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The Division 2 Gear Attribute Sheet
The Division 2 Gear Attribute Sheet
Have feedback? Message @spydr101#5067 on discord, or /u/spydr101 on reddit for sheet info
DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most
up-to-date files that reside on the server.
Change Log:
2019-03-24: First published
2019-04-05: Launched Gearsets for patch 1.1 (WT5). Updated Weapon damage ranges.
2019-04-08: Updated weapon ranges again. Using the UI for verification is incredibly unreliable - DONT TRUST IT. Added
gearsets to the equipment models tab
2019-04-19: Added native armor ranges for gear. These values cover nearly every gear model available.
2019-05-17: Updated dmg ranges for TU3, added new gear sets, revised talents, exotic weapons, exotic weapon mods, and
gear attribute availability. Still working on new gear models and normalized dmg numbers. Attribute ranges to come shortly!
2019-05-22: Added high end gear mod attribute ranges
2019-05-26: Added mask attribute ranges
2019-05-27: Added Attribute rolls for the remaining slots
2019-07-24: updated values and weapons for TU5
Credits:
-Major thanks to DocHoliday324 for graciously providing data access. Without him, none of this
would be possible.
-Sheng for a ton of data entry work
-Zenitect/Passeri_ for help with backend gear & stat allocation formulas
Additional Links:
The Division 2 Gear Search - A searchable & filtered list of all gear
www.divisionfieldguide.com - made by DocHoliday324 (WIP for Division 2)
Division 2 Map - by The_Mighty_Tspoon - no affiliation, just some great work!
GS500
Mask Body Armor Backpack Gloves Knee Pads Holster
Native Armor 19686 - 24061 39372 - 48122 36456 - 43747 19686 - 24061 24608 - 30076 27889 - 34086
Crit Chance ✓ ✓ ✓ ✓ ✓ ✓
Crit Damage ✓ ✓ ✓
Headshot Damage ✓
Weapon Damage ✓ ✓
SMG Damage % ✓
Assault Rifle Damage % ✓
Offensive
Shotgun Damage % ✓
LMG Damage % ✓
Pistol Damage % ✓
Rifle Damage % ✓
Marksman Rifle Damage % ✓
Damage vs Elites ✓
Armor ✓ ✓ ✓
Armor % ✓ ✓ ✓
Armor Regen ✓ ✓
Armor on Kill ✓
Defensive
Health ✓ ✓ ✓ ✓ ✓ ✓
Health % ✓ ✓ ✓ ✓ ✓
HP on Kill ✓
Hazard Protection ✓ ✓
Skill Haste ✓ ✓ ✓ ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible
value. Columns shown cover all mask model variations.
GS500 Mask Mask Mask Mask Mask Mask
Native Armor Min Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686 19686
Talent Slot 1 None Common Active Common Active None
# of attributes 3 2 2 3 3 2
Crit Chance 9.5% 9.5% 10% 8.5% 9% 11%
Crit Damage x x x x x x
Headshot Damage x x x x x x
Weapon Damage x x x x x x
SMG Damage % x x x x x x
Assault Rifle Damage % x x x x x x
Offensive
Shotgun Damage % x x x x x x
LMG Damage % x x x x x x
Pistol Damage % x x x x x x
Rifle Damage % x x x x x x
Marksman Rifle Damage % x x x x x x
Damage vs Elites 49% 48% 51% 43% 45% 55%
Armor x x x x x x
Armor % x x x x x x
Armor Regen x x x x x x
Armor on Kill x x x x x x
Defensive
Health 27104 26474 28148 23532 25020 30492
Health % 12.5% 12% 13% 11% 11.5% 14%
HP on Kill 13552 13237 14074 11766 12510 15246
Hazard Protection 49% 47% 50% 42% 45% 55%
Skill Haste 29% 28% 30% 25% 27% 33%
Utility
Skill Power 487 476 506 423 450 548
Gila Guard Gila Guard
Richter & Kaiser Richter & Kaiser
Yaahl Gear Yaahl Gear
China Light China Light
Applicable Gear Models: Badger Tuff Sokolov Concern Sokolov Concern Gearsets
Providense Defense Providense Defense
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all chest model variations.
GS500 Chest Chest Chest Chest Chest Chest Chest Chest Chest
Native Armor Min Min Min Min Min Min Min Min Min
Native Armor Roll 39372 39372 39372 39372 39372 39372 39372 39372 39372
Talent Slot 1 Active Common Active Common Active Common Common Active None
Talent Slot 2 None None None None None None Common Common None
# of attributes 2 2 3 3 4 4 3 3 3
Crit Chance 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Crit Damage 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Headshot Damage 28% 27% 25% 24% 21.5% 21% 22.5% 23.5% 25.5%
Weapon Damage 18% 17.5% 16% 15.5% 14% 14% 15% 15% 16.5%
SMG Damage % x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x
LMG Damage % x x x x x x x x x
Pistol Damage % x x x x x x x x x
Rifle Damage % x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x
Damage vs Elites x x x x x x x x x
Armor 51916 50628 46147 45003 40379 39377 42256 43400 47750
Armor % 36.5% 35.5% 32.5% 31.5% 28% 27.5% 29.5% 30.5% 33.5%
Armor Regen x x x x x x x x x
Armor on Kill x x x x x x x x x
Defensive
Health 67491 65817 59992 58504 52493 51191 54932 56420 62075
Health % 30.5% 29.5% 27% 26.5% 24% 23% 25% 25.5% 28%
HP on Kill x x x x x x x x x
Hazard Protection x x x x x x x x x
Skill Haste x x x x x x x x x
Utility
Skill Power 1213 1183 1079 1052 944 920 988 1014 1116
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear Petrov Defense Petrov Defense
Applicable Gear Models: Alps Summit Alps Summit Fenris Group AB Fenris Group AB Gearsets
Overlord Armaments Overlord Armaments Sokolov Concern Sokolov Concern
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all
backpack model variations.
