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A Terrible

Fate

A game of Doom
and Transformation
Headline Doom
Sub-heading
The world is ending. A comet is Over the course of the game, you
falling; the moon is fading; the sun will continuously turn back the clock
is growing dark. In three days, we to give your troupe more time,
will succumb to the heavens learning how to unlock and cleanse
abandoning us to the cold and dark, dungeons in order to reach the
or burning us up in a whirlwind of Great Spirits within. Your dungeon
fire and ash. That is, unless the four progression is only saved if you can
Great Spirits can awaken. finish it in a three-day loop; if you
re-set the clock, you'll find fresh
You are heroes, called upon by complications popping up in places
Game Design by Mint-Rabbit. the people to dive deep into the you have already trod.
dungeons in which the Spirits
Layout by Mint-Rabbit. slumber. Discover what has put You are also tasked with healing
them to sleep, and free them from the aches and pains of the people
Graphic Editing by Mint-Rabbit. whatever traps them deep within around you, helping them soothe
their winding halls. Keep your their sorrows and resolve their
Playbook Design by Mint-Rabbit. promise to the people, and the land regrets. Helping these folks fix their
will be free. problems will give you the inner
This is a Forged-in-the-Dark game strength to persevere, granting you
suitable for 3-4 players and mid- A Terrible Fate is a lightweight new abilities as you adventure
length campaigns. Forged-in-the-Dark game deeper into darkness.
about cursed heroes using a
This pdf uses the Wild Breath of time loop to free the land
Zelda font by Chequered Ink, the from impending doom. These
RocknRoll One font by Fontworks heroes will use magic masks
Inc., and the Canela Deck font by that they have been granted in order
Commercial Type. to open up cursed dungeons and
free the Spirits that can save the
The Mask mechanics of this game land from this tragedy.
are inspired by the Masks of
Brinkwood: Blood of Tyrants, by Far
Horizons Co-Op. The SRD for
Brinkwood can be found by clicking
on the attached link.

2
2 3
The Characters Navigate - You might use Navigate to Skirmish - You might Skirmish by Study - You might Study the signs on
find your way in a misty forest, or entering in a sword fight against a jelly an ancient ruin to determine the
You likely have a rich and storied search through a sandstorm. You might monster, or trade insults with a local location of a key, or Study an enemy's
history, of heroism, adventure and loss. use it to get through a maze full of brawler. You might use it to tear movements to discover its weaknesses.
You might be lost, cursed, or a refugee armoured guards, although Maneuver through a spider-web, although Wreck You could Study the mechanisms of a
from another dimension, but for the might be better. might be better. treasure chest to open it - although
folks who live here, your stories do not Tinker might be better.
matter. The world is ending in three Scry - You could use Scry to find ghosts Wreck - You could Wreck a clay pot to
days, and they won't remember you in the walls of an old castle, or speak gain access to the treasure inside, or to
anyway. What matters is the fact that if the language of someone long dead. set fire to something flammable. You
you do not do something to save this You could use it to read the text of a could Wreck a horde of oncoming Your Items
world, you will die with it. When you long-dead king, although Study might skeletons, although Skirmish might be
create your character, your character be better. better. You have a sword, and one
might have many different kinds of consumable item of your choice. As
stories about who they were before, but Tinker - You might Tinker with you play, you will acquire more items
in this land, you are a stranger who can components to make them last longer, to help you survive the dungeons
help - and that's all that matters. or add magic to mundane weapons. You and the things that plague them.
could Tinker with explosives to blow You can hold 5 items other than
open a door - although Wreck might be your sword, whether they be single-
better. use healing potions or valuable
Your Doom weapons like a bow.

