TRADITIONAL EDUCATION Digital tools – applications (online and offline)
Multimedia – variety of media formats Online Education – a form of education which is delivered and administered using the Internet Traditional Education – means education in which instruction ROLES OF ICT IN TEACHING AND LEARNING takes place between an instructor and students where all are Technology as a tutor – with technology, tutors and physically present in the same classroom teachers can bring simulations and modeling into the UNDERSTANDING THE BASIC CONCEPTS IN ICT classroom, assisting students who have difficulty grasping the information through verbal discussion T I T E E A Technology as a teaching tool – technology provides Technology – the application of scientific knowledge for students with easy-to-access information, accelerated practical purposes, especially in industry learning, and fun opportunities to practice what they learn Instructional Technology – refers to the theory and practice Technology as a learning tool of design, development, utilization, management and Technology provides enormous support to the teacher evaluation of the processes and resources for learning – it transforms passive classroom to an active and Technology in Education – educational technology or Ed Tech. interactive one, with audio-visual aids and models, the combination of computer hardware and software with smart classrooms, e-learning classrooms which motivate educational theory facilitates the learning of students and increase attention level of learners Technology has modernized the teaching-learning Educational Technology – field of study that investigates the environment – it enables students to explore new process of analyzing, designing, developing, implementing, subjects and deepen their understanding of difficult and evaluating the instructional environment, learning concepts. materials, learners and the learning process to improve Technology opens new fields in educational resources teaching and learning – through technology, researchers can process data Education Media – channels of communication that carry faster and more accurate messages with an instructional purpose. They are usually Technology supports teacher professional utilized for the sole purpose of learning and teaching development – professional development utilizing technology should involve learning content in context Audio-Visual – using both sight and sound, typically in the and modeling pedagogically appropriate methods form of slides or video and recorded speech or music Support learners to learn how to learn on their own Digital Literacy – ability to use information and Enhances learners’ communication skills through communication technologies and the Internet social interaction Digital Learning – any type of learning that is Upgrades learners’ HOTS accompanied by technology ICT AND ASSESSMENT ICT POLICIES, ISSUES AND GUIDELINES Current Trends in Assessment OF Learning ICT Policies are needed to put a roadmap or course of actions to be pursued and adopted by various governments, org. Multiple measures entities, involving ICT Increasing the use of technology Focus on growth of the learner Some issues on ICT Differentiating the roles and responsibilities ISSUE NO. 1: freedom of expression and censorship CAA (Computer – Assisted Assessment) ISSUE NO. 2: privacy and security ISSUE NO. 3: surveillance and data retention Any form of assessment delivered through computers ISSUE NO. 4: e-pollutants from e-waste Used to assess learning and performance of the students Online of offline delivery of the assessment E- Safety Includes all types of assessment (formative and Helps safeguard children and young people in the digital summative) world E-Portfolios Emphasizes learning to understand and new technologies in a positive way Digital compilation of learning records of a student Educates children about the risks as wells as the Process of gathering of e-evidence collected and benefits so we can feel confident online maintained by a person on the web. Supports young learners and adults to develop safer Useful for assessing abilities of the person online behaviors, both in and out of school Written text, files, multimedia, images and hyperlinks Network Management Digital Rubrics Safety in the use of network in schools Includes descriptions in the subjective manner about Password policy the performance of a student Personal mobile phones and mobile devices Follows the formative type of assessment as student can Cameras know the weakness in any area where he/she needs to improve DIGITAL LITERACY SKILLS IN THE 21ST CENTURY Survey Tools Digital literacies Used to collect feedback from students regarding any The individual’s capabilities to be able to effectively manner and responsibly function and perform in digital society. Coined by Paul Glister in 1997 Media literacy – one’s ability to critically read information and content Information literacy – locating information from the One of the world’s most valuable brands due to web and interpreting and evaluating its validity its market dominance, data collection and ICT literacy – knowing how to select and use digital technological advantages in the area of aritificial devices, apps, and services intelligence Communication and collaboration – one’s capabilities Youtube in being able to participate in digital networks American online video sharing and social media platform headquartered in San Bruno, California ONLINE COMMUNITIES/ SOCIAL NETWORKING Launched on February 14, 2005 Facebook Owned