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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


nd
2 Edition, version 2024 Review 2 – They shall rise and dominate while you sleep!
Stable: Official document that has completed its transition to reflect T9A setting and game design philosophy. It will only change
during the yearly Balance Patch, usually impacting only points and other army construction details, unless exceptional
adjustments are required.

Background Introduction 2 Army Organisation 6


Army Model Rules 4 Characters 7
Hereditary Spell 5 Character Mounts 13
Special Items 5 Core 16
Quick Reference Sheet 28 Special 19
Changelog 31 Raiders 25
The Menagerie 26

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
This work is licensed under the Creative Common Attribution-NoDerivatives 4.0 International Li-
cense. Edited with LATEX.
Dread Elves

Originally a Highborn colony, the elven Republic of Dathen was founded long ago after a bloody rebellion. Out of
this grim conflict was born the spirit of a people who restlessly seek superiority over all others, setting out to tame
the twin frontiers of their large Silexian continent and the world’s oceans. These Daeb continue to vie with the
Highborn for mastery of the waves. But for all the prosperity they’ve gained from Dathen’s natural riches – cultivated
by armies of slaves – and from plundering the peoples of every shore, the dread elves have never grown complacent
or content. The result is an elven war machine ready to challenge and subdue the entire world.

Daeb raiding ships are known to attack shores around the world in swift and terrifying raids.

The nation of the Dread Elves is the Republic of Dathen, settled in ancient times by pioneers and
refugees.

BG AMR HS SI QRS 2 AO Ch Mo Co Sp R TM
Species: Elves Raiding and Slaving
Though mortal, elves can live many hundreds of years, All around the world, people know to fear the approach
giving their lives and societies an entirely different char- of Daeb vessels. They’re crewed by brutal naval war-
acter to that of most sapient species. Tall with pointed riors with decades of experience of launching coastal
ears, they appear similar to humans and yet possess an assaults designed to plunder both material wealth and
entirely fey quality that immediately sets them apart. members of any species that can be used as slaves.
Elves are known for pride and elitism, valuing a form Other sapient creatures have little moral value in the
of nobility and elegance that provokes an instinctive eyes of the elves, who use a vast force of enslaved labour
fear in other species – which they often view as little to till their expansive fields and build their cities and
better than animals. boats. Maritime raiding thus attracts both nobles and
commoners as a means to gain riches and reputation.
Rebellion
The elven civil war was one of the cataclysmic events
that signalled the end of the Golden Age and the coming
of the Ages of Ruin. When their lands in the eastern
Military Training
hemisphere were overrun by enemies, the elves fled
Besides privately tutored nobles, all able-bodied Daeb
west, but instead of being welcomed to the home is-
are expected to attend one of the famed military
lands of Celeda Ablan, they were forced to settle the
academies of Dathen. Here they learn battle prowess
harsh, untamed continent of Silexia. Rapidly develop-
from uncompromising masters, competing to graduate
ing a hardy frontier spirit, it was only a matter of time
and earn their spear, which symbolises full Daeb citizen-
before the colonists refused to bend the knee, and the
ship. Those lesser citizens who complete their training
war that followed saw the origins of Daeb martial great-
without meeting the Academy’s full standards can still
ness. To this day, Daeb armies are often called “Silexian”
support the Republic’s armies with ranged weapons
after the first regiments formed prior to the war.
and other services, but they will never be considered
Despite millennia of independence, dread elves still true Daeb.
follow the same pantheon of gods as their sylvan and
highborn predecessors, albeit with greater or lesser This pitiless system has forged a nation of elves in-
importance attached to each deity, and names that re- stantly able to form armies and fight as one, trained
flect their own language. Caedhren the Hunter, Yema with peerless discipline and battle strategy. It also cre-
the Enticer and Nabh the War Crow command the most ates bonds of fellowship among those who have en-
powerful temples. Dathen is a highly religious nation, dured an academy education side by side. Daeb armies
and its priests have gradually taken on the role of wiz- are composed of paid professionals, unbound by state
ards, since the great institutions of magical scholarship or feudal obligations, making all its warriors highly
on the White Isles were lost to it following the rebel- motivated.
lion.

The Obsidian Thrones


Today, Dathen controls the entire eastern seaboard of
The Menagerie
the Silexian continent. It is ruled by a body of ninety-
In their endless determination to prove themselves
nine senators and three Crimson Consuls who occupy
and stamp their dominion over all other beings, dread
the seats of symbolic power known as the Obsidian
elves have developed a substantial culture of hunting,
Thrones, in the dread tower of Gar Daecos. These po-
seeking to tame and exploit the most fearsome beasts
sitions are elected, but only by wealthy elves owning
of their homeland and its seas. These creatures are
sufficient land, ships, or slaves.
caged in taming schools almost as prestigious as the
Three parties are dominant in Daeb politics: the Father- academies, where handlers deploy specialised meth-
land faction, who seek to eventually regain the elves’ ods to “educate” even the largest monsters, sometimes
original lands in Vetia; the Motherland faction, who using little more than the strength of their own will.
foster the old enmity with the Highborn, dreaming of The beasts can then travel to zoos and fighting arenas
one day conquering the White Isles; and the Slavers, where they provide entertainment and fascination; but
who see no need to leave Silexia, aiming instead for they can also be trained to fight alongside Dathen’s
economic and military success across the globe. soldiers, with devastating effect.

BG AMR HS SI QRS 3 AO Ch Mo Co Sp R TM
Army Model Rules
Universal Rules
Academy Trained
A unit with more than half of its models with Academy Trained is subject to the following rules:
• It gains Devastating Charge (+1″ Adv) when declaring its first Charge in any Charge Phase. The effect lasts
until the end of the Charge Phase. Characters without Academy Trained that Charge out of the unit are not
affected.
• It counts as having one additional Full Rank for the purpose of Steadfast and Disrupted if it has at least one
Full Rank.
The effects are only applied if both the following conditions are met:
• The unit consists entirely of Infantry models.
• The unit is within 8″ of one or more non-Fleeing models with Academy Trained from one or more other friendly
units.