You may save the world, but the toll Starting Consumable Items
on your character will be great. Choose
which Doom will haunt your character • 5 Torches
as they strive to save the world. If you • A Healing Potion
role play or invoke your character's Resolve • 5 Stun-Nuts
Doom, you gain XP at the end of the • A Secret-Seeker Beetle
session. Hunt - You could Hunt a small animal by • A Length of Rope
following its tracks, or by drawing a
bow to shoot something at a distance.
You could use Hunt to follow a ghost
Your Action Ratings. through an empty tomb - although Scry
might be better.
Your Action Ratings are things you
can do as you navigate the world Negotiate - You may Negotiate with a
around you. Highlight 3 Action Ratings. Prowess local banker to get him to sell you a
If your Action Rating is highlighted, you larger wallet, or to convince a snake
can add an extra dice to a roll when you Command - You might use Command to charmer to teach you his song. You
attempt something dangerous or order a number of skeletons to follow could use it to convince a weary spirit
daring. you, or to tell a city guard to stand to stop haunting a local village -
down. You could use it to get a group although Soothe might be better.
Insight of local boys to give you their journal,
although Charm might be better. Soothe - You can Soothe the haunted
Charm - You might use Charm to soul of a spirit in anguish, or calm a
convince a circus performer to tell you Maneuver - You could Maneuver over a worried villager who has regrets. You
their secrets, or to put a nervous bride wall with vines, or across a pool of could Soothe someone through the
at ease. You could use it to convince an water while being chased by angry playing of an instrument, or simply by
old grandmother to tell you a legend - goblins. You could also use Maneuver listening to their story - although
although Negotiate might be better. to gain the high ground in a fight, Charm might be better.
although Skirmish might be better.

4 5
Harm, Stress and Curses The Masks Every Mask also has a restriction:
Your consumable item is a something that limits you or harms you
remnant of your life before you Your character has three levels of In fighting the Great Terror, you are in some way. Embracing these
showed up here. After you use up Harm, which you may incur as you not alone. You have each-other, and restrictions is one way to gain
the item or turn back the clock, you venture deeper and deeper into you also have the Masks. experience when you are wearing this
no longer have it, and you'll have to Dungeons. Taking on a 1-level harm Mask.
find a way to get more of it. You can imposes a penalty on how effective The Masks are the physical
do this re-doing quests for NPCs you are at any task that would suffer embodiment of heroes' souls, the You can level up your Mask at the
who you have already met. As you from your wounds. Taking on a 2- courage of past adventurers preserved end of a dungeon run, by answering the
play, you can also work with the GM level harm subtracts a dice from any into a tangible form. If you die, you are Mask prompts. You can only level up
to come up with new consumable dice pool that you roll, reducing sure to find yourself among them. the Mask you used. If you have
items that make sense your chances of success. Taking on These Masks contain the skills, unlocked all four Mask abilities on any
for various NPCs to a 3-level harm indicates that you knowledge, and magic of various given Mask, you can instead unlock a
carry. Need Help, and cannot do anything peoples and cultures, which can be new Mask for the party to use.
unless you have help from someone drawn upon when inside a place of
else, or you push yourself to great danger, such as a Dungeon. When you enter into a new Dungeon,
perform the action. characters may wish to choose a
Promises When you dive into your first different mask to wear. When they do
Your Stress is a mark of the aches Dungeon, your characters will each so, their player can re-configure the
As you have learned about the and pains you accumulate through pick up a Mask. You will have the three mask, re-assigning the mask ability for
oncoming doom, so too have you the dangers of the Dungeons. You basic Masks, and an additional mask to their own use in the Dungeon.
heard of some of the regrets and can mark Stress to improve your match each member of the party, plus
hopes of the people around you. List chances of success when you roll, or the Mask of Time.
up to three promises that you have to indicate how you resist harsher
made to various NPCs; these will be consequences, such as Harm or • 2-3 Players: Forest, Ocean, Volcano.
motivators that will grant you XP at various complications.
the end of each session. • 4 Players: Forest, Ocean, Volcano,
When you fill your Stress inside a Mountain.
These NPCs will not remember Dungeon, you take on a part of the
the effort you take to solve their land's curse. Mark one of the Cursed • 5 Players: Forest, Ocean, Volcano,
problems, and their problems will re- conditions on your character sheet, Mountain, Death.
set every time you turn back the and clear your stress track. If you
clock. However, your knowledge mark all 4 Curses, you have The Mask of Time will help you re-
about the world you are trying to succumbed to your set the time loop should you get too
save will grow with every cycle, and Doom; you are pulled close to the End of the World. You can
you'll gain access to more and more inside the Mask and also choose to bring it with you into a
items, improving your ability to fade from memory, and Dungeon.
complete your missions efficiently. another adventurer
rises to take your Each Mask has 4 abilities; every time
You have made a fourth promise place. a new person picks up a Mask, they can
to the people of this land: to rid choose which ability (or abilities) the
them of the Outside of the Dungeon, you can Mask grants them. Some abilities cost a
Terror that will clear Stress by taking time to relax. point of Magic in order to be able to
End the World. For every pip of Stress you wish to use; you can fill your Magic by fulfilling
Every time you relieve, you must fill in a slice of the promises. Each Mask can hold up to 4
spend a session Clock. By spending your downtime pips of Magic.
delving into a in this manner, you edge ever closer
dungeon, you to the End of the World, so make
are working to sure you have your Mask of Time
fulfill this handy in case you need to go back
promise. to the beginning!