GS500 Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack
Native Armor Min Min Min Min Min Min Min Min
Native Armor 32810 32810 32810 32810 32810 32810 32810 32810
Talent Slot 1 None Common Active Common Active Common Active None
Talent Slot 2 None Common Common Common Common Common Common None
# of attributes 4 2 2 3 3 4 4 3
Crit Chance 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Crit Damage 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Headshot Damage x x x x x x x x
Weapon Damage 12.5% 14% 14.5% 12.5% 12.5% 11% 11% 14.5%
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor 35700 39719 41007 35306 36451 30893 31894 40800
Armor % 25% 28% 28.5% 24.5% 25.5% 21.5% 22.5% 28.5%
Armor Regen x x x x x x x x
Armor on Kill x x x x x x x x
Defensive
Health 46411 51636 53310 45898 47386 40161 41463 53041
Health % 21% 23% 24% 20.5% 21% 18% 18.5% 24%
HP on Kill x x x x x x x x
Hazard Protection x x x x x x x x
Skill Haste 50% 56% 57% 49% 51% 43% 45% 57%
Utility
Skill Power 834 928 958 825 852 722 745 954
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Alps Summit Alps Summit Richter & Kaiser Richter & Kaiser
Applicable Gear Models: Badger Tuff Petrov Defense Petrov Defense Gearsets
Airaldi Holdings Airaldi Holdings Providence Defense Providence Defense
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest
possible value. Columns shown cover all glove model variations.
GS500 Gloves Gloves Gloves Gloves Gloves
Native Armor Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686
Talent Slot 1 Common Active Common Active None
# of attributes 1 1 2 2 2
Crit Chance 7% 7.5% 5% 5.5% 8%
Crit Damage x x x x x
Headshot Damage x x x x x
Weapon Damage x x x x x
SMG Damage % 11% 12% 8% 9% 12%
Assault Rifle Damage % 11% 12% 8% 9% 12%
Offensive
Shotgun Damage % 11% 12% 8% 9% 12%
LMG Damage % 11% 12% 8% 9% 12%
Pistol Damage % 11% 12% 8% 9% 12%
Rifle Damage % 11% 12% 8% 9% 12%
Marksman Rifle Damage % 11% 12% 8% 9% 12%
Damage vs Elites x x x x x
Armor x x x x x
Armor % x x x x x
Armor Regen 3263 3573 2267 2546 3607
Armor on Kill x x x x x
Defensive
Health 19581 21441 13605 15279 21640
Health % 9% 9.5% 6% 7% 9.5%
HP on Kill x x x x x
Hazard Protection 35% 38% 24% 27% 39%
Skill Haste x x x x x
Utility
Skill Power 352 385 245 275 389
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear
Alps Summit Alps Summit
Applicable Gear Models: China Light China Light Gearsets
Airaldi Holdings Airaldi Holdings
Overlord Armaments Overlord Armaments
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover
all kneepad model variations.
GS500 Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads
Native Armor Min Min Min Min Min Min Min
Native Armor Roll 24608 24608 24608 24608 24608 24608 24608
Talent Slot 1 Common Active Common Active Common Active None
Talent Slot 2 None None None None Common Common None
# of attributes 1 1 2 2 1 1 1
Crit Chance 7.5% 8% 6.5% 7.5% 6% 6.5% 9%
Crit Damage x x x x x x x
Headshot Damage x x x x x x x
Weapon Damage x x x x x x x
SMG Damage % x x x x x x x
Assault Rifle Damage % x x x x x x x
Offensive
Shotgun Damage % x x x x x x x
LMG Damage % x x x x x x x
Pistol Damage % x x x x x x x
Rifle Damage % x x x x x x x
Marksman Rifle Damage % x x x x x x x
Damage vs Elites x x x x x x x
Armor 15903 17333 14312 15600 12469 13900 19337
Armor % 11% 12% 10% 11% 8.5% 9.5% 13.5%
Armor Regen 3446 3756 3101 3380 2702 3012 4190
Armor on Kill x x x x x x x
Defensive
Health 20673 22533 18606 20280 16209 18069 25138
Health % x x x x x x x
HP on Kill x x x x x x x
Hazard Protection x x x x x x x
Skill Haste 22% 24% 20% 22% 17% 19% 27%
Utility
Skill Power 372 405 335 365 291 325 452
Gila Guard Gila Guard
China Light China Light
Overlord Armaments Overlord Armaments
Applicable Gear Models: Providense Defense Providense Defense Sokolov Concern Sokolov Concern Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all holster model
variations.
