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USABILITY EXPERIENCE ON TOURISM

WEBSITE USING THE USE QUESTIONNAIRE


APPROACH
Tirza Madah Pratidina Djoko Budiyanto Setyohadi
Magister Informatika Magister Informatika
Universitas Atma Jaya Yogyakarta Universitas Atma Jaya Yogyakarta
Yogyakarta, Indonesia 55281 Yogyakarta, Indonesia 55281
tirzapratidina@gmail.com djoko.budiyanto@uajy.ac.id

Abstract—Tourism is an important component of social and means and communication that strongly influences consumer
economic activities in many countries as it creates employment buying behavior.[10].
and business opportunities. Tourism has been revolutionized
with many innovation. Technological innovation in the tourism This research uses an Indonesian tourism website, namely
goindonesiatour.id [11]. This website offers tourist attractions
2021 International Conference on Electrical Engineering and Informatics (ICEEI) | 978-1-6654-0555-3/21/$31.00 ©2021 IEEE | DOI: 10.1109/ICEEI52609.2021.9611159

industry serves as a means to meet visitor satisfaction in


carrying out tourism activities. One form of the application of in Indonesia, equipped with details of the events that will be
technology in tourism is a travel website. In order to invite many carried out if you choose a tourism place. The method for
people to use it, tourism websites need to pay attention to the usability testing on the website uses the USE (Usefulness,
usability aspect. It is also important to understand how users Satisfaction, and Ease of Use) Questionnaire [12]. We used
perceive or react to websites. In this study, the author applies this method because while some tools exist to assess software
the USE Questionnaire approach, where USE stands for usability they don't focus on assessing usability across
Usefulness, Satisfaction, and Ease of Use (Ease of Learning and domains. The USE Questionnaire is a short questionnaire that
Ease of Use) to evaluate Indonesian tourism website. can be used to measure the dimensions of usability that are
Respondents will be asked to run a scenario that has been most important to users, and to measure those dimensions
designed by the author and then respondents will be asked to fill across domains. The age of the selected respondents was in
out a questionnaire. The results of this study can be considered the range of 17 to 50 years. The selection of these respondents
for developing a travel website in terms of usability.
was based on statistical data from domestic tourists in 2019
Keywords—Usability, Tourism, USE Questionnaire
[13] which shows that this age group do travel a lot.
Researchers collected data on respondents' perceptions by
I. INTRODUCTION filling out web-based questionnaires after running the
scenarios carried out on the website. This study focuses on the
The tourism sector is one of the largest sectors in the application of the USE Questionnaire to the analysis of the
world. Tourism is an important component of social and usability of tourism websites, especially in Indonesia, while
economic activities in many countries as it creates other studies are still using the ancient usability approach and
employment and business opportunities. The tourism industry have not focused on Indonesian tourism. The purpose of this
continues to grow every year, with tourist arrivals reaching research is to help develop travel website in terms of usability.
1.19 billion in 2015, from 528 million in 2005, while it is This research can also obtain direct feedback from consumers
expected to grow to over 1.8 billion by 2030 worldwide [1]. regarding the level of satisfaction of their use of the tourism
Tourism has been revolutionized with tremendous innovation. website.
Information technology and the development of the internet
have changed the tourism industry and how users interact with II. RELATED WORK
tourism organizations [2].
This kind of research has been conducted several times
Technological innovation in the tourism industry serves as before. Chiao in 2018 [3] conducting usability research on a
a means to meet visitor satisfaction in carrying out tourism virtual tour guide application. This research applies the
activities. The application of technology in the tourism sector Cultural Tourism Digital Guiding Platform (CTDGP) to
can help develop and provide a satisfying tourist experience create 3D virtual designs and create games based on places
for visitors [3]. In the use of tourism websites, users expect that are often tourist attractions. Usability analysis in this
informative, interactive and interesting features [4]. Other paper uses the Unified Theory of Acceptance and Use of
aspects identified in the use of the website are the design, Technology (UTAUT). Researchers collected data on
security, functionality and ease of use of the website [5].
respondents' perceptions and actual implementation of
Effective tourism sites can enable users to obtain travel
CTDGP by filling out web-based questionnaires before and
information [6]. Through such websites, tourism
organizations can offer interactive experiences to their users after running the game. The respondents' data analysis was
[7], while increasing online sales [8]. Usability can affects the carried out by applying correlation analysis, ANOVA
success of a tourism site especially the level of usability and (analysis of variance), multiple regression, structural
acceptance and increases user interaction with the tourism equation modeling and path analysis. The result of the test is
website [9]. Even so, the current condition of the tourism web that the interaction interface and the student's own experience
still faces problems in the usability aspect and can negatively of the new technology have a significant impact on students'
affect its use. We also need to understand how users perceive willingness to learn, hands-on practice, and the
or react to websites, not only because tourism is an implementation that students make on the game or platform.
experience-based product, but also because the Internet is a Hendra, et al [14] in 2019 calculate the level of usability
on a website-based student value information system. This

