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Munchkin Game Flow
Munchkin Game Flow
Turn
Created for your
Begins
Munchkinly pleasure
by Bob Portnell
MUNCHKIN, Mostly On One Page
1
Open the RULES EVEN MUNCHKINS NEED TO HEED
Door
You have to kill a monster to get your 10th Level (and win!). Cards override rules (and this chart!).
Only the cards in play (displayed in front of you) count for trading, bribery, combat, etc. Once a
card is in play you can’t pull it back into your hand -- you can only trade, sell or discard it. WHEN TO PLAY...
Once combat starts you cannot change what you are carrying in play (but you can discard your CURSES: any time, even
Take 1 Door Card, Race or Class). during combat.
Face UP. POTIONS: during any
combat, from cards in
play or in hand.
TREASURES, RACE, CLASS:
Compare TOTAL levels Play these as you acquire
Y of ALL Monsters to N N Persuade someone to them or from your hand
Is it a... total of your Level & Can you beat Must you
MONSTER? Combat bonuses (plus your the monster? Run Away? help you. Pick just one
Helper. Choose wisely.
on your turn.
Helper’s Level &
bonuses, too).