by Google and the second most visited Online social media and social networking service website after Google Search owned by American company Meta Platforms Pinterest Founded by Mark Zuckerberg in 2004 and other Image sharing and social media service designed fellow university students to enable saving and discovery of information on Twitter the internet using images and animated GIFs and Microblogging and social networking service videos in the form of pinboards owned by American company Twitter, Inc. Created by Ben Silbermann, Paul Sciarra and Evan Users post and interact with messages known as Sharp “tweets” It is operated by Pinterest, Inc. Created by Jack Dorsey, Noah glass, Biz Stone Instagram and Evan Williams in March 2006 and launched in Photo and video sharing social networking service July owned by Meta Platforms LinkedIn Allows users to upload media that can be edited American business and employment-oriented with filters and organized by hashtags and online service that operates via websites and geographical tagging mobile apps. Tumblr Primarily used for professional networking and Is an American microblogging and social career development and allows job seekers to networking website founded by David Karp in post their CVs and employers to post jobs 2007 and currently owned by Automatic Since December 2016, it has been wholly owned Allows users to post multimedia and other subsidiary of Microsoft content to a short-form blog. Google For bloggers, many of the website’s features are Founded on September 4, 1998 by Larry Page and accessed from a “dashboard” interface Sergey Brin Most powerful company in the world Regularly check privacy settings Seriously consider the effect of possible posts on others Flickr using appropriate language American image hosting and video hosting service better be safe than sorry as wells as an online community report button Created by Ludicorp in 2004 and was popular for cyberbullying amateur and professional photographers to host high-resolution photos learning skills – knowing how to study and learn in a Bebo technology-enriched environment American social networking website that Digital Scholarship – think and participate in professional and originally operated from 2005 until its bankruptcy research practices in 2013 and relaunched in February 2021 8 DIGITAL LITERACY SKILLS (LYNCH, 2017) Benefits and Dangers in Using Social Networking Sites Coding – process of assigning a code to something for BENEFITS classification or identification 1. Technology literacy Collaboration – the action of working with someone to 2. Breadth of knowledge produce or create something 3. Bringing people together Cloud software – application software that is hosted in 4. Attracts attention the cloud and that you access and use via a web 5. Opportunity to widen business browser, a dedicated desktop client, or an API that DANGERS integrates with your desktop or mobile operating 1. Distraction system 2. Relationship problems Word Processing – refers to the act of using a 3. Health problems computer to create, edit, save and print documents. To 4. Illegal crimes and virus attacks perform word processing, specialized software (Word 5. Negatively affecting worker productivity Processor) is needed IDENTITY MANAGEMENT Screen Casting – digital video and audio recording of what occurs on a presenter’s computer screen and it Understand how to ensure safety and security in can be used to create sophisticated, information-rich managing online identity multimedia presentations Safeguarding oneself in using social networking sites Archiving – a place in which public records or historical materials are preserved. An archive of Secure password historical manuscripts a film archive Log-out every time Information Evaluation – encourages you to think Digital footprint critically about the reliability, validity, accuracy, Do not accept invites from strangers authority, timeliness, point of view or bias of 3.3 model collaborative knowledge construction in face information sources. to face and virtual environment Social Media – a collective term for websites and Domain 4: Technology Tools applications that focus on communication, community- 4.1 demonstrate competence in the technical, based input, interaction, content-sharing and operations of technology tools and systems as they collaboration apply to teaching and learning 4.2 use technology tools to create new learning RA 8293 – An Act Prescribing the Intellectual Property Code opportunities to support community of learners and Establishing the Intellectual Property Office, Providing for 4.3 demonstrate proficiency in the use of technology Its Powers and Functions and For Other Purposes tools to support teaching and learning ICT COMPETNECY STANDARDS FOR PRE-SERVICE TEACHERS Domain 5: Organization and Administration 5.1 manage technology-assisted instruction in an Domain 1: understanding ICT in Education inclusive classroom environment 1.1 demonstrate awareness of policies affecting ICT in 5.2 exhibit leadership in shared decision-making using education technology tools 1.2 comply with ICT policies as they affect teaching- Domain 6: Teacher Professional Learning learning environment 6.1 explore existing and emerging technology to acquire 1.3 contextualize ICT policies to the learning additional content and pedagogical knowledge environment 6.2 utilize technology tools in creating communities of Domain 2: curriculum and Assessment practice 2.1 demonstrate understanding of concepts, principles 6.3 collaborative with