GS500 Holster Holster Holster Holster Holster Holster Holster Holster
Native Armor Min Min Min Min Min Min Min Min
Native Armor Roll 27889 27889 27889 27889 27889 27889 27889 27889
Talent Slot 1 None None None Common Active Common Active None
# of attributes 1 2 3 1 1 2 2 2
Crit Chance 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Crit Damage 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Headshot Damage x x x x x x x x
Weapon Damage x x x x x x x x
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor x x x x x x x x
Armor % x x x x x x x x
Armor Regen x x x x x x x x
Armor on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Defensive
Health 45536 40983 36429 41072 42932 32947 34621 40983
Health % 20.5% 18.5% 16.5% 18.5% 19% 15% 15.5% 18.5%
HP on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Hazard Protection x x x x x x x x
Skill Haste 49% 45% 40% 45% 47% 36% 38% 45%
Utility
Skill Power 819 737 655 739 772 593 623 737
Douglas & Harding Douglas & Harding
"Morar" Holster System "Morar" Holster System
Gila Guard
Richter & Kaiser Richter & Kaiser
Richter & Kaiser
Jaivardhan Thigh Rig Jaivardhan Thigh Rig
Providence Defense
Applicable Gear Models: Airaldi Holdings Petrov Defense Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding
Wyvern Wear Wyvern Wear
Wyvern Wear
"Didactyl" Pad Holster "Didactyl" Pad Holster
Murakami Industries
Airaldi Holdings Airaldi Holdings
Hera Pouch-Holster Hera Pouch-Holster
Slot Availability
Base set Set Name Mask Chest BackpackGloves Holster Kneepads Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical - ✓ ✓ ✓ - - 5.0% Protection From Elites 10.0% Extra Incoming Healing 10.0% Weapon Handling
Golan Gear LTD ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 10.0% Protection From Elites 8.0% Armor
Gila Guard ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Armor 20.0% Hazard Protection 15.0% Pulse Skill Power
Richter & Kaiser GmbH ✓ - ✓ - ✓ - 10.0% Hazard Protection 20.0% Pistol Damage 15.0% Shield Skill Power
Petrov Defense Group - ✓ ✓ - ✓ - 10.0% LMG Damage 15.0% Turret Skill Power 10.0% Skill Haste
Yaahl Gear ✓ ✓ - ✓ - - 10.0% Weapon Handling 8.0% Hazard Protection 5.0% Weapon Damage
China Light Industries Corporation ✓ - - ✓ - ✓ 10.0% Explosives Damage 10.0% Shotgun Damage 30.0% Skill Haste
Overlord Armaments - ✓ - ✓ - ✓ 10.0% Rifle Damage 7.5% Armor 7.0% Damage to Elites
Providence Defense ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Skill Power 8.0% Health 5.0% Weapon Damage
Brand Set
Badger Tuff ✓ - ✓ ✓ - - 7.0% Damage to Elites 15.0% Armor on Kill 15.0% Chem Launcher Skill Power
Douglas & Harding ✓ - - - ✓ ✓ 5.0% Accuracy 10.0% Critical Hit Damage 7.0% Critical Hit Chance
Fenris Group AB - ✓ - - ✓ ✓ 10.0% Assault Rifle Damage 10.0% Protection From Elites 20.0% Health on Kill
Alps Summit Armament - ✓ ✓ ✓ - - 20.0% Skill Haste 5.0% Skill Power 15.0% Hive Skill Power
Wyvern Wear ✓ - ✓ - ✓ ✓ 7.0% Critical Hit Damage 15.0% Drone Skill Power 10.0% Critical Hit Chance
Sokolov Concern ✓ ✓ - - - ✓ 10.0% SMG Damage 8.0% Critical Hit Damage 15.0% Seeker Skill Power
Airaldi Holdings - - ✓ ✓ ✓ - 10.0% Accuracy 10.0% Headshot Damage 10.0% Marksman Rifle Damage
Murakami Industries ✓ ✓ ✓ ✓ ✓ ✓ 8.0% Health 10.0% Hazard Protection 15.0% Firefly Skill Power
Reaper Bravo ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Protection From Elites 10.0% Hazard Protection 10.0% Health
Patch Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)
Kills with weapons adds either:
(15) Incendiary
Every 30 seconds, all combat resources (armor kits, special and normal ammo,
Ongoing Directive 20.0% Weapon Handling 25.0% Burn Damage 25.0% Bleed Damage (15) Explosive
grenades) are picked up from an area of 40m around the player.
(7) Shock
bullets to a random weapon slot.