Coastal Predator
The model gains Strider (Water Terrain). In addition, units gain Devastating Charge (+2″ Adv) and Hard
Target (1) while both the following conditions are met:
• More than half of their models have Coastal Predator.
• More than half of their models have the centre of their base inside a Water Terrain Feature.
Characters without Coastal Predator that Charge out of a unit do not benefit from Coastal Predator.

Scent of Blood
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1″
Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when
the unit was deployed or otherwise entered the Battlefield for the first time.

Attack Attributes
Artistry of Death – Close Combat
The attack gains +1 to wound. Attacks with Artistry of Death lose Ruthless Efficiency if they had it.

Ruthless Efficiency – Close Combat


The attack gains +1 to wound during the First Round of Combat.

Armoury
Kraken’s Hide – Armour Equipment
The wearer gains +1 Armour and Coastal Predator.

Repeater Crossbow – Shooting Weapon


Range 18″, Shots 2, Str 3, AP 0. When shooting from Short Range, the weapon gains +1 Armour Penetration.

Repeater Handbow [X] – Shooting Weapon


Range 12″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1
Armour Penetration.

BG AMR HS SI QRS 4 AO Ch Mo Co Sp R TM
Blades of Darag – Close Combat Weapon
Paired Weapons. Attacks made with this weapon become Magical Attacks. If at least one model in the model part’s
unit is the target of one or more friendly non-Attribute Spells with duration One Turn, the Strength of attacks made
with this weapon is always set to 5 for as long as the spell’s effect is applied. This weapon cannot be enchanted.

Hereditary Spell
The queen of the elven pantheon, Moithir is worshipped in Her diverse aspects. While other elves believe she
brings protection, among the Daeb she is sought primarily for the gift of vengeance. To harm the greatest of the
elven peoples is to meet swift and pitiless retribution, and the sacred mysteries of the Phantom Queen are its
surest conduit.

Casting Value Range Type Duration Effect

You gain one Veil Token that is not removed when the spell
ends. When an enemy unit inflicts one or more Health
Point losses on a friendly unit within 18″ of the Caster,
H Curse of the Phantom Queen you may discard Veil Tokens from your Veil Token pool.
A maximum of two Veil Tokens may be discarded each
7+ Caster One Turn
phase for this purpose. For every discarded Veil Token,
the enemy unit immediately suffers 3 hits with Strength 4,
Armour Penetration 2, and Magical Attacks. These hits are
considered Ranged Attacks.

Special Items
Weapon Enchantments Mastery of Slaughter 40 pts
Enchantment: Spear.
Lacerating Touch 65 pts Attacks made with this weapon gain Artistry of
Enchantment: Paired Weapons. Death, Battle Focus, Lethal Strike, and Multiple
Attacks made with this weapon gain +2 Armour Pen- Wounds (2).
etration. While using this weapon, the wielder gains
+2 Attack Value and Fear. Crippling Frost 35 pts
Enchantment: Great Weapon.
Transcendence 50 pts Enemy units in base contact with the bearer’s model
Enchantment: Lance. suffer −2 Defensive Skill.
For each unsaved wound inflicted on enemy models
with this weapon, the wielder gains +1 Strength and Pride of Gar Daecos 30 pts
+1 Armour Penetration for the rest of the game, up Enchantment: Halberd.
to a maximum of +2 each. While using this weapon, the wielder gains +1 Attack
Value, and attacks made with this weapon become
Divine Attacks.

BG AMR HS SI QRS 5 AO Ch Mo Co Sp R TM
Armour Enchantments Artefacts
Seal of the Republic 45 pts Mask of the War Crow 60 pts
Models on foot only. The bearer’s unit gains Fear. In addition, the bearer
Enchantment: Heavy Armour. and any friendly unit that contains one or more mod-
For each unsaved wound inflicted on enemy models els with Fear within 6″ of the bearer’s unit must reroll
with the wearer’s Close Combat Attacks, the wearer natural to-wound rolls of ‘1’ with its Close Combat
gains +1 Armour for the rest of the game. Attacks.

Seal of the 9th Fleet 45 pts


Banner Enchantments Silexian Officers only.
Caedhren’s Pennon 85 pts If the bearer’s unit consists entirely of Infantry mod-
Infantry models in the bearer’s unit gain Scent of els, it gains Academy Trained.
Blood and Swiftstride.
Ceinran’s Scales 40 pts
Executioner’s Icon 65 pts Wizards only.
The bearer and R&F model parts with Ruthless Effi- The bearer can cast Spectral Blades (Evocation) as a
ciency in the bearer’s unit gain Artistry of Death. Bound Spell with Power Level (4/8).

Eye of the Gorgon 50 pts Moithir’s Mirror 40 pts


Cannot be taken by units that count toward Core. The bearer gains Aegis (5,+ against Melee Attacks).
The bearer gains Petrifying Stare (see Gorgons unit). In addition, at Initiative Step 0 of a Round of Combat
Enemy units in base contact with the bearer must in which one or more Melee Attacks are allocated
reroll successful Discipline Tests. towards or distributed onto the bearer’s model (in-
cluding Initiative Step 0), the bearer inflicts 3 hits
with Strength 4, Armour Penetration 2, and Magical
Attacks on each of the attacking models’ units. This
is considered a Special Attack.

Ring of the Obsidian Thrones 40 pts


Cannot be taken by Warlock Outcasts.
While within 6″ of the bearer, friendly units gain Min-
imised (Break Tests, Panic Tests).

Beastmaster’s Whistle 25 pts


Beastmasters only.
One use only. May be activated at the start of any
friendly Charge Phase. Friendly Manticores and
friendly models with Type Beast within 12″ of the
bearer gain Maximised (Charge Range) until the
end of the Charge Phase.

Army Organisation

Characters Core Special Raiders The Menagerie


Max. 40% Min. 25% No limit Max. 20% Max. 30%

BG AMR HS SI QRS 6 AO Ch Mo Co Sp R TM
Characters (Max. 40%)
Scions of the patrician class, these terrifying and inspiring nobles have an iron will forged on a hundred
battlefields, and a mastery of combat techniques born of private tuition. Whether an independent adventurer
or a marshal of the Obsidian Thrones, they will prosecute the destiny of the Republic or die in the attempt.

