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Uge1 - Reasearch
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Uge1 - Reasearch
Reading Comprehension
Maghanoy, Nelton
May 2024
ABSTRACT
This study explores effective strategies for promoting student creativity and
innovation in educational settings. It highlights the importance of incorporating inquiry-
based learning, interdisciplinary projects, and digital tools to enhance creativity among
students. The significance of integrating global best practices into the curriculum is
emphasized to improve educational outcomes. The paper discusses the concept of
innovation in education, distinguishing it from reform and change, and emphasizing
the introduction of new ideas and practices to drive educational efficiency. Educational
innovation is portrayed as essential for fostering collaboration and achieving improved
outcomes in educational settings. Thus, this study explores the importance of fostering
creativity and innovation in education, with a specific focus on strategies and practices
in the Philippines. The research highlights the effectiveness of inquiry-based learning,
interdisciplinary projects, and the integration of digital tools in promoting creative
thinking among students. The study examines the successful integration of creative
arts and project-based learning in the Philippine educational system to enhance
student creativity. Global standards emphasize the significance of creativity and
innovation in education, underscoring the need to incorporate these practices into the
curriculum to improve educational outcomes. Ongoing research in the field of creativity
and innovation in education aims to create a conducive learning environment for
students to develop these essential skills. The concept of innovation in education is
explored, emphasizing the introduction of new or improved processes, products,
services, and strategies to enhance educational efficiency. Educational innovation
differs from reform and change, focusing on the implementation of new ideas and
practices to produce improved outcomes. Various types of educational innovations,
including scientific, technological, social, and administrative, are discussed,
highlighting the collaborative nature of the innovation process. Additionally, platforms
in education are identified as spaces for innovation, where new ideas and products
are developed to enhance educational practices. Creativity is recognized as a critical
factor in fostering innovation in education, emphasizing the importance of nurturing
creative thinking skills among students to drive educational advancements.
INTRODUCTION
1. What are the most effective strategies teachers can use to encourage these skills
in their students?
3. How do global standards, for encouraging creativity and innovation differ from the
approaches taken in the Philippines?
Definition of Terms
2. Innovation - The process of translating creative ideas into practical applications that
result in new ]products, services, or methods. This term in the context of this study
refers to the implementation of creative solutions in educational settings, leading to
improved learning outcomes and teaching practices.
METHODOLOGY
Research Design
Quantitative research collects numerical data statistical measures and predicts
the research outcome.
Research Instrument
The researcher will use Coding/Scale type of instrument to be able to know
the ratings of the most effective ways to promote student creativity and
innovation in the classroom.Ratings will be arranged by sequence (5-1).
Sampling Technique
We used simple random sampling method in this research which the participants
are Criminology students of University of Mindanao. A selection of participants from a
population are chosen at random by the researcher using simple random sampling, a
sort of probability sampling.
Data Gathering Procedure
To collect data for the study, the researchers prepared a survey questionnaire
that they distributed to the students. Five questions were developed by the researchers
on the subject. The participants' worries about the questions they don't understand
were addressed by the researchers in detail, if possible. The survey was followed by
the gathering of all the necessary data by the researcher.
Ethical Consideration
The respondents will receive our tools or a questionnaire from us. The
questionnaire had to be filled out by the respondents. Any information given will,
therefore, be handled with the utmost discretion and used solely for academic
purposes. The respondent's name will not be included in any research study or
publications resulting from this investigation unless they consent to it.
QUESTIONNAIRE
RATING SCALE
5-[Strongly Agree]
4-[Agree]
3-[Neutral]
2-[Disagree]
1-[Strongly Disagree]
QUESTIONS 5 4 3 2 1
1. How much do you agree that our current
classroom practices really help students
become more creative and innovative?
2. How effective do you think brainstorming
sessions are in boosting student creativity?
3. . Do you believe integrating arts into the
curriculum helps students develop their
creative and innovative skills?
4. How much do digital tools and technology
help foster creativity and innovation in
your students?
5. How effective are flexible learning
environments in encouraging creativity
and innovation in your classroom?
Techniques to Boost Creativity and Innovation
QUESTIONS 5 4 3 2 1
1. Is it effective that open-ended questions in
class discussions for boosting student
creativity?
2. Do you agree that collaborative group
work activities encourage innovation among
students?
3. Is it effective are design thinking exercises
in promoting creativity in students?
4. Do you think real-world problem-solving
scenarios enhance students' innovative
thinking skills?
5. Is it beneficial that reflection and self-
assessment activities for fostering
creativity and innovation in students?
QUESTIONS 5 4 3 2 1
1. How much do you agree that global
education standards put more emphasis
on creativity and innovation compared to
those in the Philippines?
2. Is it effective that international
competitions and challenges (like STEM
Olympiads) compared to local initiatives in
promoting student creativity and innovation?
3. Do you agree that classrooms globally
have better access to advanced
technology, promoting more creativity
and innovation than in the Philippines?
4. Do you rate the effectiveness of teacher
training and professional development
opportunities in creativity and innovation
globally compared to those available in
the Philippines?
5. Do you believe incorporating global best
practices for creativity in the curriculum
could improve educational outcomes in
the Philippines?
Review of Related Literarure
Creativity
Creativity is regarded an important twenty-first century skill and an
increasingly defined objective of formal learning, which may assist kids navigate an
uncertain future. (Beghetto 2005, 2010; Craft 2011). At the same time, understanding
how to accommodating and incorporating creativity in the design of learning
experiences is still emerging (Chan and Yuen, 2014; Dalke et al., 2007; Richardson &
Mishra, 2018). Furthermore, only a little attention has been dedicated to evaluating
creativity as an However, as an individual difference variable, the outcome of learning
events should catered for in purposeful instructional design (Rosar et al., 2018).