Kills by a skill reset your other skill cooldown. Repairing A
Enemies that go near (3m radius) the players placed skills (hive, turrets, pulse friendly agent from no armor resets all your skill cooldowns
1.1 Hardwired 20.0% Skill Health 20.0% Skill Damage 20.0% Skill Power sensor) get Shocked/Disrupted after a brief buildup with accompanying (once per 15s). When any skill completes its cooldown or
sparks. Can occur every 10s. reaches full charges, gain 10% skill damage and 10% skill
healing for 15 seconds.
When you shoot an enemy, apply a defuff to them. Debuffs are applied in the
order of Red/White/Blue, cycling every 2 seconds. Shooting an enemy with all three colors of debuffs will also
10.0% Protection From
True Patriot 10.0% Damage to Armor 10.0% Total Armor Red debuff decreases damage dealt by the target by 10%. deal 50% of damage to nearby (10m) enemies with at least
Elites
White debuff restores armor per bullet to players that shoot the target. one debuff on them.
Blue debuff grants an amount of skill haste (10%) when hit.
Explosions caused by the player stacks a bombardier buff.
Negotiators Dilemma
Launch a grenade at the target that depleted your armor, can occur once Each stack (maximum of 4) of the buff grants Party/Raid
*Requires Demolitionist 10,000 Armor on Kill 30% Health 30% Explosive Resistance
every 3 seconds members +10% explosives damage and the player with 10%
Specialization
bonus armor for 10s.
When killing an enemy, trigger a small pulse from their
Tip of the Spear
Crossbow bolts are equipped with proximity detonators. location.
*Requires Survivalist 20% Pulse Skill Power 40% Skill Haste 20% Proectection From Elites
On impact, bolts trigger a 9m pulse. Party/Raid members deal 20% extra damage to pulsed
TU3 Specialization
targets
Dead Man’s Hand:
Flip a card by shooting an enemy with your Marksman Rifle, headshots flip
Aces & Eights
two. Sheriffs Favor: Effects of Dead Man’s Hand are applied to all
*Requires Sharpshooter 20.0% Weapon Handling 20.0% Weapon Accuracy 10% Marksman Rifle Damage
Full House increases clip size by {4}% for 10 seconds of your Party/Raid members
Specialization
4 of A Kind grants 30% bonus armor for 10 seconds
Aces & Eights grants the next 5 bullets 100% damage
Item Type Type Talent Requirements Description
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 20%
Mask
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Spotter 5 or more Utility Damage increased to Pulsed enemies by 20%
Defensive Centered 4 or more Defense Headshot kills grant status effect immunity for 10 seconds
Causing Status Effect on a enemy has a chance to spread that same Status Effect to the nearest Enemy within 10m. Can only occur once
Utility Creeping Death 4 or less Offense
Active every 15s
Requires a Marksman Rifle or Rifle
Utility Trauma Headshots have a 15% chance to Blind enemies for 3 seconds. 15s cooldown in PVP
Equipped
Utility Dialed In N/A After aiming your weapon stability is increased by [25]% of your Weapon Accuracy for [5] seconds. (values TBD?)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Chest Shotgun/SMG/AR/LMG
Offensive Berserk For every 20% of your armor bar missing, weapon damage is increased by 10%
7 or more Offense
Offensive Unstoppable Force 7 or more Defense After a kill your Weapon damage is increased by 2% for every 25000 armor of your maximum armor. Buff lasts for 10 seconds
Defensive Bloodsucker 11 or more Defense Depleting an enemy's armor adds a stack of +20% bonus armor for 5s. Max stack is 5
Active Defensive Payload 4 or less Defense Destroying an enemy asset increases explosive damage by 50% for 15s.
No other active talents affecting
After your armor breaks it is repaired by 70% and using an Armor Kit within 7s does not consume the Armor Kit. Can occur once every 60
Defensive Unbreakable armor kits
seconds.
11 or more Defense
Grenade radius is increased by X meters (varies based on grenade type). Grenades that kill an enemy are refunded (Can occur once every
Utility Mad Bomber 4 or less Utility
60s)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Back
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive On the Ropes 7 or more Utility While all Skills are on cooldown Weapon Damage is increased by 25%
No other active talents affecting
Defensive Efficient Using a Armor Kit while at 0 armor has a 50% chance to not consume the armor kit
armor kits
Active
Utility Tech Support 6 or more Utility Kills by active skills grant +25% Skill Damage and Skill Duration for 10s
Back
Active
Utility Skilled 6 or more Utility Skill kills have a 25% chance to reset all active skill cooldowns
Utility Safeguard 4 or less Offense Killing a target grants a 50% bonus to repairing and healing effects for 5s
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Gloves Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Wicked 4 or more Offense Damage is increased by 10% against Status effected enemies
Offensive Obliterate 4 or more Offense Destroying a targets armor increases Critical Hit Damage by 25% for 5 seconds
Offensive Opportunistic Marksman/Shotgun Destroying an enemy's weak spot increases its damage taken from all source by 10% for 20s
Offensive Compensated 3 or less Offense Weapon Damage is increased by 15% when you have less than 20% Critical Hit Chance.
Active AR/SMG/LMG
Defensive Clutch Critical hits restore 20% health per hit and 1% armor per hit based on what you are missing.
