
nuking left rum~ each time ,·ou to Reflu x. It cakes a precise path
across the ice to rc,tch the .ire great items in ·th is area.
come to rest .111d •you slide rietht
t>
to the dcx>r. Go righr on the la~t l)jinni. Go left, up, right, up,
lefr, down, right, up, right, then The Cent:er Prong
rum to rc:Kh rlK· d,c,r in the
corner. You 'II have to repeat the right .1g.1in. D efeat the Djinni in
puzzle from the hcginnin" ro battle and Reflux is yours.
get ro the d <X>r. ~ ::-
Ice and Stones Puz zle
The Three Stairs
Izumo GaiaRock
.I.
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..,
1111 m
,mt ft ~s,,..~ ., '~
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[I]
- $31 t.lJ
,.
At the rop, slide down the T hings are tricky fro m here on
brown stone, then follow the o ut. T he misty maze is a strange
path ro a sm all altar. Use Reveal bbyrinth where o ne wrong ntrn
to find a Da ncing Ido l on the may eject you from t he maze. To
altar. Pick it up, t hen use Retreat get thro ugh, cast G rowth 0 11 the
to renirn to the entrance. plants in the center o f each
junctio n and the plams point the
Weakening the Serpent wa)t Otherwise fol low these
Enter the left hallway this rime Go to the previous room and directions to get tO the end : left,
and yo u com<.: to the fl oating climb o n tJ1e wall to the room's up, up, rig ht, up, rig ht, right,
plant platfo rms. Ho p across right side. The next altar is down, right, rig ht, up, rig ht,
them and follow the hall to a trapped in a spider web. Use right, up.
second altar. Use Cyclone o n the Cyclone to destroy the web,
plants next to t he altar, and a then follow the altar into t he
beam of lig ht shoots through
t he hole in rhe floor, striking the
d ragon. Use the Dancing Idol
ho !<.:. Use the Dancing Idol,
then Retreat to the entrance. Qm'JQ:4
Upon entering Gaia Rock, you This puzzJe is random. This
sec a small altar and rwo d ragon on the altar to move o ne of the The Mi-sty Maze is only &ne solution.
masks. Use the D ancing ldol dragon statues and strike rhe
from the top of Gaia Rock on Serpent with a second beam of
the altar and tJ1e masks slide to light. Each beam weakens the
the side. Venture behind tJ1e Serpent, and there arc still two
rig ht mask fi rst. beams left to fi nd.
T he path leads to a room with H ead left and fol.low the trail to a
many p lants on the floor. Stand room witJ, a climbing wall.
in the center of tJ,e plants and Bypass tJ1c wall and enter tJ1e
use Cvclone. The plants are door on tJ,e right. Use the
When the Serpent is weakened,
transformed into floating Dancing Idol on the altar in the
head up the center hallway. l\vo
platforms, which cannot be next room to move a11otJ1er
scones block tJ1e path. T he trick
reached from this side. Rentrn dragon statue a.nd hit the Serpent
to d1e puzzle is to focus o n one
co the entrance. with another beam of light.
stone at a t ime. Move the lower
stone o ut of your way, pass it,
then move it to its original spor.
Move the top stone into the
alcove on tJ, c far rig ht.
l
I / J
I. ,-· I -~
f ChJipte~ /lour:
The Trulent ofAnkohl
/ . .. .
Boss Battle: Se,pent a character lacks powerful singlc-
targer Psynergies, use group Djinni Ale1--t:
EnemyDnta spells i11stea<l. Don't hold back. Coal tbc Mm·s Djimzi
The Serpent can heal 300 hit
Serpent points of damage each turn, so
HI' rr srl\ l)E}• 11'1.AK!\ESS
.l,53(, 160 24</ 79 IVind cause at least that much to
progress with each round of
battle. This is a long fight, and
one of your characters, probably
Jenna, needs to focus on keeping
the parry hc:ilrlw. Replace effects
as they dissip:1te.
Return to lzumo and give the
Dancing Idol co d1c village
leader. l n remrn, she gives you
her per Djinni, Oia l.
IzumoRuins
PR.IMA.GAMES.COM
-~
PR.IlfA'S OFFICIAL STRATEGY GUIDE
Ankohl Ruins
MAP LEGEND
L 210 coins
2. Crysta.I Powder
3. Nut
4. Tbanatos Mace
5. Power Bread
6. 365 co ins
7 . Vial
8. Muni :Robe
9. Slyph Feather
10. Potion
11. Left Prong
P.RlMA'S OFFICIAL STRATEGY GUIDE
...
I
L
1
II
L
/ ' .,'ll
f ChJi,,pteP. Jlour:
The Trident ofAnkohl
...
Locating the Move to slide the center piece of
Ankohl Ruins each head forward and explore
behind it. There are several
treasures. Ignore the center
head, which is open. The path
behind iris useless at first.
. -·-;.•
first room's center. Beyond the
door arc seven huge stone heads. . ~.".,, .,..
Beginning from die righr, use
the stone head in the room's
center and a sand river is
created.
C1'}ipte11 f!our:
The Trident ofAnkohl
/ •
r:;. ~;:~~t~Jt:
Feizhi
PRIMAGAMES.COM
-~
The hicient Tt-ident SeaofTime the middle of a whirlpool for as
ofAnkohl long as you like without fear. To
After you defeat the Avimander get o ut o f a whirlpool, wait for
and Briggs leaves, speak with the boat to spin in the direction
Obaba and g ive her the three )'OU want to go. Three quarters
trident pieces. She places the of the way through the spin,
pieces in her forge, creating the push in rhe direction you want
ancient Trident of Ankohl. With to go and the boat should
it you can diminate Poseidon's break free.
force field when attempting to
enter Lemuria.
Finding Lemuria
~
i1f
., ..,. ,1, •
Gondowan Cliffe
Breaking Free
;.f
ho use. H e rakes you to the
palace, where you learn abo ut
Alchem y a nd t he world's fate.
You're given the Grindsrone,
which allows you to use the
Grind Psynergy. Grind c 111
de molish sto nes. As you leave Lemuria by boat,
go into the cave under the cirv.
H ead to the left a nd use G rind
o n the large brow n sto ne ,\IAP LEGJ.oND
blocking a passage in the corner. 1. Lucky Medal
Fo llow the wate r to a dock. 2. !>synergy St one
Explo re the area and look for a
Leave yolu· boat at the dock and g rass patch behind a wall o n t he
head into Lemuria. Your first west side of the ruins. Use
stop is the palace, bur it's locked Cyclo ne to disrupt the grass,
for the m o m ent. Head south and a Djinni po ps o ut . It runs
and check the left house. This is fro m the parry and hides under
.. ,
J
J ,/
/ I
ChJipteP. /lour:
The Trident ofAnkobl
(Step 3)
The Trading Game
(Step 4)
PRIMAGA.MES.COM
--.::;i ~
Sea of Time Islet 7
1 Chjpte14i "J]our:
\ The Tndent ofAnkohl
them into powerful weapons,
armor, and equipment. These
include any items that are listed
WEAPON SHOP
as "forgeable" when inspected,
Claymore ....... , 4,000 coins
Battle Rapier .. . . . . 2,900 coins
or rusty weapons found while
Broad Axe . . . , . .. , 1,400 coins adventuring. His services aren't
Battle Mace . , . . ... 2,600 coins free, but they're worth the cost.
Forgeable materials and msty
ARMORSHOP
weapons are rare. If you find
Jerkin ........... 2,400 coins
Heavy Annice ... .. 2,000 coins
either, bring it to the blacksmith.
Mail Cap ..... . ... 2,000 coins Othe1wise by the time you pay
to have it forged, the item you
POTION SHOP get may be less powerful than
Herb .. , ......... , , 10 coins
what you already have equipped.
Nut , ... , , , , .. , ... 200 coins
Antidote ..... , , , , .. 20 coins
Elixir .............. 30 coins
Sacred Feather ..... . , 70 coins
Things to Cume
,__
[
L__
l
j ~~
Chjpte14 !]our:
The Trident ofAnkohl
..,
The bubbles are large enough to
stand on, and they lift you out
of the murky waters. Run from
bubble to bubble to reach the
opposite side. If you get sucked
under, you reappear where you
entered the water.
· Chapter ·F ive:
The Relnnh ofAlchemy
Shaman Village Cave
Checklist o.fEvents
•,.
r••u • .,._,,,,,.., :.•,•-•t.,'J >- 1•." ~
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0 Meet Moapa in Shaman •:.••·. •t•~·. r~
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Village and defeat him on Trial · · · J.· O .. ~
Road to earn the Hover Jade. ti.,-~-,,1,t. .·,.·.1-••: . .• ~ --
POTION SHOP
Herb ........ . ..... 10 coins
Nur ........ . , . . . . 200 coins
Antidote .... . . ..... 30 coins
Elixir ...... . . ...... 30 coins
Sacred Fearhcr ....... 70 coins
Silence Is Golden
PRIMA.GAMES.COM
- ~"'>-
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PRIMA'S OFFICIAL STRATEGY .GUIDE
Trial Road
To Shaman Village
1. Potion 8. Potion
2. Vial 9 . Vial
These maps change randomly.
3. Vial 10. Vial
4. Potion 11. M ad Plant
5. Vial (Lucky Pepper)
6. Vial 12. Elixir
7. Nut 13. G asp Djinni
/
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Cl/apttr.Five:
The Rebirth ofAlchemy
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PRIMAGAMES.COM
--S:-
Before the trial begins, choose Boss Battle: Moapa Djinn to prepare summoned on the stone and the Djinni
the left path. Ir's faster dian die creamres and cast Psynergies should meet you in the center.
right one. As you pass through Enemy Data that attack aU three enemies at
die rooms, ignore die chests. the same time. Also boost die
Moapa
Come back and clear the chests
UP Pl' STR DeF WF.AKNESS
party's defensive and offensive Attekain'let
when die trial is over. Doing so 3,042 0 354 219 F.vei,tf1i11g stats to make up for any
now costs tuo much time. Don't equipment that was left behind
take too much time deciding on Trial Road. The Knights are
which items to drop. Give up Knight susceptible to negative stams
HI' Pl' STR. flF.r WEAKNESS
one piece of armor from each of effects such as stun. Use this to
1,954 0 321 J 15 1 Evcrishing
your four characters. Use the your advantage and take one or
following tips co help )'OU bodi of the Knights out of the
through both paths: battle temporarily.