6 7
Mask Forest
Of Time Mask
The gentle purple of
lavender, petrified wood, A three-eyed frog, moss
amber encasing ancient The Mask of Time has 4 Abilities. crawling over rough bark, a The Forest Mask has 4 Abilities.
insects. The Mask of Time is tusked, pig-nosed boar. The
a silent observer, always Forest Mask is the Camouflage: You can blend
watching, remembering Time Skip: You can move embodiment of curiosity and in with forested areas and
everything, the healer of all time forward a few seconds. In desperation, of looking for foliage, or your surroundings.
wounds. order to move forward more secrets, for solutions, for
than a minute, you must spend answers
a point of Magic.
Restriction: You cannot Animal Speech: Animals can
speak when wearing the Rewind: You can spend a Restriction: You are understand you and talk to you.
Mask of Time. Also, all point of Magic to move time fragile in this form. All Harm
abilities require Magic to back a few seconds or replay a received while wearing this
power. round of combat. mask is one step higher.
Summon Insects: You can
Slow Time: You can spend a spend a point of Magic to
At the end of a session, if point of Magic to slow time At the end of a session, if summon a horde of insects to
your actions reflected one of down, giving you +Effect on your actions reflected one of you, and have them do your
of the prompts below once, tasks that require precision or of the prompts below once, bidding for a scene.
mark 1XP. If you met one of timing. mark 1XP. If you met one of
the prompts below twice, the prompts below twice,
mark 2XP. When you fill the Freeze Time: Spend a point mark 2XP. When you fill the Snout: You grow a snout-like
XP Track, increase the of Magic. You can freeze time, XP Track, increase the orifice, from which you can
Mask's Level or open up for you and your companions. Mask's Level or open up shoot projectiles.
access to a new Mask. This lasts for up to a minute. access to a new Mask.

Did you feel the pain of


the Mask's Restriction? Did you feel the pain of
Level the Mask's Restriction? Level
Did you meet an obstacle
with calm and patience? Did you look for
explanations or answers?
Did you use this Mask to Magic Magic
fulfill a promise? Did you use this Mask to
fulfill a promise?

8 9
Volcano Ocean
Mask Mask
Black gritty charcoal,
cracked stone with lava Mother-of-pearl inlay, a
veins, bright-red painted The Volcano Mask has 4 Abilities. carved-out abalone, turtle The Ocean Mask has 4 Abilities.
wood carved into flames. shells, a carved piece of
The Volcano Mask is full of driftwood. The Ocean Mask Gills: You can breathe
energy and anger, bursting Iron Stomach: Spend a point carries the tears and grief of underwater.
with a desire to strike back of Magic to eat anything, even a thousand souls, the
at everything that hurts. stone. Poisons cannot harm regrets and ache for actions
you. that cannot be undone. Echolocation: You have the
ability to detect obstacles at
Restriction: You cannot long distances, both
swim or touch water while Heat Protection: You can Restriction: Your underwater and in the dark.
wearing this mask. Touching withstand intense temperatures movement is as if you were
water deals Harm: Sodden. and searing flames. moving through water. -1d
to any actions that require
speed. Bubble Manipulation: Spend
At the end of a session, if Super Strength: You are able a point of Magic to create a
your actions reflected one of to lift heavy boulders and large At the end of a session, if Bubble. These bubbles can hold
of the prompts below once, objects that you could not your actions reflected one of small objects, provide a
mark 1XP. If you met one of normally carry. of the prompts below once, reflective surface, and float
the prompts below twice, mark 1XP. If you met one of upwards unless held.
mark 2XP. When you fill the the prompts below twice,
XP Track, increase the Fireball: You can shoot blasts mark 2XP. When you fill the
Mask's Level or open up of molten lava. XP Track, increase the Water Blade: You grow razor-
access to a new Mask. Mask's Level or open up sharp fins on your forearms,
access to a new Mask. which you can use like a bladed
Did you feel the pain of weapon.
the Mask's Restriction?
Did you feel the pain of
Did you let your anger Level the Mask's Restriction? Level
boil over and engulf
everything around you? Did you struggle to bear
the grief of loss and regret?
Did you use this Mask to Magic Magic
fulfill a promise? Did you use this Mask to
fulfill a promise?

