Professional Documents
Culture Documents
British Esport
British Esport
British Esport
ASSOCIATION
2020 END OF YEAR REVIEW
3 Esports BTEC
8 Merchandise
9 Women in Esports
18 Looking ahead
ABOUT THE
EXECUTIVE SUMMARY BRITISH ESPORTS
FOREWORD BY BRITISH ESPORTS ASSOCIATION CHAIR
ANDY PAYNE OBE ASSOCIATION
The pandemic brought many challenges, impacting people and industries across The British Esports Association is a not-for-profit national body established in
the world, and esports was of course affected too. Many tournaments were made 2016 to promote esports in the UK, increase its level of awareness, improve
online-only, including our British Esports Championships for schools and colleges. standards and inspire future talent.
Lockdown also prompted us to up our livestreaming and video content output, As a national body, our aims are to support esports and provide expertise
and I’m pleased to say our Twitch channel generated more than half a million and advice. We are focused on the grassroots level of esports and are not a
views in 2020, with tens of thousands of unique viewers regularly tuning in to our governing body.
weekly matches.
But our biggest development last year was arguably our partnership with As the British Esports Association is a not-for-profit organisation, all revenues
global learning company Pearson to launch the Esports BTEC, the world’s first generated go back into the running of the organisation, and into funding
qualification of its kind. grassroots esports, including running our British Esports Championships for
schools and colleges, supporting the setting up of clubs and other initiatives.
The esports education space has ramped up significantly in recent years, with
universities, schools and colleges now taking a much more active role in helping The British Esports Association has 14 members of staff, a mix of full and part-
students develop skills and learn about careers in esports. In light of this, we time employees, with 13 members of its advisory board, 13 forming its Women
launched our online Esports in Education Summit with AoC Sport, and this will in Esports committee, plus more than 40 game advisers and volunteers too.
become an annual event going forward.
We are not pushing esports as a rival to traditional sport, but as a credible
It was encouraging to see our Women in Esports campaign, led by Morgan activity in its own right which has positive cognitive and other benefits when
Ashurst and Alice Leaman, take further strides in 2020. We brought on board done in moderation. Esports promotes teamwork and communication,
a committee and partnered with FACEIT to offer women’s tournaments and an develops communities and provides jobs.
online community.
We help to educate parents, teachers, media, policy makers and government
Outside of our Championships, we held other tournaments in 2020, including around what esports is and its benefits, and receive many contact and advice
the Scottish College Cup, All-Star Showdown and others, and elsewhere formed requests from the public. We’re working with schools and colleges to embrace
partnerships with the likes of the Global Esports Federation, the Coalition of esports and create inspiring events and activities.
Parents in Esports, Hitmarker and more.
The UK has one of the biggest consumer markets for games but has been
We also launched a line of British Esports merchandise and kicked off the very first behind other territories in esports historically, though things are improving.
World Esports Day in October 2020. Like I said, it’s been a busy year. But there’s of We are looking at the bigger long-term picture with the goal of fostering more
course lots more to come in 2021 and beyond. British esports talent in the future.
The Association is leaving the start-up phase and really starting to scale up now.
Our membership offering is on the horizon for 2021, as well as lots more work in
the education space outlined later in this report.
OUR THREE GOALS ARE TO:
We hope this document gives you a closer snapshot of what we achieved in 2020.
• Promote esports in the UK and increase its level of awareness
Thanks for your continued support - let’s continue to promote, improve and • Improve the standard of UK esports
• Inspire future talent
inspire through esports, together.
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CHAMPIONSHIPS BRITISH ESPORTS THE CHAMPIONSHIPS
CHAMPIONSHIPS CONTINUE TO GROW
The British Esports Championships is a competitive video gaming competition The British Esports Twitch channel has grown to more than 2,500 followers since
for students in secondary schools, alternative provision schools and further broadcasts began in spring 2020, with more than half a million total views.
education colleges across the UK.
Broadcasts regularly pull in 60,000 unique viewers, with 1,600+ average viewers
Winter 2020
It’s the core initiative from the British Esports Association and is for students aged Championships watching student teams take part in esports tournaments.
12 and above, running across three games on PC: in numbers In terms of the numbers of participants getting involved with the Championships,
there’s been growth despite the uncertainty around the pandemic.
• 5v5 League of Legends: multiplayer online battle arena game
(PEGI 12 age rating) A total of 139 teams
•
•
6v6 Overwatch: a vibrant first-person shooter (PEGI 12)
3v3 Rocket League: football with rocket-powered cars (PEGI 3) 636
Players that
consisting of 636 students
(players, but not including
subs) entered the Winter
took part (not
The Championships were set up to engage with students and offer them a including subs) 2020 British Esports
pathway to industry, as well as educate parents, teachers and others about the Championships Season,
job prospects and benefits of esports. with more than 60 schools
and colleges participating
For example, esports can improve confidence, strategic thinking, problem
solving abilities, reading comprehension and phonic skills and focus on the
development of digital and cyber skills. Skills can be transferred across into
139
Gaming teams
overall.
