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Improved Death Metal Bard
Improved Death Metal Bard
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Demon). After an hour, or once the summoned crea- At 11th level your weapon attacks score a critical
ture or summoner reach 0 hit points, the summo- hit on a roll of 18 - 20.
ned demon or devil disappears. This feature can’t be
used until the next short rest. Brutal Critical
Also at 6th level you can roll one additional weapon
Dark Beguiler
damage die when determining the extra damage for
Also at 14th level your Corpse Paint improves and a critical hit with a melee attack.
manifests your soul. You gain black, leathery wings At 11th level, you can roll two additional dice.
(if you don’t already have wings) and gain a flying
speed of 30 feet. You can use a bonus action to cau- Mastery of Brutality
se harmless sensory efects such as snuffing out
candles or change the color of flame, cause parch- Your experience with the brutal nature of this genre
ment to whirl around you, etc. of music chosen has strengthened your will. At 14th
Once per long rest, when you make any Charis- level your bard gets to add double his or her proici-
ma check you can add +10 to the roll. You must use ency bonus to Wisdom saving throws. If the Wisdom
this feature before rolling the Charisma check. saving throw is to overcome or prevent madness, you
get to add +10 to the roll.
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humanoid creatures who can hear you. The targeted their pantheon as a Bard’s influence into choosing
humanoid creatures must succeed a Wisdom saving the College.
throw, or become frightened for one hour. The DC for
this save is 8+ your CON mod + your CHA mod. If Maturel, god of Chao- Light, An instrument
you use this feature more than once before a long Anger, Music, tic War plectrum with
rest, your bard sufers one point of exhaustion once and War. Neu- blood speckled.
the encounter is over. tral
Additionally, while not in combat, when your bard
requires a Constitution check to avoid becoming drunk,
you get advantage on the roll. Maturel
Maturel embodies anger and violence. He channels
Radiant Strike his anger and violence into songs as an outlet. Prac-
titioners of Maturel’s musical teaching- applying an-
Also at 6th level, your bard channels the radiant ger and violence to song, does not appeal well to ma-
presence of the Norse gods into his or her weapons. jority of the general public. Surprising to the gods,
Once on each of your turns when you hit a creature Maturel’s teaching has suppressed his evil will- al-
with a weapon attack, you can cause the attack to beit he’s not entirely goodhearted. In some cases,
deal an extra 1d8 radiant damage. When you reach Maturel’s practitioners, when casting bardic spell,
14th level, the extra damage increases to 2d8. Ad- have been known to summon lesser demons and de-
ditionally, your proiciency with Hide armor ignores vils. These lesser spawned aid in the performance of
the Dexterity modiier limit, making it no longer a the bard, and in combat too.
max of 2.
This feature does not apply to your instruments.
Valkyrie
At 14th level, your Viking Metal Bard faces difficult
and dangerous adversaries. When your Viking Metal
Bard is in combat you can cast the Spirit Guardian
spell as a bonus action. Your spirit guardian is that
of a Valkyrie. This feature can be used once per long
rest.
Dark Influences
As above, depending on the world setting a devil or
demon can be a Bard’s influence for choosing the
College of Metal. Below is a god anyone can add into