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Ranger 10 gus_elo

CLASS & LEVEL PLAYER NAME


Dorian Tempest
Dhampir Mercenary Veteran (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +2 17 106 --
+4 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 10d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against
+2 plants that are magically
created or manipulated
DEFENSES HIT DICE DEATH SAVES

to impede movement
15 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+3 P +7

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +8 Athletics STR Playing Card Set, Vehicles (Land)
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Goblin, Primordial
INTELLIGENCE
+3 Insight WIS
40 ft. (Walking), 40 ft. (Climbing), 40 ft.
+1 +1 Intimidation CHA
(Swimming)
P +5 Investigation INT
13 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+1 Performance CHA === ACTIONS === proficient. You add your CON modifier, instead of your
+3 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
STR modifier, to the attack and damage rolls when
you attack with this bite. It deals
Help, Hide, Ready, Search, Use an Object, <strong>1d4</strong> +3 piercing damage.
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, On biting a creature that isn’t a Construct or an
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Undead, you can do one of:
- Regain hit points equal to the piercing damage dealt
E +10 Stealth DEX Deft Explorer: Tireless • 4 / Long Rest by the bite.
CHARISMA As an action, you can give yourself - Gain a bonus to the next ability check or attack roll
P +7 Survival WIS
<strong>1d8</strong>+3 temporary hit points you make; the bonus equals the piercing damage
dealt by the bite.
+1 (minimum of 1 temporary hit point). You regain all
expended uses when you finish a long rest.
=== BONUS ACTIONS ===
Fanged Bite • 4 / Long Rest Nature’s Veil • 4 / Long Rest
13 Your fanged bite is a natural weapon, which counts As a bonus action, you can magically become
as a simple melee weapon with which you are invisible, along with any equipment you are wearing or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Flail of Warning +8 1d8+4 Bludgeoning Martial

Flail, +1 +9 1d8+5 Bludgeoning Martial


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +8 5 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Fanged Bite +7 1d4+3 Piercing 1 Use (4/4)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 10 gus_elo
CLASS & LEVEL PLAYER NAME
Dorian Tempest
Dhampir Mercenary Veteran (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === horizontally in a direction of your choice. [11th] also
| 4 / Long Rest • Special knocks the creature prone.
* Deft Explorer • TCoE 56 - You are moved by the swarm 5 ft. horizontally in a
You are an unsurpassed explorer and survivor, both in * Proficiencies • PHB 90 direction of your choice. [11th] also gives you half
the wilderness and in dealing with others on your cover until the start of your next turn.
travels. * Additional Ranger Spells • TCoE 57
| Special
| Canny (1st Level) • TCoE 56 * Fighting Style • PHB 91
Choose one of your skill proficiencies. Your proficiency You adopt a particular style of fighting as your * Swarmkeeper Magic • TCoE 60
bonus is doubled for any ability check you make that specialty. You also learn an additional spell of 1st level or higher
uses the chosen skill. when you reach certain levels in this class, as shown
You can also speak, read, and write two additional | Two-Weapon Fighting • PHB in the Swarmkeeper Spells table.
languages of your choice. When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second * Martial Versatility • TCoE 57
| Roving (6th Level) • TCoE 56 attack. Whenever you reach a level in this class that grants
Your walking speed increases by 5, and you gain a the Ability Score Improvement feature, you can replace
climbing speed and a swimming speed equal to your * Spellcasting Focus • TCoE 57 a fighting style you know with another fighting style
walking speed. You can use a druidic focus as a spellcasting focus for available to rangers. This replacement represents a
your ranger spells. shift of focus in your martial practice.
| Tireless (10th Level) • TCoE 56
As an action, you can give yourself * Spellcasting • PHB 91 * Ability Score Improvement • PHB 92
<strong>1d8</strong>+3 temporary hit points You can cast known ranger spells using WIS as your
(minimum of 1 temporary hit point). You regain all spellcasting modifier (Spell DC 15, Spell Attack +7). * Extra Attack • PHB 92
expended uses when you finish a long rest. You can attack twice whenever you take the Attack
In addition, whenever you finish a short rest, your * Primal Awareness • TCoE 57 action on your turn.
exhaustion level, if any, is decreased by 1. You learn additional spells when you reach certain
levels in this class if you don’t already know them, as * Writhing Tide • TCoE 60
| Deft Explorer: Tireless: 4 / Long Rest • 1 Action shown in the Primal Awareness Spells table. As a bonus action, you gain a flying speed of 10 ft. and
can hover. This effect lasts for 1 minute or until you are
| Deft Explorer: Tireless (exhaustion): Special * Ranger Archetype • PHB 92 incapacitated.
You can use this feature a number of times equal to
* Hit Points • PHB 90 | Swarmkeeper your proficiency bonus, and you regain all expended
uses when you finish a long rest.
* Favored Foe • TCoE 56 * Gathered Swarm • TCoE 60
When you hit a creature with an attack roll, you can Once on each of your turns, you can cause the swarm | 4 / Long Rest • 1 Bonus Action
mark the target as your favored enemy for 1 minute or to assist you in one of the following ways, immediately
until you lose your concentration (as if you were after you hit a creature with an attack: * Land’s Stride • PHB 92
concentrating on a spell). - The attack’s target takes 1d6 piercing damage from Moving through nonmagical difficult terrain costs you
The first time on each of your turns that you hit the the swarm. no extra movement and you can also pass through
favored enemy and deal damage to it, including when - The attack’s target must succeed on a STR saving nonmagical plants without being slowed by them and
you mark it, you can increase that damage by 1d6. throw (DC:15) or be moved by the swarm up to 15 ft. without taking damage from them. You have