Height Standard
Dread Prince Type Infantry
215 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9
Defensive HP Def Res Arm

3 7 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Dread Prince 5 8 4 1 8 Artistry of Death, Lightning Reflexes


Options pts Mount Options pts
Special Items up to 200 Elven Horse 45
Kraken’s Hide (on foot only) 20 Daeb Raptor 50
Shield 10 Raptor Chariot 90
One choice only:
Paired Weapons 5
Great Weapon 10
Halberd 10
Lance 15
d

BG AMR HS SI QRS 7 AO Ch Mo Co Sp R TM
Countless savage beasts are tamed in Dathen by these renowned handlers. Having earned the approbation of
arena crowds for their skill in willbreaking, those who have reached the pinnacle of their art may pursue a
career in Caedhren’s temples; others seek military engagements. Their prestige is often so great that they’re
immediately granted high-ranking commissions.

Height Standard
Beastmaster Type Infantry
140 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Willbreaker’s Craft


Defensive HP Def Res Arm

3 5 3 0 Cannot be Stomped, Heavy Armour


Offensive Att Off Str AP Agi

Beastmaster 4 5 4 1 7 Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Willbreaker’s Craft: Universal Rule. Special Items up to 150
While within 12″ of one or more non-Fleeing models Shield 5
with Willbreaker’s Craft: One choice only:
• Friendly non-Construct models with Towering Halberd 10
Presence gain Minimised (Discipline Tests). Paired Weapons 10
• Friendly models gain Maximised (Stomp At- Great Weapon 15
tacks). Lance 15
• Enemy models gain Minimised (Stomp At- Mount Options pts
tacks). Elven Horse 45
Daeb Raptor 50
Blackmane Pegasus 90
Raptor Chariot 90
Manticore (TM) 220
Imperious Dragon (TM) 500
d

BG AMR HS SI QRS 8 AO Ch Mo Co Sp R TM
The Republic’s hosts are managed by a warrior elite, many rising from the ranks by virtue of personal merit
and an eye for strategy. The nobility might rule by custom, but officer graduates command the unshakeable
personal loyalty of soldiers who forged bonds with them at the academy and on the battlefield.

Height Standard
Silexian Officer Type Infantry
160 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 10 Academy Trained, Tactician


Defensive HP Def Res Arm

3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Silexian Officer 3 6 4 1 7 Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Tactician: Universal Rule. Battle Standard Bearer 50
Units count as being within 8″ of a non-Fleeing Special Items up to 100
model with Academy Trained from another friendly If General up to 150
unit if all of the following conditions are met: Shield 5
• They consist entirely of Infantry models. Kraken’s Hide (on foot only) 15
• More than half of their models have Academy One choice only:
Trained. Halberd 5
• They are joined by a model with Tactitian or Paired Weapons 5
they are within range of Commanding Presence Spear 5
of a non-Fleeing friendly model with Tactician. Great Weapon 10
Lance 10
Mount Options pts
Elven Horse 35
Daeb Raptor 40
Raptor Chariot 65
Blackmane Pegasus 70
Manticore (TM) 200
d

BG AMR HS SI QRS 9 AO Ch Mo Co Sp R TM
To a people defined by the need for domination and greatness, sacred rites and spells are simply another weapon,
and so the leaders of Dathen’s temples – warrior-priests trained in weaponcraft and spellcraft alike – are
expected to join its armies in battle. These death-dealing chaplains inspire and exhort soldiers even as they
bless them.

Height Standard
Temple Exarch Type Infantry
250 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Fearless, Wizard Apprentice


Defensive HP Def Res Arm

3 5 3 0 Aegis (4+, against Melee Attacks), Heavy Armour


Offensive Att Off Str AP Agi

Temple Exarch 3 5 4 1 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency


Magic Options Optional Model Rules
Oracle of Doom: Universal Rule.
The model gains Wizard Adept. In addition, the
Alchemy Divination model part and R&F model parts without Harnessed
in its unit gain Battle Focus and Frenzy. Temple
Options pts Militants additionally gain Hatred while an Oracle
Must choose (one choice only): of Doom is joined to their unit.
Battle Standard Bearer free
Oracle of Doom 85
Special Items up to 100
One choice only:
Blades of Darag free
Great Weapon 10
Halberd 10
Paired Weapons 10
Spear 10
d

BG AMR HS SI QRS 10 AO Ch Mo Co Sp R TM
Twice-forsaken, the warlocks of Silexia are mistrusted masters of the mystic arts. Highborn wizards persecuted
for unnatural experimentation have historically fled to Silexia, where the Daeb see them as tainted by their
Arandai origins. They have often joined with Daeb exiles to enrich their shadowy power and form outlaw
communities beyond Dathen’s borders. They sometimes lend their remarkable talents to military ventures – for
a price.

Height Standard
Warlock Outcast Type Infantry
240 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Irresistible Will, Mistrusted, Wizard Adept


Defensive HP Def Res Arm

3 4 3 0
Offensive Att Off Str AP Agi

Warlock Outcast 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Irresistible Will: Universal Rule. Special Items up to 100
Dispelling rolls against spells cast by the model suf- If Wizard Master up to 200
fer a -2 Dispelling Modifier if the Casting Attempt Light Armour 5
was performed with 4 or more Magic Dice. Blades of Darag 10
Mistrusted: Universal Rule. Paired Weapons 10
If the model is the General, Discipline Tests using its Mount Options pts
Commanding Presence suffer −1 Discipline. Elven Horse 20
Magic Options pts Daeb Raptor 25
Wizard Master 170 Blackmane Pegasus 35
Manticore (TM) (Wizard Master only) 75
Imperious Dragon (TM) (Wizard Master only) 400

Cosmology Evocation Witchcraft


d

BG AMR HS SI QRS 11 AO Ch Mo Co Sp R TM
Anyone can murder for political gain, but these knives in the dark transcend such self-serving methods of death
dealing. Taken by Caedhren’s cult at birth, they’re trained to know only deception and murder, and forget even
their own names. Among the world’s deadliest agents, they serve only the gods and the Republic.

