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Chapter 3 1
Chapter 3 1
METHODS
conducting the study which includes the research design, participants of the study, sampling
method, research instrument, validity of the research, reliability of the instrument, data gathering
Research Design
Qualitative research approach will be used for this study. It enables the researcher to gain
regarding the research topic. The researchers utilized both descriptive and correlational research
the relationship between two or more variables. According to a study conducted by Smith and
Jones (2018), correlational research design involves measuring the degree of association or co-
variation between variables without the researcher manipulating or controlling the variables. This
type of research allows researchers to assess the strength and direction of relationships between
members of population worth respect to one or two variables and Babbie (1990) also
recommended the descriptive design for the purpose of generalizing from a sample to a
population so that inferences can be made about the characteristics, attributes, or behavior of the
population.
The participants of the study consist of Grade 12 ICT students enrolled at Doña Hortencia
Salas Benedicto National High School - Senior High School SY. 2023-2024. The Grade 12 ICT
program is divided into three sections: Chrome, Firefox, and Torch, each with varying student
populations. Specifically, the section Chrome is comprised of 37 students, the Firefox section
consists of 39 students, and the section Torch encompasses 39 students, totaling 115 students
overall.
Sampling Method
The study used purposive sampling for quantitative method and used complete
enumeration as the researcher got the total population of grade 12 ICT students. Participants
were purposely selected based on the following criteria: Grade 12 ICT students at Doña
Hortencia Salas Benedicto National High School and Regular mobile game users.
To ensure a suitable sample size for the survey, the researchers utilized Solvin's Formula
to determine the required number of respondents for each section. Consequently, the Chrome
section aimed to survey 34 respondents, the Firefox section targeted 36 respondents, and the
Torch section aimed for 36 respondents, resulting in a total of 106 respondents for the study.
Research Instrument
measure the time spent on mobile games and mobile device usage. The questionnaire was
comprised of the following parts: Part I deals with the profile of the respondents such as sex,
section; Part II asked the questions on the respondents’ gaming profile in terms of their number
of hours spent of playing online mobile games and the respondents average sleep duration in
terms of hours per day; and Part III refers to the respondent’s attitudes towards online mobile
games and sleeping duration using a 5 - point Likert scale ranging from Never (1) to Always (5).
The Likert scale, a commonly utilized psychometric tool, enables participants to express
their agreement or disagreement with statements related to their mobile gaming habits. The scale
ranges from 1 (indicating strong disagreement) to 5 (indicating strong agreement) . (Jebb Andrew
Interval Description
4.21-5.00 Strongly agree
3.41-4.20 Agree
2.61-3.40 Neutral
1.81-2.60 Disagree
1.00-1.80 Strongly Disagree
Reliability
referenced article, to gauge the reliability of their questionnaire. Cronbach's alpha, a statistical
metric, assesses the reliability of an instrument by comparing shared variance among its items to
overall variance. Their study focused on the questionnaire's internal consistency, yielding a
reliability score of 0.8, indicating high reliability. Consequently, they assert the questionnaire's
dependability in eliciting desired responses, enhancing the study's credibility. Moreover, they
affirm its reliability for participant responses, ensuring the attainment of targeted research
outcomes.
Validity
The researchers validated their methods by aligning them with a previously published
study and maintaining procedural consistency to mitigate external influences. Additionally, they
sought input from three teachers, who provided scores of 3.4, 5.0, and 4.4, culminating in an
average score of 4.2. This collective evaluation affirms the validity of their research methods and
validate our questionnaire. We provided a thorough explanation of the research's intent and
After completing the validation phase, we converted the questionnaire into a Google
Form. This questionnaire, designed based on established scales and guidelines, included items to
measure the frequency, duration, and purposes of mobile game engagement, as well as the
overall time spent on mobile devices. The survey utilized a 5-point Likert scale, where
participants were asked to rate their responses from Never (1) to Always (5). The questionnaire
also incorporated validated scales related to mobile game usage patterns and mobile device
habits. The questions were adapted from existing literature on technology usage, ensuring the
Data Analysis
To gauge the extent of mobile gaming habits and sleep duration among Grade 12 ICT
items. Descriptive statistics, such as frequency distribution and mean calculations, were
To investigate the potential correlation between time spent on mobile games and sleep
duration among Grade 12 ICT students, the researchers opted to utilize Pearson's correlation
coefficient (r) as the statistical measure. This approach aims to quantify the strength and
To uphold ethical standards throughout the research process, the researcher adhered to
about the study's objectives and procedures. This transparency ensures that participants can make
informed decisions regarding their voluntary participation without feeling pressured or coerced.
participants that any personal or sensitive information collected during the study would remain
confidential and be used solely for research purposes. Participants were also informed of their
dignity of participants throughout the research process. This included obtaining informed
consent, ensuring voluntary participation, and minimizing any potential risks or discomfort
the study with integrity, respect for participants' rights, and a focus on their well-being.