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ADV L02 Touch of Black P4 Black Taxes
ADV L02 Touch of Black P4 Black Taxes
ADV L02 Touch of Black P4 Black Taxes
ACT 1: Taxed
In this act the players will be present when Lady
Persephone is approached by the tax collector. She and
Marsilia head to The Chamber of Voices to deal with
the problem. She will send them to the store to pick up
some linens. After which they are now free to move
about town for several hours. It is caravan week in town
They can shop for themselves, or be sidetracked by
whatever else you’d like to throw at them. Eventually,
Lady Persephone will return angry and hand them a
Bounty Poster. Persephone has gained a brief reprieve
of the bill, but the magistrate’s patience with them to
find the “fugitive” and return her will be short. The
fugitive is a young noblewoman from Baron’s Crown on
the run. Her parents are desperately looking for her.
Black Taxes, July 2022 5
Persephone will return furious and tell them they have a EVENT: The Crimson Curtain
job to do. She has had a massive tax bill levied against
her and the Magistrate is willing to waive it if they can
find Adysyn for him. She is believed to have come to
town with a man named Eddin Jordayne and is hiding
somewhere among the common folk. So far the
authorities have been unable to locate her.
ACT 2: Search
As the players begin their search for Adysyn they are
going to have to first overcome the town’s continued
resistance to them as outsiders. Eventually they will be
tipped off to the Crimson Curtain, a very powerful
establishment in town that specializes in serving any
and all vices the population of Deleran’s Crossing
engages in. It is located in the poor district of town
known as The Downs. Once there they’ll have to again
find someone willing to help. This will lead them
through a string of NPCs each giving a few more tidbits DM NOTE: The smaller building is a Drug Den. They
to the story. Eventually they should be able to collect mostly sell out the front window, but if a little extra you
some names. Symon Okenbrau should be on that list, as can enter the building through the ally.
he is the chief villain, but Adysyn’s last client should be
someone else, to toss off suspicion from Symon.
EVENT: Hit the Streets
This part is a little open ended. They will have to begin
asking around town and not many people like them.
Sooner or later have someone tell them to check the
Crimson Curtain. Chances are if a new young pretty
face disappears in town they have ended up at the
Curtain. Or at the very least someone there probably
knows her. And the Curtain never talks to the
Constables about what happens at the Curtain so
chance are the investigations ended there.
EVENT: Slavers
This event has the chance to play out in a number of
ways, and it all depends on how the players approach
the Warehouse when coming to investigate Symon.
Symon will be near the end of a transaction with a few
Slavers for a young woman. If the players are hidden
they may overhear the conversation, although the group
is not speaking loudly, so a Hard Perception check is in
order. If the players approach the slavers they will be
attacked. If they manage to overhear them the
discussion will be centering around how the Slavers
only pick up only one girl a month not two. Symon will
relent and tell them “I suppose my dogs will eat well
this next week”. The players will almost certainly
intervene at some point leading to a battle. (They may
They can ask more questions. Khastavir will be polite decide to follow the slavers and rescue Adysyn later as
but not overly giving of information. well.) The Moment the fighting begins Symon will
disappear and flee to his hideout.
Black Taxes, July 2022 7
EVENT: Sava LOCATION: Simon’s Quarters
His quarters are borderline wretched. A quick toss of
his belongings will reveal his stash of coins
constituting a medium treasure, as well as a
notebook. This notebook has details about the slaver
ring, a group known as The Tiger’s Claw. It outlines
the traders that come monthly, the ones they just
killed, as well as a few notes on their boss. The ring
is run by a large Tabaxi from overseas. Symon
believed his name was Bu’cash. There is a secret
Once she is rescued the young lady will tell them her door in the fireplace leading into the tunnels.
name is Sava Florent. She was taken by Symon on her
way in from Cold Rock weeks ago. She has been LOCATION: Vine Pit
drugged and is pretty weak. Sava can tell them that A mold and slime covered drain pit with a “Vine
Adysyn is in the tunnels below. They will then have to Creature” living in it. I use a toned down Roper as
find the entrance to the tunnels and begin the search for the base concept for this monster.