lSTPUZZLE
Left Path
Sand climbs the fall
Right Path
Center stakes down and
covered with pillars
Left Path
Middle down and sides in
- f ,...-1.•-'., ;; , pl .I' 1ta-··, .~,,,_, ,
Right Path I , d ,I ,I , t ,,; o-
t, a ~
-, -, , j_ , , . .. ,
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In the rown's southwest corner
you see a bou Ider next ro a
weed. Using Cyclone on the
'IDOutal e
weed reveals a Venus Djinni, but
the boulder prevents you from Gambler's Paradise
reaching it. After completing the
1. Power Bread
Jupiter Lighthouse, return to
2. Bramble Seed
Finding Atteka Inlet isn't easy. this spot and use Lift ro move
3.Com
The village is set back in a cove the boulder o ut of the way to 4. Salt Djinni
surrounded by jagged rocks. To get Geode. 5. Shine Djinni
reach it, enter o ne of the rivers
southeast o f the village, then
weave thro ugh the rushing
water ro the cove's entrance on
the contine nt's west side. WEAPON SHOP
Great Sword ...... 7,000 coins
Master Rapier . . .. . 6,800 coins
Great Axe ........ 5,200 coins
War Mace ........ 6,200 coi11s
Silver Blade ... . . . 12,000 coins
Swift Sword ..... . 9,400 coins
ARMORSHOP
Steel Armor ....... 4,900 coins
Silver Vest ..... .. . 3,200 coins
Silver Armlet . .. ... 4,000 coins
When you reach Arteka Inlet, nor Knight's Helm ..... 4,600 coins
much is happening. The loc.'lls Platinum Circlet ... 4,200 coins
guard what appear ro be g iant POTION SHOP
wings, but othe1wise there's Herb , ............. 10 coins
nothing here. Leave the town Nut ..... .. . , . , . .. 200 coins
and travel north to Comigo. Antidote ...... . .... 20 coins
Elixir .... ..... .... . 30 coins
Sacred Feather . . ..... 70 coins Contigo offers an unusual
Potion . . .. .. ..... 1,000 coins
oppo rtunity. Several establish-
Water of Life .. .. .. 3,000 coins
Mist Potion ... .. .. 9,000 coins ments allow you ro gamble your
coins to earn additio nal coins
and prizes. Use your Gam e
Tickers at the Lucky Wheels Slot
Gamero win prizes such as Silk
Shirt, Psy Crystals, and more.
- .,' ".'=..;.-
. .,..._
The Stranee Circle Jupiter LJghthouse
R ,..,..,..__,,....,,......,.,.,.
if
I
In the town's center is an ornate
circle. It's a teleport pad used
with the Teleport Psynergy to
enter the Anemos Inner
Sancnun on the town's east side.
The Teleporr Psynergy is still a
long way off, but keep this circle
in mind for later.
-i
1. Mint
2. Mad Plant (Mint)
3. Psynergy Crystal
4. Erinyes Tunic
5. Meditation Rod
6. Red Key
7. Psy Crystal
Look for a patch of weeds to the
8. Mimic (Psy Crystal)
right of the town's southern
9. 306 coins
entrance. Use Scoop on the bare 10. Blue Key
earth in the center to uncover 11. Mlst Potion
Salt the Ven.us Djinni. 12. Potion
13. Whorl Djinni
14. Water of Life
15. Phaeton's Blade
13
--1
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--~~
PRIMAGAMBS.COM
'
into the tower and follow the
halls. There's only one way to
go at first. Use Cyclone on the
twisted spots on the ground to
move up and down from level to
level, and use Hover on the
purple hover pads in the floor to
reach high ledges. Th is leads you
back to the locked doors at the
entrance. Push the post onto the
switch to unlock them, then
head into the lighthouse.
Southeast of the Jupiter
Lighthouse is a wood~, area west
of the river. Explore this region
to encounter Core the Mars
Djinni. Defeat it in battle and it
joins your ranks.
Activating the
Hover Pads
,'"'.---:.
.. r
PRIMAGAMES.COM
-s-
Copy the shots above to reach Reunited H ~ ::_,;_ -~ - l'i ' ::·· ••-·.
PRIMAGAMBS.OOM
-s
,\!At• LEC; hND Magma Rock
I. Star Dust
2. Lucky Medal (Reveal)
Gondowan
Settlement
j." :.....
..,
PRIMA~S OFFICIAL STRATEGY (lUIDE
I ~l=PJ F~ -1-~J
PRIMA.GAMES.COM
room behind the p illar and
follow it around to the molten
rock. Ex,lmine the rock to find
the Magm,1 Ball. That's
<.:verything you need from
Magma Rock, so head out the
entrance and return to your ship.
Lobo
>
•
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2 ,,,~ , ssJ ~
MAP Ll•:GEND
1. Potion
2. Dark Matter
3. S"crcd Feather
PRIMAGAMES.COM
.~
of the Mars Lighthouse and
your destiny.
~Q:4
Though pt·esented prior to the
Mars Lighthotue, you should
attempt the Sea ofTi~ne lslet
and I.slet Cave, Yampi Desert At tl,c back of the cave you
Cave, Treasure Island, and encounter a tough customer
Anemos Inner Sanctum after known as Sentinel. It is a stro ng
you gaiti the Teleport Psynergy fighter and is immune to
from the M ars Lighthouse. As you head down the hall, Psynergy, so throw away all of
notice a bobbing statue. Stand your old strategics. Use your PP
next to the statue, and use to strengthen your party's
Sea of Time Islet Tremor to scare a Djinni o ut defense, arrack, and resistances.
and Islet Cave from behind the statue. You Then use your Djinn to arrack
must stand in just t he right spot the Sentinel while keeping at
(Teleport Psynergy fr>r the Tremor ro work. If it least one character on constant
Obtained) doesn't work at fo·st, move and healing dury. As you LJ.~e your
rry again. Djinn, you'll prepare summoned
Walk up the center path in the monsters. Use them! Even
lower pare of Prox. A Djinni is
though the Sentinel is immune
on a parch of ice ~l few feet
Boss Fi,ght: Sentinel ro Psyncrgy, it can be harmed by
,ihead . Slick at the D jinni and
summoned beasts, so tl1ey're
knock it into a pile of snow. Use Ene11iy Data your uitical hits and the key to
Scoop co dig ir our. winning rhe h::ittlc. Sentinel is
Sentinel
Ill' Pl STR Ill f WI Ak.:--1-~, one of the easiest bonus bosses
8,736 780 608 216 C..ui-h in the game. Keep up your
You should have already visited health and rhe healer's PP using
the Sea of Time before entering the Ether Djinni to win. After
the western seas. After you learn tl,e battle, the parry fi nds a stone
the Teleporr Psynergy from the tablet witl, instructions on how
Mars Lighthot1Se, go back to the to summon Catastrophe.
lslet Cave, the reward for the
trading gm:sr. Hop on the turtle
and allow him to take you to
tl1is secret hideaway.
1. Water of Life
2. Mythril Silver
3. Dark Matter
4. Orihalcon
5. Crystal D jinni
6. Stone Tablet (Daedalus)
........
J r
PRIMA'S OFFICIAL STRATEGY. GUIDE
Secrets of the Boss Fight: Valukar use them in the next round
Desert Sands causing serious damage.
Enem,yData Boosting your attack power and
1. 161 coins
2. Lucky Medal
Valukar defensive strengd1 helps in this
3. Jester's Armlet
HI' pp STR llH \1%\KNE..'il>
batde and should be used
4. Mimic (Power Bread)
12,960 0 550 175 Wind liberally. When the batde is over,
5. Cookie
you find a stone tablet that
6. Psy Crystal
reaches d1e Daedalus swnmons.
7. 911 coins
8. Sylph Feather
Treasure Island 9. Rusty Axe
10. Star Dust
11. Iris Robe
12. Gale Djinru
13. Fire Brand
14 . Stone Tablet (Azul.)
As you explore d1e cave, you find Healing is job one. Keep your
an area where something is parry healed at all times. Focus
crawling tmder the sand, mud1 on powerful single-strike
like the King Scorpion from long Psynergies and avoid using your
ago. Use Scoop on the object in Djinn, as this sets d1e enemy up
d1e sand to w1cover a Djinni. for bigger and more dangerous
summoning. ff your enemy sets
your Djinn on standby bur
doesn' t use them, use them
yourself. Od1e1-wise, Valukar will
,,,
v/ .Ja_ e
<;Jjapter . Ftve:
'' The Rebirth oJAlchemy
' PR.IMAGAMES.GOM
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The Rebirth ofAlchem,y
PRIMA.GAMES.COM
-s--
The Secttet of Sec-rets As the new gmup joins the
;\1AP LEGEND
battle, summo n all of those
1. Apple
powerful creatures again. Keep
2. Mim.ic (Cookie)
hitting Dullahan over the next
3. Orihalcon
couple of turns. With a little
4. Balm Djin n i
luck, you' ll finish the boss before
5. Teleport Lapis
the bo.~s finishes you. Afrcr the
6 . V..lkyrie Mail
battle, you find a scone tablet
7. Sol Blade
with rhc Tris summon.
8. Fire Dragons (Mars Star)
' CJ/apter.Five:
The Rebirth ofAlchemy
...
Al
.. -.,;:-:.
PRIMAGAMBS.COM
-s--
PRIMA'S OFFICIAL STRATEGY.G UIDE
D
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, CJ/aptJ.. .Five:
The Rebirth ofAlchemy
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PRIMAGAMBS.COM
Head left to the hall's end and
enter the next room. Use the
statue against the wall to block
the flames shooting from the
wall as you move to the door on
the right. Slide onto the ice,
then go up, right, down, and
left to reach the opposite side.
Use Blaze to light the dragon
head statue, which puts a huge
crack in a block of ice below.
Backtrack across the ice and go
down to find the cracked ice.
Your first goal upon cnrcring rhe Finish it off wirh Rursr. Though
Mars Lighthouse is to earn the you can't see it at first, there's a
Tclcport Lapis, which grants the teleporc pad on the floor behind
Teleport Psynerg), Venture the ice.
inside the Mars Lighthouse, and
enter the right door. Follow the
halls up to an ice block sticking
through the floor. Use Grind on
the ice to shatter the visible
chunk and to crack the larger
chunk below. Head back
downstairs and use Burst to
destroy the cracked ice, creating
a passage into the Lighthouse.
...
l /2
,./
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The Rebirth ofAlchemy
,,
Clfapter.Five:
..
d1e left. If you're slow, the flame you're in for a surprise. Take d1c
will light the dragon head at the Mars Star from them and place
end of die hall and you'll be it in me dragon starue at the top
blown back·ward by an of me room. This causes much
enormous fireball. Go past the of the ice d1roughout the castle
next teleport pad and follow the to melt and ignites many of
hall to another dragon statue. d,e torches.
Block the flame above me
Enter the right door and use dragon by using the statue Djinni Alert:
against the wall, then return to
Blaze to light the dragon head. Fu.._quc t/Jc Mn1"s Djimzi
the tclcport pad and use it.
This clears a path to the door
below. Go to the hall's right end Wimin moments you're staring
ar a huge wall of -ice. Use Burst
and enter the next door. Clear
to destroy d,e ice. ...
the ice stakes from bodi sides of
d,c room, then run down die
center, ducking into the alcoves
on the sides to dodge the huge Search the chest in the next room
fireball. You find yourself at to fmd die Tcleport Lapis. Equip
another ice puzzle. it and use the tcleport pad below
me chest to ex.it me room.