Height Standard
Silent Assassin Type Infantry
150 pts single model 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Hidden, Not a Leader, Professional Courtesy


Defensive HP Def Res Arm

3 7 3 0
Offensive Att Off Str AP Agi

Silent Assassin 3 7 4 3 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,


against Characters), Poison Attacks, Paired Weapons,
Repeater Handbow [3] (2+)
Model Rules
Professional Courtesy: Universal Rule.
The model cannot join units that contain another model from the same unit entry.
d

BG AMR HS SI QRS 12 AO Ch Mo Co Sp R TM
Character Mounts
From ancient elven stock interbred with the wild herds of Silexia, the mounts of the Daeb are fleet as the wind.
Their slight build makes most of them poor bearers of reinforced harness, but in light gear they’re ideal for
racing over the prairie, and they can also be trained to endure long shipments across the oceans.

Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C
Defensive HP Def Res Arm

C C C C+1
Offensive Att Off Str AP Agi

Elven Horse 1 3 3 0 4 Harnessed

The ultimate predator, perfectly adapted to hunting and bloodshed in any environment, raptors are the only
examples of the magna sauria who have spread beyond the continent of Virentia. Dread elves greatly admire
their elegant yet lethal reptilian forms, and have succeeded in cultivating their own breeds from eggs stolen
around the world.

Height Standard
Daeb Raptor Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

7″ 14″ C Scent of Blood


Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Daeb Raptor 2 3 4 1 3 Harnessed, Lethal Strike

BG AMR HS SI QRS 13 AO Ch Mo Co Sp R TM
Winged horses cannot normally be bred in captivity, so they must be captured in the wild and broken by expert
beastmasters before they will accept a rider. They’re greatly prized in battle; those native to Silexia are famed
for dark colouring that gives them a particularly fearsome appearance.

Height Large
Blackmane Pegasus Type Cavalry
0–2 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

Ground 7″ 14″ C Fly (8″, 16″), Light Troops


Fly 8″ 16″
Defensive HP Def Res Arm

C C 4 C+1 Hard Target (1)


Offensive Att Off Str AP Agi

Blackmane Pegasus 2 4 4 1 4 Devastating Charge (+1 Str, +1 Ap), Harnessed

Height Large
Raptor Chariot Type Construct
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ C Scent of Blood, Swiftstride


Defensive HP Def Res Arm

4 C 4 C+2
Offensive Att Off Str AP Agi

Daeb Raptor (2) 2 3 4 1 3 Harnessed, Lethal Strike


Chassis 5 2 Impact Hits (D6+1), Inanimate

BG AMR HS SI QRS 14 AO Ch Mo Co Sp R TM
Combining parts of lion and dragon, the manticore is a mythic nightmare that has long stalked the Silexian
interior, as well as nearby islands. A great prize for any taming school, these chimeric beasts are only grudgingly
loaned to a military endeavour, for all their ability to decimate enemy troops.

Height Large
Manticore Type Cavalry
0–2 Mounts/Army Base 50×50 mm

The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Exclusive, Fear, Fly (8″, 16″), Scent of Blood


Fly 8″ 16″
Defensive HP Def Res Arm

4 C 5 C+1
Offensive Att Off Str AP Agi

Manticore 4 5 5 2 5 Harnessed, Lethal Strike


Options pts Optional Model Rules
Extraordinary Specimen 25 Extraordinary Specimen: Universal Rule.
The Manticore gains Stomp Attacks (D3) and To-
wering Presence, and its base size is changed to
50×100 mm.
d

Perhaps the only creature that Dathen’s beastmasters have yet to break, dragons are the pinnacle of worldly
power, and they only take riders that they themselves have chosen. Those who accept Daeb allies in this way are
normally among the most headstrong and prideful of dragon-kind, suffering no enemy to walk free.

Height Gigantic
Imperious Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules

Ground 7″ 14″ C Fly (7″, 14″), Light Troops, Meeting of Minds


Fly 7″ 14″
Defensive HP Def Res Arm

6 5 6 4
Offensive Att Off Str AP Agi

Imperious Dragon 5 5 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed


Model Rules
Meeting of Minds: Universal Rule.
The model gains Scent of Blood and treats all friendly Beast models as Insignificant.
d

BG AMR HS SI QRS 15 AO Ch Mo Co Sp R TM
Core (Min. 25%)
Those who emerge triumphant from the gruelling rigours of the academy, spear-elves are at the heart of Dathen’s
military and society. It is from their ranks that the greatest of Daeb warriors emerge, for even fresh graduates
exhibit a merciless killer instinct and unflinching discipline.

Height Standard
Silexian Spears Type Infantry
210 pts + 14 pts/extra model 15–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Academy Trained, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Silexian Spear 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Spear


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

The bloody-handed religious fanatics of the Daeb shun armour and embrace slaughter whole-heartedly. They
hurl themselves upon their foes in a blinding storm of reckless violence. Using steel consecrated to the Divine
Smith, whose full potency can be activated by the priests they follow, they hope to offer bloodshed pleasing to
the gods.

Height Standard
Temple Militants Type Infantry
150 pts + 14 pts/extra model 10–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Fearless, Frenzy, Scoring


Defensive HP Def Res Arm

1 3 3 0
Offensive Att Off Str AP Agi

Temple Militant 1 4 3 0 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency,


Blades of Darag
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

BG AMR HS SI QRS 16 AO Ch Mo Co Sp R TM
When other mortals think of the Daeb, they most likely picture these seaborne reavers. The brutal, unending
raiding of the dread elves is carried out by the corsairs of the Dread Fleet, who take many prisoners, but return
none. When facing such a foe, death is often the kinder fate, and yet, the victims always run…

Height Standard
Corsairs Type Infantry
155 pts + 14 pts/extra model 10–30 models 0–3 Units/Army Base 20×20 mm

Units with an upgrade marked with [R] also count towards Raiders.

Global Adv Mar Dis Model Rules

5″ 10″ 8 Light Troops, Vicious Slavers


Defensive HP Def Res Arm

1 4 3 0 Kraken’s Hide, Light Armour


Offensive Att Off Str AP Agi

Corsair 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Paired Weapons


Model Rules Options pts
Vicious Slavers: Universal Rule. Repeater Handbow [2] (4+) [R] 3/model
Enemy models that are not immune to the effects
Command Group Options pts
of Fear in units in base contact with one or more
Champion 10
models with Vicious Slavers suffer -1 Discipline.
Musician 10
Standard Bearer 10
d

The elves of Dathen consider themselves the pinnacle of civilisation, and believe lesser creatures exist only to
serve their needs. Crushing the will of lower life forms to teach them this duty is a necessity for the Daeb, and
their taming schools turn out many ruthless, experienced animal handlers.