XXX-X-XXXX-XXXX-X/XX/$XX.00 ©20XX IEEE

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study applies a USE questionnaire in the process of obtaining questionnaire were analyzed using a paired-sample t-test. The
user satisfaction data. The usability measurement in this level of satisfaction with the game and the discussion
study uses three independent parameters, namely usefulness, experience is positive, while the level of possibility of
ease to use, and ease to learn and the dependent variable, participants to recommend this game to others is low. The
namely Satisfaction. The respondents involved were 25 results of the analysis show that the dimensions of knowledge
teachers at the learning institution. The results of the analysis and usability of the system are positive, but the level of
carried out show that the measurement results in a feasibility attitude change in respondents who run the game does not
percentage of 75.23% which indicates that the results of the have a significant difference compared to those who conduct
measurement of the usefulness of the web-based student group discussions.
value processing information system have a "Eligible" value. Lund in 2001 [12] conducted a USE Questionnaire that
It can also be concluded that partially the usefulness variable have a concept that Ease of Use and Usefulness influence each
and the ease of use variable have a significant effect on the other, so an increase in Ease of Use increases the Usefulness
satisfaction variable. While the ease of learning variable has rating and vice versa. And both of them encourage
no significant effect on the satisfaction variable. With the Satisfaction. Ease of Use is less important when the system is
same method, Purwinarko, et al [15] also measures usability an internal system that must be used by the user. Users varied
in the university's student assessment system. The usability more in their Usefulness ratings when they had only limited
measurement have a feasibility percentage value of 85.2% exposure to a product. Satisfaction is closely related to actual
which indicates that this system is very feasible to use. Then, or predicted usage. For internal systems, the factors that
contribute to Ease of Use can be separated into two factors,
there is a significant effect between the independent variables
there are Ease of Learning and Ease of Use.
(usefulness, ease of use, and ease of learning) on the
dependent variable (satisfaction). III. METHODOLOGY
Alcantara, et al in 2017 [10] conducted a study on whether
This research divided into several step that we can see in
the level of consumer satisfaction when conducting online
Fig. 1.
searches, consumers' online perceptions of risk, and
perceptions of the usefulness of travel websites can predict
future consumer attitudes towards the destination of a trip to
be taken. In this study, a fictitious website was used
specifically as a research medium. A total of 228 respondents
Fig. 1. Methodology
who took part in this experiment were directly selected by the
researcher who would have the task of completing the task A. Literature Study
scenario and filling out a questionnaire about the respondent's
experience when doing the task. To analyze the accuracy of At this stage, the author conducts a study on the topic to
the predictions produced, the researcher used a regression be studied. Literature studies are carried out in accredited
journals.
model. The results of this study are the higher the level of
consumer satisfaction in searching for tourist attractions B. Data Collection
online, the more positive it will be on the choice of tourist The age of the selected respondents was in the range of 17
attractions to become consumer tourist destinations. to 50 years. The selection of these respondents was based on
Lee in 2018 [16] do usability research on an online travel statistical data from domestic tourists in 2019 [13] which
agency. The main purpose of this study is to determine the shows that this age group do travel a lot. The number of
difference between user expectations and the usability value respondents who participated in this study was calculated
possessed by an online travel agent and to analyze the reasons using the factor analysis, the size of the sample depends on
and goals of consumers when visiting an online travel agent. the number of indicators that are minimized multiplied by 5
The dimension analyzed in this experiment is the calculation times [18]. In this case, the minimum number of sample is 80
of the user's expected level of performance. This experiment because there are 16 indicators that will be analyzed.
is divided into three parts. First, a survey was conducted to There are several scenarios that respondents must do
respondents about the history of purchasing products related before they start to fill out the questionnaire
to travel or travel. Then secondly, respondents will be asked • See the list of tour packages offered
about their reasons and goals for visiting the hotel booking
section related to online travel agents. Finally, respondents o Go to website goindonesiatour.id
focused more on answering surveys regarding the level of o Go to menu where we go
usability expectations and usability values of the agent's page.
The results of the analysis carried out descriptively, show that o See each tour package option
the usability value of the online travel agent page exceeds the • Make a tour booking
expectations of the respondents.
Chung-sing, et al in 2020 [17] examines the effectiveness o Go to website goindonesiatour.id
of scenario games in distributing education about ecotourism. o Go to menu contact us
The parameters analyzed in this usability experiment are the
knowledge, attitudes of the respondents, and the level of After all of the scenarios are done by the respondents, then
usability of the system being analyzed. Researchers evaluate the next step is to fill out the USE Questionnaire [12] in Table
the scenario game about ecotourism from student respondents 1.
who use the system totaling 35 people with discussion group
respondents as many as 31 people. The results of the