The belief that creative people see their surroundings more comprehensively,
It, in turn, underlies creative environment-assimilating and creative perception.
processes is a prevalent notion but has not been proven clearly (Lewin, (1935;
Schachtel, 1959), however more recent research reveals that certain elements of
Creativity is more closely related with global attentional processes. compared to local
hemispheric processes (Razumnikova &Volf, 2015).Concerned about In what is now
a thriving but increasingly dispersed field of study, Hennessey & Amabile (2010) put
out seven key tiers wherein creativity can be First, neurological; second,
affect/cognition/training; third, individual/personality; and fourth, groups, (6)
culture/society, (7) social environment, and (8) systems approach. Te This study looks
at how level 2 "afect/cognition/training" interacts with level 3 "personality/individual."
According to Sahlberg (2009), the factor that will propel global society into the
future is According to Ng (2009), globalisation has put pressure on knowledge and
innovation. Education to develop a creative and innovative workforce, to achieve a
competitive advantage. Thus, it moved the existing emphasis on innovation.
Globalisation has motivated education enterprises to produce innovative educational
goods, practices, and Market models to compete with increasingly'savvy' global
clients. Innovation entails going. further from what we are doing now to building a new
concept that allows us to We approach our work differently. (Serdukov, 2019).The
current manner of instruction did not Produce kids that can solve difficulties utilizing
knowledge when they leave school. (Maier, 1971). Education has been lax in
prioritizing learning for its own sake. The significance of problem-solving training is
often overlooked. Breakthrough in invention will shift the pupils' focus from simply
applying knowledge to producing something new. information by making them the
center of our educational setting (Findikoglu & Ilhan). 2016).
The issue on the notion of innovation is sometimes combined with the concept
of the Education involves innovation, change, and reformation. Some scholars define
innovation in education as a process, and some even explain it using innovation
theories in Business development. There are many different definitions of education
innovation. When we talk about educational innovation, it gets confused. The best-
known The Oslo Manual provided the current definition of innovation in education.
(OECD/Eurostat. 2005). Innovation is the realization of new or enhanced Products,
services, marketing methods, or new organizational strategies, External connections
or workplace organisation. As per OECD (2016), this definition can be used in the
educational sector with minor modifications. Thus, OECD (2016). Innovation in
education is described as the introduction of an enhanced or novel process. Products,
services, new ways to manage activities, or new marketing strategies. However, a few
researchers in education believe that this definition of innovation cannot Adequately
describe educational innovation.
Pratte (1974) stated that change is important for innovation but not a Conditions
for innovation. According to Pratte (1974), the term 'educational innovation'
Sometimes mixed, sometimes understood as describe and evaluate, and sometimes
It signifies improvement. Mykhailyshyn et al. (2018) describe the notion of Educational
innovation is distinct from other types of innovation. Innovation in Education has a
more general definition than educational innovation. This term includes Educational,
social, scientific, technological, economic, administrative, and other innovations.
Scientific and technological innovation is the consequence of the R&D Intellectual
property has been transferred for implementation and application. Meanwhile, Social
innovation includes social supports for students and teachers. However, Educational
innovation can be defined as approaches or practices in the educational. activities that
differ from earlier practices, with the goal of improving educational Efficiency in a
competitive setting. Educational innovation includes the scientific methodological,
technical, or pedagogical innovation. Innovation is not simply An invention (Smith,
2009). Instead, it is a cycle made up of numerous stages, and the A large number of
parties collaborated. Most academics agree that innovation must produce. an
improved outcome to be deemed innovation (Mykhailyshyn et al., 2018; Sedukyov,
2017; Smith (2009); Ng (2009); and Hare (1978). Smith (2009) defines innovation in
education as: new product, new procedure, fresh ideas that are transforming people's
perspectives on an issue or question by reinventing our perception of what is possible,
and innovation on the platform level. Innovation at the platform level is the common
conceptual. The architecture included frameworks, definitions, standards, and
protocols that offered an infrastructure into which modular components may connect—
innovation at the Platform level is also referenced by Ng (2009) and Wai (2017).
According to Ng (2009) School is an organization that serves as a platform for
innovation. Wai (2017) mentioned. That 'platform' as a place where individuals
congregate in a group to produce or develop New ideas or products.
The significance of the study lies in its exploration of effective strategies for
promoting student creativity and innovation in the classroom. By highlighting the
importance of incorporating inquiry-based learning, interdisciplinary projects, and
digital tools, the study provides practical insights for educators seeking to enhance
creativity among students. Additionally, the emphasis on global standards and the
potential benefits of integrating international best practices into the curriculum
underscore the importance of fostering creativity and innovation in education to
prepare students for an uncertain future and to develop a competitive workforce. The
study also contributes to the understanding of educational innovation by distinguishing
it from reform and change, emphasizing the introduction of new ideas and practices
to enhance educational efficiency. Overall, the study’s findings have implications for
curriculum development, teaching practices, and educational policy aimed at
promoting creativity, innovation, and collaboration in educational settings.
CONCLUSION
Concluding Statement
Analytical Summary
Recommendations
5. Incorporate global best practices for creativity into the curriculum to improve
educational outcomes in the Philippines, as suggested in the review of related
literature.
10. Emphasize the importance of creativity as the ability to generate original and
valuable ideas, and innovation as the process of translating creative ideas into
practical applications, in educational settings to drive improved learning outcomes and
teaching practices.
REFERENCES
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Findikoglu, F., & İlhan, D. (2016). Realisation of a Desired Future: Innovation in
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Digital Technologies and Skills, OECD Publishing, Paris.
http://dx.doi.org/10.1787/9789264265097-en.
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do about it? Journal of Research in Innovative Teaching & Learning. 10 (1), 4-33.
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