Height Standard
Beast Breakers Type Infantry
150 pts + 14 pts/extra model 10–30 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Lash’s Sting, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Beast Breaker 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency


Model Rules
Lash’s Sting: Universal Rule.
Units containing one or more models with Lash’s
Sting gain Cannot be Stomped. At the start of each
friendly Player Turn, for each unit that contains one
or more models with Lash’s Sting, choose another
friendly unit within 8″ of that unit. Mounted models
in a unit chosen once or more gain +1″ Advance Rate
until the end of the Movement Phase.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10
d

BG AMR HS SI QRS 17 AO Ch Mo Co Sp R TM
Those who fail to meet the high standards for academy graduation but show an aptitude for marksmanship
can still serve the Republic’s armies with a crossbow instead of a spear. A position less glorious but far more
survivable, an auxiliary may still reap enough of a reputation on campaign to aid their rise later in life.

Height Standard
Silexian Auxiliaries Type Infantry
260 pts + 12 pts/extra model 15–25 models Base 20×20 mm

The unit counts both towards Core and Raiders.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Academy Trained, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Silexian Auxiliary 1 4 3 0 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,


Repeater Crossbow (3+)
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

These mysterious operatives patrol Dathen’s borders and run messages on behalf of Caedhren’s lodges. In battle,
their carefully bred steeds run circles around enemy formations, their lithe riders wielding wicked lances and
cruel crossbows to take advantage of this mobility.

Height Standard
Shadow Riders Type Cavalry
185 pts + 16 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm

Units with an upgrade marked with [R] count towards Raiders instead of Core.

Global Adv Mar Dis Model Rules

9″ 18″ 8 Feigned Flight, Light Troops, Vanguard


Defensive HP Def Res Arm

1 4 3 1 Light Armour, Shield


Offensive Att Off Str AP Agi

Shadow Rider 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency


Elven Horse 1 3 3 0 4 Harnessed
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Light Lance and Repeater Crossbow (3+) [R] free Musician 10
Light Lance 2/model Standard Bearer 10
d

BG AMR HS SI QRS 18 AO Ch Mo Co Sp R TM
Special (No limit)
Warlocks form rugged frontier communities with fellow outcasts; their hardiness and determination has
sometimes been seen as more Daeb than the Daeb themselves. The mighty rogue mages who lead such groups
are often willing to train new generations of spellcasters to ensure the survival and resilience of their outlaw
gangs and townships.

Height Standard
Warlock Acolytes Type Cavalry
190 pts + 32 pts/extra model 5–12 models 0–2 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 8 Light Troops, Wizard Conclave


Defensive HP Def Res Arm

1 4 3 1 Aegis (5+), Light Armour


Offensive Att Off Str AP Agi

Acolyte 1 4 4 1 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag


Elven Horse 1 3 3 0 4 Harnessed
Wizard Conclave Command Group Options pts
Must select 2 spells from: Champion 110
• Perception of Strength (Cosmology)
• Ancestral Aid (Evocation)
• Twisted Effigy (Witchcraft)
• Curse of the Phantom Queen (Hereditary Spell)
d

Dread Knights are exclusively composed of nobles and aristocrats – the role is proscribed by law according to
exacting criteria, ensuring that only the deadliest riders take up the mantle. Their highly prized raptors make
ideal mounts for the Daeb, matching their aggressive and spiteful temperament, and can be kept fed on a diet of
dead slaves and enemies.

Height Standard
Dread Knights Type Cavalry
255 pts + 29 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

7″ 14″ 9 Scent of Blood, Scoring


Defensive HP Def Res Arm

1 5 3 2 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Dread Knight 2 5 4 1 6 Lightning Reflexes, Ruthless Efficiency


Daeb Raptor 2 3 4 1 3 Harnessed, Lethal Strike
Options pts Command Group Options pts
One choice only: Champion 10
Great Weapon 5/model Musician 10
Lance 8/model Standard Bearer 10
Banner Enchantment no limit
d

BG AMR HS SI QRS 19 AO Ch Mo Co Sp R TM
Veteran soldiers are secretly evaluated and, if deemed worthy, offered a chance to join the legendary Obsidian
Guard, mailed fist of the Crimson Consuls. All ties are cut; their old life ends, and a new one of ceaseless training
and unflinching dedication begins. The resulting warriors are considered the pinnacle of elven prowess, both by
their comrades and their enemies.

Height Standard
Obsidian Guard Type Infantry
230 pts + 21 pts/extra model 10–25 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Academy Trained, Hold the Line, Scoring


Defensive HP Def Res Arm

1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Obsidian Guard 2 6 3 1 6 Lightning Reflexes, Ruthless Efficiency, Halberd


Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

“Peacekeepers” dedicated to the War Crow, judicators are Dathen’s sinister police. Judge, jury and executioner,
they enforce the will of the Crow’s Court and monitor communities to prevent unrest. In battle, they extend the
gods’ judgement against enemies of the state, zealously using executioner’s weapons to carry out the sentence
upon the field.

HeightStandard
Judicators Type Infantry
190 pts + 20 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Scoring
Defensive HP Def Res Arm

1 5 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Judicator 1 5 3 2 5 Artistry of Death, Hatred, Lightning Reflexes, Great


Weapon
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

BG AMR HS SI QRS 20 AO Ch Mo Co Sp R TM
Swarms of humanoid, vulture-like beasts herald the arrival of Daethen’s fleets and armies, feeding on corpses of
the slain or ripping apart those they catch off-guard. There are many variant species of harpy, all thought to
be the product of ancient experiments. They possess animal intelligence, and are treated much like hunting
hounds by their Daeb masters.