10 11
Mountain Mask of
Mask Healing
Chipped stone, bitter ice,
gems embedded into the White dove feathers,
eyes. The Mountain Mask is The Mountain Mask has 4 Abilities. gleaming gold snakeskin, The Mask of Healing has 4 Abilities.
the durability borne of scarred wood with golden
necessity, the cold, veins. The Mask of Healing Powers of Persuasion: You can
unfeeling core of someone Glide: You can withstand falls is a product of the hard, calm an angry monster or
who has seen far too much from tall heights, and always slow work of restoration and creature, and convince a
for far too long. land on your feet. recovery, and the scars that stubborn person to stand down.
remind us of how far we've
Restriction: You are come.
susceptible to fire while Eagle Eye: Spend a point of Magical Healing: Spend a point
wearing this mask. If you Magic to see from a far Restriction: You are of Magic to clear one level of
come close to fire, take Lv 2 distance, and gain +Effect when unable to cause harm or Harm for yourself or another
Harm: Cracked. If you touch aiming. damage to other living character.
fire, Lv 3 Harm: Scorched. creatures while wearing this
Mask.
Withstand Cold: You can Soothing Song: You can sing
At the end of a session, if survive (and operate well) in At the end of a session, if a musical tune or play an
your actions reflected one of freezing temperatures. your actions reflected one of instrument (and spend a point
of the prompts below once, of the prompts below once, of Magic) to clear 2 marks of
mark 1XP. If you met one of mark 1XP. If you met one of Stress.
the prompts below twice, Speed of the Rabbit: You can the prompts below twice,
mark 2XP. When you fill the run twice as fast as your mark 2XP. When you fill the Extended Stamina: You have
XP Track, increase the companions, without breaking a XP Track, increase the the ability to climb, run or swim
Mask's Level or open up sweat. Mask's Level or open up for farther or longer than a
access to a new Mask. access to a new Mask. regular person, even if you are
carrying something heavy.
Did you feel the pain of
the Mask's Restriction? Did you feel the pain of
Level the Mask's Restriction? Level
Did you bear the
unbearable? Did you struggle to bear
the grief of loss and regret?
Did you use this Mask to Magic Magic
fulfill a promise? Did you use this Mask to
fulfill a promise?

12 13
Mask of Death
Change Mask
A pair of faces, an animal
face, a blurred eyeless
facade. The Mask of Change A bone-white skull, a
holds the feeling of looking The Mask of Change has 4 Abilities. toothy grimace, a stain of The Death Mask has 4 Abilities.
into the mirror and not blood trailing from the
recognizing the body in crown. The Death Mask is a Invisibility: You can turn
which you reside. Change Shape: Spend a grim reminder of what invisible for a scene.
point of Magic. You can alter comes for us all, a final and
your physiology to resemble still embrace.
Restriction: Your that of another person or True Sight: You can see
transformations are monster for a scene. through illusions and facades.
unstable. You must accept a Restriction: The Death You can also see the invisible.
Devil's Bargain if the GM Illusion: For a scene, you can Mask is incredibly taxing on
offers one; you can bargain create an illusion of an object, your mind and body. Each
the terms, but cannot person or creature. use of a Special Ability costs
refuse. a point of Stress.-1d to any Speak With Undead: You can
actions that require speed. speak with undead creatures
At the end of a session, if Growth: For a scene, you can and ghosts.
your actions reflected one of grow to fill a room or shrink to At the end of a session, if
of the prompts below once, fit in a tight space. your actions reflected one of
mark 1XP. If you met one of of the prompts below once,
the prompts below twice, mark 1XP. If you met one of Ghost-Walk: Spend a point of
mark 2XP. When you fill the Armour: Spend a point of the prompts below twice, Magic to walk through walls and
XP Track, increase the Magic. You can surround mark 2XP. When you fill the other obstacles.
Mask's Level or open up yourself with tough XP Track, increase the
access to a new Mask. impenetrable armor for the Mask's Level or open up
duration of a single fight. access to a new Mask.