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Flail, +1 1 2 lb. Tinderbox 1 1 lb.

Flail of Warning 1 2 lb. Torch 10 10 lb.

SP 0 Spellwrought Tattoo, 3rd level 1 -- Waterskin 1 5 lb.

Breastplate 1 20 lb.
EP 0 Dagger 1 1 lb.

Handaxe 1 2 lb.
GP 10 Flail 1 2 lb.

Flail 1 2 lb.
PP 0 Backpack 1 5 lb.

Playing Card Set 1 --


WEIGHT CARRIED

92.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Piton 10 2.5 lb. Flail of Warning 1 2 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

540 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Ranger 10 gus_elo
CLASS & LEVEL PLAYER NAME
Dorian Tempest
Dhampir Mercenary Veteran (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

advantage on saving throws against plants that are * Ancestral Legacy • VRGtR 17
magically created or manipulated to impede If you replace a race with this lineage, you can keep
movement. the following elements of that race: any skill
proficiencies you gained from it and any climbing,
* Nature’s Veil • TCoE 57 flying, or swimming speed you gained from it.
You draw on the powers of nature to hide yourself from
view briefly. As a bonus action, you can magically * Darkvision • VRGtR 17
become invisible, along with any equipment you are You can see in dim light within 60 feet of you as if it
wearing or carrying, until the start of your next turn. were bright light and in darkness as if it were dim light.
You can use this feature 4 times, and you regain all You discern colors in that darkness as shades of gray.
expended uses when you finish a long rest.
* Deathless Nature • VRGtR 17
| 4 / Long Rest • 1 Bonus Action You don’t need to breathe.

* Spider Climb • VRGtR 17


=== DHAMPIR RACIAL TRAITS === You have a climbing speed equal to your walking
speed. In addition, at 3rd level, you can move up,
* Ability Score Increases • VRGtR 15 down, and across vertical surfaces and upside down
When determining your ability scores, you increase along ceilings, while leaving your hands free.
one of those scores by 2 and increase a different score
by 1, or you increase three different scores by 1. * Vampiric Bite • VRGtR 17
Your fanged bite is a natural weapon, which counts as
| Increase two scores (+2 / +1) • a simple melee weapon with which you are proficient.
Increase one of these scores by 2 and a different
score by 1. | Fanged Bite: 4 / Long Rest • 1 Action

* Languages • VRGtR 15
Your character can speak, read, and write Common === FEATS ===
and one other language that you and your DM agree is
appropriate for the character. * Dual Wielder • PHB 165
You add a +1 bonus to AC while you are wielding a
* Creature Type • VRGtR 17 separate melee weapon in each hand, can use
You are a Humanoid. two-weapon fighting even when the one-handed melee
weapons you are wielding aren't light, and can draw or
* Size • VRGtR 17 stow two one-handed weapons when you would
You are Medium or Small. You choose the size when normally be able to draw or stow only one.
you gain this lineage.

* Speed • VRGtR 17
Your walking speed is 35 feet.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Hombre Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dorian Tempest Chaotic Neutral Blanco Palida Rojos Negro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hungry: Life energy

One of your parents was a vampire.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Mage Hand Swarmkeeper Magic (Always Prepared) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Entangle <C> Ranger STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

P Faerie Fire <C> Swarmkeeper Magic (Always Prepared) DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Healing Spirit <C> Ranger -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

P Web <C> Swarmkeeper Magic (Always Prepared) DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

=== 3rd LEVEL === 2 Slots OO

O Revivify Ranger -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Protection from Energy <C> Ranger -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

P Gaseous Form <C> Swarmkeeper Magic (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

P Speak with Plants Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

SPELLS

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