Adysyn. Sava will offer to hide in the warehouse while
the players go to rescue Adysyn. She will tell the players
that Symon said he was going to feed Adysyn to his
dogs as the slavers would not take her. THis should
motivate them to hurry after Symon.
ACT 4: Rescue
Depending on how the last ACT played out, there is a
good chance that Symon and his goblin minions know
they are coming. The players will have to race through
the Tunnels and make their way to Symon’s Hideout
before some awful fate befalls Adysyn.
EVENT: The Tunnels LOCATION: Web Room
The tunnels contain many possible hazards and There is a nest of Giant Spiders living here. They
encounters. I have provided a map with a lot of have been walled in by Symon and his crew. There is
possibilities, but as the DM, limit these extras to what also a broken grate to the sewers where the Spiders
best fits the party’s resources. Eventually they will find go hunting.
Symon’s lair LOCATION: Kobold Warren
LOCATION: Warehouse Cellar A small pack of Kobolds lives down here collecting
Simon lives below this particular warehouse. This trash for themselves. Symon and the Goblins allow
particular area is divided into a few sections. There them to stay under the condition that they help guard
are SImon's Quarters and a storage room. The the hideout. There will always be two Kobolds in the
storage room has a drain leading to the Vine Pit, Archers’s Nest waiting to ambush any trespassers.
through which the cavern can be accessed. There LOCATION: Cave Fisher Canyon
are some secret rooms as well that Symon uses Cave Fishers are nasty buggers that like to ambush
when moving captives. the last person in line. It doesn’t leave the area.
LOCATION: Archer’s Nest
Symon has two of his Kobold Minions perched here.
They will ambush anyone trespassing.
LOCATION Hideout
The Hideout is divided by a 20’ ledge that cuts down
the middle. That ledge has a spiked wall on top of it.
There is a small room for his Goblin cronies. They
each have a chest with petty treasures, some
equipment and their cut of the profits. A Mastiff pen
is in the corner. The back has cages for those Symon
has captured. One of them is suspended over a
spiked pit.
CLOSING
With Symon dead or captured, and Adysyn “recovered”.
They can now return to the Chamber of Voices and
Jhymes Khastavir closing their deals. There is a
problem though. The recovered girl is not Adysyn. The
prisoner they just rescued or got killed is Sava. Adysyn
was the girl they liberated from the slavers who has now
fled the scene. She will be long gone by the time the
players start looking for her. This is another reason I kill
“Adysyn” in the final encounter. It forces the players to
bring a body back and gives the real Adysyn more time
to flee. This leaves their job unfinished and
Persephone’s Tax Bill outstanding.
Good thing they have a Mobster who is more than
willing to “reward” them. Mr Khastavir will cover the
Bill either way, but will throw in some extra money if
they bring Symon to him alive. So the tax bill is no
longer an issue, which is great news, but Adysyn’s
father will be furious that his daughter was not returned
and will begin plotting revenge, which is not so great.
Also… there is now a very dangerous Mobster who
believes the party owes him a favor.
Black Taxes, July 2022 9
THANKS FOR PLAYING
I do want to take one last moment to sincerely thank you for playing an AOG Adventure. It means a lot to me as a
creator. If you enjoyed it please leave me some comments on wherever you found this adventure. You can support
more content like this by subscribing to our Patreon. AMPLUS ORDO GAMES
DELERAN’S CROSSING ADVENTURES
A Town of Tragedy Campaign Guide
Warehouse of Woe
Condemned
You probably won't find sections like these in our "Year One" or "Quick Shot"
Adventures, as those are designed to flow without a lot of extra information. But
when it comes to our Bigger Releases we'll typically include quite a bit of extra
information to bring some clarity to our thinking, to further expand on our vision,
and hopefully add fuel to your own.
Some of the things below probably won't change from module to module. Things like the
House Rules and How I structure the AOG's Adventures. Other parts like Maps and
Statblocks will change every Adventure.
I think that's about all you need to know about this section.