4 or less Defense
Utility Terminate 5 or more Utility Destroying a targets Armor increases Skill Damage by 35% for 15 seconds
Utility To Order N/A Grenades can now be "cooked" by holding the fire button, making them explode earlier
Utility Knee Cap 4 or Less Utility Shooting a Enemy in the legs has a 15% chance to apply Bleed Status Effect.
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Holster Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Killing an enemy who is affected by a Status Effect has a chance to fill the remaining ammo in the magazine with a random Special Ammo
Offensive Reassigned N/A
type for 3 seconds. Can only happen once every 45 seconds.
Swapping to your Sidearm within 3 seconds of a kill increases Weapon damage by 20% for the entire magazine of the sidearm. Buff is lost
Offensive Gunslinger 5 or less Defense
on weapon swap or when the player exits combat.
Active
Offensive Bloodlust 9 or more Offense Swapping to another weapon within 3 seconds after a kill, increases all weapon damage by 35% for 5s.
Killing a enemy with your sidearm instantly replenishes 50% armor based on your maximum armor. This can only happen once every 15
Defensive Blacksmith 7 or more Defense
seconds
Utility Fill'er Up N/A Reloading from empty reloads all weapons.
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Knee Pads
Common
Elemental Gadgetry Skills that apply status effects gain +50% status effect duration and +50% skill haste.
Pop always told me, 'Son, you're only as good
as the tools you work with.' So I chose to
Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10%
work with the organization with the best Energy Infusion
Gloves BTSU Datagloves skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.
tools."
- Galveston Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m.
Charged Proxies
Enemies affected by the infused status effect take 50% more damage from your skills.
MMR
SVD Surplus SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 16799 - 20532 32468 - 39753 32810 - 40102 41012 - 50125 82.73% 35.54%
Commando - Paratrooper SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 16799 - 20532 32468 - 39753 32810 - 40102 41012 - 50125 82.73% 35.54%
Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
MMR
SRS A1 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
SRS
SRS A1 Replica 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
Pinprick - Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
Classic M44 Carbine 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 33598 - 41064 64936 - 79507 65621 - 80203 82024 - 100251 35.00% 25.74%
Classic M44 Carbine Replica 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 33598 - 41064 64936 - 79507 65621 - 80203 82024 - 100251 35.00% 25.74%
M44 Hunting M44 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 34558 - 42237 66791 - 81778 67496 - 82495 84367 - 103115 36.00% 26.47%
Custom M44 60 100 10 70 55 5 1900 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 31.00% 35.39%
Custom M44 Replica 60 100 10 70 55 5 1900 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 31.00% 35.39%
SR-1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
DSR-1 SR-1 Replica 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
Adrestia SR1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
AWM Nemesis 60 80 10 70 50 5 2400 1+bonus +138% Headshot Damage 105593 - 129058 204083 - 249878 206237 - 252067 257789 - 315074 100.00% 100.00%
None Base 22 42 0 30 900 50 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754
Converted SMG-9 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
SMG-9 Converted SMG-9 Replica 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
Converted SMG-9 A2 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
MP5A2 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5-N 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5
MP5 ST 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5 ST Replica 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 80.96%
PP-19
Enhanced PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 80.96%
AUG A3 Para XS 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Enhanced AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
AUG
Tactical AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Tactical AUG A3P Replica 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Tactical Vector SBR 9mm 15 42 0 30 1200 19 1600 1.5 +14.5% Critical Hit Chance 3360 - 4106 6494 - 7951 6562 - 8020 8202 - 10025 100.00% 30.12%
Vector SBR 9mm 15 42 0 30 1200 33 2300 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 31.13%
Vector
Vector SBR .45 ACP 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 33.87%
SMG
Vector SBR .45 ACP Replica 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 33.87%
MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 84.82% 63.01%
MP7
Margaret's Swap Chain - MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 84.82% 63.01%
Black Market T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
T821 Black Market T821 Replica 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
Police T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
Police UMP-45 14 30 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 58.91%
UMP-45 Tactical UMP-45 14 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 51.39%
Tactical UMP-45 Replica 14 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 51.39%
M1928 16 42 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 58.91%
Thompson
Tommy Gun 16 42 0 30 800 50 2000 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 76.19% 70.97%
P90 15 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 3456 - 4224 6679 - 8178 6750 - 8249 8437 - 10312 77.15% 51.55%
P90 P90 Replica 15 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 3456 - 4224 6679 - 8178 6750 - 8249 8437 - 10312 77.15% 51.55%
The Chatterbox 15 42 0 30 700 60 2000 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 100.00%
MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
MPX Safety Distance - MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