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Comment by Dave Wright, Hills Road Sixth Form teacher
consisted of two individual seasons: winter and
spring. For 2020 and 2021, there is instead one “I was really hoping the team would win and I’m really
year-long long season, consisting of qualifiers proud of everything they’ve achieved. I’m ecstatic they’ve
and skill-based divisions. This change has been Tournaments won.
made to increase competitiveness, up the cap in
“It’s been really positive taking part in the British Esports
teams and allow more schools and colleges to
Championships. I want esports to become what sports is
participate.
in college, so parents are equally proud of their children
taking part in their school’s League of Legends team as
Matches take place every week and a selection
they would be their children’s football team for example.”
are broadcast on the British Esports Twitch
channel on Wednesdays from 4pm GMT at www.
twitch.tv/britishesports. Esports can be used as a positive vehicle to motivate students’
Comment by Tom Dore, British Esports Head of Education
A host of volunteers help put the broadcasts together, including production staff, hosts, casters, writers, content
creators admins and more, giving them experience to help them pursue careers in esports or elsewhere. “The positive impact of the Champs on the young people who took part has been
Past winners have received trophies, jerseys, in-game items and professional coaching from the likes of Excel truly phenomenal. It really has exceeded all our hopes and expectations at the start
Esports (League of Legends), Guild Esports (Rocket League) and British Hurricane, London Spitfire’s academy team of the project.
in Overwatch.
“It demonstrates, without a doubt, how esports can be used to engage and
The 2019-20 grand final winners were Sunderland Seers (Sunderland College, Rocket League, Overwatch) and Hills motivate young people and act as a positive vehicle to facilitate the development
Road Cretn (Hills Road Sixth Form College, League of Legends). of character, resilience and other positive, holistic personal attributes. We need to
acknowledge the fun and enjoyment young people have playing and competing
British Esports would like to say a big thank you to all of its volunteers, and to the university esports body the NUEL,
in esports, and therefore the contribution this makes to their overall happiness and
who produced the 2020 grand finals broadcast.
positive mental wellbeing.”
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CONTENT AND REACH MERCHANDISE LAUNCH
2020 was the most successful year for the British Esports Association in terms of The British Esports Association announced its brand new lifestyle merchandise
content output. range in summer 2020, made in collaboration with esports apparel and design
manufacturing company Raven.
Head of content Dominic Sacco, marketing manager Morgan Ashurst and a team
of volunteers produced a host of articles, videos and more to spread the message The lifestyle collection initially consists of items including T-shirts, hoodies and
of British Esports and the values of competitive gaming, generating hundreds of caps, with more merchandise planned for the future.
thousands of impressions.
The British Esports Championships for schools and colleges has been running
School and college officer Elliot Bond became the face of the association on in the UK for several years now, with limited edition jerseys awarded to winning
Twitch, producing and hosting many informative and entertaining streams, and teams. However, merchandise had not been available for students, followers of
working with Dom to plan at least two live broadcasts every week. the association or esports fans – until now.
The team also branched out into the world of TikTok in 2020, extending its reach
to new heights. It plans to run further activity on Reddit and Discord in 2021, with
new campaigns and forms of engagement.
British Esports also revamped its careers advice hub in conjunction with esports
jobs website Hitmarker.
The British Esports Association got involved in many ALL-STAR SHOWDOWN SCOTTISH COLLEGE CUP OTHER SHOWMATCHES
partnerships and activities in 2020, in line with its goals
to promote, improve and inspire. Here’s a selection of
highlights. The British Esports Association launched a special Edinburgh College won the very first Scottish College Other showmatches included a League of Legends
competition for schools and colleges in partnership with Cup in Rocket League, beating Inverness College. match between the British Army and Bridgwater
The British Esports Association partnered with further Rocket Kingdom TV. & Taunton College, and a college match in Rocket
education body AoC Sport to run tournaments in FIFA This tournament was the result of a partnership League between QMSamurais (Queen Mary’s College,
and NBA 2K for college students. The British Esports All Star Showdown took place during between the British Esports Association, the College UK) and USA’s Raiding Raptors from James Monroe
half term from May 25th to 29th 2020. It was a double Development Network and Rocket Kingdom TV. Middle School (JMMS) in an explosive game of
The College Lockdown Championships took place in elimination tournament set up to showcase some of the Rocket League.
the summer, and players from member colleges had best Rocket League talent from the separate term-long The Scottish College Cup took place on Saturday
the opportunity to play against one another. British Esports Championships, offering teams a chance November 28th and Sunday 29th, allowing college Elsewhere, British Esports Splatoon 2 game adviser
to settle scores with one another. students in Scotland to compete for the title of the Layla Abbott (pictured above) organised a fun stream
In FIFA, teams also had the chance to face-off against best student Rocket League team in the country. featuring matches between UK Splatoon 2 teams.