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C. Data Analysis E. Conclusion
At this stage, data processing will be carried out from the At this stage, an analysis of the results of data analysis is
results of filling out questionnaires by respondents. In this carried out and then conclusions are drawn
study, we only used 16 of the 30 items contained in Lund's
original paper. The reason for the difference in these items is IV. RESULT AND DISCUSSION
that in the paper itself, Lund said that there were several items The number of respondents who participated in this study
that only have a relatively less strongly effect on the variable was calculated using the factor analysis [18]. There were a
in questionnaire [12]. Based on the statement, we only use total of 80 participants who took part in this study, but only
items that have a strong influence on each variable. 56 questionnaire were valid. All of the respondents are an
Researcher will use SmartPLS (Partial Least Square) as an undergraduate student between the age of 17 to 50 years old.
analysis tool The demographic data of my respondent can be seen in Table
2.
TABLE I. USE QUESTIONNAIRE

Aspect USE TABLE II. RESPONDENT’S DEMOGRAPHIC


Percentage of Respondent (%)
Aspect Usefulness
Male 41.3
1 It helps me be more effective Gender
2 It helps me be more productive Female 58.7
3 It is useful
4 It gives me more control over the activities in my life. Total 100
Aspect Ease of Use
5 It is easy to use
6 It is simple to use The model analysis of the questionnaires can be seen in
7 It is user friendly Figure 3. The next step is to analyze the outer model. From
8 It requires the fewest steps possible to accomplish what I the results obtained that can be seen in Table 3, the resulting
want to do with it.
Aspect Ease of Learning outer loading value is > 0.5 which is in accordance with the
9 I learned to use it quickly validity limit. Next is the Consistency Reliability in the Table
10 I easily remember how to use it. 4 which measures the level of the indicator's ability to
11 It is easy to learn to use it. measure its latent construct [19].
12 I quickly became skillful with it.
Aspect Satisfaction
13 I am satisfied with it.
14 I would recommend it to a friend.
15 It is fun to use.
16 It works the way I want it to work.
D. Hypothesis Test

Fig. 3. Model Analysis


Fig. 2. Model Hypothesis in This Research Using USE
The Composite Reliability value must be above of 0.7
The Hypothesis that conducted in this research in Figure [20]. This can be seen in the Table 4 that all of the Composite
2. as follows: Reliability has a value > 0.7. The Cronbach's Alpha value is
H1: Variable Ease of Use (EU) positively influences on must be above 0.6 and is even expected to be more than 0.7
variable Satisfaction (S) on the use of tourism website. [21].

