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Pixel Art

Directions: Paste the code text from processing of your pixel art and a screen snip of
the final pixel art below:

MEPIXELFACE:
/******************************************************
* TITLE: MEPIXELFACE
* DESCRIPTION: Close face shot of my sprite for dialogue boxes
* INPUTS: None
* OUTPUTS: None
* AUTHOR: Ira Crandall
* REVISION HISTORY: Started 1/21/24 ended 1/22/24
* NOTES:
*******************************************************/
void setup()
{
size (190,140);
}
void draw()
{
//skin
fill(#EFB779);
stroke(#EFB779);
noStroke();
rect(70,50,10,20);
rect(80,60,40,10);
rect(80,70,30,60);
rect(50,90,10,20);
rect(130,100,10,10);
rect(70,110,50,20);

//cheeks
fill(#FFA1AC);
stroke(#FFA1AC);
rect(50,110,20,10);
rect(60,120,10,10);
rect(120,110,20,10);
rect(120,120,10,10);

//hair
fill(#90542f);
stroke(#90542f);
rect(60,20,40,10);
rect(110,20,20,10);
rect(50,30,100,10);
rect(40,40,30,10);
rect(40,40,10,50);
rect(80,40,80,10);
rect(40,50,20,20);
rect(30,60,10,70);
rect(120,50,40,10);
rect(130,60,40,10);
rect(140,70,20,30);
rect(150,90,20,40);
rect(20,80,10,50);
rect(170,100,10,20);
rect(140,120,10,10);

//pupils
rect(70,90,10,20);
rect(110,90,10,20);
//eye whites
fill(#FFFFFF);
stroke(#FFFFFF);
rect(60,90,10,20);
rect(70,80,10,10);
rect(120,90,10,20);
rect(110,80,10,10);
//outline
fill(0);
noStroke();
rect(60,10,40,10);
rect(110,10,20,10);
rect(50,20,10,10);
rect(100,20,10,10);
rect(130,20,10,10);
rect(40,30,10,10);
rect(140,30,20,10);
rect(30,40,10,20);
rect(70,40,10,10);
rect(160,40,10,20);
rect(60,50,10,40);
rect(80,50,40,10);
rect(170,50,10,20);
rect(20,60,10,20);
rect(50,70,10,20);
rect(70,70,10,10);
rect(120,60,10,30);
rect(110,70,30,10);
rect(10,80,10,20);
rect(20,90,10,30);
rect(40,90,10,40);
rect(130,80,10,20);
rect(140,100,10,20);
rect(130,120,10,20);
rect(10,120,10,20);
rect(10,130,30,10);
rect(50,120,10,20);
rect(60,130,110,10);
rect(160,70,10,20);
rect(170,90,10,10);
rect(180,100,10,20);
rect(170,120,10,10);
}
MINIME:
/******************************************************
* TITLE: MINIME
* DESCRIPTION: Stationary sprite of me (Ira)
* INPUTS: None
* OUTPUTS: None
* AUTHOR: Ira Crandall
* REVISION HISTORY: Started 1/21/24 ended 1/22/24
* NOTES:
*******************************************************/
void setup()
{
size (210,190);
}
void draw()
{

//shoes
fill(#FFFFFF);
stroke(#FFFFFF);
rect(70,170,20,10);
rect(120,170,20,10);
//eye whites
rect(90,70,10,10);
rect(110,70,10,10);
//pupils
fill(#90542f);
stroke(#90542f);
rect(90,80,10,10);
rect(110,80,10,10);

//hair
rect(80,40,50,10);
rect(70,50,20,10);
rect(110,50,30,10);
rect(60,60,10,40);
rect(60,60,20,10);
rect(50,90,30,10);
rect(130,60,20,10);
rect(140,60,10,40);
rect(130,90,30,10);
rect(150,80,10,10);
//pants
rect(80,150,10,20);
rect(120,150,10,20);

//face
fill(#EFB779);
stroke(#EFB779);
noStroke();
rect(80,70,10,20);
rect(90,60,20,10);
rect(100,60,10,40);
rect(90,90,30,10);
rect(120,70,10,20);

//hands
rect(50,130,10,10);
rect(150,130,10,10);

//cheeks
fill(#FFA1AC);
stroke(#FFA1AC);
rect(80,90,10,10);
rect(120,90,10,10);

//jacket
fill(#0098C4);
stroke(#0098C4);
rect(80,110,10,30);
rect(70,120,10,20);
rect(120,110,10,30);
rect(130,120,10,20);

//shirt
fill(#007F6F);
stroke(#007F6F);
rect(100,110,10,30);
//outline
fill(0);
noStroke();
rect(80,30,50,10);
rect(60,40,10,20);
rect(60,40,20,10);
rect(130,40,20,10);
rect(140,40,10,20);
rect(50,60,10,30);
rect(90,50,20,10);
rect(80,60,10,10);
rect(110,60,20,10);
rect(70,70,10,20);
rect(130,70,10,20);
rect(150,60,10,20);
rect(40,90,10,10);
rect(150,60,10,20);
rect(50,100,110,10);
rect(160,80,10,20);
rect(90,100,10,90);
rect(110,100,10,90);
rect(70,110,10,10);
rect(130,110,10,10);
rect(50,120,20,10);
rect(60,120,10,30);
rect(40,130,10,20);
rect(40,140,130,10);
rect(140,120,20,10);
rect(140,120,10,30);
rect(160,130,10,10);
rect(130,150,10,20);
rect(110,180,40,10);
rect(140,170,10,10);
rect(70,150,10,20);
rect(60,180,40,10);
rect(60,170,10,10);
rect(100,150,10,10);
}
MAX:
/******************************************************
* TITLE: MAX
* DESCRIPTION: Stationary sprite of Max
* INPUTS: None
* OUTPUTS: None
* AUTHOR: Ira Crandall
* REVISION HISTORY: Started 1/22/24 ended 1/22/24
* NOTES:
*******************************************************/