Did you feel the pain of


the Mask's Restriction? Did you feel the pain of
Level the Mask's Restriction? Level
Did you bear the
unbearable? Did you cause someone
to fear you or fear death?
Did you use this Mask to Magic Magic
fulfill a promise? Did you use this Mask to
fulfill a promise?

14 15
Rolling the Dice

Playing To do something interesting in A


Terrible Fate, roll 1d6. Take +1d if
you have a highlighted Action Rating
and +1d if you have a relevant item.

The Game If you want extra dice, you can


Push yourself. This involves taking 2
Stress to add another dice. You can
also get help from a friend, who can
give you +1d and only take 1 Stress.

Instead of Pushing Yourself, you


can instead take a Devil's Bargain. If the GM dishes out a
This involves the GM invoking a consequence or harm that you don't
complication or cost that will want to take, you can choose to
Effect is a measure of how happen regardless of what you roll, Resist it. You roll your lowest stat
Position and Effect powerful a success might look like. and then between Insight, Prowess or
The most common roll will operate at giving you Resolve, and take the highest
When you are about to do Standard Effect, but circumstances +1d. number. Then mark 6-that number
something interesting in A Terrible may downgrade your roll to Lesser to figure out how much Stress it will
Fate, the GM will first tell you about or even No Effect if your solution to You can cost you.
your Position and your Effect. the problem doesn't seem to fit it also choose
very well. Using the right tool for the to trade in For example, Tara chooses to
Your player can approach a job or operating in ideal your Item resist a broken ankle. She rolls her
problem from three different levels circumstances may see you rolling dice or look lowest attribute: Insight, in this
of difficulty: Controlled, Risky or at a Greater or even Extreme Effect, to special case, and rolls a 4. She only needs
Desperate. A Risky Position is the and you will have some assets on abilities on to mark 2 Stress on her Stress clock.
most common difficulty and is likely your character sheet that will help your current
going to be the default place where you boost how effective you are if Mask to improve your Effect. If you When your Stress Clock fills, you
most of your rolls will start. you don't like your chances. choose to make your roll more mark a Curse, and clear the clock. If
dangerous (From Controlled -> you character marks their 4th Curse,
If you are in a Controlled Position, Risky or from Risky -> Desperate), they are consumed by the magic
you likely have a pre-defined Controlled Risky Desperate you can also increase the level of within the Masks, and are lost to
advantage, have plenty of time to your Effect. their Doom. Create a new
complete your action, or are adventurer, and continue on your
perhaps operating with the most No Effect If the highest dice is... quest.
information you can possibly have.
Your consequences of failure are Lesser • 1-3: Lose your position, take
small, and you may even have the Effect harm, lose time, or take a major
chance to try your action again, just Standard complication.
in a slightly worse position. Effect
• 4/5: Have a partial success, or
If you are in a Desperate Position, Greater succeed with minor harm or a minor
you are operating at a disadvantage; Effect complication.
perhaps you have to act quickly, or Extreme
are going up against multiple foes. Effect • 6: You do it; major success if
The consequences of failure or a you roll multiple 6's.
partial success are likely to be Position & Effect Matrix
especially dire or painful on a If you roll more than one 6, you
Desperate roll. also take increased effect.