Djinni Alert:
Rn/m t/Jc 1Wc1·cm:l' Dji1111i Boss Battle:
Flame Dragons
Enemy Datn
-
Flame Dragon (Left) ,___________ .....)
on both the left and right sides Jliiter (the Fish) Air (the Bird)
Q~Q:4 of the brick wall. Use the left
path fi rst to ignite the flam e on
the back wall. T hen use the right
When yoii have both Djinn
and the Teleport Psynergy, path ro reach Aamc behind the
abandon the Mars Lighthouse dragon stanie. Use Blaze on the
and e.~plore further. Check the fla me ro ig nite the dragon statue
prei>ious pages for any secrets and crack the wall below. Use
you might have missed. Blast o n the cracked wali and
hop to the ex.it.
The Four Fires
. .
. ...
",..
.. .
.
~
-~,·'
. ...
... . ♦
.. '. -.
..
.
Enter t he door in the bottom
left co rner (d1e fish) and follow
E nter the top left door (the
bird) and follow d1e hall to a
March to the Mars Lighthouse '
the hall to a tower. Slide across tower. Use Cyclone to go
entrance and enter the center ... ... . . ..A... the ice by going left, down, between levels. Go to the left so
door. Cross the platforms and
come ro a room with four large
eng ravings on the doors. Behind
.·. ! ·;: ·i ·. ·. .. .... . .. . "
right, up, left, and up. In the
room above, rearrange the pipes
by pushing the top horizontal
you can block the flame with the
statue, then use the right
transporter. Use Reveal to find a
~ ••· "!- . ••
each door, a series o f puzzles pipe up, then Frosting the two hidden portal between the circle
leads to a flame for each one of pudd les on the ground. Push all o f rocks o n the floor. Dodge the
the clements. Lig ht all four In the pipe room , push the left three pipes into place to light flame o n the back wall and push
tfamcs before using the M a r·s pipe up, then cmss tO the right. rhe fire on rhe floor below. Head die circuir piece back into place,
Star to ac.:tivan: the lighthouse. Block che flame widi the staruc back co the ice and go left, then use Hover ro glide over the
and go up and around the next down, right, up, r.ight, and up flames to d1c a-anspon:er in die
Fire (the Drnoon) flame. Push the pipe down and to reach tJie flame. Use Blaze o n room 's center.
go b:ick and squeeze between the tJ1e fi re to light the statue on the
pipes and the to p right dragon back waU, then the large dragon
head to readi d1c exit below. Use starue. Cross tJie room by going
Blaze on die flame to light the left, down, rig ht, down, and left.
back wa!J in the next room, then
Retrt.-at to the room with the
four symbols on die walls.
Cl/apter .Fwe:
The Rebirth ofAlchemy
cower. Blast the flame with Blaze When the Doom Dragon has happens, switch yorn· focus from
to light the mural on the.: wall, two heads, it gers fierce and uses attack to survi\·al. Use Mist
then return to the room with stronger attacks rhar target your Potions and Waters of Lite to
four icons on the walls. entire part)\ Its strongest attack, recovl.:r as necessary. They won't
a powerful Ps~•ncrgy known as be worth anything to you after
Earth (the Man) Cruel Rain, causes huge this battle, so don't hoard them.
amounts of damage in one shor,
but the dragon onl~· uses it pcri- Hang in there until your Djinn
Use Blaze on the flime ,It the odicall)' for now. Keep healing recover and your party's basic
rop of the rower to lighr the every nrrn, even if you don't :ibiliries .ire restored, then go
think you need it. Use the Ether back on the attack. Use
back wall, then backtrack to th<.:
room with four icons on the Ojinni to keep your healer's PP powerful single strikes to fin ish
wall. If all four rowers arc high. Though the second stage off the dragon and throw in a
complcr<.:, a tcleport pad is tougher, ir isn't challenging. summoned creature when
appcars. This is your last chance possible. Defense is as imporrnnr
When rhe second head is in this b,mle as offense. Drop
to explore the.: world. Don't go
any farther until you've done ,111 dcscroycd 1 things get cough. your guard for a second and
that you want to do. Now the dragon uses stronger your party will be wiped out.
attacks ,rnd combines them with
a blast of Cruel Rain almost
The Final Battle: every turn. To make m:itters
Doom Dragon worsc, it can put every one of
EnemyDatn your party's Djinn in recovery at
the drop of a hat. This is a
Erm:r the top right door (the
crippling attack that reduces
man) and follow the hall to a Doom Dragon
your p,1rry's stats and eliminates
tower. Move.: the.: statue on the.: Iii' 1'1' \Ill l>F.I WI \fu~f.SS
rhe best Psynergics. When it
far right ,md enter. Move d1e link Un, link IS, IIC,n<l
statue on the.: far left in the next rt>
hall and enter the.: door there. This battle has rhrec.: p:irts
Stack the crates to cross the because the dragon h:is three
ledge by Carr}'ing the c rates to heads. You must destroy the
rheir positions. Place the two heads one at a time, but you
crates on the.: bottom floor into cannot target a specific head. To r,
the.: slots on the.: ledge, then pr·epai'e fo1· the battle, spread our
move the final crate to block the your Potions, Mist Potions, Psy
flame and reach the rope.:. Bvpass Crysr:ils, and Waters of Life.
the.: nc.:xt p.1ir of tlarm:s by using These items come in handy and
the Sand Ps~rnergy while make the barrle easier, but only
standing on the s:ind riles. if they arc evenly distributed
:imong your parry.
c§>~EJPun
Weapons., Armor.,
Equipment., and Items
You can find or buy a lot of stuff while exploring Golden Sun and Golden Sun 2. We've split this
chapter into two sections covering the things you can obtain in Golden Sun and in Golden Sun 2.
The following tables are divided into four categories: Weapons, Armor, Equipment, and Items.
Each table shows statistical information on each item, its resale value, special effects, and which of
your four party members can use it. In addition, each table also reveals where and how you can
obtain each item in the game.
Arctic Blade 55 2,600 Long Sword X X Unleashes Blizzant Found in a crc-.isurc chest in die Fuchin Falls C;1vc
Assassin Blade 90 7,800 Light Sword X X X Unbshcs Morr.ii D.mger Win from the Lucky fount.tin in Tolbi
Bandit's Sword 12 700 Light Sword X X X Unleashes Rapid S111,1Sh Dropped by Bandit, leader of die thieves in ½ ult
Barrie Axe 24 280 Axe X X Possesses no special abilities Buy in the Vaulr, Bilibin, and lmil Weapon Shops
Battle Mace 56 2,600 Mace X X X Possesses no special abilities l3U)' in the Xian, Alrin, and Kalay Weapon Shops
Barde Rapier 58 2,900 Light Sword X X X Pos~cssc~ no special abilities Buy in the Xian :rnd Altin Wc.1pon Shops
Blessed Ankh 46 1,600 Sraff X X UnlcJShes l'S)'Phon Seal Found under Arrif.icts in die [mil Weapon Shop
Blessed M:1cc 126 14,500 Mace X X X H P Recovery + 2' Dropped by 171llndcr Lizards
Broad Axe 50 1,400 Axe X X Possesses no special abilities Buy in the Kalima, Xian, and Altin Weapon Shops
Rroad Sword -!O l.000 Long Sword X X lhsses.,;cs no spcci,1J abilities Buy in rhc Bilibin, Imil, Kalima, and Xian Weapon Shops
Burning Axe 8-! 7,500 A,,c X X Unlt-:1shcs Broil Wio from the Lucky fountain in 1olbi
Clavmorc 70 4,000 Long Sword X X P(~~'iC$SCS no ~pccial abiliri~s Buy in d1c Alrin and Kala)' Weapon Shops
Crysml Rod 106 13,400 Sraff X X Unleashes Drown Found under Artifacrs in the Lalivcro Weapon Shop
Dragon Axe IOO 10,300 Axe X X - - Unleashes Heat Mirage Found under Artifucts in Lunpa Weapon Shop
Eh-en Rapier 44 2,200 Light Swonl X X X - Unleashes Vorpal Slash Found in a treasure chest in Bilibin Cave
Frosr \'½nd 76 5,400 Staff - - X X Unleashes Frost Bite Found under Artifucrs in the K:ilay \\'capon Shop
Unleashes liton Blade; l11crcascs
Gaia Bh1dc 135 17,000 Long Sword X X - - Earth Power and Rcsimncc + 20 Found in a treasure chest in rhc Venus Lighthouse
Gianr Axe 114 14,000 Axe X X - - Unleashes Meltdown Dropped by Earth Golems
Great Axe 80 5,200 A:i.e X X - - Possc,;scs no special abilities Buy in the Kalay and 1blbi Weapon Shops
Grear Sword 90 7,000 LongSwonl X X - - Possesses no special abilities Buy in the Tolbi Weapon Shop
Grievous Mace 88 7,000 Mace X X - X Unleashcs 1crra Strike Win from the Lucky Fountain in Tcilbi
Heavy Mace 26 500 Mace X X - X Possesses no special abilities Buy in the Bilibin, ]mil, and Kolima Weapon Shops
Hunter's Sword 28 520 Light Swonl X X X - Possesses no spec;al abilities Buy in the Bilibin, Tmil and Kolima Weapon Shops
Kik·uichimonji 128 13,400 Light Swonl X X X - Unleashes Asura Dropped by the Fcnrirs in the Venus Lighthouse
Long Sword 14 200 Long Sword X X - - Possesses no special abilities Bu)' in the V.1.le, \'ault, and Bilibin Wc-apon Shop,
Mace 6 80 Mace X X - X Possesses no special abilities Buy in the Vale and V.1t~t Weapon Shops
Magic Rod 16 380 Staff - - X X Unleashes Murk Found under Artifac-u, in the \ault, Bilib,n. md !mil \\'c.ipon Shops
Master Rapier 86 6,800 Light Sword X X X - Possesses no special abilities Blly in the Tolbi Wc.-apon Shop
