Ficha Soris OSE

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PC Soris Hor Alarkeson Character name

Alignment: Law,
Class Mago AL Ordeiro Neutrality, Chaos

Title Level 01 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR Open doors D 13 Death, poison

INT Languages, Literacy W 14 Magic wands

Paralysis,
WIS Saves vs magic P 13 petrification
Missile attacks,
DEX AC, Initiative B 16 Breath attacks

Spells, magic rods,


CON Hit points S 15 magic staves
Reactions, WIS modifier to
CHA #Retainers, Loyalty ± saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP
CON modifier to CHA modifier to
± hit points ± reaction rolls
Unarmoured AC:

Exploration
Armour Class Un 10 + DEX modifier
AC
DEX modifier to
± Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel melee att./damage
OD -in-6 Open stuck door
Att 19 (0) (based on STR)
DEX modifier to
Mis missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Magia Arcana (Grimório: 01 / Diária: 01)


Armas: Adaga. Movement Base mv. rate = 120,
unless encumbered
Overland: 1/5 base
Ov mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)

Languages By class; extra


langs. if INT 13+

Comum, Ordeiro

Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Unencumbering Items Base
Mv. Rate Packed Items
STR 18+
STR 16+
STR 13+
STR 9+
STR 6+
STR 4+
Clothing, necklaces, rings, etc. Not encumbering unless carried 120’ (40’)
in large numbers (referee’s judgement).

Equipped Items

90’ (30’)

60’ (20’)

30’ (10’)

Anything held, actively in use, or ready to use at short notice: All other equipment, packed into sacks, backpacks, etc. In
armour worn, shields or weapons held, sheathed weapons, combat, retrieving a packed item optionally takes one round.
items worn on the belt. STR modifier (optional): Optionally, remove slots at the top
of the list based on the character’s STR score.
If not using this optional rule: Remove the top 3 slots.

Other Notes Spells, mounts, retainers,


areas explored, clues

Experience points Experience points


Next for next level
XP
Prime requisite
% modifier to XP
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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