MPX (UPLAY) 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
None Base 50 80 10 60 240 10 1900 1.6 +15% Critical Hit Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322
ACR ACR SS 50 80 10 60 420 30 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 93.69%
Ruthless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 63.59% 94.30%
AKM
Merciless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 63.59% 94.30%
M16A2 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 51.63% 52.98%
M16
M16A2 Replica 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 51.63% 52.98%
Classic M1A 60 80 10 60 180 10 2500 1.6 +15% Critical Hit Damage 17279 - 21119 33395 - 40889 33748 - 41247 42184 - 51558 88.04% 56.96%
Socom M1A 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M1A
M1A CQB 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M1A CQB Replica 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M4 50 80 10 60 360 30 2100 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 88.04% 100.00%
M4 LVOA-C 50 80 10 60 380 30 2100 1.6 +15% Critical Hit Damage 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 87.77% 94.64%
LVOA-C Replica 50 80 10 60 380 30 2100 1.6 +15% Critical Hit Damage 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 87.77% 94.64%
Rifle MDR Battle Rifle 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 9119 - 11146 17625 - 21580 17811 - 21769 22264 - 27211 92.93% 68.12%
MDR
MDR Battle Rifle Replica 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 9119 - 11146 17625 - 21580 17811 - 21769 22264 - 27211 92.93% 68.12%
Military MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
Scar Police MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
Police MK17 Replica 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
Rifle
SIG 716 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
SIG 716 Replica 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
SIG
SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
Artist's Tool - SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
USC .45 ACP 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 63.19%
UMP
USC .45 ACP Replica 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 63.19%
1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 23998 - 29331 46383 - 56790 46872 - 57288 58588 - 71608 67.93% 30.63%
Winchester The Austrailian - 1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 23998 - 29331 46383 - 56790 46872 - 57288 58588 - 71608 67.93% 30.63%
Diamondback 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 31198 - 38131 60297 - 73828 60934 - 74474 76165 - 93090 88.31% 39.82%
Available on
Talent Name AR LMG SMG MMR Shotgun Pistol Rifle Requirements Description
Critical Hits have a chance to return the bullet to the magazine, if a bullet is returned to the magazine the next shot
Boomerang - - - - - - x 5 or More Offense has 20% increased Damage. Buff lasts for 10 seconds. Buff is lost on reload, weapon swap, or exiting combat.
Body shots increase the next Headshot's Damage by 20% for 10 seconds, stacks up to 10 times. Buff is lost on miss,
Breadbasket x x x x x x x 5 or More Offense reload, weapon swap, or when the player exits combat.
Close & Personal x x x x x x x 5 or More Offense Kills within 7m increase weapon damage by 35% for the next 5 seconds. Kills refresh the buffs duration.
Eyeless x x x x x x x N/A Deal 20% increased damage enemies affected by Blind.
Each Critical Hit increases the Reload Speed for this weapon by 3%. Stacks up to 20 times. Buff is lost on weapon
Fast Hands x x x x x x x N/A swap or when player is out of combat.
Killing a target that is downed with this weapon increases the Critical Hit Chance of the next weapon you swap to
Finisher - - - - - x - 4 or Less Utility within 3 seconds by 30% for 15 seconds.
Requires a Scope with 8x magnification The first shot from a full magazine has [X]% increased body damage. This can only happen once every [X] seconds.
First Blood - - - x - - - or higher Reloading a empty magazine removes the cooldown.
For every 10 bullets in magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from
Frenzy - x - - - - - 4 or Less Defense empty.
Ignited x x x x x x x N/A Deal 20% increased damage to enemies affected by Burning.
Killer x x x x x x x 5 or More Offense Killing an enemy with a critical hit grants 30% critical hit damage for 5s
Missed shots while in cover have a chance to return the bullet to the magazine. Magazine capacity is increased by 2%
Lucky Shot - - - x - x x N/A of the base magazine size, this stacks with Extended Magazine.
The top half of the magazine grants +20% rate of fire and -15% weapon damage
Measured x x x - - - - N/A The bottom half of the magazine granges -20% rate of fire and +30% Weapon Damage.
Requires a Scope with 8x magnification
Naked - - - x - - - or higher Headshot Damage is increased by 50% while you have no armor.
Near Sighted x - - - - - - 4 or Less Utility Recieve 35% Stability at the cost of -20% Critical strike range and -20% optimal range
After fully reloading, this weapon has increased handling for 10 seconds. Buff persists through reload. The buff is lost
On Empty x - - - - - - 4 or More Defense when swapping weapons or exiting combat.
Optimist x x x x x x x 5 or Less Offense Weapon damage is increased by 3% for every 10% ammo missing from the magazine
Active Talent Outsider - - x - - - - 4 or Less Offense For every 10% of your ammo missing, Optimal Range is increased by 20% but Weapon fire rate is decreased by 2%.
Overflowing x - - - - - - Carbine 7 AR Every 3 reloads from empty increases your magazine capacity by 100%.
Overwhelm - x - - - - - Stoner LAMG Suppressing an enemy grants +5% weapon damage for 10 seconds. Max stack is 5.
Perpetuation x x x x x x x 5 or More Utility Headshot kills grant +5% Skill Duration for 10s.
Weapon Damage is increased for every shell loaded up to a total of 35%, if all shells are reloaded then weapon
damage is increased by an additional 5%. Buff lasts for 10 seconds. Damage increase is greater when the magazine
Premeditated - - - - x - - 4 or Less Utility capacity is lower. Swapping the weapon or reloading again resets the buff.