Unleashes Demon Fire;
Mur.unas.1 126 13,600 Long Sword X X - - Cur..ed Item
Found in a chest in the Crossbonc h ie Cal'c
MystCt)' Blade 84 6,400 Light Sword . X X X - Unleashes Life Nourish Found in a treasure chest in the Crossbonc Isle Cave
Ninja Blade 94 8,800 Light Sword X X X - Unleashes Cydone Attack Found under Artifum in Lunpa WeJf)()n Shop
Psync,gy Rod 64 3,800 Staff - - X X Unleashes Psyncrgy Leech Found Lmder Artifacts in the Altin Wc.-apon Shop
Unleashes Blinding Smog;
Rightc.-ous Mace 112 8,400 Mace X X - X HP Ret:Ol'CI')' +3 Found under Artifucr.s in the Lalil'ero \\\:apon Shop
I( Shaman's Rod 10 N/A Scaff - - X X Possesses no special abilities Found among the thieves' loor in Vault
Shamshir 99 10,000 Long Sword X X - - Unleashcs Acid Bath Found wider Artifam in Lunpa Weapon Shop
Short Sword 8 120 LighrSwonl X X X - Possesses no special abilities Buy in the Vale and Vatut Weapon Shop
Silver Blade 108 12,000 LongSwonl X X - - Unleashes Aqua Strike Found under Artifacts in the Lalivero Weapon Shop
Unleashes Sonic Smash;
Swift Sword 104 9,400 Light Sword X X X - increases Wind Power +10
Found under Artifaets in the Lalivero Weapon Shop
Vulcan Axe 76 4,600 Axe X X - - Unleashes Barrage Found in a chest in Lamakan Dc.sert
War Mace 84 6,200 Mace X X - X Possesses no special abilities Bu)' in the Tolbi Weapon Shop
1,
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Wicked /·vi.Kc 130 13,800 i\llace X X X Unlcashelo Poison De.1th; Found in ,1 chesr in rhc Cmsslxmc Jslc C.wc
Cur..cd Irem
found under AnifactS in the Eilibin .md
Witch's Wand 32 860 $raff X X Unleashes Snm Volragc Koluna Weapon Shops
\\loodrn Stick + -HJ St,111" X X Po!>.lc~c; no special :1bilirk1 Buy in rhc Vair Weapon Shop
Zodiac Wand 102 11,400 Sr.1ff X X UnlcashL-s Shining Srar Dropped b1• Grand Golem,
Aclcpr's Helm 29 3,700 Helm X X lncrc:t,c., PP x1.2 Win from the Lucky Fountain in ·1c>lbi
Armlet 17 900 Br.Kck1 X X Pcx-,t:,,c, no d k rn, l'urch,1sc liu111 the Kulima, Xi.m, :md Alrin Armor Shops
Armored Shell 30 3,600 Armor X X Posscssc, no cflccrs Purchase from the Tolbi Armor Shop
A,ur.i's Armor +2 15,000 Armor X X ATK +5; 111' Rwwcry +8 found in .1 chc,r in rhc ·n111nd Ruins
Blessed Robe 36 7,000 Rooc X X HP Rcrnvc1y + 5 Found w1tkr ArrifactS in the Lunp,1Annor Shop
Bronze Hdm 14 600 lklm X X l'os,csse1 no ctfocrs Purchase linm the Kolinu ,111d Xian Armor Shops
Bronze Shield 14 500 Shield X X Pos.'ICS.~L'S no cffrcts Purchase from the Bilibin, lmil, and Kolima Am,or Shops
Ch;1i11H1il 25 2,000 Armor X X Po,~t.,,se~ 110 cilcct~ Purch.1sc from the Alrin and Kalay Armor Shop,,
China Dre.,;.~ 19 1,600 Robe X Use as an ircm m drop the round under Arrifacrs in the Xian Am1or Shop
enemy's ATK
Circlet 6 120 Circler X X Pos.scssc~ nu dfrcrs Purcha.,;;: tium the V.1ulr, Jlilibin, .111d lmil Armor Shops
Cocktail Dress 29 -l-,000 Robe X Incrca~cs PP + 15 \.\lin from the Luck)' Fountain in Tolbi
E,uth Shield 31 4,100 Shidel X X E.mh Rc.1i1r;mcc +20 Win tium the l.11ck1• fount.1in in 'lhlhi
Elven Shirt 22 1,700 Clothing X X X X lnm·ascs Agiliry x 1.5 FOLmd in a chcsr in the Mogall Forcsr
Fcarhcred Robe 45 14,000 Robe X X Wind Power + 20; Wind
Resisrancc +30; Agiliry +30 Dropped by Wild Gryphons
Fur Boors 2 1,200 Boors X X X X W1ter Resisrance + 15 Win in the Tolbi Slot Game
Fur Coar 16 400 Clod1ing X X X X Water Rcsisrancc + 20 Found in a chest in the Kolima Forest
Gaunrlcrs 23 1,600 Gloves X X X X Possesses no effects Purchase at the Altin, Kalay, and Tolbi Armor Shops
Heavy Armlet 25 2,000 Bracelet X X Possesses no dfocrs Purchase from the Kalay and Tolbi Annor Shops
Hypcr 8(>0ts 4 2,400 Boors X X X X Critical Hit ll:ttio + 12 Win in rhc Tolbi Slot Game
Iron Helm 20 1,600 Helm X X l'ossc.sscs no cllcm Purchase from the Xian, Akin, and Kalay Armor Shops
Iron Shield 20 1,200 Shield X X Possesses no diem Purchase from the Xian, Altin, and Kalay Am1or Shops
Jerkin 26 2,400 Robe X X Posscs.<;es no cficcrs Purchase ar the Kalay and Tolbi Am1or Shops
Jeweled Cmwn 35 4,000 Crown X X X X L11ck +5 Fotmd under Artifuets in rhe L1livero Weapon Shop
Knight's Shield 28 3,000 Shield X X PosscsSl'S no cfft-crs Purchase from the Tolbi Armor Shop
LL-arhcr Amiler 7 180 Bracelet X X Possesses no eltccts Purchase from the Vaulr, Bilibin and Imil Annor Shops
Leather Armor u 240 Armor X X Possesses no eflccrs Purchase from chc Bilibin, lmil, and Kolima Armor Shops
Leather Cap 3 30 Har X X X X P=cs nucflcm Pu11:hasc from the ½k and Vaulr Armor Shops
Leather Gloves 10 220 Gloves X X X X Possesses no cffecis Purchase at the .Bilibin, Tmil, and Kolima Annor Shops
Lucky Cap 33 5,200 Crown X X X X PP Recovery + 2 Fom1d in a chest in the Venus Lighthouse
Lure Cap 20 3,000 Har X X X X Increases monster encounters Prize for winning the Colosso
Magical Cassock 39 9,000 Robe X X PP Recovery + 2 Found under Artifal,:s in rhc L1livero Weapon Shop
Mail Cap 23 2,000 Har X X X X Possesses no cffo:c, Purchase from the Kalay and Tolbi Armor Shops
Shield X X Use as an item to Found under Artifucrs in the L.'llivcro Weapon Shop
Mirrored Shield 39 5,200 delude enemies
Mythril Circler 34 7,000 Circlet X X PP Recovery + 3 Fom1d in a chest inside Lunpa Fomcss
X X X
Increases HP +5; Can be Win in the Tolbi Slor Game
Mythril Shirt JO 2,900 Shirt X worn over od1cr armor
Ninja Garb 36 6,900 Clothing X X X X Wind Resistance t 10; Fom1d in a chest in the Crossbone Isle Ca1•e
Agility +30
Ninja Hood 28 4,600 Hat X X X X Aoilirv + 20 Win from the Lucky Fountain in Tolbi
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PR.IMA.GAMES.COM
One-Piece Dn:ss 4 25 Robe X Possesses no effocts Purchase at die \('lie Armor Shop
Open Helm 9 180 Helm X X Possesses no cl½ecrs Purchase from the Bilibin and !mil Am1or Shops
Platinum Circlet 29 4,200 Circlet X X Possesses no effects Purchase from die Ltmpa and Lalivero Weapon Shops
Prophcr's Hat 30 2,800 Har X X X X Predicts die possibility of Dropped by Dread Hounds
death when used as an item
Psyncrgy Armor 21 1,000 Armor X X Increases PP + 20 Fom1d in a chest in the Mercury Lighthouse
Quick Boors 3 2,100 Boots X X X X Agility +20 Win in the Tolbi Slor Game
Running Shirt 400 Shirt X X X X Increases Agility+ 15; Can Wm in the Tolbi Slot Game
be worn over other amior
Silk Robe 20 1,400 Robe X X Possesses no eflccrs Purchase at the Xian and Altin Armor Shops
Silk Shirt 6 1,800 Shitt X Increast-'S Luck + I; Can be Win in the Tolbi Slot Game
worn over other arnior
Silver Armlcr 30 4,000 Bracdcr X X Possesses no cfli::cts Purchase from the u.mpa Amior Shop
Silver Circlet 16 1,300 Circlet X X Possesses no efl:ccrs Purchase from die Xian, Altin, and Kala)' Armor Shops
Silver Helm 30 3,900 Helm X X Possesses no cffocrs Purchase from die Lunpa Armor Shop
Silver Vcsr 28 3,200 Clothing X X X X Possesses 110 cfleas Purchase at the Tolbi Armor Shop
Spirit Armlet 38 9,000 .lktcckt X X Incrc,t~cs E.mh and Found under Artifucts in the blivcro Weapon Shop
Water Power + l 0
Spirit Armor 32 4,000 Armor X X fncrcases all clcmcnt:il Win from the Lucky Fountain in l o lbi
r<:sist:incc + 15
Spirit Gloves 34 5,200 Gloves X X X X [11Cl\.'3Ses all elemental
power +5 Fotuid in a chest in Kalay Sewers
Steel Armor 36 4,900 Annor X X Possesses no cfl-ccrs Purchase from the L, livcro Weapon Shop
Steel Hehn 27 3,100 Helm X X Possesses no effects Purchase from die Tolbi Arn1or Shop
Sronn Gear 42 9,800 Clodiing X X X X Fire, Wind and Fomid in a chest in the Crossbonc Isle Cave
Water Resistance + 30
llimidcr Crown 40 7,500 Crown X X X X PP Recovery +4;
Found in a chcsr in the Venus Lighthouse
Cursed Item
1i-:ivcl Robe 10 200 Robe X X Possesses no cflccts Purchase at the Bilibin Annor Shop
Trnvcl Vest 7 50 Clothing X X X X P='SSes no effects Purcliase ar the Vale, Vault, and Bilibin Armor Shops
Turtle Boots 3 600 Boors X X X X Halves Agility Fmmd in tl1c parch of torest ll'CSt of Kolima Forest
War Gloves 32 4,000 Gloves X X X X ATK +JO Found under Artifacts in the Lunpa A,mor Shop
Wooden Shield 6 40 Shield X X Possesses no effects Purchase from the Vale and Vault Armor Shops
'Use as an item to cure stanis ailments · · Use as an item to n.-cowr lip ro 100 HP
Adept Ring 3,100 Ring X X X X Use as an ircm to restore 7 PP Win in d1e Tolbi Slot Grune
X Makes it fJ95Siblc to use the Fow1d in a chest in the Venus Lighthouse entrance
Carry Stone N/A Ps}~1c1-gy !rem X X X Ps ·nc • Ca when e ui
Makes it possible to use d1e Given to Isaac as a gifr from his mod1er when leaving Vale
Carch Beads N/A Psyne1-gy Irem X X X X Psyneri,'V Catch when equipped
Cleric's Ring 6,400 Ring X X X X Use as an item to cure a curse Fow1d in a chest in me Crossbonc Isle Cave
Makes it ~ iblc ro use the Ger this from Babi in lolbi when you speak to him afrcr d1e
Cloak Ball N/A Psync1-gy Irem X X X X event where you receive the pri1,c li-0 111 rhc Colosso
Psync1 · Cloak when c ui ·d