16 17
The Dungeons Promises and NPCS
Context: Where is the Dungeon,
The Dungeons of this world were and how is it corrupted? What is this The people of this land are
majestic places once, sacred, cared dungeon used for and how has that wracked with grief, regret and guilt,
for and beloved. But the Terror that use been taken away? over words said or unsaid,
has gripped this world and pulled mementos lost or misplaced, and
the Comet down upon you has Monsters: What creatures plague milestones un-met. As the end of
seeped into these places and the Dungeon? How do they fight and the world comes ever closer, they
corrupted them. These Dungeons what are their weaknesses? What is see you as a source of hope; and so
must be cleansed if you are to free a commonality amongst most of they come to you, weary with their
the Great Spirits living these monsters? burdens, asking you to carry some
within them. of the weight.
Loot: What special item is
In order to do this, within this Dungeon? What Your character will
your heroes must brave does it grant you that you begin the game with up to
the obstacles placed didn't have before? three promises they made Tarana is grieving the loss of her
within each Dungeon, to various NPCs during the father, because she feels like she never
and fight the source of Obstacles: What puzzles first 24 hours of their stay here. lived up to his expectations. She wants
the Dungeon's are involved in this dungeon? These promises may come in the to see one of her chicken eggs hatch,
corruption (more What is special about this form of lost pets, undelivered in order to prove to herself (and her
colloquially known as the Dungeon's layout, and how letters, missing relatives and more. father's spirit) that she's learned how
dungeon Boss). Inside does it relate to the You must define the name to take care of something.
these dungeons, you will also find monsters, the Loot and the Context? of the NPC, what is
items that will help you enter new troubling them, and what Quest: Find a chicken that will sit on
dungeons, and help fulfill your You'll also need to design the kind of quest they have for an egg long enough to
promises to local villagers. Dungeon Boss. This should happen you. get it to hatch.
after you've determined the other
To save the world, you must elements; you'll want to incorporate After the first time you fulfill a When Toron, the
cleanse 4 Dungeons. If you do not some commonalities from the other promise for an NPC, you can fulfill adventurer, finds a coop
completely cleanse it, the Dungeon Monsters in the dungeon, and if you the quest again, but you will not get of chickens on the way
re-sets after you turn back time. can make the Dungeon Item crucial another point of XP. Instead, the to the Great Hollow
This means that you must clear the in fighting the Boss, that is even NPC can become a resource for a Tree, he decides to Study the chickens
Dungeon in three days. When you better! You'll also want to think consumable item. In order to get to determine which one is the laziest.
will have freed the 4 Great Spirits, about how this Boss is part of (or a new XP, you will need to find a new He takes this one back with him to
they will help you save the world. victim to) the corruption that is NPC and fulfill a new quest. Tarana, and gifts her the chicken,
plaguing this dungeon. granting him an additional XP at the
end of the session.

The Dungeon Elements In the future, the GM rules that


There is more Toron can go to Tarana for Chicken
information Eggs, which can be thrown to startle
about this in enemies or eaten to heal Harm.
Each Dungeon has a number of a later However, Toron will need to seek out
elements that will need to be section, another NPC to help if he is to gain
designed beforehand. These Running the experience and grow as an adventurer.
elements are the Dungeon's Game.
Context, Monsters, Loot, and
Obstacles.

Example Quest
18 19
Turning Back the Clock
When you Turn Back The Clock,
you must roll a dice pool. You start
with 1d, and add an extra dice for
each Spirit that you have awakened.
The corruption grows more
concentrated in the places you have
yet to free. You must use the highest
result of whatever you roll.

Cycle of Play
There are two modes of play that
happen within A Terrible Fate;
outside and inside the Dungeons.

When you are outside the


Dungeons, you are in Free Play. You
might go on small quests to fill your
Promises, stock up on supplies to
help you when you delve, spend
time healing your wounds, or find
clues as to where you need to go
next. On a 6+, a monster is spotted
outside of a dungeon. You must fight
When you are inside the it before you can enter the next Free Play For longer campaigns or more
Dungeon, you are in Dungeon Mode. Dungeon. relaxed stretches of Free Play, use a
You will have to progress through After every Dungeon, the 12-slice clock for each day. For
the Dungeon, learning how to fight On a 4/5, the path to the next characters will likely have to head shorter campaigns, or games that
the creatures within and navigate Dungeon has been obscured. You back to town and recover, re-supply, heighten the stress and focus on the
through blocked passages, must look for clues to open up the and re-connect. There will be new Dungeons, use a 6-slice clock
inaccessible platforms, and hostile path. NPCs who have regrets you can instead.
environments. Each Dungeon soothe through promises, and
contains a special Item that you will On a 1-3, you learned something familiar NPCs with consumables that
need in order to complete the in your last three-day cycle that you can receive.
dungeon, as well as a Dungeon makes it easier for you to find the
Boss, the source of the corruption next Dungeon. Describe what this As you enter Free Play, you'll
that is trapping the Great Spirit clue is, and how you found it. need to mark ticks on the day clock
inside the Dungeon. for the amount of Stress you wish to
If you rolled clear, and within that time your
Progress inside the Dungeon will more than one characters will reconnect with the
only be saved if you can complete 1, gain an extra folks who they've bonded every time
the Dungeon within three days. If item that you they turn back the clock.
you leave the Dungeon to heal harm can bring into
or complete a different quest, any the next If you think the group spent more
creatures that you killed through Dungeon with time outside the Dungeon than what
your first run will come back - and you. was needed to relieve stress, you
might be less forgiving this time might want to tick more steps on the
through. Day Clock.