Killing a Target repairs your armor by 10% of your maximum armor over 5 seconds. If the kill was from a headshot,
Preservation x x x x x x x 7 or More Defense the repair is 20% of your maximum armor over 5 seconds.
After 3 consecutive kills with body shots, your magazine is refilled and weapon damage is increased by 50% for 7
Pummel - - - - x - - 4 or More Offense seconds. This can be refreshed. Buff is lost when swapping weapons.
Ranger x x x x x x x 4 or Less Utility Weapon Damage is increased by 2% for every 5m you are from your target.
Reformation x x x x x x x 9 or More Utility Headshot kills increase Skill Repair and Healing by 50% for 20s
Headshots increase weapon damage by 5% for 5 seconds, this buff can stack 5 times. Once at max stacks each
Rifleman - - - - - - x 4 or Less Defense Headshot refreshes the duration of the buff. Non-Headshots remove this bonus.
Deal 20% increased damage to Status Effected enemies [Hidden - appears to be changed to only apply bonus vs
Sadist x x x x x x x N/A bleeding enemies]
Salvage - - - - - x - N/A Killing a target has a 50% chance to refill the magazine.
Spike x x x x x x x 5 or More Utility Headshot kills grant +35% Skill Damage for 20s
Landing shots increases weapon handling. Landing enough shots removes the weapon handling bonus and refills
Steady Handed x x x x x x x 5 or Less Offense your magazine.
Strained x x x x x x x N/A Critical Hit Damage is increased by 5% for every 10% of your base maxmimum armor that is missing.
Unhinged - x - - - - - N/A Receive 20% weapon damage at the cost of -25% weapon handling
Swapping to this weapon increases Weapon Stability by 50% for 5 seconds. Kills while this buff is active refreshes the
Unwavering - - x - - - - 4 or Less Defense duration of the buff.
Vindictive x x x x x x x 4 or Less Offense Killing an enemy with a status affect applied grants all group members within 15m 20% critical strike chance for 10s
Accurate x x x x x x x N/A Accuracy increased by 15%
Allegro x x x x x x x N/A Rate of Fire increased by 10%
Distance x x x x x x x N/A Optimal Range increased by 15%
Handling Talent Extra x x x x - x x N/A Magazine Capacity increased by 20%
Jazz Hands x x x x x x x N/A Reload Speed increased by 10%
Optimized x x x x x x x N/A Weapon Handling increased by 15%
Stable x x x x x x x N/A Stability increased by 15%
Cannon x x x x x x x Equipped While this weapon is equipped the players throwing distance is increased by 10%
While holstered, reloading from empty gives you 20% of your magazine back as free ammo. Can occur once every
Double Duty x x x x x - x Holstered 30s
Everlasting x x x x x - x Holstered While holstered, this weapon regenerates ammo while in cover.
Greased x x x x x x x Holstered While holstered, this weapon tucks away and increases weapon swap speed.
While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. This can only happen once every 60
In Rhythm x x x x x x x Equipped seconds.
While holstered, this weapons handling talent is applied to the currently active weapon.
If the active weapon is an LMG, that weapon gets +5% reload speed.
If the active weapon is an SMG, that weapon gets +5% accuracy.
If the active weapon is an AR, that weapon gets +5% stability.
If the active weapon is a Shotgun, that weapon gets +5% rate of fire.
Equipped /
If the active weapon is a Rifle, that weapon gets +5% optimal range.
Holstered Talent
If the active weapon is an MMR, that weapon gets +5% magazine size.
Overlap x x x x x x x Holstered If the active weapon is a Pistol, that weapon gets +5% handling.
Protected Deploy x x x x x x x Equipped While equipped, this weapon grants 10% bonus armor while deploying a skill
Protected Reload x x x x x x x Equipped Players receive 10% bonus armor while reloading
ReCharged x x x x x - x Equipped While at full armour skills have 25% increased duration and ammo
While equipped and in cover, all skill damage and healing is increased by 25% for 10s. Buff is lost when exiting cover.
Rooted x x x x x x x Equipped Can occur once per 60s
Stop, Drop, and Roll x x x x x x x Equipped While equipped rolling removes on fire, bleed, and toxic status effects. Can only happen once every 60 seconds.
Transmission x x x x x x x Holstered While holstered, shock status effects have a chance to transfer to nearby enemies.
Waskly x x x x x x x Holstered While holstered, you are able to resist multiple ensnare attempts.
Zen x x x x x x x Equipped Sitting in cover for 3 seconds removes any active blind or disorient status effects.