peers, colleagues, and and theories of ICT systems as they apply to teaching- stakeholders to access information in support of learning professional learning 2.2 evaluate digital and non-digital learning resources in Domain 7: Teacher Disposition response to student’s diverse needs 7.1 demonstrate social, ethical and legal responsibility 2.3 develop digital learning resources to enhance in the use of technology tools and resources teaching-learning 7.2 show positive attitude towards the use of 2.4 use ICT tools to develop 21st century skills: technology tools information media and technology skills, learning skills, learning and innovation skills, career skills and effective communication skills Domain 3: Pedagogy 3.1 apply relevant technology tools for classroom activities 3.2 use ICT knowledge to solve complex problems and support students’ collaborative activities ISTE STANDARDS OFR STUDENTS AND TEACHERS (PHILIPPINE SETUP) ISTE Standards for Teachers ISTE Standards for Students Technology operations and concepts – educators Creativity and innovation - students express continually improve their practice by learning from and themselves creatively for a variety of purposes using with others and exploring proven and promising platforms, tools, styles, and formats appropriated for practices that leverage technology to improve student their goals learning Communication and collaboration – students use digital Planning and designing learning environment and tools to connect with learners from a variety of experiences – educators design authentic, learner- backgrounds and cultures in ways that broaden mutual driven activities and environments that recognized and understanding and learning accommodate learner variability Research and information fluency – students plan and Teaching, learning and curriculum – educators employ an effective research strategy to locate facilitate learning with technology to support student information and other resources for their intellectual or achievement of the ISTE standards of students. aligned creative pursuits with the curriculum Critical thinking, problem solving and decision making Assessment and evaluation – educators understand and – students develop and employ strategies for use data to drive their instruction and support students understanding and solving problems in ways that in achieving their learning goals. Provide alternative leverage the power of technological methods to develop ways for students to demonstrate competency and and test solution reflect on their learning using technology Digital citizenship – students recognize the rights, Productivity and professional practice – model for responsibilities and opportunities of living, learning and colleagues the identification, exploration, evaluation, working in an interconnected digital world and they act curation and adoption of new digital resources and tools and model in ways that are safe, legal and ethical for learning Technology operations and concepts – students Social, ethical, legal and human issues – educators leverage technology to take an active role in choosing, inspire students to positively contribute to and achieving and demonstrating competency in their responsibly participate in the digital world. Create learning foals, informed by the learning sciences experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community Evaluate and revise SAMR Model Substitution modification ICT4E Augmentation redefinition TECHNOLOGY-ENHANCED LESSONS Promote OER Creation – having the technology to access Writing Board – work surface consisting of a wide learning resources. Engaging educational content must be lightweight board that can be placed across the lap and produced, updated, repurposed and distributed regularly used for writing Appropriate Technologies - the choice of technology should Diorama – a model representing a scene with three- be practical, cost-effective, and sustainable. Use technologies dimensional figures, either in miniature or as a large- that are accessible to all learners including TV, radio, and scale museum exhibit print Nature Table – a table on which items collected from nature, such as seeds, rocks, bird’s nests, etc., are Donor Coordination and Harmonization – initiatives and displayed to teach children about the natural world beneficiaries should be well coordinated. Connecting projects Flip Chart – large pad of paper bound so that each page with the most appropriate recipients helps lessen the cost and can be turned over at the top to reveal the next, used maximize impact on a stand at presentations Public Private Sector Financing – the private sector must be Zigzag Board – multi-board series of three or four motivated to participate. Investing in ICT4E will help ensure rectangular boards. They are joined together along the the continuity of the computer- literate workforce sides by hinges so that they can be easily folded up and carried THEORIES AND PRINCIPLES IN THE USE OF TECHNOLOGY- Board-Wall Display – students use display boards to DRIVEN LESSONS promote clubs, recognize athletics and display art ADDIE Model projects. The purpose of the display board in that Analysis context is to catch the viewer’s attention and explain Design what was performed and what was learned Development Role and pole Display – display boards help children’s Implementation education by assisting with visual learning; teachers use Evaluation display boards to highlight images relevant to the lesson ASSURE Model subject Analyze learners Guidelines in the Construction and