Interactive Architecture Implementation in Urban Spaces

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

International Journal of Scientific Research in Engineering and Management (IJSREM)

Volume: 08 Issue: 04 | April - 2024 SJIF Rating: 8.448 ISSN: 2582-3930

Interactive Architecture: Implementation in Urban spaces


Unlocking Urban Enchantment: VR's Evolution in Architectural Design

Prasant Gokhale, Ar Sameer Sharma

SOA, IPS Academy Indore , M.P, India prasantgokhale.soa@ipsacademy.org

ABSTRACT Particularly when coupled with technologies such as


virtual reality (VR), presents a promising avenue for
This research paper explores the integration of solving these challenges.
interactive architecture into urban spaces using Virtual
Reality (VR) technology. Through virtual prototyping, A key aspect of interactive architecture is its capacity
various scenarios are created, allowing users to to elevate user engagement and experience within
experience different spatial qualities which includes urban landscapes. Conventional urban design often
sound, texture, colour, and layout. The user experience lacks direct interaction between users and their
is recorded via questionnaires during VR immersion, surroundings, resulting in static, predetermined spaces
facilitating evidence-based design. This methodology that may not fully cater to the diverse needs of
offers significant advantages, including enhanced inhabitants. By integrating interactive elements like
interactive effectiveness, streamlined visualization, VR simulations, individuals can actively engage in
and valuable database collection for diverse shaping and experiencing urban environments before
stakeholders. The objectives include promoting they are constructed. This cultivates a sense of
sustainability, bridging the gap between users and ownership and empowerment among communities,
designers, minimizing visualization limitations, leading to more dynamic and user-centric urban
facilitating design testing, and creating a database for landscapes.
future reference which will be useful for diverse
spectrum of Professionals and Practitioner. Additionally, interactive architecture holds
considerable potential for advancing sustainability in
Keywords: Interactive Architecture, Urban urban development. Through the simulation of various
Spaces, Virtual Reality, Evidence-Based Design, design scenarios and the assessment of their
Sustainable approach , User-Designer Interaction, environmental impact within virtual realms, designers
Database collection can make more informed choices that prioritize
sustainability objectives such as energy efficiency,
resource preservation, and the integration of green
infrastructure.
INTRODUCTION
Moreover, the fusion of interactive architecture with
The concept of interactive architecture within urban VR technology enables evidence-based design
settings marks a fundamental shift in our methodologies. By capturing user feedback and
understanding, creation, and utilization of public and preferences via immersive VR experiences, designers
commercial areas. As cities grow denser and more can gain valuable insights into how individuals
intricate, the demand for innovative urban design perceive and interact with urban spaces. This data-
approaches becomes increasingly evident. Interactive driven approach not only ensures that designs meet the
architecture, requirements and preferences of their intended users
but also facilitates iterative design enhancements
grounded in real-world user experiences.

© 2024, IJSREM | www.ijsrem.com | Page 1


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 08 Issue: 04 | April - 2024 SJIF Rating: 8.448 ISSN: 2582-3930

Ultimately, the significance of interactive architecture METHODOLOGY


in urban environments lies in its capacity to promote
user engagement, sustainability, and evidence-based Virtual reality (VR) Scenario
design practices. By harnessing technologies such as Description Analysis
VR, designers can craft more inclusive, adaptable, and
sustainable urban landscapes that enhance the quality
of life for both residents and visitors. To investigate the effectiveness of virtual reality (VR)
in enhancing user engagement and experience within
RESEARCH BACKGROUND urban landscapes, we employed a methodology
focused on creating and evaluating VR scenarios. This
Interactive architecture, a field at the intersection of approach allowed us to delve into the intricacies of
design, technology, and human interaction, demands interactive architecture, particularly concerning aspects
robust methodologies for its study and evaluation. In like sound, texture, colour, layout, and olfactory stimuli
our exploration, we investigated the effectiveness of for proper immersion.
two experimental strategies: virtual and physical
prototypes. The aim was to discern their suitability in
Scenario Creations
studying interactive architectural designs, considering
their respective advantages and limitations.
1. Light and Shadow Dynamics: Incorporating
Virtual prototypes emerged as a versatile tool, offering dynamic lighting effects, we can simulate
flexibility in research setups and demanding less realistic changes in light intensity and direction
preparatory effort. Conversely, physical prototypes to mimic natural daylight cycles and cast
provided a more authentic user experience, facilitating intricate shadow patterns within the virtual
in-the-wild studies and social interactions. Recognizing environment.
these distinctions, they advocate for a complementary
approach, leveraging virtual prototypes for early-phase For instance, virtual prototyping could greatly
exploration of design possibilities, and employing enhance the implementation of spotlights and
physical prototypes for later stages to capture empirical various lighting types on large structures,
evidence of embodied experiences. allowing us to test different lighting
configurations and gather widespread feedback
It is imperative to acknowledge the necessity for from residents, which is particularly significant
consistency across both strategies, ensuring reliability as multiple viewpoints from those living in the
in results.. area provide valuable insights.
Furthermore, the investigation revealed the pivotal role
of prototyping in swiftly exploring a diverse range of The lighting fixtures at Gandhi Hall were not
interaction scenarios and techniques. By enabling rapid aesthetically pleasing, and the choice of
iteration and validation, virtual and physical prototypes colours was not optimal. If virtual prototyping
serve not only as academic tools but also as crucial had been used, potential issues could have been
mechanisms for refining design ideas and removing identified earlier, leading to the
ineffective implementations in real-world contexts. implementation of a more effective course of
action and potentially yielding subjectively
In essence, the research underscores the symbiotic better outcomes.
relationship between buildings, physical prototypes,
and virtual simulations within a developing theoretical 2. Sound Design: Utilizing spatial audio
framework. It emphasizes the need for interdisciplinary techniques, we incorporated immersive
collaboration and iterative refinement to achieve a soundscapes into the VR scenarios to enhance
comprehensive understanding of interactive the sense of presence and realism.
architecture and its implications.
For instance upon entering the virtual park,
participants were greeted by the gentle rustle of