void setup()
{
size (160,180);
}
void draw()
{
//outline
fill(0);
noStroke();
rect(70,10,20,10);
rect(40,20,30,10);
rect(90,20,10,10);
rect(30,30,10,10);
rect(30,50,10,30);
rect(40,40,10,10);
rect(40,70,10,80);
rect(30,90,10,40);
rect(20,100,10,10);
rect(10,110,10,20);
rect(10,120,130,10);
rect(40,110,70,10);
rect(40,80,70,10);
rect(100,40,20,10);
rect(110,40,10,40);
rect(100,70,10,80);
rect(110,90,10,40);
rect(120,100,10,10);
rect(130,110,10,10);
rect(90,100,10,10);
rect(60,130,10,40);
rect(70,130,10,10);
rect(80,130,10,40);
rect(30,150,10,20);
rect(110,150,10,20);
rect(30,160,40,10);
rect(80,160,40,10);

//design on sweatshirt and shoes


fill(#D43524);
stroke(#D43524);
rect(60,100,30,10);
rect(90,90,10,10);
rect(40,150,20,10);
rect(90,150,20,10);

//shirt design white and eye whites


fill(#FFFFFF);
stroke(#FFFFFF);
rect(50,90,40,10);
rect(50,100,10,10);
rect(60,50,10,10);
rect(80,50,10,10);

//hair
fill(#1F160C);
stroke(#1F160C);
rect(70,20,20,10);
rect(40,30,70,10);
rect(50,40,10,10);
rect(80,40,20,10);
rect(40,50,10,10);
rect(100,50,10,10);

//skin
fill(#FFD3B7);
stroke(#FFD3B7);
rect(60,40,20,10);
rect(50,50,10,20);
rect(70,50,10,20);
rect(60,70,30,10);
rect(40,60,10,10);
rect(90,50,10,20);
rect(100,60,10,10);
rect(20,110,10,10);
rect(120,110,10,10);

//cheecks
fill(#FFA1AC);
stroke(#FFA1AC);
rect(50,70,10,10);
rect(90,70,10,10);

//pants
fill(#009F8A);
stroke(#009F8A);
rect(50,130,10,20);
rect(90,130,10,20);

//eyes
fill(#1569C7);
stroke(#1569C7);
rect(60,60,10,10);
rect(80,60,10,10);
}
BRAYDEN:
/******************************************************
* TITLE: BRAYDEN
* DESCRIPTION: Stationary sprite of Brayden
* INPUTS: None
* OUTPUTS: None
* AUTHOR: Ira Crandall
* REVISION HISTORY: Started 1/22/24 ended 1/22/24
* NOTES:
*******************************************************/

void setup()
{
size (190,190);
}
void draw()
{

//hat top
fill(#14B6F0);
stroke(#14B6F0);
rect(50,30,50,10);

//shirt design
rect(50,90,40,10);
rect(90,100,10,10);

//pants
rect(50,130,10,20);
rect(90,130,10,20);

//eyes
rect(60,60,10,10);
rect(80,60,10,10);

//hat brim
fill(#0079BC);
stroke(#0079BC);
rect(40,40,70,10);

//hair
fill(#C57D53);
stroke(#C57D53);
rect(40,50,10,10);
rect(100,50,10,10);

//skin
fill(#FFDFC4);
stroke(#FFDFC4);
rect(50,50,10,20);
rect(40,60,10,10);
rect(70,50,10,30);
rect(60,70,30,10);
rect(90,50,10,20);
rect(100,60,10,10);
rect(20,110,10,10);
rect(120,110,10,10);

//eye whites
fill(#FFFFFF);
stroke(#FFFFFF);
rect(60,50,10,10);
rect(80,50,10,10);

//cheeks
fill(#FFA1AC);
stroke(#FFA1AC);
rect(50,70,10,10);
rect(90,70,10,10);
//shoes
fill(#1F160C);
stroke(#1F160C);
rect(40,150,20,10);
rect(90,150,20,10);

//outline
fill(0);
noStroke();
rect(50,20,50,10);
rect(40,30,10,10);
rect(100,30,10,10);
rect(30,40,10,40);
rect(110,40,10,40);
rect(40,70,10,80);
rect(50,80,50,10);
rect(100,70,10,80);
rect(30,90,10,30);
rect(20,100,70,10);
rect(10,110,10,10);
rect(10,120,130,10);
rect(40,110,80,10);
rect(90,90,10,10);
rect(60,130,10,40);
rect(80,130,10,40);
rect(30,150,10,10);
rect(110,150,10,10);
rect(30,160,40,10);
rect(80,160,40,10);
rect(110,90,10,30);
rect(120,100,10,10);
rect(130,110,10,10);
rect(70,130,10,10);
}

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