Type Positive Attribute Negative Attribute
Streamlined Iron Sights +10% Reload Speed
Weighted Iron Sights +10% Stability
Open Iron Sights +10% Accuracy
552 Holo Sight +10% Accuracy
Acog Scope (4x) +20% Optimal Range
C79 Scope (3.4x) +5% Damage to Elites
CQBSS Scope (8x) +30% Headshot Damage
Digital Scope +45% Headshot Damage -5% Crit Damage
MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed
Optic
VX1 Scope (12x) +35% Headshot Damage -10% Reload Speed
EXPS3 Holo sight +8% Damage to Elites
Low Reflex Sight +10% Damage to Elites -10% Optimal Range
PRO Red Dot Sight +5% Stability
Reflex Sight +20% Critical Range
Rugged Mini Reflex Sight +5% Critical Strike Chance
Russian Red Dot Sight +5% Crit Damage
Small RDS Scope +15% Stability -5% Accuracy
T2 Micro Red Dot Sight +10% Accuracy
Oversized 9mm Mag +10 Extra Rounds
Extended 9mm Mag +20 Extra Rounds -10% Reload Speed
9mm Segmented 9mm Mag +20% Reload Speed
Heavy Spring 9mm Mag +10% Crit Damage
Special Forces 9mm Mag +10% Damage to Elites
Extended .45 ACP Mag +10 Extra Rounds
Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed
45 ACP Short Spring .45 ACP Mag +20% Reload Speed
Force Feed .45 ACP Mag +10% Damage to Elites
Precision Feeding .45 ACP Mag +20% Stability
Light Extended 5.56 Mag +10 Extra Rounds
Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed
5.56 Tactical 5.56 Mag +10% Crit Damage
5.56
Type Positive Attribute Negative Attribute
Infantry 5.56 Mag +30% Optimal Range
Balanced Spring 5.56 Mag +20% Stability
Light Extended 7.62 Mag +10 Extra Rounds
Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed
7.62 Weighted 7.62 Mag +20% Stability
Precision 7.62 Mag +7% Headshot Damage
Thin 7.62 Mag +20% Reload Speed
Large Pouch +35 Extra Rounds
Magazines
Large Pouch (Gunner Spec) +50 Extra Rounds
Tactical Small Pouch +20% Reload Speed
LMG
Nimble Link Belt +5% Rate of Fire
Non-disruptive Link +10% Crit Damage
Calibrated Link +15% Stability
Compensated Integrated Spring +20% Reload Speed
Overbalanced Integrated Spring +20% Stability
Bolt Action
Stiff Integrated Spring +5% Damage
Underbalanced Integrated Spring +10% Damage to Elites
Tightly Packed Marksman Mag +5 Extra Rounds
Lightweight Marksman Mag +20% Reload Speed
MMR Compact Marksman Mag +10% Damage to Elites
Sturdy Marksman Mag +20% Stability
Mended Marksman Mag +20% Optimal Range
Extended Pistol Mag +11 Extra Rounds
Pistol Field Pistol Mag +30% Optimal Range
Police Pistol Mag +20% Reload Speed
Magnum Speed Loading Revolver Drum +20% Reload Speed
Hard Tubular Spring +5% Rate of Fire
Counter-Clockwise Tubular Spring +10% Damage to Elites
Flexible Tubular Spring +20% Reload Speed
Compensator 9mm +10% Stability
9mm
Type Positive Attribute Negative Attribute
Flash Hider 9mm +5% Crit Damage
Loud Vent Brake 9mm +10% Optimal Range
9mm
Muzzle Brake 9mm +5% Damage to Elites
Osprey 9mm Suppressor +5% Critical Strike Chance
Small Suppressor 9mm +10% Accuracy
Compensator .45 +10% Stability
Flash Hider .45 +5% Crit Damage
Loud Vent Brake .45 +10% Optimal Range
45 ACP
Muzzle Brake .45 +5% Damage to Elites
Osprey .45 Suppressor +5% Critical Strike Chance
Small Suppressor .45 +10% Accuracy
Muzzle
Compensator 5.56 +10% Stability
Flash Hider 5.56 +5% Crit Damage
Large Suppressor 5.56 +10% Accuracy
5.56
Loud Vent Brake 5.56 +10% Optimal Range
Muzzle Brake 5.56 +5% Damage to Elites
Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range
Compensator 7.62 +10% Stability
Flash Hider 7.62 +5% Crit Damage
Large Suppressor 7.62 +10% Accuracy
7.62
Loud Vent Brake 7.62 +10% Optimal Range
Muzzle Brake 7.62 +5% Damage to Elites
Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range
Compact Coupled Laser Pointer +10% Headshot Damage
Compact Coupled Small Laser Pointer +10% Critical Strike Chance
Handstop +10% Reload Speed
Short Grip +5% Crit Damage
Underbarrel
Angled Grip +10% Stability
Laser Pointer +5% Critical Strike Chance
Small Laser Pointer +7% Critical Strike Chance
Underbarrel
Rifle
Merciless
Weapon Type Weapon Mod Type Mod Name Attributes
Muzzle Merciless Muzzle +20% Stability
Optics Unidentified Custom Russian Sight +10% Accuracy
Magazine Ruthless Magazine +15% Reload Speed
Rifle Ruthless
Underbarrel Ruthless Grip +20% Weapon Handling
Muzzle Mayhem’s Muzzle +20% Stability
Optics Forked Tongue +10% Accuracy
Magazine Tube Winder +10% Damage to Elites
Diamondback
Underbarrel Pretty Good Grip +10% Stability
Muzzle A Snake +15% Crit Damage