© 2024, IJSREM | www.ijsrem.com | Page 2


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 08 Issue: 04 | April - 2024 SJIF Rating: 8.448 ISSN: 2582-3930

leaves, the distant chirping of crickets, and the


Data Analysis
soft murmur of a nearby stream. These ambient
nature sounds served to establish a serene 1. Quantitative Analysis: Collected data,
atmosphere, transporting participants away including participant feedback, were
from their physical surroundings and into the quantitatively analysed to identify trends and
virtual realm. patterns in different types of participants to
obtained desired data.
3. Texture and Colour Palette: Carefully
selecting textures and colour palettes, we 2. Qualitative Analysis: Qualitative feedback
aimed to create visually appealing and provided by participants was analysed too so
coherent environments that evoke desired that we can gain deeper insights into their
emotional responses from participants. emotion response and overall experience other
than just the number which we obtained
4. Layout Design: The layout of the environment through our data gathering.
was crafted to promote exploration and
interaction, considering factors such as
pathways, landmarks, and points of interest 3. Comparison with Real-world Data: the
having diverse interest points will help to results obtained from the VR scenarios were
understand the compared with real-world data to assess the
behaviour of different types of participants. validity and accuracy of the virtual
simulations.
5. Olfactory Stimuli: Recognizing the
limitations of virtual scent replication, we
introduced physical olfactory stimuli to the VR
scenarios by creating controlled scent CONCLUSION
environments using scented oils or diffusers.
These scents were strategically chosen to In summary, our study highlights how VR
complement the virtual environment and technology effectively enhances user engagement
enhance the overall immersive experience and elicits emotional responses, offering profound
throughout. insights into user experiences within urban
settings.
Participant Evaluation Through a combination of quantitative and
qualitative analysis methods, coupled with
1. Data collection: Participants were immersed comparisons to real-world data, we've showcased
in the VR scenarios and asked to navigate the versatility and reliability of VR as a tool for
through the environment while providing real- investigating interactive architecture and guiding
time feedback on their experiences. urban design decisions.

Moreover, the wealth of data collected and stored


throughout this research holds immense value for
2. User Engagement: We assessed the level of
professionals both within and outside the industry.
user engagement by observing participants'
This data repository serves as a valuable resource
interactions with the virtual environment,
for architects, urban planners, and designers,
including their exploration patterns and
providing them with invaluable insights into user
interactions with interactive elements.
preferences, behaviors, and emotional responses
within virtual urban environments. By leveraging
3. Emotional Response: Participants' emotional
this data, professionals can make informed
responses to the VR scenarios were gauged
decisions, refine design strategies, and ultimately
through qualitative feedback and physiological
create more user-centric and immersive urban
measures such as heart rate.
landscapes.

© 2024, IJSREM | www.ijsrem.com | Page 3


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 08 Issue: 04 | April - 2024 SJIF Rating: 8.448 ISSN: 2582-3930

Thus, our findings underscore the imperative of 4. Elsen, C and Heylighen, A 2014, ’Representations of
integrating VR technologies into the design Sensory Experiences in the early Phases of
process to foster innovation and improve the Architectural Design’, Journal of Design Research,
quality of urban environments for all stakeholders. 12(4), pp. 239 -259

5.Interactive Architecture: The Case Studies on


ACKNOWLEDGMENT Designing Media Façades Yeşim Okur Department of
Architecture, Istanbul Kültür University

I would like to express my sincere gratitude to all those 6.Arnheim, R. 1977. “Solids and Hollows.” The
who contributed to the completion of this research Dynamics ofArchitectural Form. London: University
paper. Special thanks to my mentor Ar. Sameer of California Press Ltd
Sharma for their guidance, support, and valuable
insights throughout the research process.

Additionally, I extend my appreciation to the


participants and respondents who generously shared
their time and perspectives, enabling this study to be
conducted. Their contributions have been instrumental
in shaping the findings and conclusions of this paper.

Lastly, I am grateful to my family and friends for their


unwavering encouragement and understanding during
this research endeavour. Their support has been
invaluable in navigating the challenges and
complexities of academic work.

REFFERENCES

1. Binh Vinh Duc (Alex) Nguyen1, Andrew Vande


Moere2,Henri Achten3 How to Explore the
Architectural Qualities of Interactive Architecture

2. Achten, H 2013 ’Buildings with an Attitude’,


Stouffs, Rand Sariyildiz, S (eds.), Computation and
Performance Proceedings of the 31st eCAADe
Conference - 1, Faculty of Architecture, Delft
University of Technology, Delft, The Netherlands, 18-
20 September 2013, pp. 477-485

3. Bolbroe, C 2016, ’Mapping the Intangible: On


Adaptivity and Relational Prototyping in Architectural
Design BT - Architecture and Interaction: Human
Computer Interaction in Space and Place’, in Dalton,
NS, Schnädelbach, H, Wiberg, M and Varoudis, T
(eds) 2016, Architecture and Interaction: Human
Computer Interaction in Space and Place - 1 edn,
Springer, Cham, Switzerland , pp. 205-229

© 2024, IJSREM | www.ijsrem.com | Page 4

You might also like