Height Standard
Harpies Type Beast
165 pts + 10 pts/extra model 5–12 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

Ground 5″ 10″ 6 Fly (8″, 16″), Insignificant, Light Troops, Scent of Blood,
Fly 8″ 16″ Skirmisher
Defensive HP Def Res Arm

1 3 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

Harpy 1 3 4 0 4 Devastating Charge (+1 Att), Raking Claws


Model Rules
Raking Claws: Special Attack.
Sweeping Attack. The enemy unit suffers 1 hit for each model with Raking Claws in the unit. These hits are
resolved with the Strength and Armour Penetration of model part with Raking Claws.
d

The Daeb value elven lives highly, so it’s rare for them to offer up their mind and body in the sacrifice needed to
create a gorgon. In these eldritch, forbidden rituals devised by the followers of Yema, the supplicant fuses with a
supernal of the elven gods, at once blessed and cursed with serpentine forms and a petrifying gaze. Such beings
are respected for their power and divinity, despite illicit origins.

Height Large
Gorgons 0–2 Units/Army Type Beast
150 pts + 110 pts/extra model 1–3 models 0–3 Models/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

7″ 14″ 8 Fear, Fearless, Strider, Supernal


Defensive HP Def Res Arm

3 5 4 0 Aegis (5+)
Offensive Att Off Str AP Agi

Gorgon 3 5 4 1 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency


Model Rules Options pts
Petrifying Stare: Special Attack. One choice only:
At Initiative Step 10, each enemy unit in base contact Paired Weapons free
with the model suffers 2 hits with Armour Penetra- Halberd 15/model
tion 10 and Magical Attacks that wound on:
• 4+ for models of Standard Height
• 5+ for models of Large Height
• 6+ for models of Gigantic Height
d

BG AMR HS SI QRS 21 AO Ch Mo Co Sp R TM
Like the steppes of Augea, the wide prairies of Silexia are home to remarkable megafauna, from giant bison to
stranger species. Some live in herds known for earth-shaking stampedes. Corralled by taming school graduates,
these beasts provide excellent meat and leather; they can also be trained to develop a bloodscent, and sent into
battle on thunderous charges.

Height Large
Thunder Pack Type Beast
270 pts + 70 pts/extra model 3–6 models 0–3 Units/Army Base 40×60 mm
Global Adv Mar Dis Model Rules

6″ 12″ 8 Scent of Blood, Swift Reform


Defensive HP Def Res Arm

3 3 5 1 Light Armour
Offensive Att Off Str AP Agi

Thunder Beast 4 3 6 1 3 Devastating Charge (+1 AP, Terror), Harnessed, Hatred


Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency

Devastating over open ground, Daeb chariots are heavy and brutal when they strike enemy lines. Not all of
the splendid metallic ornaments on these machines are decorative; they will shred anything they pass, and
whatever survives the impact and the rider will be prey for the bloodthirsty raptors.

Height Large
Raptor Chariot Type Construct
210 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ 9 Scent of Blood, Swiftstride


Defensive HP Def Res Arm

4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi

Crew (2) 2 5 4 1 6 Lightning Reflexes, Ruthless Efficiency


Daeb Raptor (2) 2 3 4 1 3 Harnessed, Lethal Strike
Chassis 5 2 Impact Hits (D6+1), Inanimate
Options pts
The Crew must choose (one choice only):
Halberd free
Lance free
d

BG AMR HS SI QRS 22 AO Ch Mo Co Sp R TM
The Daeb bring a bloody-minded fanaticism to their worship of the elven pantheon, especially those serving in
battle. Knowing keenly the power of religious and patriotic devotion, Daeb commanders sometimes take battle-
altars with them into the fray, demoralising their foes and infusing their most fervent troops with rapturous
fury.

Height Large
Divine Altar Type Construct
180 pts single model 0–1 Units/Army Base 60×100 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Channel (3), Towering Presence


Defensive HP Def Res Arm

5 5 5 2 Aegis (5+)
Offensive Att Off Str AP Agi

Attendant (3) 2 5 3 1 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency,


Blades of Darag
Options pts
Must choose (one choice only):
Effigy of Dread free
Crucible of Slaughter 75
Optional Model Rules
Crucible of Slaughter: Universal Rule.
The model gains Attached, Exclusive (R&F Infantry), Frenzy, Not a Leader, and War Platform, and it loses
Channel (3). In addition, the following elements gain the corresponding rules while in units within 12″ of a
friendly Crucible of Slaughter:
• R&F model parts without Harnessed gain Battle Focus and Frenzy
• Temple Militants gain Hatred
Effigy of Dread: Universal Rule.
The model gains Fear, Fearless, and Unbreakable. Its Health Points are set to 6 and and its Advance Rate and
March Rate are always set to 0″. The model cannot declare any Charges nor perform any Advance Moves, March
Moves, Magical Moves, Pursuit Moves, nor Random Movement. In addition, friendly units within 24″ of the
model gain Fear. Enemy units within 24″ of the model cannot benefit from Rally Around the Flag for Fear Tests.
d

BG AMR HS SI QRS 23 AO Ch Mo Co Sp R TM
Beastmasters deploy harpoons from swift-moving chariots to ensnare, entangle and ultimately capture great
beasts for taming and for the arenas. When fighting against enemy monsters, these lighter instruments of
abduction can become weapons of war.

Height Large
Hunting Chariot Type Construct
205 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 9″ 8 Swiftstride
Defensive HP Def Res Arm

4 4 4 2 Light Armour
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Light Lance


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Harpoon Launcher (3+)
Model Rules
Harpoon Launcher: Shooting Weapon.
Range 18″, Shots 3, Str 6, AP 3, Accurate, Quick to Fire, Reload!. Units that suffer one or more hits from this
weapon lose Swiftstride (and cannot gain it in any way) until the start of the next friendly Player Turn.
d

Daeb artillery is adapted to their tactics: rapid manoeuvres over challenging terrain, or nearly silent naval
ambushes emerging from fog at close range with a sudden and overwhelming onslaught. As such, they favour
mobile ballistas with a high rate of fire, and are prepared to sacrifice range to achieve it.

Height Standard
Repeater Battery Type Construct
210 pts single model 0–3* Units/Army Base 60 mm round

* For each Hunting Chariot in the army, the maximum number is reduced by 1
Global Adv Mar Dis Model Rules

5″ 5″ 8 War Machine
Defensive HP Def Res Arm

4 1 4 0 Light Armour
Offensive Att Off Str AP Agi

Crew 2 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt


Thrower (3+)
Model Rules
Daeb Bolt Thrower: Artillery Weapon.
Range 24″, Shots 8, Str 5, AP 2. Note that the model can move and shoot.
d

BG AMR HS SI QRS 24 AO Ch Mo Co Sp R TM
Raiders (Max. 20%)
Senior agents of Caedhren’s cult, these specialist operatives are sent to monitor subversives, infiltrate enemy
lands or hunt outlaws and warlocks. In a land where freedom is highly valued, the Black Cloaks’ secretive
methods fill an important niche, and their honed, discreet application of violence can also make a significant
impact in any battle.