Douse Drop N/A Psyncrgy Item X X X X Dropped by the KiUcr Ape bo.5s in Mogall Forest
Fair}' Ring 2,900 Ring X X X X Use as an ircm ro cure stanL~ailments Found in a chest in rhc Crossbonc Isle Cave
Frost Jewel N/A Ps}~1ergy Item X X .x X Dropped by the first Living Statue in the Alllin Mines
Orb of Force N/A Psynergy Item X X X X Found in a chest in the Fuchin Falls Cave
Unicom Ring 1,100 Ring X X X X Cures poison when used as a11 item Fowid in a pot inside me Sancnm1 in Fuchin
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Anchor Chann N/A Event lre111 Lucky charm in the shape of an anchor diat belongs to the ship caprain who sails between Ka!ay and Taibi
Black Orb N/A Event Item A strange orb used to control Babi's SJX.-cial ship
Blue Kc)' N/A Evcnc !rem A blue key used to solve a puzzle in die Cf0.5Sbonc Isle Cwe
Boar licker N/A Event Item licker on die ship mar sails between Kalay and Taibi; it costs 150 ooins/pcrson
Bom· /A Evmr Item R.>und in the kitchen of die V.1ulr Inn; give one to die dog by the tombstones to kam about thr Vault Caw
Bramble Seed 50 Common !rem Used in battle, summons a diomy attack against die enemy
Cell Key 30 Evem Item 17ic key ro die locked cell doors in the Lunp,1 Fom-css
Cryst:tl Powder 60 Common !rem Used in battle, summons an ice storm against die enemy
Dmgon's Eye N/A Evcnr Item Found inside die Fuchin Falls Cave; when fit inside rhc eye of rhe Dragon sramc, it illuminates a secret path
Hard Nur 500 Sr.mis Item Increases die user's Defense rating
Hermes Ware,· 2,000 Event Item A bottle filled widi die healing warers from the Mercury Lighthouse
Empry Bottle 1,000 Event Item Found in a chest inside Mia's grandparents' house in lmil; fill widi water from the Mercury Lighdiousc
Game Ticker 50 Common !rem Special tickets given our when you purchase ircms at stores; use to play die Slot Grune in Tolbi
Lucky Medal 100 Common Item Special medals mat you can toss into die Tolbi Fountain for special priz.es
Lucky Pepper 500 Smm~ !rem lncn.':IS<'S die user~~ Luck rating
Mars Star N/A Event Jrcm Elemcnral Smr of.Fire; the only one left in your possession after die events in die Sol Sanctum
Mystic Draughr N/A Event Item Strange medicine found in Altmiller Cave
Mythril Bag N/A Event lrcm Given to /'°u by Kraden inside die hidden chamber at die hearr of die Sol Sancrum; these bags arc specially made ro hold the
Elcmenra Sr.ITT
Nut 200 Common Item Restores up co 200 HP
Oil Drop 30 Common Item When used in battle, summons a fiery arrack against die enemy
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N,lllll' Val11c CI.M E!li:ct
Red Key N/A Event !rem A red key used ro solve a puzzle in the Crossbonc Isle Cave
Sacred Fea rher 70 Common !rem Reduce, monster mrnunrcrs for a sho1t while
Sleep Bomb 60 Common !rem When used in battle, produces an aroma rim makes enemies fall asleep
Small Jewd N/A Event lrem Small jewel., u.,cd to complete p117.z b in 1hc Sol Sancrum
Smoke Bomb 30 Common Items When t11ied in b,mlc, produces enough smoke ro blind an enemy
Wc~1scl's Cl,1w -rn Common !rem When used in battle, ,ummrn1, ,1 fimx wind attack ag;1inst rhe enemy
Barde Axe 29 280 Axe X X Posscs.c;cs no special abilirics Ruy from Madra, Alhafra, Garoh Weapon Shop
Barrie ,\!lace 56 2.600 Mace X X X Possesses no spcci.11 .1bilirit:~ Bu)' finm Naribwc, Kibombo, .md YallJm We:1pon Shop
Battle R.1picr 58 2,900 Light Blade X X X Possesses no special abilities Buy from aribwc, Kibombo, and Yallam Weapon Shop
Blessed Ankh 46 1,600 Sr.,ff X X Unbtshcs !'syphon Seal Buy fr<Jm Mik,is,111.1 Weapon Shop
Blow Mace 45 2.800 Mace X X X Unleashes Boost Hack Chest in Yampi Desert
Broad Axe 50 1,400 Axe X X Possesses 110 special abilities Buy in Mikasalb, Naribwc, Kibombo, and
);illam Weapon Shop
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PRIMA.GA.MES.COM
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PRIMA'S OFFICIAL STRATEGT..GUIDE
Bro.id Sword -W 1,000 Long Sword X X Possc,scs no special ,1bilirics Buy in Alhati~1, G,1roh, and Naribwe We,1po11 Shop
Cloud Brand 130 J 1,800 Long Sword X X Unleashes Raidcn's Wrarh Wuer behind d1~1go11 after you defear him in Gaia Rock
Demon Mace 11 5 9,200 ,vb,c X X X Unleashes b·il Ew Forged l'ium Rusry Mace
Demonic Sraff 92 10,000 Sraff X X Unkashcs Bad Omen Buv in Champa Shop
Di,k Axe 76 4,700 Axe X X Unlc.tshes Power Dri,·e Chc,r i11 Kilxnnbo Muunrains
Dracomacc 128 10,700 Sraff X X Unleashes Aging Gas Forged from Rusty Staff
D1~1gon Axe 100 10,300 Axe X X Unb~hes Hear Mir.tgc Buy fium Apojii Islands Shop
Fire Brand 176 23,400 Long Sword X X Unleashes PuJbr.1to1y Chcsr in 'D-casurc Island
Frosr Wand 76 5,400 Sraff X X Unk.u.hes Fro,r Bire IIL1y in Kibombo Weapon Shop
Glower Staff 126 10,100 Sraff X X Unleashes Flash Force Forged from Rusty Srnff
G1-c:1r Axe 80 5,200 Axe X X Prn,se,,cs 110 ,pcci.tl .tbiliries Buy from Ch.trnp.t and Conrigo Shop
Great Sword 90 7,000 Long Sword X X Poocsses no special abilities Bu)' from Apojii Island~and Contigo Shop
I lc,1vy M,Ke 26 500 Mace X X X Posses.,c., 110 s1x:cial abiliries Buy limn Alhali~t and Caroh Weapon Shop
Hestia Blade 145 12,900 Long Sword X X Unkashes Cmcible Fire Win ar Lemuria (coin toss)
1-1unrer's Sword 28 520 Light Bl,1dc X X X Pos.,cs.,es no spcci.11 abilities Buy from Alh.tfra .uul Garoh Wea1xm Shop
Hypnlt,' Sword 49 2,900 Lighr Blade X X X Unleashes Moon Air Chest in G,troh
Lighming Sword 134 11,400 Long Sword X X Unlc,1,hc., Fb,h Edge Che~r in Ti111dari,1 ·1,,wer
Long Sword 15 200 Long Sword X X Pos:;csscs no special abilitit-s Buy in Daila, Madra, and Alhafra Weapon Shop
Mace 6 80 Mace X X X Possesses no special abilities B11y in Daib .md Madra Weapon Shop
Magic Rod 16 380 Scaff X X Unlca~hes Murk Bt1)' in Madr.t, Alhafra, Garoh, and Mikasalla Weapon Shop
Masamunc 161 16,400 Light Blade X X X Unlca,hcs Rising Drngon Chest in Y.illam
Master Rapier 86 6,800 Light Blade X X X Posse~-s no special ahilirics Buy in Champa and Contigo Shop
Medication Rod 150 13,400 Sraff X X Unkashc., Nirvana Chest in Jupirer Lighthouse
Mist Sabre 110 8,600 Light Bladt X X X Unleashes Scaring Fog Chest in Aqua Rock
Ninja Blade 94 8,800 Light Blade X X X UnbL,hcs Cyclone Slash Buv in lwmo Shop
Phacron's Blade 151 13,600 Light Blade X X X Unleashes Light Surge Chesr in Jupiter Lighthouse
Pi1~1rc', Sword 34 2,000 Lighr Bbdc X X X Unkashcs Drcamridc CheM in Osmia Cliffi
Psyncrgy Rod 64 3,800 Staff X X Unleashes l's)' Leech Buv in Kibombo Weapon Shop
Righrwu, MKc 11 2 8,400 Mace X X X Unlcashl:S 131inding Smog Buy in Conrigo Wc.1pon Shop
Robber's Blade 101 7,600 Long Sword X X Unlcashcs Shred Forged from Rusry Sword
Shamshir 99 10,000 Long Sword X X Unkashcs Acid Bath Buy from lzumo Shop
Shorr Sword 8 120 Light 1!l.1de X X X l'rn,,c.\,c., no special abilities Buy from Daila .ind 1\ibd ra Wc,11xm Shop
Silver Blade 108 12,000 Long Sword X X Unleashes Aqua Sock Buy from Conrigo Weapon Shop
Sol 81.ide 200 31.200 l,ong Sword X X Unleashc., i\lk giddo Chc.~t in M:u-s Lighthouse
Soul Br.111d 141 11.600 l.ong Sword X X Unleashes Soul Shatter Forged from Ru.II')' Sword
Srorm Bmnd 60 3,900 Long Sword X X Unk.t,h,s I lurrie.mc Chc, r in Air's Ro,:k
Swirr Sword 104 9,400 Light Blade X X X Unleashes Sonic Sm:\Sh Buy from Contigo Wc:1pon Shop
·111an,1rm 1\ilacc 125 10,400 1Vl:1Ce X X X Unlcash..:., Hcamlm:ak Chc,r in Ankohl Ruin.,
17,cmis' Axe 30 1,900 Axe X X Unleashes Stone Justice Chcsr in Dehkan Plateau
Viking Axe 137 11 ,000 Axe X X Unlca,hc, Srun Bolt forged from Ru.sry Axe
W.1r Mace 84 6,200 Mace X X X Possesses no special abilities Buy in Contigo Weapon Shop
Witch's Wand 32 860 Sraff X X Unk·,Lshcs Srun Volragc Buy in G.,mh Wr.1po11 Shop
Wooden Stick 4 40 Staff X X Possesses no special abilities Buy in Daila Weapon Shop
Aegis Shield 41 6,700 Shield X X Raises Evade Win at Lemuria (coin toss)
Annlct 17 900 Bracelet X X Possesses no special abilities Bur from Mikas.11la and Naribwc A□nor Shop
Annorcd Shell 30 3.600 t\m1or X X Possesses no special ,1biliti1:S 8111• ti,,m Apojii Islands Shop
Bone Armlc! 30 3,000 Bracelet X X Use ro h,mnr a foe (use in Chest in Kibombo
barrlc/chance to break)
Bmnzc Hdm 14 600 1-lclm X X Po,,sc:;scs no ~pccial abilities 8111' from Mikas,1lla and Nmibwc Am1or Shop
Bm1m: Shield 14 500 Shield X X Possesses no special .1biliries Buy fium Gamh Armor Shop
Chain Mail 25 1,000 Am1or X X Possesses no special ,1bilirics Buy from Kibombo Armor Shop
Circler 6 120 Cirdcr X X Possesses no special .1bilirics B11y fium Mad1~1, Alhafra, and Garoh Armor Shop
Clarity Circlet 21 1,500 Circler X X Raises 'v\'ind Power Chest in Air's Rock
Corron Shin 3 20 Clothing X X X X l'o,m,scs 110 spcrial .1hiliries Buv from Daib Armor Shop
Erinycs limic 45 10,400 Clothes X X X X Raises Attack and Ev,1dc Chest in Jupiter Lighthouse
Floral Dn:ss 38 6,600 Clothes X X Use to bllt enemies to sleep Win at Lemuria (coin ross)