20 21
Style Loot:
Running the Game
Vicious: The monster is What item is inside this
The bulk of running A Terrible Fate 1. exceptionally lethal, and does Dungeon? How can you use it to
will involve designing the dungeons upgraded Harm when it attacks. fight the monsters of this Dungeon?
that the adventurers need to cleanse. A Poisonous: The monster leaves How does the item help you
Dungeon is composed of a few 2. behind a substance or trail that navigate the Dungeon?
necessary elements. Each element here causes harm.
(excepting the Dungeon Boss) includes Stealthy: The monster is sneaky
a list of examples, which you can also 3. and has very minor tells when it Reach/Range: The item gives you
use as roll tables. is about to ambush someone. the ability to access places out of
Explosive: The monster releases 1. reach. If you roll this a second
Context: energy in an explosive burst, time, this is a ranged item that
4. dealing damage to everything allows you to do damage at a
Where is the Dungeon? What was it within a certain radius. distance.
before it was corrupted? How has it Greedy: The monster will gobble Stun: The item temporarily halts
been corrupted, and what can you learn 5. up and eat anything around it. 2. or slows moving things. The Dungeon has blocked
about the Dungeon by studying it? Armoured: The monster is heavily passages that need to be un-
6. armoured and/or protected from Heat/Ice: The item heats things blocked before you can go
A tree hollowed out and inhabited various types of damage. up and /or sets them on fire. If 1. deeper, such as rocks that need
1. by a parasite. Juggernaut: The monster is hard 3. you roll this a second time, the to be blown up, or ice that needs
An ancient temple, poisoned and 7. to stop or avoid. item freezes enemies, and/or to be melted.
2. forgotten. Projectile: The monster can generates ice.
A mine, deep within a rumbling 8. attack from a distance. Explode: The item is explosive, The Dungeon has platforms that
3. mountain, overrun by pests. 4. and may or may not be timed. move and must be altered or
An old house, built for giants and Reveal: The item helps reveal 2. navigated in order to access
4. inhabited by ghosts. Weaknesses 5. secrets of some sort, or certain areas, perhaps by jumping
A large and living creature, illuminates your way. across them, or hitting switches
5. wrestling with sickness. Stiff: the monsters are stationary Force: The item does large that change their path.
An old village, hidden and 1. or slow-moving, making them 6. amounts of damage, and/or is The Dungeon has elements that
6. abandoned to rot. easy to outrun. very heavy. need to be added or removed,
A city in the sky, rusting and Vulnerable: the monsters are 3. such as torches that need to be
7. submitting to decay. especially vulnerable to a specific lit, or weights that need to be
A fortress, inhabited by a cruel 2. type of damage, such as fire, ice lifted.
8. and twisted lord. or sunlight. The Dungeon has elements that
Skittish: the monsters startle appear to be something else;
3. easily, and hide when they hear 4. false walls, pictures that hide
or see you coming. monsters, doors that do not lead
Monsters: Blind: the monsters rely on a anywhere.
single sense; they can only see Puzzles: The Dungeon has different kinds
What traits do most 4. you but not hear you, or only of switches that need to be hit;
of the monsters of this hear you but not see you. What kinds of obstacles stand in these switches may be out of
Dungeon share? What Exposed: the monsters have a your way? What is unique about this 5. reach, or require a heavy weight,
weaknesses are common here? How part of their body that is dungeon's construction? When or may require being activated in
are the monsters representative of the 5. particularly vulnerable to constructing the Dungeon's puzzles, a certain order.
corruption? damage, and that part is ask yourself how some of the The Dungeon may have different
highlighted or brightly coloured. puzzles may require the Dungeon states that you must move
Uncontrollable: the monster Loot in order to overcome them, or between, such as on land / under
cannot direct its movement, and how navigating the dungeon might 6. water, right side up / upside
6. can be re-directed to harm other be easier once you have acquired down, or no gravity / heavy
monsters. the Dungeon Loot. gravity.