Height Standard
Black Cloaks Type Infantry
170 pts + 30 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Light Troops, Scout, Skirmisher


Defensive HP Def Res Arm

1 4 3 0 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Black Cloak 1 4 3 0 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency,


Paired Weapons, Repeater Handbow [2] (3+)
Command Group Options pts
Champion 10
d

BG AMR HS SI QRS 25 AO Ch Mo Co Sp R TM
The Menagerie (Max. 30%)
The mightiest of sea beasts, these amphibious tentacled behemoths use tidal shifts and chameleonic hides to
hunt in coastal waters around the Shattered Sea and the Great Ocean. They’re prized by Daeb beastmasters
and admirals not simply for their magnificence and strength, but their ability to emerge from the waves in a
sudden, close-quarters assault upon their foes.

Height Gigantic
Kraken Type Beast
375 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

6″ 12″ 8 Coastal Predator


Defensive HP Def Res Arm

5 5 5 3 Distracting, Hard Target (1)


Offensive Att Off Str AP Agi

Kraken 4 5 7 3 3 Harnessed, Hatred (against Large, Gigantic), Multiple


Wounds (D3)
Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Options pts Optional Model Rules
Colossal Kraken* (0–1 Units/Army) 35 Colossal Kraken: Universal Rule.
*Armies with one or more Beastmasters only The model gains +2 Health Points, 2 additional Lash-
masters, and its base size is changed to 100×150
mm.
d

The serpentine hydras of Silexia’s lakes and rivers can grow to great sizes. Their corrosive blood is capable of
spectacular regeneration, and when threatened they can even grow decoy heads and necks to better fight back.
Moreover, they exhale poisonous clouds, often killing before their multitudinous maws close in on their prey.

HeightGigantic
Hydra Type Beast
395 pts single model 0–3 Units/Army Base 50×100 mm

Global Adv Mar Dis Model Rules

6″ 12″ 8 Cut one off…


Defensive HP Def Res Arm

6 4 5 3 Fortitude (5+)
Offensive Att Off Str AP Agi

Hydra 5 4 5 2 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks,


Rage
Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Model Rules
Cut one off…: Universal Rule.
For each successful Fortitude Save roll of a natural ‘6’, the model disregards another simultaneously suffered
wound. If there aren’t enough simultaneously suffered wounds to disregard, the model immediately Recovers 1
Health Point instead.
d

BG AMR HS SI QRS 26 AO Ch Mo Co Sp R TM
Few have ever clearly seen a mist leviathan, for the miasma that enshrouds these vast, floating creatures is
no mere morning fog, but a thick, steamy vapour emitted by the leviathan itself. Whatever lurks within that
shroud, it can hover forwards in eerie silence, leaving no tracks – and frequently, no survivors.

Height Gigantic
Mist Leviathan Type Beast
230 pts single model 0–2 Units/Army Base 100×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Fly 7″ 14″
Defensive HP Def Res Arm

8 3 5 0 Distracting
Offensive Att Off Str AP Agi

Mist Leviathan 4 3 4 3 3 Harnessed


Lashmaster (4) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Model Rules
Under the Cover of Mists: Universal Rule.
Enemy units within 8″ of one or more Mist Leviathans suffer −1 to hit for Shooting Attacks. In addition, during
the first Game Turn, friendly Infantry units gain Hard Target (1) while within 8″ of one or more Mist Leviathans.
d

BG AMR HS SI QRS 27 AO Ch Mo Co Sp R TM
Quick Reference Sheet
Characters
Dread Prince Adv 5″ Mar 10″ Dis 9
Standard, Infantry HP 3 Def 7 Res 3 Arm 0 Heavy Armour
Dread Prince Att 5 Off 8 Str 4 AP 1 Agi 8 Artistry of Death, Lightning Reflexes
d
Beastmaster Adv 5″ Mar 10″ Dis 9 Willbreaker’s Craft
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Cannot be Stomped, Heavy Armour
Beastmaster Att 4 Off 5 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Silexian Officer Adv 5″ Mar 10″ Dis 10 Academy Trained, Tactician
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Silexian Officer Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Temple Exarch Adv 5″ Mar 10″ Dis 9 Fearless, Wizard Apprentice
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Aegis (4+, against Melee Attacks), Heavy Armour
Temple Exarch Att 3 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency
d
Warlock Outcast Adv 5″ Mar 10″ Dis 9 Irresistible Will, Mistrusted, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Warlock Outcast Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silent Assassin Adv 5″ Mar 10″ Dis 9 Hidden, Not a Leader, Professional Courtesy
Standard, Infantry HP 3 Def 7 Res 3 Arm 0
Silent Assassin Att 3 Off 7 Str 4 AP 3 Agi 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,
against Characters), Poison Attacks, Paired Weapons, Repeater
Handbow [3] (2+)
d

Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Daeb Raptor Adv 7″ Mar 14″ Dis C Scent of Blood
Standard, Cavalry HP C Def C Res C Arm C+2
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Blackmane Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1 Hard Target (1)
Blackmane Pegasus Att 2 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 Ap), Harnessed
d
Raptor Chariot Adv 7″ Mar 7″ Dis C Scent of Blood, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Str 5 AP 2 Impact Hits (D6+1), Inanimate
d
Manticore Adv 6″ Mar 12″ Dis C Exclusive, Fear, Fly (8″, 16″), Scent of Blood
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Manticore Att 4 Off 5 Str 5 AP 2 Agi 5 Harnessed, Lethal Strike
d
Imperious Dragon Adv 7″ Mar 14″ Dis C Fly (7″, 14″), Light Troops, Meeting of Minds
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Imperious Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d