(u~c in attic/chance ro b1c-:ik)
Fujin Shirk! 23 1,400 Shield X X Resists Wind Chest in i\ir's Rock
f ull Metal Vest 21 1,100 Clothes X X X X Possesses no , pi:cial abilities Chest in Dchkan Plateau
G.111111krs 23 1,800 Gloves X X X X Possesses no special abilities B11y from Kibombo Armor Shop
Golden Shin 12 2,400 Shirt X X X X R,1iscs 1-1P and Defense Shaman Village Cave (event)
G11,mlian Cirdct 25 3,400 CiKlct X X Possesses no special .1hilirics B11)' from Apojii Island, Shop
Heavy Am1lct 25 2,000 Bracclcr X X Possc.1scs 110 spcciJJ ,1hiliLil'!> Buy from Yallam Armor Shop
lri, Robe 47 16,600 Rohe X X Raises I.11ck, Resrnrc., PP Chc., r in ·1i'cas1m: Island
Iron H elm 20 1,600 Helm X X P0-,scssc1 no sp(xial abilities Buy from Kibombo Annor Shop
lmn Shil'ill 20 1,200 Shield X X l'<lssessc, no special .1bilitic, Buy from Narib\\'C and Kihombo Armor Shop
Ixion Mail 26 l,300 Armor X X Resist, Wind and Water 0 1cst in Alhafra Cave
Jerkin 26 2,400 Robe X X l'os.m,sc, no special abilirie, B11y from Yall.1m Armor Shop
Jeweled Crown 35 4,000 Crown X X X X Boo,rs Luck Buy from Conrigo Armor Shop
Knight's Helm 33 4,600 Helm X X Possesses no special abilities Buy from Conrigo Annor Shop
Knighr', Shield 28 3,000 Shield X X Possesses no special .1bilitic., Buy rinm Apojii lsl.111ds Shop
Leather Armlet 7 180 Bracelet X X Posscs.scs no special abilities Buv from J\1ladra, Alhafra, and Garoh Am1or Shop
L1•arht:r Ammr 12 240 Annor X X Po,o;:;~;m:~ no spcrial .1biliti~s BIi)' from Alhafra and Gamh Armor Shop
Lc,1rhcr Boors 6 270 Boors X X X X Possesses no special abiliti~ Buy from Madta and Alhafra Armor Shop
Leather G-ip 3 30 Har X X X X Possesses no special abilirii:s Buy from Daila, Madra, and Alhafra Armor Shop
Lead1er Gloves IO 220 Gloves X X X X Possesses no special abiiitics Bll)' from Alhafra and Garoh Am1or Shop
Magic.ti CasS<xk 39 9,000 Robe X X Replenishes PP Buy from Comigo Annor Shop
Mail Cap 23 2,000 Hat X X X X Possesses no special abilities Buy from Y.1Uam Annor Shop
Mirmred Shield 39 5,200 Shidd X X Deludes enemies (use in bar- Buy from Comigo Armor Shop
rle/chancc to break)
Mtmi Robe 39 6,300 Robe X X Restores HP Chest in Ankohl Ruins
Mysterious Robe 48 36,500 Rolx: X X Replenishes HP and PP Bui• from Prox Shop
Nurse's Cap 18 1,200 Cap X X Use ro release healing power Chest in Madrn
(u11: in banlc/chancc to break)
Onc-l'iccc Dress 4 25 Robe X X Possesses no special abilities Huy from Daib Armor Shop
Open Helm 9 180 Helm X X Possesses no sp<.-cial abilities Buy from t\lhafrJ and Garoh Armor Shop
l~tddcd Gkm;.~ 2 10 Gloves X X X X PosS<.:SSCs no special abilities 811)' from Daila and Madra A1111or Shop
Phanrasmal Mail 38 5,800 Armor X X Use for some magical Luck Chest in lzumo Ruins
(use in batdc/chancc co break)
Plate Mail 33 4,400 Armor X X Possesses no s1x:cial abiliti<es Buy from Clumpa Shop
Placimun Circlet 29 4,200 Circlet X X Possesses no special abilities Buy from Conrigo Annor Shop
Pmphct's 1-1:tr 30 N/A H:ll X X X X Prcdicrs being clowned (use in Drop !rem
battle/chance to lm.-ak)
L'syncq,,y Am1or 21 1,000 Armor X X Boosts PP Bu)' from Mikasalla Am1or Shop
Safcn· Boots 12 700 Boots X X X X R.1isc Ddcnse, Lower Speed Bu)' from Garoh Annor Shop
Silk Robe 20 1,400 Robe X X Possesses no special abilities Buy from laribwc and Kibombo Armor Shop
Silver Armlet 30 4,000 Bracelet X X Possesses no special abilities Buy from Champa and Contigo Shop
Silver Circlet 16 1,300 Circlet X X Possesses no special abilici<.'S Buy from Naribwc and Kibombo Annor Shop
Silver Helm 30 3,900 Helm X X Possesses no special abilitil-S Bu)' from Champa Shop
Silver Vest 28 3,200 Clothing X X X X Possesses no special abilities Buy from C'.oncigo Annor Shop
Steel Armor 36 4,900 Armor X X Possesses no special abilities Buy from Concigo Annor Shop
Steel Helm 27 3,100 Helm X X Possesses no special abilities Bu)' from Apojii lslancl<; Shop
Trnvcl Robe 10 200 Robe X X Po.\o;csscs no special abiliri..:s Buv from AJhafr,1 :md Gamh Armor Shop
Travel Vcsr 7 50 Clothing X X X X Pos-scssc.s no special abilities Ruy from Daila, Madra, and Alhafra Annor Shop
..
]iutlc Boots 3 600 X X Boosts Ddcnsc,
Boots X X lowers Agility Chest in Isler C.wc
War Gloves 32 4,000 Gloves X X X X Boosts Attack Buy from Izumo Shop
Wooden C,np 10 400 Har X X X X Possesses no special .tbilirics Buy from G.troh and Naribwc Armor Shop
Wooden Shield 6 40 Shield X X Possesses no special abilities Buy from Daila, Madr.1, and Alhafra Annor Shop
Cyclone Chip !'synergy Item X X X X Bcsrows Cyclone when equipp1:d Rewarded by Madra's ,\llayor
Lash l'cbblc !'synergy Item X X X X Bestows Lash when equipped Ckar Kandorcan Temple's cave
Ml'Stc1iou, Card Class lrcm X X X X Equip to ch3ngc your class Cht'st in Kandorcan Temple
Pound Cube Psp1crgy Item X X X X Bcsrows Pound when equipped Taken from Djinni in Dehkan Plateau
Sccx>p Gem Psyncrgy lrc111 X X X X Bcsto\\'S Scoop when equipped Hattie King Scorpion in \'.1111pi Dcscit
Telcpon Lapis !'synergy !rem X X X X Bcsrows 1ckport when equipped Chcsr in Mari; Lighthouse
To111c;garhcricc>1t C1.1ss lrcm X X X X Equip to d1angc your cb.s Grc.it G.ibomb,1 's prize
Trainer's Whip Class Item X X X X Equip ro change your class Chest in Y.1mpi Desert
Tremor Bir Psyncrgy lrcm X X X X Hcsrows Tremor when equipped Chest in Mad111 Catacombs
Ancidorc 20 0.>mmon lrcm Curc.1 Poison Misr Potion 9,000 Ran: !rem Rcsro1-cs 300 I IP ro enci11: pMT)'
Apple I /A Scams 1rem Boosts Arrack Mythril Bag N/A Evcm Item Holds the Elemental Stars
Aquarius Stone /A Event !rem TI1c srone rim leads rhe chosen one Mythril Silver N/A Forgcablc Irem Legenda1Y dw,11wn mcral (forge-able)
Black Crystal N/A Event !rem Controls rhc ancient ship Nut 200 Common Item Replenishes 200 HP
Blue Kc)' N/A Event Item Key ru blue door in Jupirer Lighthouse Oil Drop N/A Common Item C:mscs damage " ~ch flames
Br:unblc Seed N/A Common !rem Causes damage \\~d1 thoms Orihalco11 N/A Forgc.1blc Item An ore of great power (forgcablc)
Center Prong N/A Event lrem l l1e center piece of a cridenr Potion 1,000 Rare Item Replenishes all HP
Cookie N/A Starusltcm Boosts maximum PP Power Bread N/A Sratus Item Boosts maximum HP
Corn N/A Common Item Replenishes I00 HP when used Prcny Stone N/A Evenr Item A shining stone
Crystal Powder N/A Common Item C.1ll5es damage with ice Red Cloth '/A Evenr lrem A funcy neckerchief
D:uJCing Idol N/A Event Ircm A sacred idol of unknown JX>wcr Red Key N/A Evcnr !rem Kc)' co red door in Jupirc-r Lighd1ousc
Dark ivlarrer N/A Forgeable !rem Tlvistcd black stuff (forgcablc) Right Prong N/A Event Item TI1e right tine of a oidcnt
Dragon Skin N/A Forgcabk !rem Scaly dr.1gon hide (forgc'ablc) Ruin Key N/A Event Item A key found in the niins under Madra
Elixir 30 Common Item Cures Delusion, Stun, and Sleep Sacred Feather 70 Common Item Reduces monster cncou nrcrs
Game Ticker N/A Common Item Ticker for use in special g.1mc Salamander T..,il N/A Forgeable Item A ticry liz.1rd's rail (forgcablc)
Golcm Core N/A Forgcablc Item An Earth Elcmcnral's hcrut (forgcablc) Sea God's Tear N/A Evcnr Item A jewel tiom die sea god's eye
Hard Nut N/A Sran1s !rem Boosts D& nsc Sleep Bomb N/A Common !rem Lulls enemies to sleep
Healing Fungus NJA Event Jrem A rare and delicious mushroom Smoke Bomb N/A Common !rem Obstmcts enemies' sight
Herb 10 Common Irem Replenishes 50 HP Star Dust N/A Forgeablc Irem Rare mcral from space (lorgcable)
Large Bread N/A Evcnr Item Nourishing bread that fight.1 hunger S)'lph Fcad1cr N/A Forgcablc Item Wind essence feather (forgcablc)
L1ughing Fun!,'llS N/A Il.1rc lrcm A rare and suspicious mushroom Tear Stone N/A Forgcable Itern Warer essence crystal (forgcablc)
Lucky Pepper N/A Srarus Item Boosts Luck \½tcr of Life 3,000 R.m: Item Re\~ves downed characters
J\llagma Ball N/A Evcm Item A glowing, red ball of volcanic rock Weasel's Claw N/A Common Item Causes damage with claws
• 213. '"'.'j
PRIMA.GAMES.COM 4:
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·PRJMA'S ()FFICIAL STRATEGY GUIDE
c§o/detn E?wn
- Psynergy List
This chapter lists the Psynergies available in both Golden Sun and Golden Sun 2. The tables for
each game's list of Psynergies are divided into five categories (Attack, Defense, Support, Recovery,
and Field) based on how and where the spell can be used. Attack Psynergies inflict damage on
enemies in battle. Defense Psynergies hobble enemies by reducing their stats or hindering them
with status ailments. Support Psynergies increase your own allies' stats or provide protection from
both physical and magical attacks. You can use Recovery spells both in battle and on the field, they
also heal and cure your party member. Field Psynergies have specific uses while on the field. This
table includes both spells that can only be used on the field (such as Retreat) and those whose
effects change when used on the field (such as Douse, Growth, or Frost).
