Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 3

Animations illustrating simple wave propagation concepts

Jeffrey S. Barker

Department of Geological Sciences


SUNY Binghamton

Below are the first attempts I've made to generate animated GIF files illustrating simple
seismic wave propagation concepts. The models are generated using the sufdmod2
acoustic finite difference program from the SU package. The results are plotted with SU's
supsmovie, which generates a multi-page Postscript file. This is converted into GIF files
for individual frames using the convert program from ImageMagick. These are then
edited using xv, cropped to include only the portion of the image that has changed since
the previous frame, and saved (xv does a nice job of reducing the size of the GIFs).
Finally, and animated GIF89a file is generated from all the individual GIFs using
GIFMerge. The animations are designed to loop five times, but I have found that this
does not work correctly under Netscape 2.0; rather it continues to reload. The looping
animation does appear to work under Netscape 3.0. Finally, the annotated still images
were edited from the individual GIFs using xpaint. For more information on animated
GIFs, see Royal Frazier's GIF Animation on the WWW page.

The first animation illustrates P waves traveling outward from the source, reflecting from
a higher-velocity material below and from the free surface above. The change in polarity
upon reflection from the free surface is apparent, as is the change in curvature of the
refracted wave, which results in the bending of the raypath (according to Snell's law). The
still image below is annotated to show the model, which consists of a constant-velocity
layer (Vp=6.0 km/s, thickness 30 km) over a constant-velocity halfspace (Vp=8.0 km/s).
The source is located at a depth of 20 km. Click on the still image to view the animation
[371 Kbytes].

The next animation shows the same model, but looking at greater distances and later
times. In this case, the refracted wave in the lower medium is clear, the head wave can be
seen to develop with a cross-over distance of about 120 km. The linearity of the head
wave as it propagates upward is particularly well illustrated by the animation. There is a
weak numerical artifact (which appears as a wave propagating up from the bottom of the
image) due to not-quite absorbing boundary conditions. The amplitudes in this figure are
greatly enhanced so that the head wave is visible; unfortunately, so are the numerical
errors. Once again, click on the still image to view the animation [311 Kbytes].

Finally, with a slightly more extreme model (Vp=3.0 km/s in the layer), we can see how
the multiple reflections in the layer (crust) generate an interference phenomenon which
propagates outward. Amplitude decreases rapidly into the halfspace. So, although
generated using only P waves (an acoustic problem) these are analogous to the surface
waves which would be generated by multiple reflections of P and S waves. Note that the
interference pattern is a cross-hatched pattern of high and low amplitudes (white and
black). If observed with borehole instruments, these "surface waves" would appear to
arrive at different times with depth. There would appear to be an upward and downward
propagation of this vertically standing wave. Once again, click on the image to see the
animation [725 Kbytes].

Here is an animation of S wave amplification at San Francisco due to the Loma Prieta
earthquake. This is an acoustic wave propagation model, but by using S wave velocities,
it provides an adequate (though incomplete) simulation of SH wave propagation. The
velocity model is from Wald, et al (BSSA 81,1540-1572, 1991) with the top layer
removed. This is an average of two models from Dietz and Ellsworth (GRL, 17, 1417-
1420, 1990). In this model, the Moho is at 25 km depth. I have put the source at 11 km
depth (the upper asperity in the Loma Prieta source models). I have also applied
absorbing boundary conditions at the free surface, simply to reduce surface waves and
multiple reverberations. These simply distract the viewer, while not changing the result.
San Francisco (including the Marina District, Bay Bridge, and I880 in Oakland) are all at
about 95 km distance. In the animation, you can see the S wave propagate outward, and
become weaker (the shading goes to gray). The Moho reflection is seen as a brighter
patch (first white, then black) propagating upward and to the right, arriving at the surface
at about 90-95 km. This accounts in part for the higher level of ground motion
experienced in San Francisco.
Click on the still image to view the animation [273 Kbytes].

You might also like