English Colleges Football Association (ECFA) national It was a student-led initiative, organised by British
team footballers and compete in a showcase final. Esports schools and colleges liaison officer Elliot Bond, Teams were split into two groups of four to determine
Winners received a trophy. with help from students within the Championships who their seeding for the playoffs stage. Then both groups
expressed interest in learning about the industry and merged into one bracket and battled it out to become
With students across the country learning from home gaining some work experience. Scottish Champions.
as well as potentially caring for family members, self-
isolating, volunteering and wanting to socialise over This tournament was organised by British Esports
the summer, British Esports and AoC Sport saw these Association Scotland Representative, Mark McCready,
NASEF
competitions as an ideal activity for students to get and College Development Network Digital &
involved in. Innovations Lead, Kenji Lamb. The Esports Association partnered with the North
America Scholastic Esports Federation (NASEF) in
Hills Road College Sixth Form and Priestley College early 2020.
emerged as victors in the FIFA 20 College Lockdown
Championships, in the PS4 and Xbox tournaments The two organisations signed a memorandum of
respectively. Middlesbrough College (PS4) and understanding to work together and share best
Nottingham College (Xbox One) won in NBA 2K. practice around the benefits of esports for young
people.
British Esports Association’s CEO and two members The British Esports Associatio struck a partnership with The British Esports Association and Duchenne UK COPE
of its advisory board were appointed members of the sports governing body Table Tennis England. collaborated to deliver an event for young people The British Esports Association teamed up with the
Global Esports Federation’s Education, Culture and living with muscular dystrophy in the UK. Coalition of Parents in Esports (COPE) in late 2020.
Wellness Commission in April 2020. The partnership brought together esports and traditional
sport, explored the similarities between the two and The competition – which took place during COPE was set up by David Herzog, father of Fortnite
promoted the importance of good mental health and September 2020 – tasked entrants to design their professional player Crimz, and Shae Williams, mother
Chester King, British Esports CEO, took the mantle of of Duster, a content creator for North American
VP and chair of the Commission. wellbeing and exercise. perfect holiday using Minecraft. A large number of
entrants took part and the standard of building was organisation Vanish.
It also promoted the benefits of each other’s activities, phenomenal.
Members of the Commission also included British including to those in care homes across England After educating themselves in the world of esports,
Esports advisory board members Professor Andy who have dementia or Parkinson’s. Both table tennis First place from each group won a Razer Kraken X they realised other gamer parents were doing the
Miah from the University of Salford and Mark ‘Garvey’ and esports offer a great brain workout, can improve headset, as donated by tournament hosts Revolution same – and decided to all work together to share
Candella, director of student and education programs cognitive functions, test reaction times and allow people Esports. knowledge and help others understand the world
at Twitch. esports. They have formed a support organisation
to have fun and relax and socialise with one another.
to advise on player contracts, tax on prize winnings,
The Commission will advise the Global Esports practice regimes, player wellbeing as well as
Federation (GEF) Board – leading the detailed work educational and career opportunities past their
that emphasises the importance of inclusion, diversity, competitive careers.
fairness, sustainability, as well as the health and
wellbeing of the esports community.
HITMAKER British Esports will be working with COPE to produce
a series of content, including streams, videos
Video gaming job platform Hitmarker teamed up with and articles, interviews with parents of esports
the British Esports Association to help people get into professionals and more. It will also connect other
esports. parents seeking guidance with COPE.
A new membership platform will be launched in spring 2021 initially for 12-19 year
olds (with plans to expand to other age groups later on). This will ensure users
are verified at the point of entry and that communication within the platform is
reviewed to reduce toxicity and cyber threats. It will allow people to join as a
member, giving them access to benefits across a range of tiers.
The collaboration with IBM will explore how IBM Watson products can be used to
enhance user experience, safety and wellbeing of young gamers. The Association
has also teamed up with safety technology provider GoBubble for real-time
content moderation and will deliver accurate age verification using privacy
preserving AI technology from Yoti to ensure age appropriate interactions.
Alongside the work of these partners, British Esports consulted with the NSPCC
to ensure there are strong and consistent safeguarding procedures in the
association. Finally, British Esports, GoBubble and Yoti have been invited to test
the platform within the Information Commissioner’s Office’s (ICO) Sandbox. This
is a service developed by the ICO to support organisations who are creating
products and services which utilise personal data in innovative and safe ways.
British Esports also has a number of new initiatives for 2021 including:
• Standards for esports activation in schools, leisure centres and sports clubs
• Standards for coaching in schools, leisure centres and sports clubs
• To add a Wales representative alongside its Scotland rep COMMUNITY COACH
• So watch this space and we look forward to seeing what 2021 holds. ACTIVATOR
2021
www.britishesports.org
2021
WWW.BRITISHESPORTS.ORG
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