Attack Psynergies
~The Damage stat "Blow +x" indicates that the totnl damage inflicted
by the attacll i.s based on the strength ofthe b/0111 (dctmnined /~y the user's
attacll strength) plus or multiplied by the mm1bcrgiPen.
I l!UiMP.NT_I DAMAGE I pp I RANGE
ANNIHILATION I 1'. 1nh I llluw d.S I rn I
:£P11 6CT I Ancmpt 10 :mniliilatc a frx:
Psyltergy ·List
I E LEMENT I DAMAGE I pp I RANGE I ELEMENT I DAMAGE I pp
I RANGE
BRIAR I E.mh I 70 I I FIREBALL
II 3 I J·'i1t I 65 I 12 I 5
E FFECT I Att,ltk with ,h.u-pcnl'.d bri,H'- EFFECT I AmKk with a ~rnrd1ing fireba ll
I ELEMENT I DAMAGE I pp
I RANGE I ELEMENT I DAMAGE I pp
I RANGE
CARPET BOMB I Fin.: I 130 I 29 I 7 FLARE I Fin: I Iii I .. I .,
EFFECT I Atta,k with a bomb hi.isl EFFECT I Att,ick with tbring flame.,
I ELEMllNT I DAMAGE I PP I RANGE I ELEJ\tll.NT I DAMAGE I Pl' I RANGE
CLAY SPIRE I E.11th I 85 I I FLARE STORM ~o .,
13 I Fire I I 12 I
EFFECT I t-\tt.u:k wii-1, carrhcn :,.pirc EFFECT I Arrack. with i1ll:intr;tring O;ttllcs
KLEMENT OAMAGl:Z pp RANGE I E LEJ\fENT I DAMAGE I pp I RANGE
CLUSTER BOMB FLARE WALL
Fi1'-· 6:i II 5 I Fire I 40 I 7 I
EFFECT Arr.1ck wi1h ,l bomb h l."1 EFFECT I Att:Kk. with '-t::1ring tl:lmc:-.
ELEMENT DAMAGE pp RANGE I ELEMENT I DAMAGE I Pl' I RANGE
CUTTING EDGE \ V.H1..T Hirn, -t 32 ;; FLASH BOLT I \ Vind I 40 I 7 I
EFFECT Inflict dan1.1gl' with :1 ,hcxk w:wc E FFECT I Arrark wirh a lighrning bolt
I ELEJ\1ENT I DAMAGB I pp
I RANGE I ELEJ\tENT I DAMAGE I pp I RANGE
DEATH PLUNGE I \Vi1Kl I lllrn, ➔ 40 I 14 I FREEZE PRISM I \ V:m,·r I 190 I 31 I s
EFFECT I Plunge vour 1vc.1pon into .1 fix: EFFECT I Aruck. wirh ice crysrJis
I E LEMENT I DMIAG b I pp
I RANGE I E LEME NT I DAMAGE I pp I RANGE
DELUGE I \V.,1c1 I 120 I 20 I ;; FROST I W.u,:r I 20 I s I 3
EFFECT I Ana.:k wirh .1 dc,1d\v flood EFFECT I Attack wirh frigid blasts
I E l,EMENT I DMIAGE I PP I RANGE I IlLEJ\1ENT I DAMAGE I Pl' I RANGE
DEMON NIGHT I F..111h I (,()
I 12 I FROTH I \\~uc.:r I 28 I :i I -'
EFFECT I Unlc.bh :1 111yri:1d of mon~lcr.'\ EFFECT I Art;t(k. wirh frothing hubhks
I EL EMENT I DMIAG& I PP I RANGE I ELEMENT I l)AMAGil I pp I RANGE
DESTRUCT RAY I I I 21 I FROTH SPHERE I I ():; I I
EFFECT J J\ tt;,ck with :1 nugnclic :-.rorm
\Vind I SO
EFFECT I f\tt,Kk with frenzied buhbb
\\'.111.:r 12
"
pp I ELEMENT I I pp I RANGE
DOUSE
ELEMENT
\\~111.-r
DAMAGE.
2;;
·'
RANGE
FROTH SPIRAL I W,Hl'f I ,,o
DAMAGE
I 31 I i
EFFECT Arr:Kk wirh .t -.,urge of w.m:r BFFHCT I Art:Kk with a buhhlc vortex
I BLEJ\1EN"T I I
EFFECT
FIREBOMB
At r.1ek wirh :1 bomb blast
BLE.'1ENT
Fin.·
DMIAGE
,'):l
PP
5
RANGE
HEATWAVE
E F FECT I Attack with ficn· bolts
I Fin: I
DMtAGil
Blow +33 I
PP
6
I
I
RAN G E
..
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PRIMA'S OFFICIAL STRATEGY GUIDE
I lildlM.l!NT I DAMAGE I pp
I RANGE
PRISM I \\~ll'-"r I I
-1()
I 3
EFPECT J Artack with ice cr)'l>l~ I, V-'
BLF.J\lENT DM[AGE PP RANGB l!LE.UllNT DAMAGE PP RANGE
HELM SPLITTER F..inh l\km + 30 g I PUNGI 1-:.,nh -!5 3
EFJ;ECT P.u-.1l)"'t.e .1 l(x with .1 mighty hlow EFFECT t\rr,,ck with ., bamboo \\'c.1pon
J 81.hMEST J DMIAGB I pp
I RANGE f BLllMENT f DAJ\IAGE I pp I RANG!!
MAGMA STORM I h1\· I 120 I 27 I 5
ROCICFALL I E.mh I .~O I 5 I 3
EHM,,- I t\t1.1 d. wi1h .\ 101Ci111o's mighr l!FEECT I A1r,Kk wirh .1 hla,r of ro,ks
I fil.hlllhNT I DMIAC'Ji I pp I RANGE 1 ELJ!lllJjNT I OA-'IAG.6 I PP I RANGf:
MOLTEN BATH I l'in: I 70 I 12 I 3
ROCKSLIDE r E.tnh 7 ()() I 15 I 5
EUhCT j Arr.,ck wirh ., volcano's might IIPFECT I Arr.Kk with a hl,1,r of rock,
I Ul;AIF.NT I OMIA(IB I pp I RANGE l 6LEMF.NT 7 DAll1AG6 l'P I RANGE
SHINE PLASMA
J
llFH(.."I' I Attai:k with ri nussivc explosion BFPECI' ] Arr.,ck wirh ., bb,k of focu,ed air
llLl!Ml'.NT DAMAGE pp
SUPERNOVA hn· 150 .ii
P.PF£CT An.h.· k with .1 m,l'.,..,ivc l.'.xplo~ion
lil,BMBl'ff
THORN l·..1rth .,:,
IIFFllCT /\tt;t..:k with ,tabbing rhonh
THUNDERSTORM It-1-1
BLIIMBNT f DAMAGE I
;;-\l;1-1~
,d:-+l=:':'
I\IO
PP
';:==-!-l.....;.l.9
l RANGB
:.__-1-1..:::::::7~ ~
BttBc'r I An.1ck with rhl· .storm\ fury
EW!MENT DAMAGE pp
TORNADO Wind 81) 14
BITECT Ari-;14,,:k with :t mighty torn.ulo
l!LEl\1Jll'ff OAlltAGll
TYPHOON W111d 76
llFFE-01' Arr,.:k with die wind's might
U.BMENT
VOLCANO
ELB.\IENT
WHIRLWIND \Vmd
BFFECT Arrack with " swirling rorn;ido
.,
I BLE.\lllNT I DAAtAGB I rr I RANGB
WILD GROWTH I E~,nh I 110 I 19 I 5
EFFECT I Arrack with gi:inr p lant>
I BLl!.\lllN'l' I DMtAGJl I
.. PP
~-
I RANGJI
WIND SLASH I \\li11<l I 50 I 9 I 3
BFFECT l t\rr;ick with " blade of focu,,d air ~
.•
PP RANGE PP RANG F.
BIND 4 I
ANGEL SPEAR 12 AH AIIIL"'
llFFECT lllock .1 frx;', P,yncrgy 6FFECT II••"' Air.,ck \\ith ., h,·.wrnly hl.ldc
J 6LEMENT J Pl' I RANGF. I llLEMF.NT I pp I RANGE
BLUNT I 'Wind I II I ., DEMON SPEAR I Wiud I 7 I I
EFFECT I Drop enemy's an"rk EFFF.GT I Boo,, i\11.11..k w11h .1 1..k111011ii: bl.tdc
I ELElllllNT I pp
I RANGB I ELF.l\lENT I pp
I RANGE
CONDEMN I Eanh I ~ I
GUARDIAN I hr\.· I .l I I
SFl-'ECT I Di,.,bk your cm:my with rvil power E FF>:C'l' I B<K"I I lc li:11,c I\ 11h div111c ,night
I KLEAIRNT I pp
I RANGK I KLEAIENT I pp I RANG6
CORSE I I <, IUGHIMPACT I \\'ind I
E.u1h I I 12 I All 1111"'
EFFECT I Dr.m the ,pirit of l)c.nh to ., li>c RFFF.CT I Hoo,1 r•.ary\ Att.1i:k
I BLEAIENT I pp
I RANGE I EL8\1ENT I pp I RANGIS
DEBILITATE I 1-u\" I
IMPACT
(, I .l I \\111d I I
EFFECT I Drop l'lll:my p.trty\ JcfL·11,L' LFFECT I 11,.", .illy\ 1\11,Kk
I llLEAI.RNT I Pl' I RANGE I L Lb MENT I pp
I RANG E
DELUDE I \\'iuJ I 4 I .l
MAGIC SHELL I \\'111J I I
EFFECT I Wr.1p 11111lriplc i<K:s i11 dcl11,io11 hHhCT I Bou,1 Fh.:1m,:11t,ll Ri:,1,1,111'-..:
J l!LEAtBNT I pp
I RANGB I F.l,F.M >:NT I PP I RANG!-.
