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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>9b67786d751b62f5656f7952</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-
05 20:36:39</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>tooltip_component.py:729</
categoryid><desyncid>9b67786d751b62f5656f7952</desyncid><systemconfig/
><screenshot/><desyncdata>Exception throw calling: &lt;function
GameObject._location_changed at 0x00007FF49A9D95F0&gt; (AttributeError:
'FishBowlTooltipComponent' object has no attribute
'commodities_to_display')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
commands.py", line 399, in invoke_command&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\server_commands\interaction_commands.py", line 988, in
select_choice&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py",
line 262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 192, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\interaction_elements.py", line 174, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\creation.py", line 188, in _do_behavior&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\creation.py", line 120, in
create_object_in_sequence&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\creation.py", line 154, in _place_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 1176, in
_place_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\inventory.py", line 340, in player_try_add_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 375, in
_insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\
inventory_storage.py", line 323, in insert&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\components\inventory_storage.py", line 505, in
_insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1568, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 355, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 422, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 771, in
on_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
callback_utils.py", line 203, in __call__&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\game_object.py", line 1043, in _location_changed&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1035, in
_update_location_callbacks&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\game_object.py", line 1053, in _inside_status_change&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in
exported_func&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\state.py", line 2618, in _set_placed_outside&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\state.py", line 3054, in
set_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\
state.py", line 3150, in _trigger_on_state_changed&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\fishing\fish_object.py", line 414, in
_on_state_or_name_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 629,
in update_object_tooltip&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\components\tooltip_component.py", line 729, in
get_commodity_state_strings&#13;&#10;AttributeError: 'FishBowlTooltipComponent'
object has no attribute 'commodities_to_display'rtim=0&#13;&#10;Client Session
Time: 26.21&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID:
D7B71E3E-5CD9-11CF-697A-AD1F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>9b67786d751b62f5656f7952</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-
05 20:36:39</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>tooltip_component.py:729</
categoryid><desyncid>9b67786d751b62f5656f7952</desyncid><systemconfig/
><screenshot/><desyncdata>[tingyul] Exception invoking on_object_inserted. obj:
object_fish_Gold:0x0b8011f23bcd0dd5, owner:
ObjectInventoryComponent(object_FishBowl:0x0b8011f230b10425) (AttributeError:
'FishBowlTooltipComponent' object has no attribute
'commodities_to_display')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
commands.py", line 399, in invoke_command&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\server_commands\interaction_commands.py", line 988, in
select_choice&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py",
line 262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 192, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\interaction_elements.py", line 174, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\creation.py", line 188, in _do_behavior&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\creation.py", line 120, in
create_object_in_sequence&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\creation.py", line 154, in _place_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 1176, in
_place_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\inventory.py", line 340, in player_try_add_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 375, in
_insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\
inventory_storage.py", line 340, in insert&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\components\inventory.py", line 197, in
on_object_inserted&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\fishing\
fish_bowl_object.py", line 62, in on_object_added_to_inventory&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\fishing\fish_bowl_object.py", line 119, in
_enable_tooltip&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 629, in
update_object_tooltip&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\tooltip_component.py", line 729, in
get_commodity_state_strings&#13;&#10;AttributeError: 'FishBowlTooltipComponent'
object has no attribute 'commodities_to_display'rtim=0&#13;&#10;Client Session
Time: 26.21&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID:
D7B71E3E-5CD9-11CF-697A-AD1F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>9b67786d751b62f5656f7952</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-
05 21:29:18</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>posture_graph.py:5162</
categoryid><desyncid>9b67786d751b62f5656f7952</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AssertionError: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0fe4042667f30002, carry,
surface:slot_target@object_paintEaselGEN_01:0x0fe4042667f30002 for interaction:
running canvas_PaintPainting_Staging_Medium_Confident:29394 on
object_Canvas_med:0x0b8011f248232939 (guaranteed))&#13;&#10;Traceback (most recent
call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\transition_sequence.py", line 2979, in
_get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 5162, in
postures.posture_graph.PostureGraphService.get_segmented_paths&#13;&#10;AssertionEr
ror: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0fe4042667f30002, carry,
surface:slot_target@object_paintEaselGEN_01:0x0fe4042667f30002 for interaction:
running canvas_PaintPainting_Staging_Medium_Confident:29394 on
object_Canvas_med:0x0b8011f248232939 (guaranteed)rtim=0&#13;&#10;Client Session
Time: 26.21&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID:
D7B71E3E-5CD9-11CF-697A-AD1F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>9b67786d751b62f5656f7952</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-
05 22:22:48</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>posture_graph.py:5162</
categoryid><desyncid>9b67786d751b62f5656f7952</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AssertionError: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0a200375967a0008, carry,
surface:slot_target@object_paintEaselGEN_01:0x0a200375967a0008 for interaction:
running canvas_PaintPainting_Staging_Large:49444 on
object_Canvas_large:0x0b8011f254ae46fc (guaranteed))&#13;&#10;Traceback (most
recent call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2979, in
_get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 5162, in
postures.posture_graph.PostureGraphService.get_segmented_paths&#13;&#10;AssertionEr
ror: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0a200375967a0008, carry,
surface:slot_target@object_paintEaselGEN_01:0x0a200375967a0008 for interaction:
running canvas_PaintPainting_Staging_Large:49444 on
object_Canvas_large:0x0b8011f254ae46fc (guaranteed)rtim=0&#13;&#10;Client Session
Time: 26.21&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID:
D7B71E3E-5CD9-11CF-697A-AD1F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>9b67786d751b62f5656f7952</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-
05 22:49:53</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>posture_graph.py:5162</
categoryid><desyncid>9b67786d751b62f5656f7952</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AssertionError: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0b8011f237e4063a, carry,
surface:slot_target@object_paintEaselGEN_01:0x0b8011f237e4063a for interaction:
running canvas_PaintPainting_Staging_Large:64608 on
object_Canvas_large:0x0b8011f25b075aba (guaranteed))&#13;&#10;Traceback (most
recent call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2979, in
_get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 5162, in
postures.posture_graph.PostureGraphService.get_segmented_paths&#13;&#10;AssertionEr
ror: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0b8011f237e4063a, carry,
surface:slot_target@object_paintEaselGEN_01:0x0b8011f237e4063a for interaction:
running canvas_PaintPainting_Staging_Large:64608 on
object_Canvas_large:0x0b8011f25b075aba (guaranteed)rtim=0&#13;&#10;Client Session
Time: 26.21&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID:
D7B71E3E-5CD9-11CF-697A-AD1F0EC2D235&#13; &#10;</desyncdata></report>
</root>

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