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Wizard 1 0m3g4Kn1ght

CLASS & LEVEL PLAYER NAME


Meladin Raike
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Hand, Crossbow, Light, Dagger,
CONSTITUTION +2 Acrobatics DEX Dart, Quarterstaff, Shortsword, Sling
+2 PROFICIENCY BONUS
+2 P
+0

+5
Animal Handling WIS
Arcana INT
=== TOOLS ===
Forgery Kit, Herbalism Kit

14 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic, Dwarvish, Elvish
+1 Deception CHA
P +5 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+3 +1 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Shortsword +4 1d6+2 Piercing Martial, Finesse, Light

Ray of Frost +5 1d8 Cold V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 0m3g4Kn1ght
CLASS & LEVEL PLAYER NAME
Meladin Raike
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Languages • BR
* Hit Points • PHB 113
* Ability Score Increase • DMG
* Proficiencies • PHB 113
* Proficiencies • BR
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Fey Step • DMG
spellcasting modifier (Spell DC 13, Spell Attack +5) Once per short rest, you can cast the misty step spell.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Crossbow, hand 1 3 lb. Waterskin 1 5 lb.

Shortsword 1 2 lb.

SP 0 Crystal 1 1 lb.

Ink (1 ounce bottle) 1 --


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Spellbook 1 3 lb.

Rod 1 2 lb.
PP 0 Small Knife 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

73 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 73 Medium 6" 3' 110
GENDER AGE SIZE HEIGHT WEIGHT
Meladin Raike Neutral Good Peach Purple Purple
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m willing to listen to every side of


an argument before I make my
own judgment.

PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

I have an ancient text that holds


terrible secrets that must not fall
into the wrong hands.
BONDS

Unlocking an ancient mystery is worth the


price of a civilization.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Ray of Frost Wizard +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Poison Spray Wizard CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 2 Slots OO

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Charm Person Wizard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

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