Development of State standards and objectives Conventional Instructional Support Materials: Select strategies, technology, media and materials Utilize technology, media, and materials unity – the quality or state of being one Require learner participation simplicity – the quality or condition of being east to Google Group/Form – organizations, classes, teams and understand or do other groups can use Google groups to do things such as: legibility – the quality of being clear enough to read find people with similar hobbies or interests and take consistency – always behaves in the same way, has the part in online conversations same attitudes towards people or things, or achieves Multimedia Learning the same level of success in something clarity – the quality of being coherent and intelligible Reducing Extraneous Processing 1. Coherence – delete irrelevant material Digital Tools or Non- Conventional Instructional Support for 2. Signaling – highlight essential content Teaching and Learning 3. Redundancy – do not add captions to narrated Mobile Phones and QR Code – QR Code is a type of graphics barcode that can be read easily by a digital device and 4. Spatial contiguity – place words near corresponding which stores information as a series of pixels in a graphics square-shaped grid 5. Temporal contiguity – present spoken words at the Infographics – a visual image such a chart or diagram same time as graphics used to represent information or data Managing Essential Processing Online Bulletin Board – a qualitative approach that 1. Segmenting – breaking video lessons into learner- gathers a virtual assembly of people to facilitate data paced parts production through interactive discussion among 2. Pre-training present key concepts before the actual participants and a moderator lesson E-Portfolio – a collection of work in an electronic 3. Modality – use of spoken words rather than printed format that displays learning over time words Fostering Generative Processing COLLABORATIVE ENVIRONMENT IN THE DIGITAL WORLD 1. Personalization – put words in conversational style Skype – a software that enables the world’s than formal style conversations. Millions of businesses and individuals use 2. Voice – use actual human voice for narrations Skype to make free videos and voice one-to-one and instead of automated voice group calls. Send instant messages and share files with 3. Embodiment – video presenters must have human- other people on Skype. like gestures Wiki – website that allows collaborative editing of tis FLEXIBLE LEARNING ENVIRONMENT content and structure by its users Blogging – the process of writing a blog, an online Synchronous journal in which you share your thoughts about a Students learn at the same time particular subject with readers Communication happens in real time Instant feedback Asynchronous students who need more flexibility and independence in Students learn at various times their daily schedules Not live Online Lab BLM: this model is viable option for helping Students work at their own pace students complete their courses including those not offered at the specific site. All of the curricula are BLENDED LEARNING delivered via a digital platform but in a consistent Style of education in which students learn via electronic physical location (computer lab) and individuals and online media as well as traditional face-to-face supervise the labs but they are not teachers who are teaching trained Models of Blended Learning Self-Blend BLM: allows students to augment their Face-to-face Driver: involves a great deal of student- traditional learning with online coursework. Students teacher interaction. needs to be highly motivated in order for this model to Lab Rotation Blended Learning Model: works by be successful. Ideal for students who want to take allowing students to rotate through digital stations on a additional, advanced placement courses or those who fixed schedule. Learners rotate to a computer lab for are interested in a subject area that is not covered in online learning activities rather than staying within the the traditional course catalog. same classroom Flipped Classroom: most widely known version of blended learning. It is where students are introduced to LEARNING MANAGEMENT SYSTEMS the content at home. They practice working through it Deploy and track online training initiatives at school supported by a teacher and/or peers. Develop online training materials Flex Blended Learning Model: most of the curriculum is Store and track information delivered via a digital platform. Online learning is the LMS Options: backbone of student learning and teachers are available 1. Cloud-based: learning is done online for face-to-face consultation and support. Students Needs log-in access work independently and learn to develop or create new No installation needed concept in a digital environment Requires a browser to access A La Carte BLM: learners take an online course in 2. Desktop Application: the LMS app is installed on the addition to the core curriculum. This means students desktop computer have the option to choose courses online to supplement May be accessed online or offline their existing course load. depending on subscription Online Driver BLM: students work remotely and the Online access is required during submission material is delivered via an online platform. Face-to- 3. Mobile Application: accessible whenever, wherever face check ins are optional. This model is perfect for via mobile devices May only be access limited features due to screen size and memory