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Network Models Part 1
Network Models Part 1
1. The time of completion of the project can take weeks, months, or even
years.
2. The complexity of the nature of the project involves many activities or
events.
4. The sequential nature of projects means that some activities cannot begin
until a certain condition or event had taken place.
Activity Slacks. Also termed as float activity, it is the length of time that a task
is allowed to be delayed as it will not cause a delay for the entire project.
Solving CPM
Forward pass aims to determine the earliest start and earliest finish time of
each activity by going forward on the network.
Backward pass - identifies the latest start and latest finish time of each
activity through the network.
NETWORK MODELS PART 2
2. Most likely estimate (t). The estimate of the duration would occur most
often if the activity is repeated under exactly the same conditions several
times.
3. Pessimistic estimate (t). The longest time that an activity will be completed
"when everything went wrong.”
PERT is more than a planning and control tool as it can also be used to give
management an indication of possible delay in the completion of a project.
With the use of PERT, management can predict whether the project will be
completed on before, or after the scheduled dates.
Cost-Time Relationships
Crash duration - is the term for the minimum possible duration for an activity.
Markov analysis
- is an analytical tool that uses the current state and movement of a variable to
predict future states and movement of said variable.
- It was developed by Andrei A. Markov, a Russian mathematician, who was
able to use this procedure to predict the behavior of particles of gas in a
closed container.
An equilibrium condition or steady state happens when in the long run, the
process has stabilized.
DYNAMIC PROGRAMMING
Dynamic programming
- is a very powerful technique that is based on the "principle of optimality."
- A principle that can be summarized simply as "Every optimal policy consists
only of optimal sub- policies."
- It is a variant of the "divide and conquer" method as the solution to the
problem is derived from previous solutions of sub-problems.
- is a problem-solving approach that performs computations of similar simpler
sub- problems that would later build up the solution for a more complex
problem.
- The method was invented by American mathematician Richard Bellman in
the 1950s to solve optimization problems.
The dynamic programming method starts with the segmentation of the given
problem into smaller problems termed as stages.
Rollback analysis - means that the end of the problem is analyzed ahead of
the other problems.
States. In the example, the traveler moved along bus stations from Manila to
Ilocos Norte. Each bus station is equivalent to a state.
Reward. The reward in the example is the "hours of travel." There are three
types of reward:
2. Total Reward. The total reward is equivalent to the sum of the immediate
reward and the optimal reward obtained from the previous stage.
3. Optimal Total Reward. The optimal reward is the best of all rewards in
each state, for each given stage. In the example, it is the shortest route from
one bus station going to the destination.
Game theory
- is defined as a theory of independent and interdependent decision-making.
- It involves strategies of two or more autonomous players, in which no single
player has full control of the outcome of the game.
- Decision-makers with conflicting objectives make the decision complex for
mathematical analysis.
- has evolved as a mathematical process that results in optimal solutions for
problems under competition or conflict.
- John Von Neumann, a Hungarian mathematician, was the founding father of
game theory.
- In 1926, Neumann was able to develop the "minimax theory."
4. Decisions of each party are made simultaneously. It means that one party
cannot wait for the decision of the other before making their own move.
5. The availability of information to both parties is important.
Classification of Games
Games of Skill - involves only one player who has the complete control of the
game's outcome. An example of this is a person who is taking an examination.
The type of game is not really classified as a game at all because of the
absence of interdependence.
Games of Strategy are games with two or more players, nature is not
included, wherein each of the players has partial control over the outcomes.
1. Composed of two players only. Each player can choose one of the
definable sets of strategies.
2. "Zero-sum," as the term implies, states that any gain by one player is
exactly equal to the loss of the other player.
4. Both players are rational, which means that their ultimate goal is to
maximize their own payoffs.