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CG Lesson07 (En)
CG Lesson07 (En)
CG Lesson07 (En)
Projection
Transformation
■ On 2D displays:
□ perspective and depth of field
□ depth cueing
□ visible line/surface identification
□ surface rendering
□ exploded/cutaway scenes, cross-sections
3D viewing
6
3D viewing can be faked?
3D viewing methods (cont.)
■ On 3D display
□ Hologram display
Stereoscopic display
x
x ' 1 0 0 0
y ' = 0 y
1 0 0
z
1
0 0 0 1
1
Orthographic projection
1 0 0 0 0 0 0 0 1 0 0 0
0 0 0 0 0
0 0 1 0 1 0 0
[Ty ] = [Tx ] = [Tz ] =
0 0 1 0 0 0 1 0 0 0 0 0
0 0 0 1 0 0 0 1 0 0 0 1
Axonometric projection
■ Axonometric projection
is a type of orthographic
projection, where the lines
of sight are perpendicular
to the plane of projection,
and the object is rotated
around one or more of its
axes to reveal multiple
sides.
Axonometric projection
Isometric
■ Three axes of space appear equally foreshortened
(~120°)
■ Corresponding rotating angles are 35.26° and 45°
1 − 2 sin 2
sin =
2
1 − sin 2
f = cos 2 = 2 / 3 = 0.8165
sin 2
sin =
2
1 − sin 2
sin 2 1 /3
sin =
2
= = 1 /2
1 − sin
2
1 − 1 / 3
1
sin =
3
Axonometric projection
Dimetric
■ Two of the three axes of space appear equally
foreshortened
[T ] = [Ry ][ Rx ][ Pz]
cos 0 − sin 0 1 0 0 0 1 0 0 0
0 1 0 0 0 cos sin 0 0 1 0 0
= . .
sin 0 cos 0 0 − sin cos 0 0 0 0 0
0 0 0 1 0 0 0 1 0 0 0 1
Right Clip
Plane
Projection summary
Thanks!
Any questions?
Credits
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■ Photographs by Death to the Stock Photo (license)
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