DRAIN I \Vin~.I I :l I
MAGIC SHIELD I Wukl I 5 I 1\II \ll1'-"'
EFFECT I Drai n enemy', HP (.1pprr»i111.udy SO) inw y1111rsdf EFFECT I lktthl 1-:lclll\..'lll,ll Rl·,1,t.Uh..l."
I BLllMENT I Pl' I RANG~ I EU.M F.NT I pp
I RANGF.
DULL I Wind I (,
I I
PROTECT I h t\.' I , I All All«,
llfl'£CT I Dro p enemy\ .ur.lck SFfllCT 1 1~00,, r·'n"\ Ddt·11,c:
I ELEMl!N1' I rr I RAN(lB
WARD I lll.EMJiNT I rp I RANGE
IMPAIR I l'irc I -I I I I Wiud I , I I
I ELll.\l.l!NT I PP I RANGE
MIST I \\'i11d I -I I 3
EFFECT I \V101p a foe in ., cloud of ddu,ion
BLEMBNT l'P RANGB
PSYDRAIN Wind I
Sl'FECT Dr.1in enemy\ Pl' (.1pproximardy 15) into your,clf
I ELEMENT I pp I RANGB
SLEEP I Wind I I :;
EFFECT I Lull multipk fn,~ m ~krp
I ELEMENT I PF I RANGR
WEAKEN I \Vind I 4 I I
llFl'ECT I Drop cncm~~'s R.\'.sisramx
PsyfteroY ·List
RANGE
Field Ps
CURE 3 I AVOID l'.l..Hl\O:NT pp
W.m.:r 5
llFFJ'-CT lk,torc 70 Ii I' l'PFECT Encounter fewer monsters
1 E l, llM EN'I' J pp
I RANG.E j llU,MENT I
PLYWELL DOUSE rr
I W.m:r I 8 I I \Vat..:r I 5
RPFE,-J I Rc~tur~ 200 1-11' wirh 1:1irh'• power EFFECT I ixllLIC lire with w.ircr
j 1!1,1,MllNT I er I l!ANGt
POTENT CURE FORCE
ELFM.El,"t' PP
I E.irth I 10 I
6F1!1,CT j Rc.wre 300 HI' El"FF.CT Strike a clisr:mt object
I 8 1,EMSNT J I
RESTORE
I I
''"
3 I
RANGJ-:
HALT I llLll~ll!NT I rr
\\l,H('r
I Wind I 2
BPPl', l;I' J Remove s leep, '\tun, and delusion EFFl!CT I Stop a moving object
I RLP.M.liNT I PP I RANI, !! I lll.EMENT I l'P
REVIVE I E.1,th I 15 I LIFT I \V,m.·r I 2
61'A,CT J Revive J downed .illy EFFECT J Lifr an object vertically
I IIL FJ\IJiNT I r r• I RANGR I BLliMll,NT I PP
WISH MIND READ
I W.,rcr I 9 I /\IIAllic-s I Wind I I
EYFECT J Restore 80 HI' ro rhc whole parry EFFECT J Read someone's mind
E.LEl\lliNT pp
WISHWELL l!ANGJi l(LPJ\lSNT rr
W,111.·1· 13 /\11/\llic.,; MOVE rirc 2
61'FECT Restore 160 HI' to the whole pony tFFECf Move an ohjt.'Cr on the ground
IILEl\lEN'I' rr
RETREAT Eard1 6
Rcnirn to the dungeon's cnrr.mcc
t:LW.'IENT l'P
REVEAL Wind
Perceive hidden m1ths
l!L£lll liN'I' pp
wmRLWIND Wind 5
Clear away vines with a srrong wind
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• '-"'ill~
PRIMAGAMES.COM
I C•
DEATH LEAP 1 EL EM ENT I
I ll'ind
DMlAQB 1
-, lllow + I 10 I
---
1'P
22
I
I
RANG B
I
EFFECI' I Bc3t :1 fr>c with :1 ~trangc fan
T ELEMENT l DAMA GE I pr I J<ANGI!
DIAMOND BERG I ll~tcr I Blow + 92 I 17 I I
Golden Sun: Th e Lost Age 6FFECT I l'reczc and crush a foe
AttackPs RANGB
l!Fl'ECT I Strike :m enemy wirh Dr;1gon Clo ud
I BLl!J\1Jl1''T I DAMAGE I pp I RANGE
BACl{STAB 16 FIBRY ABYSS l rirc l 90 I 18 I s
EFFECT Attack a foe from behind BFf1:.CT I C:111 forth the fires o f the pir
lil,l!MllNT DMlAGJ; PP RANGE
BEAM FIRE Fire 45 7 3 FIBRY JUGGLE !'ire 150 25
Efl'£0T Arrack with a scaring heat beam BFFJ;CT Skillfully to,s balls offlamc
EFFECT I Arrack wich freezing cold El'l'ECT I Arrack with a fist of stone
Psy11er9y ~Iiist
I ELEMENT I DAMAGE I pp I RANGE I ELEMENT I DAMAGE I pp
I RANGE
HARPY I Wind I I SERPENT FUME
Blow +80 10 I I I Fire I 130 I 14 I I
EFFECT I Arrack with boosted mor.ik EFFECT I Arrack with a plume of flames
I ELEMENT I DAM.AGE I pp
I RANGE I ELEMENT I DAMAGE I PP I RANGE
HEAT JUGGLE I Fin: I I I SKULL SPLITTER I I
75 13 I Earth Blow + 30 8 I
EFFECT / Skillfullv mss balls of flame EFFECT I Annihilate a foe by cmshing irs skull
I ELEMENT I DAMAGE I PP I RANGE I ELEMENT I DAMAGE I pp I RANGE
JUGGLE I Fin:: I 4() I 7 I I SUPERCO I WaR·r I 80 I 14 I 5
EFFECT ISkillfully toss balls of flame EFFECT I Arrack with freezing cold
I ELEMENT I DAMAGE I pp
I RANGE ELEMENT DAMAG.B PP RANGE
LIQUIFIER I Fire I mu"· +90 I 17 I THORNY GRAVE E.uth Blow + 50% 24 3
BFFEcr I Sl:izc a foe with the fires of trurh EFFECT Summon a lo,1thsomc fiend
I SEARING BEAM
I ELEMENT I
I Fire I
DMIAGE
170
I
I
PP
36
I RANGE
I All Enemies SWORD CARD I ELEMENT I
I Fire I
Pl'
6
I
I
RANGE
... .....
I Eli'F ECT I Arr:.1ck wirh a scaring heat beam EFFECT I Reduce a foe's attack ....
PRI.MA'S OFFICIAL STRATEGY GUIDE
RANGE
Field Ps ELBMJ!NT l'l'
AURA 7 All Allies
BLAZE ..in:
llfFl<(,T Restore 50 HP to the parry EFFECT Manipulate flame,
ELDER WOOD
J = 1ENT J
pp I RANGll - CYCLONE
I BLBMl!NT I pp
I W:i1-cr I 14 I I I \Vim.I I 2
EffECr I T,1p the le ,rests to restore I 70 HI' liJ'FllCT I Omjurc wind to scatter
I ELl!MJ,11,'T I PP I RANGB I l!L&IJINT I pp
ESTREWOOD I W:111,., - I 14 I All Allies GRIND I E.t1t.h I
BFFBCT I Restore 180 HI' to all allies F.FPBCT [ Pulverize large object,
I lll,l!MHNT I pp I RANGE
WEIRD NYMPH I VJ.:m:.T I 5 I
EFFECT I Conjure pixie, ro re.tore 125 H I' •~F'F'BM'
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/ /' I
S ecve ts af
·-·- ---
Goltle• SuaT: Th e L ost A9e
Thllam's Blacksmith
Xylion Armor 50 DEF, 12 ATK
In Yallam, a town cast of Alhafra that can be reached only by ship,
there's a blacksmith who forges items and rusty weapons into powerful Big Bang Gloves 47 DEF, 40 PWR Fire
equipment. Forgcablc items arc rare, so look for them. When you get Millenniwn Helm 45 DEF, 20 HP (max)
a forgcable item, take it to the blacksmith. If you don' t, by the rime an
Dark Matter Fear Helm 48 DEF, 10 ATK
ite m is forged from the material, it will probably be weaker than the
equipment the party is already using. Save the game before giving any (all cursed items) Terra Shield 48 DEF, 5 ATK
forgeablc items to the blacksmith. If you don't gcr the item you want, Stealth Armor 48 DEF, 10 E. Resist
reset t he game and try again. Herc's a list of the possible items: 50 D El; Critical hits raised
Demon Circler
Dark Sword 210 ATK (Acheron Grief)
Mythril Silver Mytlu·il Clothes 49 D EF, Critical hits raised
Mythril Helm Unknown DEF
Myth1il Armlet 46 DEF, Critical hits raised
Psychic Circlet 39 DEF, 12 PP per round regen
Mytlu·il Sword Unknown ATK
Levitan Unknown Eflecr
Dragon Skin Dragon Boors 13 DEF, 10 E. W E A Resist
Items Forged at Tallam Blacksmith Dragon Mail 44 DEF, 10 WE Resist
Dragon Robe 42 DEF, 18 W. E Resist
Dragon Shield Unknown DEF, Unknown W. E Resist
-~~
:PRIMA'S BFFICIAL STRATEGT;/;UIDE
Summoned Creatures
Stone tablets hidden around the world contain the secrets required to
summon powerful beasts. Most are found in caves, but others are in dLmgeons
protected by fierce guarruans. Finding them isn't easy, but it's worth the
challenge. To summon a creature, you must have a certain number ofDjinn
on standby while in battle, then select the creature from the Summon menu.
The following are all of the game's smnmoned creatures with their location
and Djinn requirements. If a creature is listed without a location, it can be
summoned when you have the required number of Djinn without finrung a
stone tablet for that beast.
Summoned Creatures
Haures Angara Cavern near Lobo 3 x Venus, 2 x Mars A beast that sunders darkness
Eclipse Prize in Lemuria (coin toss) 2 x Mercury, 3 x Jupiter A dragon whose wings span the skies
Coatlicue Cave on sQuth end of Atteka (Atteka Cavern) 3 x Mercury, 3 x Jupiter A goddess bearing the water of life
Daedalus Yampi Desert Cave 3 x Venns,_ 4 x Mars Master craftsman of ancient times
Azul After boss in Treasure Island 3 x Venus, 4 x Mercury An awakened dragon from the deep
Catastrophe Islet Cave in Sea of Time 3 x Mars, 5 x Jupiter The embodiment of destruction
Charon Entrance to Anemos Inner Sanctum 8 x Venus, 2 x Jupiter The boatman of the river Styx
Iris After boss in Ancmos Inner Sanctum 4 x Mercury, 8 x Mars Goddess of rainbows, guide of souls