H2: Variable Usefulness (U) positively influences on TABLE III. OUTER LOADINGS VALUE
variable Satisfaction (S) on the use of tourism website.
Ease of Use Satisfaction Usefulness
a1 0.901
a2 0.899
a3 0.866
a4 0.791

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b1 0.758 d4 0.525 0.886 0.686
b2 0.849
b3 0.862
b4 0.818 The cross loading value of each construct was evaluated
c1 0.783 to ensure that the correlation of the construct with the
c2 0.820 measurement item was greater than that of the other
c3 0.810
c4 0.810
constructs. The expected cross loading value is greater than
d1 0.853 0.7. In this study, all construct correlations with measurement
d2 0.897 items were greater than other constructs and each cross
d3 0.901 loading value was more than 0.7 as we can see in Table 5.
d4 0.886
Based on the results obtained in Table 4, it can be seen
that the Cronbach's Alpha criteria have been met, so that all TABLE VI. F-SQUARE
the constructs are reliable. Next is to observe the Convergent Satisfaction
Validity section which is evaluated by Average Variance
Extracted (AVE). The AVE value should be 0.5 or more. An Ease of Use 0.053
AVE value of 0.5 or more means that the construct can Usefulness 1.134
explain 50% or more of the item variance [22]. Based on
these conditions, all existing constructs have reached the
convergent validity requirements because the AVE values are Furthermore, the calculation of the Inner Model is carried
all greater than 0.5. out. In the inner model analysis, we can see the relationship
between variables and also we can calculate the R-square
TABLE IV. MEASUREMENT MODEL model. The relationship between variables can be seen in Fig.
Cronbach's rho_A Composite Average 3. Where the R-square value for the Satisfaction variable is
Alpha Reliability Variance 0.693. This shows that the Ease of Use variables and
Extracted Usefulness variables affect the Satisfaction variable by
(AVE)
Ease of Use 0.928 0.937 0.940 0.663 69.3%. Then we do the calculations with the F-square model.
The results of this calculation that can be seen in Table 6
Satisfaction 0.907 0.909 0.935 0.782
show how much influence one variable has on other
Usefulness 0.888 0.900 0.922 0.749 variables. The Usefulness variable has a large influence on
the Satisfaction variable because it has a value of 1.134
(greater than 0.35) and the Ease of Use variable has a small
The next step is to measure discriminant validity.
effect on the Satisfaction variable with a value of 0.053
Discriminant validity determine whether a reflective
(greater than 0.02 and less than 0.15).
indicator is really a good measure of its construct based on
The next step is to test the hypothesis. A hypothesis will
the principle that each indicator must be highly correlated
be accepted if it has a T-statistic value greater than 1.96 [22].
with its construct only. Cross-loading is another method to
Based on Table 7, H1 is unaccepted because it has a T-
determine discriminant validity, namely by looking at the
statistic value of less than 1.96, so the Ease of Use variable
value of cross loading [22].
does not positively influence Satisfaction on tourism
TABLE V. CROSS-LOADING websites. This shows that the level of ease in using the
tourism website has no effect on user satisfaction in using the
Ease of Use (b, c) Satisfaction (d) Usefulness (a)
tourism website. While H2 is accepted because it has a T-
a1 0.552 0.723 0.901 statistic value of more than 1.96, so the Usefulness variable
a2 0.374 0.775 0.899 positively influences the Satisfaction on tourism website
variable. This shows that the level of usefulness in the use of
a3 0.637 0.758 0.866
tourism websites has a large effect on user satisfaction in
a4 0.486 0.565 0.791 using tourism websites.
b1 0.758 0.407 0.489
TABLE VII. T-STATISTIC
b2 0.849 0.463 0.478
No Hypothesis T Sample Result
b3 0.862 0.555 0.616 Statistics Mean
(M)
b4 0.818 0.595 0.578
1 EU -> S (H1) 1.468 0.169 Unaccepted
c1 0.783 0.434 0.437 2 U -> S (H2) 8.377 0.723 Accepted
c2 0.820 0.335 0.363
c3 0.810 0.417 0.336 Judging from the results obtained, Usefulness plays a
major role in the level of user satisfaction. This shows that the
c4 0.810 0.521 0.452
level of usability of a tourism website is something that must
d1 0.622 0.853 0.734 be considered more in developing a tourism website.
d2 0.521 0.897 0.788
Developers should be able to pay more attention to the
usability aspect of the website. While ease of use only has a
d3 0.398 0.901 0.691 very small level of influence on the level of user satisfaction
with a website. User satisfaction does not pay too much

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ACKNOWLEDGMENT Usability,” Culin. Sci. Hosp. Res., vol. 24, no. 2, pp. 44–50, 2018,
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