Core
Silexian Spears Adv 5″ Mar 10″ Dis 8 Academy Trained, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Spear
d
Temple Militants Adv 5″ Mar 10″ Dis 8 Fearless, Frenzy, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0
Temple Militant Att 1 Off 4 Str 3 AP 0 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Blades of
Darag
d
Corsairs Adv 5″ Mar 10″ Dis 8 Light Troops, Vicious Slavers
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Kraken’s Hide, Light Armour
Corsair Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Paired Weapons
d

BG AMR HS SI QRS 28 AO Ch Mo Co Sp R TM
Beast Breakers Adv 5″ Mar 10″ Dis 8 Lash’s Sting, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Beast Breaker Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silexian Auxiliaries Adv 5″ Mar 10″ Dis 8 Academy Trained, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Auxiliary Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,
Repeater Crossbow (3+)
d
Shadow Riders Adv 9″ Mar 18″ Dis 8 Feigned Flight, Light Troops, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour, Shield
Shadow Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d

Special
Warlock Acolytes Adv 9″ Mar 18″ Dis 8 Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (5+), Light Armour
Acolyte Att 1 Off 4 Str 4 AP 1 Agi 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Dread Knights Adv 7″ Mar 14″ Dis 9 Scent of Blood, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Heavy Armour, Shield
Dread Knight Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Obsidian Guard Adv 5″ Mar 10″ Dis 9 Academy Trained, Hold the Line, Scoring
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Obsidian Guard Att 2 Off 6 Str 3 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency, Halberd
d
Judicators Adv 5″ Mar 10″ Dis 8 Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour
Judicator Att 1 Off 5 Str 3 AP 2 Agi 5 Artistry of Death, Hatred, Lightning Reflexes, Great Weapon
d
Harpies Adv 5″ Mar 10″ Dis 6 Fly (8″, 16″), Insignificant, Light Troops, Scent of Blood,
Skirmisher
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Hard Target (1)
Harpy Att 1 Off 3 Str 4 AP 0 Agi 4 Devastating Charge (+1 Att), Raking Claws
d
Gorgons Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Strider, Supernal
Large, Beast HP 3 Def 5 Res 4 Arm 0 Aegis (5+)
Gorgon Att 3 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency
d
Thunder Pack Adv 6″ Mar 12″ Dis 8 Scent of Blood, Swift Reform
Large, Beast HP 3 Def 3 Res 5 Arm 1 Light Armour
Thunder Beast Att 4 Off 3 Str 6 AP 1 Agi 3 Devastating Charge (+1 AP, Terror), Harnessed, Hatred
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Raptor Chariot Adv 7″ Mar 7″ Dis 9 Scent of Blood, Swiftstride
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Str 5 AP 2 Impact Hits (D6+1), Inanimate
d
Divine Altar Adv 5″ Mar 10″ Dis 8 Channel (3), Towering Presence
Large, Construct HP 5 Def 5 Res 5 Arm 2 Aegis (5+)
Attendant (3) Att 2 Off 5 Str 3 AP 1 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Blades of
Darag
d
Hunting Chariot Adv 9″ Mar 9″ Dis 8 Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 2 Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Impact Hits (D6), Inanimate, Harpoon Launcher (3+)
d
Repeater Battery Adv 5″ Mar 5″ Dis 8 War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt Thrower (3+)
d

BG AMR HS SI QRS 29 AO Ch Mo Co Sp R TM
Raiders
Black Cloaks Adv 5″ Mar 10″ Dis 8 Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Black Cloak Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency, Paired
Weapons, Repeater Handbow [2] (3+)
d

The Menagerie
Kraken Adv 6″ Mar 12″ Dis 8 Coastal Predator
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3 Distracting, Hard Target (1)
Kraken Att 4 Off 5 Str 7 AP 3 Agi 3 Harnessed, Hatred (against Large, Gigantic), Multiple
Wounds (D3)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Hydra Adv 6″ Mar 12″ Dis 8 Cut one off…
Gigantic, Beast HP 6 Def 4 Res 5 Arm 3 Fortitude (5+)
Hydra Att 5 Off 4 Str 5 AP 2 Agi 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks, Rage
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Mist Leviathan Adv 2″ Mar 4″ Dis 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Gigantic, Beast HP 8 Def 3 Res 5 Arm 0 Distracting
Mist Leviathan Att 4 Off 3 Str 4 AP 3 Agi 3 Harnessed
Lashmaster (4) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d

Shooting Weapons
Name Artillery Range Str AP Shots Rules
Repeater Crossbow - 18″ 3 0 2 +1 AP at Short Range
Accurate
Repeater Handbow [X] - 12″ 3 0 X Quick to Fire
+1 AP at Short Range
Accurate
Quick to Fire
Harpoon Launcher - 18″ 6 3 3
Reload!

Daeb Bolt Thrower - 24″ 5 2 8 Can move and shoot

Aim Table
Name Aim Shooting Model
Repeater Handbow [3] 2+ Silent Assassin
Repeater Handbow [2] 3+ Black Cloak
Repeater Handbow [2] 4+ Corsair
Repeater Crossbow 3+ Silexian Auxiliary, Shadow Rider
Harpoon Launcher 3+ Hunting Chariot
Daeb Bolt Thrower 3+ Repeater Battery d

BG AMR HS SI QRS 30 AO Ch Mo Co Sp R TM
Changelog
2024 Review 2
• Beastmaster: Base cost 150 ↘ 140
• Temple Exarch Oracle of Doom: Base cost 95 ↘ 85
• Corsairs: Base cost 165 ↘ 155
• Silexian Auxiliaries: Base cost 255 ↗ 260
• Divine Altar: Base cost 190 ↘ 180
• Divine Altar Crucible of Slaughter: Base cost 85 ↘ 75
• Dread Knights: Base cost 265 ↘ 255
• Dread Knights: Additional models 31 ↘ 29
• Dread Knights Lance: Base cost 7 ↗ 8
• Harpies: Additional models 12 ↘ 10
• Hunting Chariot: Base cost 200 ↗ 205
• Judicators: Additional models 21 ↘ 20
• Repeater Battery: Base cost 215 ↘ 210
• Warlock Acolytes: Base cost 200 ↘ 190
• Kraken Colossal Kraken: Base cost 60 ↘ 35

BG AMR HS SI QRS 31 AO Ch Mo Co Sp R TM

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