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Dungeon Boss: and perhaps the blocked passages Free Play and Promises This makes the person or place
are the debris of ruined houses. matter to the players, and it also
Ask yourself how the Dungeon Free Play is a great chance for the takes some of the pressure off of
Boss fits in with what you've created If you have maps of some kind to players to slow things down a little your back!
so far. How is it corrupting the help provide visualization, your bit and role-play, but remember that
Dungeon? What traits does the players might find this helpful, but taking time to socialize, restock their
Dungeon Boss share with the remember that range, or spaces inventory, and heal their hurts is
monsters of the Dungeon? How is moved, is not inherently tracked in also taking precious time away.
the Dungeon Boss weak to the this game. Maps may help provide a Much of the time spent relieving
Dungeon item? point of reference, but whether or stress should be enough to do all of
not an action is possible is these other tasks, but once you hit
translated through Position and late game, with players re-doing
Effect. If a character wants to shoot quests to get items while also
Running the Dungeon a fire arrow at a bundle of vines high agreeing to new quests, you may
in the air, you can say that this is want to suggest ticking extra slices
When constructing each of these Risky because the fire could spread of the clock in order to represent the
elements of the Dungeon, consider throughout the Dungeon, or growing number of responsibilities
how they might fit together. If Desperate because the vines are too the adventurers are taking on.
the monsters are greedy and far away, but the shot could have
swallow up everything Great effect if it hits - fire is fire, If your group wants a longer
they can, perhaps the and those vines are dry. campaign with more time to focus on
Dungeon item should be the intricate lives of the people
something explosive Also keep in mind that around them, you can be generous
that can blow them up your players may not have with the amount of things the
when they swallow it. If the same way of solving characters can do with a single slice
this is the case, problems that you do. What of the clock, or you can increase the
perhaps one of the may look like a simple Day clocks to 12 slices.
biggest puzzles in the switch-activation puzzle
Dungeon involves to you may inspire your As the game extends, you may
navigating passages players to try opening up find yourself wrangling a large
that are blocked and the switches. You might number of NPCs if the players
require those explosives be able to roll with the decide to seek out new relationships
in order to un-block them. changes - sure, opening with every cycle of the time loop. I
up the switch tells you recommend using an NPC chart with
You must also ask how the that hitting it a certain way will a quick description of who the NPC
characters will get access to these unlock the door in front of you - but is, their original quest, and the item
explosives: will they need to stun a you might also need to require they provide after you've fulfilled
monster long enough to open a backups: perhaps when you destroy their heart's desire.
treasure chest? Are there less- a moving platform, the magic of the
useful explosives stationed around dungeon summons another one
the Dungeon? Can they distract the from a chasm below.
monster with something else? Some general GM-ing advice:
Finally, remember that in the When players ask questions about
Finally, how do these elements fit worst case scenario, everything re- the world that you donʼt know the
in with the theme of the Dungeon? If sets after three days. If the group answer to, donʼt be afraid to turn the
it is an old village, hidden and feels stuck or frustrated, perhaps question back onto them. Let them
abandoned to rot, perhaps these what the characters need to do is describe the central inn, or perhaps
monsters are the new inhabitants of escape, recover, and tackle the the general demeanour of a local
the village. Perhaps there are dungeon another day. merchants. Sometimes I will ask
elements that hint towards the each player at the table to
dungeon boss and how it ate the contribute one thing that is true Happy Adventuring!
former inhabitants of the village... about the new location or setting.

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Credits
Art
Cover photo, Ruin Art and Mountain Photo by Craftpix.net on Open Game Art.
Comet, Hourglass and Mask Icon by Game-Icons.net.
Tooth Monster, Palm Tree, Potion Bottle and Skull Icon by Pixel Frog on Itch.io
Helmet, Arrow, Boot, Staff , Book and Flower Icons by Kyrise on Itch.io
Time Hourglass by liftarn on OpenClipArt.
Flame icon by raseone on OpenClipArt.
Wave icon by johnny-automatic on OpenClipArt.
Mountain Icon by rdevries on OpenClipArt.
Rose Icon by oksmith on OpenClipArt.
Hatching texture by rejon on OpenClipArt.
Clock Icons by cmartins on Itch.io.
Cave Stone Texture by glitch on OpenClipArt.
Chicken Art by daneeklu on OpenGameArt.
House art by maribell_arts on OpenGameArt.
Plant Monster by bevouliin on OpenGameArt.
Purple Boss Monster by JosephSeraph on OpenGameArt.
Beetle Art by Stephen Challener (Redshrike) on OpenGameArt

This work is based on Blades in the Dark, product of One Seven Design, developed
and authored by John Harper, and licensed for our use under the Creative Commons
Attribution 3.0 Un-ported License.

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